Bolt Action 3d Ed - Compendium
Bolt Action 3d Ed - Compendium
Late War
SS Fallschirmjäger squad
CREDITS
Original Articles by: Artwork: Peter Dennis, Steve Noon
Mark Barber, Jon Cooper, Mark Gallear, Roger Gerrish,
Photography:
Falk Kalamorz, Thanos Kermitsis, Robert Martin,
Phil Stovin, Ian Strickland, Adam Want, Darek Wyrozebski
Ste Ross, Darrin Zielinski
Design & Production Team:
Compiled by: Paul Sawyer, Peter Gosling, Ian Strickland
Peter Gosling, Dylan Owen, Phil Stovin,
Edited & Updated for Bolt Action: Third Edition by: Marcus Vine Ian Strickland, Adam Want
Miniatures Sculpting & Painting: Special thanks to: John Stallard, Paul Sawyer, Peter Gosling,
Andrés Amián Fernández, Wojtek Flis, Jamie Getliffe, Ian Strickland, Dan Hewitson, Alessio Cavatore
Kirsten Williams, Darek Wyrozebski & Aneirin Leverington
WARLORDGAMES.COM
“You ask what is our aim? I can answer in one word: Victory. Victory at all costs. Victory
in spite of all terror. Victory however long and hard the road may be. For without
victory there is no survival.” Winston Churchill, 1940
Night attack! – Japanese troops attempt to swarm a desperately-held Chindit line of defence
Introduction – 3
The Mediterranean
& Middle East
The Second World War raged across the Mediterranean and familiar to many wargamers, some of the participants are far
North Africa, from the blazing sands of Libya to the mountains less so. Similarly, the partisan uprisings across the region would
of Greece, and the towns and villages of the Balkans. The lead to some of the most dramatic battles and daring special
theatre would see fighting from almost the very beginning forces operations of the entire war, making the theatre a great
of the conflict, and while the great battles in the desert are setting for Bolt Action games with a bit of a twist!
Not all of the Polish troops who were ordered to evacuate their homeland in the face of defeat and make for France actually headed
west – some would escape southeast toward the French colonies in the Middle East. In Syria, they would form a brigade as part
of the French Army, and expected themselves to be sent to France to fight the Germans. Fortunately for these soldiers, the French
could not provide transport for them, and when France fell, this brigade would be the only Polish military unit in service between
the summers of 1940 and 1942.
Most of the men that had arrived in Syria were trained as EARLY DEPLOYMENTS
mountain infantry, and had fought in the Carpathian region In October 1940, the brigade would be deployed in Alexandria
of southern Poland. These men would one day form the cadre in response to the Italian invasion of Egypt. Over the next
around which the 2nd Polish Army would be created, and few months, its ranks would swell to roughly 5,000 men as
eventually fight up through Italy. That long road to Monte more Polish soldiers escaped to Egypt. By December, the unit
Cassino began in the Carpathian mountains of southern Poland, was renamed the Carpathian Independent Brigade Group
but first it would pass through the Egyptian desert… (Samodzielna Brygada Strzelców Karpackich, or SBSK).
The Carpathian Independent Brigade would only fight for nine During the first half of 1941, the SBSK would be earmarked
months before being reorganized after the influx of Polish POWs for deployment to Greece. Its vehicles and equipment had been
released from Russia in early 1942. However, during that time, almost completely embarked for the voyage when the German
they proved their mettle and gained the admiration of their conquest of Greece concluded. The brigade duly disembarked,
fellow defenders of Tobruk. and headed to Mersa Matruh in western Egypt to protect the
British supply depots, where they spent the next ten weeks
Almost a year had gone by since the start of the war, and all that improving their positions. In June, the British ordered the
was left of the Polish army was a single, French-equipped infantry Brigade to move in support of the British attacks on the Vichy
brigade stranded in the Middle East. Now, in the wake of the French forces in Syria. General Sikorski, commander of all Polish
Dunkirk evacuation and the fall of France, the British inducted forces in the West, would not allow Polish soldiers to fight the
the brigade into their service, reorganising it into a motorised French due to a centuries-old alliance between the two countries,
infantry brigade along British lines. The brigade had its own and he ordered the SBSK commander, General Kopanski, to
artillery and anti-tank equipment, made up of a mixture of remain where he was.
leftover French equipment - some of this would be requisitioned
by the British. It would not be until September of 1940 that The British next ordered the brigade to be sent to Tobruk to
British equipment arrived and was issued to the brigade. relieve the Australian, Indian, and British forces there.
When they arrived, the Australians turned over their ‘bush On December 3rd, Rommel counter-attacked El Duda, but the
artillery’ to the Poles, rather than hand it in to centralised stores. initial assault was repulsed. Later that day, a second attempt
These weapons were captured howitzers and anti-tank guns used was only held off by the accurate artillery fire from the Polish
by the infantry battalions, and had been crewed by their cooks, guns, including the 100mm Polish howitzers found in Tobruk,
mechanics and administrative staff. The Poles added these to which inflicted heavy casualties. The brigade, along with the
their artillery regiments. After a short time on the line, the SBSK rest of the Tobruk defenders, continued to hold their positions
also ‘liberated’ several Polish 100mm howitzers and 37mm until the night of December 7th, when the Axis decided to
anti-tank guns that they had found in the Tobruk weapons abandon the siege.
depot. Whether these were captured by the Germans and given
to the Italians, or sold to them ‘off the books’ by a Polish arms The Italian forces launched attacks against the Polish lines on
manufacturer is not known. However, these guns were gratefully the 8th to help buy time for the withdrawal, but on the morning
added to the brigade’s batteries, whose men were very familiar of December 9th, the brigade launched its attack into the
with their operation. withdrawing Italian troops.
For much of the autumn of 1941, the Poles would engage While the 2nd and 3rd Battalions attacked the Italians on
in nightly patrols against the Italian 17th ‘Pavia’ Infantry Medauar Hill, the 1st Battalion, supported by the Carpathian
Division. These engagements were short and sharp with the Uhlans’ armoured cars and carriers, moved past to seize the
goal of obtaining information on the enemy, or even prisoners town of Acroma and the hill known as the ‘White Knoll’
if possible. Their morale and motivation was very high as they beyond the town, where the Italian artillery was deployed.
were finally able to strike back at the enemy after almost two In both engagements, the Italians were beaten back with a
years. These engagements quickly earned the Polish a reputation significant loss of guns and several hundred soldiers from each
as fierce fighters. position captured.
Scenarios for the SBSK All of these scenarios use the Desert Warfare Climate Conditions,
Environmental Effects, and Desert Weather rules from the Bolt
The scenarios on the following pages represent actions between the Action: Third Edition rulebook, page 291.
Carpathian Brigade and various Italian infantry divisions.
Note that the objectives in these scenarios represent the actual
• The Polish player should use the selection guidelines goals of the armies in that engagement. While the first two
presented above and in the scenarios to select their force. scenarios may feel familiar, the final three introduce a very real
challenge faced by the armies in the fluid fighting of the Western
• The Italian player should use Armies of Italy, the Early War Desert. As such, all of these scenarios can be used to represent
force selection guide, and the information presented in the engagements throughout the entirety of 1940 through 1942 with
scenarios to select their force. either side playing the role of the attacker or defender.
FORCES N
Both players select a 1,000 point force, which must 12" Polish deployment zone
include at least one Rifle Platoon and may also include
Heavy Weapons Platoons.
SPECIAL RULES
SET UP Night Fighting
The scenario is played on a standard 6'x4' table with a shallow Night Fighting rules from the Bolt Action: Third Edition
trench running the length of the table at the edge of the Italian rulebook, page 301, are in effect.
deployment zone.
Dug In
Set up with Italians in defensive positions as shown with 4 to 6 The Italian player may use the Dug In rules from the Bolt Action:
sections of barbed wire 6" long and two 6"x6" emplacements. Third Edition rulebook, page 294, when deploying their force.
DEPLOYMENT OBJECTIVE
The Italian player selects up to half of their force, rounded down, to Both players must look to maximise enemy casualties, while
be held in reserve, and deploys the remainder in their deployment minimising their own losses.
zone as indicated. The Polish player then does the same.
VICTORY!
Each player scores 1 victory point for every enemy unit destroyed.
In addition, for each assault made by a Polish unit that is won
Polish infantry in by the Polish unit, the Polish player is awarded 1 victory point.
8th Army uniform If one player scores at least 2 more victory points than the other,
that player wins. Otherwise the game is a draw.
The Polish player declares which units, if any, are in reserve. This
may be up to half of their army, rounded down. The rest of their VICTORY!
force arrives on Turn 1 as the first wave. Each player scores 1 victory point for every enemy unit destroyed.
If one player scores at least 2 more victory points than the other,
Outflanking Manoeuvres are not allowed in this scenario. that player wins. Otherwise the game is a draw.
Italian
Bersaglieri
OBJECTIVE
DEPLOYMENT The objective for the Polish player is to overrun the Italian
The Italian player deploys all of their units anywhere on their positions. The Italian player must try to prevent this while
half of the table with at least 50% of their units, rounded up, executing an orderly retreat. Both players will need to make a
within 12" of the table centre line, as shown. The Polish player decision regarding the best time to move their units off the table.
declares which units, if any, are in reserve. This may be up to half
of their army, rounding down. The rest of their army arrives on
Turn 1 as the first wave. The Polish player may not deploy any GAME DURATION
spotters, snipers or forward observers on the table. The game lasts for 6 turns. At the end of turn 6 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
Outflanking Manoeuvres are not allowed in this scenario. continues for one more turn before ending.
SPECIAL RULES
SET-UP Orderly Retreat
The scenario is played on a standard 6'x4' ft table with very little The Italian player may begin to move units off their table edge at
terrain. The western half of the table should include progressively any point in the game.
higher elevations giving the Italian player good fields of fire. In
the south-east corner of the table there is a small, single storey Dug In
building surrounded by low stone walls. Another such building is The Italian player may use the Dug In rules from the Bolt Action:
placed in the centre of the table. Third Edition rulebook, page 294, when deploying their force.
DEPLOYMENT OBJECTIVE
The Polish player declares which of their units will be in reserve. The Italian player is trying to withdraw their artillery units by
This may be up to half of their total number of units, rounding tow off their table edge. The Polish player must prevent their
down. Place an order die in a bag for each unit to be deployed opponent from towing their artillery off the table.
except for Italian spotters, snipers and forward observers. Draw
dice one at a time to determine which player should deploy one GAME DURATION
of their units. The game lasts for 6 turns. At the end of turn 6 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
The short table edge with the elevated terrain is the Italian table continues for one more turn before ending.
edge. The Italian player must deploy all artillery units in their
force more than 12" from the Italian table edge and the tows VICTORY!
may not be closer than 12" to any artillery piece. Other units The Italian player scores 3 victory points for each tow/artillery
may be deployed anywhere within 24" of the Italian table edge. unit combination driven off the table. The artillery unit must be
The Polish player may deploy units anywhere within 24" of their towed off the table in order to score victory points. The Polish
table edge. All Polish infantry units must begin embarked in player scores 2 victory points for each enemy artillery unit killed
transports, whether on the table or in reserve. or still on the table at the end of the game. Each player also scores
1 victory point for each enemy unit destroyed. If one player
Italian spotters, snipers and forward observers may be deployed scores at least 2 more victory points than the other, that player
anywhere on the Italian half of the table according to the normal wins. Otherwise the game is a draw.
Orderly Retreat
SET-UP The Italian player may begin to move units off the table edge to
The scenario is played on a standard 6'x4' ft table. Place a series their right (as shown) beginning on Turn 3.
of three 12"+ long concrete walls in the Italian deployment zone,
wholly within 12” of the Italian table edge.
OBJECTIVE
A series of low trenches run the length of the table anywhere The Polish objective is simple - secure the objectives and
between the concrete wall of three emplacements and the minimise their losses. The Italians are looking to hold the
centreline of the table, as shown. This represents the situation of objectives while also conducting a fighting withdrawal.
the Italians being attacked from behind.
The Italian player places three objective markers in their half of GAME DURATION
the table, at least 6" from any table edge and 12" from each other. The game lasts for 6 turns. At the end of turn 6 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for one more turn before ending.
DEPLOYMENT
The Polish player may place up to half of their army, rounded
down, in reserves. These units may outflank but only on the side VICTORY!
of the table to the Polish player’s right. Additionally, they may Each player scores 1 victory point for each enemy unit destroyed.
never enter the table in or closer to the Italian table edge than the The Italian player scores 2 victory points for each objective held
Italian trench line regardless of the turn on which they arrive. at the end of the game, and 1 victory point for each of their units
they can move off their own board edge or the right (West)
The Italian player must deploy their artillery and mortar units side of the table. The Polish player scores 3 victory points for
within 3" of any objective. All Italian fixed weapons must be each objective held at the end of the game. If one player scores
positioned facing the Italian table edge reflecting that they are at least 2 more victory points than the other, that player wins.
prepared to fight off an attack by the New Zealand units. Otherwise, the game is a draw.
The Greek people have a long history of warfare; from the earliest days of the city-states of Ancient Greece through to the revolt against
the Ottoman Empire in the Nineteenth Century, the Greek warrior has a history to be fiercely proud of. This would continue into the
Italian invasion of Greece in October 1940, which saw the Greek military outnumbered by the forces of fascist Italy.
Despite the odds, the Greeks repulsed the Italian invasion and occupation began to spring up across the nation. Only weeks
stoically defended their homeland, inflicting and receiving great after the German occupation of Athens, two students climbed
casualties. The country’s fighting spirit saw a series of costly defeats up the Acropolis to tear down a swastika banner. Several
for the Italians. At the Battle of Pindus, scores of local women uprisings occurred in settlements across Bulgarian-annexed
flocked to the cause to assist the Greek army, carrying guns and Greek territories Whilst isolated acts of resistance were already
ammunition to the front line and bringing back the wounded. One underway, it was several months until organised resistance began.
Greek soldier recalled seeing an 88-year-old woman struggling up
the icy mountainside to bring ammunition to the front. Whilst several different independent groups began taking action
against the German and Italian occupation forces, the three
Victories such as Pindus and the legendary Hill 731 saw the far largest and most famous were the EDES (National Republican
larger Italian force crumble and flee, leaving it necessary for the Greek League), the communist ELAS (Greek People’s Liberation
Germans to invade with a force of 680,000 men in April 1941. Army) and the republican EKKA (National and Social
Despite holding the Italian military at bay for six months, the Liberation). An example of one of the smaller groups was the
Greek defenders were only able to last some three weeks against PEAN (Panhellenic Union of Fighting Youths) led by Kostas
the might of the modern German military. Still, the Greek army Perrikos. Perrikos was an officer who had been dismissed from
fought to the last bullet. Famously, Sergeant Dimitri Ichios the Greek Air Force in 1935 for his outspoken nature, overt
commanded a pillbox on the Metaxas line on the Greek border criticism of political and military leadership, and links to an
with Bulgaria and Yugoslavia; he and his two surviving men were attempted coup d’etat in 1935. He was permitted to return to his
finally forced to surrender after reputedly expending some 38,000 duties in 1940 following the Italian invasion, and established the
rounds of machine gun ammunition, killing some 250 German PEAN following the surrender of April 1941.
soldiers in the process. Ichios was executed, but not before being
commended by his captors for his bravery. His resistance cell carried out a series of bombing attacks against
German administrative buildings and Greek collaborators,
It came as little surprise to many, therefore, that given the including the successful bombing of the ESPO (Hellenic
fanatical defence of their homeland, it was not long until Socialist Patriotic Organisation) Headquarters in Athens in
bitter and violent organised Greek resistance against Axis September 1942.
Meanwhile, the Cretan resistance continued their operations admitted to assisting the SBS men so as to protect their fellow
against German Forces. On August 7th a small force ambushed a countrymen from further reprisals.
German column transporting civilian hostages which resulted in
the successful rescue of the hostages and elimination of the guard The final SBS raid in the Aegean took place on the island of
force. The very next day, SOE operative Billy Moss led eight Symi in July 1944. A combined operation consisting of 100 SBS
Cretan resistance fighters and six escaped Soviet PoWs in a series soldiers and 224 soldiers of the Greek special forces ‘Sacred Band’
of ambushes against German vehicles near a bridge at Damasta, unit succeeded in destroying several German installations and
culminating in a bold attack against a truck full of infantrymen vessels, as well as capturing over 150 Axis soldiers.
escorted by an armoured car.
The Greek resistance movement, made up of its various groups
One Soviet partisan was killed and a Cretan partisan was of very differing political ideologies, continued to grow from
seriously wounded – in exchange, the day’s operations had some 20,000–30,000 fighters in the summer of 1943 to nearly
resulted in 35 German and 10 Italian soldiers being killed 100,000 by autumn 1944. July 1943 had seen the signing of the
and 12 captured. The reprisals against local villagers were National Bands Agreement, whereby the three largest resistance
unfortunately savage – some 60 Cretans had been executed by groups agreed to work together and accept coordination from
the end of the month. British GHQ, Middle East. However, the political differences
stemming between the communist ELAS and other republican
Greek support to British operations did not end with the small groups saw much infighting. In April 1944 the dominant
teams of SOE operatives; as early as the spring of 1942 teams forces of ELAS attacked a regiment of EKKA resistance
of the elite Special Boat Service and Special Air Service were fighters, executing the men they captured, including the famous
sent to Crete to sabotage Axis airfields. On the night of 7-8th resistance leader Colonel Dimitrios Psarros. This polarised
June, four teams guided by local Cretan partisans succeeded in many liberal Greeks into taking a fiercely anti-communist
attacking four airfields and destroying over 40 German aircraft. stance and would be a contributing factor to the defeat of the
A year later, two further raids by the SBS under the command of communist front in the Greek Civil War. Violent opposition
Danish Captain Anders Lassen and Greek Kimonas Zografakis to German occupation and bitter infighting between different
succeeded in a similar feat. resistance groups continued until the German withdrawal from
Greece in October 1944.
This would not be the last successful raid involving Lassen,
the SBS, and the Greek resistance. In April 1944, Lassen led a Soviet advances into southeast Europe threatened to isolate
19 strong force of SBS soldiers – including one Greek officer German forces who, terrified of the fearsome and merciless
– and 3 Greek partisan guides in a raid against three German reputation of the Greek resistance, moved en masse to surrender
military installations on the island of Santorini. The SBS to British forces rather than face the wrath of the partisans.
raid resulted in the loss of two soldiers, but inflicted some 40 However, whilst the Second World War was over for Greece, the
casualties and took 19 German soldiers prisoner. The Santorini fighting moved tragically and almost seamlessly into the Greek
Raid would become known as ‘Lassen’s Bloodbath’, but Civil War, which would be waged until October 1949, seeing
tragically resulted in the execution of five Greek civilians who over 150,000 more lives lost.
NEW UNITS
Greek Resistance Leader
Resistance groups across Greece, as with many other countries, fierce patriotism to drive their partisans to feats of heroism and
saw many ex-servicemen bringing military expertise to their self-sacrifice.
ranks. Resistance groups were often led by former officers and
NCOs from the Greek military, including veterans of the First In scenarios set in the mountains of Greece, this unit could count as
World War. These hardy men combined years of experience with a Platoon Commander for your Greek partisan force.
Resist or die! Female Greek partisans take a stand against the hated invaders
Andartes Squad Greece any closer to freedom or inspired others to join the cause.
Whilst thousands of Greek resistance fighters were civilians who Often known as ‘Andartes’ (guerrillas), they were an invaluable
joined the movement as a reaction to the Axis invasion, there asset to any partisan commander.
were many who were seasoned fighters from the failed Italian
invasion, or even the First World War. Many of these highly Andartes Squads could count as Infantry squads in a Greek
experienced soldiers were fanatical in their devotion to their Partisans force, but they could similarly be used in Partisan forces of
nation, willing to die without a moment’s hesitation if it brought other occupied territories, standing in for more ‘veteran’ fighters.
SS FALLSCHIRMJÄGER VERSUS TITO’S PARTISANS at best, with most of the units involved having less than a week
This article allows you to recreate one of the lesser-known to prepare. Conducting the airborne assault would be the 500th
German special operations of the Second World War – a SS Parachute Battalion, an unusual unit borne out of the inter-
daring airborne raid into Croatia to capture or kill Yugoslav service rivalry inherent to Nazi German organisation. Serving
Partisan leader Josip Broz Tito in May 1944. It introduces a as the Waffen-SS’ answer to the Luftwaffe’s Fallschirmjäger
new unit and mission-specific force selection guide representing paratroops, the 500th were composed of a roughly even mixture
the German airborne forces who took part in the ultimately of volunteers from regular SS formations, and men drawn from
doomed operation, and of course mission rules for the principle the SS penal units, seeking to regain their military rights and
engagement itself ! return to regular service.
Operation Rösselsprung (Knight’s Move) was an ambitious plan. In the early hours of May 25th 1944, Operation Rösselsprung
Believing they had pinpointed the location of Tito’s headquarters was launched. The initial airborne assault went well, but it
to the immediate vicinity of a cemetery near the village of swiftly became apparent that their intelligence was off - Tito
Drvar, German commanders intended to insert a specialist was not where they had expected him to be, but in a nearby cave
force of Waffen-SS troops by parachute and glider to assassinate headquarters. Realising the error, the 500th’s commander Kurt
or capture the partisan leader. This would be supported by Rybka would rally his forces for an assault. This was repulsed
a heavy preliminary bombardment, as well as a subsequent with heavy casualties, and Tito was able to make his escape into
ground assault, and there were a number of secondary objectives the countryside. A second wave of airborne troops was landed,
including the destruction of Allied military missions in the area. and another assault made. This too failed, and Rybka ordered his
men, now under heavy fire even in their drop zones, to withdraw
There were well over 10,000 well-organised partisans in the to the nearby cemetery. Surrounded, they would have to hold off
immediate area of operations, but they do not appear to have intense partisan assaults until they could be relieved by friendly
been aware of the German plans beyond a potential imminent forces. Rybka would be wounded and evacuated by aircraft,
bombing raid. In any event, German planning had been limited leaving his men to desperately hold their perimeter overnight…
SS Fallschirmjäger squad
A hastily-raised formation, the 500th SS Parachute Battalion SS Fallschirmjäger squads are intended to be the only Infantry
would take part in Operation Rösselsprung, fighting with squad availaible to the German player in the Operation
desperate determination against heavy partisan resistance. Rösselsprung misson.
SS Fallschirmjäger squad
Operation Rösselsprung – 21
Scenario: Defensive action at the cemetery May 25th 1944
As the second assault on Tito’s cave complex was repulsed, partisan deployment Edge N
Hauptsturmführer Kurt Rybka ordered the remnants of the
500th SS Parachute Battalion to regroup at the cemetery
at Drvar. When the operation had been launched earlier
THE FORCES
Germans partisan deployment Edge
The German player’s force is built using the Operation
Rösselsprung Force Selector, limited to 750 points.
SPECIAL RULES
Partisans Night Fighting
The Partisan player’s force is built using the Partisans PDF Army It has been a long day of continuous fighting, and night is slowly
list, limited to 1,000 points. This force may not include any descending across the battlefield. The first two turns of the
Armoured Platoons. game are played using standard rules. However, from turn three
onwards, night has fallen and the night fighting rules come into
effect (see page 301 of the Bolt Action: Third Edition rulebook).
SET UP
This scenario is designed to be played on a 6'x4' table. A cemetery Partisan Special Rule restrictions
should be set up in the centre of the table measuring 18"x24". The The Partisans are engaged in a stand-up fight with the 500th,
cemetery should have a stone wall perimeter with other stone where their local knowledge and usual tactics are far less relevant
walls, graves and other hard and soft cover elements within. than they would normally be. The Battlefield Knowledge and
Outside of the cemetery area should be a mixture of trees, scrub, Home Country special rules are not in effect for this mission.
and bushes to provide some cover to the attacking Partisans.
OBJECTIVE
DEPLOYMENT The Partisans must have one or more units within the cemetery at
The German player must set up all of their units within the the end of the game. The Germans must prevent this.
cemetery before the game commences. The Partisan player does
not set up any of their units, but instead places them all into their
First Wave. These units may enter from any point on any table GAME DURATION
edge as part of their First Wave deployment. The game lasts for six turns. At the end of turn six roll a die. On a
1, 2 or 3, the game ends immediately, on a 4, 5, or 6, one further
turn is played.
VICTORY!
The German player must repel all Partisan attacks and not allow
any Partisans to enter or remain in the cemetery. If at the end of
the game there are no Partisan units in the cemetery, it is a German
victory. The Partisan player must assault the cemetery and attempt
to overrun the German defenders. If at the end of the game there is
a Partisan unit in the cemetery, it is a Partisan victory.
South America was in a unique position at the start of the Second World War. It was rich in resources critical for any war effort, but
none of its nation states was officially aligned with the Axis or Allies. This caused something of a headache for the USA. Although
not at war yet themselves, a South American state with fascist sympathies could cause trouble and may have forced the USA out of
neutrality earlier.
Mexico was still hostile towards the Americans, especially during aircraft to be stationed on their territory. Half a year later, in
the early years of the war when the German juggernaut raced August 1942, Brazil declared war on Germany and Italy.
across Europe. The importance of South America was not lost
on the Axis powers, either. States like Brazil had large German, By the end of the year, Operation Torch had eliminated the
Italian, and Japanese communities, and the German propaganda threat from Axis forces in North-West Africa, and Brazil was
agencies produced material in Spanish and Portuguese. They even now confident enough to consider an active role in the fighting.
established their own radio station in Uruguay. However, the Brazilian army was in bad shape. It was trained by
French veterans of the Great War in French doctrine, and had
The majority of South American states maintained their little to no experience in mechanized warfare or modern tactics.
neutrality despite the efforts of both sides, with only Panama The soldier sported an eclectic mix of equipment: German
joining the Allies in late 1941 after the Japanese attack on Pearl Mauser rifles, American M1911 pistols, British webbing and
Harbor. A number of conferences were held to settle differences French ‘Adrian’ helmets. Brazil had only a few armoured vehicles,
between the USA and the South American countries, hoping and these were woefully obsolete French Renault FT-17s and
to sway them towards supporting the Allies. The USA handed Italian CV tankettes. There was also a strong political opposition
out loans, increased imports and gave technical assistance to to the idea of a Força Expedicionária Brasileira (FEB), or
optimize their economies. In the end, it would be the actions Brazilian Expeditionary Force, which would go across the ocean
of the German Navy that pushed Brazil to the Allied cause. to fight in the Old World.
German U-Boats waged a savage campaign against shipping off
the Brazilian coast, sinking dozens of ships and killing hundreds. It took until the autumn of 1943 to create the core of the new
Brazil immediately retaliated with anti-submarine patrols. They formation. The FEB would be modelled after an American
also ceased all diplomatic contact with the Axis and allowed US infantry division and called the 1st Expeditionary Infantry
Division (1st EID), consisting of just over 25,000 men. In the Italian theatre was losing veteran troops rapidly to
addition to its three infantry regiments, the 1st, 6th and 11th, the deployment in north-western Europe after the successful
division contained the 9th Engineer Battalion, a Reconnaissance landings in Normandy. Italy had become a secondary front, but
Squadron, an artillery regiment and a medical battalion. One of fighting was still heavy. To make matters worse for the Allied
the major difficulties was to fill in the specialist positions since commanders, even more of their troops were being earmarked
most of those did not exist in the regular Brazilian army. Troops for Operation Dragoon, the invasion of southern France.
also had to be trained on new equipment and in new tactics. Against this backdrop, the Brazilians were almost immediately
Virtually every piece of equipment for the division was new to deployed to the front. In the field, it became very soon clear
its operators, and all the requisite manuals and instructions had that their uniforms were not suitable for the approaching
to be translated into Portuguese. Last, but not least, many of the winter, and much of their clothing had to be replaced with
soldiers and officers were not in the physical shape required for items from US Army stores in Italy or from local suppliers. The
front-line duty, requiring an urgent training program to rectify Brazilians soon went through a rigorous training regimen to
the situation. build up their physical condition and the US medical corps did
its best to improve the health of the new arrivals. The US Fifth
Although Brazilian uniforms resembled US equipment at a Army was well prepared to deal with the Brazilians, with troops
glance, they were locally produced and differed in many aspects of many other cultures under their command, including Sikhs,
from their northern counterparts. Clothing came officially in two Gurkhas, Commonwealth troops, Africans and more. General
colours, dark and light olive green, but in reality a vast number Clark and his staff were used to dealing with new customs and
of shades from green to grey were used. Other equipment like traditions, enabling the FEB to integrate effectively into their
canteens and webbing was replaced with the so-called NA (North command structure.
America) style, which was modelled after pre-war US Army
pieces. Weapons and helmets were made in the USA. It took In August 1944, the FEB was deployed to the front at the Arno
until April 1944 before the FEB was ready to go, so long that the River. A month later, the FEB would fight their first battle
Brazilian public adopted a saying – “It’s more likely for a snake to alongside the 1st US Armored and 6th South African Armoured
smoke a pipe, than for the FEB to go the front and fight.” (“Mais Divisions. They were facing the German XIV Corps which had
fácil uma cobra fumar um cachimbo, do que a FEB embarcar para been pushed back all the way from Sicily. On September 16th, the
o combate.”). This was broadly equivalent to the English idiom Brazilian artillery fired for the first time on the enemy. At long
‘when pigs fly’. last, the snake was smoking indeed! General Mascarenhas, the
commander of the FEB, still didn’t trust his troops to go toe-to-toe
By late May 1944, the first group of the FEB shipped out with German veterans in defensive positions, and instead planned
to Naples in Italy. They arrived in mid-July, at a time when to advance towards Camaiore-Monte Prano.
Brazilians further back with repeated attacks. Allied command stopped by French Army and guerilla forces long before crossing
was still determined to launch a major attack in Italy before the into Italy. Two days later, the war in Europe was over.
end of the year, and the FEB was therefore given responsibility
for a 15km long front centred on a mountain range. General The FEB suffered a total of 454 killed during the war. It took
Mascarenhas decided to isolate the mountains by taking the town over 20,000 prisoners, including a German and an Italian
of Castello. This would allow him to move forward his support general. By June the Brazilian Expeditionary Force awaited
units and attack the main body of German troops in his area, shipment home, except for some troops assigned to assist in the
securing his positions. occupation of Italy. On their way the convoy stopped at Livorno
to pick up the wives of Brazilian soldiers who had married while
On December 12th, the Brazilians launched a diversionary in Italy. Back in Brazil, the FEB was officially disbanded and
attack to draw the defenders away from Castello and then most soldiers demobilised, their work completed – the snake
began their advance. Bad luck struck the FEB as visibility had finished smoking.
dropped overnight to less than 50 meters in heavy fog and rain.
By noon, the attack was called off, and 140 men died with no
meaningful gains achieved. Across the whole sector, the FEB
suffered over 1,000 casualties. Severely beaten and struggling to
FIELDING THE FEB
operate in the bad weather, the FEB went back on the defensive.
The Allied offensive was postponed, and for the next three
IN BOLT ACTION
months they stayed in the field waiting for better weather to Since the Brazilian Expeditionary Force
resume operations. closely followed the US Army system of
organisation and training, and operated
On February 21st, 1945, the 1st EID attacked again, this time under American overall control, it’s
supported by the specialists of the US 10th Mountain Division. incredibly simple to represent the
This was also the only time the division was supported by ‘Smoking Snakes’ on the Bolt Action tabletop. A FEB force is
Brazilian Air Force planes which had been operating elsewhere best represented by Armies of the United States, using the Late-
in Italy. For the FEB, taking Monte Castello was more than just War selection guide. To keep the force accurate, avoid Airborne,
an ordinary advance – it was conquering their greatest obstacle, Rangers, or Marines, and focus mostly on Inexperienced and
and an opportunity to truly prove their mettle. It fell after a Regular troops – but make sure they’ve got plenty of equipment
brutal fight, and the Americans managed to seize Belvedere at and supporting firepower!
the same time. The Axis line was broken, and the way to the Po
River valley opened. The FEB cooperated often with American tank and tank destroyer
units and was fully motorised, making good use of trucks and
The Brazilians continued to prove their worth and reliability to jeeps to achieve rapid advances. Although the Brazilian uniforms
Fifth Army Command. They were soon at the front of Operation were different from those of the US Army they received a lot of
Craftsman, the spring offensive that quickly turned in a mad equipment from Fifth Army stores in Italy, especially jackets and
dash to pursue rapidly retreating German forces. By April the coats, and on the tabletop they’re represented perfectly well by our
FEB was occupied rounding up German stragglers and handling US Army kits – both in summer and winter kit.
thousands of POWs. On April 29th, the FEB was ordered to
engage the German LXXV Corps, which had recently arrived in The FEB was not racially segregated and contained soldiers of
northern Italy from France. The Brazilians created three combat South American, European, African and Asian descent, making
teams each centred on one of their infantry regiments. After them a fantastic opportunity to paint a wide variety of skin tones
extensive patrolling no enemy was found. The Germans had been and give an American-style force its own unique character.
German
Grenadiers
Conceived in the late 1920s and officially founded in the early 1930s, the Kaigun Tokubetsu Rikusentai (Special Naval Landing
Forces or SNLF) were the marine infantry of the Imperial Japanese Navy (IJN).
Much like the British Royal Marines, the SNLF was designed to large number of islands as the United States rolled inexorably
provide a force of troops that could be landed from naval vessels closer to Japan itself. After the failure of the Kure, Sasebo,
without having to deplete the ships’ crews to form landing and Yokosuka SNLF detachments in the face of determined
parties. Drawn from and based at the primary Japanese naval and significant Australian resistance at Milne Bay, few further
bases (Kure, Maizuru, Sasebo, and Yokosuka), the individual SNLF units were raised. Those which remained as garrison
unit strengths varied from a few hundred to over 3,000, almost forces often fought to the last man, inflicting enormous losses
always formed as a single battalion with varying numbers of on the Americans. Tarawa in particular is notable, with over
companies. Unlike ‘true’ marines, however, the SNLF personnel three thousand US and almost five thousand Japanese casualties
were ordinary sailors with some infantry training, but thanks to occurring within a mere three days.
their determination and fanatical loyalty to the Emperor they
proved to be some of the most effective and die-hard soldiers One formation within the SNLF of particular interest were the
available to Japan. 1st, 2nd, and 3rd Yokosuka SNLF forces. These were organised
into ‘naval paratrooper’ units on the eve of the war, under the
The primary role of the SNLF was, as the name suggests, organisational control of the Imperial Japanese Navy Air Service
amphibious landings. Considerable efforts were made with (IJNAS). While trained for the role, the 2nd never served as
reconnaissance and planning to ensure that the landing force paratroopers, but the 1st and 3rd saw active combat duty as such.
would face as little opposition as possible as the SNLF was More of a ‘distraction’ or single-objective small force than the
equipped far less heavily than forces such as the US Marine massed airborne assaults favoured by the Allies, their doctrine
Corps and was especially vulnerable as they tried to make their was to assault and seize specific objectives, most commonly
way off the beaches. The SNLF nonetheless earned a reputation airfields, in order to provide diversionary support for the main
as ferocious and determined fighters. Thoroughly unwilling to SNLF elements coming ashore elsewhere. The 1st conducted
surrender in most cases, units which ran out of ammunition Japan’s first combat drop at Menado in January 1942, while in
would frequently resort to hand-to-hand fighting rather than February, the 3rd landed on West Timor and were badly mauled
yield. This, along with their hazardous missions led to the in the subsequent Battle of Timor.
formations suffering truly horrific casualty rates in many cases.
Provided with a mixture of IJN and Army equipment, the SNLF
Used initially in the Second Sino-Japanese War (1937–1945), makes for a wonderfully unique addition to any Japanese Bolt
as their predecessor formations had been against the Russians, Action force. Clad in their distinctive dark green uniforms and
despite some early successes in World War II (most notably the Type 2 helmets, they stand out visually on the tabletop amidst
rather unexpected occupation of Kiska Island, Alaska), by 1943 the sea of khaki. The boxed set, based on our Japanese Army
the tide of the war had forced the SNLF into primarily defensive plastic set, includes new metal heads for every model, as well as
island garrison roles, for which they were ill-suited. Lacking the two metal torsos and arm sets, including one holding the famed
levels of materiel support required to resist the might of the US Japanese military sword – perfect for such a die-hard fighting
Navy and Marine Corps, and almost institutionally allergic to force! If you want to represent the paratroopers, a nice green
conserving their manpower, the SNLF took heavy losses on a paint job over our Teishin Shudan models will work perfectly.
A KNIL (Koninklijk
Nederlands Indisch Leger, Royal Netherlands East Indies Army) hut, and terminal buildings. The runway should provide a 12"
counter-attack led by two armoured cars and reinforcements wide strip of open ground devoid of cover. The surrounding area
from the local kampong (village) needed to be beaten back before should consist of Dense Terrain with the odd track breaking
the airfield could be secured. A combination of surprisingly through to the board edge.
stubborn Dutch resistance and casualties from the drop caused
the deaths of the detachments commander, two junior officers The Dutch player sets up their forces first. All Rifle and Heavy
and 32 ranks, with 90 more sailors wounded. The KNIL Weapons Platoons should be set up as shown, and may use the
forces assigned to the defence of the airfield was made up of a Dug In rules. All Armoured and Recce Infantry Platoons must
regular company of about 75 men posted to the airfield with be placed in reserve, and may only arrive along the road in the
an attachment of up to 7 Madsen light machine guns. The bottom left corner of the table as shown.
relief force of KNIL Infantry in Longoan Kampong numbered
approximately 50 men. This formation was equipped with three The Japanese player deploys their forces using the Combat Jump
armoured cars and one armoured lorry. Also available were rules from the Bolt Action: Third Edition rulebook, page 283.
the Infantry Company of European Militia and Landstorm,
composed of approximately 100 Europeans.
SPECIAL RULES
Dug In
FORCES Dutch Rifle and Heavy Weapons Platoons may use the Dug In
The Japanese player selects a 1,000 point force from Armies of rules from the Bolt Action: Third Edition rulebook, page 294.
Imperial Japan. This force may only consist of Rifle Platoons, and
the only Infantry squads that may be included are Teishin Shudan OBJECTIVE
Paratrooper Squads. The Dutch player must destroy all Japanese units. The Japanese
player must destroy all Dutch units.
The Dutch player selects a 1,000 point force from Armies of the
Netherlands. This force must include at least one Rifle Platoon
and one Armoured Platoon, and may additionally include Heavy GAME DURATION
Weapons Platoons and Recce Infantry Platoons. The game lasts for 7 turns. At the end of turn 7 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for one more turn before ending.
SET UP
The table layout shown is based on wartime aerial reconnaissance
images of the airfield and is best played on a larger 8' x 4' table VICTORY
to encourage the dispersal of units. The terminal area should The player who destroys the most enemy units is the winner –
be populated with small workshops, small hangars, a control this is a fight to the death!
N
Australian table edge
KAmpong
Shallow Water
Deep Water
Japanese
Beach
deployment
zone
Hospital
8"
8"
8"
This scenario is based around a hypothetical contested evacuation met by fierce resistance from prepared positions and ferocious
of the stranded SNLF described above. The 350 SNLF men counter-attacks. The Australians, shaken by the resilience of the
on Goodenough Island had little to do but await rescue – the castaways, pulled back to their landing beaches to regroup.
weather was bad as monsoon season approached, and the island
was a malaria hotspot. However, the IJN did not give up on In the meantime, the SNLF used the two new landing craft to
their men. Messages and food supplies were air-dropped on take advantage of the lull in the action to evacuate their wounded
September 10th and 12th, and on October 3rd a submarine and most of their fighting force to Fergusson Island, where they
arrived, delivering rations, ammunition, medical supplies, were rescued by an IJN destroyer. The SNLF had taken over 40
a radio, and a landing craft. 71 sick or wounded men were casualties in the action but had inflicted twice that number on
crammed into the submarine and brought back to Rabaul, along the Australians.
with the bodies of 13 dead, lost in the initial strafing. This left
285 Japanese troops on the island, most of whom were suffering
from malaria. The submarine returned on October 13th with FORCES
more rations and medical supplies, and a second landing craft. The Japanese player selects a 750 point force, which may only
consist of Rifle Platoons and Heavy Weapons Platoons. In
Two days later, the Japanese received a radio message from addition, the Japanese player receives two Landing Craft, Personnel
command saying that their presence had been spotted by the (see the Bolt Action: Third Edition rulebook, page 287). The
Australian coastwatchers and an invasion force was on the way. Japanese player nominates 25% of their units to be ‘wounded and
The Australian garrison at Milne Bay felt that the small force of sick’. These units may not shoot, run, or move towards the enemy,
SNLF at Goodenough posed no real threat, but high command but they will fight in close combat if attacked. Additionally, the
was eyeing up the island as a site for a new airfield. Operation Japanese player may take up to two Minefield options.
Drake was formulated for the reconquest and 2/12 Battalion
AIF was assigned the task. Taking some local craft and captured The Australian player selects a 1,250 point force, which may only
Japanese barges the small task force split into two and landed consist of Rifle Platoons and Heavy Weapons Platoons.
on either side of the southern tip of the island, where the SNLF
were believed to be holding out. Hampered by bad weather, poor
communications and illness the two forces moved into contact SET UP
with the outlying Japanese positions. There followed a series of The game is best played on a 6' x 4' table. However, a 1'x4'
probes towards the SNLF lines around Kilia Mission which were extension can be added for the beach, of which half should be
Home on the Ebb Tide Those that did take on the might of the Allied invasion fleets
After Milne Bay, the SNLF found themselves tasked as paid dearly for their loyalty to the Emperor.
garrison troops to hold the islands taken in the early days of
the war, or returning home to be amalgamated into larger
units. Replacements were poorly trained and lessons learnt
from previous operations were forgotten.
Operation Longcloth was the name given to a three-month mission conducted in the jungles of Burma by the British ‘Chindits’
under the mercurial Orde Wingate during early 1943. These unconventional soldiers would endure hellish conditions, constant
physical hardship, and of course the ever-present threat of the Japanese Army.
Aiming to slow the Japanese advance and protect British India sustaining heavy casualties in a series of attacks against strongly
by blowing up supply dumps and railway lines, the Chindits held Japanese positions. They would take the town of Mogaung
proved extraordinarily resilient in the face of adversity, but after over three hellish weeks, after which the shattered and exhausted
three months of continuous operation would be compelled remnants of the force would finally be evacuated.
to withdraw back into India. The efficacy of this mission has
been debated ever since, with many considering its impact not We present here a series of scenarios, special rules, and units to
worth the expenditure of men and materiel, but the courage allow you to recreate some of the most famous engagements
and toughness of the Chindits was never in question. Of the of Operations Longcloth and Thursday on the Bolt Action
3,000 men who entered Burma, a third would not return - tabletop. These are designed to be played through in order as a
either killed in combat or by disease, or captured. Their efforts linked campaign, but can just as easily be enjoyed as standalone
provided a welcome boost to Allied morale in the region, and missions. When selecting your forces, utilise the Mid-War
were arguably some of the most impressive physical feats of the selection guide in all cases, and refer to the Platoon Selector
entire war. guides for each mission – this was a war fought mostly by what
we would designate as Rifle and Heavy Weapons platoons!
A year later, the Chindits would return to the jungle for
Operation Thursday, striking out to create remote fortified Our range of Chindits are designed with these very missions in
airstrips from which they could conduct their raids and receive mind, while our Japanese range makes the perfect foil for them,
more effective resupply. This proceeded despite the death of with both sides offering unique challenges to commanders.
Wingate in a plane crash, but significant changes to the original Unless stated otherwise, terrain for these scenarios should be
plan left these bases too far apart to effectively support each extremely dense – there are very few wide open spaces in the
other, and the men would be forced to fight numerous desperate jungle! You can also use these rules and scenarios as the basis
defensive actions against heavy Japanese attacks. Following these for all manner of other battles fought in the dense jungles of the
bloody actions, the Chindits would be ordered on the offensive, Pacific theatre.
FORCES
This scenario is best played with a small number of soldiers on a
much smaller gaming table than usual. The gaming area should be
about 3' x 3' and each player is limited to one Rifle Platoon made
up of a Platoon Commander and two Infantry squads – and
nothing else!
Player B Player A
SET-UP quarter quarter
Divide the game table into quarters. Both players roll a die, and
the one who rolls highest places one squad in a table quarter
of their choice and the other squad in the quarter diagonally
opposed to it. The second player sets up their squads in the
remaining quarters.
GAME DURATION
The platoon commanders are placed in the same order after this, The game lasts for 6 turns. At the end of turn 6 roll a D6, on
in the quarter of their controlling player’s choice. Each player a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
then rolls a die for each of their squads: on a 5 or 6 this unit is continues for one more turn before ending.
considered Hidden.
FORCES
Both players select a 1,000
point force. The Japanese Japanese deployment zone
force must include at least
one Rifle Platoon, and may
additionally include Heavy
Weapons Platoons, Engineer
Platoons, and a maximum of
one Artillery Platoon.
The Chindit force must include at least one Rifle Platoon, and GAME DURATION
may additionally include Heavy Weapons Platoons. The game lasts for 6 turns. At the end of turn 6 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for one more turn before ending.
SET-UP
This mission is designed to be played on a standard 6'x4' table.
A number of buildings – or markers representing buildings – VICTORY!
should be set up in an area from the Japanese player’s table edge If the Chindits destroy two or more of the trucks then victory is
to the centre of the table. Amongst these buildings four trucks theirs. Any other result counts as a victory for the Japanese.
should be placed by the Japanese player. An area 8" deep from the
Chindit player’s table edge should be marked as jungle – this is
considered Bad Country.
The Japanese player deploys up to half their units within the “If ordinary family men from Liverpool
village area and the rest are placed in reserve. The Chindit player and Manchester can be trained for this
then deploys up to half their units in the jungle area and places
the remainder in reserve.
specialised jungle war behind the
enemy’s lines, then any fit man in the
OBJECTIVE British Army can be trained to do the
The Chindit player must destroy as many of the trucks and inflict same, and we show ourselves to the
as many casualties as they can on the Japanese. The IJA must world as fighting men second to none,
defend their supply trucks. The Chindit player may destroy the
trucks either by shooting at them, or by assaulting them. The
which I believe we are.” – Orde Wingate
trucks may not move, and are treated as unarmed soft-skinned
vehicles for the purpose of damage. Note that they do not have a
morale value, transport capacity, or any other vehicle rules!
FORCES OBJECTIVE
The Japanese player selects a 1,000 point force. The Japanese force The Chindits must exit the game table from the Japanese table
must include at least one Rifle Platoon, and may additionally edge. The Japanese must intercept them and destroy as many of
include Heavy Weapons Platoons. their units as they can.
The Chindit player selects at 750 point force. The Chindit force
must include at least one Rifle Platoon, and may additionally FIRST TURN
include Heavy Weapons Platoons. During turn 1 the Japanese player may bring in their reserves as if
it was turn 2.
SET-UP
This mission is designed to be played on a standard 6'x4' table. GAME DURATION
The entire game table is considered Bad Country and movement The game lasts for 6 turns. At the end of turn 6 roll a D6, on
is further hindered by both a steep gorge and two rocky crags that a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
count as impassable terrain. The gorge is 12" wide and runs across continues for one more turn before ending.
the centre of the table as shown. Each player places one of the
crags in a position of their choosing, no closer than 12" to a table
edge. The gorge may only be traversed by means of a 2" pathway VICTORY!
at each end, as shown. The Chindit player is awarded 2 victory point for each Chindit
unit that exits the table from the Japanese table edge by the end
No Japanese units are set up on the table at the start of the game of the game and 1 victory point for each Japanese unit destroyed.
- all are placed in reserve. All Chindit units start on the playing The Japanese player scores 2 victory points for each Chindit unit
area on their side of the gorge. destroyed and 1 victory point for any Chindit unit further than
12" from the Japanese table edge at the end of the game.
Players are encouraged to be somewhat free with the dimensions
laid out if they desire a more ‘naturalistic’ look to the tabletop, If one player scores more than 2 points more than the other then
rather than a truly rectangular gorge! they are the winner. Any other result is deemed a draw.
FORCES
Both players select a
1,000 point force. The
Japanese force must include
at least one Rifle Platoon, drop 24"
and may additionally include zone
Heavy Weapons Platoons.
GAME DURATION
SET-UP The game lasts for 8 turns.
This mission is designed to be played on a standard 6'x4' table.
The table is arranged so that it is bisected by a road running
north-south as shown, and a railway line running east-west VICTORY!
should be marked 12" from the southern edge. The railway Each player is awarded 1 victory point for each enemy unit
crosses the road by means of an ungated level crossing. The destroyed. The Japanese player is also awarded 2 points for each
southern half of the table should have a number of buildings friendly unit that is within the town area of the board at the end
on it to represent the town itself. The northern half should be of turn 8. If one player scores more than 2 points more than the
left open, but with various wrecked vehicles scattered across it other then they are the winner. Any other result is deemed a draw.
FORCES
Both players select a
1,000 point force. The Japanese
force must include at least
one Rifle Platoon, and may
additionally include Heavy
Weapons Platoons.
6" 12"
The Chindit force must include
at least one Rifle Platoon, and
may additionally include Heavy Weapons Platoons. OBJECTIVE
The Chindit player must move their units west and get as many of
them across the river by the end of the game. The Japanese player
SET-UP must intercept the Chindits and prevent this from happening.
This mission is designed to be played on a standard 6'x4' table.
The entire table is considered Bad Country, with the exception
of a river that runs north-south, as shown. The river is 6" wide FIRST TURN
and positioned along the western edge, leaving a 1" margin During turn 1 the Japanese player may bring in their reserves as if
representing the ‘other side’ of the river. This game is played from it was turn 2.
short table edge to short table edge.
Japanese units may enter the table from the north, east or
southern edges, but must do so to the east of the river.
DEPLOYMENT
The Chindit player places all of their units within 12" of the
eastern edge of the table. The Japanese player places all of their GAME DURATION
units in reserve. The game lasts for 6 turns. At the end of turn 6 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for one more turn before ending.
SPECIAL RULES
River Crossing
The river is considered an obstacle for movement purposes. Units VICTORY!
may only be issued Run or Advance orders when they are in the The Japanese player is awarded 2 victory points for each Chindit
river. If issued an Advance order, they may not fire. unit destroyed. The Chindit player is awarded 2 victory points
for each Chindit unit that has completely crossed the river, and
Exhaustion 1 point for each Chindit unit that is in the process of crossing
All Chindit units are considered to be Exhausted as detailed the river at the end of the game. If one player scores more than 2
in the Optional Rules section of the Bolt Action: Third Edition points more than the other then they are the winner. Any other
rulebook, page 306). result is deemed a draw.
FORCES OBJECTIVE
Both players select a 1,000 point force. The Japanese force must Seize control of Pagoda Hill.
include at least one Rifle Platoon, and may include Heavy Weapons
Platoons, and Artillery Platoons.
GAME DURATION
The Chindit force must include at least one Rifle Platoon, and may The game lasts for 6 turns. At the end of turn 6 roll a D6, on
additionally include Heavy Weapons Platoons, and a maximum of a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
one Engineer Platoon. continues for one more turn before ending.
SET-UP VICTORY!
This mission is designed to be played on a standard 6'x4' table. The Each player gains 2 victory points for each enemy unit destroyed.
Japanese side of the table should be marked as being a low hill. The player with the most victory points is the winner. If both
The entire board is otherwise open ground! players have the same number of victory points, the game is a draw.
FORCES Dug In
Both players select a 1,000 point force. The Japanese force Japanese units starting the game on the table may use the Dug In
must include at least one Rifle Platoon, and may include Heavy special rules (Bolt Action: Third Edition rulebook, page 294).
Weapons Platoons.
Preparatory Bombardment
The Chindit force must include at least one Rifle Platoon, and The Chindit player may utilise a Preparatory Bombardment,
may include Heavy Weapons Platoons. rolled for as normal. Japanese player cannot utilise one.
Exhaustion
SET-UP Shaken by a series of bombardments, all Japanese units suffer from
This mission is designed to be played on a standard 6'x4' table. Exhaustion (the Bolt Action: Third Edition rulebook, page 306.
A creek with marshy banks bisects the table, placed as shown. It
transverses the dead centre of the playing area from north to south,
represented by a 8" wide strip. This is impassable and may only be OBJECTIVE
crossed by the 3" wide bridge that passes over it at the table centre. The Chindit player’s goal is to kill as many Japanese troops as
The bridge carries a road that extends to both table edges east and possible. The Japanese player’s aim is to hold their position.
west. The Japanese side of the table counts as Bad Country.
GAME DURATION
DEPLOYMENT The game lasts for 6 turns. At the end of turn 6 roll a D6, on
Both sides may deploy as many of their units within 12" of their a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
respective table edges as they wish, placing the remainder in reserve. continues for one more turn before ending.
FORCES Dug In
Both players select a 1,000 point force. The Japanese force must See the Bolt Action: Third Edition rulebook, page 294.
include at least one Rifle Platoon, and may additionally include
Heavy Weapons Platoons.
OBJECTIVE
The Chindit force must include at least one Rifle Platoon, and The Japanese player’s objective is to harry the Chindits and
may include Heavy Weapons Platoons and Artillery Platoons. cause as many casualties as possible in order to wear them down.
DEPLOYMENT
The Japanese player may deploy up to 50% of their force within VICTORY!
8" of their table edge, with the rest being placed in reserve. The Each player gains 2 victory points for each enemy unit destroyed.
Chindit player may deploy up to 50% of their force at any point The Japanese player is awarded an additional victory point for
on their side of the perimeter wall, with the rest being placed in any Japanese squad that is able to cross the perimeter wall. If one
reserve. Any Chindits who start the game on the table may use player scores more than 2 points more than the other then they
the Dug In special rules. are the winner. Any other result is deemed a draw.
FORCES
Both players select a 1,000
point force. The Japanese force
must include at least one Rifle Platoon, and may include Heavy Monsoon Season
Weapons Platoons and Artillery Platoons. The game is played using the Monsoon Season rules from the Bolt
Action: Third Edition rulebook, page 306.
The Chindit force must include at least one Rifle Platoon and
one Engineer Platoon, and may additionally include Heavy Dug In
Weapons Platoons. Japanese units that start the game on the table may use the Dug
In special rules (Bolt Action: Third Edition rulebook, page 294),
SET-UP Mud
This mission is designed to be played on a standard 6'x4' table. The marshes on the perimeter of the town count as Mud, as
The Japanese player’s side of the table should be set out as a town defined in the Bolt Action: Third Edition rulebook, page 306.
with numerous buildings, as shown. Up to 50% of the town’s
perimeter should be designated as a 2" wide strip of marshland,
counting as rough ground. OBJECTIVE
The Chindit player must drive the Japanese forces from
Mogaung. The Japanese player must prevent this.
DEPLOYMENT
Each player may deploy as much of their force as they wish within
12" of their respective table edge. Any forces not deployed on the GAME DURATION
table are placed in reserve. Units in reserve may not attempt an The game lasts for 6 turns. At the end of turn 6 roll a D6, on
Outflanking Manoeuvre. a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for one more turn before ending.
SPECIAL RULES
Preparatory Bombardment VICTORY!
The Chindit player may utilise a Preparatory Bombardment, Each player gains 2 victory points for each enemy unit destroyed.
rolled for as normal. The Japanese player may not utilise a The player with the most victory points is the winner. If both
Preparatory Bombardment. players have the same number of victory points, the game is a draw.
Mike Calvert experience was crucial in the Chindits’ campaign of disruption and
Described as ‘The Ultimate Chindit’, Brigadier Mike Calvert’s sabotage against the IJA and their communications infrastructure.
experiences in Burma often read more like the exploits of a
Hollywood action hero than actual historical events. Calvert We suggest using Calvert as a Company Commander for a British force
was an engineer and demolitions expert whose knowledge and representing the Chindits in Operations Longcloth and Thursday.
George Cairns, VC its savagery”. During this vicious confrontation, a Japanese officer
Lieutenant George Cairns, VC, of the Somerset Light Infantry virtually severed Cairns’ left arm with his sword. In spite of this
(Prince Albert’s) was attached to the South Staffordshire Regiment injury (and having been bayoneted twice!), Cairns would kill the
and as a consequence found himself serving with the Chindits Japanese officer, commandeer his sword, and go on to wield it to
during Operation Thursday as a mortar officer. Before the war, great effect as the Chindits won the battle. Surviving the fight,
Cairns had worked in a bank, but he entered into Chindit legend he would die of his wounds the following morning, and was
due to an extraordinary feat of courage and fortitude. Serving posthumously awarded the Victoria Cross.
under Calvert, Cairns saw action at Pagoda Hill as part of a mixed
force of ‘South Staffs’ and Gurkhas. During this battle, Cairns took George Cairns may be added to a Chindit Section for Operation
part in a charge against a Japanese position, across open fields and Thursday missions, replacing its NCO. Alternatively, you could agree
up the face of Pagoda Hill itself. The Chindit charge was met by a to field him as a one-model unit, in which case he simply uses the
Japanese counter-charge, and the forces clashed at the summit of profile below – this is particularly appropriate
the hill in a brutal melee which was later described as “medieval in for the Pagoda Hill mission.
Cost +25pts
Composition Pun is added to a Gurkha Section, replacing a regular man for the cost above
Weapons Rifle
Options – Pun may replace his rifle with an LMG for +15pts (he does not need to be accompanied by a loader)
Special Rules – Tough Fighter
– Killer: Pun has two attacks in close quarter fighting instead of the usual one
– Relentless: A squad that includes Pun ignores the effects on morale of any pins while Pun is alive
Flossie the Elephant caught the attention of the press was named Flossie, and she
In addition to mule teams, the Chindits also utilised locally became something of a mascot for her unit.
‘recruited’ elephants to transport guns and equipment. These
beasts were perfectly suited to hauling heavy loads through their You can add Flossie and her handler, or any other elephant, to a
native jungle, and were no doubt greatly appreciated by the men British force representing the Chindits in the Operations Longcloth
whose loads they were lightening! A particular elephant who and Thursday scenarios, treating her as a tow for any artillery piece.
Philip Cochran servicemen for his audacious courage, determination and combat
Immortalised in American popular culture as Flip Corkin in the skill, with displays of nerve that at times bordered on the reckless.
comic strip ‘Terry and the Pirates’, Lieutenant Colonel Philip
Cochran was co-commander of 1st Air Commando with John R. Cochran is not an actual model (although we heartily recommend
Alison. He personally led many missions in support of the Chindits modelling his P-51 as an Air Strike marker!), but instead is an
in his P-51 Mustang. 1st Air Commando – ‘Cochran’s Circus’ – not upgrade to a Forward Air Observer taken as part of a British force
only provided invaluable air support for the Chindit missions, but representing the Chindits of Operations Longcloth and Thursday.
their presence had a huge positive effect on morale. The likeable and If included, he bestows the bonuses below on the first air strike your
humorous Cochran won the admiration and respect of many British force launches during the game.
Cost +25pts
Composition N/A
Weapons Squadron of P-51 Mustangs!
Special Rules – Quit Ya Whining!: When rolling on the Air Strike Table, you may re-roll a roll of 1. If a second 1 is rolled, use that result.
– Bank Around and Hit ‘em Again: Roll twice on the Warplane Type Table and pick the best result.
“They were quicker than monkeys and talented at shooting … After the eight-month occupation,
the punitive force at Sumprabum suffered heavy damage and the casualties from the Kachins’
guerrilla tactics … In the course of the campaign, the killed and wounded amounted to a great
number. For example, the commander of the 2nd Battalion was seriously wounded and the
commander of the Heavy Machine Gun Company was killed in action.”
Hideo Fujino, Japanese soldier, recollecting his experiences fighting the native irregulars of Burma
Burmese Scouts
Local Burmese people would often volunteer to act as guides A single Burmese Scout may be added to each Chindit Section in a
for Chindit units, at great personal risk. Their knowledge of the British force representing the Chindits in the Operations Longcloth
jungle and local terrain was often crucial to the Chindits’ success. and Thursday missions.
Chindits and Kachin irregulars erupt from the jungle to strike at a Japanese outpost
Serving as part of the Red Army at the behest of Polish communists, the Polish People’s Army would see fierce fighting as it
drove towards the liberation of its homeland, and beyond to the heart of the Reich itself.
ORIGINS AND FORMATION OF THE ARMY the USSR equipment under the Lend-Lease program, poor
The precarious situation of the Red Army had found itself in political relations before the outset of the war ensured that the
following Operation Barbarossa had begun to ease by early 1943. relationship remained strained at best. For Stalin, placating
The victories at Stalingrad and Moscow had started to bleed the the Western Allies to encourage the flow of Lend-Lease was
German military dry, and Soviet forces gained valuable breathing deemed critical to the survival of the Soviet Union in the early
space as a result. These triumphs had, however, come at terrible days of the war.
cost to the Soviet Union. Hundreds of thousands of Soviet
soldiers were now either dead on the battlefield or languishing One such placation made to the British in the early months of
in German POW camps throughout the east. It had become Barbarossa was a tentative recognition of the Western-backed
apparent to Soviet politicians and the military leadership in the Polish government in exile. This, coupled with a desire to see
Stavka that, while ultimate victory was likely, the Soviet Union further action against the Germans from the Western Allies, led
would need to draw upon additional sources of manpower Stalin to concede to a request by the Polish government to turn
in order to bolster its ever-thinning ranks. It was at this time over former prisoners of war held in the USSR for service on the
that the Union of Polish Patriots, a political group of Polish Western Front. By 1942 nearly 70,000 Polish Army officers and
communists the Soviets had organized in 1941, finally found a soldiers were assembled and eventually evacuated from the Soviet
receptive audience with Stalin. The Polish communists delivered Union via British-controlled Iran. These men had originally
a proposal, asking for the creation of Polish military units to fight been captured during the Soviet invasion of Poland, and would
alongside the Red Army. go on to form the Polish Independent Carpathian Rifle Brigade
described earlier in this book.
The request was hardly new or novel - the Union of Polish
Patriots had been repeating it regularly following the German By 1943, the truth regarding the mass executions of Polish
invasion in June of 1941. However, Operation Barbarossa had officers by the Soviets in the Katyn forest in 1940 began to
delivered a nearly crippling series of defeats and encirclements surface. With evidence mounting, relations between the USSR
to the Red Army, leaving Soviet forces scattered and important and the Polish government in exile began to grow increasingly
arms and armament lost or in enemy hands, and the need cold. Seeing little advantage in keeping the government in exile
for able-bodied men was eclipsed at the time by a critical happy, and with new plans for postwar Poland being developed,
shortage of war materiel. While the Western Allies, with Stalin finally approved the Union of Polish Patriots’ request. The
their own struggles against the Germans, were happy to offer Polish communists would have their army.
Fought in two phases from September 18th-26th 1939, the battles of Tomaszów Lubelski comprised the largest armoured engagement
of the German invasion of Poland.
The battles of Tomaszów Lubelski stemmed from a desperate presented in the scenarios. German players should limit
attempt by Polish forces to break through German lines towards themselves to Panzer Is (including the command variant),
friendly forces in the Romanian Bridgehead. Despite lacking Panzer IIs, and early-model Panzer IIIs and IVs for their
intelligence on German dispositions, the Poles launched a Armoured Platoons – these represent the actual tanks available
brave attack, hoping that they would catch the German forces during the battles!
– particularly the Panzer units – strung out as they advanced. A
surprise Polish attack on the town of Tomaszów Lubelski was
repulsed with heavy casualties in the first phase of the battles, SPECIAL RULES
while in the second, a breakout attempt towards either Hungary In order to represent the disorganised nature of the Polish
or Romania was defeated by the numerically superior and far forces by this stage of the campaign and their lack of reliable
better organised German forces, leading to the collapse and access to supplies, any Polish vehicle may take the Fuel
capitulation of Polish forces in the area. Shortage special rule for a reduction of 10% to their points
cost. Note that this reduction is made before any upgrades
While a failure, the Polish plans were daring and aggressive, are purchased.
and forced an engagement that makes for a fascinating scenario
to recreate in Bolt Action. At this very early stage of World Fuel Shortage
War II, armoured units were by and large rather vulnerable, After a vehicle with this rule has completed an Advance or Run
presenting both a great challenge to players who must take care order, roll a D6 and apply the following results:
not to over-expose their tanks, and a fantastic opportunity to
1: Out of fuel – the vehicle is immediately Immobilised.
deploy some units that would rapidly be phased out of service as
2: Fuel low – the vehicle may make one more Advance
the war progressed. On the whole, these scenarios will be more
or Run move the next time it is activated, then it is
challenging for the Polish player, but if they are able to win then
Immobilised (regardless of which order it receives in the
they will have proven themselves a truly great commander!
next turn).
4-6: Fuel OK! – the vehicle continues as normal.
FORCES
The German player creates a 1,000pt force that
must consist of at least two Armoured Platoons and at N
least two Recce Infantry Platoons. No other Platoon types
may be included.
The Polish player creates a 1,000pt force that must consist POLISH deployment zone 8"
of at least two Armoured platoons and at least two Recce
Infantry Platoons. No other Platoon types may be chosen.
OBJECTIVE
SET UP The Polish forces are attempting to seize the objectives in the
This scenario is played on a standard 6'x4' table. There is the edge town and secure a foothold. The German player must prevent
of a large Polish town on the German side of the table, up to them from doing so.
about 8" in depth from the table edge, and roads going out across
the table. Outside the town limits, there is rolling farmland with
haystacks in some fields. Farm buildings and small woods dot the GAME DURATION
table as shown. The game lasts for 8 turns. At the end of turn 8 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for another turn. At the end of each subsequent turn,
DEPLOYMENT repeat this roll – the real-life battle went on for several days!
The German player sets up half of their units (rounding down)
within the town. The rest of their units are placed into reserve,
and must attempt an Outflanking Manoeuvre. VICTORY!
Each player gains 6 victory points for each objective held at the
The Polish player sets up one of their Armoured Platoons and end of the game. The German player gains 1 victory point for each
one of their Recce Infantry Platoons in an 8" deep deployment Polish armoured vehicle destroyed. The Polish player gains
zone along their side of the table, as shown. The rest of their units 2 victory points for each German armoured vehicle destroyed. The
are placed in reserve, and may begin arriving from the Polish player with the most victory points is the winner. If both players
table edge from Turn 2 onwards. Polish units may not attempt an have the same number
Outflanking Manoeuvre. of victory points, the
game is a draw.
Two objective markers should be placed in the town. These must
Panzerbefehlswagen I
not be placed inside buildings. command tank
SPECIAL RULES
Fuel Shortage
All Polish vehicles must use the Fuel Shortage special rule
(see the opposite page).
Communication Breakdown!
See the rules on the opposite page.
FORCES
The Polish player creates a 1,000 point force. Air Force
Forward Observers may not be included in the force.
24" N
The German player creates a 500 point force. Air Force
Forward Observers may not be included in the force.
POLISH deployment edge
SET UP
This scenario is played on a standard 6'x4' table, which should SPECIAL RULES
be very densely populated in the central area with buildings and Fuel Shortage
roads as shown. Most of the buildings should be intact, with All Polish vehicles must use the Fuel Shortage special rule
small gaps between them, and walled gardens to the rear. Some (see page 58 of this book).
larger buildings can also be included, but the majority should be
small houses and shops. Communication Breakdown!
See the rules on page 58 of this book.
The Polish player does not set up any units on the table, but OBJECTIVE
instead places them into their first wave. They may alternatively As with the previous scenario, the Polish forces are attempting
place up to half of their units (rounding down) into reserve. to seize the objectives in the town and secure a foothold. The
Units placed in reserve may attempt an Outflanking Manoeuvre. German player must prevent them from doing so.
GAME DURATION
Polish 7TP The game lasts for 10 turns. At the end of turn 10 roll a D6, on
with double turret a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for one more turn before ending.
VICTORY!
Each player gains 4 victory points for each objective held at the
end of the game. The German player gains 1 victory point for
each Polish unit destroyed. The Polish player gains 2 victory
points for each German unit destroyed. The player with the most
victory points is the winner. If both players have the same number
of victory points, the game is a draw.
FORCES
The German player creates a 1,000 point force that 24"
must consist of at least two Armoured Platoons and at
least two Recce Infantry Platoons. No other Platoon
types may be included.
GAME DURATION
SET UP The game lasts for 8 turns. At the end of turn 8 roll a D6, on
This scenario is played on a standard 6'x4' table, representing a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
rolling countryside with several farms and possibly a small continues for one more turn before ending.
village or hamlet. The table should include a number of small
unmetalled roads across it, as well as a number of fields, low hills,
streams, and large areas of woodland as shown. VICTORY
The Polish player gains 3 victory points for each friendly unit
that exits the table via the German table edge. Additionally,
DEPLOYMENT they gain 1 victory point for each friendly unit within 15" of the
Neither player deploys any forces on the table to start the game. German table edge at the end of the game.
Instead, both players place all of their units into their first wave.
The German player gains 2 victory points for each enemy unit
they destroy. In addition, they gain an extra 1 victory point for
SPECIAL RULES each enemy Platoon or Company Commander unit they destroy.
Fuel Shortage
All Polish vehicles must use the Fuel Shortage special rule The player with the most victory points is the winner. If both
(see page 58 of this book). players have the same number of victory points, the game is a draw.
Communication Breakdown!
See the rules on page 58 of TKS tankette
this book.
OBJECTIVE
The Polish player must move as many units as
possible off the German edge of the table. The
German player must prevent this happening by
destroying or halting as many Polish units as possible.
The sheer pace of the German invasion of the Soviet Union in June 1941 caught the entire nation completely off guard. By the end
of August, Novgorod in the north had fallen, and Odessa on the coast of the Black Sea was also in German hands; already German
forces had managed to punch over 500 miles into Soviet territory. By early October, German forces had advanced to the very
approaches of Moscow itself.
Entire units of the Red Army were cut off during the rapid With partisan detachments carrying out guerrilla warfare
German advance and left isolated with no hope of support or against German units, it proved hard if not impossible for the
reinforcements. Thousands of these soldiers retreated into remote Wehrmacht to catch fleeing partisans after their hit-and-run raids
hills, forests and marshes to begin a four-year-long guerrilla had been conducted. Utilising their local knowledge of forests
campaign against the German invaders. This partisan movement and marshes, partisans were able to simply melt away into the
was actively encouraged from Moscow; communiqués were night and evade capture. As a result, many German commanders
issued calling for active involvement against German forces in all took to dealing out reprisals towards the local civilian
ex-Soviet territories. population. These grim executions not only served to strengthen
the resolve of the partisans, but also to drive even more civilians
The Pripet Marshes, some 400 miles south-west of Moscow, to leave their homes and join partisan detachments.
became notorious as a haven of partisan activities. Likewise, the
forests of Belorussia became a home for thousands of men and The role of these detachments was twofold: as well as dealing out
women eager to continue their fight against the German invaders. actual damage to enemy units, their very presence also forced
In May 1942 a Central Staff was established to direct and support German commanders to divert valuable troops and resources
partisan activities. Personnel and equipment were parachuted away from the front line to engage in anti-partisan activities. In
in to support the new partisan detachments, and decorations the Bryansk region, partisan leaders such as Alexander Saburov
were awarded for partisan activities. Whilst it is impossible to led such a violent campaign that some 60,000 German soldiers
accurately ascertain exactly how many men and women were – several divisions’ worth of men – were tasked with clearing out
directly involved, it is certain that the scale was enormous. One partisan strongholds from the forests.
estimate put the number of partisans in ex-Soviet territories at
142,000 by July 1943 – as a frame of reference, this is nearly Although not directly connected to the Soviet partisan
twice the size of the regular British Army today! movement from the outset, one of the most famous groups of
partisans in the east was led by the Bielski brothers, four Jewish their exploits were made famous internationally by the 2008
siblings who led a band in the Naliboki forest in what is now part movie Defiance. These controversies extended to the majority
of Belarus. of Soviet partisan activities – as with resistance movements
across all theatres throughout the Second World War, politics
Of Polish Jewish descent, the brothers formed a partisan group played a key part in motivation and caused infighting between
in early 1942 after their parents and many other family members many groups.
were killed by the Nazis in 1941. Setting up a base of operations
in the forest, the Bielski band grew from some 40 members to With post-war figures varying so wildly from source to source,
several hundred. Over the course of the war, they were credited it is practically impossible to give any accurate assessment on
with saving the lives of some 1,200 Jewish refugees who were the exact impact of Soviet partisan operations in the Second
fleeing Nazi oppression. The camp grew into a town of its own in World War. There are estimates of over 500,000 men and women
the forest, with two small hospitals, a school, various industries flocking to the ranks of the various partisan groups from the
and even a jail to support the rules and regulations laid down by frozen north all the way down to the Black Sea; likewise post-war
the brothers . Whilst survivors of the Bielski group claimed that Soviet sources claim that partisans killed, injured or captured
saving the lives of refugees was always the top priority – even over over half a million German soldiers in Belarus alone – all of these
waging war against the German invaders – even the Bielskis were records must be taken with a very large pinch of salt.
not without controversy.
Whatever the truth may have been regarding the numbers behind
Allegations of involvement in the Naliboki Massacre of May the Soviet partisan movement, the physical and morale effects on
1943 were levelled at the Bielski group, although surviving German forces in ex-Soviet territories throughout the entire war
members of the group strenuously denied this. Decades later, were undeniable.
The survivors of Operation Barbarossa band together to take the fight back to the hated Germans
New Units He served in the Polish army in his early twenties before returning
home and joining the family trade as a mill worker.
Notorious with German anti-partisan units in the Nowogródek
area of Poland, the Bielski brothers spent their war living in the After Operation Barbarossa saw German forces advancing
forests near their homes and protecting Jews from capture and through East Poland, Tuvia and three of his brothers fled to the
execution. Over 1,200 men, women and children were rescued forests near their home. Many of their family and friends were
by this small band of partisans, originally formed by the four unable to escape the German advance and were killed. Tuvia
Bielski brothers. Leader Tuvia, his deputy Asael, and their and his brothers formed a partisan group with other Jewish
younger brother ‘Zus’ are described below. Aron, who was in his men who had escaped the advance, with Tuvia commanding
early teens during the war, often acted as a guide but is not given the group until it was disbanded in the summer of 1944 when
rules here as he was not as directly involved in combat. These Soviet forces recaptured the area. His actions resulted in a
courageous individuals are a fantastic addition to your games 100,000 Reichsmark reward being placed on his head, which
of Bolt Action – we suggest including them as part of Partisan was never claimed.
forces for games set on the Eastern Front.
After the war Tuvia emigrated to Palestine with his brother Zus
and their families, where they both fought in the 1948 Arab-
TUVIA BIELSKI Israeli war before moving to the United States. He died in 1987.
The Bielskis were a Polish Jewish family hailing from Stankiewicze,
a small village in modern day Belarus, but at the time part of Tuvia Bielski is best fielded as a Company Commander choice for an
Poland. Tuvia, born in 1906, was the third oldest of 12 children. Eastern Front Partisans force.
ALEXANDER ‘ZUS’ BIELSKI the duration of the German occupation of his homeland, before
Alexander ‘Zus’ Bielski was born in October 1912. As a young joining Tuvia in moving to Palestine after the war. The two
man, Zus gleaned some military experience, having spent six eventually emigrated to America where they set up a taxi and
months in the army. When the Germans invaded in the summer trucking company. He passed away in 1995.
of 1941 Zus was married and a father. After witnessing Jewish
citizens being arrested and executed, Zus moved into the forests If you’re including Tuvia and/or Asael Bielski in a force, then Zus
near his family home and made the decision that he would take Bielski is a great way to add even more character to your Partisans.
the war to the Germans before they had a chance to kill him. We suggest using him to replace the NCO of a Partisan Squad that
He fought alongside his two older brothers in their group for has been taken as Veteran.
No mercy and no quarter; the Bielski brothers sneak up on an unsuspecting German patrol
Troops from the Spanish Blue Division fighting on the Eastern Front
This section covers the participation of the Spanish Blue Division – volunteer Spaniards in German service - in the Battle of Krasny
Bor, a 1943 Soviet attempt to capitalise on gains made by the breaking of the Siege of Leningrad. It contains suggested rules for
fielding the Blue Division on the Eastern Front, as well as a pair of scenarios allowing you to use them in some of the most crucial
moments of the battle. Firstly, though, some explanation of the situation is required!
PRELUDE TO KRASNY BOR sensed an opportunity to finally break the Siege of Leningrad.
General Zhukov launched Operation Iskra (Spark) which
On September 8th 1941, the German Army Group North succeeded in partially breaking the Siege of Leningrad by opening
captured Shlisselburg on the south coast of Lake Ladoga and a five-mile-wide land corridor to the city along the southern
thus severed Leningrad’s last remaining overland link with the coast of Lake Ladoga. However, the victory was incomplete, as
rest of Russia. The Siege of Leningrad had begun in earnest. The the corridor was still dominated by the German held heights of
Germans intended to starve Leningrad into submission, thus Sinyavino to the south. This allowed German forces to interdict
avoiding a costly urban battle, and allowing most of Army Group Soviet traffic with artillery fire and raiding parties.
North’s armoured units to be reallocated to Army Group Centre
which was driving on Moscow.
THE BATTLE OF KRASNY BOR
1942
The inadequately prepared Soviet forces suffered during the RUSSIAN PLANS – OPERATION POLAR STAR
winter of 1941/42, but Leningrad held on as the Russians were Zhukov decided to launch a two-pronged pincer attack called
able to get food and military supplies into the city across the Operation Polyarnaya Zvezda (Polar Star), aiming to trap the
frozen Lake Ladoga. As the ice melted and winter turned to bulk of the German 16th and 18th Armies in the siege lines to
summer ,the Russians withdrew most of the surviving civilians the south of Leningrad. The northern attack by troops of the
from the city, and used fleets of barges to maintain the tenuous Volkhov and Leningrad fronts was to be launched first with
supply line. While the siege dragged on throughout 1942, Army the intention of drawing German reserves away from the more
Group North was never given the resources needed to storm important southern thrust by the Soviet North-West front.
the city as Hitler prioritised the advance of Army Group South
towards Stalingrad. Meanwhile, the Soviets launched several On February 10th 1942, the Soviet 54th and 55th Armies were
unsuccessful attempts to relieve the city. to attack across the frozen landscape. The 55th Army would
make up the right-hand pincer, smash through the 250th Spanish
Division on the Leningrad front, and then drive on Tonso where
1943 – OPERATION SPARK it would meet the 54th Army, which was to be the left-hand
In January 1943, with German attention and resources diverted pincer and push through the German XXVIII Army Corps on
to the attempted relief of Sixth Army in Stalingrad, the Soviets the Volkhov front.
SCHWERE PANZERABTEILUNG 502 It remained in position following the battle of Krasny Bor, its
Schwere Panzerabteilung 502 (502nd Heavy Panzer Battalion) ranks filled with new draftees sent from Spain, including some
deployed to the Leningrad front in August 1942, and was the conscripts. The division was finally disbanded in October 1943
first unit to use the Tiger I in anger on September 16th. By when Franco gave in to pressure from the Spanish Catholic
Church and the Allies, and recalled the Spanish volunteers.
Some 45,000 Spaniards would serve throughout the division’s
history, with the majority of survivors returning to Spain. Some
die-hards, however, would continue to serve throughout the war
in the ranks of the Waffen-SS.
The Spanish Centre When modelling the Blue Division, our range of winter German
The 63rd Guards Division and their supporting KV-1 tanks Heer models are absolutely perfect. In addition, we supply a set
advanced in the centre. The Spanish were dug in, but had suffered of Blue Division decals – these are all you need to turn winter
from the bombardment which had created several gaps in their German troops into Spanish volunteers!
line. The Russians were quick to exploit these, and made their
breakthrough. The remaining Spaniards were isolated and unable
to retreat, and most fought to the death. The 3rd Company of the BLUE DIVISION SPECIAL RULES
1st Battalion of the 262nd Spanish Regiment held the October Hitler’s Buzz Saw
Railway embankment, and managed to repulse several infantry and The Spanish were well supplied with German machine guns,
armoured attacks before the forty survivors finally abandoned their in particular the MG42, which were rightfully feared by Allied
positions and retreated into Krasny Bor just after midday. Having infantrymen for their high rate of fire. Blue Division light and
overwhelmed the Spanish front line the Russians then pushed into medium machine guns fire one extra shot. Note that this applies
Krasny Bor. Spanish artillerymen and engineers desperately held to all light and medium machine guns, both those carried by
the village but were gradually destroyed by the Russians, with the infantry units and those mounted on vehicles.
survivors withdrawing at night.
Until Extinction
The Blue Division’s motto was ‘Sin relevo posible, hasta la extinción’
DAY TWO – FEBRUARY 11TH, 1943 (‘No possible relief, until extinction’) and they were die-hard
A Kampfgruppe composed of elements of the 4th SS Polizei fighters. At Krasny Bor, many surrounded Spaniards fought to
Panzergrenadier Division, supported by three Tigers and three the death. All Blue Division Infantry and Artillery units may be
Panzer IIIs of Schwere Panzerabteilung 502 counter-attacked into upgraded to Fanatics at the cost of +1 point per man.
the Russian flank. Vicious fighting ensued, with the Tigers being
especially effective – thirty-two Russian tanks were destroyed and “Spaniards die on their feet, not hiding in holes like rats”
the Russians forced back. The German forces were exhausted and The Spanish troops were reluctant to waste time digging or
had run out of reserves, and so called off the attack as both sides maintaining trenches, and often walked around in the open within
paused to lick their wounds. range of Soviet snipers. To reflect their contempt for cover, if a
Blue Division Infantry or Artillery unit must make a Cover Save, it
On balance, Krasny Bor was a victory for the Spanish and receives a -1 penalty to its roll.
Germans. The Soviet forces had failed to encircle and destroy any However, all Blue Division
Blue Division
significant enemy formations, and the line had bent but not broken Infantry and Artillery units volunteers
– Leningrad would, for the time, remain under siege. Both sides may re-roll failed Morale
had suffered heavy casualties, but the Soviets had lost considerably checks taken as a result
more men than the Germans. However, the Red Army still had of incurring casualties
large manpower reserves to call upon, whereas the Heer was already through being shot at.
having to fill its ranks with foreign volunteers, and call up younger
and older Germans to fight – a grim sign of things to come.
FORCES 24"
The Blue Division player selects a
750 point force. This force must
include at least one Rifle Platoon,
and may also include up to one RUSSIAN Entry EDGE
Heavy Weapons Platoon.
The Soviet player selects a 1,250 point force. This force must the bombardment the Russians may roll two dice on the results
include at least two Rifle Platoons and one Armoured Platoon. chart for each enemy unit, and apply the best result.
This Armoured Platoon may only select the KV-1 and T-34/76 as
its allowed units. Dug In
Blue Division units deployed on the table to start the game may use
the Dug In rules (Bolt Action: Third Edition rulebook, page 294).
SET UP
The game is played on a 6' x 4' table. A few low hills should be
scattered around to help break up line of sight, but otherwise the OBJECTIVE
board should be flat and barren. The Soviet player must try to create a breach in the Blue Division
lines and destroy all of the Spanish troops. The Blue Division
The Blue Division player sets up all of their units on the player must sell their troops’ lives as dearly as possible!
table as indicated, up to 24" from the southern, western, and
eastern board edges. The Blue Division player may place six
minefields and eight 6" strips of barbed wire, which must GAME DURATION
be placed such that some part of them is within 6" of a Blue The game lasts for 6 turns. At the end of turn 6 roll a D6, on
Division unit. a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
continues for one more turn before ending.
The Soviet player places all of their units
into their first wave. They then enter the
table from the southern edge on VICTORY
Turn 1. The Soviet player is awarded two victory points for each Blue
Division unit destroyed. The Blue Division player is awarded one
victory point for every Soviet unit destroyed, with the exception
SPECIAL RULES of vehicles with a Damage Value of 7 or more - these are worth
Preparatory Bombardment three victory points if destroyed. The player with the most victory
The Soviet player may use a Preparatory points is the winner. If both players have the same number of
Bombardment. Due to the ferocity of victory points, the game is a draw.
Station
retreated into the village just
after midday.
FORCES
The Blue Division player selects
a 750 point force. This force
must include at least one Rifle
Platoon, and may also include up
to one Heavy Weapons Platoon
and up to one Artillery Platoon. RUSSIAN ENTRY EDGE
If taken, the Artillery Platoon
must consist of a Platoon
Commander and a single PaK 40 only. OBJECTIVE
The Soviet player must attempt to liberate the station from
The Soviet player selects a 1,250 point force. This force must Spanish control. The Blue Division must hold on to it!
include at least two Rifle Platoons and one Armoured Platoon.
This Armoured Platoon may only select the KV-1 and T-34/76
as its allowed units. GAME DURATION
The game lasts for 6 turns. At the end of turn 6 roll a D6, on
a result of 1, 2 or 3 the game ends, and on a 4, 5 or 6 the game
SET UP continues for one more turn before ending.
The game is played on a 6' x 4' table. At the centre is the
October Railway Station, a single storey building large enough
to accommodate two squads, one in each of its rooms. Around VICTORY
the station, within the central 2' by 2' of the board, place several The Soviet player wins if, at the end of the game, there are no
buildings, some intact and some damaged. Blue Division units in the station. Any other situation results in
a Blue Division victory.
The Blue Division player sets up two of their units in the station
and all of their other units in the adjacent buildings and ruins,
as shown. If there is not enough space for all of their units, German grenadiers
they should continue to place units as close to the in winter clothing
buildings as possible.
Partisans flow onto the streets of Paris, driving out the German occupiers
Resistance activities during the Second World War covered an incredibly broad spectrum of operations, from peaceful protest
marches and leaflet distribution, intelligence gathering for the Allied militaries, recovering and returning downed Allied airmen to
friendly nations, to assassinations, sabotage of infrastructure and overt armed assault. However, the term ‘freedom fighter’ is often
an oversimplification, as many resistance groups were not merely fighting to overthrow German oppression; they were fighting
to establish themselves in positions of power in whatever post-war regime took charge of their country, and to assert their own
political aims and agendas.
This section provides extensive background to inspire your head of the ‘legitimate’ French government which had its capital at
Partisan forces, focussing particularly on the French Resistance Vichy in central France, controlling an unoccupied territory in the
and the Maquis who formed part of it. It also includes a couple of south known as the Zone Libre (Free Zone) in collaboration with
new units that you might like to include in your games, as well as the German government. Germany occupied the north and west
a scenario depicting one of the most famous Maquis operations. of France, while Italy took control of a small area in the south-east.
Our wide range of French Resistance and Partisan models are The surrender to Germany physically divided the country,and
perfect for fielding forces based on this section, and the joy of a inflicted a grievous blow to the pride of the French people.
Partisan force is the lack of uniformity - no two units or models
need be the same, so let your creativity run wild! Meanwhile, French General Charles de Gaulle, now in Britain,
formed an army and a government in exile, vowing to continue
the fight. During an address on the BBC, de Gaulle issued a call
THE FALL OF FRANCE to arms to all Frenchmen to continue the fight.
On June 22nd, 1940, after six weeks of fighting, the French Army
surrendered to their German counterparts. This was a sudden “If the powers of freedom ultimately triumph over those of servitude,
and unexpected collapse which changed the balance of power in what will be the fate of a France which has submitted to the enemy?
Europe, dumping France out of the war and rendering Britain Honour, common sense and the interests of the country require that
unable to fight on the Western Front until at least June 1944. all free Frenchmen, wherever they be, should continue the fight as
Marshal Philippe Pétain, a World War One veteran, became the best they may.”
The next stage of resistance was the escalation towards small, Several resistance groups were now growing in power and
organised cells. These scattered groups printed and distributed influence, particularly after the German invasion of the Soviet
propaganda leaflets across the country; an offense punishable by Union, which galvanized significant numbers of French
He will respect the life and property of French, Allied or Sten machine gun. We kept taking it apart and putting it
neutral citizens, not only because the Maquis depends together until we could do it in record time. Then the gun
for its existence on its good relations with the population, was passed from one camp to another.”
but also because the men of the Maquis form an elite and Captain Romans
because it is their duty to prove by their example that
courage and honesty go together in all true Frenchmen.” At the beginning of the fight against the Germans and the Vichy
state, the Maquis were poorly equipped. Many units of new
Most of the Maquis groups, which varied in size from tens to recruits would have just a few rifles, which were so precious that
thousands of men and women, took their names after the areas losing a weapon was something punishable by death. According
they operated in – like the Maquis du Vercors or the Maquis de to the Maquis Oath of Allegiance this was “A severe penalty, but
Glieres. To continue the fight effectively, the Maquis would need essential to the safety of all.”
outside help, which they initially found in the British Special
Operations Executive (SOE) and later the American Office The equipment used by the Maquisards was supplied by
of Strategic Services (OSS). The Allies provided the Maquis airdrops from the British SOE and the American OSS. Sten
with training, weapons and equipment usually parachuted guns were airdropped in large quantities, since they were easy
into France at night. This empowered the Maquis and the to assemble and disassemble, making them easy to conceal..
wider Resistance movement to make bolder moves against the Further supplies consisted of wireless radio communication
Germans, sabotaging industry and transportation, and providing sets, Lee Enfield rifles, Bren light machine guns, Welrod
intelligence reports to the Allies. silenced pistols, plastic explosives and more. The Maquis also
used whatever weapons they captured from the Germans,
such as Mauser 98k rifles and MP 40 submachine guns,
EQUIPMENT among others. Many men would become extremely proficient
“We had a few revolvers and some hunting rifles and in the use of these weapons over the course of the war, but
were reduced to making sketches in order to teach the use opportunities for training were few and far between, with the
of modern weapons. Early in July we received our first need to maintain secrecy paramount.
The Maquis lay in wait, but is this German convoy too well defended?
GERMAN ANTI-FASCIST RESISTANCE FIGHTERS to the cause of communism. These men not only risked the
Many Germans and Austrians with communist ideologies worst fates if captured, but also endured the mistrust of
flocked to the Republican banner during the Spanish Civil other non-German resistance fighters in the pursuit of their
War and fled to France rather than returning home after their ideological causes.
defeat. These were amongst the first German and Austrian
personnel who helped make up the French resistance, If you’re fielding a Partisans force themed around resistance in
particularly after the communist call to arms following France, you may wish to include these Anti-Fascist Resistance
Operation Barbarossa. Their numbers were bolstered by a Fighters. We recommend fielding them as Infantry squads, but
steady trickle of German military deserters who again rallied limiting them to a maximum of two units per force.
FORCES
Maquis du Vercors
• The Maquis player selects a 1,000 point force German units are not set up on the table at the start of the game.
from the Partisans PDF army list. The German player must nominate up to half of the units in their
force to form their first wave. Any units not included in the first
Germans wave are left in reserve. Outflanking manoeuvres are not allowed.
• The German player selects a 1,000 point force from
Armies of Germany. This force must include at least one
Gebirgsjäger and one Fallschirmjäger squad. SPECIAL RULES
Vastly Outnumbered
The Germans fielded almost 10,000 troops against 4,000 resistance
SET-UP fighters. To represent this any destroyed German infantry squad or
The scenario is played lengthways along a standard 6'x4' table, armoured vehicle which is worth no more than 250 points that has
with players facing each other from the short table edges. Fill the been destroyed may be ‘recycled’ as a unit in Reserve at the end of
tabletop with rocky hills, patches of trees, boulders, rivers, etc., the turn during which it was destroyed. This reserve unit counts as
that will slow down infantry and impede the movement of other a brand new unit for the purpose of victory points.
types of units – the diagram shown here is a good guide!
Both players roll a dice, with the player who rolled highest OBJECTIVE
choosing a short table edge to be their deployment zone. The Both players must try to destroy as many enemy units as they can!
Maquis player sets up all their units in their deployment zone.
These units may use the hidden set up rules.
GAME DURATION
Keep a count of how many turns have elapsed as the game is
played. At the end of turn 6, roll a die. On a result of 1, 2, or 3 the
game ends, on a roll of 4, 5, or 6 play one further turn.
VICTORY!
At the end of the game, calculate which side has won by adding
French
Resistance up victory points as follows. Each player scores 1 victory point
for every enemy unit destroyed. If one side scores at least 2 more
victory points than the other then that side has won a clear
victory. Otherwise the result is a draw.
Victorious Soviet troops survey the American positions – as friends, for now…
The warm and friendly meeting of American and Soviet troops at Torgau on the River Elbe in April 1945 seemed to herald the end
of an era of total war and usher in a new period of peace and cooperation. How easily that could all have changed…
Although the partition of Europe had been decided during the he was ordered to halt at the Elbe River to allow the Soviets to
Tehran, Yalta, and Potsdam conferences, there were many on the consolidate their gains in Eastern Germany and Austria as agreed
Western Allied side who felt uncomfortable. They were faced with by the politicians.
the unpalatable prospect of a totalitarian Soviet Union occupying
or controlling countries that had until recently been subjugated Patton’s own diaries certainly reveal that he had nothing but
by the Nazis. Churchill in particular was distressed about the contempt for the Soviet armies.
future of Poland, a country whose freedom Great Britain had
ostensibly gone to war to preserve. Whilst still Prime Minister, he “In my opinion, the American Army as it now exists could beat
had commissioned a study aptly named Operation Unthinkable, the Russians with the greatest of ease, because, while the Russians
to forecast the results of an Allied offensive against the Soviets have good infantry, they are lacking in artillery, air, tanks, and in
intended to push them back to their pre-war borders. The results the knowledge of the use of the combined arms, whereas we excel in
were sobering, predicting massive Western Allied losses whilst not all three of these. If it should be necessary to fight the Russians, the
guaranteeing a favourable result. Certainly, at the political level sooner we do it the better.”
there was little if any enthusiasm for such an endeavour.
Additionally, he wrote….
However, history has shown that strong-willed individuals,
breakdowns in communications, or simple miscalculations can “Their [the Soviet Union] supply system is inadequate to maintain
trigger incidents with far reaching consequences! them in a serious action such as I could put to them. They have
chickens in the coop and cattle on the hoof – that’s their supply
When looking for such a strong-willed individual you need look system. They could probably maintain themselves in the type of
no further than the colourful and controversial General George fighting I could give them for five days. After that it would make
S. Patton, commander of the United States Third Army. While no difference how many million men they have, and if you wanted
a divisive figure, he was a superb general with a real grasp of the Moscow, I could give it to you. They lived on the land coming
effectiveness of armoured forces. Under his leadership the Third down. There is insufficient left for them to maintain themselves
Army had blazed a trail across France and Germany in 1944 going back. Let’s not give them time to build up their supplies.
and 1945. Many have speculated that had he been allowed to If we do, then […] we have had a victory over the Germans and
continue to advance the Western Allies could have taken Berlin disarmed them, but we have failed in the liberation of Europe; we
before the Soviet Union. It therefore irritated him greatly when have lost the war!”
Conspiracy theorists have suggested that his death in a road However, what if Patton had not been bluffing, or what if the
accident in December of 1945 was an assassination to prevent Soviet representative had not been cowed by this threat? In
Patton from upsetting the post-war applecart. Nevertheless, he such circumstances could Allied and Soviet forces have become
was fully aware of the wishes of his political masters and would embroiled in an incident which might have escalated into
never have gone rogue triggering the next round of World War. a wider conflict? Certainly, throughout the long Cold War
However, a little anecdote from his biography provides us with many historians and analysts believed that if war had occurred,
an incident that, had things proceeded differently, might have it would most likely have been through such an incident or
changed history… miscalculation.
After the German surrender Patton had been made military What is certain though is that the fighting would have been
governor of Bavaria. As part of his duties, he was present at a brutal, with two adversaries at the height of their offensive
meeting between the Allies when a Soviet representative openly power clashing across Germany and Austria. Whilst the Soviets
demanded that the US Forces should immediately cede the had huge numbers of infantry, tanks, and artillery – which far
entire territory of Austria to the Soviet Union. In typically blunt outnumbered their erstwhile Allies – they were also at the end of
fashion, Patton did not argue but picked up the phone and to some very long supply lines and had been living off the land they
the horror of the official and his translators ordered a Corps of conquered. Maintaining that supply whilst being interdicted by
US troops to cross the River Elbe into Soviet occupied territory! the Western Allies formidable tactical airpower would have been
Amusingly there was no one on the other end of the phone – it difficult. The outcome could have gone either way, making it an
was a bluff, and the rattled official ideal candidate to explore using Bolt Action!
hurriedly withdrew his demands.
US Riflemen with
a Deuce truck
FORCE SELECTION
Armies of the United States and Armies of the Soviet Union have
everything you need to field the forces likely to have participated
NEW US UNITS
in Red Star–White Star scenarios. Simply select Late War forces, Potential Pershings!
with particular emphasis on heavy and hi-tech equipment that The United States lists include the formidable M26 Pershing
only saw limited service in 1945! We’ve additionally provided medium tank. The development of this tank was troubled and
some new special rules for each side to better reflect the situation delayed due to ongoing interdepartmental arguments in the
each force found themselves in, as well as a couple of hypothetical United States. The untested tank was rushed to Europe where it
units to add even more flavour to the forces. proved itself capable in a few encounters with the German ‘big
cats’. Lessons were learned and a few variants were ordered into
SPECIAL RULES
production. With the end of the war in Europe these projects were
mostly cancelled. However, had war broken out with the Soviets
“Red Eagles over Germany” some of these designs may have made it onto the battlefield.
During the later stages of the war against Germany, the US
armies enjoyed operating on a battlefield where air supremacy These vehicles are a great opportunity to get creative with your
was assured. Against the Soviets things might have been different modelling, and put yourself in the shoes of 1940s tank designers. You
as the Soviet air force possessed huge numbers of very capable can even come up with variants of your own!
M45 (T26E2)
To meet the specific needs of the European Theatre of Operations it was decided to create a variant of the Pershing armed with a
105mm howitzer to operate as a heavy support tank.
Cost 260pts (Inexperienced), 325pts (Regular), 400pts (Veteran)
Weapons 1 gyro-stabilised turret mounted medium howitzer with co-axial MMG and forward-facing hull-mounted MMG
Damage Value 10+ (heavy tank)
Options – May add a pintle-mounted HMG to the turret for +25pts
T26E5
At least one Pershing deployed to Europe was field modified with an additional 76mm of spaced armour plates taken from the remains
of destroyed German tanks. The additional resilience was noted, and an up-armoured Pershing assault tank was ordered. This added
protection did however come at the cost of reduced speed and mobility.
Cost 370pts (Inexperienced), 430pts (Regular), 523pts (Veteran)
Weapons 1 gyro-stabilised turret mounted super–heavy anti-tank gun with co-axial MMG and forward-facing hull-mounted MMG
Damage Value 11+ (super heavy tank)
Options – May add a pintle-mounted HMG to the turret for +25pts
Special Rules – Slow
LOCAL DEFENCE VOLUNTEER SQUADS volunteers. At the same time these individuals would be under
By May 1945 the German army was largely destroyed, with no illusion of their fate as ‘Hitlerites’ if captured by the Red
its men either in detention camps or having quietly returned Army. These groups would have been a mix of recently serving
home. A vigorous de-Nazification programme was underway soldiers, old men, boys and perhaps a scattering of fanatical SS
to root out the Waffen-SS and other politically motivated types who had escaped detection. Whilst being armed with
elements. However, many alternative history imaginings have surplus American equipment some legacies from the ‘old days’
a fanciful notion of the German Army and the Western Allies might still remain, such as a crate of Panzerfausts kept hidden
somehow joining together and fighting communism as a in a cellar for a rainy day!
common enemy.
Modelling these units is a brilliant opportunity to get creative
Given the preceding half decade, this seems rather far-fetched, and have fun, encouraging interesting combinations of our US
but had a Red Star–White Star situation gone badly for the and German plastic infantry kits to create truly unique squads.
Western Allies – with the Soviets advancing towards the Rhine
– the Allies may have allowed the formation of Local Defence These Local Defence Volunteer forces are a great way to add
Volunteer groups to assist with defence. character to a US force for Red Star-White Star games. They’re
best used as American Infantry squads that may not be your
The fearful reputation of the Soviet Army in its treatment of ‘mandatory’ units, but there’s nothing to stop you fielding more of
German civilians would probably have created no shortage of them with only limited American support!
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warlord-community.warlordgames.com
A copy of the Bolt Action: Third Edition rulebook is required to use this supplement
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