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Ai Lecture-2

The document discusses intelligent agents that solve problems through action sequences, differentiating between informed and uninformed search strategies. It outlines the components of search problems, including state spaces, successor functions, and goal formulation, while also explaining various search algorithms and their complexities. Additionally, it emphasizes the importance of planning and the structure of search trees in finding optimal solutions.

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0% found this document useful (0 votes)
24 views33 pages

Ai Lecture-2

The document discusses intelligent agents that solve problems through action sequences, differentiating between informed and uninformed search strategies. It outlines the components of search problems, including state spaces, successor functions, and goal formulation, while also explaining various search algorithms and their complexities. Additionally, it emphasizes the importance of planning and the structure of search trees in finding optimal solutions.

Uploaded by

woodhulabe123
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Debela Desalegn

March 16, 2025


An intelligent agent that finds solutions by searching
for the best sequence of actions.

Informed vs Uninformed

: Known world

▪ Goal Formulation
▪ Problem Formulation (Abstraction)
▪ Search (simulated)
▪ Execution (Closed Loop vs Open Loop)
▪ Choose action based on current percept (and maybe memory)
▪ May have memory or a model of the world’s current state
▪ Do not consider the future consequences of their actions
▪ Ask “what if”
▪ Decisions based on (hypothesized) consequences of actions
▪ Must have a model of how the world evolves in response to actions
▪ Must formulate a goal (test)
a sequence of actions (a plan/path) which transforms the start state to a goal
state
ü A state space ▪ Cities

ü A successor function (with actions, costs) ▪ Roads: Go to adjacent


▪ city with cost =
ü A start state and a goal test
distance

▪ Arad

▪ Is state == Bucharest?
The world state includes every last detail of the environment.
A search state/search tree keeps only the details needed for planning (abstraction).

§ States: (x,y) location ▪ States: {(x,y), dot booleans}


§ Actions: NSEW ▪ Actions: NSEW
§ Successor: update location only ▪ Successor: update location and
§ Goal test: is (x,y)=END possibly a dot boolean
▪ Goal test: dots all false
: A mathematical representation of
a search problem
are (abstracted) world configurations
represent successors (action results)
§ The is a set of goal nodes (maybe only
one)

▪ We can rarely build this full graph in memory (it’s


too big), but it’s a useful idea
: A mathematical representation of
a search problem
are (abstracted) world configurations a G
represent successors (action results) b c
§ The is a set of goal nodes (maybe only
e
one) d f
S h
p r
q

▪ We can rarely build this full graph in memory (it’s Tiny state space graph for a tiny
too big), but it’s a useful idea search problem
▪ A “what if” tree of plans and their outcomes
▪ The start state is the root node
▪ Children correspond to successors
▪ Nodes show states, but correspond to PLANS that achieve those states
▪ For most problems, we can never actually build the whole tree
How big is its search tree (from S)?
▪Expand out potential plans (tree nodes)
▪Maintain a fringe/frontier of partial plans under consideration
▪Try to expand as few tree nodes as possible
▪Fringe/Frontier
▪Expansion
▪Exploration strategy

Which fringe nodes to explore?


The essence of search
a G
b c
e
d f
S h
p q r
the state to which the node corresponds;
the node in the tree that generated this node;
the action that was applied to the parent’s state to generate this node;
the total cost of the path from the initial state to this node. In
mathematical formulas, we use as a synonym for PATH-COST.
▪ A data structure for a frontier could be a Queue (Priority Queue, FIFO Queue, LIFO
queue (stack)).
No clue about how close a state is to the goal(s).
Have information on how to traverse or visit the nodes in the tree.
: expand a deepest node first
: Fringe is a LIFO stack
a G
b c
e
d f
S h
p q r
▪ Some left prefix of the tree.
▪ Could process the whole tree!
▪ If m is finite, takes time O(bm)

▪ Only has siblings on path to root, so O(bm)

▪ m could be infinite, so only if we prevent


cycles (more later)
▪ Incomplete: in infinite state spaces

▪ No, it finds the “leftmost” solution, regardless


of depth or cost
- Optimal when all action cost is the same.
- Node Expansion sequence
- Root, successors of the root, next successors
- Complete in infinite state spaces.
- Is Best first search where f(n) is the depth.
- Good efficiency � FIFO queue
a G
: expand a shallowest node first b c

: Fringe is a FIFO queue e


d f
S h
p q r
▪ Processes all nodes above shallowest solution
▪ Let depth of shallowest solution be s
▪ Search takes time O(bs)

▪ Has roughly the last tier, so O(bs)


▪ The memory requirements are higher than time
requirements.

▪ s must be finite if a solution exists, so yes!

▪ Only if costs are all 1 (more on costs later)


▪Limit depth to some specific level “l” and get a
time and space complexity of O(bl) and O(bl)
respectively.
: get DFS’s space advantage with BFS’s time /
shallow-solution advantages
▪Run a DFS with depth limit 1. If no solution…
▪Run a DFS with depth limit 2. If no solution…
▪Run a DFS with depth limit 3. …..

▪Generally most work happens in the lowest level


searched, so not so bad!
▪Good if the diameter of the problem is known
: O(bd) when there is a solution and O(bM) when there is none.
: O(bd) when there is a solution and O(bm) when there is none.
: expand a cheapest node first:
Fringe is a priority queue (priority: cumulative cost)
▪ Processes all nodes with cost less than cheapest
solution!
▪ If that solution costs C* and arcs cost at least ε , then the
“effective depth” is roughly C*/ε
▪ Takes time O(bC*/ε) (exponential in effective depth)

▪ Has roughly the last tier, so O(bC*/ε)

▪ Assuming best solution has a finite cost and minimum


arc cost is positive, yes!

▪ Yes! (Proof next lecture via A*)


Find the shortest path from state A to state F.

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