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Ecommerce

The document provides a comprehensive overview of E-Commerce, including its definition, historical development, types, and industry framework. It covers mobile commerce, encryption methods, and electronic payment systems, highlighting their significance in facilitating online transactions. Additionally, it discusses security measures and emerging trends in the digital payment landscape.

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0% found this document useful (0 votes)
24 views6 pages

Ecommerce

The document provides a comprehensive overview of E-Commerce, including its definition, historical development, types, and industry framework. It covers mobile commerce, encryption methods, and electronic payment systems, highlighting their significance in facilitating online transactions. Additionally, it discusses security measures and emerging trends in the digital payment landscape.

Uploaded by

fristory22
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E-Commerce Full Notes

Unit 1: Introduction to E-Commerce


What is E-Commerce?
E-Commerce (Electronic Commerce) refers to buying and selling goods/services over electronic
systems like the Internet. It includes:

●​ Online shopping​

●​ Electronic payments​

●​ Internet banking​

●​ Online auctions, etc.​

Forces Behind E-Commerce:


●​ Technological advancements​

●​ Globalization​

●​ Changing consumer behavior​

●​ Cost reduction​

●​ Competitive pressure​

E-Commerce Industry Framework:


1.​ People (buyers, sellers, intermediaries)​

2.​ Public policy (legal, privacy, tax)​

3.​ Marketing and advertising​

4.​ Support services (payment gateways, logistics)​

5.​ Business partnerships (suppliers, affiliates)​


Brief History of E-Commerce:
●​ 1960s: Introduction of EDI​

●​ 1990s: Internet revolution​

●​ 1995: Launch of Amazon, eBay​

●​ 2000s+: Rise of mobile commerce, digital payments​

Types of E-Commerce:
●​ B2B – Business to Business​

●​ B2C – Business to Consumer​

●​ C2C – Consumer to Consumer​

●​ C2B – Consumer to Business​

●​ G2C – Government to Citizen​

Inter-Organizational E-Commerce:
Transactions between different organizations, e.g., wholesaler and retailer.

Intra-Organizational E-Commerce:
E-commerce within an organization, e.g., internal inventory control.

Consumer to Business (C2B):


Consumers provide services to companies (e.g., freelancers, reviews, influencers).

Architectural Framework:
●​ Client Layer: Web browser or mobile app​

●​ Web Server: Hosts website​

●​ Application Server: Processes logic​

●​ Database Server: Stores data​


Unit 2: Mobile Commerce
Introduction:
M-Commerce involves buying/selling through mobile phones or wireless handheld devices.

Applications:
●​ Mobile banking​

●​ Mobile ticketing (rail, flight, events)​

●​ Mobile shopping​

●​ Mobile entertainment (games, OTT)​

Wireless Application Protocol (WAP):


A standard for accessing information on a mobile wireless network.

Mobile Information Devices:


●​ Smartphones​

●​ Tablets​

●​ Smartwatches​

Web Security:
●​ Data encryption​

●​ Authentication mechanisms​

●​ SSL/TLS​

●​ Secure Payment Systems​

Firewalls & Transaction Security:


●​ Firewalls block unauthorized access​

●​ Secure transaction protocols (e.g., HTTPS, OTPs)​


Client-Server Networks:
Client devices make requests; servers respond with data or services.

Threats in M-Commerce:
●​ Malware​

●​ Phishing​

●​ SIM swapping​

●​ Unauthorized data access​

Unit 3: Encryption
What is Encryption?
Encryption is the process of converting information into a code to prevent unauthorized access.

Types of Encryption:
1.​ Symmetric Key Encryption – Same key used to encrypt and decrypt (e.g., AES, DES)​

2.​ Asymmetric Key Encryption – Uses public and private keys (e.g., RSA)​

Transaction Security:
Ensures the safety and confidentiality of online transactions using:

●​ SSL/TLS​

●​ Digital Certificates​

●​ Secure payment gateways​

VPN (Virtual Private Network):


●​ Creates a secure connection over the internet​

●​ Masks user identity and encrypts traffic​


Implementation Issues:
●​ Key management​

●​ Performance overhead​

●​ User training​

●​ Compliance with data protection laws​

Unit 4: Electronic Payments


Overview:
Electronic Payment System (EPS) facilitates digital transfer of money during e-commerce
transactions.

Types of Electronic Payments:


●​ Credit cards​

●​ Debit cards​

●​ Net Banking​

●​ E-Wallets (Paytm, PhonePe)​

●​ UPI (Google Pay, BHIM)​

●​ Smart cards​

●​ Cryptocurrency​

Digital Token-Based Systems:


●​ Electronic tokens act as currency in online systems​

●​ Used in micropayments and gaming systems​

Smart Cards:
●​ Cards with embedded chips for secure, offline transactions​
●​ Store personal, banking, or loyalty data​

Credit vs Debit Cards:


●​ Credit Card: Borrowed money, pay later​

●​ Debit Card: Direct from your bank account​

Emerging Financial Instruments:


●​ Buy Now, Pay Later (BNPL)​

●​ Virtual debit cards​

●​ EMI on cards​

●​ Mobile payment apps​

Online Banking:
●​ NEFT, RTGS, IMPS​

●​ Online account management​

●​ Utility bill payments​

●​ Loan applications

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