play loses momentum when this happens.
At the Spellcasting Services
same time, make sure that the players don’t finish
too early; provide them with a full play experience. Any settlement the size of a town or larger can provide
Try to be aware of running long or short. Adjust the some spellcasting services. characters need to be able to
pacing accordingly. travel to the settlement to obtain these services.
• Read-aloud text is just a suggestion; feel free to Alternatively, if the party finishes an adventure, they can
modify the text as you see fit, especially when be assumed to return to the settlement closest to the
dialogue is present. adventure location.
• Give the players appropriate hints so they can make Spell services generally available include healing and
informed choices about how to proceed. Players recovery spells, as well as information-gathering spells.
should be given clues and hints when appropriate so Other spell services might be available as specified in the
they can tackle puzzles, combat, and interactions adventure. The number of spells available to be cast as a
without getting frustrated over lack of information. service is limited to a maximum of three per day total,
This helps to encourage immersion in the adventure unless otherwise noted.
and gives players “little victories” for figuring out
good choices from clues. Spellcasting Services
Spell Cost
In short, being the DM isn’t about following the Cure wounds (1st level) 10 gp
adventure’s text word-for-word; it’s about facilitating a Identify 20 gp
fun, challenging game environment for the players. The Lesser restoration 40 gp
Prayer of healing (2nd level) 40 gp
Dungeon Master’s Guide TM has more information on the
Remove curse 90 gp
art of running a D&D game.
Speak with dead 90 gp
Downtime and Lifestyle Divination 210 gp
Greater restoration 450 gp
At the beginning of each play session, players must Raise dead 1,250 gp
declare whether or not they are spending any days of
downtime. The player records the downtime spent on the Acolyte Background
adventure logsheet. The following options are available to A character possessing the acolyte background requesting
players during downtime (see the D&D basic rules or the spellcasting services at a temple of his or her faith may request
one spell per day from the Spellcasting Services table for free.
D&D Adventurers League Player’s Guide for more
The only cost paid for the spell is the base price for the
information): consumed material component, if any.
• Catching up Character Disease,
• Crafting (exception: multiple characters cannot Death, and Recovery
commit to crafting a single item)
• Practicing a profession Sometimes bad things happen, and characters get
• Recuperating poisoned, diseased, or die. Since you might not have the
• Spellcasting services (end of the adventure only) same characters return from session to session, here are
• Training the rules when bad things happen to characters.
Other downtime options might be available during
Disease, Poison, and Other Debilitating
adventures or unlocked through play, including faction- Effects
specific activities. A character still affected by diseases, poisons, and other
In addition, whenever a character spends downtime similar effects at the conclusion of an adventure can
days, that character also spends the requisite expense for spend downtime days recuperating until such time as he
his or her lifestyle. Costs are per day, so a character that or she resolves the effect to its conclusion (see the
spends ten days of downtime also spends ten days of recuperating activity in the D&D basic rules). If a
expenses maintaining his or her lifestyle. Some downtime character doesn’t resolve the effect between sessions, that
activities help with lifestyle expenses or add lifestyle character begins the next session still affected by the
expenses. debilitating effect.
Tyranny in Phlan
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