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Darina

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0% found this document useful (0 votes)
13 views4 pages

Darina

Uploaded by

mevemo2371
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Name Level Hero Points

XP
Darina 3 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Orc Cannoneer Guardian
Heritage and Traits Size Background Notes Class Notes
Hold-Scarred Orc
Attributes

+4 Strength
Partial Boost
+0 Dexterity
Partial Boost
+3 Constitution
Partial Boost
+1 Intelligence
Partial Boost
+1 Wisdom
Partial Boost
+0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T ✔ T T

+2 20 / 10 10 E
5 E
8 E
51
✔ ✔
5 M M M Dying
21 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 3 + 7 + 0 0 + 5 + 0 1 + 7 + 0
✔ T ✔ T ✔ T ✔ T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 + 5 +
6 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 Skill Notes
Acrobatics 0 0 0 0
E + + - None selected ✔ T
M
L Dex Prof Item Armor 6 E
1 + 5 + 0
M
L
25 feet
T Wis Prof Item
Arcana 1 E 1 + 0 + 0
M Senses and Notes Special Movement
L Int Prof Item
Darkvision
T
4 7 0 0
Athletics
✔ E + + -
11 M
L Str Prof Item Armor
✔ T
Strikes
Crafting 1 5 0
E + +
6 M
L Int Prof Item Melee Strikes
T
0 Weapon Damage
Deception 0 0
E + +
0 M B
L Cha Prof Item +1 Longsword 10 4 + 5 + 1 1d8+4 S P
S
T Str Prof Item
Diplomacy 0 0 0
E + +
0 M Traits and Notes Versatile P, Magical
L Cha Prof Item
T Weapon Damage
Intimidation 0 E 0 + 0 + 0 + +
B
M P
L Cha Prof Item S
Str Prof Item
✔ T
1 0
Lore 5
+ +
Warfare 6 E
M
Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
1 5 Traits and Notes
Medicine 0
E + +
6 M
Wis Prof Item

L
T
Ranged Strikes
Nature 6 E
M
1 + 5 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 0
E 1 + 0 +
1 M Traits and Notes
L Int Prof Item
T
Weapon Damage
Performance 0 0
E + 0 +
0 M + +
B
L Cha Prof Item P
S
T Dex Prof Item
Religion E 1 + 0 + 0
1 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
✔ T
Unarmed Simple Martial Advanced Other
Society 0
E 1 + 5 +
6 M ✔ T ✔ T ✔ T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 0 0 0
E + 0 + -
0 M
Class DC Reminders
L Dex Prof Item Armor
✔ T Proficiency Action Icons
Survival 6 E 1 + 5 + 0 19 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 0 E
M
0 + 0 + 0 - 0 10 + 4 + 5 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Hold-Scarred Orc Long Distance Taunt Steel Shield 1
Guardian Armor
Intercept Strike
Ancestry Feat Shield Block
Orc Ferocity Taunt
Threat Technique
(77a4ed01-e209-4e7c-a117-f0120dae32a7)
Background Skill Feat Darkvision
Hefty Hauler

Skill Feat Class Feat Armor Break


2 Titan Wrestler

General Feat Fleet Class Feature Consumables Bulk


3 Diehard Wolf Fang 0
Healing Potion (Lesser) L
Skill Feat Class Feat
4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Full Plate 4
Armored Skirt YES 1
Ancestry Feat Class Feature
9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 14 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 36 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Armor Break 2 Guardian, 3rd Party Intercept Strike [reaction] Guardian, 3rd Party
Effects Trigger An adjacent ally takes physical damage.
Requirements: You are wearing medium or heavy armor that doesn't
have the broken condition and your current Hit Points are at half Effects
your maximum or lower. After taking a few hits, you flex your You fling yourself in the way of oncoming harm to protect an ally. You
muscles to crack your armor, pushing the shards into your enemy take the damage instead of your ally, though thanks to your armor,
Name
alongside your weapon. Actions
. Make a Traits Page
melee Strike. If it hits, you deal an# Name
you [free-action]
gain resistance to all damage Traits Page #
against the triggering damage
additional 2d6 piercing damage. This additional damage increases equal to 2 + your level. [reaction] Orc
Taunt 1 Concentrate, Guardian, 3rd Party Orc Ferocity
by 1d6 at 6th level and every 4 levels thereafter. This Strike counts
Effects
as two attacks for your multiple attack penalty. Your armor then gains Trigger You would be reduced to 0 Hit Points but not immediately killed.
the broken
With condition; while
an attention-getting your armor
gesture, is broken,
a cutting you
remark, or don't take its
a threatening
penaltyyou
shout, to Speed
get an and
enemyif your armortheir
to focus hasiretheon
bulwark trait,mindless
you. Even you retain Effects
that bonusare
creatures to Reflex saves,
drawn to your though
taunts. the bonusaiscreature
. Choose decreased by 1.
within 30 Fierceness in battle runs through your blood, and you refuse to fall
feet, who must attempts a Will save against your class DC. from your injuries no matter how terrible they may be. You avoid
Name
Regardless of the result,Actions Traitsto your Taunt until the
it is immune Page # Name knocked out and remain
being [free-action] at Traits
1 Hit Point, and your woundedPage #
beginning of your next turn. . If you gesture, this action gains the condition increases by 1. [reaction] General
Shield Block
visual trait. If you speak or otherwise make noise, this action gains
Effects
the auditory trait. Your Taunt must have one of those two traits. Trigger While you have your shield raised, you would take physical damage (
Critical Success: The creature is unaffected. Success: Until the
beginning of your next turn, the creature gains a +2 circumstance Effects
bonus to attack rolls it makes against you and to its DCs of effects You snap your shield in place to ward off a blow. Your shield
that target you (for area effects, the DC increases only for you), but prevents you from taking an amount of damage up to the shield's
takes
Name a -1 circumstance Actionspenalty toTraits
attack rolls and DCs when takingPage # Name
Hardness. You and the shield Traits
[free-action] each Page #
take any remaining damage,
a hostile action that doesn't include you as a target. Failure: As [reaction] the shield.
possibly breaking or destroying
success, but the penalty is -2. Critical Failure: As success, but the
Effects is -3.
penalty Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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