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Log File

The log details the startup process of a program version 1.0.1 on Windows, including successful connections to the Steam API and SDL initialization. Several errors occurred, such as missing files and mod loading issues, indicating potential problems with file paths and mod structure. The graphics and audio systems were initialized successfully, with various hardware specifications being detected and logged.
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0% found this document useful (0 votes)
26 views487 pages

Log File

The log details the startup process of a program version 1.0.1 on Windows, including successful connections to the Steam API and SDL initialization. Several errors occurred, such as missing files and mod loading issues, indicating potential problems with file paths and mod structure. The graphics and audio systems were initialized successfully, with various hardware specifications being detected and logged.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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START

2025/04/21 23:26:21 [i][__]: main.cpp: 132: Starting program. Version


1.0.1_build-4660 2017-10-16 06:23:42 UTC ix86 Windows
2025/04/21 23:26:21 [i][__]: main.cpp: 135: Deploy (Release)
2025/04/21 23:26:21 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:26:21 [i][__]: steamworks.cpp: 45: Successfully connected to Steam
API.
2025/04/21 23:26:21 [i][__]: engine.cpp:8229: Initializing SDL
2025/04/21 23:26:21 [i][__]: engine.cpp:8231: SDL Initialized successfully
2025/04/21 23:26:22 [i][__]: input.cpp: 304: Added 31 controller mappings.
2025/04/21 23:26:22 [i][__]: input.cpp: 42: Current controllers:
2025/04/21 23:26:22 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:26:22 [e][__]: engine.cpp:7747: No extra_data_path was specified.
2025/04/21 23:26:22 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:26:22 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:26:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:26:22 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:26:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:26:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:22 [i][__]: graphics.cpp: 743: There are 2 available video
drivers.
2025/04/21 23:26:22 [i][__]: graphics.cpp: 744: Video drivers are following:
2025/04/21 23:26:22 [i][__]: graphics.cpp: 748: Video driver 0: windows
2025/04/21 23:26:22 [i][__]: graphics.cpp: 748: Video driver 1: dummy
2025/04/21 23:26:22 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2025/04/21 23:26:22 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 201: ALC_ENUMERATION_EXT is available
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 210: === Available sound devices ===
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 215: OpenAL Soft
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 223: === ===
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 227: Opening default audio device:
OpenAL Soft.
2025/04/21 23:26:22 [i][__]: graphics.cpp: 755: Initialized video driver: windows
2025/04/21 23:26:22 [i][__]: graphics.cpp: 772: Attribute group 1 set
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 244: Opened and using audio device:
OpenAL Soft
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 273: We have 32 audio sources
available.
2025/04/21 23:26:22 [e][__]: Soundtrack.cpp:1277: Unable to stream data from file
2025/04/21 23:26:23 [i][__]: graphics.cpp: 835: Created window
2025/04/21 23:26:23 [i][__]: graphics.cpp: 837: Set minimum size
2025/04/21 23:26:23 [i][__]: graphics.cpp: 845: Set display mode
2025/04/21 23:26:23 [i][__]: graphics.cpp: 850: Created 3.2 GL Context
2025/04/21 23:26:23 [i][__]: graphics.cpp: 864: RGBA bits, depth: 8 8 8 8 24
2025/04/21 23:26:23 [i][__]: graphics.cpp: 871: Anti-aliasing samples: 0
2025/04/21 23:26:23 [i][__]:detect_settings.cpp: 16: Verified support for S3TC
DXT5 compressed textures
2025/04/21 23:26:23 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2025/04/21 23:26:23 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2025/04/21 23:26:23 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:23 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:23 [i][__]: graphics.cpp: 244: Created framebuffer: 3
static_shadow_fb
2025/04/21 23:26:23 [i][__]: graphics.cpp:1091: 192 texture units supported.
2025/04/21 23:26:23 [i][__]: graphics.cpp:1107: GL_MAX_VERTEX_UNIFORM_COMPONENTS:
4096
2025/04/21 23:26:23 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:23 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:23 [i][__]:detect_settings.cpp: 25: Detecting hardware and
setting graphics settings to match hardware
2025/04/21 23:26:23 [i][__]:detect_settings.cpp: 33: Sufficient amount of samplers
to support all features.
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 500: Printing specs:
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 501: ---------------
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_3DFX_texture_compression_FXT1
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_AMD_depth_clamp_separate
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_AMD_vertex_shader_layer
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_AMD_vertex_shader_viewport_index
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES2_compatibility
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES3_1_compatibility
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES3_compatibility
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_arrays_of_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_base_instance
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_bindless_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_blend_func_extended
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_buffer_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_cl_event
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clear_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clear_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clip_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_color_buffer_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_compressed_texture_pixel_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_compute_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_conditional_render_inverted
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_conservative_depth
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_copy_buffer
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_copy_image
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_cull_distance
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_debug_output
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_buffer_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_derivative_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_direct_state_access
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_buffers
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_buffers_blend
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_draw_elements_base_vertex
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_indirect
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_instanced
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_enhanced_layouts
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_explicit_attrib_location
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_explicit_uniform_location
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_fragment_coord_conventions
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_layer_viewport
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_program
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_program_shadow
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_fragment_shader_interlock
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_framebuffer_no_attachments
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_framebuffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_framebuffer_sRGB
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_geometry_shader4
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_get_program_binary
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_get_texture_sub_image
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gl_spirv
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gpu_shader5
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gpu_shader_fp64
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_half_float_pixel
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_half_float_vertex
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_indirect_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_instanced_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_internalformat_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_internalformat_query2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_invalidate_subdata
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_map_buffer_alignment
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_map_buffer_range
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multi_bind
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multi_draw_indirect
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multitexture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_occlusion_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_occlusion_query2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_pipeline_statistics_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_pixel_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_point_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_point_sprite
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_polygon_offset_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_post_depth_coverage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_program_interface_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_provoking_vertex
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_query_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_robust_buffer_access_behavior
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_robustness
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_robustness_isolation
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sample_shading
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sampler_objects
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_seamless_cube_map
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_seamless_cubemap_per_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_separate_shader_objects
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_atomic_counter_ops
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_atomic_counters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_bit_encoding
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_draw_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_group_vote
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_image_load_store
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_image_size
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_objects
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_precision
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_stencil_export
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_storage_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_subroutine
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_texture_image_samples
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shading_language_100
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shading_language_420pack
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shading_language_packing
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shadow
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_spirv_extensions
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_stencil_texturing
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sync
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_tessellation_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_barrier
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_border_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_buffer_object_rgb32
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_buffer_range
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_compression
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_compression_bptc
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_compression_rgtc
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_cube_map
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_cube_map_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_add
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_combine
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_crossbar
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_dot3
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_filter_anisotropic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_gather
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_mirror_clamp_to_edge
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_mirrored_repeat
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_non_power_of_two
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_query_levels
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_query_lod
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rectangle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rg
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rgb10_a2ui
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_stencil8
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_storage_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_swizzle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_view
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_timer_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transform_feedback2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transform_feedback3
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_transform_feedback_instanced
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_transform_feedback_overflow_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transpose_matrix
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_uniform_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_array_bgra
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_array_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_attrib_64bit
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_attrib_binding
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_program
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_vertex_type_10f_11f_11f_rev
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_vertex_type_2_10_10_10_rev
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_viewport_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_window_pos
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ATI_separate_stencil
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_abgr
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_bgra
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_color
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_equation_separate
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_func_separate
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_minmax
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_subtract
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_clip_volume_hint
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_compiled_vertex_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_depth_bounds_test
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_direct_state_access
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_draw_buffers2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_draw_range_elements
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_fog_coord
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_blit
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_geometry_shader4
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_gpu_program_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_gpu_shader4
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_memory_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_memory_object_win32
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_multi_draw_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_depth_stencil
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_pixels
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_polygon_offset_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_rescale_normal
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_secondary_color
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_semaphore
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_semaphore_win32
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_separate_specular_color
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_shader_framebuffer_fetch
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_shader_integer_mix
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_shadow_funcs
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_stencil_two_side
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_stencil_wrap
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture3D
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_texture_compression_s3tc
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_edge_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_env_add
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_env_combine
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_texture_filter_anisotropic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_integer
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_lod_bias
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_rectangle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_sRGB
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_sRGB_decode
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_shared_exponent
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_snorm
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_swizzle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_timer_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_transform_feedback
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_IBM_texture_mirrored_repeat
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_INTEL_conservative_rasterization
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_INTEL_fragment_shader_ordering
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_INTEL_framebuffer_CMAA
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_INTEL_map_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_INTEL_multi_rate_fragment_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_INTEL_performance_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_blend_equation_advanced
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_blend_equation_advanced_coherent
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_context_flush_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_debug
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_no_error
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_shader_subgroup_arithmetic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_ballot
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_basic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_shader_subgroup_clustered
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_quad
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_shuffle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_shader_subgroup_shuffle_relative
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_vote
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_texture_compression_astc_ldr
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_blend_square
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_conditional_render
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_primitive_restart
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texgen_reflection
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_OVR_multiview
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_generate_mipmap
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_texture_edge_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_texture_lod
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SUN_multi_draw_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_WIN_swap_hint
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: WGL_EXT_swap_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 518: Report version: 4

Vendor: INTEL
GL_Renderer: Intel(R) UHD Graphics
GL_Version: 3.2.0 - Build 31.0.101.4255
Driver version: unknown
VRAM query not supported.
GLSL_Version: 1.50 - Build 31.0.101.4255
Shader Model: 2.0 or better

Maximum uniform vertex vec4s: 1024


Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 16
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32

GL_MAX_SAMPLES = 16
GL_MAX_COLOR_TEXTURE_SAMPLES = 16
GL_MAX_COMBINED_UNIFORM_BLOCKS = 70
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14
GL_MAX_DEPTH_TEXTURE_SAMPLES = 16
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 128
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 14
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 14
GL_MAX_INTEGER_SAMPLES = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_BUFFER_SIZE = 134217728
GL_MAX_UNIFORM_BLOCK_SIZE = 65536
GL_MAX_UNIFORM_BUFFER_BINDINGS = 84
GL_MAX_UNIFORM_LOCATIONS = 4096
GL_MAX_VARYING_COMPONENTS = 64
GL_MAX_VARYING_FLOATS = 64
GL_MAX_VARYING_VECTORS = 16
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 128
GL_MAX_VERTEX_UNIFORM_BLOCKS = 14
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096
GL_MAX_VERTEX_UNIFORM_VECTORS = 1024
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_VIEWPORT_DIMS = 16384, 16384

Available OpenGL extensions:


GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_robustness_isolation
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensi
2025/04/21 23:26:24 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:26:24 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:26:24 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:26:24 [i][__]: ugc.cpp: 271: OnUGCSteamUGCQueryCompleted()
"Steamworks Error: success"
2025/04/21 23:26:24 [i][__]: ugc.cpp: 240:
OnUGCSteamUGCQueryFavoriteCompleted() "Steamworks Error: success"
2025/04/21 23:26:24 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:26:24 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:26:24 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:26:24 [e][__]: engine.cpp:1868: No state
2025/04/21 23:26:24 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:26:25 [i][__]: shaders.cpp: 687: Binding out color for


C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_10.jpg from RAM to
save space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/white_square.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Cursors/cursor_nocompress.png_converted.dds from
RAM to save space
2025/04/21 23:26:25 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:26:25 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:26:25 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2025/04/21 23:26:26 [w][__]: engine.cpp:8502: Got a callback to switch to:
main_menu_settings.as
2025/04/21 23:26:26 [i][__]: engine.cpp:8525: S main_menu_settings.as
2025/04/21 23:26:26 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:26:26 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:26:26 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:26:26 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:26:26 [i][__]: IMsupport.cpp: 233: No live IMGUI elements
2025/04/21 23:26:26 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture


C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-thin.png from RAM to
save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_bar.png from RAM to save
space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/checkbox.png from RAM to save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-light.png from RAM
to save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/checkmark.png from RAM to save
space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-navigation.png from RAM to
save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_button.png from RAM to save
space
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:35 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:35 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:37 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:37 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:37 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:39 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:39 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:39 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:39 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:39 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:32:34 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:32:34 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:34 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:34 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2025/04/21 23:32:34 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/main_menu_settings.as" (valid)
)
2025/04/21 23:32:34 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:34 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 236: Error: There still 1428 LIVE
IMGUI elements
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Container: 671
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Divider: 170
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Image: 105
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Message: 194
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 67
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 27
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Text: 109
2025/04/21 23:32:34 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture


C:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2025/04/21 23:32:35 [w][__]: engine.cpp:8502: Got a callback to switch to:
play_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:8525: S play_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:35 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:35 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:35 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 236: Error: There still 1428 LIVE
IMGUI elements
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Container: 671
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Divider: 170
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Image: 105
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Message: 194
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 67
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 27
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Text: 109
2025/04/21 23:32:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:32:35 [w][__]: engine.cpp:8502: Got a callback to switch to:


difficulty_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:8525: S difficulty_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:35 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:35 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:35 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 236: Error: There still 1431 LIVE
IMGUI elements
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Container: 671
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Divider: 170
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Image: 105
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Message: 197
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 67
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 27
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Text: 109
2025/04/21 23:32:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture


C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/expert.png_converted.dds
from RAM to save space
2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/hardcore.png_converted.dds
from RAM to save space
2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/casual.png_converted.dds
from RAM to save space
2025/04/21 23:32:35 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:32:35 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:32:35 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:36 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:36 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:36 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:36 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:32:36 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:32:36 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2025/04/21 23:32:37 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:32:37 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:37 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:37 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:32:37 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/difficulty_menu.as" (valid)
)
2025/04/21 23:32:37 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:37 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 236: Error: There still 1520 LIVE
IMGUI elements
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Container: 702
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Divider: 185
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Image: 117
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Message: 213
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 70
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 32
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Text: 116
2025/04/21 23:32:37 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture


C:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2025/04/21 23:32:43 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-lugaru-campaign
2025/04/21 23:32:43 [i][__]: engine.cpp:8587: Setting campaign
2025/04/21 23:32:43 [i][__]: engine.cpp:8588: set_campaign com-wolfire-lugaru-
campaign
2025/04/21 23:32:43 [i][__]: engine.cpp:8604: Initializing campaign state with
script "C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)

2025/04/21 23:32:43 [i][__]: engine.cpp:8606: Campaign accepted, loading as


state
2025/04/21 23:32:43 [w][__]: engine.cpp:8502: Got a callback to switch to:
standard_campaign_menu.as
2025/04/21 23:32:43 [i][__]: engine.cpp:8525: S standard_campaign_menu.as
2025/04/21 23:32:43 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:32:43 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:32:43 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:43 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:43 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:43 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 236: Error: There still 1524 LIVE
IMGUI elements
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Container: 702
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Divider: 185
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Image: 117
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Message: 217
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 70
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 32
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Text: 116
2025/04/21 23:32:43 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2025/04/21 23:32:43 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking village
in campaign com-wolfire-lugaru-campaign
2025/04/21 23:32:43 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:32:43 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2025/04/21 23:32:43 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:43 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:43 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:43 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:32:43 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-


wolfire-lugaru-campaign
2025/04/21 23:32:43 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 21
2025/04/21 23:32:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2025/04/21 23:32:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village.jpg_converted.dds
from RAM to save space
2025/04/21 23:32:44 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village
2025/04/21 23:32:44 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:44 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:44 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:44 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 236: Error: There still 1527 LIVE
IMGUI elements
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Container: 702
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Divider: 185
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Image: 117
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Message: 220
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 70
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 32
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Text: 116
2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:44 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:44 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:44 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:32:44 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:32:44 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:32:44 [i][__]: engine.cpp:7862: 17 Assets were unloaded
2025/04/21 23:32:44 [i][__]: engine.cpp:7863: 16 Texture assets were unloaded
2025/04/21 23:32:45 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:32:45 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:32:45 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml"
2025/04/21 23:32:45 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village.xml_loading.jpg from RAM
to save space
2025/04/21 23:32:45 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/ogicon_casual.png_converted.dds from RAM to
save space
2025/04/21 23:32:45 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
"
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:32:45 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:32:45 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:32:45 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:32:45 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:32:45 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:32:45 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:32:45 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:32:45 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:32:46 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:32:46 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:32:46 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:32:46 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2025/04/21 23:32:47 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:32:47 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:32:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:32:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:32:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:32:54 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:54 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:54 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:54 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav.xml
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav.obj
2025/04/21 23:32:54 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav.xml
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Village.nav.obj
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav.zip
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:32:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:56 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:56 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:56 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:32:57 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:32:57 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:32:57 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:32:57 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:32:57 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:32:57 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Village_Dome.tga" in any of the requested
locations.
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_tex_3d.frag
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 10
cube_map_fbo
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/cubemapblur.frag
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:32:57 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:32:57 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:32:57 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:57 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:57 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:32:57 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Village
2025/04/21 23:32:57 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village
2025/04/21 23:32:57 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 11 sky
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/secondterrain.frag
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/fog.frag
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:32:57 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 12 cubemap_1
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 13 cubemap_2
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 14
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/flare.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:32:59 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/noise.tga_converted.dds from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/purenoise_nocompress.tga_converted.dds from RAM
to save space
2025/04/21 23:32:59 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:32:59 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Lugaru/Hawk_Offset.xml" 4 OBJECT_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Lugaru/Textures/Hawk_Color.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/water_test.xml" 4 OBJECT_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [i][__]: objectfile.cpp: 139: Data/Objects/water_test.xml is
double sided!
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ps_clouds_nocompress.tga" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/water_foam.jpg" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:00 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ps_clouds_nocompress.tga_converted.dds from RAM
to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/water_foam.jpg_converted.dds from RAM to save
space
2025/04/21 23:33:02 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:33:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/Rocky/WhiteRocksAndDirt/WhiteRocksAndDirt_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Hawk_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:33:02 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:33:03 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:33:03 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:33:03 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:33:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/Dirt/TanMud/TanMud_color.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/billboard.frag
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:33:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/leaves/fall_leaves_c.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:08 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/inGameMenu-bg.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-continue.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-retry.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-flower.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-totem.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/inGameMenu-bg.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-retry.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-continue.png from RAM to save
space
2025/04/21 23:33:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:33:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:33:23 [i][us]:Data/Scripts/settings.as: 318: Unknown processMessage
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:33:25 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:33:25 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:25 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:25 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:26 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:26 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:28 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:28 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:33:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:33:32 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:33:32 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:33:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/logo.tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:35 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:33:35 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:33:35 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:33:35 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffusebump.tga_converted.dds from RAM to save
space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue_widget.tga_converted.dds from RAM to
save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/Plants/PineTreeBase/PineBase_color.tga_con
verted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/Rocky/WhiteRocksAndDirt/WhiteRocksAndDirt_
color.tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/Dirt/TanMud/TanMud_color.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/leaves/fall_leaves_c.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:35 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:36 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:36 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:36 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:33:36 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:36 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:33:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:33:39 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:33:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:33:40 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:40 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:33:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:02 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:34:02 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:05 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:05 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:05 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:06 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:34:06 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:34:06 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:09 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:09 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:09 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:09 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:09 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:09 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:11 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:11 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:11 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:11 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:11 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:11 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:34:11 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:34:11 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:34:14 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:14 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/question_themed.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/exclamation_themed.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:34:22 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:22 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:34:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:24 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:24 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:33 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:33 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:34:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:36:53 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:36:53 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:36:53 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/question_themed.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/exclamation_themed.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:36:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:37:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:37:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:37:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:16 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:37:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:22 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:22 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:37:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:34 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:44 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:37:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml as finished level
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
village_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:37:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:37:52 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village_2
2025/04/21 23:37:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:37:52 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:37:52 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:37:52 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" 27 LEVEL_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:37:52 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)

2025/04/21 23:37:52 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:37:52 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:37:52 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:37:52 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:37:52 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:37:52 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:37:52 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:37:52 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:37:52 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 14
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:37:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:37:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:37:52 [i][__]: engine.cpp:7862: 379 Assets were unloaded
2025/04/21 23:37:52 [i][__]: engine.cpp:7863: 93 Texture assets were unloaded
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:52 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:52 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:52 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:37:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:37:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:37:52 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:37:52 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:37:52 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:37:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:52 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml"
2025/04/21 23:37:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village_2.xml_loading.jpg from
RAM to save space
2025/04/21 23:37:52 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
"
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:37:52 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:37:52 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:37:52 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:37:52 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:37:52 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:37:53 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:37:53 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2025/04/21 23:37:53 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:37:53 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:37:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:37:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:37:55 [i][__]: textures.cpp:2090: Deferring delete of texture 99
2025/04/21 23:37:55 [i][__]: textures.cpp:2090: Deferring delete of texture 100
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:55 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:55 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav.xml
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav.obj
2025/04/21 23:37:55 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.xml
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.obj
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.zip
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:37:55 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:37:55 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:37:55 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:37:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:55 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:37:55 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Village_Dome.tga" in any of the requested
locations.
2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:37:55 [i][__]: textures.cpp: 788: Deferred delete of texture 99
2025/04/21 23:37:55 [i][__]: textures.cpp: 788: Deferred delete of texture 100
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:37:55 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:37:55 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:55 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)

2025/04/21 23:37:55 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Village 2
2025/04/21 23:37:55 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village_2
2025/04/21 23:37:55 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 14 sky
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:37:55 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/basic_blue_white_c.tga_converted.dds from RAM to
save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/enemycontrol.as:2168: Setting
patrol_idle_override to ""
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_c.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:37:56 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:37:56 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:37:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:37:56 [i][__]: shaders.cpp: 693: Binding out vel for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:00 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/blank_TS_white_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/blank_random_w.tga_converted.dds from RAM to save
space
2025/04/21 23:38:01 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Normal.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:06 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:07 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:07 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:38:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml as finished level
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
wanderer in campaign com-wolfire-lugaru-campaign
2025/04/21 23:38:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level wanderer
2025/04/21 23:38:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:38:11 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:38:11 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage 2
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:38:11 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:38:11 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:38:11 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:38:11 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:38:11 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:38:11 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:38:11 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:38:11 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:38:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:12 [i][__]: engine.cpp:7862: 273 Assets were unloaded
2025/04/21 23:38:12 [i][__]: engine.cpp:7863: 99 Texture assets were unloaded
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:12 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:12 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:12 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:38:12 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:12 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:12 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:38:12 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:38:12 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:12 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:12 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml"
2025/04/21 23:38:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Wanderer.xml_loading.jpg from RAM
to save space
2025/04/21 23:38:12 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
"
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:38:12 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:38:12 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:38:12 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:38:12 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:38:12 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:13 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:38:13 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:13 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:13 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav.xml
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav.obj
2025/04/21 23:38:13 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.xml
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.obj
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.zip
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:38:13 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:38:13 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:38:13 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:13 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:13 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:38:13 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue3.tga" in any of the requested locations.
2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/blue3.tga_converted.dds from RAM to save
space
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:38:13 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:38:13 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:13 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)

2025/04/21 23:38:13 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Wanderer
2025/04/21 23:38:13 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as wanderer
2025/04/21 23:38:13 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 15 sky
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:38:13 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_c.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Normal.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:14 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:38:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:38:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:27 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:29 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstancestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:36 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:38:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:38:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml as finished level
2025/04/21 23:38:36 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
village_3 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:38:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:37 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village_3
2025/04/21 23:38:37 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:38:37 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:38:37 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:38:37 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:38:37 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelWanderer
2025/04/21 23:38:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:37 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:38:37 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:38:37 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:38:37 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:38:37 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:38:37 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:38:37 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:38:37 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:38:37 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:38:37 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:37 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:37 [i][__]: engine.cpp:7862: 265 Assets were unloaded
2025/04/21 23:38:37 [i][__]: engine.cpp:7863: 54 Texture assets were unloaded
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:37 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:37 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:37 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:38:37 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:37 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:37 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:38:37 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:38:37 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:37 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:37 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml"
2025/04/21 23:38:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village_3.xml_loading.jpg from
RAM to save space
2025/04/21 23:38:37 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
"
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:38:37 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:38:37 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:38:37 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:38:37 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:38:37 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:38:38 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:38:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:38:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:38 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:38:38 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:39 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:39 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav.xml
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav.obj
2025/04/21 23:38:39 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.xml
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.obj
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.zip
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:38:39 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:38:39 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:38:39 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:39 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:38:39 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/orange_clouds.tga" in any of the requested locations.
2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/orange_clouds.tga_converted.dds from RAM to
save space
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:38:39 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:38:39 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)

2025/04/21 23:38:39 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Village 3
2025/04/21 23:38:39 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village_3
2025/04/21 23:38:39 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 16 sky
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:38:40 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:38:40 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:40 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/water_test.xml" 4 OBJECT_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [i][__]: objectfile.cpp: 139: Data/Objects/water_test.xml is
double sided!
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ps_clouds_nocompress.tga" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/water_foam.jpg" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ps_clouds_nocompress.tga_converted.dds from RAM
to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/water_foam.jpg_converted.dds from RAM to save
space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:38:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneeling_low.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:43 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:46 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:46 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:46 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:49 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:53 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:38:53 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml as finished level
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
clearing in campaign com-wolfire-lugaru-campaign
2025/04/21 23:38:53 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:53 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level clearing
2025/04/21 23:38:53 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:53 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:38:53 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:38:53 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage 3
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:38:53 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:38:53 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:38:53 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:38:53 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:38:53 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:38:53 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:38:53 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:38:53 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:38:53 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:53 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:53 [i][__]: engine.cpp:7862: 221 Assets were unloaded
2025/04/21 23:38:53 [i][__]: engine.cpp:7863: 85 Texture assets were unloaded
2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:53 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:53 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:53 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:38:53 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:53 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:53 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:38:53 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:38:54 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:54 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:54 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml"
2025/04/21 23:38:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Clearing.xml_loading.jpg from RAM
to save space
2025/04/21 23:38:54 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
"
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:38:54 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color_Night.tga_image_sa
mple_cache
2025/04/21 23:38:54 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:38:54 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:38:54 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:38:54 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:38:55 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:38:55 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:38:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:38:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:55 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:55 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:55 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav.xml
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav.obj
2025/04/21 23:38:55 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav.xml
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Clearing.nav.obj
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav.zip
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 763
to slot 3
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:38:55 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:38:55 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:55 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:38:55 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:55 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:38:55 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Clearing_Dome.tga" in any of the requested
locations.
2025/04/21 23:38:55 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:38:55 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Clearing_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:38:56 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:38:56 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:38:56 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:38:56 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:38:56 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:56 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:56 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:38:56 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Clearing
2025/04/21 23:38:56 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as clearing
2025/04/21 23:38:56 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 17 sky
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color_Night.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2025/04/21 23:38:56 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Night.t
ga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:38:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency_
Night.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:38:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:38:57 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:57 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:59 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:59 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:39:00 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:39:00 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:39:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:39:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:39:09 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:39:09 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:39:09 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:39:10 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:39:10 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:39:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:39:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:24 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:39:24 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 763
to slot 1
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:31 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:39:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:39:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:39:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml as finished level
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_patrol in campaign com-wolfire-lugaru-campaign
2025/04/21 23:39:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:39:38 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_patrol
2025/04/21 23:39:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:39:38 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:39:38 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:39:38 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:39:38 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:39:38 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)

2025/04/21 23:39:38 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelClearing
2025/04/21 23:39:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:38 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:39:38 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:39:38 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:39:38 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:39:38 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:39:38 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:39:38 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:39:38 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:39:38 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:39:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:39:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:39:38 [i][__]: engine.cpp:7862: 274 Assets were unloaded
2025/04/21 23:39:38 [i][__]: engine.cpp:7863: 46 Texture assets were unloaded
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:38 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:38 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:38 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:39:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:39:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:39:38 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:39:38 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:39:38 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:39:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:38 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml"
2025/04/21 23:39:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_patrol.xml_loading.jpg
from RAM to save space
2025/04/21 23:39:38 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
"
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:39:38 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:39:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_image_sample_cac
he
2025/04/21 23:39:38 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/Desert_Height.png"
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:39:38 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/Desert_Height.png.cache"
2025/04/21 23:39:38 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:39:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_ObjectWeights.tga_image_sa
mple_cache
2025/04/21 23:39:39 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:39:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_image_sample_c
ache
2025/04/21 23:39:39 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:39:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:39:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:39:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:39:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:39:40 [i][__]: textures.cpp:2090: Deferring delete of texture 85
2025/04/21 23:39:40 [i][__]: textures.cpp:2090: Deferring delete of texture 86
2025/04/21 23:39:40 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:39:40 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:39:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:39:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:41 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:41 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:41 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav.xml
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav.obj
2025/04/21 23:39:41 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.xml
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.obj
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.zip
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:39:41 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:39:41 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:39:42 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:39:42 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:42 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:39:42 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:39:42 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/clear_blue.tga" in any of the requested locations.
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:39:42 [i][__]: textures.cpp: 788: Deferred delete of texture 85
2025/04/21 23:39:42 [i][__]: textures.cpp: 788: Deferred delete of texture 86
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/clear_blue.tga_converted.dds from
RAM to save space
2025/04/21 23:39:42 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:39:42 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:39:42 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:39:42 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:39:42 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:42 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:42 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:39:42 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Raider Patrol
2025/04/21 23:39:42 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_patrol
2025/04/21 23:39:42 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 18 sky
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Height.png_normal.png_conv
erted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2025/04/21 23:39:42 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/medium_props/egg/egg_a_c.tga_convert
ed.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_c.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_winter_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:39:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:39:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_bag_c.tga_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RatJunk/RatJunk_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:39:42 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:39:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:39:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/medium_props/egg/egg_n.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_n.tga_converted.
dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_w.tga_converted.
dds from RAM to save space
2025/04/21 23:39:43 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:39:43 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2025/04/21 23:39:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_bag_n.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RatJunk/RatJunk_Normal.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_NormalOS.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:39:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/blank_t.tga_converted.dds
from RAM to save space
2025/04/21 23:39:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_2handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:39:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:39:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:39:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweepright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweepblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblocklowright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:11 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:40:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:19 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:40:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:26 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:40:26 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml as finished level
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_camp in campaign com-wolfire-lugaru-campaign
2025/04/21 23:40:26 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:40:26 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_camp
2025/04/21 23:40:26 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:40:26 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:40:26 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:40:26 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)

2025/04/21 23:40:26 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Patrol
2025/04/21 23:40:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:26 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:40:26 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:40:26 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:40:26 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:40:26 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:40:26 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:40:26 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:40:26 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:40:26 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:40:26 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:40:26 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:40:26 [i][__]: engine.cpp:7862: 300 Assets were unloaded
2025/04/21 23:40:26 [i][__]: engine.cpp:7863: 63 Texture assets were unloaded
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:26 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:26 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:26 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:40:26 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:40:26 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:40:26 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:40:26 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:40:26 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:40:26 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:26 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml"
2025/04/21 23:40:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_camp.xml_loading.jpg from
RAM to save space
2025/04/21 23:40:26 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
"
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:40:26 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:40:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_image_sample_cac
he
2025/04/21 23:40:26 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/Desert_Height.png"
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:40:26 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/Desert_Height.png.cache"
2025/04/21 23:40:26 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:40:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_ObjectWeights.tga_image_sa
mple_cache
2025/04/21 23:40:26 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:40:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_image_sample_c
ache
2025/04/21 23:40:27 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:40:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:40:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:40:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:40:27 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:40:27 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:40:27 [i][us]:Data/Scripts/hotspots/emitter.as: 16: type_string:


Smoke
2025/04/21 23:40:27 [i][us]:Data/Scripts/hotspots/emitter.as: 16: type_string:
Smoke
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:28 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:28 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav.xml
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav.obj
2025/04/21 23:40:28 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.xml
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.obj
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.zip
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 109
to slot 3
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:40:28 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:40:28 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:40:28 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:40:28 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:28 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:40:28 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/Camp_Dome.tga" in any of the requested locations.
2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Camp_Dome.tga_converted.dds from
RAM to save space
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:40:28 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:40:28 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:28 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:40:28 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Raider Camp
2025/04/21 23:40:28 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_camp
2025/04/21 23:40:28 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 19 sky
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Height.png_normal.png_conv
erted.dds from RAM to save space
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:40:29 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_ash_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_pit_c.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_wood_hot_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_wood_pile_c.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:40:29 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:40:29 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_ash_n.tga_converted.d
ds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_pit_n.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_wood_n.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_wood_pile_n.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_NormalOS.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:32 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:32 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:40:50 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:41:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:16 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:19 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:19 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 109
to slot 1
2025/04/21 23:41:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:41:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebacklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:30 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceonestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:35 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:35 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 109
to slot 0
2025/04/21 23:41:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:36 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:41:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml as finished level
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_sentries in campaign com-wolfire-lugaru-campaign
2025/04/21 23:41:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:41:36 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_sentries
2025/04/21 23:41:36 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:41:36 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:41:36 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:41:36 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:41:36 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:41:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:41:36 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)

2025/04/21 23:41:36 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Camp
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:41:36 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:41:36 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:41:36 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:41:36 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:41:36 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:41:36 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:41:36 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:41:36 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:41:36 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:41:36 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:41:37 [i][__]: engine.cpp:7862: 353 Assets were unloaded
2025/04/21 23:41:37 [i][__]: engine.cpp:7863: 58 Texture assets were unloaded
2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:37 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:37 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:37 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:41:37 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:41:37 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:41:37 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:41:37 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:41:37 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:41:37 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:37 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml"
2025/04/21 23:41:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_sentries.xml_loading.jpg
from RAM to save space
2025/04/21 23:41:37 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
"
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:41:37 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:41:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_image_sa
mple_cache
2025/04/21 23:41:37 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png"
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:41:37 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png.cache"
2025/04/21 23:41:37 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:41:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_ObjectWeights.tga_
image_sample_cache
2025/04/21 23:41:37 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:41:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_image_
sample_cache
2025/04/21 23:41:38 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:41:38 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:41:38 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:40 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:40 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.xml
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.obj
2025/04/21 23:41:40 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.xml
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.obj
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.zip
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:41:40 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:41:40 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:41:40 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:41:40 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:40 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:41:40 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/CloudySunset.tga" in any of the requested locations.
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/CloudySunset.tga_converted.dds
from RAM to save space
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:41:40 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:41:40 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:40 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:41:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Raider Sentries
2025/04/21 23:41:40 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_sentries
2025/04/21 23:41:40 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 20 sky
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png_normal.
png_converted.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:41:40 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_c.tga_converted.
dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_n.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_w.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_conver
ted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:41:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:41:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
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"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
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"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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RAM to save space
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
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"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
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State: Main Game Mode
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"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:43 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:41:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:41:43 [i][__]: textures.cpp:1163: Unloading texture
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save space
2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
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SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
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"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
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"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
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"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
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2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
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2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
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"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
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"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
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"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
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"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
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"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
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"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
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"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
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2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
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while in load warning mode. State: Main Game Mode
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"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
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"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:42:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throwncounter.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/swoosh/weapon_whoos_big.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/swoosh/weapon_whoos_big.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:22 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:42:22 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:42:35 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:42:35 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/sand.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:43:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:43:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfront.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jabblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:43:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_footshake.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:43:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:43:48 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:43:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:49 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:43:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:44:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:44:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:44:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebacklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:44:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:46 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:44:46 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:44:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:44:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:44:58 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:44:58 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:44:58 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:44:58 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:44:58 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:10 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:45:10 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 1
2025/04/21 23:45:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:45:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:25 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:45:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:45:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 1
2025/04/21 23:45:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathe.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:15 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:33 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:46:33 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml as finished level
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_base in campaign com-wolfire-lugaru-campaign
2025/04/21 23:46:33 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:46:33 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_base
2025/04/21 23:46:33 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:46:33 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:46:33 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:46:33 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:46:33 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" 27
LEVEL_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:46:33 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)

2025/04/21 23:46:33 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" 28
FILE_HASH_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Sentries
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:46:33 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:46:33 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:46:33 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:46:33 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:46:33 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:46:33 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:46:33 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:46:33 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:46:33 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:46:33 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:46:33 [i][__]: engine.cpp:7862: 373 Assets were unloaded
2025/04/21 23:46:33 [i][__]: engine.cpp:7863: 54 Texture assets were unloaded
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:33 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:33 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:33 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:46:33 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:46:33 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:46:33 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:46:33 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:46:34 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:46:34 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:34 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml"
2025/04/21 23:46:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_base.xml_loading.jpg from
RAM to save space
2025/04/21 23:46:34 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
"
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:46:34 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:46:34 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_image_sample
_cache
2025/04/21 23:46:34 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png"
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:46:34 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png.cache"
2025/04/21 23:46:34 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:46:34 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_ObjectWeights.tga_imag
e_sample_cache
2025/04/21 23:46:34 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:46:34 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_image_samp
le_cache
2025/04/21 23:46:35 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:46:35 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:46:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:46:35 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:46:35 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:46:35 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_s.tga_image_sample_cache
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:46:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:36 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:36 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:36 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base.nav.xml
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base.nav.obj
2025/04/21 23:46:36 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base.nav
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base.nav.xml
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_base.nav.obj
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base.nav.zip
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base.nav
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 880
to slot 1
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:46:36 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:46:36 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:36 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:46:36 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:46:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:36 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:46:36 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga" in any of the requested
locations.
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:46:37 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:46:37 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:46:37 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:46:37 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:46:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:37 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:37 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:46:37 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Raider Base
2025/04/21 23:46:37 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_base
2025/04/21 23:46:37 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 21 sky
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png_normal.png_
converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:46:37 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_color.tga_converted.dds from RAM to save
space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RaiderBase_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_work_framebuffer
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_c.tga_converted.dds from RAM to
save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_n.tga_converted.dds from RAM to
save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:46:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:46:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RaiderBase_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:38 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_normal_height.tga_converted.dds from RAM to
save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:41 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:46:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:10 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:47:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:24 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:47:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:50 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:47:50 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:47:51 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:47:51 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:47:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:48:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:24 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:48:24 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 880
to slot 1
2025/04/21 23:48:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:48:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:35 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:48:35 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml as finished level
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_base_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:48:35 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:48:35 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_base_2
2025/04/21 23:48:35 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:48:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:48:35 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:48:35 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:48:35 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:48:35 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)

2025/04/21 23:48:35 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Base
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:48:35 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:48:35 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:48:35 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:48:35 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:48:35 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:48:35 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:48:35 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:48:35 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:48:35 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:48:35 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:48:35 [i][__]: engine.cpp:7862: 338 Assets were unloaded
2025/04/21 23:48:35 [i][__]: engine.cpp:7863: 45 Texture assets were unloaded
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:35 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:36 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:36 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:36 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:48:36 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:48:36 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:48:36 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:48:36 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:48:36 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:48:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:36 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml"
2025/04/21 23:48:36 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_base_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:48:36 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
"
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:48:36 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:48:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_image_sample
_cache
2025/04/21 23:48:36 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png"
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:48:36 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png.cache"
2025/04/21 23:48:36 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:48:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_ObjectWeights.tga_imag
e_sample_cache
2025/04/21 23:48:36 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:48:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_image_samp
le_cache
2025/04/21 23:48:37 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:48:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:48:37 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:48:37 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:48:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:48:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:38 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:38 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base_2.nav.xml
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base_2.nav.obj
2025/04/21 23:48:38 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base_2.nav
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav.xml
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav.obj
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav.zip
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:48:39 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:48:39 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:48:39 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:48:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:39 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:48:39 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga" in any of the requested
locations.
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:48:39 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:48:39 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:48:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:39 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:39 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:48:39 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Raider Base 2
2025/04/21 23:48:39 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_base_2
2025/04/21 23:48:39 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 22 sky
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png_normal.png_
converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:48:39 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_color.tga_converted.dds from RAM to save
space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:48:39 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:48:39 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_normal_height.tga_converted.dds from RAM to
save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_facepalm.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:49 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:48:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontfromground.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:04 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:49:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:49:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml as finished level
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
rocky_hall in campaign com-wolfire-lugaru-campaign
2025/04/21 23:49:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level rocky_hall
2025/04/21 23:49:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:49:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:49:11 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:49:11 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:49:11 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:49:11 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)

2025/04/21 23:49:11 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Base 2
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:49:11 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:49:11 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:49:11 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:49:11 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:49:11 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:49:11 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:49:11 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:49:11 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:49:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:11 [i][__]: engine.cpp:7862: 261 Assets were unloaded
2025/04/21 23:49:11 [i][__]: engine.cpp:7863: 52 Texture assets were unloaded
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:11 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:11 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:11 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:49:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:11 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:49:11 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:49:11 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:11 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml"
2025/04/21 23:49:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Rocky_hall.xml_loading.jpg from
RAM to save space
2025/04/21 23:49:11 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
"
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:49:11 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:49:11 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_image_samp
le_cache
2025/04/21 23:49:11 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png"
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:49:11 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png.cache"
2025/04/21 23:49:11 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:49:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_GrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:49:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_FallGrassWeights.tga
_image_sample_cache
2025/04/21 23:49:12 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:49:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_image_sa
mple_cache
2025/04/21 23:49:12 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:49:12 [i][__]: textures.cpp:2090: Deferring delete of texture 89
2025/04/21 23:49:12 [i][__]: textures.cpp:2090: Deferring delete of texture 90
2025/04/21 23:49:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:49:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Wind.tga_image_
sample_cache
2025/04/21 23:49:13 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:49:13 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:15 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:49:15 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:49:15 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:15 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:15 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:15 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall.nav.xml
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall.nav.obj
2025/04/21 23:49:15 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall.nav
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav.xml
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav.obj
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav.zip
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1461
to slot 1
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 2369
to slot 2
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1462
to slot 1
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:49:15 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:49:15 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:49:16 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:16 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:16 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:49:16 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/cloudy_green.tga" in any of the requested locations.
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:49:16 [i][__]: textures.cpp: 788: Deferred delete of texture 89
2025/04/21 23:49:16 [i][__]: textures.cpp: 788: Deferred delete of texture 90
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/cloudy_green.tga_converted.dds from RAM to
save space
2025/04/21 23:49:16 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:49:16 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:49:16 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:49:16 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:49:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:16 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:16 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)

2025/04/21 23:49:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Rocky Hall
2025/04/21 23:49:16 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as rocky_hall
2025/04/21 23:49:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 23 sky
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png_normal.pn
g_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_c.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_c.tga
_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_c.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_c.tga
_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:49:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:49:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_converte
d.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:49:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga_convert
ed.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Weights.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:16 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:49:16 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
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2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
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rted.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:49:17 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:17 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:17 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:49:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/stone_w.tga_converted.
dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_w.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_n.tga_conv
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2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_w.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_n.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_w.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_n.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_w.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_w.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_n.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_w.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Translucency.tg
a_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:49:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:19 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:49:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:49:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:40 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:49:40 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml as finished level
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
heading_north in campaign com-wolfire-lugaru-campaign
2025/04/21 23:49:40 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:40 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level heading_north
2025/04/21 23:49:40 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:40 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:49:40 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:49:40 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRocky Hall
2025/04/21 23:49:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:41 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:49:41 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:49:41 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:49:41 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:49:41 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:49:41 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:49:41 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:49:41 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:49:41 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:49:41 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:41 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:41 [i][__]: engine.cpp:7862: 251 Assets were unloaded
2025/04/21 23:49:41 [i][__]: engine.cpp:7863: 85 Texture assets were unloaded
2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:41 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:41 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:41 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:49:41 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:41 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:41 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:49:41 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:49:41 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:41 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml"
2025/04/21 23:49:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Heading_north.xml_loading.jpg
from RAM to save space
2025/04/21 23:49:41 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
"
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:49:41 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:49:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Color.tga_image_sample_
cache
2025/04/21 23:49:41 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Snowy/SnowyGrass_Height.png"
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:49:41 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Snowy/SnowyGrass_Height.png.cache"
2025/04/21 23:49:41 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:49:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_GrassWeights.png_image_
sample_cache
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_FallGrassWeights.png_im
age_sample_cache
2025/04/21 23:49:42 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Weights.png_image_sampl
e_cache
2025/04/21 23:49:42 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:49:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:49:42 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:49:42 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:49:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects


2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:43 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:49:43 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:43 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:43 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north.nav.xml
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north.nav.obj
2025/04/21 23:49:43 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north.nav
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north.nav.xml
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Heading_north.nav.obj
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north.nav.zip
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north.nav
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 318
to slot 2
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1462
to slot 1
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:49:43 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:49:43 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:49:43 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:43 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:49:43 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/bright_dusk.tga" in any of the requested locations.
2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/bright_dusk.tga_converted.dds from RAM to
save space
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:49:43 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:49:43 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:43 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)

2025/04/21 23:49:43 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Heading North
2025/04/21 23:49:43 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as heading_north
2025/04/21 23:49:43 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 24 sky
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Height.png_normal.png_c
onverted.dds from RAM to save space
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:49:44 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_capital_c.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Snow.tg
a_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:49:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Weights.png_converted.d
ds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:49:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
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2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:45 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:49:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
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SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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from RAM to save space
2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
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2025/04/21 23:49:46 [w][__]: assetmanager.h: 125: Loading asset:
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while in load warning mode. State: Main Game Mode
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"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
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"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
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Game Mode
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"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:50 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:50 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:49:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
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"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
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"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
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"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
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"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
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"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
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"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
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"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
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2025/04/21 23:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
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"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
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"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
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"Data/Attacks/staffstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:49:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontfromground.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/UI/spawner/thumbs/Hotspot/sign_icon.png_converted.dds from
RAM to save space
2025/04/21 23:50:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:01 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:50:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:07 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:50:07 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml as finished level
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
heading_north_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:50:07 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:07 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level heading_north_2
2025/04/21 23:50:07 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:50:07 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:50:07 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:50:07 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelHeading North
2025/04/21 23:50:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:07 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:50:07 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:50:07 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:50:07 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:50:07 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:50:07 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:50:07 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:50:07 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:50:07 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:50:07 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:07 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:07 [i][__]: engine.cpp:7862: 321 Assets were unloaded
2025/04/21 23:50:07 [i][__]: engine.cpp:7863: 58 Texture assets were unloaded
2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:07 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:07 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:07 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:50:07 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:07 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:07 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:50:07 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:50:07 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:07 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:07 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:07 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml"
2025/04/21 23:50:07 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Heading_north_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:50:07 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
"
2025/04/21 23:50:07 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:50:07 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:50:07 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:50:08 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Color.tga_image_sample_cache
2025/04/21 23:50:08 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Snowy/Snowy_Height.png"
2025/04/21 23:50:08 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:50:08 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:50:08 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Snowy/Snowy_Height.png.cache"
2025/04/21 23:50:08 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:50:08 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:50:08 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Weights.png_image_sample_cac
he
2025/04/21 23:50:08 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:50:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:09 [i][__]: textures.cpp:2090: Deferring delete of texture 103
2025/04/21 23:50:09 [i][__]: textures.cpp:2090: Deferring delete of texture 104
2025/04/21 23:50:09 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:50:09 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:50:09 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:50:09 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:50:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:50:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:50:10 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:10 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:10 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:10 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north_2.nav.xml
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north_2.nav.obj
2025/04/21 23:50:10 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north_2.nav
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav.xml
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav.obj
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav.zip
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 2321
to slot 2
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:50:10 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:50:10 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:50:11 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:11 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:11 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:50:11 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Snowy/Snowy_dome.tga" in any of the requested locations.
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:50:11 [i][__]: textures.cpp: 788: Deferred delete of texture 103
2025/04/21 23:50:11 [i][__]: textures.cpp: 788: Deferred delete of texture 104
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_dome.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:50:11 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:50:11 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:50:11 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:50:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:11 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Heading North 2
2025/04/21 23:50:11 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as heading_north_2
2025/04/21 23:50:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 25 sky
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Height.png_normal.png_conver
ted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:50:11 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge1_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge2_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge3_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge4_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverMain_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_winter_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:50:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverMain_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverMain_Weights.tga_con
verted.dds from RAM to save space
2025/04/21 23:50:11 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:50:11 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Weights.png_converted.dds
from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/snow.tga_converted.dds
from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/snow_normal.tga_converted.
dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:50:12 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:12 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/blank_t.tga_converted.dds
from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge3_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge3_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge2_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge2_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:50:12 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:12 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge1_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge1_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge4_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge4_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_m.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlewild.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:15 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:15 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_8.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_heavy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_slide_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_slide_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_light.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:31 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:50:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml as finished level
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
willows_camp in campaign com-wolfire-lugaru-campaign
2025/04/21 23:50:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:38 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level willows_camp
2025/04/21 23:50:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:50:38 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:50:38 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:50:38 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" 27
LEVEL_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:38 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)

2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" 28
FILE_HASH_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelHeading North 2
2025/04/21 23:50:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:38 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:50:38 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:50:38 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:50:38 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:50:38 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:50:38 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:50:38 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:50:38 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:50:38 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:50:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:38 [i][__]: engine.cpp:7862: 310 Assets were unloaded
2025/04/21 23:50:38 [i][__]: engine.cpp:7863: 64 Texture assets were unloaded
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:38 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:38 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:38 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:50:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:38 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:50:38 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:50:38 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:38 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:38 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml"
2025/04/21 23:50:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Jack's_camp.xml_loading.jpg from
RAM to save space
2025/04/21 23:50:38 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
"
2025/04/21 23:50:38 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:50:38 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:50:38 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:50:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:50:39 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:50:39 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:50:39 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:50:39 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:50:39 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:50:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:50:39 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:50:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:50:39 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:50:40 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_s.tga_image_sample_cache
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:50:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:40 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:40 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:40 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp.nav.xml
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp.nav.obj
2025/04/21 23:50:40 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp.nav
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav.xml
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav.obj
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav.zip
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:50:41 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:50:41 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:50:41 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:41 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:50:41 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/AltoStratus1.tga" in any of the requested locations.
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/AltoStratus1.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:50:41 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:50:41 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:50:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:41 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:41 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:50:41 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Jack's Camp
2025/04/21 23:50:41 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as willows_camp
2025/04/21 23:50:41 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 26 sky
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Snow.tg
a_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:50:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:50:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_worriedpose_2.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sit_cross_legged.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:50:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfront.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:58 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 4
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crossarms_idle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:58 [i][us]:Data/Scripts/enemycontrol.as: 668: Damaged!
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:00 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:51:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:51:00 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:51:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:51:13 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 4
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:51:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_yawn.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:16 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:51:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:51:16 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:51:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:51:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:49 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 1
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashcloselow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfrontspear.xml" 11 REACTION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jabblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockhighleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:57 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:52:00 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:52:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:52:00 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:52:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:01 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:52:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_relaxidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:25 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:27 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:52:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:29 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:29 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 1
2025/04/21 23:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:39 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:52:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:52:49 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:52:49 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml as finished level
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
willows_duel in campaign com-wolfire-lugaru-campaign
2025/04/21 23:52:49 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:52:49 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level willows_duel
2025/04/21 23:52:49 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:52:49 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:52:49 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:52:49 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:52:49 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)

2025/04/21 23:52:49 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelJack's Camp
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:52:49 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:52:49 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:52:49 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:52:49 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:52:49 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:52:49 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:52:49 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:52:49 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:52:49 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:52:49 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:52:49 [i][__]: engine.cpp:7862: 399 Assets were unloaded
2025/04/21 23:52:49 [i][__]: engine.cpp:7863: 54 Texture assets were unloaded
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:49 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:49 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:49 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:52:49 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:52:49 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:52:49 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:52:49 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:52:49 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:52:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:49 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:52:49 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml"
2025/04/21 23:52:49 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Jack's_camp_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:52:49 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
"
2025/04/21 23:52:49 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:52:49 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:52:49 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:52:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:52:50 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:52:50 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:52:50 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:52:50 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:52:50 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:52:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:52:50 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:52:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:52:50 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:52:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:52:51 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:52:51 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:51 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:51 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp_2.nav.xml
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp_2.nav.obj
2025/04/21 23:52:51 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp_2.nav
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav.xml
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav.obj
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav.zip
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 517
to slot 1
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:52:51 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:52:51 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:52:51 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:52:51 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:51 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:52:51 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/AltoStratus1.tga" in any of the requested locations.
2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/AltoStratus1.tga_converted.dds from RAM to
save space
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:52:51 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:52:51 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:51 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)

2025/04/21 23:52:51 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Jack's Camp 2
2025/04/21 23:52:51 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as willows_duel
2025/04/21 23:52:51 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 27 sky
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:52:52 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_c.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:52:52 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:52:52 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_n.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:52:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:52:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:54 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:52:54 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:54 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:52:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:52:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/snow.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [i][us]:Data/Scripts/aschar.as:6287: Handling editor attachment
2025/04/21 23:53:03 [i][us]:Data/Scripts/aschar.as:6287: Requested attach item 517
to slot 1
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:04 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:53:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:53:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml as finished level
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
rocky_hall_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:53:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level rocky_hall_2
2025/04/21 23:53:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:53:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:53:11 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:53:11 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelJack's Camp 2
2025/04/21 23:53:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:11 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:53:11 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:53:11 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:53:11 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:53:11 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:53:11 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:53:11 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:53:11 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:53:11 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:53:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:11 [i][__]: engine.cpp:7862: 308 Assets were unloaded
2025/04/21 23:53:11 [i][__]: engine.cpp:7863: 57 Texture assets were unloaded
2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:11 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:11 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:11 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:53:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:11 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:53:11 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:53:11 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:11 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml"
2025/04/21 23:53:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Rocky_hall_2.xml_loading.jpg from
RAM to save space
2025/04/21 23:53:11 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
"
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:53:11 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:53:11 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_image_samp
le_cache
2025/04/21 23:53:11 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png"
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:53:11 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png.cache"
2025/04/21 23:53:11 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_GrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_FallGrassWeights.tga
_image_sample_cache
2025/04/21 23:53:12 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_image_sa
mple_cache
2025/04/21 23:53:12 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Wind.tga_image_
sample_cache
2025/04/21 23:53:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:53:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:15 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_s.tg
a_image_sample_cache
2025/04/21 23:53:15 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:53:15 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Loading nav mesh...


2025/04/21 23:53:15 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:15 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:15 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:15 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_2.nav.xml
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_2.nav.obj
2025/04/21 23:53:15 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_2.nav
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav.xml
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav.obj
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav.zip
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 298
to slot 2
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 307
to slot 2
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 306
to slot 2
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 307
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5983: Item 307 could fit in item
306
2025/04/21 23:53:15 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 296
to slot 1
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 317
to slot 1
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 316
to slot 3
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 318
to slot 1
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 319
to slot 1
2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:53:16 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:53:16 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:53:16 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:16 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:53:16 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/Night1.tga" in any of the requested locations.
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/Night1.tga_converted.dds from RAM to save
space
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:53:16 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:53:16 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:53:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:16 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:16 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)

2025/04/21 23:53:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Rocky Hall 2
2025/04/21 23:53:16 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as rocky_hall_2
2025/04/21 23:53:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 28 sky
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png_normal.pn
g_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_c.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_c.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_c.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_c.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 51
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 52
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 53
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 54
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 55
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 56
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 57
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 58
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_n.tg
a_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_c.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_n.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/stone_w.tga_converted.
dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_w.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_w.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_n.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_w.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_n.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_w.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_w.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_n.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_w.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga_convert
ed.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Weights.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Translucency.tg
a_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_converte
d.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:53:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:53:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:53:24 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:24 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:25 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:53:25 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml as finished level
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
to_alpha_wolf in campaign com-wolfire-lugaru-campaign
2025/04/21 23:53:25 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:25 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level to_alpha_wolf
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:25 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:25 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:53:25 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:53:25 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRocky Hall 2
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:53:25 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:53:25 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:53:25 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:53:25 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:53:25 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:53:25 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:53:25 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:53:25 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 51
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 52
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 53
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 54
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 55
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 56
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 57
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 58
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:53:25 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:25 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:25 [i][__]: engine.cpp:7862: 266 Assets were unloaded
2025/04/21 23:53:25 [i][__]: engine.cpp:7863: 94 Texture assets were unloaded
2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:25 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:25 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:25 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:53:25 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:25 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:25 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:53:25 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:53:26 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:26 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:26 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml"
2025/04/21 23:53:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/To_alpha_wolf.xml_loading.jpg
from RAM to save space
2025/04/21 23:53:26 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
"
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:53:26 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:53:26 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:53:26 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:53:26 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:53:26 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:53:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:53:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:27 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:53:27 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:53:27 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:53:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:27 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:27 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:27 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf.nav.xml
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf.nav.obj
2025/04/21 23:53:27 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf.nav
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav.xml
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav.obj
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav.zip
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1 to
slot 3
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:53:27 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:53:27 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:27 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:53:27 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:27 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:27 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:53:27 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/Cirrus1.tga" in any of the requested locations.
2025/04/21 23:53:27 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:53:27 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:53:27 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/Cirrus1.tga_converted.dds from RAM to save
space
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:53:27 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:53:27 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:53:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:28 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:53:28 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level To Alpha Wolf
2025/04/21 23:53:28 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as to_alpha_wolf
2025/04/21 23:53:28 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 29 sky
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:53:28 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:53:28 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:28 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_m.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:53:28 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:29 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:53:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:53:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:53:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:53:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:50 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_8.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:05 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:08 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:54:08 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1 to
slot 3
2025/04/21 23:54:08 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:54:08 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:54:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:54:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:10 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:23 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:54:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweepblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_5.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:54:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:54:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml as finished level
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
to_alpha_wolf_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:54:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:54:52 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level to_alpha_wolf_2
2025/04/21 23:54:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:54:52 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:54:52 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:54:52 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:54:52 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)

2025/04/21 23:54:52 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelTo Alpha Wolf
2025/04/21 23:54:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:52 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:54:52 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:54:52 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:54:52 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:54:52 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:54:52 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:54:52 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:54:52 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:54:52 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:54:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:54:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:54:52 [i][__]: engine.cpp:7862: 273 Assets were unloaded
2025/04/21 23:54:52 [i][__]: engine.cpp:7863: 55 Texture assets were unloaded
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:52 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:52 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:54:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:54:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:54:52 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:54:52 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:54:52 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:54:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:52 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml"
2025/04/21 23:54:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/To_alpha_wolf_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:54:52 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
"
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:54:52 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:54:52 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:54:52 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:54:52 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:54:52 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:54:52 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:54:52 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:54:53 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:53 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:54:53 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:54:54 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:54 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:54 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:54 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf_2.nav.xml
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf_2.nav.obj
2025/04/21 23:54:54 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf_2.nav
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav.xml
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav.obj
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav.zip
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1468
to slot 1
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1011
to slot 2
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 2
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1011
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5979: Item 1012 could fit in
item 1011
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1469
to slot 1
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:54:54 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:54:54 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:54 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:54:55 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:54:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:55 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:54:55 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:54:55 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/Night1.tga" in any of the requested locations.
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/Night1.tga_converted.dds from RAM to save
space
2025/04/21 23:54:55 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:54:55 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:54:55 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:54:55 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:54:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:55 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:55 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:54:55 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level To Alpha Wolf 2
2025/04/21 23:54:55 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as to_alpha_wolf_2
2025/04/21 23:54:55 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 30 sky
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Snow.tg
a_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_c.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:54:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:54:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_n.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Normal.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
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2025/04/21 23:55:00 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
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"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:02 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:55:02 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1468
to slot 1
2025/04/21 23:55:02 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1011
to slot 2
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 2
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1011
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5979: Item 1012 could fit in
item 1011
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1469
to slot 1
2025/04/21 23:55:02 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:55:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_footshake.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/snow.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:09 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:55:09 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1468
to slot 1
2025/04/21 23:55:09 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1011
to slot 2
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 2
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1011
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5979: Item 1012 could fit in
item 1011
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1469
to slot 1
2025/04/21 23:55:09 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightblocked.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:55:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 1
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:27 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:55:27 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml as finished level
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
wolf_den in campaign com-wolfire-lugaru-campaign
2025/04/21 23:55:27 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:55:27 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level wolf_den
2025/04/21 23:55:27 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:55:27 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:55:27 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:55:27 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:55:27 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" 27
LEVEL_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:55:27 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)

2025/04/21 23:55:27 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" 28
FILE_HASH_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelTo Alpha Wolf 2
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:55:27 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:55:27 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:55:27 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:55:27 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:55:27 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:55:27 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:55:27 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:55:27 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:55:27 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:55:27 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:55:27 [i][__]: engine.cpp:7862: 424 Assets were unloaded
2025/04/21 23:55:27 [i][__]: engine.cpp:7863: 67 Texture assets were unloaded
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:27 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:27 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:27 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:55:27 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:55:27 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:55:27 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:55:27 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:55:27 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:55:27 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:27 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml"
2025/04/21 23:55:27 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Wolf_den.xml_loading.jpg from RAM
to save space
2025/04/21 23:55:27 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
"
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:55:27 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:55:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:55:27 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:55:27 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:55:27 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:55:28 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:55:28 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:55:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:28 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:55:28 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:55:28 [i][__]: textures.cpp:2090: Deferring delete of texture 80


2025/04/21 23:55:28 [i][__]: textures.cpp:2090: Deferring delete of texture 81
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:55:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:30 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:30 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den.nav.xml
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den.nav.obj
2025/04/21 23:55:30 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den.nav
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav.xml
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav.obj
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav.zip
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 2
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1464
to slot 2
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1465
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5983: Item 1465 could fit in
item 1464
2025/04/21 23:55:30 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:55:30 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:55:30 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:55:30 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:55:30 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:30 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:55:30 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue_dusk.tga" in any of the requested locations.
2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:55:30 [i][__]: textures.cpp: 788: Deferred delete of texture 80
2025/04/21 23:55:30 [i][__]: textures.cpp: 788: Deferred delete of texture 81
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/blue_dusk.tga_converted.dds from RAM to
save space
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:55:30 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:55:30 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:30 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:55:30 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Wolf Den
2025/04/21 23:55:30 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as wolf_den
2025/04/21 23:55:30 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 31 sky
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:55:31 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_c.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_c.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_c.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_work_framebuffer
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:31 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:55:31 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:55:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:55:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_n.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_w.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_n.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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space
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/Rock1_NormalOS.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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rted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:33 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:33 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:55:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:55:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_4.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:55:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:52 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_n.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstancestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:03 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:05 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:56:05 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 2
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1464
to slot 2
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1465
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5983: Item 1465 could fit in
item 1464
2025/04/21 23:56:05 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:56:05 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_relaxidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:06 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:56:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:06 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:56:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:56:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_n.tga_converted.d
ds from RAM to save space
2025/04/21 23:56:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/dirt_w.tga_converted.dds from
RAM to save space
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_n.tga_converted.dds
from RAM to save space
2025/04/21 23:56:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_heavy_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_heavy_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_7.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:16 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:17 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_8.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:56:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_4.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/UI/spawner/thumbs/Hotspot/end_icon.png_converted.dds from
RAM to save space
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:56:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:37 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:52 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:56:52 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 1
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_heavy_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_heavy_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceonestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:16 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:57:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml as finished level
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
wolf_den_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:57:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:16 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level wolf_den_2
2025/04/21 23:57:16 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:57:16 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:16 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:16 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:16 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:57:16 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)

2025/04/21 23:57:16 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelWolf Den
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:57:16 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:57:16 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:57:16 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:57:16 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:57:16 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:57:16 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:57:16 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:57:16 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:57:16 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:16 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:16 [i][__]: engine.cpp:7862: 392 Assets were unloaded
2025/04/21 23:57:16 [i][__]: engine.cpp:7863: 83 Texture assets were unloaded
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:16 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:16 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:16 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:57:16 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:16 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:16 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:57:16 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:57:16 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:16 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:16 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml"
2025/04/21 23:57:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Wolf_den_2.xml_loading.jpg from
RAM to save space
2025/04/21 23:57:16 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
"
2025/04/21 23:57:16 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:57:16 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:57:16 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:57:16 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:57:17 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:57:17 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:57:17 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:57:17 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:57:17 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:57:17 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:57:17 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:17 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:57:17 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file


C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:57:18 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:57:18 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:18 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:18 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:18 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den_2.nav.xml
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den_2.nav.obj
2025/04/21 23:57:18 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den_2.nav
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav.xml
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav.obj
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav.zip
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 2
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1464
to slot 2
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1465
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5983: Item 1465 could fit in
item 1464
2025/04/21 23:57:18 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:57:19 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:57:19 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:57:19 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:19 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:57:19 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue_dusk.tga" in any of the requested locations.
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/blue_dusk.tga_converted.dds from RAM to
save space
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:57:19 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:57:19 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:57:19 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:19 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:19 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:19 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Wolf Den 2
2025/04/21 23:57:19 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as wolf_den_2
2025/04/21 23:57:19 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 32 sky
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:57:19 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_c.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_c.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_c.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 51
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 52
blood_work_framebuffer
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_n.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_w.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_n.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_n.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_w.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/Rock1_NormalOS.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Normal.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_m.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/UI/spawner/thumbs/Hotspot/end_icon.png_converted.dds from
RAM to save space
2025/04/21 23:57:19 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:19 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:21 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:21 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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mode. State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:57:23 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
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2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_7.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
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2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_n.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/dirt_w.tga_converted.dds from
RAM to save space
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_n.tga_converted.dds
from RAM to save space
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathe.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:48 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:57:48 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml as finished level
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
rocky_hall_4 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:57:48 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:48 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level rocky_hall_4
2025/04/21 23:57:48 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:57:48 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:48 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:48 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:48 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:48 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)

2025/04/21 23:57:48 [w][__]: assetmanager.h: 125: Loading asset:


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelWolf Den 2
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:57:48 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:57:48 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:57:48 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:57:48 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:57:48 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:57:48 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:57:48 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:57:48 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 51
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 52
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:57:48 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:48 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:48 [i][__]: engine.cpp:7862: 373 Assets were unloaded
2025/04/21 23:57:48 [i][__]: engine.cpp:7863: 83 Texture assets were unloaded
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:48 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:48 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:48 [i][__]: config.cpp: 401: Saving config to:


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:57:48 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:48 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:48 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:57:48 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:57:48 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:48 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:48 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml"
2025/04/21 23:57:49 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Rocky_hall_4.xml_loading.jpg from
RAM to save space
2025/04/21 23:57:49 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
"
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:57:49 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_image_samp
le_cache
2025/04/21 23:57:49 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png"
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:57:49 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png.cache"
2025/04/21 23:57:49 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_GrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_FallGrassWeights.tga
_image_sample_cache
2025/04/21 23:57:49 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_image_sa
mple_cache
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Wind.tga_image_
sample_cache
2025/04/21 23:57:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_s.tg
a_image_sample_cache
2025/04/21 23:57:51 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:57:51 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not


reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)

2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading nav mesh...


2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:51 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:51 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_4.nav.xml
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_4.nav.obj
2025/04/21 23:57:51 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_4.nav
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav.xml
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav.obj
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav.zip
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 298
to slot 2
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 297
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 296
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 317
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 316
to slot 3
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 318
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 319
to slot 1
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:57:51 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:57:51 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 7


light_probe_cube_map
2025/04/21 23:57:51 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:51 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:51 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:57:51 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/BlueClouds.tga" in any of the requested locations.
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/BlueClouds.tga_converted.dds from RAM to
save space
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:57:51 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:57:51 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for


C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:51 [i][__]: filesystem.cpp: 943: Chose


"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)

2025/04/21 23:57:51 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered


level Rocky Hall 4
2025/04/21 23:57:51 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as rocky_hall_4
2025/04/21 23:57:51 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 33 sky
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png_normal.pn
g_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_c.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_c.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_c.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_c.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 51
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 52
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 53
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 54
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 55
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 56
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 57
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 58
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 59
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 60
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 61
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_n.tg
a_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/stone_w.tga_converted.
dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_w.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_w.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_n.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_w.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_n.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_w.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_w.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_n.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_w.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga_convert
ed.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Weights.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Translucency.tg
a_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_converte
d.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:57:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:57:54 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml as finished level
2025/04/21 23:57:54 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:54 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:54 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1767: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRocky Hall 4
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:57:54 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:57:54 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:57:54 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:57:54 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:57:54 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:57:54 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:57:54 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:57:54 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 51
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 52
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 53
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 54
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 55
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 56
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 57
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 58
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 59
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 60
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 61
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:57:54 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:54 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:54 [i][__]: engine.cpp:7862: 219 Assets were unloaded
2025/04/21 23:57:54 [i][__]: engine.cpp:7863: 85 Texture assets were unloaded
2025/04/21 23:57:54 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-lugaru-campaign
2025/04/21 23:57:54 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 21
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button_square.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Textures/ui/menus/main/casual_difficulty.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village_2.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Wanderer.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village_3.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Clearing.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_camp.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_base.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_base_2.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Rocky_hall.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Heading_north.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/navigation_large.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/black_square.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_10.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_10.jpg from RAM to
save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Heading_north.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_camp.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Rocky_hall.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg_converted
.dds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_base_2.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Wanderer.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_3.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_base.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Clearing.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2025/04/21 23:57:55 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:57:55 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:57:55 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Rocky_hall_4.jpg_converted.dd
s from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_To_alpha_wolf.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Rocky_hall_2.jpg_converted.dd
s from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Jack's_camp_2.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Jack's_camp.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Heading_north_2.jpg_converted
.dds from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Wolf_den_2.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Wolf_den.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_To_alpha_wolf_2.jpg_converted
.dds from RAM to save space
2025/04/21 23:57:58 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:57:58 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:58 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:58 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:57:58 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:57:58 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2025/04/21 23:57:58 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:57:58 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2025/04/21 23:57:58 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:58 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 236: Error: There still 4834 LIVE
IMGUI elements
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Container: 2126
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Divider: 566
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Image: 423
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Message: 742
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 220
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 92
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Spacer: 324
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Text: 341
2025/04/21 23:57:58 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:57:58 [i][__]: textures.cpp:1163: Unloading texture


C:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2025/04/21 23:57:59 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-overgrowth-campaign
2025/04/21 23:57:59 [i][__]: engine.cpp:8587: Setting campaign
2025/04/21 23:57:59 [i][__]: engine.cpp:8588: set_campaign com-wolfire-
overgrowth-campaign
2025/04/21 23:57:59 [i][__]: engine.cpp:8604: Initializing campaign state with
script "C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)

2025/04/21 23:57:59 [i][__]: engine.cpp:8606: Campaign accepted, loading as


state
2025/04/21 23:57:59 [w][__]: engine.cpp:8502: Got a callback to switch to:
standard_campaign_menu.as
2025/04/21 23:57:59 [i][__]: engine.cpp:8525: S standard_campaign_menu.as
2025/04/21 23:57:59 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:59 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:59 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:59 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 236: Error: There still 4838 LIVE
IMGUI elements
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Container: 2126
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Divider: 566
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Image: 423
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Message: 746
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 220
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 92
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Spacer: 324
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Text: 341
2025/04/21 23:57:59 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2025/04/21 23:57:59 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
river_village_intro in campaign com-wolfire-overgrowth-campaign
2025/04/21 23:57:59 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:59 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2025/04/21 23:57:59 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:59 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:59 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:59 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-overgrowth-campaign
2025/04/21 23:57:59 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 29
2025/04/21 23:57:59 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:58:03 [w][__]: engine.cpp:8502: Got a callback to switch to: back


2025/04/21 23:58:03 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:58:03 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:58:03 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:58:03 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2025/04/21 23:58:03 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:58:03 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 236: Error: There still 5158 LIVE
IMGUI elements
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Container: 2272
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Divider: 618
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Image: 488
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Message: 761
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 228
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 97
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Spacer: 346
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Text: 348
2025/04/21 23:58:03 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:58:03 [w][__]: engine.cpp:8502: Got a callback to switch to: back


2025/04/21 23:58:03 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:58:03 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:58:03 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:58:03 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 236: Error: There still 5161 LIVE
IMGUI elements
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Container: 2272
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Divider: 618
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Image: 488
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Message: 764
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 228
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 97
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Spacer: 346
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Text: 348
2025/04/21 23:58:03 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2025/04/21 23:58:03 [i][__]: textures.cpp:1163: Unloading texture


C:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2025/04/21 23:58:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2025/04/21 23:58:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2025/04/21 23:58:04 [w][__]: engine.cpp:8502: Got a callback to switch to: exit
2025/04/21 23:58:04 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:58:04 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:58:04 [i][__]: engine.cpp:1747: Popping and tossing state
Type(0,"" (invalid)
)
2025/04/21 23:58:04 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2025/04/21 23:58:04 [i][__]: main.cpp: 181: Final check if savefile needs to
be written...
2025/04/21 23:58:04 [i][__]: main.cpp: 184: Cleanly disposing of loaded
assets...
2025/04/21 23:58:05 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:58:05 [i][__]:assetmanager.cpp: 162: Releasing hold on all preloaded
assets
2025/04/21 23:58:05 [i][__]:assetmanager.cpp: 164: Disposing asset manager
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 168: Following assets are still
loaded after assetmanager is called for disposal
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/noise.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/purenoise_nocompress.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Cursors/cursor_nocompress.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/logo.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 4 path:
Data/Textures/ui/ogicon_casual.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 55 path:
Data/Textures/ui/menus/main/button-diamond.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 40 path:
Data/Textures/ui/menus/main/white_square.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 57 path:
Data/Textures/ui/menus/main/icon-navigation.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/button-diamond-light.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 64 path:
Data/Textures/ui/menus/main/button-diamond-thin.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 65 path:
Data/Textures/ui/menus/main/checkbox.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 29 path:
Data/Textures/ui/menus/main/checkmark.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 23 path:
Data/Textures/ui/menus/main/slider_bar.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 23 path:
Data/Textures/ui/menus/main/slider_button.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 39 path:
Data/Textures/ui/menus/main/icon-lock.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/difficulty/casual.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/difficulty/hardcore.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/difficulty/expert.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 6 path:
Data/Textures/ui/menus/main/inGameMenu-bg.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 9 path:
Data/Textures/ui/menus/main/brushStroke.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/icon-continue.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 6 path:
Data/Textures/ui/menus/main/icon-retry.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/icon-flower.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/icon-totem.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/LevelLoading/LugaruStory/Rocky_hall_4.xml_loading.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Prototypes/Lugaru/RockyHallRocks_HallPart3.xml
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Village.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 12 path:
Data/Textures/ui/menus/main/button_square.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 15 path:
Data/Textures/ui/menus/main/casual_difficulty.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Village_2.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Wanderer.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Village_3.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Clearing.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_camp.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_base.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_base_2.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Rocky_hall.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Heading_north.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 4 path:
Data/Textures/ui/menus/main/navigation_large.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 3 path:
Data/Textures/ui/menus/main/button-back.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 3 path:
Data/Textures/ui/menus/main/black_square.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/bg/background_10.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landing.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/overgrowth.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/icon-rabbit.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/icon-eye.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 174: Marking them as orphans
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 236: Error: There still 5295 LIVE
IMGUI elements
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Container: 2326
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Divider: 633
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: IMGUI: 1
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Image: 501
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Message: 774
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 233
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 107
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Spacer: 366
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Text: 353
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: UpdateBehavior: 1
2025/04/21 23:58:05 [i][__]: engine.cpp: 613: Saving the configuration because
we're disposing the engine and there are unsaved changes
2025/04/21 23:58:05 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [i][__]: main.cpp: 192: Program terminated successfully.

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