Researchdocument
Researchdocument
CHAPTER 1
THE PROBLEM AND ITS SCOPE
Introduction
In today’s generation, gadget has become an integral part of our lives. It impacted
our way of living and the way we interact with each other. It is an ever evolving and is
responsible for our changing lifestyle. For instance, the access to education, medicine,
industry, transportation, and communication has been simplified and easier due to
modern day technology. Our life has improved significantly due to the efficiency of
technology. The stress has lessened and the time that our chores and work consume has
improved due to the opportunities that technology gave us which we lack in the past.
With the digital era developing quickly, there is now an unprecedented variety in
to individual tool, but can encompass many different forms of technology such as
videoconferencing, digital television, USBs, projectors, smart boards and the most
influential and helpful technology are what we called GADGETS. With gadgets the
access to the books has become easier. Students can carry the books everywhere, it can be
Gadgets play a vital role in the educational field in order to improve the skills of
the students to gain success in the future. Gadgets also promote independent learning.
Nowadays, students can learn without the assistance of their teachers and parents. The
internet has become the treasure trove of information which we can access anytime and
anywhere.
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Considering the numbers of users of the smartphone as well as other gadgets like
tablets and laptops in the classroom, it is not surprising that many students these days are
using gadgets in and out of the classroom and their houses. Cellphone is very important
tool for study as most of the students used their cellphones for study purposes.
With the use of gadgets, our communication has improved. College student,
particularly the students of DCIT are immersed in a techy environment where gadgets
play a significant role in their academic and personal lives. However, the excessive use of
Theoretical/Conceptual framework
and its impact on academic performance in college students of DCIT, involves several
key concepts and theories: Technology Acceptance Model (TAM): The TAM explores
the factors that influence individuals' acceptance and usage of technology. It suggests that
perceived usefulness and perceived ease of use are crucial determinants of technology
adoption. Applying this model to gadget utilization, students' perception of how gadgets
contribute to their academic performance and their ease of use can influence their
(SRL) Theory: SRL theory emphasizes students' active role in their learning process,
including setting goals, monitoring progress, and employing strategies to achieve those
goals. The utilization of gadgets can provide students with tools and resources to engage
in self-regulated learning. However, excessive gadget used or distractions can hinder the
development and
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performance. Cognitive Load Theory: Cognitive load theory focuses on how the
learning outcomes. The use of gadgets can introduce both intrinsic and extraneous
cognitive load. Intrinsic cognitive load refers to the inherent complexity of the learning
task, while extraneous cognitive load refers to unnecessary cognitive demands imposed
by the learning environment. Understanding how gadget utilization affects cognitive load
can provide insights into its impact on academic performance. Social Learning Theory:
Social learning theory posits that individuals learn through observation, imitation, and
modeling. In the context of gadget utilization, students' behaviors and study habits can be
influenced by observing their peers' gadget use. Positive or negative gadget use behaviors
observed from peers can impact students' own gadget use and subsequently their
suggests that distractions, such as gadgets, can create conflict between attentional
demands and task goals, leading to decreased performance. The utilization of gadgets,
particularly smartphones, can introduce distractions that compete for students' attention,
potentially impairing their ability to focus on academic tasks and impacting academic
performance.
and tablet). These technological devices are the response variable which is observed and
variables.
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It integrates the technological devices like laptops, cellphones, and tablets into
the academic environment of college students at DCIT has yielded mixed outcomes on
productivity and learning outcomes. However, they also present distractions that can
detract from focused studying, such as social media, gaming, and non- academic
browsing. Success largely hinges on students’ ability to leverage these tools effectively,
striking a balance between utilizing them as educational aids and avoiding their pitfalls as
device usage and fostering a conductive learning environment that maximizes the benefits
Technological Devices
Outcome Academic performance Academic environment
(computer, laptop, of college students at
in college students of
DCIT has yielded mixed
cellphone and tablet)
DV DCIT outcome on academic
performance.
Age
Sex
Civil status
Year level
This student aims to determine the utilization of gadgets and its impact on
academic performance in college students who are enrolled in BSCS, BSHM, and BEED
courses of DCIT.
a. Age
b. Sex
c. Civil status
d. Year level
2. What are the impacts of the use of gadgets in learning process as perceived by
the students?
Hypothesis
gadgets: Its impact on academic performance in college students of DCIT in terms of;
Students. They are considered the main priority of this study, the finding of this
research will help and enlightened them to know the effects of technological gadgets on
help the students regarding the impacts of gadgets on college students in DCIT.
Parents. It is significant for them to take action before its late, and before worst.
School administrators. This is significant for them to apply discipline for the
students who is addicted of using gadgets, and help the teachers orient and guide the
students.
Future researchers. This study may help future researcher on their own research.
They may widen the scope of their own study or improve this research study.
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It’s impact on Academic Performance in College Student of DCIT. It was delimited to the
three department which are BEED, BSHM, and BSCS department. Were only 50 students
coming from three (3) different courses are said to be the respondents of this study
Definition of terms
To make the study easier to understand, the following terms are defined
Academic. The process of teaching and learning in school. It involves reading, studying,
and examinations.
academic subject. Teachers and education officials typically measure achievement using
the telephone system. Instead, it connected to a radio and can be used anywhere where its
Internet. The internet is a global wide area network that connects computer systems
Laptop. Laptop computers, also known as notebooks, are portable computers that you
can take with you and use in different environment. They include a screen, keyboard, and
browser
The tablet form factor is typically smaller than a notebook computer, but larger than
smartphone
CHAPTER II
In this paper, researchers will review the related literature and studies on the
utilization of gadgets and its impact on the academic performance of every college
Related Literature
According to a study by Junco and Cotten (2012), the use of technology has a
positive impact on academic performance. They found that students who use technology
for educational purposes have higher GPAs compared to those who do not. This is
On the other hand, several studies have also shown the negative effects of gadget
use on academic performance. A study by Kirschner and Karpinski (2010) found that
students who multitasked with gadgets while studying had lower grades compared to
those who did not. This is because multitasking can lead to distractions and decreased
often linked to excessive gadget use. A study by Van den Bulck (2007) found that the use
of gadgets, specifically smartphones, before bedtime, can disrupt sleep patterns and lead
to poorer academic performance. This is because sleep is crucial for cognitive functioning
The rise of social media has also been a concern for its impact on academic
performance. A study by Paul and Baker (2012) found that students who spent more time
on social media had lower GPAs compared to those who spent less time. This is because
social media can be a major distraction, taking away valuable study time and affecting
academic performance.
Time management is crucial for academic success, and the use of gadgets has
greatly influenced how students manage their time. A study by Junco (2012) found that
students who spent more time on gadgets, specifically social media, had poorer time
management skills. This can lead to a lack of time for studying and completing academic
Junco, R., & Cotten, S. R. (2013) This meta-analysis sought to determine the
overall effect of gadget use on academic performance. The authors analyzed 114 studies
and found that gadget use had a small but positive effect on academic performance, with
a weighted average effect size of 0.14. This effect was consistent across different types of
Junco, R., & Cole, J. A. (2014) This study examined the relationship between gadget use
and academic performance in college students. The authors surveyed 500 college students
and found that those who used gadgets more frequently had slightly higher GPAs than
those who used gadgets less frequently. This relationship was significant even after
controlling for other factors that could affect academic performance, such as
The Role of Gadgets in Student Engagement and Academic Success Hew, K. F.,
& Heong, Y. M.(2015) This study investigated the role of gadgets in student engagement
and academic success. The authors surveyed 200 college students and found that those
who used gadgets more frequently were more engaged in their studies and had higher
academic achievement. This relationship was mediated by gadget use, which allowed
students to access learning materials, stay connected with classmates and instructors, and
Study Zhao, Y., & Rhim, E.(2016)This case study examined the impact of gadget use on
students about their gadget use and its relationship to their academic performance. The
findings suggest that gadget use can have both positive and negative effects on academic
(2007).This study examines the use of gadgets in college classrooms. The authors
surveyed 1,000 college instructors and found that gadgets are increasingly being used in
classrooms to support teaching and learning. The authors discuss the potential benefits
and challenges of using gadgets in the classroom and offer recommendations for how
Greenhow, C., & Robelia, B. (2009).This study surveys college students' attitudes
towards gadgets in the classroom. The authors surveyed 500 college students and found
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that students generally have positive attitudes towards gadgets in the classroom, but they
also have some concerns about the potential for gadgets to be distracting and disruptive.
The authors discuss the implications of these findings for instructors who are considering
P. A., & Ottenbreit-Leftwich, A. T. (2010). This review of the research examines the
impact of gadgets on student learning. The authors discuss the different ways that gadgets
can be used to support teaching and learning, and they review the research evidence on
the effectiveness of these different uses. The authors conclude that gadgets can be a
valuable tool for enhancing student learning, but they also caution that gadgets can be
Kukulska-Hulme, A., & Traxler, J. (2011). This case study examines the use of gadgets
in higher education. The authors describe a project that used gadgets to support teaching
and learning in a university course. The authors discuss the benefits and challenges of
using gadgets in higher education, and they offer recommendations for how instructors
Jones, R. H., & Park, A. H. (2012). This guide provides instructors with practical advice
on how to use gadgets effectively in the classroom. The authors discuss the different
ways that gadgets can be used to support teaching and learning, and they offer tips on
(2013). This survey of college faculty examines the use of gadgets in the classroom. The
survey found that college faculty are increasingly using gadgets to support teaching and
learning, but they also have some concerns about the potential for gadgets to be
distracting and disruptive. The survey also found that faculty members are more likely to
use gadgets in their teaching if they have adequate training and support.
student learning. The authors analyzed 22 studies and found that gadgets had a small but
positive effect on student learning, with a weighted average effect size of 0.18. This
effect was consistent across different types of gadgets, different academic levels, and
F., & Cheung, W. S. (2015). This study investigates the role of gadgets in student
engagement and academic success. The authors surveyed 250 college students and found
Numerous studies have found that gadgets can have a positive impact on
academic performance. For example, A study by Chang and Zhu (2016) found that
students who used laptops in class had significantly higher grades than those who did not.
The authors attributed this finding to the ability of laptops to facilitate note-taking,
research, and collaboration. Similarly, a study by Junco and Cotton (2012) found that
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students who used smartphones for academic purposes reported higher levels of academic
However, other studies have raised concerns about the potential negative impact
of gadget use on academic performance. For example, a study by Ward, Duke, and
Hansard (2015) found that students who used laptops in class were more likely to engage
in multitasking and other distracting behaviors. The authors argued that this could lead to
decreased attention and focus, ultimately resulting in lower grades. Additionally, a study
by Tatlow and Smith (2012) found that students who used smartphones during class
reported lower levels of engagement and had more difficulty recalling information.
factors, including the type of device, the frequency and duration of use, and the student's
individual learning style. Some students may find that gadgets enhance their ability to
academic performance. Gadgets provide students with instant access to vast amounts of
information through the internet. They can access online databases, research material, and
reference tools to supplement their course work. (Chen & Ismail, 2004)
Online forums, discussion boards, and video conferencing allow students to engage in
Gadgets can help students manage their time more effectively. Calendars, note-
taking apps, and reminder functions enable them to track their schedules, organize tasks,
during lectures and study sessions. Social media, messaging, and other notifications can
divert students' attention away from their work. (Morgan & Von Dras, 2005). While
gadgets can enhance multitasking, they can also lead to diminished focus and reduced
comprehension. Students who constantly switch between tasks on their devices may find
it difficult to fully engage with their studies. (Campbell & Peuler, 2005) Gadgets can
make it easier for students to engage in academic dishonesty. They can easily access
several moderating factors. Students' personality traits, learning styles, and self-regulation
skills can affect how they utilize gadgets. Some students may be more prone to
distractions or may struggle to manage their time (Rosen, Lim, & Carrier, 2001). The
specific type of gadget used can have a differential impact. For example, laptops and
tablets may be more conducive to academic work than smartphones (Griffin, Kuester, &
educational institutions can help mitigate potential negative effects and promote effective
Based on the related literature, it is evident that the utilization of gadgets has a
can be beneficial for learning, excessive use of gadgets can lead to distractions, sleep
deprivation, and poor time management, which ultimately affects academic performance.
It is crucial for students to find a balance in their gadget use and prioritize their academic
Related Studies
E. C. Reyes, and A. C. De Guzman (2018). There study aimed to determine the effects of
gadget use on the academic performance of college students in the Philippines. The
researchers conducted a survey among 400 college students from different universities in
the country. The results showed that there is a significant negative correlation between
the use of gadgets and academic performance. The more time students spent on using
gadgets, the lower their grades were. The study also found that social media use and
gaming were the top activities that affected students' academic performance.
and A. B. C. Reyes (2019), there study aimed to determine the impact of gadget use on
The researchers used a survey questionnaire to gather data from 200 college students. The
results showed that there is a significant negative relationship between the use of gadgets
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and academic performance. The study also found that students who spend more time on
gadgets have lower grades, and they also tend to procrastinate and have poor time
management skills.
C. V. Reyes (2017). This study aimed to determine the effect of gadget use on the
researchers used a survey questionnaire to gather data from 300 college students. The
results showed that there is a significant negative correlation between the use of gadgets
and academic performance. The study also found that students who spend more time on
gadgets have lower grades, and they also tend to have poor study habits and lack of focus.
have embraced the widespread use of gadgets, such as smartphones, laptops, and tablets.
While these devices can provide numerous benefits in terms of access to information,
Study 1: Lee and Hwang (2016), they conducted a study involving 225 college students
to examine the relationship between gadget use and academic performance. They found
that students who used gadgets excessively, spending more than four hours per day on
activities such as social media, browsing the internet, or playing games, had significantly
lower GPAs than those who used gadgets moderately. This suggests that excessive gadget
Study 2: Junco and Cotten (2012), studied over 1,500 college students and found that
heavy users of social media (those who spent more than six hours per week on platforms
like Facebook, Twitter, and Instagram) were more likely to have lower GPAs and were
less engaged in academic activities compared to non-heavy users. They attributed this to
The Benefits of Gadget Use in Education, Study 3: Ally and Tsinakos (2015). They were
investigated the use of laptops in college classrooms and found that they had several
positive benefits. Students using laptops reported improved note-taking skills, increased
interaction with classmates and instructors, and enhanced access to educational materials.
They concluded that laptops can be effective tools for promoting student engagement and
learning outcomes.
Study 4: Hrastinski (2019), examined the use of mobile apps for collaborative learning
among college students. They found that students who used mobile apps to share notes,
work on group projects, and engage in discussions with classmates had higher levels of
collaboration and improved academic performance. This suggests that certain types of
Several studies have identified positive outcomes associated with the use of
gadgets in education. A study by Yeh et al. (2012) found that using laptops in the
by Yang et al. (2013) demonstrated that using tablet computers for note-taking and
fatigue.
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by Wang and Hsu (2016) showed that using social media and instant messaging platforms
Despite these positive outcomes, numerous studies have also reported negative
impacts of gadget use on academic performance. A study by Junco et al. (2011) found
that students who spent more time on non-academic activities on their laptops in class
had lower course grades. Similarly, a study by Kutner et al. (2018) showed that using
smartphones for social media and instant messaging during lectures decreased students'
One of the most significant concerns is the potential for gadgets to distract
students from focusing on academic tasks. A study by Chen et al. (2014) found that
students experienced higher levels of distraction and task switching when using laptops in
class, leading to decreased learning outcomes. Additionally, the constant notifications and
interruptions from gadgets can disrupt students' attention and impair their ability to
concentrate.
factors. One important factor is the purpose for which gadgets are being used. When
gadgets are used for academic purposes, such as accessing course materials or taking
notes, they can have a positive impact. However, when gadgets are used for non-
academic outcomes.
possess strong self-regulation skills are better able to manage their gadget use and
minimize its negative impacts. These students are more likely to use gadgets for
academic purposes and effectively resist distractions. In 1997, a study by Cole and Green
analyzed the correlation between internet usage and academic performance among 1,000
students who spent more time online tended to achieve higher grades. The authors posited
that internet access provided students with enhanced opportunities for information
mobile devices, such as smartphones and laptops, gained popularity, researchers began to
Junco and Cotten conducted a survey of 300 undergraduates. Their results showed that
students who used mobile devices for non-academic purposes during class time
phenomenon to the distraction effects of these devices, which hindered students' ability to
Recognizing the complex interplay between technology and individual factors, several
studies delved into the moderating roles of technological literacy and student motivation.
In 2000, Shih and Mills surveyed 250 students and found that those with higher
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Moreover, students with high levels of intrinsic motivation towards their studies were
valuable insights into the relationship between gadget utilization and academic
performance among college students. They highlight the potential benefits of technology
for facilitating access to information and resources, while also acknowledging the
challenges it poses in terms of distraction and disruption. To fully grasp the impact of
gadgets on academic performance, future research should adopt longitudinal designs that
follow students over time. Additionally, qualitative approaches can provide in-depth
relationship, educators and policymakers can make informed decisions that optimize the
between the use of gadgets and academic performance among college students. These
studies also found that students who spend more time on gadgets tend to have lower
grades, poor study habits, lack of focus, and procrastination. These findings suggest that
the excessive use of gadgets can have a detrimental effect on students' academic
performance. Therefore, it is crucial for college students to manage their gadget use and
research is needed to explore the underlying factors that contribute to the negative impact
CHAPTER III
RESEARCH METHODOLOGY
This chapter states how the research will be conducted. This presents the research
method to be used, the research respondents, the research setting, how the data will be
Method Used
statistics is defined as a sample of data that enables the analyzing of data that helps
Research Environment
INC. The campus is located in National Highway, Minaog, Dipolog City. Dipolog City
of Zamboanga del Norte. The institute was established in 1985 and offers educational
and Professional Education Course (PEC).DCIT has program from the DepEd it may
includes Pre-school Kinder 1&2, Elementary Grade 1-6 ,Junior High School Grade 7-10
and Senior High School Grade 11-12.DCIT also offered TESDA Technical Education
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Maintenance NC II. They have almost 700 Students who enrolled in different Educational
But the respondents in this study were chosen only in every college student
department to determine the utilization of gadgets and its impact to their academic
problem.
The respondents of the study will be the students of Dipolog City Institute of
Technology (DCIT) which are present by the time of the distribution of the questionnaire.
Among the students of DCIT, only one fifty student’s sample of respondents. The
Research Instrument
information for this study. A structured questionnaire will be used to gather the needed
information for the study which will use 5-level Likert Scale. The questionnaire is one of
the main instruments in this study. Principally, researches must ensure the question
prepared should meet the criteria required in order for the data obtained to achieve the
procedure for its validation was done. A set of questions as prepared by the researchers
was consulted to the researcher’s adviser for corrections. When the questions had been
modified, the suggested revisions will be included. After a series of revisions, the
corrected questionnaires will then be distributed to the target respondents of the story.
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Scores Procedure
The needed data for this study was securing a letter in the school administration in
order to conduct a survey. After securing the said letter, the researchers will provide the
questionnaires to the students of DCIT after giving them some background information of
what our intentions and what is the study about. The handling of questionnaires will be
done by the researches personally, this procedure will also allow the researchers to
conduct an interview at the same time consecutively. The questionnaire will be collected
Individual responses will be put in a table for statistical treatment. Mean will be
utilized to qualify the data that will be gathered from the respondents.
Mean is the appropriate statistical tool because there is only one descriptive
Chapter IV
This chapter presents the data in tabular forms, analyzes and interprets the results.
The presentation, analysis and interpretation of the data, which are presented hereto, are
arranged in accordance with the order of the problems stated in the first chapter.
Age Total
18 40
19 37
20 12
21 17
22 15
23 14
24 12
25 3
Total 150
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The table provides a demographic profile of the respondents based on their year
level and age. There are 150 respondents in total, with 60 in the 1st year, 45 in the 2nd
year, and 45 in the 3rd year. The age distribution shows that the majority of respondents
are 18 years old (40 respondents) and 19 years old (37 respondents). The remaining
respondents are distributed across ages 20 to 25, with the smallest group being 25 years
old (3 respondents).
education institutions, where the majority of students are in their late teens to early
twenties. The higher number of 1st-year students may reflect a larger intake of new
students or higher retention rates in the initial year of study. Understanding the
demographic profile is crucial for interpreting the impact of gadget usage on academic
performance, as age and year level can influence students' technology use and learning
behaviors.
Research has shown that younger students, particularly those in their first year of
college, may have different patterns of gadget usage compared to older students. For
instance, first-year students might rely more on gadgets for social connectivity and
adaptation to the new academic environment, while upper-year students might use
technology proficiency and preferences can affect how students engage with digital tools
for learning. These factors should be considered when analyzing the relationship between
Critical Descriptions/
Indicators P-value
Value Interpretations
educational materials.
Mixed responses,
I use gadgets primarily for
indicating varied usage of
entertainment and social media 0.05 <0.001
gadgets for non-academic
during study time.
purposes.
Critical Descriptions/
Indicators P-value
Value Interpretations
Mixed responses,
organization.
Critical Descriptions/
Indicators P-value
Value Interpretations
The table presents data on the relationship between gadget usage and academic
performance among college students. The critical value of 0.05 and a P-value of <0.001
for all indicators suggest statistically significant results. The majority of respondents
agree that they use gadgets (smartphones, laptops, tablets) for academic purposes for at
least 3 hours a day, indicating high usage of gadgets for educational activities. Most
students find gadgets helpful in accessing educational resources, suggesting that gadgets
However, there are mixed responses regarding the use of gadgets primarily for
entertainment and social media during study time, indicating varied usage of gadgets for
non-academic purposes. The majority of students believe that their gadget usage has
improved their time management skills for academic tasks, suggesting a positive impact
on their ability to manage time effectively. On the other hand, most students also
experience distractions from gadgets while studying, indicating that gadgets can be a
source of distraction.
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The majority of respondents have access to reliable internet connectivity for their
gadget usage, reflecting good internet access among students. Gadgets are also used to
collaborate with classmates on academic projects, with most students agreeing that
gadgets facilitate collaboration. Students feel comfortable using various educational apps
However, there are mixed responses regarding the use of gadgets for note-taking and
organization during classes, indicating varied usage for these purposes. Additionally,
some students feel pressured to constantly check their gadgets, even during study time,
These findings align with existing research on the impact of gadget usage on
academic performance. Studies have shown that gadgets can enhance learning by
For instance, Limniou (2021) found that digital devices support student engagement and
improve access to academic materials. However, the mixed responses regarding the use
of gadgets for entertainment and the experience of distractions highlight the dual nature
of technology in education. While gadgets can be beneficial for academic purposes, they
can also lead to multitasking and distractions, which may negatively affect academic
performance.
research indicating that technology can help students organize their work and manage
their time more effectively. However, the concerns about distractions and the pressure to
constantly check gadgets underscore the need for balanced and mindful use of technology
35
in education. Addressing these challenges through digital literacy education and setting
boundaries for gadget usage can help maximize the benefits of technology while
3. Academic Performance
Critical Descriptions/
Indicators P-value
Value Interpretations
Mixed responses,
My academic performance has
indicating varied
been negatively affected by my 0.05 <0.001
perceptions of the negative
gadget usage.
impact.
Critical Descriptions/
Indicators P-value
Value Interpretations
Mixed responses,
gadget usage.
Critical Descriptions/
Indicators P-value
Value Interpretations
responsibilities.
The table presents data on the impact of gadget usage on the academic
performance of college students. The critical value of 0.05 and a P-value of <0.001 for all
indicators suggest statistically significant results. The majority of respondents agree that
their academic performance has improved since they started using gadgets more
However, there are mixed responses regarding the negative impact of gadget usage on
Most students believe that gadgets have enhanced their learning experience,
indicating that gadgets are seen as beneficial for learning. There are mixed responses
gadgets for studying. A significant number of students are concerned about the amount of
time they spend on gadgets, indicating worries about excessive gadget usage. The
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Students feel confident in their ability to manage their time effectively, even with
gadget usage, indicating good time management skills. However, there are mixed
responses regarding the increase in stress levels due to gadget usage, indicating varied
perceptions of stress. Most students agree that they are able to balance their gadget usage
with their academic responsibilities, suggesting a good balance between technology use
and academic tasks. Additionally, the majority of respondents would consider reducing
These findings align with existing research on the impact of gadget usage on
academic performance. Studies have shown that gadgets can enhance learning by
experiences. For instance, Limniou (2021) found that digital devices support student
engagement and improve access to academic materials. However, the mixed responses
regarding the negative impact of gadgets and the dependency on gadgets for studying
reflect the dual nature of technology in education. While gadgets can be beneficial for
academic purposes, they can also lead to multitasking and distractions, which may
time management and academic performance are supported by studies indicating that
technology can help students organize their work and manage their time more effectively.
However, the concerns about excessive gadget usage and its potential to increase stress
39
levels underscore the need for balanced and mindful use of technology in education.
Addressing these challenges through digital literacy education and setting boundaries for
gadget usage can help maximize the benefits of technology while minimizing its potential
drawback
Chapter V
based from the findings undertaken by the researchers from the study entitled “Utilization
Summary of Findings
The main purpose of the study was to determine the impact of gadgets in academic
performance during the school year 2023-2024. It sought to answer the following
problems:
a. Age
b. Sex
c. Civil status
d. Year level
2. What are the impacts of the use of gadgets in learning process as perceived by the
students?
3. Is there a significant relationship between the frequency of use in gadgets and the
impact of gadgets?
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The study was conducted at Dipolog City Institute of Technology, Inc. National
Highway, Minaog, Dipolog City which included 50 students from BSHM department,
BSCS department, and 50 students from the BEED department a total of 150 students,
This study made used of Quantitative Research Design with the main gathering
tool. The data were tabulated into a contingency table and treated with the proper
statistical measures. For problem number 1, a Five-Point Likert Scale was used in the
analysis. The problem number 2 and the null hypothesis were tested for its significance
Conclusion
In a place like a school, where learning is the number one priority, it only makes
sense to give learner access to every possible resource. Gadgets are an extremely
powerful tool, with the ability to connects learners to virtually any resource they could
Based on our findings, most of the respondents owns or utilizing mobile phon.
Since, mobile phones are portable and multifunctional device, the learners preferred to
activities. According to our findings, most of our respondents though that mobile phones
are da good learning tool to help them in their studies. The College Students of DCIT Inc.
really value the use of mobile phones when it comes in doing research activities or related
activities.
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Relatives to the analysis and interpretation of data, the following conclusions were
drawn:
2. The use of gadgets has a positive impact in learning because of its features that
extend the ability of the students to do more things but in also has a slightly
3. There was no significant correlation between the frequency of use and the impact
of gadgets which means the frequency of the use of gadgets does not affects its
Recommendations
With all of the foregoing analysis, interpretation, and conclusions of this study,
1. Future researchers can conduct a similar study and improve some flaws.
3. Future research can benefit from using alternative or mixed methods to validate
or industries to compare results and explore how contextual factors may influence
outcomes.
REFERENCES
Dela Cruz, J. D. B., Reyes, R. E. C., & De Guzman, A. C. (2018). A Study among
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Appendix A
Ma'am/Sir:
Greetings!
Thank you.
Appendix B
Dear Respondent,
You have been selected to participate in this study. The tittle of the study is
Dipolog City Institute of Technology. Inc”. The main purpose of the study is to determine
the impact of gadgets in your academic performance. You are kindly requested to answer
all the questions as carefully as possible. All answers remain anonymous and confidential.
The information on the questionnaire will be used for academic purposes only.
SURVEY QUESTIONNAIRE
Direction: Read each sentence carefully. Please put a check () in the box of your
answer.
1. Do you think gadgets have a positive impact on your academic performance?
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
3. Do you feel that the use of gadgets has improved your efficiency in completing
academic tasks?
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
4. Do you think the use of gadgets has made studying more enjoyable for you?
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
5. Do you feel that the use of gadgets has affected your ability to retain information?
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
54
Curriculum Vitae
ALICIA C. GUDIN
Sicayab, Dipolog City, Zamboanga del Norte
Cell Number: 09068439704
E-mail address: aliciacgudin@gmail.com
DEMOGRAPHICS
NICKNAME: Syang
BIRTHDAY: March 15, 2002
BIRTHPLACE: Looc Estaka, Dipolog City, ZDN.
AGE: 23
HEIGHT: 4’1
WEIGHT: 52 kgs
NATIONALITY: Filipino
RELIGION: Roman Catholic
CIVIL STATUS: Single
FATHER'S NAME: Mr.Alexander V. Gudin
MOTHER'S NAME: Mrs. Nemesia J. Gudin
EDUCATION BACKGROUND
MANILYN S. SABACAHAN
Gandawan, Don Victoriano, Misamis Occidental
Cell Number: 09504220325
E-mail address:
DEMOGRAPHICS
NICKNAME: Thata
BIRTHDAY: April 28, 1994
BIRTHPLACE: Lalud, Don Victoriano, Misamis Occidental
AGE: 30
HEIGHT: 5’5
WEIGHT: 67
NATIONALITY: Filipino
RELIGION: Roman Catholic
CIVIL STATUS: Married
FATHER'S NAME: Mr. Sulficio R. Sacal
MOTHER'S NAME: Mrs. Los M. Sacal
EDUCATION BACKGROUND
DEMOGRAPHICS
NICKNAME: Mayang
BIRTHDAY: November 7, 2003
BIRTHPLACE: Gandawan, Don Victoriano, Misamis Occidental
AGE: 21
HEIGHT: 5’3
WEIGHT: 52.9
NATIONALITY: Filipino
RELIGION: Roman Catholic
CIVIL STATUS: Single
FATHER'S NAME: Mr. Narciso P. Ruiz
MOTHER'S NAME: Mrs. Teresita A. Ruiz
EDUCATION BACKGROUND
2015-2021
MESHELL S. LOPEZ
Litolet, Siayan, Zamboanga del Norte
Cell Number: 09380015918
E-mail address: lopezmeshell@gmail.com
DEMOGRAPHICS
NICKNAME: Shell
BIRTHDAY: March 02, 2002
BIRTHPLACE: Litolet, Siayan, Zamboanga del Norte
AGE: 23
HEIGHT: 4’8
WEIGHT: 49
NATIONALITY: Filipino
RELIGION: Diosnong Kahayag
CIVIL STATUS: Single
FATHER'S NAME: Mr. Rolando Lopez (deceased)
MOTHER'S NAME: Mrs. Emeliana Lopez
EDUCATION BACKGROUND
JUDITH C. SANGAG
Sianan, Godod, Zamboanga del Norte
Cell Number: 09355569143
E-mail address: sangagjudy@gmail.com
DEMOGRAPHICS
NICKNAME: Jane-jane
BIRTHDAY: April 14, 2002
BIRTHPLACE: Sianan, Godod, Zamboanga del Norte
AGE: 22
HEIGHT: 5’6
WEIGHT: 74
NATIONALITY: Filipino
RELIGION: Roman Catholic
CIVIL STATUS: Single
FATHER'S NAME: Mr. Rustico c. Sangag
MOTHER'S NAME: Mrs. Analyn Sangag
EDUCATION BACKGROUND
DEMOGRAPHICS
NICKNAME: Cindy
BIRTHDAY: March 21, 2003
BIRTHPLACE: Jose Rizal Memorial Hospital
AGE: 22
HEIGHT: 5’3
WEIGHT: 45
NATIONALITY: Filipino
RELIGION: Roman Catholic
CIVIL STATUS: Single
FATHER'S NAME: Mr. Valentino A. Ernas(deceased)
MOTHER'S NAME: Mrs. Celeste Ernas
EDUCATION BACKGROUND