Hockey
Hockey
sponsored by
Fundamental Field Hockey is a youth development initiative
  to expose the sport to thousands of children nationwide by
    providing free equipment and emphasizing fun physical
     activity! Kids across the nation will have the opportunity
      to play and be exposed to field hockey in their physical
      education class, at their local YMCA, or possibly in a parks
      and rec league. After their Fundamental Field Hockey
      program is completed, the kids will have the option to
      continue to play with their local club. Our goal is to provide an
     avenue to play field hockey and more importantly, have fun!
                                                                          1
Field Hockey
 + You = Fun
               2
                                       The box contains:
           24 Sticks (34”), 24 Balls, 12 cones and a 10-session curriculum guide
                               (Review prior to each session)
    COACHING THOUGHTS:                          basic fundamentals of the sport and a great    successful your session is. We understand
YOU HAVE THE TOOLS, NOW WHAT? It                guide for teaching points. Keep it simple      that there will be varying levels and
is important that you prepare your session      and safe, and you will be a huge success       numbers of players you will be dealing
according to the age-level, experience          with your young athletes. This is the first    with. Every day will present a new set
and physical ability of your players. The       go ‘round. Over time, the curriculum           of challenges. Your ability to adapt to
curriculum is designed to be an effective       will be improved upon, by your feedback,       the challenges smoothly is what makes
guide, not a mandatory script. You may          interaction, and your athletes’ excitement .   coaching exciting. We invite you as the
find things that work well and others that      SUCCESS IS UP TO YOU: It is your               coach to practice the skills yourself as you
don’t. Feel free to pick and choose what        responsibility to ‘bring’ this curriculum to   will gain vital teaching experience as you
works best for your program. Mix it up and      life, showing your personality, energy and     participate in the FUN!
keep it fresh, new and fun. It’s up to you...   enthusiasm for the sport. Your main job        NOTE: Further useful information will be on our
Remember, each session is unique and you        is to get these kids to ‘want’ to continue     FUNdamental Field Hockey Website. It is imperative
                                                                                               that you access this site for further explanations,
are the eyes and brains of the operation        to play. If you make the session fun and       photo’s, videos and fun games. Field Hockey is a
that is trying to develop a program that        engaging, they will ‘fall in love’ with the    technically challenging sport to teach, especially if
addresses hockey to a wide range of ages,       sport and that’s what this program is          you don’t have visual samples to watch and learn
maturation levels, physical abilities and       aiming to do. Be prepared, know the drills     from. Once you understand the technique of any
ability to understand such a technique          and how to explain them quickly! Your          sport, teaching will be easier, as long as you keep
based sport. If you are new to the game,                                                       your feedback, simple!
                                                smooth and efficient transition between
study the core concepts as they are the         one drill to the next will be crucial in how   Please visit us at www.funfh@usafieldhockey.com/youth
                                                                                                                                                 3
                                                  Safety is #1
                                                Preparing for your session
n DO NOT allow swinging of sticks at any time! Stop the play        n Indoor Facility: make sure any obstacles (extra cones,
   with your whistle and explain to everyone that when tackling        water bottles and clothing are removed from playing area).
   or battling for the ball, you must keep the stick in contact        Also, too many electrical cords in a nearby outlet could create
   with the ball. NO SWINGING! Show what is acceptable and             a health hazard. If you have any extra requirements of your
   what is not!                                                        facilities, ensure they are catered for by a
                                                                       suitable professional.
n Warm-up with a fun game and make sure kids cool down and
   stretch after every session.                                     n Tennis court: if nets are removed, place cones near the poles
                                                                       and make sure drills are safely away from area. If a ball
n Always check the weather conditions prior to leaving
                                                                       travels near the poles, be sure to have a method to stop the
   for the session!
                                                                       play (“stop” or “whistle the play dead”)
n Check the grounds upon arrival for potential hazards.
                                                                    n Know where the first-aid kit is and how to get help if there is
n Outdoor Field: broken glass (remove carefully), holes in field       an emergency.
   (fill), any obstacles that players could run into (move), are
                                                                    n Record the medical history of your athletes. Make sure you
   there other players playing close to your field (flying balls,
                                                                       know which ones have a health issue or prior injury you need
   obstacles) and weather (know what to do and where to go in
                                                                       to be aware of. Ensure you have emergency contact details of
   case of lightning or torrential downpour)
                                                                       parents / caregivers / family.
                                                                    n If necessary, match the athletes’ physical skills and abilities
                                                                       to provide balanced competition.
                                                                                                                                   4
                               THE ART OF COACHING
       Some Simple Coaching Philosophy, by Terry Walsh —USA Technical Director for USA Field Hockey
                          “Coaching is about asking questions, and listening”
n We are not trainers, we are teachers. Organize your session         n Develop Feedback Strategies. Feedback should be timely.
   with this in mind.                                                    You can be “corrective” but be specific...make it fun and
                                                                         enjoyable for the players to give and receive feedback. Gain
n Create a “STOP” Signal for your players that is consistent
                                                                         trust between you and each player.
   throughout each session. On your “STOP” signal, all players
   stop what they are doing and make eye contact with you to          n Provide high rates of instructional and motivational
   await further direction. Example, “1…2…3…and…FREEZE!”                 feedback. Ensure positive student interactions outnumber
                                                                         corrective ones.
n Create a “GO” Signal for your players that is also consistent
   throughout each session. This establishes a routine to keep        n Challenge them through competition (small games / skill rep’s
   order and allow for smooth transitions.                               under time pressure and repetition (simple patterns)
   Example, “READY…AND…GO!”
                                                                      n Be prepared for every scenario. Brainstorm what could
n Show by your body language and voice inflection, that you are          happen and sort out a calm solution. Examples: Environmental
   excited, when someone tries something you’ve taught, and be           (weather), kids (late), someone gets injured and you are the
   specific as to why. “Ask a question, “Excellent reception, Matt.      only coach at the site, etc.
   Why do you think it was so successful?” A reply might be,
                                                                      n Establish a system of helpers to set up and
   “because I had my stick on the ground?” Teacher replies,
                                                                         put away equipment.
   “Yes, Now, let’s set a goal to get 3 in a row, okay?”
                                                                      n Be line conscious! Be aware of how long children are having to
n For 7-11 year olds, fun ‘hidden learning’ games that teach the
                                                                         wait for their turn. Divide students into smaller groups, use
   basics will be key. Feel free to think of fun games that can be
                                                                         more equipment, set up activity / drill stations.
   used with stick and ball.
                                                                                                                                         5
     CCOORReeCCooNNcep
                   cepTTs
                                  are
                Basic Rules, Proper Grips & Posture,
      Ball & Stick Control, Tackling, Receiving/Trapping,
                        Passing, and Fun Skills.
                                                                                 6
                                From Our Experiences…
   I have gathered some helpful feedback from PE Teachers and coaches that have
    experienced working with the younger age group that we can all learn from.
EXAMPLE: Sample Curriculum GOALS:                                            Make verbal corrections as they practice (players who are
Keep it simple.                                                              doing it correctly, use as examples).
Get the kids playing as quickly as possible!                                 Keep the kids busy but on task with the skill.
We must make it fun first and teach second. If done right you can            Practice a skill then put them in a drill/challenge with that skill.
do both at the same time.                                                    Use fun games that develop footwork and stick skills
Core Session Objectives:                                                     I always finish the session with a real game.
Introduce a skill and a rule or two each day and revisit the
following practice.                                                          A Warning: The problem I am running into is the individual
                                                                             player’s skill levels are becoming more and more separated.
Split them up and play by the end of each session.                           Players who are younger or develop slower are intimidated by the
Sessions are only an hour as time goes by quickly.                           players who are aggressive and catching on faster. This gets tricky
Get them involved in a drill/competition & correct skills on the spot.       if you don’t have a way to divide them or if you have a large age
                                                                             difference in your group. We hold advanced and beginner classes
Between drills, we address the class with a quick skill correction           to adjust. Having extra coaches can also help, but may not be
something that you see most of them doing wrong. A quick demo of             accessible at all sites.
that correction and on to the next fun drill usually works best.
                                                                             Our #1 Curriculum Tip: The sooner they start playing the faster
Be prepared and flexible to adjust your session according to the             they get the hang of the sport. I am very relaxed on the rules
make-up/experience of your group.                                            at first, but each week I start to call more and more fouls…It is
Session Breakdown: “The Ways of the Wise”                                    important to have the coaches participate if possible to keeping
Start the first class with the grip of the stick, turning the stick          the ball distributed more which speeds up the game and promotes
in your hand and the flat side rule. I feel this is the most needed          player involvement. We must make it fun first and teach second.
skill and hardest for players to develop. We start with this at the          If done right you can do both at the same time.
beginning of every practice.                                                 “Desired Outcome”: If done properly, kids will be begging to play
Show them a technique and let them immediately practice it.                  their favorite game and that is when you blow their mind and
Too much feedback will kill the fun!                                         introduce them to a new and exciting challenge/drill.
                                                                         7
                                                                                           Basic Rules…
                                                                                           The 6v6 Game
The rules are in place to keep the session SAFE!         • Initially, allow some fouls to “play-on”,
If in doubt blow the whistle. On the flip-side, be         by stopping the play less you encourage
aware not to over-use the whistle early on with            movement and FUN!!!
excessive calls. Find the balance of stopping the
play to explain and keeping the game fun and             DURING THE FIELD OF PLAY
flowing. Field Hockey is a non-contact, finesse
                                                         • If the ball runs over the side line, it is then
and technical sport.                                        placed on the spot where the ball rolled out.
                                                         • All players (including defenders) must be 5
            BASIC FOULS =
                                                            yards from any free hit after a whistle or out
            Calls For Instant Whistles and                  of bounds play. If a player self-starts and the
            Loss Of Possession                              defender is less than 5 yards away, STOP the
• Foot - the ball hitting a player’s foot                   play and set them up correctly. Be strict about
• Dangerous swing - Stick rising above their waist          this rule.
  at anytime on Attack or Defense                        • The “Self-Start Rule” - To keep the flow of the
• Hacking - hitting another player’s stick with             play going and more exciting, the ‘self start’ rule
  your own stick                                            came into effect two years ago. During a dead
                                                            ball situation, that attacking player…can start
• Obstruction (any body to body contact / cannot                                                                   * Size of field will depend on the number of players
                                                            the ball him or herself to begin play and attack
  block or hold a player or their stick from the ball)                                                               you have available to play and their age / experi-
                                                            accordingly.
• Wrong side of the stick (ball can only be played                                                                   ence level. If the game is becoming too north /
                                                         1. Must first make sure the ball is stopped where           south, feel free to play a four-goal game. This will
  the with the flat side)                                   the foul occurred                                        allow for more east-west play and the ability to add
                                                         2. Is then allowed to start the next play by                another element to the game
THINGS TO WATCH OUT FOR:
                                                            dribbling into space and attack towards the goal.
• A rising ball in the air should be an instant
                                                         3. Has the option of passing first to a teammate
  whistle if it presents DANGER to ANY player on
                                                            that is at least 5 yards from the ball.
  the field.
• Most aggressive play will occur when two
  kids are ‘going after’ the same ball, or when          • A goal is scored when the entire ball travels over
  playing individual defense against an attacker.          the goal line.
  Prevention is key! Make sure you are                   • If there is a ‘stand-in’ goalkeeper, keep that player
  emphasizing the correct way to approach and              safe by making sure players are not ‘bunched up’ in
  tackle. Stick must be on the ground!                     the circle! Be ready to stop the play!
                                                                                                                                                                     8
                                                     Hockey Grip/Athletic Stance
                                                                                                9
                                                                Hockey Grip to Pull Ball
q Turn Stick like opening a door                      q Forefinger and thumb form a “V”            q Get used to dribble, trap the ball, and push
                                                                                                     passing
Close up of hands
fore/back hand
                                                                                                                                             10
                                                            Grip & Posture
Hand Position
q Right hand - loose grip
  (two grip swivel from reverse to forehand)
q Left Elbow Bent - Right Elbow Extended
q Dexterity of wrists
Body Position
q Feet shoulder width apart
q Knees bent, hips lowered
q Weight on left foot/ball on left side
q Weight on right foot/ball on right side
Ball Position
q Ball position is away from feet.
q Elbows away from body                          NOTE: The dribble is the hardest skill to learn and must be practiced. The proper left
                                                 hand grip is key to this skill. With new players encourage them to practice their dribble
q Shift Weight                                   every session as much as they can. Remind them to look up as much as possible so they
                                                 are aware of their surroundings.
                                                                                                                                      11
                                                                        Tackling Skills
Flat Tackle
                                                                                                                                          12
                                                                 Receiving & Trapping
                                                                         Skills
   Forehand Receiving                                         Body Position
                                                  q Athletic Stance
   Receiving Hand Position                        q Line up right of center, in line with the
q Dribbling grip with a vertical stick and left
                                                    incoming ball
  hand away from body
q Handshake grip with hands split - right                   Skill Execution
  hand can be more than halfway down the          q Form a triangle between feet and stick head,
  stick, but not too low                            flex the knees and create a ‘pocket’ into
q Left elbow should be as high as your              which the ball will be collected
  shoulder in front of your body                  q Your left foot slightly forward of your right.
q Your thumb is pointed down towards the            Angle stick forward (the left hand should be
  ground, angled stick, forming a trap              further away from your body than the stick
                                                    head)
                                                  q Pick up the line of the ball
                                                  q “Soft Hands” as ball contacts stick
                                                                                                     13
                                                Push Pass Skills
                                                                                                   14
                                                        Fun Skills
                                                       Air Dribbling
                                                       For Eye-Hand Coordination
                  The Grip
q Stick grip should be similar to dribbling position
  but in the air
q Discourage players from rearranging grip for
  comfort, many will reverse their regular grip
q Reinforce right hand offering a touch on the ball
q Stick guides ball back over the ball towards feet
q Ball is ‘picked up’ off the ground and controlled
        Try some
     of these Tricks:
1. Bounce the Ball on the Stick as many times
   as possible
2. Balance Ball on Stick for as
   long as possible
3. Try these tricks with motion:
   walking and running
                                                                                   15
                      THE SESSIONS
                    10 Sessions are included in this packet.
                                              n
            The first 6 sessions cover all of the ‘core concepts’
                   and contain “hidden learning” games.
                                              n
       Session 7-10 introduces more small game concepts,
 culminating in a ‘skill-circuit’ and ‘tournament-style’ competition.
                                              n
      EXAMPLE: If you are running a 6-week session, the first 4 can be chosen
         from sessions 1-6, the last two sessions can be from sessions 7-10,
                 because they are more game / competition-based.
NOTE: Further useful information will be on our FUNdamental Field Hockey Website. It is
imperative that you access this site for further explanations, photo’s, videos and fun games.
Field Hockey is a technically challenging sport to teach, especially if you don’t have visual
samples to watch and learn from. Once you understand the technique of any sport, teaching
will be easier, as long as you keep your feedback, simple!
                  Please visit us at www.usafieldhockey.com/youth
                                                                                                16
Introduction to Fun Field Hockey
  Introduction                                            3 Start jogging around with the ball - Keep in con-           GAMES
                                                            trol of your ball and body, encouraging a change
  Introduce yourself and your staff. Get them ex-           of direction, using footwork.                               Objective: Running without the ball,
  cited for the session/program. Tell them a little                                                                     dribbling with vision and control
  bit about field hockey. Olympic sport for men and       4 On “whistle” - Girls, stop - Boys circle around
  women. Check website for fun facts.                       Girls - Boys, stop, circle around girls. (Also      Red-light, Green-light
                                                            use color of shirt or hair color for different       Everyone on end-line. Back to players or cover
                                                            prompts)                                            eyes, call out “red-light”, everyone must stop
  WARM-UP                                                 5 Briefly show how they can push pass and
                                                                                                                under control (or you must go back to start,
                                                                                                                “green light”, everyone can start to dribble. 1st
                                                            receive. While dribbling around, on “whistle”,      player to cover 20-25 yds. under control, wins...
  STATIONARY SKILLS                                         make eye contact with someone, call their
  1 The Grip - Show them how to hold the stick.             name and pass to partner. Exchange balls            Dog and Bone
    Teach the Flat-side rule and how to turn the            with 5 different people.                            20 kids, 19 balls in the middle - 1 kid will come
    stick over properly for dribbling. Get them to                                                              back empty-handed. Spacing of the balls important
                                                          Teaching Reminders                                    - Barrier in the middle, so they don’t run into each
    immediately practice!                                 «To get them to dribble with vision becoming          other. Of course, you can adapt this game to the
  2 Practice stationary “Yard Stick” pulls left to           comfortable with stick and moving.                 number of players you have. Put one less ball in
    right, right to left.                                 «Show them how they can stop the ball with            the middle.
  3 Show them how to dribble. Get them to move               stick almost covering the ball
    with the ball.
  Teaching Reminders
  «Get them used to holding the stick and adjust-
     ing their grip to move the ball left to right.
  «Correct any HAND GRIP ISSUES, remind
     students not to use the ROUND SIDE of the
     stick, and NO USE OF FEET.
  ACTIONS
  ON THE MOVE - DRIBBLING SKILLS
  Objective: To get them to dribble with vision
  becoming comfortable with stick and moving.
  1 Walk with the ball with vision - Keep it on your
    forehand. If balls moves to left side of your body,
    use a drag to get it back to the right.
  2 “Indian” dribble while walking
                                                            SESSION 1                                                                                         17
The 6v6 Experience
  GAME
  The 6v6 Experience
  1 6v6 - 4-goal game with no more than 6 players per team, so they
    can experience the game (Depends on readiness of players)
  2 IF you have too many numbers and limited space, use extra
    players on the side line only. Sideline players can move (their
    body) 1 step in either direction along the sideline only and
    not into the court of play.
  Teaching Reminders
  «Start Match with a Bully and
     after a goal or point is scored
  «Encourage use of the shave and jab tackles
  «No feet
  «A point if they dribble the ball over the back-line or shoot into goal
     within 5 yards (your call).
                                            SESSION 1                       continued…                                                 18
WARM-UP                                               ACTION                                                 GAME
Stretch, partner pass and                                                                                    Divide the players into
work with you stick
                                                      Push and Trap (Receiving)                              2 groups of 6 and give
                                                      1 In 2’s, passing through cones - 2 stick lengths      them a number. The ball is rolled out by the coach
                                                                                                             and a number is called.
ACTION                                                  apart - Pairs are 5 -7 yards apart and practicing
                                                                                                             The black #’s must run through the goal on the
                                                        for technique only. The body position should be
Yard-stick/Dribbling with Vision                        side on, toward the intended target.                 right, and score into the goal on the left, while the
                                                                                                             yellow #s must score into the goal on the right.
Teaching Reminders                                    Teaching Reminders                                     To score, the ball must be dribbled through your
«Make sure their right hand is not turning over       «Explain/ show how to trap on the reverse stick        opponent’s goal under control. Play continues
  when using reverse. Right hand stays in the           when the ball comes to the left side of the body.    until a goal is scored or the ball goes out of play.
  handshake grip with V’s at the top of the stick.                                                           Another number is called and the game continues.
«When changing speed, make sure ball is not too       STOP…                                                  The teams keep track of how many goals they have
                                                                                                             scored and after a set time limit the team with the
  close. Can’t use their feet and can only use the
  flat side of the stick.
                                                      2 GIVE AND GO         PRACTICE - Have pairs            most wins.
                                                        find their own personal space to begin. 3-5 yards
                                                                                                             Variations: Call more than one number; start call-
                                                        apart. After the GIVE, GO into a new/ different      ing two numbers, then three numbers!
GAME                                                    open space.
                                                                                                             Players on the side can receive a pass then pass
Spread 10-20 cones out over a 15 yd x 15 yd area        Always TRAP the ball before you give the next        back to their players but they can not score.
10-15 players each with a stick and ball stand next     pass. The player receiving the ball is always sta-
to a cone. Each player has 3 imaginary dollars          tionary. Try to LEAD, your partner
(or whatever fun imagery) When the coach says           with the pass. Or WEIGHT the pass,
“switch” the players have to dribble to a new cone.     into the open space, for your partner
                                                        to run onto.
Extensions: Time limit to find a new cone or touch
multiple cones                                        More Experienced?
IE: Dribble to 4 cones in 12 seconds,                 Can you trap/pass on the reverse
“switch!!!…12, 11, 10…”                               stick? Increase passing distance
                                                      to 5-7 yards and then 7-10 yards
Variations
• Different styles of dribbling
• Spin around cones, lift, pull right or left
• Make farm animal noises at each cone, name a
  different fruit at each cone…
• When teacher counts down to ZERO, whoever
  hasn’t reached their cone owes
  teacher an imaginary dollar.
• Focus on vision and keeping
  personal space for safety.
                                                                                                             CLEAN-UP & REVIEW
                                                                                                             Get the kids excited for the next session!
                                                                                                             Total Session Time = 60 minutes
                                                        SESSION 2                                                                                            19
WARM-UP                                               ACTIONS:
Foxes & Rabbits Game                                  %SBHT-FGU3JHIUŢ4QJOTŢ
Description:                                          Little Lifts
Make a circle with 2 entrances
                                                                                                          GAME
                                                      In groups of 3
One player is the FOX!
                                                                                                          3 v 3 (same teams, up to you)
                                                      Set up 1 - 3 cone drill for every 3 people
                                                                                                          SIZE: 1/2 of a basketball court or 15 x 15
                                                      1 Drags LEFT AND RIGHT - Cone work - Drag right
                                                        or left - Continuous exercise 3-5 Minutes         Progression:
                                                                                                          •2 Passes = 1 Point
                                                      2 SPINS - Spin around cones - Left and right        •Dribble over end-line under control
                                                        STOP... Show how to combine - Walk slowly to      •Always attacking the same goal!
                                                        practice, then let them try it.                   •NO HACKING
                                                                                                          •Encourage use of jab & shave / take-away tackle
                                                      Teaching Reminders
                                                      « Bend your legs                                    Match 1
                                                      « See if you can see the next cone before           Players score goals by running across their end
                                                          you get there”                                  line while controlling the ball
                                                      « They can use the reverse stick to slow the ball
                                                         down, similar to “red-light, green-light”        Match 2
                                                         (how to stop)                                    Players score goals by making 2 passes.
                                                                                                          Advance level — 3-4 passes for a point
Variation: Have two foxes chasing the rabbits.                                                            CLEAN-UP & REVIEW
If a fox tackles a player, make the player tackled                                                        Get the kids excited for the next session!
the ‘fox’.                                                                                                Total Session Time = 60 minutes
                                                        SESSION 3                                                                                      20
WARM-UP                                                    GAME
Fun Air Dribbling                                          4 v 4 • 4 Goal Game
                                                           20 x 20 grid
ACTIONS                                                    4 v 4 Four Goal Game - Score through front or back of goal
Set up 1 grid for every 4 players                          Teaching Reminders
1 In 4’s grid - Knockout Game                              «NO HACKING
   ALL 4 WITH A BALL - Holding possession, dribbling       «Encourage use of jab and shave / take-away tackle
   and using Jab tackle - MUST keep control of your ball   «Encourage them to keep the ball on the move, while looking to pass to a teammate.
                                                       SESSION 4                                                                        21
WARM-UP
Pull right / Dribbles in 3’s or 4’s - Shuttle lines - forehand dribble
(change speed —walk to jog, walk to sprint), Pull right / left, little lift into dribble, etc
ACTION
Passing in 3’s on the move
1   Stationary
2 Moving Triangle
GAME
The Chess Game(Can have 7-10 players / team)
Objective: Varying numbers, Attack team verses Defense team, where both
teams choose how many players to attack or defend, 1-5.
1. Team A starts with the ball. They decide how many players they can send out
(between 1-5). Team B Defense team does the same.
Example: Team A sends 4 players out, Team B sends 3 players to defend and
try to get the ball from Team A. (Coach makes sure both teams are ready to play.
On the whistle, 1 player on Team A has a ball and starts to dribble or pass to a
teammate). They play out the 4 v 3! Coach decides on fouls, goals. If Team B comes
up with the ball, they can attack the goal, BUT, because they are down numbers, it
may not be wise to do this! Explain this. Teach them how to strategize.
*After a goal, Team A gets the ball, BUT, must choose
a different # of players to send out Can not repeat!
                                                                SESSION 5                       22
WARM-UP                                                 ACTION
1. Aerial dribbling practice                            Pattern To Goal (end with shot)
2. Aerial dribbling contest – Last three                Set up multiple example patterns 3-4 kids
   standing win a prize. Champion gets
   one arm lifted over-head by coach!
                                                        per exercise                                     GAME
                                                        • You can choose any pattern that will
                                                                                                         6v6    (OR less numbers depending on your group)
GAME Peaches & Peanuts                                    work in the game
                                                                                                         • Show them set-up - Explain positions
                                                        • You can park yourself in the circle and be a
                                                          ‘passive’ defender to show the forward how     • Okay to switch positions with a teammate
                                                          to move around the defense.                    • Avoid crowding into one another
                                                                                                         • No swinging the sticks. Remind them of how to use
                                                                                                           footwork and stick to defend. 2 strikers/forwards,
                                                                                                           1 center midfielder, 2 backs — Encourage them to
                                                                                                           interchange and make sure there is balance.
                                                                                                         • Indoor basketball gym size playing area
ACTIONS
Divide players into 2 teams; Peanuts and Peaches
line up on the centre line in the middle of a 20 yard
squared area.
When the Coach calls “Peaches” they dribble their
ball to their safety line, the Peanuts chase them
and look to tackle cleanly before the player reaches
the safety area.
If a player is tackled, they join the other team. The
game is over when one group has caught all the
other team.
Variations:
The coach can trick the players by saying other
P words to get a false start, or by saying PEA…to
keep teams in anticipation for a few seconds
Once a player is tackled, they could become a
                                                                                                             CLEAN-UP & REVIEW
‘floating tackler’ on either side of the centre line                                                         Get the kids excited for the next session!
                                                                                                             Total Session Time = 60 minutes
                                                          SESSION 6                                                                                       23
"MM4NBMM(BNFT%BZŢ)BWF'VO
  WARM-UP                                              GAME
  Skill work – Whatever you choose                     Small Games can be played in any size area.
                                                       Use the existing lines of a tennis or basketball
                                                       court to play 3 v 3 or 2 courts for 6 v 6. If it
  ACTION                                               seems there are too many players on the court.
  Have 15 students get into an area the size of a      You can allow a few players to play on the
  basketball court (approx. 100 feet. X 50 feet.)      sideline only. They are only allowed to move up
  Have students practice moving in that area freely,   and down 1 sideline and can switch with there
  keeping the ball close to the blade of the stick.    teammates on the court, every few minutes.
  Teaching Reminders                                   Add the concept of make it and take it.
  «Correct any HAND GRIP ISSUES, remind                Eg. When a team scores a goal they get the ball
    students not to use the ROUND SIDE of the stick,   back and attack the goal that they were just
    and NO USE OF FEET. Have players exchange          previously defending. (Eg. Winners outs in
    balls with a classmate that is within              Half Court
    5 feet, by passing the ball simultaneously.
                                                       Games can also be played keep away style.
  Have students exchange balls with
  5 -10 different classmates                           3 v 3 on a basketball court (6 v 6 on 2 courts)
                                                       with 3 (or 5) uninterrupted passes=goal. Adjust
  GAME                                                 the passing requirements to the skill level of the
                                                       players involved.
  Sharks & Minnows
                                                       2 Goal Games are another way to, spread out small
  Pick 4 players to be the, “Sharks.” They are         games. Put 2 small goals (adjust goal size to the
  the only ones allowed to knock out the               skill of the individuals involved) at each end of the
       “Minnows” balls out of a squared-off area of    field. You can also allow players to score through
       about 20 x 20 yards (depends on numbers).       the front or the back of the goals.
       Reinforce using the jab or poke tackle
       technique only.
  “Minnows” are protecting their ball only and
  trying to stay away from the, “Sharks.”              CLEAN-UP & REVIEW
  “Minnows” can return to the game after               Get the kids excited for the next session!
  they have set their equipment down and               Total Session Time = 60 minutes
  completed 5 jumping jacks.
  After 5-10 minutes, have the, “Sharks” pick a
  “Minnow” to replace them. Restart the game.
                                                       SESSION 7                                               24
Skills Circuit For Points
  WARM-UP                                                                        GAME
  Stick and ball, your choice - keep them moving                                 6v6   (OR less numbers depending on your group)
                                                                                 • Show them set-up - Explain positions
Try to improve scores • Encourage them to interchange and make sure there is balance.
  Teaching Reminders
  «Make sure their hand is not turning over when
    using reverse. Right hands stay in the handshake
    grip with V’s at the top of the stick.
  «When changing speed, make sure ball is not too close to feet,
    when slowing down. Gradual Stop!
  «Can’t use their feet and can only use flat side of stick
                                                              SESSION 8                                                                                 25
Skills Circuit For Points
  WARM-UP                                                                       Teaching Reminders
  Stick and ball, your choice - keep them moving                                «Vary duration of stations, time transitions and number of rounds
                                                                                «You can also make it so that even the last team gets a point.
                                                                                  For 2 teams - 3 points for the winner, 1 point for 2nd place.
  ACTION                                                                          Example: If you have 4 teams - 1st place = 4 points, 2nd place = 3
                                                                                  points, 3rd place = 2 points and last place (4th place) = 1 point
  Create teams of 3 players, 2+ teams
  Spread older / younger players or better skilled players evenly on each
  team                                                                          DRILLS
  Each team chooses a team name and team spokesperson                           Drills are on next page
  Choose different skill drills that can be scored, EX. each rep is 1 point,    Have PRIZES for the winners of the various skills & drills competitions!
  each time through the dribbling circuit is 1 point or each ball scored in
  the goal is 1 point.
  Teams start at different drills and rotate through each drill. After each     CLEAN-UP & REVIEW
  2-5 minute round; team spokesperson will relay team score of that drill
                                                                                Get the kids excited for the next session!
  to teacher / coach, team rotates to next drill.
                                                                                Total Session Time = 60 minutes
  Team with highest score for a drill wins 3 points total.
  After all 4+ drills have been completed by each team once,
  total scores are tallied.
  EXAMPLE:
             Team 1           Team 2               Winner
                                                              SESSION 9                                                                           26
Skills Circuit For Points
Competition 1                                   Competition 2                              Competition 3
Taken from Session 3                            Taken from Session 3                       Same set-up as Competition 2
Drags Left and Drags Right                      Shuttle Lines                              Fun Relay Races
                                                Count the number of completed shut-        Count number of player each players
                                                tles 1-2 shuttles lines, even number of    completed relays, add each players total
                                                player, add each players total among       among the team
                                                the team                                   Variation Change the style of dribble,
                                                Variation Use different skills in each     length of relay or using only strong
                                                shuttle such as, drags, spins & lifts      stick no reverse
                                           SESSION 9                          continued…                                            27
Tournament Style Competition
 WARM-UP
 Stick and ball, your choice - keep them moving
 ACTION
 Depending on numbers and size of filed 6 v 6 or
 appropriate numbers Round Robin
 Set up tournament - Round Robin Style
 Teaching Reminders
 «Proper Umpiring should be set-up.
 «Continue to stop the play, if aggressive tendencies occur.
 «Games should be 3-5 Minutes in length, depending on
   how many teams you have
 GAMES
 Set-Up
 • Teams of 6-8 players (make sure substitutes aren’t sitting longer than 30-45 seconds)
 • Each team plays each other...if there are:
    - 3 Teams; Each team plays each other twice @ 5 Minute Games
    - 4 Teams; Each team plays each other twice @ 4 Minute Games
    - 5 Teams; Each team plays each other twice @ 3 Minute Games
    - 6 Teams; Each team plays each other once @ 5 Minute Games
    - 7 Teams; Each team plays each other once @ 4 Minute Games
    - 8 Teams; Each team plays each other once @ 3 Minute Games
 Tie Break - Each team elects a representative- ROCK, PAPER, SCISSORS, SHOOT!
 Team that collects the most wins after round robin in completed, WINS SESSION 10!!!
                                                       SESSION 10                          28
                          Make The Session Fun
              Excerpted from Spark Education Classes
                                        www.sparkpe.org
n Physical education classes that are well paced and       n Participate occasionally in a game or activity.
   enjoyable “turn students on” to movement
                                                           n Encourage and praise often. Look for the “gold
n Be enthusiastic about physical activity and life!           standard” and point it out when you see it.
n Create a class environment which fosters the success     n Use game play; inclusive, low/no-competition
   of all students.                                           tournaments; and special events to provide new and
                                                              exciting variations.
n Prompt students, “We are going to have so much fun
   today!!”                                                n Before trying a new idea, see if it passes the “SEAD”
                                                              test: Is it Safe, Enjoyable, Active for all and Develop-
n Use “magic” numbers” to challenge students and
                                                              mentally appropriate? A yes response to all four
   assist them in setting goals. “Today the magic number      questions is a green light to field / test a new activity.
   for the number of Yard-stick drags is ____!
                                                                                                                           29
           What’s Next?
n   Report! Please report back to USA Field Hockey your most accurate
    number of participants. You can find this online form at our website or e-mail
    funfh@usafieldhockey.com! These number are extremely important to
    monitor the program.
n   Let’s do it again! This equipment and curriculum is yours to keep, so
    why not run another session!
n   Keep playing! Encourage your athletes to join their local club for year
    round play!
n   Join us! Become a member of USA Field Hockey to stay connected and
    attend our national events! For more information visit our website.
n   Browse! You can also learn a lot more about our sport and this program at
    www.usafieldhockey.com. You’ll also find instructional videos, fun games,
    and much more!
n   Let us know! Your feedback is important to us. Please let us know how we
    can help to improve Fundamental Field Hockey at funfh@usafieldhockey.com
                                                                                     30
                                                Our Sponsor and Partners
                    USA Field Hockey would like to thank Harrow Sports for Sponsoring Fundamental Field Hockey!
                 Harrow Sports, a marketer and manufacturer of their own equipment and apparel prides itself on being connected to the
         field hockey community at the most basic and fundamental levels. It has become a focus of the brand to take the excitement and energy
                 they see in kids playing our sport for the first time and use that passion to develop products for every one at every level.
      USA Field Hockey would like to thank the following partners in helping to make Fundamental Field Hockey possible.
          64.FOT'JFME)PDLFZ'PVOEBUJPOt1BSUOFSTIJQGPSB)FBMUIJFS"NFSJDBtLet’s Move!
                        Thank you to the following people who helped create this curriculum.
                   This project would not have been possible without their teaching expertise and unconditional passion for the sport:
              Terry Walsh, Ben Maruquin, Chris Clements, Chris Pothier, Paul Lewis, Heidi Faith, Karen Marley, Kelly Balady, John Ginolfi,
                                 Elzeth Hetzler, Kendra Lucking, Cyndie Slagle and the Youth Development Task Force.
$VSSJDVMVN%FWFMPQFST
Liz Tchou (1996 Olympian), Youth Development Manager
Simone Attles, Youth Development and Marketing Coordinator                                                 For additional information e-mail us at
Courtney Tavener, Youth Development Coordinator                                                            GVOGI!VTBmFMEIPDLFZDPN