// This file was decompiled using SASCM.
ini published by GTAG
(http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .csa}
//-------------MAIN---------------
thread "SPDMTR"
1@ = 255
2@ = 50
3@ = 50
:SPDMTR_150
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @SPDMTR_150
if
00DF: actor $PLAYER_ACTOR driving
else_jump @SPDMTR_150
0@ = Actor.CurrentCar($PLAYER_ACTOR)
02E3: 4@ = car 0@ speed
4@ *= 2.236936
008C: 4@ = float 4@ to_integer
gosub @SPDMTR_300
033F: set_text_draw_letter_size 2.0 8.0
03E4: set_text_draw_align_right 1
if
4@ > 9
else_jump @SPDMTR_270
045A: draw_text_1number 600.0 375.0 GXT "SPEED" number 4@
jump @SPDMTR_150
:SPDMTR_270
045A: draw_text_1number 600.0 375.0 GXT "SPEED1" number 4@
jump @SPDMTR_150
:SPDMTR_300
0340: set_text_draw_RGBA 1@ 2@ 3@ 255
0341: set_text_draw_align_justify 1
03E4: set_text_draw_align_right 0
0343: set_text_draw_linewidth 5000.0
0348: enable_text_draw_proportional 1
0342: set_text_draw_centered 0
0345: enable_text_draw_background 0
033F: set_text_draw_letter_size 0.5 1.8
return