0% found this document useful (0 votes)
13 views5 pages

Pilot Water

The document outlines various skills related to piloting and operating different types of watercraft, including deep sea diving, motor boats, sailing vessels, and military ships. Each skill has a base percentage and increases with experience, detailing specific requirements and training for each vessel type. Additionally, it covers specialized skills for underwater vehicles, robots, and recreational water activities.

Uploaded by

B Hill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views5 pages

Pilot Water

The document outlines various skills related to piloting and operating different types of watercraft, including deep sea diving, motor boats, sailing vessels, and military ships. Each skill has a base percentage and increases with experience, detailing specific requirements and training for each vessel type. Additionally, it covers specialized skills for underwater vehicles, robots, and recreational water activities.

Uploaded by

B Hill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 5

Pilot Water

Advanced Deep Sea Diving: Skill in the methods, techniques and equipment used in
deep sea diving and exploration. Includes the use of most types of diving suits,
diving pods (attached to tethers/life lines) and light to medium power armor. It
does not include combat models. Base Skill: 40% + 4% per level of experience.

Boat: Motor and Hydrofoils: These include all types of small motor driven boats and
yachts. Base Skill: 55% + 5% per level of experience.

Boat: Paddle Type: includes canoes, row boats, and so on. They are not designed for
speed but mobility. Generally hold three to six passengers. Base Skill: 98%

Boat: Sail Type: Small sailing and medium-sized sailing yachts, and fishing boats.
Base Skill: 60% + 5% per level of experience.

Boat: Ships: This includes all large sailing and motor driven sea-faring vessels.
Base Skill: 45% + 5% per level of experience. Motor driven ships: 44% + 4% per
level of experience.

Boat: Warships/Patrol Boats: Special training in the use of military warships,


combat hydrofoils, patrol boats and amphibious beachcraft/transports. Includes a
basic idea of how to use sonar and targeting equipment, depth charges, torpedoes,
and other common weapon systems, as well as evasive maneuvers and piloting. Base
Skill: 40% + 4% per level of experience. Note: Characters with the motor boat or
ship skill can also pilot these vessels but at a -12% penalty.

CVS & SLV: This applies to any and all submersible vessels. Of course the character
must pick one specific type vessel, such as the Prometheus, but may have several
later on. Also, includes training on exactly how the vessel operates, such as the
engines and sensors. Each vessel has different controls, engine speeds, layouts,
sensors, operating procedures, etc., that is the reason way the character must pick
a specific skill. Base Skill: 30% + 5% per level of experience.

Freighter Ship: are larger, generally, stream or turbine drive cargo vessels (small
ships) Base Skill: 20% + 5% per level of experience.

Hydrofoils: This is the art of sailing motor driven and sail boats with the fins
underneath that raise the boat off the water to achieve faster speeds. Base Skill:
50% + 5% per level of experience.

Sail Type: Small sailing and medium sized sailing yachts, and fishing boats. Base
Skill: 60% + 5% per level of experience.

Sailing: A rudimentary knowledge about sailing vessels, large and small, as well as
the terms and principles of sailing. The first percentile number is for small
sailing vessels, while the second is for piloting ships. May be taken twice to
denote professional quality. Base Skill: 35%/20% + 5% per level of experience.

Seamanship: Most sailors don't really need to know how to sail, they just need to
be able to follow orders when it comes to belaying, hauling, dropping or trimming
sail, which means they need to know the difference between a crossjack, a mizzen
mast, a fore lower top gallant and a hundred other names for specific sails, ropes,
masts and cross-masts. The skill also includes being able to judge, evaluate and
repair sails, rope and rigging (every sailor has to be handy with a needle and
thread, as well as knowing how to braid rope). Also involves the basics of ship
cleaning and maintenance, as well as how to skillfully operate the pumps needed to
remove the water that collects in the bilge. Requirements: Must have the Sewing
skill. Base Skill: 22% + 4% per level of experience.
Ships: Small: This include the freighters, yachts, house boats, cruisers, etc.
Also, includes training on exactly how the vessel operates, such as the engines and
sensors. Of course the character must pick one specific type vessel, such as a
freighter, but may have several later on. Each vessel has different controls,
engine speeds, layouts, sensors, operating procedures, etc., that is the reason way
the character must pick a specific skill. Note: This does not include the
submersible ships, this is a separate skill. Base Skill: 50% + 5% per level of
experience.

Ships Small Military: This includes the PT type boats, military cruisers, certain
mine sweepers, etc. Also, includes training on exactly how the vessel operates,
such as the engines and sensors. Of course the character must pick one specific
type vessel, such as a freighter, but may have several later on. Each vessel has
different controls, engine speeds, layouts, sensors, operating procedures, etc.,
that is the reason way the character must pick a specific skill. Note: This does
not include the submersible ships, this is a separate skill. Base Skill: 50% + 5%
per level of experience.

Ships: Large: This oil tankers, aircraft carriers, large cruise ships (such as the
Queen Marry), etc. Also, includes training on exactly how the vessel operates, such
as the engines and sensors. Of course the character must pick one specific type
vessel, but may have several later on. Each vessel has different controls, engine
speeds, layouts, sensors, operating procedures, etc., that is the reason way the
character must pick a specific skill. Note: This does not include the submersible
ships, this is a separate skill. Base Skill: 30% + 5% per level of experience.

Ships: Military Large: This includes destroyers, aircraft carriers, battleships,


etc. Also, includes training on exactly how the vessel operates, such as the
engines and sensors. Of course the character must pick one specific type vessel,
such as a freighter, but may have several later on. Each vessel has different
controls, engine speeds, layouts, sensors, operating procedures, etc., that is the
reason way the character must pick a specific skill. Note: This does not include
the submersible ships, this is a separate skill. Base Skill: 50% + 5% per level of
experience.

Ships: Submersibles: The knowledge and skill of piloting all types of submersibles,
including underwater sleds, mini-subs and most types of submarines, does not
include military submarines. Base Skill: 40% + 5% per level of experience. Note: -
20% when using alien or unusual submarines. Does not include power armor or deep
sea diving suits.

Ships: Military Submersibles: This includes all of the submersible aircraft


carriers etc. Also, includes training on exactly how the vessel operates, such as
the engines and sensors. Of course the character must pick one specific type
vessel, such as a freighter, but may have several later on. Each vessel has
different controls, engine speeds, layouts, sensors, operating procedures, etc.,
that is the reason way the character must pick a specific skill. Note: This does
not include the submersible ships, this is a separate skill. Base Skill: 50% + 5%
per level of experience.

Submarines: This includes conventional and nuclear submarines. Of course the


character must pick one specific type vessel, such as a Los Angles Class submarine,
but may have several later on. Also, includes training on exactly how the vessel
operates, such as the engines and sensors. Each vessel has different controls,
engine speeds, layouts, sensors, operating procedures, etc., that is the reason way
the character must pick a specific skill. Base Skill: 45% + 5% per level of
experience.
Underwater (Deep Sea): This is the ability to operate small deep sea crafts to go
to the ocean depths up to 5 miles. This will include all training in the operation
of the vehicles robotics arms, collecting samples, etc. Also, includes training on
exactly how the vessel operates, such as the engines and sensors. Of course the
character must pick one specific type vessel, such as a freighter, but may have
several later on. Each vessel has different controls, engine speeds, layouts,
sensors, operating procedures, etc., that is the reason way the character must pick
a specific skill. Note: This does not include the submersible ships, this is a
separate skill. Base Skill: 50% + 5% per level of experience.

Underwater (General): This will include the rest of the underwater vehicles not
covered in the skills above, that may come out in later books. Also, includes
training on exactly how the vessel operates, such as the engines and sensors. Of
course the character must pick one specific type vessel, such as a freighter, but
may have several later on. Each vessel has different controls, engine speeds,
layouts, sensors, operating procedures, etc., that is the reason way the character
must pick a specific skill. Note: This does not include the type submersible ships,
this is a separate skill. Base Skill: 50% + 5% per level of experience.

Underwater Robots & Power Armor: Basically most if not all of the mecha in Rifts
can be outfitted with specialized gear to make them water compatible. The mecha
reacts sluggish underwater, although the mecha is water tight, if it is damaged
during an attack (30 M.D.C. and beyond) the mecha circuitry and internal systems
are exposed and are very susceptible to the elements in their under water
environment. There is no skill percentage, but without this skill reduces related
piloting skills by half. Note: Glitter Boys have not been designed for underwater,
nor will they.

Water scooters: The knowledge and skill of piloting all types of one and two-man
water sleds (underwater), jet skis (surface sled), etc. Base Skill: 50% + 4% per
level of experience.

Water skiing & Surfing: All water skiing techniques, methods and use of most types
of recreational forms of "riding the waves," including skis, ski jet boots, water
boards, surf boards and sail boards, etc. Base Skill: 50% + 4% per level of
experience.

Warship/Patrol Boats: Specialized training in the use of military warships, combat


hydrofoils, patrol boats, amphibious beachcraft/transports. Includes a basic idea
on how sonar and targeting equipment, depth charges, torpedoes, and other common
weapon systems, as well as evasive maneuvers and piloting. Base Skill: 40% + 4% per
level of experience. Note: Characters
with the motor boat or ship skill can also pilot these vessels but at a -12%
penalty.

You might also like