START
2025/04/21 23:26:21 [i][__]: main.cpp: 132: Starting program. Version
1.0.1_build-4660 2017-10-16 06:23:42 UTC ix86 Windows
2025/04/21 23:26:21 [i][__]: main.cpp: 135: Deploy (Release)
2025/04/21 23:26:21 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:26:21 [i][__]: steamworks.cpp: 45: Successfully connected to Steam
API.
2025/04/21 23:26:21 [i][__]: engine.cpp:8229: Initializing SDL
2025/04/21 23:26:21 [i][__]: engine.cpp:8231: SDL Initialized successfully
2025/04/21 23:26:22 [i][__]: input.cpp: 304: Added 31 controller mappings.
2025/04/21 23:26:22 [i][__]: input.cpp: 42: Current controllers:
2025/04/21 23:26:22 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:26:22 [e][__]: engine.cpp:7747: No extra_data_path was specified.
2025/04/21 23:26:22 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:26:22 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:26:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:26:22 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:26:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:22 [i][__]: modloading.cpp:1768: Added mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:26:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:22 [i][__]: graphics.cpp: 743: There are 2 available video
drivers.
2025/04/21 23:26:22 [i][__]: graphics.cpp: 744: Video drivers are following:
2025/04/21 23:26:22 [i][__]: graphics.cpp: 748: Video driver 0: windows
2025/04/21 23:26:22 [i][__]: graphics.cpp: 748: Video driver 1: dummy
2025/04/21 23:26:22 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2025/04/21 23:26:22 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 201: ALC_ENUMERATION_EXT is available
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 210: === Available sound devices ===
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 215: OpenAL Soft
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 223: === ===
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 227: Opening default audio device:
OpenAL Soft.
2025/04/21 23:26:22 [i][__]: graphics.cpp: 755: Initialized video driver: windows
2025/04/21 23:26:22 [i][__]: graphics.cpp: 772: Attribute group 1 set
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 244: Opened and using audio device:
OpenAL Soft
2025/04/21 23:26:22 [i][al]: alAudio.cpp: 273: We have 32 audio sources
available.
2025/04/21 23:26:22 [e][__]: Soundtrack.cpp:1277: Unable to stream data from file
2025/04/21 23:26:23 [i][__]: graphics.cpp: 835: Created window
2025/04/21 23:26:23 [i][__]: graphics.cpp: 837: Set minimum size
2025/04/21 23:26:23 [i][__]: graphics.cpp: 845: Set display mode
2025/04/21 23:26:23 [i][__]: graphics.cpp: 850: Created 3.2 GL Context
2025/04/21 23:26:23 [i][__]: graphics.cpp: 864: RGBA bits, depth: 8 8 8 8 24
2025/04/21 23:26:23 [i][__]: graphics.cpp: 871: Anti-aliasing samples: 0
2025/04/21 23:26:23 [i][__]:detect_settings.cpp: 16: Verified support for S3TC
DXT5 compressed textures
2025/04/21 23:26:23 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2025/04/21 23:26:23 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2025/04/21 23:26:23 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:23 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:23 [i][__]: graphics.cpp: 244: Created framebuffer: 3
static_shadow_fb
2025/04/21 23:26:23 [i][__]: graphics.cpp:1091: 192 texture units supported.
2025/04/21 23:26:23 [i][__]: graphics.cpp:1107: GL_MAX_VERTEX_UNIFORM_COMPONENTS:
4096
2025/04/21 23:26:23 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:23 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:23 [i][__]:detect_settings.cpp: 25: Detecting hardware and
setting graphics settings to match hardware
2025/04/21 23:26:23 [i][__]:detect_settings.cpp: 33: Sufficient amount of samplers
to support all features.
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 500: Printing specs:
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 501: ---------------
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_3DFX_texture_compression_FXT1
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_AMD_depth_clamp_separate
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_AMD_vertex_shader_layer
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_AMD_vertex_shader_viewport_index
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES2_compatibility
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES3_1_compatibility
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES3_compatibility
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_arrays_of_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_base_instance
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_bindless_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_blend_func_extended
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_buffer_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_cl_event
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clear_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clear_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clip_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_color_buffer_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_compressed_texture_pixel_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_compute_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_conditional_render_inverted
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_conservative_depth
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_copy_buffer
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_copy_image
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_cull_distance
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_debug_output
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_buffer_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_derivative_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_direct_state_access
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_buffers
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_buffers_blend
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_draw_elements_base_vertex
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_indirect
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_instanced
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_enhanced_layouts
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_explicit_attrib_location
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_explicit_uniform_location
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_fragment_coord_conventions
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_layer_viewport
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_program
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_program_shadow
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_fragment_shader_interlock
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_framebuffer_no_attachments
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_framebuffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_framebuffer_sRGB
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_geometry_shader4
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_get_program_binary
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_get_texture_sub_image
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gl_spirv
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gpu_shader5
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gpu_shader_fp64
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_half_float_pixel
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_half_float_vertex
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_indirect_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_instanced_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_internalformat_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_internalformat_query2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_invalidate_subdata
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_map_buffer_alignment
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_map_buffer_range
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multi_bind
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multi_draw_indirect
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multitexture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_occlusion_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_occlusion_query2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_pipeline_statistics_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_pixel_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_point_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_point_sprite
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_polygon_offset_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_post_depth_coverage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_program_interface_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_provoking_vertex
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_query_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_robust_buffer_access_behavior
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_robustness
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_robustness_isolation
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sample_shading
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sampler_objects
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_seamless_cube_map
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_seamless_cubemap_per_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_separate_shader_objects
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_atomic_counter_ops
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_atomic_counters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_bit_encoding
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_draw_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_group_vote
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_image_load_store
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_image_size
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_objects
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_precision
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_stencil_export
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_storage_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_subroutine
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_texture_image_samples
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shading_language_100
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shading_language_420pack
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shading_language_packing
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shadow
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_spirv_extensions
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_stencil_texturing
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sync
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_tessellation_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_barrier
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_border_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_buffer_object_rgb32
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_buffer_range
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_compression
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_compression_bptc
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_compression_rgtc
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_cube_map
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_cube_map_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_add
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_combine
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_crossbar
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_dot3
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_filter_anisotropic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_gather
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_mirror_clamp_to_edge
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_mirrored_repeat
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_non_power_of_two
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_query_levels
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_query_lod
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rectangle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rg
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rgb10_a2ui
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_stencil8
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_storage_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_swizzle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_view
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_timer_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transform_feedback2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transform_feedback3
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_transform_feedback_instanced
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_transform_feedback_overflow_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transpose_matrix
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_uniform_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_array_bgra
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_array_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_attrib_64bit
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_attrib_binding
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_buffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_program
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_vertex_type_10f_11f_11f_rev
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_vertex_type_2_10_10_10_rev
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_viewport_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_window_pos
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_ATI_separate_stencil
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_abgr
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_bgra
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_color
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_equation_separate
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_func_separate
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_minmax
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_subtract
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_clip_volume_hint
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_compiled_vertex_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_depth_bounds_test
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_direct_state_access
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_draw_buffers2
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_draw_range_elements
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_fog_coord
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_blit
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_multisample
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_geometry_shader4
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_gpu_program_parameters
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_gpu_shader4
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_memory_object
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_memory_object_win32
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_multi_draw_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_depth_stencil
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_float
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_pixels
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_polygon_offset_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_rescale_normal
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_secondary_color
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_semaphore
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_semaphore_win32
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_separate_specular_color
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_shader_framebuffer_fetch
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_shader_integer_mix
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_shadow_funcs
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_stencil_two_side
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_stencil_wrap
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture3D
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_array
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_texture_compression_s3tc
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_edge_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_env_add
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_env_combine
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_texture_filter_anisotropic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_integer
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_lod_bias
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_rectangle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_sRGB
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_sRGB_decode
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_shared_exponent
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_snorm
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_storage
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_swizzle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_timer_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_transform_feedback
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_IBM_texture_mirrored_repeat
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_INTEL_conservative_rasterization
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_INTEL_fragment_shader_ordering
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_INTEL_framebuffer_CMAA
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_INTEL_map_texture
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_INTEL_multi_rate_fragment_shader
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_INTEL_performance_query
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_blend_equation_advanced
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_blend_equation_advanced_coherent
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_context_flush_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_debug
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_no_error
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_shader_subgroup_arithmetic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_ballot
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_basic
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_shader_subgroup_clustered
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_quad
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_shuffle
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_shader_subgroup_shuffle_relative
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup_vote
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_texture_compression_astc_ldr
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_blend_square
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_conditional_render
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_primitive_restart
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texgen_reflection
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_OVR_multiview
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_generate_mipmap
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_texture_edge_clamp
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_texture_lod
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_SUN_multi_draw_arrays
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: GL_WIN_swap_hint
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 217: WGL_EXT_swap_control
2025/04/21 23:26:23 [i][__]:hardware_specs.cpp: 518: Report version: 4
Vendor: INTEL
GL_Renderer: Intel(R) UHD Graphics
GL_Version: 3.2.0 - Build 31.0.101.4255
Driver version: unknown
VRAM query not supported.
GLSL_Version: 1.50 - Build 31.0.101.4255
Shader Model: 2.0 or better
Maximum uniform vertex vec4s: 1024
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 16
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
GL_MAX_SAMPLES = 16
GL_MAX_COLOR_TEXTURE_SAMPLES = 16
GL_MAX_COMBINED_UNIFORM_BLOCKS = 70
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14
GL_MAX_DEPTH_TEXTURE_SAMPLES = 16
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 128
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 14
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 14
GL_MAX_INTEGER_SAMPLES = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_BUFFER_SIZE = 134217728
GL_MAX_UNIFORM_BLOCK_SIZE = 65536
GL_MAX_UNIFORM_BUFFER_BINDINGS = 84
GL_MAX_UNIFORM_LOCATIONS = 4096
GL_MAX_VARYING_COMPONENTS = 64
GL_MAX_VARYING_FLOATS = 64
GL_MAX_VARYING_VECTORS = 16
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 128
GL_MAX_VERTEX_UNIFORM_BLOCKS = 14
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096
GL_MAX_VERTEX_UNIFORM_VECTORS = 1024
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_VIEWPORT_DIMS = 16384, 16384
Available OpenGL extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_robustness_isolation
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensi
2025/04/21 23:26:24 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:26:24 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:24 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:24 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:24 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:26:24 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:26:24 [i][__]: ugc.cpp: 271: OnUGCSteamUGCQueryCompleted()
"Steamworks Error: success"
2025/04/21 23:26:24 [i][__]: ugc.cpp: 240:
OnUGCSteamUGCQueryFavoriteCompleted() "Steamworks Error: success"
2025/04/21 23:26:24 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:26:24 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:26:24 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:26:24 [e][__]: engine.cpp:1868: No state
2025/04/21 23:26:24 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:26:25 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_10.jpg from RAM to
save space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/white_square.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2025/04/21 23:26:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Cursors/cursor_nocompress.png_converted.dds from
RAM to save space
2025/04/21 23:26:25 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:26:25 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:26:25 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:26:25 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:26:25 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:26:25 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2025/04/21 23:26:26 [w][__]: engine.cpp:8502: Got a callback to switch to:
main_menu_settings.as
2025/04/21 23:26:26 [i][__]: engine.cpp:8525: S main_menu_settings.as
2025/04/21 23:26:26 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:26:26 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:26:26 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:26:26 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:26:26 [i][__]: IMsupport.cpp: 233: No live IMGUI elements
2025/04/21 23:26:26 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-thin.png from RAM to
save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_bar.png from RAM to save
space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/checkbox.png from RAM to save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-light.png from RAM
to save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/checkmark.png from RAM to save
space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-navigation.png from RAM to
save space
2025/04/21 23:26:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_button.png from RAM to save
space
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:35 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:35 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:37 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:37 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:37 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:37 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:39 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:39 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:39 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:26:39 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:26:39 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:26:39 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:32:34 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:32:34 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:34 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:34 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2025/04/21 23:32:34 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/main_menu_settings.as" (valid)
)
2025/04/21 23:32:34 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:34 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 236: Error: There still 1428 LIVE
IMGUI elements
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Container: 671
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Divider: 170
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Image: 105
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Message: 194
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 67
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 27
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:34 [i][__]: IMsupport.cpp: 243: Text: 109
2025/04/21 23:32:34 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2025/04/21 23:32:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2025/04/21 23:32:35 [w][__]: engine.cpp:8502: Got a callback to switch to:
play_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:8525: S play_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:35 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:35 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:35 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 236: Error: There still 1428 LIVE
IMGUI elements
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Container: 671
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Divider: 170
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Image: 105
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Message: 194
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 67
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 27
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Text: 109
2025/04/21 23:32:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:32:35 [w][__]: engine.cpp:8502: Got a callback to switch to:
difficulty_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:8525: S difficulty_menu.as
2025/04/21 23:32:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:35 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:35 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:35 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 236: Error: There still 1431 LIVE
IMGUI elements
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Container: 671
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Divider: 170
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Image: 105
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Message: 197
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 67
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 27
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:35 [i][__]: IMsupport.cpp: 243: Text: 109
2025/04/21 23:32:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/expert.png_converted.dds
from RAM to save space
2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/hardcore.png_converted.dds
from RAM to save space
2025/04/21 23:32:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/casual.png_converted.dds
from RAM to save space
2025/04/21 23:32:35 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:32:35 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:35 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:32:35 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:35 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:36 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:36 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:36 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:36 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:36 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:32:36 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:32:36 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2025/04/21 23:32:37 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:32:37 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:37 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:37 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:32:37 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/difficulty_menu.as" (valid)
)
2025/04/21 23:32:37 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:37 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 236: Error: There still 1520 LIVE
IMGUI elements
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Container: 702
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Divider: 185
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Image: 117
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Message: 213
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 70
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 32
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:37 [i][__]: IMsupport.cpp: 243: Text: 116
2025/04/21 23:32:37 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2025/04/21 23:32:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2025/04/21 23:32:43 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-lugaru-campaign
2025/04/21 23:32:43 [i][__]: engine.cpp:8587: Setting campaign
2025/04/21 23:32:43 [i][__]: engine.cpp:8588: set_campaign com-wolfire-lugaru-
campaign
2025/04/21 23:32:43 [i][__]: engine.cpp:8604: Initializing campaign state with
script "C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
2025/04/21 23:32:43 [i][__]: engine.cpp:8606: Campaign accepted, loading as
state
2025/04/21 23:32:43 [w][__]: engine.cpp:8502: Got a callback to switch to:
standard_campaign_menu.as
2025/04/21 23:32:43 [i][__]: engine.cpp:8525: S standard_campaign_menu.as
2025/04/21 23:32:43 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:32:43 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:32:43 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:32:43 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:32:43 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:32:43 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:43 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:43 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:43 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 236: Error: There still 1524 LIVE
IMGUI elements
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Container: 702
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Divider: 185
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Image: 117
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Message: 217
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 70
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 32
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:43 [i][__]: IMsupport.cpp: 243: Text: 116
2025/04/21 23:32:43 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2025/04/21 23:32:43 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking village
in campaign com-wolfire-lugaru-campaign
2025/04/21 23:32:43 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:32:43 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2025/04/21 23:32:43 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:43 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:43 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:43 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:32:43 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-lugaru-campaign
2025/04/21 23:32:43 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 21
2025/04/21 23:32:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2025/04/21 23:32:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village.jpg_converted.dds
from RAM to save space
2025/04/21 23:32:44 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village
2025/04/21 23:32:44 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:32:44 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:32:44 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:32:44 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 236: Error: There still 1527 LIVE
IMGUI elements
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Container: 702
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Divider: 185
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Image: 117
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Message: 220
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 70
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 32
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Spacer: 85
2025/04/21 23:32:44 [i][__]: IMsupport.cpp: 243: Text: 116
2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:44 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:44 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:44 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:44 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:32:44 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:32:44 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:32:44 [i][__]: engine.cpp:7862: 17 Assets were unloaded
2025/04/21 23:32:44 [i][__]: engine.cpp:7863: 16 Texture assets were unloaded
2025/04/21 23:32:45 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:32:45 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:32:45 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml"
2025/04/21 23:32:45 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village.xml_loading.jpg from RAM
to save space
2025/04/21 23:32:45 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/ogicon_casual.png_converted.dds from RAM to
save space
2025/04/21 23:32:45 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
"
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:32:45 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:32:45 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:32:45 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:32:45 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:32:45 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:32:45 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:32:45 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:32:45 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:32:45 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:32:46 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:32:46 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:32:46 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:32:46 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2025/04/21 23:32:47 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:32:47 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:32:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:32:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:32:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:32:54 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:54 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:54 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:54 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav.xml
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav.obj
2025/04/21 23:32:54 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav.xml
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Village.nav.obj
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav.zip
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav
2025/04/21 23:32:54 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:32:54 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:32:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:56 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:56 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:32:56 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:32:57 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:32:57 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:32:57 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:32:57 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:32:57 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:32:57 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Village_Dome.tga" in any of the requested
locations.
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_tex_3d.frag
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 10
cube_map_fbo
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/cubemapblur.frag
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:32:57 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:32:57 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:32:57 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:32:57 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:57 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:57 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:32:57 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Village
2025/04/21 23:32:57 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village
2025/04/21 23:32:57 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 11 sky
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/secondterrain.frag
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:32:57 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/fog.frag
2025/04/21 23:32:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:32:57 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 12 cubemap_1
2025/04/21 23:32:57 [i][__]: graphics.cpp: 244: Created framebuffer: 13 cubemap_2
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 14
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:32:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:32:58 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/flare.frag
2025/04/21 23:32:58 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:32:59 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/noise.tga_converted.dds from RAM to save space
2025/04/21 23:32:59 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/purenoise_nocompress.tga_converted.dds from RAM
to save space
2025/04/21 23:32:59 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:32:59 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Lugaru/Hawk_Offset.xml" 4 OBJECT_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Lugaru/Textures/Hawk_Color.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/water_test.xml" 4 OBJECT_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [i][__]: objectfile.cpp: 139: Data/Objects/water_test.xml is
double sided!
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ps_clouds_nocompress.tga" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/water_foam.jpg" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:00 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:00 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:33:01 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ps_clouds_nocompress.tga_converted.dds from RAM
to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/water_foam.jpg_converted.dds from RAM to save
space
2025/04/21 23:33:02 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:33:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/Rocky/WhiteRocksAndDirt/WhiteRocksAndDirt_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Hawk_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:33:02 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:33:03 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:33:03 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:33:03 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:33:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:33:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/Dirt/TanMud/TanMud_color.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:33:04 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/billboard.frag
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:33:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/leaves/fall_leaves_c.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2025/04/21 23:33:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:08 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/inGameMenu-bg.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-continue.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-retry.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-flower.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-totem.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/inGameMenu-bg.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-retry.png from RAM to save
space
2025/04/21 23:33:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-continue.png from RAM to save
space
2025/04/21 23:33:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:33:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:33:23 [i][us]:Data/Scripts/settings.as: 318: Unknown processMessage
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:33:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:33:25 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:33:25 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:25 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:25 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:25 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:25 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:25 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:26 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:26 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:27 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:28 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:28 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:33:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:33:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:33:32 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:33:32 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:33:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:32 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:32 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:32 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:32 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/logo.tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:35 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:33:35 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:33:35 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:33:35 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffusebump.tga_converted.dds from RAM to save
space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue_widget.tga_converted.dds from RAM to
save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/Plants/PineTreeBase/PineBase_color.tga_con
verted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/Rocky/WhiteRocksAndDirt/WhiteRocksAndDirt_
color.tga_converted.dds from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/Dirt/TanMud/TanMud_color.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Decals/leaves/fall_leaves_c.tga_converted.dds
from RAM to save space
2025/04/21 23:33:35 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:33:35 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:33:35 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:33:35 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:33:36 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:36 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:36 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:33:36 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:36 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:33:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:33:39 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:33:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:33:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:33:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:33:40 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:33:40 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:33:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:33:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:02 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:34:02 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:05 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:05 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:05 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:05 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:05 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:05 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:05 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:05 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:06 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:34:06 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:34:06 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:09 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:09 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
multisample
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 6
multisample
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:09 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:09 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:09 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:09 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:09 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:11 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:11 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Disposed
2025/04/21 23:34:11 [w][__]: textures.cpp: 797: Calling TextureToVRAM on a
texture with no sub_textures
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Color
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Cascade Shadow Depth
2025/04/21 23:34:11 [e][__]: textures.cpp:2490: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:11 [e][__]: textures.cpp:2452: Trying to rebind texture with no
references Post::Screen Velocity
2025/04/21 23:34:11 [i][__]: graphics.cpp:1324: SetResolution has been called
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 4
cascade_shadow_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp: 244: Created framebuffer: 5
cascade_shadow_color_fb
2025/04/21 23:34:11 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2025/04/21 23:34:11 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2025/04/21 23:34:11 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2025/04/21 23:34:11 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:34:11 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:34:11 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:34:14 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:14 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/question_themed.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/exclamation_themed.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:34:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:34:22 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:22 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:34:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:24 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:24 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:34:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:34:33 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:34:33 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:34:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:34:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:36:53 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:36:53 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:36:53 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/question_themed.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/stealth_debug/exclamation_themed.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:36:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:36:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:37:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:37:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:37:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:16 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:37:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:22 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:22 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:22 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:37:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:34 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:37:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:44 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:37:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:37:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml as finished level
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
village_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:37:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:37:52 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village_2
2025/04/21 23:37:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:37:52 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:37:52 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:37:52 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" 27 LEVEL_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2025/04/21 23:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:37:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:52 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:37:52 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:37:52 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:37:52 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:37:52 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:37:52 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:37:52 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:37:52 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:37:52 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 14
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:37:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:37:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:37:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:37:52 [i][__]: engine.cpp:7862: 379 Assets were unloaded
2025/04/21 23:37:52 [i][__]: engine.cpp:7863: 93 Texture assets were unloaded
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:52 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:52 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:37:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:37:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:37:52 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:37:52 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:37:52 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:37:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:52 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml"
2025/04/21 23:37:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village_2.xml_loading.jpg from
RAM to save space
2025/04/21 23:37:52 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
"
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:37:52 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:37:52 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:37:52 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:37:52 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:37:52 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:37:52 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:37:53 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:37:53 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:37:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2025/04/21 23:37:53 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:37:53 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:37:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:37:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:37:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:37:55 [i][__]: textures.cpp:2090: Deferring delete of texture 99
2025/04/21 23:37:55 [i][__]: textures.cpp:2090: Deferring delete of texture 100
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:55 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav.xml
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav.obj
2025/04/21 23:37:55 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.xml
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.obj
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.zip
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav
2025/04/21 23:37:55 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:37:55 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:37:55 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:37:55 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:37:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:37:55 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:37:55 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Village_Dome.tga" in any of the requested
locations.
2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:37:55 [i][__]: textures.cpp: 788: Deferred delete of texture 99
2025/04/21 23:37:55 [i][__]: textures.cpp: 788: Deferred delete of texture 100
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:37:55 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:37:55 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:37:55 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:55 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2025/04/21 23:37:55 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Village 2
2025/04/21 23:37:55 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village_2
2025/04/21 23:37:55 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:37:55 [i][__]: graphics.cpp: 244: Created framebuffer: 14 sky
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:37:55 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/basic_blue_white_c.tga_converted.dds from RAM to
save space
2025/04/21 23:37:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/enemycontrol.as:2168: Setting
patrol_idle_override to ""
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:37:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:37:56 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_c.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:37:56 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:37:56 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:37:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:37:56 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:37:56 [i][__]: shaders.cpp: 693: Binding out vel for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:37:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:37:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:00 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/blank_TS_white_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/blank_random_w.tga_converted.dds from RAM to save
space
2025/04/21 23:38:01 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Normal.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:06 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:07 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:07 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:38:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml as finished level
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
wanderer in campaign com-wolfire-lugaru-campaign
2025/04/21 23:38:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level wanderer
2025/04/21 23:38:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:38:11 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:38:11 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:38:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage 2
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:11 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:38:11 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:38:11 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:38:11 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:38:11 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:38:11 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:38:11 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:38:11 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:38:11 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:38:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:38:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:12 [i][__]: engine.cpp:7862: 273 Assets were unloaded
2025/04/21 23:38:12 [i][__]: engine.cpp:7863: 99 Texture assets were unloaded
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:12 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:12 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:38:12 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:12 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:12 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:38:12 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:38:12 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:12 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:12 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml"
2025/04/21 23:38:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Wanderer.xml_loading.jpg from RAM
to save space
2025/04/21 23:38:12 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
"
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:38:12 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:38:12 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:38:12 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:38:12 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:38:12 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:38:12 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:38:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:13 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:38:13 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:13 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav.xml
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav.obj
2025/04/21 23:38:13 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.xml
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.obj
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.zip
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav
2025/04/21 23:38:13 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:38:13 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:38:13 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:13 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:13 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:13 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:38:13 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue3.tga" in any of the requested locations.
2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/blue3.tga_converted.dds from RAM to save
space
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:38:13 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:38:13 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:38:13 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:13 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2025/04/21 23:38:13 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Wanderer
2025/04/21 23:38:13 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as wanderer
2025/04/21 23:38:13 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:13 [i][__]: graphics.cpp: 244: Created framebuffer: 15 sky
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:38:13 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:13 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:38:14 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_c.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_n.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Normal.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:38:14 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:14 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:19 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:38:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:38:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:27 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:29 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstancestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:38:36 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:38:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:38:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml as finished level
2025/04/21 23:38:36 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
village_3 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:38:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:37 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village_3
2025/04/21 23:38:37 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:38:37 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:38:37 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:38:37 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:38:37 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelWanderer
2025/04/21 23:38:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:37 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:38:37 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:38:37 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:38:37 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:38:37 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:38:37 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:38:37 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:38:37 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:38:37 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:38:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:38:37 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:37 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:37 [i][__]: engine.cpp:7862: 265 Assets were unloaded
2025/04/21 23:38:37 [i][__]: engine.cpp:7863: 54 Texture assets were unloaded
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:37 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:37 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:38:37 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:37 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:37 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:38:37 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:38:37 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:37 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:37 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml"
2025/04/21 23:38:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village_3.xml_loading.jpg from
RAM to save space
2025/04/21 23:38:37 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
"
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:38:37 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:38:37 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:38:37 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:38:37 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:38:37 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:38:37 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:38:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:38:38 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:38:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:38:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:38 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:38:38 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav.xml
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav.obj
2025/04/21 23:38:39 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.xml
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.obj
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.zip
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav
2025/04/21 23:38:39 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:38:39 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:38:39 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:39 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:39 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:38:39 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/orange_clouds.tga" in any of the requested locations.
2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/orange_clouds.tga_converted.dds from RAM to
save space
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:38:39 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:38:39 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:38:39 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2025/04/21 23:38:39 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Village 3
2025/04/21 23:38:39 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village_3
2025/04/21 23:38:39 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:39 [i][__]: graphics.cpp: 244: Created framebuffer: 16 sky
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:38:40 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:38:40 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/3d_color.frag
2025/04/21 23:38:40 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:40 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/water_test.xml" 4 OBJECT_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [i][__]: objectfile.cpp: 139: Data/Objects/water_test.xml is
double sided!
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ps_clouds_nocompress.tga" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/water_foam.jpg" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ps_clouds_nocompress.tga_converted.dds from RAM
to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/water_foam.jpg_converted.dds from RAM to save
space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:38:40 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:40 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:38:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneeling_low.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:43 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2025/04/21 23:38:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2025/04/21 23:38:46 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:46 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:46 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:49 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:53 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:38:53 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml as finished level
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
clearing in campaign com-wolfire-lugaru-campaign
2025/04/21 23:38:53 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:53 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level clearing
2025/04/21 23:38:53 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:53 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:38:53 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:38:53 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:38:53 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage 3
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:53 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:38:53 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:38:53 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:38:53 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:38:53 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:38:53 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:38:53 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:38:53 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:38:53 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:38:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:38:53 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:53 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:53 [i][__]: engine.cpp:7862: 221 Assets were unloaded
2025/04/21 23:38:53 [i][__]: engine.cpp:7863: 85 Texture assets were unloaded
2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:53 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:53 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:53 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:53 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:38:53 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:38:53 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:38:53 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:38:53 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:38:54 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:54 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:54 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml"
2025/04/21 23:38:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Clearing.xml_loading.jpg from RAM
to save space
2025/04/21 23:38:54 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
"
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:38:54 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color_Night.tga_image_sa
mple_cache
2025/04/21 23:38:54 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:38:54 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:38:54 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:38:54 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:38:54 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:38:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:38:55 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:38:55 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:38:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:38:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:38:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:55 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:55 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav.xml
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav.obj
2025/04/21 23:38:55 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav.xml
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Clearing.nav.obj
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav.zip
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav
2025/04/21 23:38:55 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:38:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 763
to slot 3
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:38:55 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:38:55 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:55 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:38:55 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:38:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:55 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:38:55 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:38:55 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Clearing_Dome.tga" in any of the requested
locations.
2025/04/21 23:38:55 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:38:55 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Clearing_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:38:56 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:38:56 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:38:56 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:38:56 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:38:56 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:56 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:56 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:38:56 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Clearing
2025/04/21 23:38:56 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as clearing
2025/04/21 23:38:56 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 17 sky
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color_Night.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2025/04/21 23:38:56 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Night.t
ga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:38:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:38:56 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency_
Night.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:38:56 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:38:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:38:57 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:57 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:38:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:38:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:38:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:38:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:38:59 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:38:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:38:59 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:39:00 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:39:00 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:39:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:39:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:39:09 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:39:09 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:39:09 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:39:10 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:39:10 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:39:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:39:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:24 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:39:24 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 763
to slot 1
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:25 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:31 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:39:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:39:33 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:39:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:39:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml as finished level
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_patrol in campaign com-wolfire-lugaru-campaign
2025/04/21 23:39:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:39:38 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_patrol
2025/04/21 23:39:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:39:38 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:39:38 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:39:38 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:39:38 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2025/04/21 23:39:38 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelClearing
2025/04/21 23:39:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:38 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:39:38 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:39:38 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:39:38 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:39:38 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:39:38 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:39:38 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:39:38 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:39:38 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:39:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:39:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:39:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:39:38 [i][__]: engine.cpp:7862: 274 Assets were unloaded
2025/04/21 23:39:38 [i][__]: engine.cpp:7863: 46 Texture assets were unloaded
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:38 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:38 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:39:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:39:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:39:38 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:39:38 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:39:38 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:39:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:38 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml"
2025/04/21 23:39:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_patrol.xml_loading.jpg
from RAM to save space
2025/04/21 23:39:38 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
"
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:39:38 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:39:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_image_sample_cac
he
2025/04/21 23:39:38 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/Desert_Height.png"
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:39:38 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:39:38 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/Desert_Height.png.cache"
2025/04/21 23:39:38 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:39:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_ObjectWeights.tga_image_sa
mple_cache
2025/04/21 23:39:39 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:39:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_image_sample_c
ache
2025/04/21 23:39:39 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:39:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:39:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:39:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:39:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:39:40 [i][__]: textures.cpp:2090: Deferring delete of texture 85
2025/04/21 23:39:40 [i][__]: textures.cpp:2090: Deferring delete of texture 86
2025/04/21 23:39:40 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:39:40 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:39:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:39:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:41 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:41 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav.xml
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav.obj
2025/04/21 23:39:41 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.xml
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.obj
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.zip
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav
2025/04/21 23:39:41 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:39:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:39:41 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:39:41 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:39:41 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:39:42 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:39:42 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:42 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:39:42 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:39:42 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/clear_blue.tga" in any of the requested locations.
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:39:42 [i][__]: textures.cpp: 788: Deferred delete of texture 85
2025/04/21 23:39:42 [i][__]: textures.cpp: 788: Deferred delete of texture 86
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/clear_blue.tga_converted.dds from
RAM to save space
2025/04/21 23:39:42 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:39:42 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:39:42 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:39:42 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:39:42 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:42 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:42 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:39:42 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Patrol
2025/04/21 23:39:42 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_patrol
2025/04/21 23:39:42 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 18 sky
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Height.png_normal.png_conv
erted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2025/04/21 23:39:42 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/medium_props/egg/egg_a_c.tga_convert
ed.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_c.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_winter_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:39:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:39:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:39:42 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_bag_c.tga_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RatJunk/RatJunk_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_converted.dds
from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:39:42 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:39:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:39:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:39:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/medium_props/egg/egg_n.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_n.tga_converted.
dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_w.tga_converted.
dds from RAM to save space
2025/04/21 23:39:43 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:39:43 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2025/04/21 23:39:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_bag_n.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/RatJunk/RatJunk_Normal.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_NormalOS.tga_converted
.dds from RAM to save space
2025/04/21 23:39:43 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:39:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2025/04/21 23:39:43 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:39:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:39:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/blank_t.tga_converted.dds
from RAM to save space
2025/04/21 23:39:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_2handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:39:48 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:39:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:39:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:39:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:39:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweepright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweepblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblocklowright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:39:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:39:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:39:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:11 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:40:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:19 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:40:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:26 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:40:26 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml as finished level
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_camp in campaign com-wolfire-lugaru-campaign
2025/04/21 23:40:26 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:40:26 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_camp
2025/04/21 23:40:26 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:40:26 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:40:26 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:40:26 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2025/04/21 23:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:26 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Patrol
2025/04/21 23:40:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:26 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:40:26 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:40:26 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:40:26 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:40:26 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:40:26 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:40:26 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:40:26 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:40:26 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:40:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:40:26 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:40:26 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:40:26 [i][__]: engine.cpp:7862: 300 Assets were unloaded
2025/04/21 23:40:26 [i][__]: engine.cpp:7863: 63 Texture assets were unloaded
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:26 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:26 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:40:26 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:40:26 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:40:26 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:40:26 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:40:26 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:40:26 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:26 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml"
2025/04/21 23:40:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_camp.xml_loading.jpg from
RAM to save space
2025/04/21 23:40:26 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
"
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:40:26 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:40:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_image_sample_cac
he
2025/04/21 23:40:26 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/Desert_Height.png"
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:40:26 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:40:26 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/Desert_Height.png.cache"
2025/04/21 23:40:26 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:40:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_ObjectWeights.tga_image_sa
mple_cache
2025/04/21 23:40:26 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:40:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_image_sample_c
ache
2025/04/21 23:40:27 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:40:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:40:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:40:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:40:27 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:40:27 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:40:27 [i][us]:Data/Scripts/hotspots/emitter.as: 16: type_string:
Smoke
2025/04/21 23:40:27 [i][us]:Data/Scripts/hotspots/emitter.as: 16: type_string:
Smoke
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:28 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav.xml
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav.obj
2025/04/21 23:40:28 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.xml
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.obj
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.zip
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav
2025/04/21 23:40:28 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 109
to slot 3
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:40:28 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:40:28 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:40:28 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:40:28 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:40:28 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:28 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:40:28 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/Camp_Dome.tga" in any of the requested locations.
2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Camp_Dome.tga_converted.dds from
RAM to save space
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:40:28 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:40:28 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:40:28 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:28 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:40:28 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Camp
2025/04/21 23:40:28 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_camp
2025/04/21 23:40:28 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:40:28 [i][__]: graphics.cpp: 244: Created framebuffer: 19 sky
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Height.png_normal.png_conv
erted.dds from RAM to save space
2025/04/21 23:40:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:40:29 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_ash_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_pit_c.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_wood_hot_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_wood_pile_c.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:40:29 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:40:29 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:40:29 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_ash_n.tga_converted.d
ds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_pit_n.tga_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_wood_n.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/fire_wood_pile_n.tga_converted.
dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_NormalOS.tga_converted
.dds from RAM to save space
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:40:29 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:32 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:40:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:40:32 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:40:50 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:40:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:40:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:41:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:16 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:19 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:19 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 109
to slot 1
2025/04/21 23:41:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:41:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:41:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebacklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:30 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceonestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:35 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:35 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 109
to slot 0
2025/04/21 23:41:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:41:36 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:41:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml as finished level
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_sentries in campaign com-wolfire-lugaru-campaign
2025/04/21 23:41:36 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:41:36 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_sentries
2025/04/21 23:41:36 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:41:36 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:41:36 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:41:36 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:41:36 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:41:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:41:36 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2025/04/21 23:41:36 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:36 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Camp
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:36 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:41:36 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:41:36 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:41:36 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:41:36 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:41:36 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:41:36 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:41:36 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:41:36 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:41:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:41:36 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:41:36 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:41:37 [i][__]: engine.cpp:7862: 353 Assets were unloaded
2025/04/21 23:41:37 [i][__]: engine.cpp:7863: 58 Texture assets were unloaded
2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:37 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:37 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:37 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:41:37 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:41:37 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:41:37 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:41:37 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:41:37 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:41:37 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:37 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml"
2025/04/21 23:41:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_sentries.xml_loading.jpg
from RAM to save space
2025/04/21 23:41:37 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
"
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:41:37 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:41:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_image_sa
mple_cache
2025/04/21 23:41:37 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png"
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:41:37 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:41:37 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png.cache"
2025/04/21 23:41:37 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:41:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_ObjectWeights.tga_
image_sample_cache
2025/04/21 23:41:37 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:41:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_image_
sample_cache
2025/04/21 23:41:38 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:41:38 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:41:38 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:41:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:40 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.xml
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.obj
2025/04/21 23:41:40 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.xml
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.obj
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.zip
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav
2025/04/21 23:41:40 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:41:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:41:40 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:41:40 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:41:40 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:41:40 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:40 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:41:40 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/CloudySunset.tga" in any of the requested locations.
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/CloudySunset.tga_converted.dds
from RAM to save space
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:41:40 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:41:40 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:41:40 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:40 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:41:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Sentries
2025/04/21 23:41:40 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_sentries
2025/04/21 23:41:40 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 20 sky
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png_normal.
png_converted.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:41:40 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:41:40 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_c.tga_converted.
dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:41:40 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:41:41 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_n.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_w.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_conver
ted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:41:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:41:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
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2025/04/21 23:41:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
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"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
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"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
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"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
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from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:41:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
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State: Main Game Mode
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"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:41:43 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:41:43 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:41:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:41:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
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"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:41:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
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"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
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2025/04/21 23:42:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
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2025/04/21 23:42:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
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2025/04/21 23:42:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
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2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
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"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
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"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
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"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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State: Main Game Mode
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State: Main Game Mode
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"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
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"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
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"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
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State: Main Game Mode
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2025/04/21 23:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:42:04 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throwncounter.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/swoosh/weapon_whoos_big.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/swoosh/weapon_whoos_big.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:07 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:22 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:42:22 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:42:35 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:42:35 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/sand.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:42:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:43:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:43:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:43:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfront.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jabblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:43:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_footshake.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:43:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:43:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:43:48 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:43:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:43:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:43:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:43:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:43:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:43:49 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:43:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:43:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:44:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:44:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:44:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:44:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebacklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:44:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:44:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:44:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:44:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:46 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:44:46 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:44:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:44:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2025/04/21 23:44:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:44:58 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:44:58 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:44:58 [i][us]:Data/Scripts/settings.as: 296: Received back message
2025/04/21 23:44:58 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:44:58 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:45:10 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:45:10 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 1
2025/04/21 23:45:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:45:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:14 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:25 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:45:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:45:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 1
2025/04/21 23:45:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathe.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:45:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:45:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:45:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:45:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:15 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:33 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:46:33 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml as finished level
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_base in campaign com-wolfire-lugaru-campaign
2025/04/21 23:46:33 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:46:33 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_base
2025/04/21 23:46:33 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:46:33 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:46:33 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:46:33 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:46:33 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" 27
LEVEL_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2025/04/21 23:46:33 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" 28
FILE_HASH_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:33 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Sentries
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:33 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:46:33 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:46:33 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:46:33 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:46:33 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:46:33 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:46:33 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:46:33 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:46:33 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:46:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:46:33 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:46:33 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:46:33 [i][__]: engine.cpp:7862: 373 Assets were unloaded
2025/04/21 23:46:33 [i][__]: engine.cpp:7863: 54 Texture assets were unloaded
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:33 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:33 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:46:33 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:46:33 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:46:33 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:46:33 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:46:34 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:46:34 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:34 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml"
2025/04/21 23:46:34 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_base.xml_loading.jpg from
RAM to save space
2025/04/21 23:46:34 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
"
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:46:34 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:46:34 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_image_sample
_cache
2025/04/21 23:46:34 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png"
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:46:34 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:46:34 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png.cache"
2025/04/21 23:46:34 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:46:34 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_ObjectWeights.tga_imag
e_sample_cache
2025/04/21 23:46:34 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:46:34 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_image_samp
le_cache
2025/04/21 23:46:35 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:46:35 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:46:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:46:35 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:46:35 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:46:35 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:35 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:46:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_s.tga_image_sample_cache
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:46:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:36 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:36 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base.nav.xml
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base.nav.obj
2025/04/21 23:46:36 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base.nav
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base.nav.xml
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_base.nav.obj
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base.nav.zip
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base.nav
2025/04/21 23:46:36 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:46:36 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 880
to slot 1
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:46:36 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:46:36 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:36 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:46:36 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:46:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:36 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:46:36 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:46:36 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga" in any of the requested
locations.
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:46:37 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:46:37 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:46:37 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:46:37 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:46:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:37 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:37 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:46:37 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Base
2025/04/21 23:46:37 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_base
2025/04/21 23:46:37 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 21 sky
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png_normal.png_
converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:46:37 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_color.tga_converted.dds from RAM to save
space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RaiderBase_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:46:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_framebuffer
2025/04/21 23:46:37 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_work_framebuffer
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_c.tga_converted.dds from RAM to
save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_n.tga_converted.dds from RAM to
save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:46:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:46:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RaiderBase_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:37 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:38 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:46:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_normal_height.tga_converted.dds from RAM to
save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:46:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:46:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:46:41 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:46:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:46:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:46:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:10 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:47:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:24 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:47:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:47:50 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:47:50 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:47:51 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:47:51 [i][__]: engine.cpp:8659: Ignoring request to back
2025/04/21 23:47:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:47:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:02 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:48:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:24 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:48:24 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 880
to slot 1
2025/04/21 23:48:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:48:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:35 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:48:35 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml as finished level
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_base_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:48:35 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:48:35 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_base_2
2025/04/21 23:48:35 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:48:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:48:35 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:48:35 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:48:35 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml that is
Data/Levels/LugaruStory/Raider_base.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" (valid)
2025/04/21 23:48:35 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:35 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Base
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:35 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:48:35 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:48:35 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:48:35 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:48:35 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:48:35 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:48:35 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:48:35 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:48:35 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:48:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:48:35 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:48:35 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:48:35 [i][__]: engine.cpp:7862: 338 Assets were unloaded
2025/04/21 23:48:35 [i][__]: engine.cpp:7863: 45 Texture assets were unloaded
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:35 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:36 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:36 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:36 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:48:36 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:48:36 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:48:36 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:48:36 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:48:36 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:48:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:36 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml"
2025/04/21 23:48:36 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_base_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:48:36 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
"
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:48:36 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:48:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_image_sample
_cache
2025/04/21 23:48:36 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png"
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:48:36 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:48:36 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png.cache"
2025/04/21 23:48:36 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:48:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_ObjectWeights.tga_imag
e_sample_cache
2025/04/21 23:48:36 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:48:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_image_samp
le_cache
2025/04/21 23:48:37 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:48:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2025/04/21 23:48:37 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:48:37 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:48:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:48:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:38 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:38 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base_2.nav.xml
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base_2.nav.obj
2025/04/21 23:48:38 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_base_2.nav
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav.xml
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav.obj
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav.zip
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_base_2.nav
2025/04/21 23:48:38 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:48:38 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:48:38 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:48:39 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:48:39 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:48:39 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:48:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:39 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:48:39 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga" in any of the requested
locations.
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Dome.tga_converted.dds
from RAM to save space
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:48:39 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:48:39 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:48:39 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:48:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:39 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:39 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:48:39 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Base 2
2025/04/21 23:48:39 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_base_2
2025/04/21 23:48:39 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 22 sky
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Color.tga_converted.dd
s from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Height.png_normal.png_
converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2025/04/21 23:48:39 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_color.tga_converted.dds from RAM to save
space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:48:39 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderBase_Weights.png_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:48:39 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:48:39 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/wall3_normal_height.tga_converted.dds from RAM to
save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:48:39 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:48:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_facepalm.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
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2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:48:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:48:49 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:48:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:48:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:48:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:48:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:48:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:48:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontfromground.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:04 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:49:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:49:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml as finished level
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
rocky_hall in campaign com-wolfire-lugaru-campaign
2025/04/21 23:49:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level rocky_hall
2025/04/21 23:49:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:49:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:49:11 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:49:11 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:49:11 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml that is
Data/Levels/LugaruStory/Raider_base_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" (valid)
2025/04/21 23:49:11 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_base_2.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Base 2
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:11 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:49:11 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:49:11 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:49:11 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:49:11 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:49:11 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:49:11 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:49:11 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:49:11 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:49:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:49:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:11 [i][__]: engine.cpp:7862: 261 Assets were unloaded
2025/04/21 23:49:11 [i][__]: engine.cpp:7863: 52 Texture assets were unloaded
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:11 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:11 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:49:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:11 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:49:11 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:49:11 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:11 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml"
2025/04/21 23:49:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Rocky_hall.xml_loading.jpg from
RAM to save space
2025/04/21 23:49:11 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
"
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:49:11 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:49:11 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_image_samp
le_cache
2025/04/21 23:49:11 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png"
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:49:11 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:49:11 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png.cache"
2025/04/21 23:49:11 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:49:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_GrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:49:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_FallGrassWeights.tga
_image_sample_cache
2025/04/21 23:49:12 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:49:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_image_sa
mple_cache
2025/04/21 23:49:12 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:49:12 [i][__]: textures.cpp:2090: Deferring delete of texture 89
2025/04/21 23:49:12 [i][__]: textures.cpp:2090: Deferring delete of texture 90
2025/04/21 23:49:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:49:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Wind.tga_image_
sample_cache
2025/04/21 23:49:13 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:49:13 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:15 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:49:15 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:49:15 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:15 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:15 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:15 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall.nav.xml
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall.nav.obj
2025/04/21 23:49:15 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall.nav
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav.xml
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav.obj
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav.zip
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall.nav
2025/04/21 23:49:15 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1461
to slot 1
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 2369
to slot 2
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1462
to slot 1
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:49:15 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:49:15 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:49:15 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:49:16 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:16 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:16 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:49:16 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/cloudy_green.tga" in any of the requested locations.
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:49:16 [i][__]: textures.cpp: 788: Deferred delete of texture 89
2025/04/21 23:49:16 [i][__]: textures.cpp: 788: Deferred delete of texture 90
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/cloudy_green.tga_converted.dds from RAM to
save space
2025/04/21 23:49:16 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:49:16 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:49:16 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:49:16 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:49:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml that is
Data/Levels/LugaruStory/Rocky_hall.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:16 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml" (valid)
2025/04/21 23:49:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Rocky Hall
2025/04/21 23:49:16 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as rocky_hall
2025/04/21 23:49:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 23 sky
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png_normal.pn
g_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_c.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_c.tga
_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_c.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_c.tga
_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:49:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:49:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:49:16 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_converte
d.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:49:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga_convert
ed.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Weights.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:16 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:49:16 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:49:17 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:17 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:17 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:49:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:49:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/stone_w.tga_converted.
dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_w.tga_conve
rted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_w.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_n.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_w.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_n.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_w.tga_con
verted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_w.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_n.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_w.tga
_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Translucency.tg
a_converted.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:49:18 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:49:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:19 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:49:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:49:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:40 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:49:40 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall.xml as finished level
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
heading_north in campaign com-wolfire-lugaru-campaign
2025/04/21 23:49:40 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:40 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level heading_north
2025/04/21 23:49:40 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:40 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:49:40 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:49:40 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:49:40 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRocky Hall
2025/04/21 23:49:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:41 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:49:41 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:49:41 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:49:41 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:49:41 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:49:41 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:49:41 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:49:41 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:49:41 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:49:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:49:41 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:41 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:41 [i][__]: engine.cpp:7862: 251 Assets were unloaded
2025/04/21 23:49:41 [i][__]: engine.cpp:7863: 85 Texture assets were unloaded
2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:41 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:41 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:41 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:49:41 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:49:41 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:49:41 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:49:41 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:49:41 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:41 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml"
2025/04/21 23:49:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Heading_north.xml_loading.jpg
from RAM to save space
2025/04/21 23:49:41 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
"
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:49:41 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:49:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Color.tga_image_sample_
cache
2025/04/21 23:49:41 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Snowy/SnowyGrass_Height.png"
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:49:41 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:49:41 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Snowy/SnowyGrass_Height.png.cache"
2025/04/21 23:49:41 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:49:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_GrassWeights.png_image_
sample_cache
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_FallGrassWeights.png_im
age_sample_cache
2025/04/21 23:49:42 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Weights.png_image_sampl
e_cache
2025/04/21 23:49:42 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:49:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:49:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:49:42 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:49:42 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:49:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:49:43 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:49:43 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:43 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north.nav.xml
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north.nav.obj
2025/04/21 23:49:43 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north.nav
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north.nav.xml
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Heading_north.nav.obj
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north.nav.zip
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north.nav
2025/04/21 23:49:43 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 318
to slot 2
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:49:43 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1462
to slot 1
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:49:43 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:49:43 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:49:43 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:49:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:43 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:49:43 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/bright_dusk.tga" in any of the requested locations.
2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/bright_dusk.tga_converted.dds from RAM to
save space
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:49:43 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:49:43 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:49:43 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml that is
Data/Levels/LugaruStory/Heading_north.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:43 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml" (valid)
2025/04/21 23:49:43 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Heading North
2025/04/21 23:49:43 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as heading_north
2025/04/21 23:49:43 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:49:43 [i][__]: graphics.cpp: 244: Created framebuffer: 24 sky
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Height.png_normal.png_c
onverted.dds from RAM to save space
2025/04/21 23:49:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:49:44 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_capital_c.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Snow.tg
a_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:49:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:49:44 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/SnowyGrass_Weights.png_converted.d
ds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:49:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
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2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:44 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:45 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:49:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
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SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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mode. State: Main Game Mode
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from RAM to save space
2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:49:45 [i][__]: textures.cpp:1163: Unloading texture
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"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
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2025/04/21 23:49:46 [w][__]: assetmanager.h: 125: Loading asset:
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"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
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"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
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Game Mode
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"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:50 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:49:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:50 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:49:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
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"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
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"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
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"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
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"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
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2025/04/21 23:49:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
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"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
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"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
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"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
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"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
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"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
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"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:49:53 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontfromground.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:49:57 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:01 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/UI/spawner/thumbs/Hotspot/sign_icon.png_converted.dds from
RAM to save space
2025/04/21 23:50:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:01 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:50:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:07 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:50:07 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north.xml as finished level
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
heading_north_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:50:07 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:07 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level heading_north_2
2025/04/21 23:50:07 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:50:07 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:50:07 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:50:07 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:50:07 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelHeading North
2025/04/21 23:50:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:07 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:50:07 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:50:07 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:50:07 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:50:07 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:50:07 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:50:07 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:50:07 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:50:07 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:50:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:50:07 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:07 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:07 [i][__]: engine.cpp:7862: 321 Assets were unloaded
2025/04/21 23:50:07 [i][__]: engine.cpp:7863: 58 Texture assets were unloaded
2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:07 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:07 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:07 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:07 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:50:07 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:07 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:07 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:50:07 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:50:07 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:07 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:07 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:07 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml"
2025/04/21 23:50:07 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Heading_north_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:50:07 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
"
2025/04/21 23:50:07 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:50:07 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:50:07 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:50:08 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Color.tga_image_sample_cache
2025/04/21 23:50:08 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Snowy/Snowy_Height.png"
2025/04/21 23:50:08 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:50:08 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:50:08 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Snowy/Snowy_Height.png.cache"
2025/04/21 23:50:08 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:50:08 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:50:08 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Weights.png_image_sample_cac
he
2025/04/21 23:50:08 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:50:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:09 [i][__]: textures.cpp:2090: Deferring delete of texture 103
2025/04/21 23:50:09 [i][__]: textures.cpp:2090: Deferring delete of texture 104
2025/04/21 23:50:09 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:50:09 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:50:09 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:50:09 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:50:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:50:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:50:10 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:10 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:10 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:10 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north_2.nav.xml
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north_2.nav.obj
2025/04/21 23:50:10 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Heading_north_2.nav
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav.xml
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav.obj
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav.zip
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Heading_north_2.nav
2025/04/21 23:50:10 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:10 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 2321
to slot 2
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:50:10 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:50:10 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:50:10 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:50:11 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:11 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:11 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:50:11 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Snowy/Snowy_dome.tga" in any of the requested locations.
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:50:11 [i][__]: textures.cpp: 788: Deferred delete of texture 103
2025/04/21 23:50:11 [i][__]: textures.cpp: 788: Deferred delete of texture 104
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_dome.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:50:11 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:50:11 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:50:11 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:50:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:11 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Heading North 2
2025/04/21 23:50:11 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as heading_north_2
2025/04/21 23:50:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 25 sky
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Height.png_normal.png_conver
ted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2025/04/21 23:50:11 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge1_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge2_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge3_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge4_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverMain_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_winter_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:50:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:50:11 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverMain_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverMain_Weights.tga_con
verted.dds from RAM to save space
2025/04/21 23:50:11 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:50:11 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:50:11 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Snowy/Snowy_Weights.png_converted.dds
from RAM to save space
2025/04/21 23:50:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/snow.tga_converted.dds
from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/snow_normal.tga_converted.
dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:50:12 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:12 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
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"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
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2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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space
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"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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ds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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.dds from RAM to save space
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge3_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge2_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge2_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
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.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:50:12 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:12 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge1_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge1_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge4_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/FrozenRiverEdge4_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_m.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:50:12 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlewild.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:15 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:15 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_8.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_heavy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_slide_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_slide_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_light.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_heavy_ice_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/bf_ice_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:31 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/ice_foley/fs_light_ice_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:50:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml as finished level
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
willows_camp in campaign com-wolfire-lugaru-campaign
2025/04/21 23:50:38 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:38 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level willows_camp
2025/04/21 23:50:38 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:50:38 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:50:38 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:50:38 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" 27
LEVEL_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml that is
Data/Levels/LugaruStory/Heading_north_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" (valid)
2025/04/21 23:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Heading_north_2.xml" 28
FILE_HASH_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelHeading North 2
2025/04/21 23:50:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:38 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:50:38 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:50:38 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:50:38 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:50:38 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:50:38 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:50:38 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:50:38 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:50:38 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:50:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:50:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:38 [i][__]: engine.cpp:7862: 310 Assets were unloaded
2025/04/21 23:50:38 [i][__]: engine.cpp:7863: 64 Texture assets were unloaded
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:38 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:38 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:50:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:50:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:50:38 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:50:38 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:50:38 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:38 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:38 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml"
2025/04/21 23:50:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Jack's_camp.xml_loading.jpg from
RAM to save space
2025/04/21 23:50:38 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
"
2025/04/21 23:50:38 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:50:38 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:50:38 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:50:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:50:39 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:50:39 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:50:39 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:50:39 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:50:39 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:50:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:50:39 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:50:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:50:39 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:50:40 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_s.tga_image_sample_cache
2025/04/21 23:50:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:50:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:40 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:40 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:40 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp.nav.xml
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp.nav.obj
2025/04/21 23:50:40 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp.nav
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav.xml
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav.obj
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav.zip
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp.nav
2025/04/21 23:50:40 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:50:40 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:50:41 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:50:41 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:50:41 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:50:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:41 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:50:41 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/AltoStratus1.tga" in any of the requested locations.
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/AltoStratus1.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:50:41 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:50:41 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:50:41 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:50:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:41 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:41 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:50:41 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Jack's Camp
2025/04/21 23:50:41 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as willows_camp
2025/04/21 23:50:41 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 26 sky
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Snow.tg
a_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:50:41 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/gabenife_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:50:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:50:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:50:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:41 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_worriedpose_2.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sit_cross_legged.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:50:42 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:50:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:50:44 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:50:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfront.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:50:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:50:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:50:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:58 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 4
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:50:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crossarms_idle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:50:58 [i][us]:Data/Scripts/enemycontrol.as: 668: Damaged!
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:00 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:51:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:51:00 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:51:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:02 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:51:13 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 4
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:51:14 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:51:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_yawn.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:16 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:51:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:51:16 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:51:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:51:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:51:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:49 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:51:49 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 1
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashcloselow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfrontspear.xml" 11 REACTION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jabblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockhighleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:51:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:51:57 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:52:00 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:52:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:52:00 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 3
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 903
to slot 1
2025/04/21 23:52:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:01 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:52:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_relaxidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:25 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:27 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:52:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:29 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:29 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 974
to slot 1
2025/04/21 23:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:39 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:52:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:52:49 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:52:49 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml as finished level
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
willows_duel in campaign com-wolfire-lugaru-campaign
2025/04/21 23:52:49 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:52:49 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level willows_duel
2025/04/21 23:52:49 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:52:49 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:52:49 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:52:49 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:52:49 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml that is
Data/Levels/LugaruStory/Jack's_camp.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" (valid)
2025/04/21 23:52:49 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:49 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelJack's Camp
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:49 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:52:49 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:52:49 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:52:49 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:52:49 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:52:49 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:52:49 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:52:49 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:52:49 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:52:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:52:49 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:52:49 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:52:49 [i][__]: engine.cpp:7862: 399 Assets were unloaded
2025/04/21 23:52:49 [i][__]: engine.cpp:7863: 54 Texture assets were unloaded
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:49 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:49 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:52:49 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:52:49 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:52:49 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:52:49 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:52:49 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:52:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:49 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:52:49 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml"
2025/04/21 23:52:49 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Jack's_camp_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:52:49 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
"
2025/04/21 23:52:49 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:52:49 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:52:49 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:52:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:52:50 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:52:50 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:52:50 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:52:50 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:52:50 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:52:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:52:50 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:52:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:52:50 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:52:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:52:51 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:52:51 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:52:51 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:51 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp_2.nav.xml
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp_2.nav.obj
2025/04/21 23:52:51 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Jack's_camp_2.nav
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav.xml
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav.obj
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav.zip
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Jack's_camp_2.nav
2025/04/21 23:52:51 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:52:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 517
to slot 1
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:52:51 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:52:51 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:52:51 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:52:51 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:51 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:52:51 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/AltoStratus1.tga" in any of the requested locations.
2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/AltoStratus1.tga_converted.dds from RAM to
save space
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:52:51 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:52:51 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:52:51 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml that is
Data/Levels/LugaruStory/Jack's_camp_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:51 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml" (valid)
2025/04/21 23:52:51 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Jack's Camp 2
2025/04/21 23:52:51 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as willows_duel
2025/04/21 23:52:51 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:52:51 [i][__]: graphics.cpp: 244: Created framebuffer: 27 sky
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:52:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:52:52 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:52:52 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_c.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:52:52 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:52:52 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_n.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:52:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:52:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:52:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:54 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:52:54 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:52:54 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:52:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:52:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/snow.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:52:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/staffstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [i][us]:Data/Scripts/aschar.as:6287: Handling editor attachment
2025/04/21 23:53:03 [i][us]:Data/Scripts/aschar.as:6287: Requested attach item 517
to slot 1
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:04 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:53:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:53:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Jack's_camp_2.xml as finished level
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
rocky_hall_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:53:11 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level rocky_hall_2
2025/04/21 23:53:11 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:53:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:53:11 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:53:11 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:53:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelJack's Camp 2
2025/04/21 23:53:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:11 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:11 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:53:11 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:53:11 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:53:11 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:53:11 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:53:11 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:53:11 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:53:11 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:53:11 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:53:11 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:53:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:11 [i][__]: engine.cpp:7862: 308 Assets were unloaded
2025/04/21 23:53:11 [i][__]: engine.cpp:7863: 57 Texture assets were unloaded
2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:11 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:11 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:11 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:11 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:53:11 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:11 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:11 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:53:11 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:53:11 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:11 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml"
2025/04/21 23:53:11 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Rocky_hall_2.xml_loading.jpg from
RAM to save space
2025/04/21 23:53:11 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
"
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:53:11 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:53:11 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_image_samp
le_cache
2025/04/21 23:53:11 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png"
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:53:11 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:53:11 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png.cache"
2025/04/21 23:53:11 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_GrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_FallGrassWeights.tga
_image_sample_cache
2025/04/21 23:53:12 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_image_sa
mple_cache
2025/04/21 23:53:12 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Wind.tga_image_
sample_cache
2025/04/21 23:53:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:53:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:53:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:15 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_s.tg
a_image_sample_cache
2025/04/21 23:53:15 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:53:15 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:53:15 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:15 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:15 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:15 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_2.nav.xml
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_2.nav.obj
2025/04/21 23:53:15 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_2.nav
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav.xml
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 700:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav.obj
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav.zip
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_2.nav
2025/04/21 23:53:15 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 298
to slot 2
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 307
to slot 2
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 306
to slot 2
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 307
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5983: Item 307 could fit in item
306
2025/04/21 23:53:15 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 296
to slot 1
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 317
to slot 1
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 316
to slot 3
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 318
to slot 1
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 319
to slot 1
2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:53:15 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:53:16 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:53:16 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:53:16 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:16 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:53:16 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/Night1.tga" in any of the requested locations.
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/Night1.tga_converted.dds from RAM to save
space
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:53:16 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:53:16 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:53:16 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:53:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml that is
Data/Levels/LugaruStory/Rocky_hall_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:16 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml" (valid)
2025/04/21 23:53:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Rocky Hall 2
2025/04/21 23:53:16 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as rocky_hall_2
2025/04/21 23:53:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 28 sky
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png_normal.pn
g_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_c.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_c.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_c.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_c.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 51
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 52
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 53
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 54
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 55
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 56
blood_work_framebuffer
2025/04/21 23:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 57
blood_framebuffer
2025/04/21 23:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 58
blood_work_framebuffer
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_n.tg
a_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_c.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_n.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/stone_w.tga_converted.
dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_w.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_w.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_n.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_w.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_n.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_w.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_w.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_n.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_w.tga
_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga_convert
ed.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Weights.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Translucency.tg
a_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_converte
d.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:53:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2025/04/21 23:53:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:53:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:53:24 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:24 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:53:24 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:25 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:53:25 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_2.xml as finished level
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
to_alpha_wolf in campaign com-wolfire-lugaru-campaign
2025/04/21 23:53:25 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:25 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level to_alpha_wolf
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_armcross.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:25 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:25 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:53:25 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:53:25 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:53:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRocky Hall 2
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:25 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:53:25 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:53:25 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:53:25 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:53:25 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:53:25 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:53:25 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:53:25 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:53:25 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 51
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 52
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 53
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 54
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 55
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 56
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 57
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 58
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_work_framebuffer
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:53:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:53:25 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:25 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:25 [i][__]: engine.cpp:7862: 266 Assets were unloaded
2025/04/21 23:53:25 [i][__]: engine.cpp:7863: 94 Texture assets were unloaded
2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:25 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:25 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:25 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:25 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:53:25 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:53:25 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:53:25 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:53:25 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:53:26 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:26 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:26 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml"
2025/04/21 23:53:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/To_alpha_wolf.xml_loading.jpg
from RAM to save space
2025/04/21 23:53:26 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
"
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:53:26 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2025/04/21 23:53:26 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:53:26 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2025/04/21 23:53:26 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:53:26 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2025/04/21 23:53:26 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:53:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:53:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:53:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:53:27 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:53:27 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:53:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:53:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:27 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:27 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf.nav.xml
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf.nav.obj
2025/04/21 23:53:27 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf.nav
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav.xml
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav.obj
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav.zip
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf.nav
2025/04/21 23:53:27 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:53:27 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1 to
slot 3
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:53:27 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:53:27 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:27 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:53:27 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:53:27 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:27 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:53:27 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/Cirrus1.tga" in any of the requested locations.
2025/04/21 23:53:27 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:53:27 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:53:27 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/Cirrus1.tga_converted.dds from RAM to save
space
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:53:27 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:53:27 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:53:27 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:53:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:28 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:28 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:53:28 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level To Alpha Wolf
2025/04/21 23:53:28 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as to_alpha_wolf
2025/04/21 23:53:28 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 29 sky
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2025/04/21 23:53:28 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:53:28 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:53:28 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:28 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_m.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:53:28 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:53:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:29 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:53:29 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:53:38 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:53:41 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:53:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:53:48 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:53:50 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:53:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:00 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_8.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:05 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:08 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:54:08 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1 to
slot 3
2025/04/21 23:54:08 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:54:08 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:54:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:08 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:54:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:54:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:10 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:10 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:23 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:54:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweepblocked.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_5.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:54:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:54:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml as finished level
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
to_alpha_wolf_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:54:52 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:54:52 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level to_alpha_wolf_2
2025/04/21 23:54:52 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:54:52 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:54:52 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:54:52 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml that is
Data/Levels/LugaruStory/To_alpha_wolf.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" (valid)
2025/04/21 23:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:52 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelTo Alpha Wolf
2025/04/21 23:54:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:52 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:54:52 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:54:52 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:54:52 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:54:52 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:54:52 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:54:52 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:54:52 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:54:52 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:54:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:54:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:54:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:54:52 [i][__]: engine.cpp:7862: 273 Assets were unloaded
2025/04/21 23:54:52 [i][__]: engine.cpp:7863: 55 Texture assets were unloaded
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:52 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:52 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:54:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:54:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:54:52 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:54:52 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:54:52 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:54:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:52 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml"
2025/04/21 23:54:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/To_alpha_wolf_2.xml_loading.jpg
from RAM to save space
2025/04/21 23:54:52 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
"
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:54:52 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:54:52 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:54:52 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:54:52 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:54:52 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:54:52 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:54:52 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:54:52 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:54:53 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:53 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:54:53 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:54:53 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:54:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:54:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:54:54 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:54 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:54 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:54 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf_2.nav.xml
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf_2.nav.obj
2025/04/21 23:54:54 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
To_alpha_wolf_2.nav
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav.xml
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav.obj
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav.zip
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/To_alpha_wolf_2.nav
2025/04/21 23:54:54 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1468
to slot 1
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1011
to slot 2
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 2
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1011
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5979: Item 1012 could fit in
item 1011
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:54:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1469
to slot 1
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:54:54 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:54:54 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:54:54 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:54 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:54:55 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:54:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:55 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:54:55 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:54:55 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/Night1.tga" in any of the requested locations.
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/Night1.tga_converted.dds from RAM to save
space
2025/04/21 23:54:55 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:54:55 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:54:55 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:54:55 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:54:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:55 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:55 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:54:55 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level To Alpha Wolf 2
2025/04/21 23:54:55 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as to_alpha_wolf_2
2025/04/21 23:54:55 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 30 sky
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Snow.tg
a_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_work_framebuffer
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_framebuffer
2025/04/21 23:54:55 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_work_framebuffer
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_c.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:54:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:54:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_wood_plate_n.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Normal.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_c.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_n.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/rabbits/male_rabbit_3/
male_rabbit_3_m.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:54:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_jeer.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:54:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
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2025/04/21 23:55:00 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
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C:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:02 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:55:02 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1468
to slot 1
2025/04/21 23:55:02 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1011
to slot 2
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 2
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1011
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5979: Item 1012 could fit in
item 1011
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1469
to slot 1
2025/04/21 23:55:02 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:02 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:03 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:55:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:06 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:55:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_footshake.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/snow.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:09 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:55:09 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1468
to slot 1
2025/04/21 23:55:09 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1011
to slot 2
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 2
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1011
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5979: Item 1012 could fit in
item 1011
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 2
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1469
to slot 1
2025/04/21 23:55:09 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:55:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightblocked.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:55:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1012
to slot 1
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:27 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:55:27 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml as finished level
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
wolf_den in campaign com-wolfire-lugaru-campaign
2025/04/21 23:55:27 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:55:27 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level wolf_den
2025/04/21 23:55:27 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:55:27 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:55:27 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:55:27 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:55:27 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" 27
LEVEL_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml that is
Data/Levels/LugaruStory/To_alpha_wolf_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" (valid)
2025/04/21 23:55:27 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/To_alpha_wolf_2.xml" 28
FILE_HASH_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:27 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelTo Alpha Wolf 2
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:27 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:55:27 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:55:27 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:55:27 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:55:27 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:55:27 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:55:27 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:55:27 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:55:27 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:55:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:55:27 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:55:27 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:55:27 [i][__]: engine.cpp:7862: 424 Assets were unloaded
2025/04/21 23:55:27 [i][__]: engine.cpp:7863: 67 Texture assets were unloaded
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:27 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:27 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:55:27 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:55:27 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:55:27 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:55:27 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:55:27 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:55:27 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:27 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml"
2025/04/21 23:55:27 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Wolf_den.xml_loading.jpg from RAM
to save space
2025/04/21 23:55:27 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
"
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:55:27 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:55:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:55:27 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:55:27 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:55:27 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:55:27 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:55:28 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:55:28 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:55:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:28 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:55:28 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:55:28 [i][__]: textures.cpp:2090: Deferring delete of texture 80
2025/04/21 23:55:28 [i][__]: textures.cpp:2090: Deferring delete of texture 81
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:55:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:55:29 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:55:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:55:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:30 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den.nav.xml
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den.nav.obj
2025/04/21 23:55:30 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den.nav
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav.xml
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav.obj
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav.zip
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den.nav
2025/04/21 23:55:30 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 2
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1464
to slot 2
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1465
2025/04/21 23:55:30 [i][us]:Data/Scripts/aschar.as:5983: Item 1465 could fit in
item 1464
2025/04/21 23:55:30 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:55:30 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:55:30 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:55:30 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:55:30 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:30 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:55:30 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue_dusk.tga" in any of the requested locations.
2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:55:30 [i][__]: textures.cpp: 788: Deferred delete of texture 80
2025/04/21 23:55:30 [i][__]: textures.cpp: 788: Deferred delete of texture 81
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/blue_dusk.tga_converted.dds from RAM to
save space
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:55:30 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:55:30 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:55:30 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:30 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:55:30 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Wolf Den
2025/04/21 23:55:30 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as wolf_den
2025/04/21 23:55:30 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:55:30 [i][__]: graphics.cpp: 244: Created framebuffer: 31 sky
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:55:30 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_work_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:55:31 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_c.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_c.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_c.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_work_framebuffer
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_framebuffer
2025/04/21 23:55:31 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_work_framebuffer
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:31 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2025/04/21 23:55:31 [w][__]:TextureData.cpp: 274: Reloading
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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d.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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space
2025/04/21 23:55:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:55:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_n.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_n.tga_converted.dds
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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rted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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space
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/Rock1_NormalOS.tga_converted.d
ds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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rted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
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2025/04/21 23:55:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
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RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:55:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:33 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:55:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:55:33 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in
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2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:55:43 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:55:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:55:45 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:55:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_4.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:55:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:55:52 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_n.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:55:54 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstancestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:55:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:55:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:03 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:05 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2025/04/21 23:56:05 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 2
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1464
to slot 2
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1465
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5983: Item 1465 could fit in
item 1464
2025/04/21 23:56:05 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:56:05 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:56:05 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_relaxidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:05 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:56:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:06 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:56:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:56:06 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:56:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [i][__]: shaders.cpp: 687: Binding out color for
C:/Games/Overgrowth/Data/GLSL/envobject.frag
2025/04/21 23:56:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_n.tga_converted.d
ds from RAM to save space
2025/04/21 23:56:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/dirt_w.tga_converted.dds from
RAM to save space
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:09 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_n.tga_converted.dds
from RAM to save space
2025/04/21 23:56:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_heavy_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_heavy_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_7.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:16 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:17 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_8.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:56:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_4.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:28 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/UI/spawner/thumbs/Hotspot/end_icon.png_converted.dds from
RAM to save space
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_snow.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:56:31 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2025/04/21 23:56:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:37 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2025/04/21 23:56:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:56:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_9.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:56:45 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:56:52 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:56:52 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 1
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:56:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:56:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_heavy_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_heavy_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:56:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_landing_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceonestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:16 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:57:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml as finished level
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
wolf_den_2 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:57:16 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:16 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level wolf_den_2
2025/04/21 23:57:16 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:57:16 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:16 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:16 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:16 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml that is
Data/Levels/LugaruStory/Wolf_den.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" (valid)
2025/04/21 23:57:16 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:16 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelWolf Den
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:16 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:57:16 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:57:16 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:57:16 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:57:16 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:57:16 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:57:16 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:57:16 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:57:16 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:57:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:57:16 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:16 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:16 [i][__]: engine.cpp:7862: 392 Assets were unloaded
2025/04/21 23:57:16 [i][__]: engine.cpp:7863: 83 Texture assets were unloaded
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:16 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:16 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:57:16 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:16 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:16 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:57:16 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:57:16 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:16 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:16 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml"
2025/04/21 23:57:16 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Wolf_den_2.xml_loading.jpg from
RAM to save space
2025/04/21 23:57:16 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
"
2025/04/21 23:57:16 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:57:16 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:57:16 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:57:16 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_image_sampl
e_cache
2025/04/21 23:57:17 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png"
2025/04/21 23:57:17 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:57:17 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:57:17 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png.cache"
2025/04/21 23:57:17 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_w.tga_image_sampl
e_cache
2025/04/21 23:57:17 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_image_sample_cache
2025/04/21 23:57:17 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:17 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:57:17 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:17 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:18 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2025/04/21 23:57:18 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:57:18 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:18 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:18 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:18 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den_2.nav.xml
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den_2.nav.obj
2025/04/21 23:57:18 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wolf_den_2.nav
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav.xml
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav.obj
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav.zip
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wolf_den_2.nav
2025/04/21 23:57:18 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1465
to slot 2
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1464
to slot 2
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5975: Slot already has item 1465
2025/04/21 23:57:18 [i][us]:Data/Scripts/aschar.as:5983: Item 1465 could fit in
item 1464
2025/04/21 23:57:18 [e][us]:Data/Scripts/aschar.as:5987: Tried to reference
weapon_slots out of array bounds
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:18 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:57:19 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:57:19 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:19 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:19 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:57:19 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue_dusk.tga" in any of the requested locations.
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/blue_dusk.tga_converted.dds from RAM to
save space
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:57:19 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:57:19 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:57:19 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:57:19 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:19 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:19 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:19 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Wolf Den 2
2025/04/21 23:57:19 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as wolf_den_2
2025/04/21 23:57:19 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 32 sky
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_normal.png
_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 33
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_work_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_work_framebuffer
2025/04/21 23:57:19 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_c.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_c.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_c.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_c.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_c.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_work_framebuffer
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 51
blood_framebuffer
2025/04/21 23:57:19 [i][__]: graphics.cpp: 244: Created framebuffer: 52
blood_work_framebuffer
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_c.
tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dog_sword_scabbard_n.
tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
wild_grass_snow_c.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_broomstick_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_n.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_floor_w.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_n.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_pillar_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalactite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_stalagmite_w.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_n.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/caves/cave_wall_w.tga_converted.dds
from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/Rock1_NormalOS.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_w.tga_converted.dd
s from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Snowy_Weights.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/lugaru_snow/lugaru_snow_hm.png_lugaru_sno
w_weights.png_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_c.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/frosty_dirt_n.tga_converte
d.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Wolf/IGF_Wolf_Normal.tga_converted
.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/wolves/male_wolf/male_wolf_m.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/UI/spawner/thumbs/Hotspot/end_icon.png_converted.dds from
RAM to save space
2025/04/21 23:57:19 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:19 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysnow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:57:19 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:57:20 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:21 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/wolf_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:21 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_walk_2.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_run.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/wolf.xml" 7 VOICE_FILE_ASSET while in load warning mode. State:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack.xml" 9 SOUND_GROUP_INFO_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_6.txt" 24 LIP_SYNC_FILE_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:22 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
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mode. State: Main Game Mode
2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 19 SOUND_GROUP_ASSET while in load
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2025/04/21 23:57:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:23 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2025/04/21 23:57:23 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/wolfslap_wolf.xml" 6 ATTACK_ASSET while in load warning mode. State:
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2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/w_wolfslapfollowthroughslow.anm" 3 ANIMATION_ASSET while in load
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2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_7.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/bf_snow.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_middle_n.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/dirt_w.tga_converted.dds from
RAM to save space
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Environments/camp/trench_end_n.tga_converted.dds
from RAM to save space
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_heavy_snow_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_get_hit_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/slide_snow_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/snow_foley/fs_light_snow_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_1.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_attack_3.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathe.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal/wolf_dying_2.txt" 24 LIP_SYNC_FILE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:44 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2025/04/21 23:57:48 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:57:48 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml as finished level
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
rocky_hall_4 in campaign com-wolfire-lugaru-campaign
2025/04/21 23:57:48 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:48 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level rocky_hall_4
2025/04/21 23:57:48 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2025/04/21 23:57:48 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:48 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:48 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:48 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml that is
Data/Levels/LugaruStory/Wolf_den_2.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" (valid)
2025/04/21 23:57:48 [w][__]: assetmanager.h: 125: Loading asset:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Wolf_den_2.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:48 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelWolf Den 2
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:48 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:57:48 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:57:48 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:57:48 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:57:48 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:57:48 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:57:48 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:57:48 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:57:48 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 51
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 52
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 33
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_work_framebuffer
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:57:48 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:57:48 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:48 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:48 [i][__]: engine.cpp:7862: 373 Assets were unloaded
2025/04/21 23:57:48 [i][__]: engine.cpp:7863: 83 Texture assets were unloaded
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:48 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:48 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:57:48 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:48 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:48 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2025/04/21 23:57:48 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2025/04/21 23:57:48 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:48 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:48 [i][__]:widgetframework.cpp: 11: Starting to load
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml"
2025/04/21 23:57:49 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Rocky_hall_4.xml_loading.jpg from
RAM to save space
2025/04/21 23:57:49 [i][__]: engine.cpp:7783: Load Level:
""C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
"
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Loading level...
2025/04/21 23:57:49 [w][__]: levelxml.cpp: 228: test:Type
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_image_samp
le_cache
2025/04/21 23:57:49 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png"
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2025/04/21 23:57:49 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png.cache"
2025/04/21 23:57:49 [i][__]: terrain.cpp: 567: *****************
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_GrassWeights.tga_ima
ge_sample_cache
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_FallGrassWeights.tga
_image_sample_cache
2025/04/21 23:57:49 [i][__]: terrain.cpp: 578: Calculating detail textures.
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_image_sa
mple_cache
2025/04/21 23:57:49 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2025/04/21 23:57:49 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Wind.tga_image_
sample_cache
2025/04/21 23:57:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_s.tga_image_sample_cache
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2025/04/21 23:57:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_s.tg
a_image_sample_cache
2025/04/21 23:57:51 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:57:51 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "C:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:51 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:51 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_4.nav.xml
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_4.nav.obj
2025/04/21 23:57:51 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Rocky_hall_4.nav
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 692:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav.xml
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 697: Missing file for navmesh
C:/Games/OVERGR~1/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav.obj
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 708: Found
Zip:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav.zip
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 718:
Found:C:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Rocky_hall_4.nav
2025/04/21 23:57:51 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 298
to slot 2
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 297
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 296
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 317
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 316
to slot 3
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 318
to slot 1
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 319
to slot 1
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Getting path set...
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2025/04/21 23:57:51 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Preloading assets...
2025/04/21 23:57:51 [i][__]: engine.cpp:7770: Starting Preloading for:
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:51 [i][__]: level.cpp: 98: Calling void Init(string str)
2025/04/21 23:57:51 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:51 [i][__]: level.cpp: 132: Extra mods: 0
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Loading sky...
2025/04/21 23:57:51 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/BlueClouds.tga" in any of the requested locations.
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 8 bake_sky_1
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 9 bake_sky_2
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/BlueClouds.tga_converted.dds from RAM to
save space
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2025/04/21 23:57:51 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2025/04/21 23:57:51 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2025/04/21 23:57:51 [i][__]: MapEditor.cpp: 474: Request successful...
2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:51 [i][__]: filesystem.cpp: 931: Found a match for
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml that is
Data/Levels/LugaruStory/Rocky_hall_4.xml in
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:51 [i][__]: filesystem.cpp: 943: Chose
"C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml" (valid)
2025/04/21 23:57:51 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Rocky Hall 4
2025/04/21 23:57:51 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as rocky_hall_4
2025/04/21 23:57:51 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 33 sky
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Color.tga_converted.
dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Height.png_normal.pn
g_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 34
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 35
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 36
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 37
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 38
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 39
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 40
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 41
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 42
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 43
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 44
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 45
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 46
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 47
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: engine.cpp:6666: Creating cubemaps texture
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_c.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_c.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_c.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_c.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_c.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_c.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_c.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Color.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 48
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 49
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 50
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 51
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 52
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 53
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 54
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 55
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 56
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 57
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 58
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 59
blood_work_framebuffer
2025/04/21 23:57:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 60
blood_framebuffer
2025/04/21 23:57:51 [i][__]: graphics.cpp: 244: Created framebuffer: 61
blood_work_framebuffer
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_c.tga_converted.dds from RAM
to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/staff_basic_n.tga_converted.dds from RAM
to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_c.tg
a_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Weapons/rabbit_weapons/rabbit_throwing_knife_n.tg
a_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_block_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/stone_w.tga_converted.
dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_brick_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_n.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_floor_w.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_n.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_w.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_n.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_pillar_base_w.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_n.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_support_w.tga_con
verted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_n.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_w.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_base_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/ruin_wall_half_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_n.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_pillar_w.tga
_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_n.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Buildings/Ruins/mysterious/tall_ruin_wall_w.tga_c
onverted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga_convert
ed.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallRocks_Weights.tga_conv
erted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Norm.tga_conver
ted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/RockyHallBanner_Translucency.tg
a_converted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Prototypes/Lugaru/RockyHall/RockyHall_Weights.png_converte
d.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2025/04/21 23:57:51 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2025/04/21 23:57:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_staffgrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2025/04/21 23:57:52 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as:1393: Error: Dialogue object
64 does not have parameter "obj_99"
2025/04/21 23:57:54 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2025/04/21 23:57:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2025/04/21 23:57:54 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
C:/Games/Overgrowth/Data/Levels/LugaruStory/Rocky_hall_4.xml as finished level
2025/04/21 23:57:54 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2025/04/21 23:57:54 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:54 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1767: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2025/04/21 23:57:54 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRocky Hall 4
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2025/04/21 23:57:54 [i][__]: terrain.cpp: 61: Disposing of terrain
2025/04/21 23:57:54 [i][__]: terrain.cpp: 63: Clearing color path
2025/04/21 23:57:54 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2025/04/21 23:57:54 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2025/04/21 23:57:54 [i][__]: terrain.cpp: 69: Clearing detail texture color
2025/04/21 23:57:54 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2025/04/21 23:57:54 [i][__]: terrain.cpp: 73: Clearing detail maps
2025/04/21 23:57:54 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2025/04/21 23:57:54 [i][__]: terrain.cpp: 83: Done with Dispose()
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 48
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 49
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 34
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 35
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 36
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 37
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 38
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 39
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 50
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 51
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 52
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 53
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 54
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 55
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 56
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 57
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 58
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 59
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 60
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 61
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 40
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 41
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 42
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 43
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 44
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 45
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 46
blood_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 47
blood_work_framebuffer
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 7
light_probe_cube_map
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 8 bake_sky_1
2025/04/21 23:57:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9 bake_sky_2
2025/04/21 23:57:54 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:57:54 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2025/04/21 23:57:54 [i][__]: engine.cpp:7862: 219 Assets were unloaded
2025/04/21 23:57:54 [i][__]: engine.cpp:7863: 85 Texture assets were unloaded
2025/04/21 23:57:54 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-lugaru-campaign
2025/04/21 23:57:54 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 21
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button_square.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/casual_difficulty.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village_2.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Wanderer.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village_3.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Clearing.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_camp.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_base.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_base_2.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Rocky_hall.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Heading_north.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/navigation_large.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/black_square.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_10.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_10.jpg from RAM to
save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Heading_north.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_camp.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Rocky_hall.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg_converted
.dds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_base_2.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Wanderer.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_3.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_base.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Clearing.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2025/04/21 23:57:55 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2025/04/21 23:57:55 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_arena
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [i][__]: modloading.cpp:1786: Reload mod:
C:/Games/Overgrowth/Data/Mods//wolfire_versus
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find
"C:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2025/04/21 23:57:55 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2025/04/21 23:57:55 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ATTACK_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading REACTION_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading
SYNCED_ANIMATION_GROUP_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading SOUND_GROUP_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading PARTICLE_TYPE_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading MATERIAL_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading CHARACTER_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ANIMATION_ASSET
2025/04/21 23:57:55 [i][__]: assetmanager.h: 169: Reloading ITEM_ASSET
2025/04/21 23:57:55 [i][__]: engine.cpp:1689: Change detected
2025/04/21 23:57:55 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Rocky_hall_4.jpg_converted.dd
s from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_To_alpha_wolf.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Rocky_hall_2.jpg_converted.dd
s from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Jack's_camp_2.jpg_converted.d
ds from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Jack's_camp.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Heading_north_2.jpg_converted
.dds from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Wolf_den_2.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Wolf_den.jpg_converted.dds
from RAM to save space
2025/04/21 23:57:56 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_To_alpha_wolf_2.jpg_converted
.dds from RAM to save space
2025/04/21 23:57:58 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:57:58 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:58 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:58 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:57:58 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:57:58 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2025/04/21 23:57:58 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:57:58 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2025/04/21 23:57:58 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:58 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 236: Error: There still 4834 LIVE
IMGUI elements
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Container: 2126
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Divider: 566
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Image: 423
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Message: 742
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 220
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 92
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Spacer: 324
2025/04/21 23:57:58 [i][__]: IMsupport.cpp: 243: Text: 341
2025/04/21 23:57:58 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:57:58 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2025/04/21 23:57:59 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-overgrowth-campaign
2025/04/21 23:57:59 [i][__]: engine.cpp:8587: Setting campaign
2025/04/21 23:57:59 [i][__]: engine.cpp:8588: set_campaign com-wolfire-
overgrowth-campaign
2025/04/21 23:57:59 [i][__]: engine.cpp:8604: Initializing campaign state with
script "C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
2025/04/21 23:57:59 [i][__]: engine.cpp:8606: Campaign accepted, loading as
state
2025/04/21 23:57:59 [w][__]: engine.cpp:8502: Got a callback to switch to:
standard_campaign_menu.as
2025/04/21 23:57:59 [i][__]: engine.cpp:8525: S standard_campaign_menu.as
2025/04/21 23:57:59 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:59 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:59 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:59 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 236: Error: There still 4838 LIVE
IMGUI elements
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Container: 2126
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Divider: 566
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Image: 423
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Message: 746
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 220
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 92
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Spacer: 324
2025/04/21 23:57:59 [i][__]: IMsupport.cpp: 243: Text: 341
2025/04/21 23:57:59 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2025/04/21 23:57:59 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
river_village_intro in campaign com-wolfire-overgrowth-campaign
2025/04/21 23:57:59 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2025/04/21 23:57:59 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2025/04/21 23:57:59 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:57:59 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:57:59 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:57:59 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-overgrowth-campaign
2025/04/21 23:57:59 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 29
2025/04/21 23:57:59 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:58:03 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:58:03 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:58:03 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:58:03 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"C:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2025/04/21 23:58:03 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2025/04/21 23:58:03 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:58:03 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 236: Error: There still 5158 LIVE
IMGUI elements
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Container: 2272
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Divider: 618
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Image: 488
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Message: 761
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 228
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 97
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Spacer: 346
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Text: 348
2025/04/21 23:58:03 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:58:03 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2025/04/21 23:58:03 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:58:03 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:58:03 [i][__]: engine.cpp:1742: Popping state to
Type(3,"C:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2025/04/21 23:58:03 [i][__]: engine.cpp:1845: Switching game state
2025/04/21 23:58:03 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 236: Error: There still 5161 LIVE
IMGUI elements
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Container: 2272
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Divider: 618
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Image: 488
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Message: 764
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 228
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 97
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Spacer: 346
2025/04/21 23:58:03 [i][__]: IMsupport.cpp: 243: Text: 348
2025/04/21 23:58:03 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"C:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2025/04/21 23:58:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2025/04/21 23:58:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2025/04/21 23:58:03 [i][__]: textures.cpp:1163: Unloading texture
C:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2025/04/21 23:58:04 [w][__]: engine.cpp:8502: Got a callback to switch to: exit
2025/04/21 23:58:04 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2025/04/21 23:58:04 [i][__]: engine.cpp:1727: Performing a state queue request
2025/04/21 23:58:04 [i][__]: engine.cpp:1747: Popping and tossing state
Type(0,"" (invalid)
)
2025/04/21 23:58:04 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"C:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2025/04/21 23:58:04 [i][__]: main.cpp: 181: Final check if savefile needs to
be written...
2025/04/21 23:58:04 [i][__]: main.cpp: 184: Cleanly disposing of loaded
assets...
2025/04/21 23:58:05 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2025/04/21 23:58:05 [i][__]:assetmanager.cpp: 162: Releasing hold on all preloaded
assets
2025/04/21 23:58:05 [i][__]:assetmanager.cpp: 164: Disposing asset manager
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 168: Following assets are still
loaded after assetmanager is called for disposal
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/noise.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/purenoise_nocompress.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Cursors/cursor_nocompress.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/logo.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 4 path:
Data/Textures/ui/ogicon_casual.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 55 path:
Data/Textures/ui/menus/main/button-diamond.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 40 path:
Data/Textures/ui/menus/main/white_square.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 57 path:
Data/Textures/ui/menus/main/icon-navigation.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/button-diamond-light.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 64 path:
Data/Textures/ui/menus/main/button-diamond-thin.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 65 path:
Data/Textures/ui/menus/main/checkbox.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 29 path:
Data/Textures/ui/menus/main/checkmark.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 23 path:
Data/Textures/ui/menus/main/slider_bar.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 23 path:
Data/Textures/ui/menus/main/slider_button.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 39 path:
Data/Textures/ui/menus/main/icon-lock.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/difficulty/casual.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/difficulty/hardcore.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/difficulty/expert.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 6 path:
Data/Textures/ui/menus/main/inGameMenu-bg.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 9 path:
Data/Textures/ui/menus/main/brushStroke.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/icon-continue.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 6 path:
Data/Textures/ui/menus/main/icon-retry.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/icon-flower.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 7 path:
Data/Textures/ui/menus/main/icon-totem.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/LevelLoading/LugaruStory/Rocky_hall_4.xml_loading.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Prototypes/Lugaru/RockyHallRocks_HallPart3.xml
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Prototypes/Lugaru/Textures/RockyHallRocks_Color.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Prototypes/Lugaru/Textures/RockyHallRocks_Norm.tga
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Village.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 12 path:
Data/Textures/ui/menus/main/button_square.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 15 path:
Data/Textures/ui/menus/main/casual_difficulty.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Village_2.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Wanderer.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Village_3.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Clearing.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_camp.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_base.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Raider_base_2.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Rocky_hall.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/LugaruMenu/smallest_Heading_north.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 4 path:
Data/Textures/ui/menus/main/navigation_large.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 3 path:
Data/Textures/ui/menus/main/button-back.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 3 path:
Data/Textures/ui/menus/main/black_square.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/bg/background_10.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landing.jpg
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/overgrowth.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/icon-rabbit.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/icon-eye.png
2025/04/21 23:58:05 [w][__]:assetmanager.cpp: 174: Marking them as orphans
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 236: Error: There still 5295 LIVE
IMGUI elements
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Container: 2326
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Divider: 633
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: IMGUI: 1
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Image: 501
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Message: 774
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 233
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 107
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Spacer: 366
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: Text: 353
2025/04/21 23:58:05 [i][__]: IMsupport.cpp: 243: UpdateBehavior: 1
2025/04/21 23:58:05 [i][__]: engine.cpp: 613: Saving the configuration because
we're disposing the engine and there are unsaved changes
2025/04/21 23:58:05 [i][__]: config.cpp: 401: Saving config to:
C:/Users/ALEXAN~1/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2025/04/21 23:58:05 [i][__]: main.cpp: 192: Program terminated successfully.