Level 6 Ravenite Barbarian, Path of the Wild Soul 14000
CHARACTER LEVEL, RACE, & CLASS EXPERIENCE
moronton
City Watch Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME
STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet
STRENGTH Unarmored Defense (Barbarian) (15) 15 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +3
18
SHIELD
AC
Rage (Bonus Action—4/Long Rest). Advantage on
N
CIE C
Strength checks and Strength Saves. A +2 to damage
+7 Strength rolls with strength melee weapon attacks. You have
Y
PROFI
✘
+4 resistance to bludgeoning, piercing, and slashing
+2 Dexterity
damage.
✘ +6 Constitution ARMOR CLASS
DEXTERITY
-1 Intelligence
Unarmored Defense. While you aren’t wearing
MAXIMUM HIT DICE TEMPORARY armor, your AC equals 15. You can use a shield and
14 -1 Wisdom
+1 Charisma
73 6d12 still gain this benefit.
CONDITIONAL
Reckless Attack. When you make your first attack
on your turn, you can decide to attack recklessly.
+2 Doing so gives you advantage on melee weapon
attack rolls using Strength during this turn, but
CURRENT HIT POINTS attack rolls against you have advantage until your
CONSTITUTION DEATH SAVING THROWS
next turn.
SAVING THROWS
16 N
CIE C
+2 Acrobatics (Dex)
SPEED
40ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Danger Sense. You have advantage on Dexterity
saving throws against effects that you can see, such
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION as traps and spells. To gain this benefit, you can’t be
-1 Animal Handling (Wis)
blinded, deafened, or incapacitated.
+3 -1 Arcana (Int) Darkvision
Path of the Wild Soul.
✘ +7 Athletics (Str)
INTELLIGENCE +1 Deception (Cha) Extra Attack. You can attack twice, instead of once,
whenever you take the Attack action on your turn.
8 ✘
-1 History (Int)
+2 Insight (Wis) Fast Movement. Your speed increases by 10 feet
while you aren’t wearing heavy armor.
✘ +4 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int) Lingering Magic (3/Long Rest). You can cast the
Draconic Ancestry. detect magic spell without using a spell slot or
-1 Medicine (Wis)
Gold. Your draconic ancestry is gold. Your components. Constitution is your spellcasting ability
WISDOM -1 Nature (Int) for this spell.
damage type is fire. Your breath weapon is 15 ft.
8 -1 Perception (Wis) cone (dex. save).
Wild Surge. When you rage, roll on the Wild Surge
+1 Performance (Cha) Breath Weapon (Action—1/Short Rest). Exhale Table. The save DC is 14
+1 Persuasion (Cha) destructive energy. Your breath weapon does 3d6
-1 fire damage in a 15 ft. cone (dex. save) DC 14 Magic Reserve (Action). Touch a creature and roll a
-1 Religion (Int) d4. The creature regains an expended spell slot
Vengeful Assault (Reaction—1/Short Rest). When equal to the level rolled. If the creature cannot
+2 Sleight of Hand (Dex)
you take damage from a creature in range of a regain the spell slot they gain temporary HP equal
CHARISMA +2 Stealth (Dex) to 5 times the number rolled. You take force
weapon you are wielding, you can make an attack
damage equal to 5 times the number rolled.
12 ✘ +2 Survival (Wis) with the weapon against the creature.
SKILLS
+1 9 PASSIVE PERCEPTION
ADVANTAGE
INITIATIVE +2 2 Attacks / Attack Action RACIAL TRAITS
NAME RANGE ATTACK DAMAGE / TYPE
Greataxe 5 ft +7 vs AC 1d12+4 slashing
Heavy, Two-Handed
FEATURES & TRAITS
Armor Proficiencies. Light Armor, Medium Armor,
Shields
Weapon Proficiencies. Simple Weapons, Martial
Weapons
Tool Proficiencies. –
Languages. Common, Draconic, Gnomish, Giant
ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES
This character sheet was generated by the Aurora Builder.
Male 5'6" 175 lb.
GENDER AGE HEIGHT WEIGHT
moronton
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a
soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its
populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
I enjoy being strong and like breaking things.
I face problems head-on. A simple, direct solution is You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors,
the best path to success. protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders
of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Winters hield watchmen, the newly founded branch of
PERSONALITY TRAITS
guards who vow to keep safe the City of Skilled Hands.
Responsibility. I do what I must and obey just Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement.
authority. (Lawful) Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs
and bailiffs who stand ready to protect their community.
IDEAL
My honor is my life.
BOND
I’d rather eat my armor than admit when I’m wrong.
FLAW BACKGROUND STORY
Spirit Medium
After a fateful experience, you believe you’re aligned
with spirits and can serve as a conduit for their
insights and goals. You have advantage on any
Arcana or Religion check you make to remember or
research information about spirits and the afterlife.
Additionally, you begin your adventuring career with
a custom-made device for communing with
otherworldly forces, perhaps a spirit board, a tarokka
deck, an automatic writing planchette, dowsing rods,
a cup for tea leaves, or a device of your own design.
Add your proficiency bonus to any ability check you
make using this type of divining tool.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Greataxe] 1 7
Warhammer 1 2
ATTUNED MAGIC ITEMS 0 / 3
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb
COPPER SILVER ELECTRUM GOLD PLATINUM
0 0 0 0 0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT
9 lb / 270 lb 540 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Detect Magic
1st-level divination (ritual)
CASTING TIME 1 action
RANGE Self
DURATION Concentration, up to 10 minutes
COMPONENTS V, S
For the duration, you sense the presence of magic within 30 feet of
you. If you sense magic in this way, you can use your action to see a
faint aura around any visible creature or object in the area that bears
magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but is blocked by 1 foot of
stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of
wood or dirt.
Lingering Magic (Barbarian) Player’s Handbook
Greataxe Warhammer
Weapons Weapons
7 lb. Player’s Handbook 2 lb. Player’s Handbook