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Dark States

The document contains a detailed list of various card statistics and abilities for a card game, specifically focusing on Dark States/Demon and related clans. Each card entry includes attributes such as card name, text, unit grade, power, and defense stats, along with specific abilities that activate under certain conditions like 'Final Rush'. The cards feature a mix of units, orders, and triggers, showcasing a variety of gameplay mechanics and strategies.
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0% found this document useful (0 votes)
7 views159 pages

Dark States

The document contains a detailed list of various card statistics and abilities for a card game, specifically focusing on Dark States/Demon and related clans. Each card entry includes attributes such as card name, text, unit grade, power, and defense stats, along with specific abilities that activate under certain conditions like 'Final Rush'. The cards feature a mix of units, orders, and triggers, showcasing a variety of gameplay mechanics and strategies.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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CardStat = 8239

{
global.CardName[CardStat] = 'Diabolos, "Violence" Bruce'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [VC]: At the start of your Ride Phase, you "Final Rush". (Specific units get a
power up when you are in "Final Rush"!)

AUTO [VC]: When this unit attacks, if you are in "Final Rush", COST [Soul Blast 5],
and stand all of your front row rear-guards.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8240
{
global.CardName[CardStat] = 'Diabolos, "Anger" Richard'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on VC, COST [put a rear-guard into your soul], and
draw a card.

CONT [RC]: If you are in "Final Rush", this unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8241
{
global.CardName[CardStat] = 'Diabolos, "Bad" Steve'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on VC, choose a card from your soul, call it to your
back row center RC, and Soul Charge 1.

CONT [RC]: If you are in "Final Rush", this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8242
{
global.CardName[CardStat] = 'Acrobat Presenter'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks or boosts, if your vanguard is "Diabolos,
"Violence" Bruce", Soul Charge 1, and if you are in "Final Rush", Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8243
{
global.CardName[CardStat] = 'Brothers� Soul'
global.CardText[CardStat] = 'Dark States/Normal Order

Soul Charge 2.'


global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8245
{
global.CardName[CardStat] = 'Time-fissuring Fist Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO: When this unit is placed on RC, Soul Charge 1. Then, if you are in "Final
Rush", COST [Counter Blast 1], and this unit gets power +15000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8255
{
global.CardName[CardStat] = 'Steam Gunner, Brody'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is put into your GC, COST [Counter Blast 1], and this unit
gets shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8289
{
global.CardName[CardStat] = 'Direful Doll, Simone'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO [RC]: When this unit boosts, if your soul has five or more cards, COST
[Counter Blast 1], and until end of that battle, when your opponent would call
cards from their hand to GC, they must call two or more at the same time.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8290
{
global.CardName[CardStat] = 'Crawl, you "Insects"!'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1] !

Soul Charge 1. Then, choose one of your units, and it gets power +10000 until end
of turn for every five cards in your soul. If your soul has ten or more cards, draw
a card.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8291
{
global.CardName[CardStat] = 'Master of Gravity, Baromagnes'
global.CardText[CardStat] = 'Dark States/Human

AUTO [VC]: When this unit attacks, COST [Counter Blast 1], and perform all of the
following according to the number of cards in your soul.
� 5 or more - Draw a card.
� 10 or more - This unit gets power +10000 / critical +1 until end of that battle.
� 15 or more - Both you and your opponent put all of your own rear-guards into your
souls. Choose up to two cards from your soul, call them to RC, and those units get
power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8292
{
global.CardName[CardStat] = 'Electro Spartan'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is rode upon by "Master of Gravity, Baromagnes", COST [put a
card from your hand into your soul], draw a card, and Soul Charge 1.

AUTO: When this unit is placed on RC, COST [Counter Blast 1], and Soul Charge 2.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8293
{
global.CardName[CardStat] = 'Deep Soniker'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on VC, Soul Charge 1.

CONT [RC]: During your turn, if your soul has ten or more cards, this unit gets
power +10000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8294
{
global.CardName[CardStat] = 'Uncanny Burning'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8288
{
global.CardName[CardStat] = 'Direful Doll, Violetta'
global.CardText[CardStat] = 'Dark States/Workeroid

ACT [Soul]: If your soul has ten or more cards, COST [Counter Blast 1], and call
this card to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8317
{
global.CardName[CardStat] = 'Steam Detective, Uvaritt'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC, choose one of your other units in the same
column as this unit, and it gets power +2000 until end of turn. If you are in
"Final Rush", it gets power +5000 instead of +2000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 8318
{
global.CardName[CardStat] = 'Protobulb Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO [RC]: When this unit attacks or boosts, if you are in "Final Rush", COST
[Counter Blast 1 & put another rear-guard into your soul], choose a card from your
soul, and put it into your hand.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8319
{
global.CardName[CardStat] = 'Steam Artist, Pithana'
global.CardText[CardStat] = 'Dark States/Gearoid

ACT [RC]: COST [Put this unit into your soul], choose one of your units, and it
gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8320
{
global.CardName[CardStat] = 'Diabolos Boys, Eden'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: If you are in "Final Rush", this unit gets power +5000, and if this unit
stand this turn by a card effect, critical +1.

AUTO [RC]: When this unit�s attack hits, COST [Counter Blast 1], choose one of your
opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8321
{
global.CardName[CardStat] = 'Soulful Wildmaster, Megan'
global.CardText[CardStat] = 'Dark States/Elf

CONT [RC]: If you Soul Charge this turn, this unit gets power +2000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 8322
{
global.CardName[CardStat] = 'Upward Acrobat, Marjorie'
global.CardText[CardStat] = 'Dark States/Succubus

AUTO [RC] 1/Turn: When this unit attacks, if you are in "Final Rush", COST [put one
of your other rear-guards into your soul], draw a card, Soul Charge 1, and this
unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8323
{
global.CardName[CardStat] = 'Hades Dragon Deity of Resentment, Gallmageheld'
global.CardText[CardStat] = 'Dark States/Abyss Dragon/Over Trigger

(You may only have one over trigger in a deck. When revealed as a trigger, remove
that card, draw a card, choose one of your units, and it gets power +100 Million
until end of turn! If revealed during drive check, activate its additional effect!)

Additional Effect - You get "During your turn, all of your vanguards get power
+10000 / critical +1" until end of this fight!'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardCopies[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 8330
{
global.CardName[CardStat] = 'Diabolos, "Innocent" Matt'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8331
{
global.CardName[CardStat] = 'Diabolos Girls, Arianna'
global.CardText[CardStat] = 'Dark States/Succubus/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8332
{
global.CardName[CardStat] = 'Diabolos Officer, Kilian'
global.CardText[CardStat] = 'Dark States/Succubus/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8333
{
global.CardName[CardStat] = 'Diabolos Boys, Jake'
global.CardText[CardStat] = 'Dark States/Demon/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8334
{
global.CardName[CardStat] = 'Diabolos Girls, Maimai'
global.CardText[CardStat] = 'Dark States/Succubus/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8335
{
global.CardName[CardStat] = 'Psychic Prima, Miranda'
global.CardText[CardStat] = 'Dark States/Human

CONT: Sentinel.

AUTO: When this unit is put on GC, COST [discard a card from your hand], choose one
of your units, and it cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 0

CardStat = 8336
{
global.CardName[CardStat] = 'Icicle Ein, Aizer'
global.CardText[CardStat] = 'Dark States/Human'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8371
{
global.CardName[CardStat] = 'Steam Gunner, Rimush'
global.CardText[CardStat] = 'Dark States/Gearoid

CONT [RC]: During the battle this unit boosted, if your soul has five or more
cards, this unit gets power +2000, and your opponent cannot intercept.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8372
{
global.CardName[CardStat] = 'Recusal Hate Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 8404
{
global.CardName[CardStat] = 'Selfish Engraver'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit�s attack hits, Soul Charge 1.

AUTO [RC]: At the end of the battle this unit attacked, if your soul has ten or
more cards, COST [put this unit into your soul], and Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8405
{
global.CardName[CardStat] = 'Steam Battler, Gungnram'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC, Soul Charge 1.

ACT [RC] 1/Turn: COST [Soul Blast 3], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8406
{
global.CardName[CardStat] = 'Eminence Jaboberus'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO [RC]: When this unit boosts, this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8408
{
global.CardName[CardStat] = 'Phantasma Magician, Curtis'
global.CardText[CardStat] = 'Dark States/Elf

AUTO: When this unit is placed on RC, if your vanguard is "Master of Gravity,
Baromagnes", Soul Charge 2.

ACT [RC]: If your soul has ten or more cards, COST [Counter Blast 2], and all of
your front row units get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8409
{
global.CardName[CardStat] = 'Shadow Leak Magician'
global.CardText[CardStat] = 'Dark States/Elf

CONT [RC]: This unit cannot be chosen by your opponent�s card effects.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8410
{
global.CardName[CardStat] = 'Flinty Slasher'
global.CardText[CardStat] = 'Dark States/Human/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8411
{
global.CardName[CardStat] = 'Vital Leaver'
global.CardText[CardStat] = 'Dark States/Human/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8412
{
global.CardName[CardStat] = 'Huckle Hustle'
global.CardText[CardStat] = 'Dark States/Human/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8413
{
global.CardName[CardStat] = 'Steam Scara, Mal-Nigal'
global.CardText[CardStat] = 'Dark States/Gearoid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8407
{
global.CardName[CardStat] = 'Tartaros Beatscram'
global.CardText[CardStat] = 'Dark States/Blitz Order

If your soul has five or more cards, choose one of your units, and it gets power
+15000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 8442
{
global.CardName[CardStat] = 'Diabolos Boys, Jared'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC] 1/Turn: COST [Counter Blast 1 & Soul Blast 1], choose one of your units
with "Diabolos" in its card name, and it gets power +10000 until end of turn.

AUTO [RC]: When this unit attacks, if you are in "Final Rush", your opponent cannot
intercept until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8443
{
global.CardName[CardStat] = 'Degrade Edge Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is placed on RC, if your soul has five or more cards, COST
[discard a card from your hand], choose one of your opponent�s back row rear-
guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8444
{
global.CardName[CardStat] = 'Diabolos Madonna, Viola'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks, if your vanguard is "Diabolos, "Violence"
Bruce", COST [Counter Blast 2], and this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8445
{
global.CardName[CardStat] = 'Diabolos Edge, Grantory'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC]: COST [Soul Blast 1], until end of turn, your opponent cannot intercept,
and if you are in "Final Rush", this unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8446
{
global.CardName[CardStat] = 'Time Jarett Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is placed on RC, COST [put a card from your hand into your
soul], and draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8447
{
global.CardName[CardStat] = 'Cyclone Circler'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit boosts, if your soul has five or more cards, COST
[Counter Blast 1 & put this unit into your soul], choose three of your front row
units, and they get power +5000 until end of turn. (The power increase from this
unit�s boosting disappears.)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8509
{
global.CardName[CardStat] = 'Steam Engineer, Peperi'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO [RC]: When this unit boosts a rear-guard, if you persona rode this turn, COST
[Counter Blast 1 & Soul Blast 1], and your opponent cannot call grade 1 or greater
cards from their hand to GC until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8510
{
global.CardName[CardStat] = 'Hellblast Full Dive'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1] !

Draw a card, choose a card from your hand, and call it to RC. Then, if you are in
"Final Rush", all of your front row units get power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8643
{
global.CardName[CardStat] = 'Special "Violence" Yell'
global.CardText[CardStat] = 'Dark States/Blitz Order

Choose a "Diabolos, "Violence" Bruce" on your VC or RC, and it gets power +20000
until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 20000

CardStat = 8644
{
global.CardName[CardStat] = 'Diabolos Attacker, Arwing'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [VC/RC]: When this unit attacks a vanguard, COST [Soul Blast 1], and this unit
gets power +5000 until end of that battle. If you are in "Final Rush", it gets
power +15000 instead of +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8645
{
global.CardName[CardStat] = 'Diabolos Girls, Natalia'
global.CardText[CardStat] = 'Dark States/Demon/Front Trigger

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8646
{
global.CardName[CardStat] = 'Diabolos Jetbacker, Lenard'
global.CardText[CardStat] = 'Dark States/Demon
CONT [RC]: If you are in "Final Rush", this unit gets power +5000, and when this
unit would attack, it battles all of your opponent�s units in a column.

AUTO [RC]: When this unit�s attack hits, Soul Charge 1, and if your vanguard is
"Diabolos, "Violence" Bruce", choose up to one card from your soul, and call it to
an open RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8647
{
global.CardName[CardStat] = 'Diabolos Madonna, Mabel'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit boosts a vanguard, if you are in "Final Rush", COST
[Counter Blast 1], choose one of your vanguards, and it gets "Triple Drive" until
end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8648
{
global.CardName[CardStat] = 'Supernatural Extraction'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1 & discard a card from your hand] !

Soul Charge 3. Then, if your soul has ten or more cards, choose a card from your
soul, and you may put it into your hand.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8649
{
global.CardName[CardStat] = 'Cleave Muddler'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit attacks, if your vanguard is "Master of Gravity,
Baromagnes", COST [discard a card from your hand], this unit gets power +5000 until
end of that battle, and if your soul has ten or more cards, Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 8650
{
global.CardName[CardStat] = 'Unbreakable Ice Pillar, Jebinna'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit attacks a vanguard, if your soul has ten or more cards,
COST [Counter Blast 1 & Soul Blast 1], and until end of that battle, when your
opponent would call cards from their hand to GC, they must call two or more at the
same time.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8651
{
global.CardName[CardStat] = 'Freeze Breeze'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When the attack this unit boosted hits, if your vanguard is "Master of
Gravity, Baromagnes", Soul Charge 1, and if your soul has ten or more cards, COST
[Counter Blast 1], and draw two cards.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8652
{
global.CardName[CardStat] = 'Execution Dragon, Vorpal Scythe Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

ACT [RC] 1/Turn: COST [Soul Blast 2], choose one of your opponent�s rear-guards,
and retire it.

AUTO [RC]: When the attack of this unit hits, you may Soul Charge 2.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8653
{
global.CardName[CardStat] = 'Legio Wildmaster, Darius'
global.CardText[CardStat] = 'Dark States/Elf

AUTO [RC]: When this unit attacks, if your opponent�s vanguard is grade 3, COST
[Counter Blast 1], Soul Charge 1, and this unit gets power +5000 until end of that
battle. If you have three or more other rear-guards, it gets power +10000 instead
of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8656
{
global.CardName[CardStat] = 'Monitoring Gear Dober'
global.CardText[CardStat] = 'Dark States/Gear Beast

AUTO [RC]: At the end of the battle this unit boosted, if you are in "Final Rush",
COST [put this unit into your soul], choose one of your units, and it gets power
+10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8657
{
global.CardName[CardStat] = 'Steam Knight, Pashatatal'
global.CardText[CardStat] = 'Dark States/Gearoid

ACT [RC]: If your soul has four or less cards, COST [put this unit into your soul],
choose one of your units, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8658
{
global.CardName[CardStat] = 'Steam Artist, Napir'
global.CardText[CardStat] = 'Dark States/Gearoid

CONT [GC]: If your soul has five or more cards, this unit gets shield +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8659
{
global.CardName[CardStat] = 'Spiracle Splasher'
global.CardText[CardStat] = 'Dark States/Human

CONT [RC]: If your vanguard is "Master of Gravity, Baromagnes", this unit gets
power +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8660
{
global.CardName[CardStat] = 'Pestilent Talon'
global.CardText[CardStat] = 'Dark States/Human

AUTO [Front row RC]: When your vanguard is placed, Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8661
{
global.CardName[CardStat] = 'Diabolos Boys, Chester'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: During the battle this unit boosted a vanguard, this gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8662
{
global.CardName[CardStat] = 'Deformed Hammer'
global.CardText[CardStat] = 'Dark States/Human

CONT [RC]: During your turn, if you have five or more cards in your soul, this unit
gets power +2000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8663
{
global.CardName[CardStat] = 'Crimson Igspeller'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit attacks a vanguard, Soul Charge 1.

ACT [Soul]: COST [Counter Blast 1 & put this card into drop], Soul Charge 1, choose
one of your vanguards, and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8940
{
global.CardName[CardStat] = 'Steam Maiden, Lunakia'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC, if your soul has five or more cards, COST
[Counter Blast 1], choose one of your opponent�s front row rear-guards, and retire
it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8941
{
global.CardName[CardStat] = 'Balance Wiggler'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], and perform one of
the effects below depending on the number of your opponent�s rear-guards.
� Two or less - This unit gets power +5000 until end of turn.
� Three or more - Choose one of your opponent�s front row rear-guards, and retire
it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8942
{
global.CardName[CardStat] = 'Piercing Assistant'
global.CardText[CardStat] = 'Dark States/Elf

AUTO [RC] 1/Turn: When you Soul Charge by your card�s ability, if you persona rode
this turn, COST [Counter Blast 1], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8943
{
global.CardName[CardStat] = 'Geo Acceleration'
global.CardText[CardStat] = 'Dark States/Blitz Order

If your soul has four or more cards, Soul Charge 1, choose one of your opponent�s
attacking vanguards, and it gets power -5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 5000

CardStat = 9031
{
global.CardName[CardStat] = 'Pandemonium Tactics'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1] !

Soul Charge 4. Then, if you are in "Final Rush", perform all of the effects below
according to the number of cards in your soul.
� 6 or more - Draw a card.
� 8 or more - All of your front row units get power +10000 until end of turn.
� 12 or more - Choose one of your vanguards, and it gets critical +1 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9032
{
global.CardName[CardStat] = 'Diabolos Madonna, Regina'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC] 1/Turn: If you are in "Final Rush", COST [Counter Blast 1 & put two other
rear-guards into your soul], choose a card from your soul, call it to RC, and that
unit and this unit get power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9033
{
global.CardName[CardStat] = 'Diabolos Boys, Cyril'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit boosts a grade 3 unit, your opponent cannot intercept
until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9063
{
global.CardName[CardStat] = 'Stem Deviate Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon/Critical Trigger

AUTO [RC]: At the end of the battle this unit boosted, COST [put this unit into
your soul], choose one of your units, and it gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 9064
{
global.CardName[CardStat] = 'Steam Mage, Ashur-da'
global.CardText[CardStat] = 'Dark States/Gearoid

(PREMIUM JP & EN & TH: You can only run this card if you do not have V King of
Masks, Dantarian in your deck.)

CONT [GC]: If your soul has seven or more cards, this unit gets shield +5000.

AUTO: When this unit is retired from GC, you may put this card into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.CardLimidet[CardStat] = 1

CardStat = 9065
{
global.CardName[CardStat] = 'Evil Eye of Prohibition, Quen Lu'
global.CardText[CardStat] = 'Dark States/Human

ACT [RC]: COST [Put this unit into your soul], choose one of your rear-guards, and
it gets power +2000 until end of turn. Then, if your soul has seven or more cards,
for the battle that rear-guard attacked this turn, your opponent cannot call grade
1 or greater cards from their hand to GC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9066
{
global.CardName[CardStat] = 'Keenly Loodely'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if your vanguard is "Master of Gravity,
Baromagnes", COST [Counter Blast 1], choose any number of normal units from your
soul, and this unit gets power +5000 until end of turn for each card chosen. Return
all of the chosen cards to your deck and shuffle it. (Ride deck cards return to the
ride deck.)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9081
{
global.CardName[CardStat] = 'Desire Devil, Incane'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you persona rode this turn, Soul Charge 1.

AUTO: When this unit is put from RC into your soul by your vanguards ability, COST
[Counter Blast 2], choose one of your vanguards, and it gets power +5000 / drive +1
until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9082
{
global.CardName[CardStat] = 'Desire Devil, Mucca'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand, if your vanguard is "Avaricious
Demonic Dragon, Greedon", COST [Counter Blast 1 & Soul Blast 2], choose a card from
your soul, and call it to RC.

AUTO [RC]: When your vanguard attacks, if you persona rode this turn, choose one of
your vanguards, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9083
{
global.CardName[CardStat] = 'Desire Devil, Yaaba'
global.CardText[CardStat] = 'Dark States/Demon

ACT [Soul]: If your vanguard is "Avaricious Demonic Dragon, Greedon", COST [put
this card into your drop], choose one of your vanguards, and it gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9084
{
global.CardName[CardStat] = 'Diabolos Returner, Deryck'
global.CardText[CardStat] = 'Dark States/Demon
CONT [RC]: If you are in "Final Rush", this unit gets power +5000.

ACT [RC] 1/Turn: COST [Counter Blast 1 & put a rear-guard into your soul], choose
one of your opponent�s rear-guards for every four cards in your soul, and retire
it. Then, if you are in "Final Rush", look at the same number of cards from the top
of your deck as the number of your opponent�s open RC, choose any number of unit
cards from among them, call them to RC, and put the rest into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9085
{
global.CardName[CardStat] = 'Diabolos Striker, Bryan'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC] 1/Turn: COST [Soul Blast 2], until end of turn, all of your front row
units get power +5000, and if you are in "Final Rush", choose one of your
vanguards, and it gets critical +1.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9086
{
global.CardName[CardStat] = 'Diabolos Girls, Belinda'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: At the beginning of your main phase, if your vanguard is grade 3 or
greater, Soul Charge 1, and if you are in "Final Rush", this unit gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9087
{
global.CardName[CardStat] = 'Desire Devil, Taida'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9088
{
global.CardName[CardStat] = 'Desire Devil, Gouman'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon by "Desire Devil, Boshokku", COST [reveal a
"Avaricious Demonic Dragon, Greedon" from your ride deck], and draw a card.

AUTO: When this unit is put from RC into your soul by your vanguards ability, if
your opponent�s vanguard is grade 3 or greater, COST [Counter Blast 1], and until
end of turn, when your opponent would call cards from hand to GC, they must call
two or more at the same time.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9089
{
global.CardName[CardStat] = 'Desire Devil, Boshokku'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon by "Avaricious Demonic Dragon, Greedon", COST
[put a card from your hand into your soul], search your deck for a card with the
same card name as this card, reveal it and put it into your hand, and shuffle your
deck.

CONT [Soul]: During your turn, if your damage zone has four or more cards, the
"Avaricious Demonic Dragon, Greedon" on your VC gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9131
{
global.CardName[CardStat] = 'Desire Devil, Hystera'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks, this unit gets power +2000 for each of your
stand rear-guards until end of turn. If your damage zone has five or more cards, it
gets power +5000 instead of +2000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9132
{
global.CardName[CardStat] = 'Desire Devil, Acratz'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put from RC into your soul by your vanguards ability, COST
[Counter Blast 1], choose one of your vanguards, and it gets power +10000 until end
of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9133
{
global.CardName[CardStat] = 'Diabolos Madonna, Meryl'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks a vanguard, until end of turn, this unit gets
power +2000, and if you are in "Final Rush", COST [Soul Blast 1], choose one of
your vanguards, and it gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9134
{
global.CardName[CardStat] = 'Metallize Erosio'
global.CardText[CardStat] = 'Dark States/Human

CONT [RC]: If your soul has seven or more cards, all of your opponent�s rear-guards
in same column as this unit loses "Intercept" and "Boost", and cannot get them.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9135
{
global.CardName[CardStat] = 'Diabolos Charger, Nate'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks, if you have a grade 3 or greater vanguard, this
unit gets power +5000 until end of turn.

ACT [RC]: If you are in "Final Rush", COST [Counter Blast 1 & Soul Blast 1], and
until end of turn, when this unit would attack, it battles all of your opponent�s
front row units.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
CardStat = 9150
{
global.CardName[CardStat] = 'Avaricious Demonic Dragon, Greedon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT [VC]: If your soul has an "Avaricious Demonic Dragon, Greedon", the number of
cards in your damage zone for you to lose becomes seven.

AUTO [VC]: At the end of the battle this unit attacked, COST [Soul Blast 2 & put
four stand rear-guards into your soul], and stand this unit. If your soul has ten
or more cards, this unit gets power +15000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
global.PersonaRideCardName[CardStat] = 'Avaricious Demonic Dragon, Greedon'
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9282
{
global.CardName[CardStat] = 'Desire Devil, Kenen'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC during your main phase, COST [Counter Blast
1], look at the top card of your deck, and call it to RC. At the end of that turn,
retire that called unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9283
{
global.CardName[CardStat] = 'Desire Devil, Bubetsuu'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC] 1/Turn: When your other rear-guard is put into your soul by your
vanguards ability during your turn, COST [Counter Blast 1], choose a card from your
hand, call it to an open RC, and if your soul has ten or more cards, draw a card.
(May be used even if this unit is put into your soul at the same time as other
units.)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9284
{
global.CardName[CardStat] = 'Desire Devil, Yaada'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When your vanguard attacks, if you have three or more stand units, COST
[retire this unit], Soul Charge 2, choose up to one card with the same card name as
your vanguard from your soul, and put it on the top of the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9285
{
global.CardName[CardStat] = 'Desire Devil, Walzuure'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Soul]: When your "Avaricious Demonic Dragon, Greedon" is placed on VC, COST
[Counter Blast 1], and call this card to RC. (Does not activate if you ride when
this card is on VC.)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9286
{
global.CardName[CardStat] = 'Cutting Sword Dance, Qiehgra'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, perform all of the effects below according to
the number of cards in your soul.
� 7 or more - COST [Counter Blast 1 & discard a card from your hand], choose a card
from your soul, put it into your hand, and Soul Charge 1.
� 13 or more - All of your front row units get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9287
{
global.CardName[CardStat] = 'Steam Hunter, Nanur'
global.CardText[CardStat] = 'Dark States/Gearoid

CONT [RC]: During your turn, if your soul has five or more cards, all of your
vanguards get power +2000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9318
{
global.CardName[CardStat] = 'Tangle Venerer'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: At the end of the battle this unit boosted, COST [put this unit into
your soul], choose one of your units, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9319
{
global.CardName[CardStat] = 'Diabolos, "Unrivaled" Bruce'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [VC]: At the start of your ride phase, until end of turn, you "Final Rush".

AUTO [VC] 1/Turn: At the end of the battle this unit attacked, if you are in "Final
Rush", COST [Counter Blast 1 & Soul Blast 5], stand all of your front row units,
and this unit gets drive -2 until end of turn.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9320
{
global.CardName[CardStat] = 'Helheim Fervent Rage'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [discard a card from your hand] !

Counter Charge 1. If you are in "Final Rush", draw two cards, choose up to two
cards from your hand, call them to RC, and they get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9321
{
global.CardName[CardStat] = 'Diabolos Jetter, Wade'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC]: If you have a vanguard with "Bruce" in its card name, COST [put this unit
into your soul], choose one of your vanguards, and it gets power +10000 until end
of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9322
{
global.CardName[CardStat] = 'Diabolos Girls, Stefanie'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: If you are in "Final Rush", all of your other units in the same column
as this unit get power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9323
{
global.CardName[CardStat] = 'Gear Eagle of Sudden Banks'
global.CardText[CardStat] = 'Dark States/Gear Beast

AUTO [RC]: When the attack this unit boosted hits, COST [retire this unit], choose
a grade 1 card from your soul, and call it to RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9324
{
global.CardName[CardStat] = 'Brainwash Swirler'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, Soul Charge 1 .

AUTO [RC]: When your card is put into your soul by Soul Charge, if your vanguard is
grade 3 or greater, this unit gets power +5000 until end of turn. (+10000 if Soul
Charge 2 )

(SHIFT + left click to count up activations.)


(SHIFT + right click to count down activations.)
(Middle click or hover and press SPACE to set number of activations.)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.UseCounters[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9325
{
global.CardName[CardStat] = 'Shining Selfishness'
global.CardText[CardStat] = 'Dark States/Blitz Order

Play this with COST [Soul Blast 4] !

Choose one of your vanguards, and it gets power +5000 until end of that battle for
each card in your damage zone.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9326
{
global.CardName[CardStat] = 'Diabolos Charger, Davan'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When your rear-guard stand, if you are in "Final Rush", this unit gets
power +5000 until end of turn. (Including this unit.)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9327
{
global.CardName[CardStat] = 'Gear Eland Clad in Swirling Thunder'
global.CardText[CardStat] = 'Dark States/Gear Beast

ACT [RC] 1/Turn: If your soul has two or more grade 3 cards, COST [discard a card
from your hand], and this unit gets power +15000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9328
{
global.CardName[CardStat] = 'Diabolos Boys, Crusty'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you are in "Final Rush", this unit gets
power +5000 until end of turn for every three cards in your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9329
{
global.CardName[CardStat] = 'Diabolos Madonna, Reese'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit�s attack hits a vanguard, Soul Charge 2. If you are in
"Final Rush", choose one of your units, and it gets power +10000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9330
{
global.CardName[CardStat] = 'Rouse Wildmaster, Riley'
global.CardText[CardStat] = 'Dark States/Elf/Draw Trigger

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9331
{
global.CardName[CardStat] = 'Steam Knight, Amar Sin'
global.CardText[CardStat] = 'Dark States/Gearoid

CONT [RC]: If you have five or more cards in your soul, this unit gets power +5000.
(Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9332
{
global.CardName[CardStat] = 'Desire Devil, Bessie'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC]: If you have five or more units, COST [Counter Blast 1], choose one of
your vanguards, and it gets power +5000 until end of turn. If your damage zone has
six cards, it gets power +15000 instead of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9333
{
global.CardName[CardStat] = 'Desire Devil, Gahmettsu'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC] 1/Turn: If your vanguard is "Avaricious Demonic Dragon, Greedon", COST
[Counter Blast 1 & discard a card from your hand], choose a grade 3 or less card
from your soul, and call it to RC.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9334
{
global.CardName[CardStat] = 'Violet Blue Illusory Butterfly, Huanju'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if you have five or more units, COST [Counter
Blast 1], and Soul Charge 3. Then, if your soul has ten or more cards, choose one
of your vanguards, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9335
{
global.CardName[CardStat] = 'Aureate Haze Rupture'
global.CardText[CardStat] = 'Dark States/Human

ACT [RC] 1/Turn: If your vanguard is "Master of Gravity, Baromagnes", COST [put a
card from your hand into your soul], and all of your front row units get power
+5000 until end of turn. If your soul has ten or more cards, they get +10000
instead of +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9336
{
global.CardName[CardStat] = 'Diabolos Striker, Lyle'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], and this unit gets
power +5000 until end of turn. Then, if you are in "Final Rush", Soul Charge 2,
choose a card from your soul, and call it to an open RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9337
{
global.CardName[CardStat] = 'Steam Performer, Luugalza'
global.CardText[CardStat] = 'Dark States/Gearoid

CONT [GC]: If your soul has two or more grade 3 cards, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9524
{
global.CardName[CardStat] = 'Snake Charm Poisoner'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit�s attack hits a vanguard, if your soul has seven or more
cards, choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9585
{
global.CardName[CardStat] = 'Steam Reaper, Nannia'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit intercepts, if your soul has five or more cards, this unit
gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9599
{
global.CardName[CardStat] = 'Twin Direful Dolls, Ririmi'
global.CardText[CardStat] = 'Dark States/Dragon Empire/Workeroid

AUTO: When this unit is placed on RC, if you have a rear-guard with "Rarami" in its
card name, COST [Soul Blast 2], choose one of your opponent�s rear-guards, and your
opponent puts that unit into their soul.

Glitter - Tamayura (Active if your vanguard is a Glitter with "Tamayura" in its


card name)
AUTO: When this unit is retired from GC, you may put this card into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.DCards2[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9600
{
global.CardName[CardStat] = 'Twin Direful Dolls, Rarami'
global.CardText[CardStat] = 'Dark States/Dragon Empire/Workeroid

AUTO: When this unit is placed on RC, if you have a rear-guard with "Ririmi" in its
card name, COST [Soul Blast 2], and draw a card.

Glitter - Tamayura (Active if your vanguard is a Glitter with "Tamayura" in its


card name)
AUTO: When this unit is retired from GC, you may put this card into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.DCards2[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9614
{
global.CardName[CardStat] = 'Amazement Magician'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9643
{
global.CardName[CardStat] = 'One With Profound Mercy, Kheios'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9644
{
global.CardName[CardStat] = 'In the Calm Streets, Kheios'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon by "Quagmire of Solace, Kheios", reveal two cards
from the top of your deck, put all normal units from among them into your soul, and
put the rest on the bottom of your deck in any order.

Glitter (This card is a Glitter that seeks the Fire Regalis)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9645
{
global.CardName[CardStat] = 'Quagmire of Solace, Kheios'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon by "Approaching Fangs, Kheios", Soul Charge 1. If
the Soul Charge card was a trigger unit, draw a card, and if it was normal unit,
choose up to one card from your soul, and call it to RC.

Glitter (This card is a Glitter that seeks the Fire Regalis)'


global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9646
{
global.CardName[CardStat] = 'Approaching Fangs, Kheios'
global.CardText[CardStat] = 'Dark States/Demon

ACT [VC] 1/Turn: COST [Counter Blast 1 & Discard a card from your hand], look at
three cards from the top of your deck, choose one card from among them, put it into
your hand, choose up to one unit card from among them, call it to RC, and put the
rest into your soul.

AUTO [VC]: When this unit attacks a vanguard, if your soul has eight or more cards
with different card names, choose one of your rear-guards, and it gets power +10000
until end of turn. If your soul has thirteen or more cards with different card
names, choose all of your rear-guards instead of one.

Glitter (This card is a Glitter that seeks the Fire Regalis)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9666
{
global.CardName[CardStat] = 'Flaming Pony'
global.CardText[CardStat] = 'Dark States/Chimera

ACT [Soul]: COST [Bind this card], Soul Charge 2.'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9671
{
global.CardName[CardStat] = 'Steam Maiden, Barni'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC from your hand, if your soul has eight or more
cards with different card names, COST [Counter Blast 1], choose a grade 1 or less
card from your soul, and call it to RC. If your soul has ten or more cards with
different card names, choose a grade 4 or less card instead.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9672
{
global.CardName[CardStat] = 'Indicate Arrow Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is placed on RC, reveal the top card of your deck, and if your
soul has no cards with the same card name as the revealed card, Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9683
{
global.CardName[CardStat] = 'Diabolos Crasher, Warren'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks, if you are in "Final Rush", COST [Counter Blast
1], Soul Charge 1, choose one of your units, and it gets power +10000 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9687
{
global.CardName[CardStat] = 'Incorruptible Holy Light, Eufha'
global.CardText[CardStat] = 'Dark States/Human/Heal Trigger

AUTO: When this unit is put on GC, if your opponent�s attacking unit has attacked
two or more times this turn, this unit gets shield +15000 until end of that battle.
(Active if this battle is its second attack this turn or more)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9722
{
global.CardName[CardStat] = 'Amazing Frost'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, COST [Soul Blast 1], draw a card, choose a
card from your hand, and put it into your soul. Then, if your soul has eight or
more cards with different card names, this unit gets power +5000 until end of turn.
If your soul has ten or more cards with different card names, it gets power +10000
instead of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9767
{
global.CardName[CardStat] = 'Brilliant Floral, Uania'
global.CardText[CardStat] = 'Dark States/Demon/Heal Trigger

AUTO: When this unit is put on GC, if the attacking unit�s critical is 2 or
greater, and its critical is increased by an ability other than trigger effect or
its original critical is 2 or greater, this unit gets shield +15000 until end of
that battle.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9789
{
global.CardName[CardStat] = 'Clumsy Assistant'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit boosts, if your soul has five or more cards, COST
[Counter Blast 1], and this unit gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9790
{
global.CardName[CardStat] = 'Diabolos Diver, Emmett'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose one of your
vanguards with "Bruce" in its card name, and that unit and this unit get power
+5000 until end of turn. If you chose a grade 4, Counter Charge 1 / Soul Charge 1.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9846
{
global.CardName[CardStat] = 'Desire Devil, Xitto'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put into your soul from RC by your vanguard�s ability,
choose a card from your drop, and put it into your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9882
{
global.CardName[CardStat] = 'Diabolos Boys, Nile'
global.CardText[CardStat] = 'Dark States/Demon

CONT [GC]: If an attack hit your vanguard with "Bruce" in its card name this turn,
this unit gets shield +15000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9892
{
global.CardName[CardStat] = 'Desire Devil, Dofund'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand, if your vanguard is "Avaricious
Demonic Dragon, Greedon", you may Soul Charge 2.

AUTO [RC]: When this unit attacks, if your soul has two or more "Avaricious Demonic
Dragon, Greedon", COST [Counter Blast 1], and this unit gets critical +1 until end
of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9925
{
global.CardName[CardStat] = 'Diabolos Madonna, Meagan'
global.CardText[CardStat] = 'Dark States/Demon
AUTO [RC]: When this unit attacks, if you are in "Final Rush", this unit gets power
+10000 until the end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10045
{
global.CardName[CardStat] = 'Explosive Torcher'
global.CardText[CardStat] = 'Dark States/Warbeast

AUTO: When this unit is placed on RC, if your soul has five or more cards, choose
one of your other units, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10046
{
global.CardName[CardStat] = 'Phase Transition Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO [RC]: When this unit attacks, COST [Counter Blast 1], choose a card from your
soul, put it into your drop, and until end of that battle, increase this unit�s
power by the original shield of the card put into your drop.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10067
{
global.CardName[CardStat] = 'Jewelias Dracokid'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10068
{
global.CardName[CardStat] = 'Jewel Core Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is rode upon by "Demonic Stone Dragon, Jewelneel", call this
card to RC.

AUTO [RC]: When this unit attacks or boosts, this unit gets power +5000 until end
of that battle. At the end of that battle, put this unit into your soul. (This
effect is mandatory)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 10069
{
global.CardName[CardStat] = 'Demonic Stone Dragon, Jewelneel'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [VC/RC]: When this unit�s attack hits a vanguard, Soul Charge 1.

AUTO: When this unit is rode upon by a unit with "Drajeweled" in its card name,
Soul Charge 1, and if your soul has three or more cards with different grades, draw
a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10070
{
global.CardName[CardStat] = 'Jewel-embracing Dragon Fang, Drajeweled'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: When this card would be rode upon, it is also regarded as "Demonic Jewel
Dragon, Drajeweled".

AUTO [VC]: When this unit attacks a vanguard, COST [Soul Blast 4 cards with
different grades], choose one of your opponent�s vanguards, until end of turn,
increase or decrease its power to 1, and if your opponent�s vanguard is grade 3 or
greater, this unit gets critical +1. (power at that time becomes 1, and can
increase or decrease afterwards)

CONT [RC]: If you Soul Blast 4 or more cards at the same time for the cost of your
card�s ability this turn, this unit gets power +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PersonaRideCardName[CardStat] = 'Demonic Jewel Dragon, Drajeweled'
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10071
{
global.CardName[CardStat] = 'Mystic Accordionist'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this card is discarded from hand during your ride phase, you may put
this card into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10072
{
global.CardName[CardStat] = 'Direful Doll, Kjerstin'
global.CardText[CardStat] = 'Dark States/Workeroid

ACT [RC] 1/Turn: If your vanguard is grade 3 or greater, COST [Counter Blast 2],
and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10073
{
global.CardName[CardStat] = 'Connected Rampage, Clenn'
global.CardText[CardStat] = 'Dark States/Human/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10074
{
global.CardName[CardStat] = 'Insane Researcher'
global.CardText[CardStat] = 'Dark States/Human/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10079
{
global.CardName[CardStat] = 'One Who Calls Upon Raging Thunder, Furgres'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if you have a vanguard with "Drajeweled" in
its card name, COST [Soul Blast 1], choose a card from your drop and put it into
your soul, and this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10078
{
global.CardName[CardStat] = 'Ultrasound Sirie'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC from hand, COST [Counter Blast 1], look at the
top three cards of your deck, choose a card from among them and put it into your
soul, shuffle your deck, and if there are four or more cards with different grades
in your soul, draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10077
{
global.CardName[CardStat] = 'Friend of the Netherworld, Ling'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, look at the top two cards of your deck,
choose one card from among them and put it into your soul and put the rest on the
bottom of your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10080
{
global.CardName[CardStat] = 'Truculence Raider'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit attacks, if you have a vanguard with "Drajeweled" in its
card name, COST [Counter Blast 1], and this unit gets power +10000 until end of
that battle. At the end of that battle, put this unit into your soul.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10081
{
global.CardName[CardStat] = 'Avid Heaper'
global.CardText[CardStat] = 'Dark States/Demon
AUTO [RC]: When this unit boosts a grade 2 or greater unit, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10082
{
global.CardName[CardStat] = 'Wire-pull Subjugater'
global.CardText[CardStat] = 'Dark States/Human/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10083
{
global.CardName[CardStat] = 'Caper Companion'
global.CardText[CardStat] = 'Dark States/Warbeast/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10085
{
global.CardName[CardStat] = 'Desire Devil, Phamaan'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit boosts, if you have no other rear-guards, COST [Counter
Blast 1], choose one "Avaricious Demonic Dragon, Greedon" on your VC, and it gets
critical +1 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10086
{
global.CardName[CardStat] = 'Desire Devil, Kodooku'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks while not boosted, if your vanguard is
"Avaricious Demonic Dragon, Greedon", choose up to four normal units with "Desire
Devil" in their card names from your drop, and if you chose one or more cards,
return them to your deck and shuffle it. If you returned four cards, this unit gets
power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10105
{
global.CardName[CardStat] = 'Sensuality Elixir, Faevronia'
global.CardText[CardStat] = 'Dark States/Succubus/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10107
{
global.CardName[CardStat] = 'Diabolos Girls, Ivanka'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When the attack this unit boosted hits a vanguard, if you are in "Final
Rush", COST [Counter Blast 1 & put the rear-guard this unit boosted on the bottom
of your deck], draw a card, choose one of your other units, and it gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10108
{
global.CardName[CardStat] = 'Diabolos Madonna, Shena'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand, COST [put another rear-guard into
your soul], look at the top card of your deck, and call it to RC or put it into
your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10111
{
global.CardName[CardStat] = 'Merciless Count, Botis'
global.CardText[CardStat] = 'Dark States/Demon
AUTO [RC]: When you Soul Blast 2 or more at the same time for your card�s ability�s
cost, this unit gets power +5000 until end of turn. If you Soul Blast 3 or more at
the same time, COST [Counter Blast 1], choose a card from your drop, put it into
your soul, choose up to one of your opponent�s rear-guards with the same grade as
that card, and retire it. (Count the number of Soul Blast for one cost)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10112
{
global.CardName[CardStat] = 'Diabolos Reverser, Diandre'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from your soul, if you have a vanguard with
"Bruce" in its card name, this unit gets power +10000 until end of turn for every
two cards in your damage zone.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10113
{
global.CardName[CardStat] = 'Diabolos Diver, Julian'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC] 1/Turn: When this unit attacks a vanguard, COST [Counter Blast 1], and
this unit gets power +2000 until end of turn for each card in your damage zone. If
you have a vanguard with "Bruce" in its card name, Soul Charge 1 for every two
cards in your damage zone. Choose up to the same number of cards Soul Charge by
this effect from your soul, and call them to open RC.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10114
{
global.CardName[CardStat] = 'Demonic Jewel Dragon, Drajeweled'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

ACT [VC] 1/Turn: COST [Counter Blast 1], and Soul Charge 2. If all of the cards
Soul Charge have different grades, you may draw a card.

AUTO [VC]: When this unit attacks a vanguard, COST [Soul Blast 4 cards with
different grades], choose one of your opponent�s vanguards, until end of turn,
increase or decrease its power to 1, and if your opponent�s vanguard is grade 3 or
greater, this unit gets critical +1. (power at that time becomes 1, and can
increase or decrease afterwards)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10135
{
global.CardName[CardStat] = 'Desire Devil, Heekou'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Soul]: When your grade 3 or greater vanguard with "Greedon" in its card name
attacks, COST [bind another "Desire Devil, Heekou" from your soul face up], and
call this card to a back row RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10143
{
global.CardName[CardStat] = 'Diabolos Digger, Beigel'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks while boosted, this unit gets power +5000 until
end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 10144
{
global.CardName[CardStat] = 'Diabolos Girls, Kristen'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from soul, if you are in "Final Rush", Soul
Charge 2 for every two cards in your damage zone.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10149
{
global.CardName[CardStat] = 'One Who Governs Chaos'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1] if you have a vanguard with "Kheios" in its
card name!

Look at the top five cards of your deck, choose up to the same number of cards from
among them as the number of cards with "Kheios" in their different card names from
your soul, put them into your soul, and shuffle your deck. Then, if your soul has
eight or more cards with different card names, choose up to one card from your
soul, call it to RC, choose one of your rear-guards with "Mikani" in its card name,
and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10148
{
global.CardName[CardStat] = 'Direful Doll, Amandine'
global.CardText[CardStat] = 'Dark States/Workeroid

CONT [RC]: During your turn, if your soul has ten or more cards, this unit gets
power +10000.

ACT [RC] 1/Turn: COST [Counter Blast 1], and until end of turn, when you would Soul
Charge by your card�s ability, increase that amount by 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10156
{
global.CardName[CardStat] = 'Term Fracture Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO [RC]: When this unit�s attack hits a vanguard, you may draw a card. If you
drew a card, choose a card from your hand, and put it into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10157
{
global.CardName[CardStat] = 'Desire Devil, Kuvisgee'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put into your soul from RC by the ability of your
"Avaricious Demonic Dragon, Greedon", if you did not Counter Charge this turn,
Counter Charge 1.

AUTO [Soul]: When your rear-guard is placed by a card�s ability, if your vanguard
is "Avaricious Demonic Dragon, Greedon", and your damage zone has four or more
cards, that called unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10196
{
global.CardName[CardStat] = 'Repelled Malice Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 10197
{
global.CardName[CardStat] = 'Advanced Clock Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10198
{
global.CardName[CardStat] = 'Steam Gunner, Ilushma'
global.CardText[CardStat] = 'Dark States/Gearoid/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10199
{
global.CardName[CardStat] = 'Direful Doll, Alexandra'
global.CardText[CardStat] = 'Dark States/Workeroid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10200
{
global.CardName[CardStat] = 'Lively Breath Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10220
{
global.CardName[CardStat] = 'Demonic Jewel Dragon, Rystal Galer'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [RC]: When this unit attacks a vanguard, if you Soul Blast 4 or more at the
same time for the cost of your vanguard�s ability this turn, COST [put a card from
your hand into your soul], draw a card, choose one of your opponent�s rear-guards,
and retire it. (Can only be used if you Soul Blast 4 or more cards at the same
time)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10222
{
global.CardName[CardStat] = 'Power Gem Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [RC]: When this unit boosts, if you Soul Blast 4 or more at the same time for
the cost of your vanguard�s ability this turn, COST [Counter Blast 1], look at the
top two cards of your deck, choose up to one card from among them, put it into your
hand, and put the rest into your soul. (Can only be used if you Soul Blast 4 or
more cards at the same time)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10249
{
global.CardName[CardStat] = 'Chronojet Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

AUTO [VC] Generation Break 2 (Active if you have two or more face up G units in
total on your VC or G zone): When this unit attacks a vanguard, until end of that
battle, this unit gets power +5000, and your opponent cannot call grade 1 or
greater units from hand to GC.
AUTO [VC]: When your G unit Stride during your turn, COST [Counter Blast 1], choose
one of your opponent�s rear-guards, and put it on the bottom of their deck.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000
global.AttackFromVBuff[CardStat] = 5000

CardStat = 10267
{
global.CardName[CardStat] = 'Demonic Stone Dragon, Matelvaara'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose a card from
your drop, and put it into your soul. If your soul has four or more cards with
different grades, this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10346
{
global.CardName[CardStat] = 'Sky-severing Demonic Blade, Alter-slaughter'
global.CardText[CardStat] = 'Dark States/Human

ACT [VC] 1/Turn: COST [Soul Blast 6 grade 0], Soul Charge 6, choose six of your
units, and they get power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10347
{
global.CardName[CardStat] = 'Inhale Pit'
global.CardText[CardStat] = 'Dark States/Human

ACT [RC] 1/Turn: COST [Soul Blast 1 grade 1 or greater], choose two grade 0 cards
from your drop, and put them into your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10348
{
global.CardName[CardStat] = 'Steam Shooter, Puanam'
global.CardText[CardStat] = 'Dark States/Gearoid
CONT [RC]: During your turn, if your opponent�s vanguard is grade 3 or greater,
this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10349
{
global.CardName[CardStat] = 'Lilac Lasher'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit attacks, if you have a vanguard with "Baromagnes" in its
card name, this unit gets power +2000 until end of that battle for each card in
your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 2000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10350
{
global.CardName[CardStat] = 'Attract Inverse'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from soul, if you have a vanguard with
"Baromagnes" in its card name, COST [discard a card from your hand], choose a grade
2 or less card from your soul, and call it to a RC in the same column as this
unit.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10351
{
global.CardName[CardStat] = 'Magnereversal Breaker'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1] if you have a vanguard with "Baromagnes" in
its card name!

Soul Charge 3. Choose one of your vanguards, and it gets "CONT [VC]: If your soul
has ten or more cards, all of your front row units get power +5000." until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0
CardStat = 10352
{
global.CardName[CardStat] = 'Reaper in the Shadows, Zeilmort'
global.CardText[CardStat] = 'Dark States/Human

ACT [RC]: COST [Counter Blast 1 & Put this unit into your soul], look at the top
two cards of your deck, choose up to one card from among them, call it to RC, and
put the rest into your soul.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10353
{
global.CardName[CardStat] = 'Steam Fighter, Ziusdra'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC from soul, COST [Soul Blast 1], and this unit
gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10354
{
global.CardName[CardStat] = 'Hypno Grasper'
global.CardText[CardStat] = 'Dark States/Human

CONT [Back Row RC]: During your turn, if your soul has six or more cards, this unit
gets "Boost", and if your soul has twelve or more cards, it gets power +10000.
(Even if the number of cards in your soul becomes five or less after boosting, it
continues to boost)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10376
{
global.CardName[CardStat] = 'Demonic Lord of Hades Blaze, Baphormedes'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [VC]: When this unit attacks a vanguard, COST [put two grade 3 rear-guards
into your soul], draw a card, and this unit gets power +10000 until end of that
battle for every three grade 3 cards in your soul.

CONT [VC]: This unit gets all of the following according to the number of grade 3
cards in your soul.
� Three or more - All of your grade 3 units get shield +5000, and get "Boost".
� Six or more - For the battle this unit attacked, when your opponent would call
cards from their hand to GC, they must call three or more at the same time.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10381
{
global.CardName[CardStat] = 'Falcate Performer'
global.CardText[CardStat] = 'Dark States/High Beast

AUTO [RC]: When this unit boosts, choose up to one card from your drop, and if your
soul does not have a card with the same grade as that card, put it into your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10382
{
global.CardName[CardStat] = 'Demonic Stone Dragon, Rockargour'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [RC] 1/Turn: When this unit attacks a grade 3 or greater unit, if your soul
has four or more cards with different grades, this unit gets power +10000 until end
of turn.

AUTO [RC]: When you Soul Blast 4 or more at the same time for the cost of your
vanguard�s ability, if your opponent�s vanguard is grade 3 or greater, COST
[Counter Blast 1], and stand this unit. (Can only be used if you Soul Blast 4 or
more cards at the same time)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10387
{
global.CardName[CardStat] = 'Heat Haze Acrobat, Miroslava'
global.CardText[CardStat] = 'Dark States/Warbeast

AUTO: When this unit is placed on RC from hand during your main phase, COST
[Counter Blast 1], choose a card with grade equal to or less than your vanguard
from your soul, put it into your hand if you chose a card with the same card name
as your vanguard, and call it to RC if it doesn�t. If you put a card into your
hand, this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10388
{
global.CardName[CardStat] = 'Depletion Sabbia'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: At the end of the battle your vanguard with "Baromagnes" in its card
name attacked, COST [Counter Blast 2 & retire this unit], choose ten cards from
your soul, and return all of the rest of the cards from your soul to your deck and
shuffle it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10389
{
global.CardName[CardStat] = 'Steady Spiky'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC from hand, COST [Counter Blast 1 & put a grade
0 card from your hand into your soul], choose a grade 1 card from your soul, and
put it into your hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10401
{
global.CardName[CardStat] = 'Purgatory Dragon Deity, Favrneel'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: You may only have up to one card named "Purgatory Dragon Deity, Favrneel" in
your deck.

AUTO [VC]: At the beginning of your main phase, your opponent chooses one of their
rear-guards, retires it, and if you did not ride this turn, this unit gets power
+10000 / critical +1 until end of turn.

AUTO [VC]: When your opponent�s rear-guard is retired during your turn, COST [put a
card from your hand into your soul], and draw a card.

AUTO [VC] 1/Turn: At the end of the battle this unit attacked, if the sum of the
grades of �Dark States� cards in your soul is thirteen or more, COST [Counter Blast
2], stand this unit, and it gets drive -1 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
global.CardCopies[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10452
{
global.CardName[CardStat] = 'Steam Breath Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

CONT [Hand]: While you are paying the cost for Stride, this card may be discarded
as a grade 3.

ACT [Hand]: If you have a "Chronojet Dragon" crest, COST [discard this card],
search your deck or drop for up to one card with "Chronojet" in its card name,
reveal it and put it into your hand, and if you searched your deck, shuffle it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10453
{
global.CardName[CardStat] = 'Steam Fighter, Balih '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gearoid

CONT [RC] Generation Break 2 (Active if you have two or more face up G units in
total on your VC or G zone): During your turn, if any players� rear-guards were put
on the bottom of the deck this turn, this unit gets power +10000.

AUTO: When this card is discarded from hand for the cost of Stride, draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10474
{
global.CardName[CardStat] = 'Chrono Dran '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon/Zodiac Time
Beast

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10475
{
global.CardName[CardStat] = 'Masergear Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

AUTO: When this unit is placed by riding from "Chrono Dran", draw a card, and you
get a "Chronojet Dragon" crest.

(You will be prompted to get the crest upon ride.)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 10476
global.TokenSummonerPosition[CardStat] = 'V'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 10477
{
global.CardName[CardStat] = 'Smokegear Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

AUTO: When this unit is rode upon by a grade 3 with "Chronojet" in its card name,
COST [Soul Blast 1], search your deck for up to one grade 3 unit card, reveal it
and put it into your hand, and shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10488
{
global.CardName[CardStat] = 'Steam Scara, Gigi '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gearoid

AUTO: When this unit is placed on RC, if you have a "Chronojet Dragon" crest, COST
[Soul Blast 2], draw a card, and if this unit was placed by your card�s ability,
this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10489
{
global.CardName[CardStat] = 'Upstream Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

AUTO [RC] Generation Break 1 (Active if you have one or more face up G units in
total on your VC or G zone): When this unit attacks a vanguard, this unit gets
power +5000 until end of that battle. At the end of that battle, COST [put this
unit on the bottom of your deck], search your deck for up to one grade 1 card, call
it to a back row RC, and shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 10502
{
global.CardName[CardStat] = 'Interdimensional Dragon, Faterider Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

(STANDARD JP & EN: You can only use the G Zone if you have the Chronojet Strid�
Deckset Rideline.)

Stride COST [Choose one or more cards with the sum of their grades being 3 or
greater from your hand, and discard them] Stride this card on your VC from face
down. (When you Stride, your original vanguard becomes a heart card, and this unit
gets that card�s power and card name. At the end of the turn, return this unit face
up)

AUTO [VC]: When this unit attacks, COST [Counter Blast 1 & turn a card from your G
zone face up & put a rear-guard on the bottom of your deck], search your deck for
up to one card with grade equal to the card put on the bottom of your deck for this
cost�s grade +1, call it to RC, and shuffle your deck. Choose one of your units,
and it gets power +5000 for each face up card in your G zone.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 10503
{
global.CardName[CardStat] = 'Song of Extolment Can Be Heard'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this if you have a vanguard with "Kheios" in its card name!

Choose one of your vanguards, and it gets power +10000 until end of turn. Choose
three normal units from your drop, put them into your soul, and put this card on
the bottom of your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10505
{
global.CardName[CardStat] = 'Dimness Fiend'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit boosts, if your soul has five or more cards, this unit
gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10511
{
global.CardName[CardStat] = 'Abrupt Leaver'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: During your turn, if your unit was placed on RC from soul this turn,
this unit gets power +5000. (Includes this unit)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10513
{
global.CardName[CardStat] = 'Gear Serow of Magnetic Resonance'
global.CardText[CardStat] = 'Dark States/Gear Beast

CONT [RC]: During your turn, if any player�s rear-guard was put on the bottom of
their deck this turn, this unit gets power +5000.

CONT [RC] Generation Break 1 (Active if you have two or more face up G units in
total on your VC or G zone): This unit gets "Intercept", and can intercept from the
back row.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10514
{
global.CardName[CardStat] = 'Steam Fighter, Argandia'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is put on GC, COST [Soul Blast 1], and this unit gets shield
+5000 until end of that battle. If you have a face up card in your G zone, this
unit gets shield +10000 instead of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10537
{
global.CardName[CardStat] = 'Chronodragon Nextage '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

(STANDARD JP & EN: You can only use the G Zone if you have the Chronojet Strid�
Deckset Rideline.)

Stride COST [Discard a grade 3 card with "Chronojet" in its card name from hand]

AUTO [VC] Generation Break 2: At the end of the battle this unit attacked a
vanguard, COST [Counter Blast 1 & discard two cards from your hand], put this unit
into your G zone face up, choose one of your vanguards with "Chronojet" in its card
name, and stand it.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 10542
{
global.CardName[CardStat] = 'Luxual Songster'
global.CardText[CardStat] = 'Dark States/Warbeast

AUTO: When this unit is placed on RC from soul, until end of turn, this unit gets
power +5000, and "AUTO [RC]: When the attack this unit boosted hits, COST [put this
unit into your soul], and draw a card.".'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10543
{
global.CardName[CardStat] = 'Steam Maiden, Arlim '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gearoid

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 10548
{
global.CardName[CardStat] = 'Silver Thorn Assistant, Ionela '
global.CardText[CardStat] = 'Dark States/Pale Moon/Warbeast
AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10549
{
global.CardName[CardStat] = 'Silver Thorn Assistant, Irina '
global.CardText[CardStat] = 'Dark States/Pale Moon/Warbeast

AUTO: When this unit is rode upon by a unit with only <Pale Moon> for its clan,
look at the top seven cards of your deck, choose up to one card from among them,
put it into your soul, and shuffle your deck.

AUTO: When this unit is placed on RC, if you have a vanguard with "Luquier" in its
card name, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10550
{
global.CardName[CardStat] = 'Silver Thorn Marionette, Lilian '
global.CardText[CardStat] = 'Dark States/Pale Moon/Workeroid

AUTO: When this unit is rode upon by a unit with only <Pale Moon> for its clan,
Soul Charge 1, choose a card from your soul, and put it into your hand.

AUTO: When this unit is placed on RC or put on GC, if you have a vanguard with
"Luquier" in its card name, this unit gets power +5000 / shield +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10551
{
global.CardName[CardStat] = 'Silver Thorn Dragon Tamer, Luquier '
global.CardText[CardStat] = 'Dark States/Pale Moon/Elf

ACT [VC] 1/Turn: COST [Counter Blast 1 & Put a card from your hand into your soul],
choose up to three unit cards with different grades from your soul, call them to
RC, and if your opponent�s vanguard is grade 3 or greater, all of the called units
get power +5000 until end of turn.
AUTO [VC]: At the end of your turn, COST [put two of your rear-guards into your
soul], and draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10552
{
global.CardName[CardStat] = 'Hurry and Join, Loyal Servants'
global.CardText[CardStat] = 'Dark States/Normal Order

This card can be played from the soul, and play this with COST [Counter Blast 1] if
you have a vanguard with "Luquier" in its card name!

Choose one of your rear-guards, and it gets "AUTO [RC]: When your vanguard attacks,
COST [put this unit into your soul], choose a card with grade less than or equal to
your vanguard and only <Pale Moon> for its clan from your soul, and call it to RC."
until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10553
{
global.CardName[CardStat] = 'Silver Thorn, Breathing Dragon '
global.CardText[CardStat] = 'Dark States/Pale Moon/Winged Dragon

AUTO: When this unit is placed on a back row RC from soul, if you have a vanguard
with "Luquier" in its card name, COST [Soul Blast 1], choose one of your vanguards,
and it gets "CONT [VC]: All of your front row rear-guards get power +5000." until
end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10554
{
global.CardName[CardStat] = 'Silver Thorn, Rising Dragon '
global.CardText[CardStat] = 'Dark States/Pale Moon/Abyss Dragon

AUTO: When this unit is placed on RC, COST [put a card from your hand into your
soul], and draw a card.

CONT [RC]: During your turn, if you have a vanguard with "Luquier" in its card
name, and two or more of your units were placed on RC from soul this turn, this
unit gets power +10000, and if four or more were placed, gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10555
{
global.CardName[CardStat] = 'Circulate Acrobat, Urseltje'
global.CardText[CardStat] = 'Dark States/Elf

AUTO: When this unit is placed on RC from soul by the ability of your vanguard with
"Luquier" in its card name, COST [Soul Blast 1], and Counter Charge 1.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10557
{
global.CardName[CardStat] = 'Go Ahead, Mikani'
global.CardText[CardStat] = 'Brandt Gate/Dark States/Alien

AUTO: When this unit is placed on RC, you may Soul Charge 1.

ACT [RC]: If your vanguard is grade 3 or greater, COST [put this unit into your
soul], choose up to one grade 3 card with "Mikani" in its card name from your soul,
and call it to RC.

Glitter - Kheios (Active if your vanguard is a Glitter with "Kheios" in its card
name)
CONT [Soul]: When you would count the number of cards with different card names in
your soul for your card�s ability, all "Go Ahead, Mikani" in your soul counts as if
they were cards with different card names from each other.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.DCards2[CardStat] = 5
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10558
{
global.CardName[CardStat] = 'Diverse Wild Master, Honoratio'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: During your turn, if your soul has eight or more cards with different
card names, this unit gets "Boost", and gets power +5000.

CONT [RC/GC]: If your soul has eight or more cards with different card names, this
unit can intercept from the back row, and gets shield +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10562
{
global.CardName[CardStat] = 'Trapeze Actress'
global.CardText[CardStat] = 'Dark States/Warbeast

AUTO: When this unit is placed on RC, COST [Soul Blast 1], choose one of your
vanguards with "Luquier" in its card name, and it gets power +5000 until end of
turn.

AUTO: When this unit is put on GC, if you have a vanguard with "Luquier" in its
card name, COST [Soul Blast 1], and this unit gets shield +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10577
{
global.CardName[CardStat] = 'Brick Guardner'
global.CardText[CardStat] = 'Dark States/Golem

AUTO: When this unit is put into your soul from RC, if your damage zone has four or
more face down cards, COST [bind this card], and Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10578
{
global.CardName[CardStat] = 'Record Break Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is placed on RC from hand, COST [Counter Blast 1], look at the
top five cards of your deck, choose up to one card without the same card name as a
card from your soul from among them, put it into your soul, and shuffle your deck.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10608
{
global.CardName[CardStat] = 'Enmities Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this card is put into your soul by a card�s ability during your turn, if
your vanguard is a Glitter, choose one of your vanguards, and it gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10616
{
global.CardName[CardStat] = 'Self-aware Spring Source, Uaqua'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is put into soul from RC, COST [Counter Blast 1], and put this
card into your hand.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10631
{
global.CardName[CardStat] = 'Squalid Freaks'
global.CardText[CardStat] = 'Dark States/Chimera

CONT [Soul]: If you did not ride this turn, this unit gets grade +2.

AUTO [Soul]: When your grade 3 or greater vanguard attacks, if you did not ride
this turn, COST [bind this card], and all of your front row units get power +5000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10641
{
global.CardName[CardStat] = 'Azul Wild Flame, Frenadio'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit attacks a vanguard, if you have a vanguard with
"Baromagnes" in its card name, COST [put another rear-guards into soul], choose one
of your opponent�s rear-guards, and put it into soul. If your opponent�s rear-guard
was not put into soul, this unit gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10659
{
global.CardName[CardStat] = 'Prison-luring Lamp'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1 & Soul Blast 3] !

Choose up to three cards with different grades from your drop, and put them into
your soul. If your soul has four or more cards with different grades, draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10673
{
global.CardName[CardStat] = 'Direful Doll, Charmaine'
global.CardText[CardStat] = 'Dark States/Workeroid/Heal Trigger

AUTO: When this unit is put on GC, if your vanguard�s grade is less than your
opponent�s vanguard�s grade, this unit gets shield +10000 until end of that
battle.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 10000

CardStat = 10695
{
global.CardName[CardStat] = 'Steam Scara, Zargon'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO [RC]: When this unit boosts, choose one of the units this unit is boosting,
and it gets "AUTO [VC/RC]: When this unit�s attack hits a vanguard, choose up to
two cards from your drop, and put them into your soul." until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10710
{
global.CardName[CardStat] = 'Diabolos, "Viamance" Bruce'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [VC]: At the beginning of your battle phase, if all of your units have
"Diabolos" in their card names, until end of your opponent�s next turn, you "Final
Rush", and if your opponent�s vanguard is grade 3 or greater, "Final Burst".
("Final Burst" is also "Final Rush")

AUTO [VC]: When this unit attacks, if you are in "Final Burst", COST [Counter Blast
1], choose a column, stand all of your rear-guards with "Diabolos" in their card
names in that column, and they get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10711
{
global.CardName[CardStat] = 'Diabolos Girls, Trish'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC/GC]: If you are in "Final Rush", this unit gets power +5000 / shield
+5000. (Active during your opponent�s turn as well)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10712
{
global.CardName[CardStat] = 'Diabolos Knuckler, Jamil'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC/GC]: If you are in "Final Burst", this unit gets power +10000 / shield
+5000. (Active during your opponent�s turn as well)

AUTO: When this unit is placed on RC, if your vanguard is "Diabolos, "Viamance"
Bruce", COST [Counter Blast 1], Soul Charge 1, choose up to one grade 3 or less
normal unit with "Diabolos" in its card name from your soul, and call it to an open
RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10715
{
global.CardName[CardStat] = 'Diabolos Striker, Greg'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Front Row RC]: When you "Final Burst", COST [Soul Blast 2], Counter Charge 1,
and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10719
{
global.CardName[CardStat] = 'Flower of Ruined Castle, Empousa'
global.CardText[CardStat] = 'Dark States/Succubus

AUTO [Front Row RC]: When you Soul Blast 4 or more at the same time for the cost of
your vanguard�s ability, if your unit did not stand by a card�s ability this turn,
you may stand this unit. If you stand this unit, at the end of that turn, COST
[retire this unit], choose a grade 2 or greater unit card from your soul, and put
it into your hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10721
{
global.CardName[CardStat] = 'Almajestar, Astroea=Unica'
global.CardText[CardStat] = 'Dark States/Human

AUTO [VC]: When a trigger unit is Soul Blast for the cost of this unit�s ability,
choose one of your units, and it gets power +5000 until end of turn.

AUTO [VC]: When this unit attacks a vanguard, COST [Soul Blast 3], bind all of the
critical triggers Soul Blast for this cost, and perform all of the following
according to the number of critical triggers in your bind zone.
� One or more - Choose one of your opponent�s rear-guards, and retire it.
� Two or more - This unit gets critical +1 until end of that battle.
� Three or more - This unit gets drive +1 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10722
{
global.CardName[CardStat] = 'Almajestar, Pypis=Mulchie'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10723
{
global.CardName[CardStat] = 'Almajestar, Schwart=Sparda'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is rode upon by "Almajestar, Turan=Dyna", Soul Charge 2, and
if a critical trigger was Soul Charge, draw a card.
ACT [RC] 1/Turn: If your opponent�s vanguard is grade 3 or greater, COST [bind a
trigger unit from your soul], and this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10724
{
global.CardName[CardStat] = 'Almajestar, Turan=Dyna'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is rode upon by a unit with "Astroea" in its card name, choose
a "Almajestar, Schwart=Sparda" from your soul, and call that card and this card to
RC.

ACT [RC] 1/Turn: If you have a vanguard with "Almajestar" in its card name, COST
[Counter Blast 1], choose two trigger units from your drop, put them into your
soul, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10725
{
global.CardName[CardStat] = 'Kitz Peak Griffin'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO: When this unit is placed on RC, if you have a vanguard with "Almajestar" in
its card name, choose two trigger units from your drop, and put them into your
soul.

CONT [RC/GC]: If your bind zone has a critical trigger, this unit gets power
+5000 / shield +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10729
{
global.CardName[CardStat] = 'Rollnick Cerberus'
global.CardText[CardStat] = 'Dark States/Chimera

ACT [RC] 1/Turn: If you have a vanguard with "Almajestar" in its card name, COST
[Counter Blast 1], choose two trigger units from your drop, put them into your
soul, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10730
{
global.CardName[CardStat] = 'Dragontree Wretch, Demon Sheridder'
global.CardText[CardStat] = 'Dark States/Hydragrum

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose one of your RC
without any Dragontree markers, and put a Dragontree marker.

ACT [RC] 1/Turn: If your vanguard is grade 3 or greater, COST [Soul Blast 2],
choose a grade 1 or less card from your soul, and call it to a RC in the same
column as this unit.

(SHIFT + left click to get a Dragontree Marker)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 10626
global.TokenSummonerPosition[CardStat] = 'SHIFT'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 10731
{
global.CardName[CardStat] = 'Clean-sweep Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

ACT [RC] 1/Turn: If you persona rode this turn, COST [Counter Blast 1], choose up
to a total of three of your or your opponent�s rear-guards, and you and your
opponent put the chosen rear-guards into your own souls. This unit gets power +5000
until end of turn for each card chosen by this effect. ("If you persona rode" is
active even if persona ride is activated outside of normal ride)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10734
{
global.CardName[CardStat] = 'Airam Capricornus'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO [RC]: When this unit boosts, if you have a vanguard with "Almajestar" in its
card name, choose up to one trigger unit from your hand or drop, and put it into
your soul. If you put a card from your hand, draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10735
{
global.CardName[CardStat] = 'Byurakan Manticore'
global.CardText[CardStat] = 'Dark States/Chimera

CONT [RC]: During your turn, if your bind zone has two or more trigger units, this
unit gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10737
{
global.CardName[CardStat] = 'Desire Devil, Fuujo'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put into your soul from RC by the ability of your vanguard
with "Greedon" in its card name, choose one of your opponent�s rear-guards, and you
may retire it.

AUTO [Soul]: When your vanguard with "Greedon" in its card name attacks, COST [bind
this card], and until end of that battle, when your opponent would call cards from
their hand to GC, they must call two or more at the same time.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10738
{
global.CardName[CardStat] = 'Desire Devil, Guutaran'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put into your soul from RC by the ability of your vanguard
with "Greedon" in its card name, choose one of your vanguards, and you may have it
get power +15000 until end of turn. If you do, that unit gets drive -1 until end of
turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10747
{
global.CardName[CardStat] = 'Diabolos Girls, Heidi'
global.CardText[CardStat] = 'Dark States/Succubus

AUTO [RC]: When this unit boosts, if you are in "Final Rush", this unit gets power
+5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10753
{
global.CardName[CardStat] = 'Demonic Swordsman of Riving, Eligos'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks a vanguard, if you have a vanguard with
"Favrneel" in its card name, COST [put one other rear-guard into soul], choose one
of your opponent�s rear-guards, retire it, and if the sum of the grades of �Dark
States� cards in your soul is thirteen or greater, Counter Charge 1.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10767
{
global.CardName[CardStat] = 'Steam Performer, Ddu'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC, choose one of your vanguards, and this unit
gets power +2000 until end of turn for every two grades of that unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10773
{
global.CardName[CardStat] = 'Spooky Chirpy'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit boosts, if this unit is on a RC with a Dragontree marker,
Soul Charge 1, and this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10827
{
global.CardName[CardStat] = 'Cage of Furious Star'
global.CardText[CardStat] = 'Dark States/Normal Order

Soul Charge 1, choose a grade 3 or less card from your soul, call it to RC, and it
gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10834
{
global.CardName[CardStat] = 'Terrifying Wicked Dragon King, Vamfrieze'
global.CardText[CardStat] = 'Dark States/Abyss Dragon/Over Trigger

Additional Effect - You get "During your turn, all of your vanguards get power
+10000 / critical +1" until end of this fight!'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardCopies[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 10847
{
global.CardName[CardStat] = 'Xeno Almajestar, Astroea=Bico Masques'
global.CardText[CardStat] = 'Dark States/Human

CONT: This card can only be ridden from a grade 3 with "Astroea" in its card name.

ACT [VC] 1/Turn: COST [Remove a card with "Astroea" in its different card name from
this unit from your hand, soul, or drop], choose one of your opponent�s rear-
guards, retire it, and this unit gets drive +1 until end of turn.

AUTO [VC]: When this unit attacks, COST [Counter Blast 1 & Soul Blast 3], bind all
critical triggers Soul Blast for this cost, choose one of your rear-guards, stand
it, and that unit and this unit get power +5000 until end of turn for every two
critical triggers in your bind zone.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10848
{
global.CardName[CardStat] = 'Gifforz Cetos'
global.CardText[CardStat] = 'Dark States/Chimera

ACT [RC]: If you have a vanguard with "Almajestar" in its card name, COST [retire
this unit], choose up to two critical triggers from your bind zone, and put them
into your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10850
{
global.CardName[CardStat] = 'Dragontree Wretch, Skull Chemdah'
global.CardText[CardStat] = 'Dark States/Hydragrum

AUTO: When this unit is placed on RC, COST [Counter Blast 1 & Soul Blast 1], choose
one of your RC without any Dragontree markers, and put a Dragontree marker. Search
your deck for up to one "Masque of Hydragrum", reveal it and put it into your hand,
and shuffle your deck.

(SHIFT + left click to get a Dragontree Marker)'


global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 10626
global.TokenSummonerPosition[CardStat] = 'SHIFT'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 10851
{
global.CardName[CardStat] = 'Twin Marvel Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [RC] 1/Turn: When you Soul Blast 3 or more cards at the same time for the cost
of your vanguard�s ability, look at the top card of your deck, put it on the top of
the deck or into the soul, and this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10852
{
global.CardName[CardStat] = 'Black Sky Thunder Quaking Queen, Leimina'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this card is discarded from hand during your ride phase, COST [Soul
Blast 1 & put this card on the bottom of deck], and draw a card.

AUTO: When this unit is placed on RC from hand, if you persona rode this turn, COST
[Counter Blast 1], choose a card from your soul, and call it to RC. If you called a
card, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10867
{
global.CardName[CardStat] = 'Steam Hunter, Zuqaqip'
global.CardText[CardStat] = 'Dark States/Gearoid

CONT [RC/GC]: If your vanguard is "Xeno Almajestar, Astroea=Bico Masques", this


unit gets power +5000 / shield +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10881
{
global.CardName[CardStat] = 'Generous Evil Swordsman, Zaleos'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: If this unit is on a RC with a Dragontree marker, this unit gets "AUTO:
When this unit intercepts, this unit gets shield +5000 until end of that battle.",
and power +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10882
{
global.CardName[CardStat] = 'Brawl Field Hydra'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO: When this unit is placed on RC from hand, if you have three or more
Dragontree markers on your RC, COST [Counter Blast 1], choose a grade 3 or less
card from your soul, and call it to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10892
{
global.CardName[CardStat] = 'Karmic Demonic Jewel Dragon, Drajeweled Masques'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: This card can only be ridden from a grade 3 with "Drajeweled" in its card
name.

ACT [VC] 1/Turn: COST [Remove a card with "Drajeweled" in its different card name
from this unit from your hand, soul, or drop], choose two cards from your drop, put
them into your soul, and this unit gets critical +1 until end of turn.

AUTO [VC]: When this unit attacks a vanguard, COST [Counter Blast 1 & Soul Blast 4
cards with different grades], choose two of your opponent�s rear-guards, retire
them, choose one of your opponent�s vanguards, and increase or decrease its power
to 1 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10895
{
global.CardName[CardStat] = 'Awkward Ravager'
global.CardText[CardStat] = 'Dark States/Demon

CONT: This card cannot be ridden.

CONT [RC]: If you did not Soul Blast 3 or more cards at the same time for the cost
of your card�s ability this turn, this unit cannot attack and cannot boost.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10896
{
global.CardName[CardStat] = 'Steam Launcher, Yasmah'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO [RC]: When your "Karmic Demonic Jewel Dragon, Drajeweled Masques" is placed on
VC, COST [put this unit into your soul], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10898
{
global.CardName[CardStat] = 'Cranium Burner'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When this unit attacks, if you have a vanguard with "Drajeweled" in its
card name, this unit gets power +2000 until end of that battle. At the end of that
battle, if you Soul Blast 4 or more cards at the same time for the cost of your
vanguard�s ability this turn, COST [retire this unit], and Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 2000

CardStat = 10899
{
global.CardName[CardStat] = 'Causality Dragon, Crucial Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT [RC/GC]: If your opponent�s drive check or damage check revealed a trigger
unit this turn, this unit gets power +10000 / shield +10000.

AUTO [RC] 1/Turn: When this unit attacks a vanguard while not boosted, COST [put
another rear-guard in the same column as this unit into soul], and perform all of
the following.
� Choose one of your opponent�s rear-guards, retire it, and this unit gets power
+5000 until end of turn.
� COST [Remove a over trigger from drop], and your opponent cannot call grade 1 or
greater cards from hand to GC until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10911
{
global.CardName[CardStat] = 'Diabolos Heavy Launcher, Patrick'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: If you are in "Final Burst", this unit gets power +10000. (Active on
opponent�s turn too)

AUTO [RC]: When this unit attacks a vanguard, if you are in "Final Rush", COST
[Soul Blast 1], choose one of your opponent�s rear-guards, and move it to GC. If
you are in "Final Burst", choose two cards instead of one.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10917
{
global.CardName[CardStat] = 'Magical Poison Pharmacy'
global.CardText[CardStat] = 'Dark States/Blitz Order

Play this with COST [Soul Blast 1] !

Choose one of your vanguards being attacked, and it gets power +10000 until end of
that battle. If a trigger unit was Soul Blast for this cost, it gets power +20000
instead of +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 10000

CardStat = 10932
{
global.CardName[CardStat] = 'Frenzy Wind of Dissoluteness, Faxuan'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is put from RC or hand into soul by your vanguard�s ability,
you may Soul Charge 1.

AUTO: When this unit is placed on RC from soul by your vanguard�s ability, COST
[Soul Blast 1], and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10945
{
global.CardName[CardStat] = 'Swanky Enthraller'
global.CardText[CardStat] = 'Dark States/Elf/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10946
{
global.CardName[CardStat] = 'Silky Sky Actress'
global.CardText[CardStat] = 'Dark States/Elf/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10947
{
global.CardName[CardStat] = 'Intrepid Spinner'
global.CardText[CardStat] = 'Dark States/Warbeast/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10948
{
global.CardName[CardStat] = 'Gambling Juggler'
global.CardText[CardStat] = 'Dark States/Elf/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10969
{
global.CardName[CardStat] = 'Steam Performer, Tougue'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this card is put into the soul by your card�s ability, if you have a
vanguard with only �Pale Moon� for its clan, COST [bind this card], search your
deck or drop for up to one grade 3, and put it into the soul. If you searched the
deck, shuffle the deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10985
{
global.CardName[CardStat] = 'Reciteaspell Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [RC]: When this unit attacks a vanguard, if you played a normal order this
turn, COST [Counter Blast 1], choose two normal units from your drop, put them into
soul, and this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 5000

CardStat = 10986
{
global.CardName[CardStat] = 'Dancing Princess, Shelcia'
global.CardText[CardStat] = 'Dark States/Human

AUTO [Soul]: When you play a normal order, you may call this card to RC. If you
called a card, choose a card from your soul, and put it into drop.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11012
{
global.CardName[CardStat] = 'Exaggerate Dracokid'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT [RC/GC/Soul]: If your vanguard is grade 3 or greater, this card gets grade +2.

AUTO: When this unit is placed on RC, if your soul has a grade 3, you may Soul
Charge 1. If a grade 3 card was Soul Charge by this effect, choose a grade 3 card
from your drop, and put it into the soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11014
{
global.CardName[CardStat] = 'Clunky Stroller'
global.CardText[CardStat] = 'Dark States/Ghost

AUTO: When this unit is placed on RC, if you have a vanguard with "Greedon" in its
card name, COST [Soul Blast 1], choose a card with "Desire Devil" in its card name
from your drop, put it into the soul, and this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11015
{
global.CardName[CardStat] = 'Desire Devil, Saasyou'
global.CardText[CardStat] = 'Dark States/Demon

CONT [Deck]: If you have a vanguard with "Greedon" in its card name, this card is
also regarded as having the same card name as all cards with "Desire Devil" in
their card names in your soul.

CONT [RC/GC]: If your soul has three or more cards with "Desire Devil" in their
card names, this unit gets power +5000 / shield +5000. (Active on opponent�s turn
too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11016
{
global.CardName[CardStat] = 'Avaricious Demonic Dragon King, Greedon Masques'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: This card can only be ridden from a grade 3 with "Greedon" in its card name.

CONT [VC]: The number of cards in your damage zone for you to lose becomes seven.

ACT [VC] 1/Turn: COST [Remove a card with "Greedon" in its different card name from
this unit from hand, soul, or drop], look at the top seven cards of your deck,
choose up to one card with "Desire Devil" in its card name from among them, reveal
it and put it into hand, and shuffle the deck.

AUTO [VC] 1/Turn: At the end of the battle this unit attacked, if your soul has
three or more cards with "Desire Devil" in their card names, COST [put three stand
rear-guards into soul], stand this unit, and it gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11026
{
global.CardName[CardStat] = 'Brilliant Gunfire Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO: When this unit is placed on RC by your vanguard�s ability, COST [Counter
Blast 1], draw a card, and this unit gets power +5000 until end of turn.

AUTO [RC]: When this unit�s attack hits a vanguard, if you have a grade 4 or
greater vanguard, Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11046
{
global.CardName[CardStat] = 'Jovial Juggler'
global.CardText[CardStat] = 'Dark States/Succubus

CONT [Soul]: While choosing cards from your soul for your vanguard�s ability,this
card may be chosen as a grade 0.

AUTO: When this unit is placed on RC by the ACT ability of your vanguard with only
�Pale Moon� for its clan, COST [put one other rear-guard into soul], choose a unit
card from your soul, and call it to RC. At the end of that turn, put the unit
called by this effect into soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11047
{
global.CardName[CardStat] = 'Timeless Pierce Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is placed on RC from soul, COST [Counter Blast 1 & discard a
card from hand], until end of turn, this unit gets power +10000, and your opponent
cannot call sentinels to GC from hand for the battle this unit attacked.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11052
{
global.CardName[CardStat] = 'Famed Harsh Demonic Lordling, Bathym'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: If you played a normal order this turn, this unit gets power +5000.

AUTO: When this unit is placed on RC, COST [Counter Blast 1], search your deck or
drop for up to one "Reception of the Famed Demonic Mansion", reveal it and put it
into hand, and if you searched the deck, shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11053
{
global.CardName[CardStat] = 'Reception of the Famed Demonic Mansion'
global.CardText[CardStat] = 'Dark States/Normal Order

You may Soul Charge 1. Choose one of your units, and it gets power +5000 until end
of turn. At the end of that turn, COST [discard a card from hand], choose a
"Reception of the Famed Demonic Mansion" from your drop, and put it into hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11054
{
global.CardName[CardStat] = 'Famed Blazing Demonic Lady, Oriens'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC other than by a unit card�s ability, if you
played a normal order this turn, COST [Soul Blast 1], look at the top five cards of
your deck, choose and reveal up to one card with grade less than or equal to your
vanguard�s from among them, call it to RC if it is a unit card, and put it into
hand if it is a normal order. Shuffle the deck.

AUTO [RC]: When this unit attacks a grade 3 or greater unit, COST [Soul Blast 3],
draw a card, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 11055
{
global.CardName[CardStat] = 'Inciting Corruption, Aga Manafh'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you have a vanguard with "Kheios" in its
card name, COST [Counter Blast 1], look at the top two cards of your deck, choose
up to one card from among them, put it into hand, and put the rest into soul.

AUTO [Soul]: When your unit with "Mikani" in its card name is placed on RC, if you
have a vanguard with "Kheios" in its card name, COST [discard a card from hand],
Soul Charge 1, call this card to RC, and this unit gets "Boost" until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11056
{
global.CardName[CardStat] = 'Soul Oratorio, Kheios'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed by riding from "Approaching Fangs, Kheios", you may
Soul Charge 3. Then, choose up to two cards from your soul, put one card from among
them into hand, call the rest to RC, and activate persona ride.

ACT [VC] 1/Turn: If your soul has thirteen or more cards with different card names,
COST [bind an "Approaching Fangs, Kheios" from soul], and until end of turn, all of
your units get power +10000, and this unit gets critical +1. At the end of that
turn, ride the card bound for this cost as rest.

Glitter (This card is a Glitter that seeks the Fire Regalis)

(SHIFT + left click to activate persona ride)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
global.PersonaRideAct[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11081
{
global.CardName[CardStat] = 'will+Dress Season2, Sophie Belle'
global.CardText[CardStat] = 'Dark States/Critical Trigger

CONT: This card is also regarded as "Stem Deviate Dragon".

AUTO [RC]: At the end of the battle this unit boosted, COST [put this unit into
your soul], choose one of your units, and it gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11082
{
global.CardName[CardStat] = 'will+Dress Season2, Michiru Hazama'
global.CardText[CardStat] = 'Dark States/Draw Trigger

CONT: This card is also regarded as "Rouse Wildmaster, Riley".

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11083
{
global.CardName[CardStat] = 'will+Dress Season2, Danji Momoyama'
global.CardText[CardStat] = 'Dark States/Front Trigger

CONT: This card is also regarded as "Diabolos Girls, Natalia".

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11148
{
global.CardName[CardStat] = 'Battling Rogue of Kurheol Realm'
global.CardText[CardStat] = 'Dark States/Ogre

AUTO [RC]: When this unit attacks while boosted by "Tiny Devil of Kurheol Realm",
COST [Rest a "Devil Knight of Kurheol Realm" on RC], Soul Charge 1, and this unit
gets power +10000 / critical +1 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 10000
global.EnableAttackFromBackRow[CardStat] = 1

CardStat = 11149
{
global.CardName[CardStat] = 'Devil Knight of Kurheol Realm'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Front Row RC]: When this unit is rest for the cost of the ability of
"Battling Rogue of Kurheol Realm", COST [Counter Blast 1], and stand this unit.

AUTO [RC]: When this unit is stand by a card�s ability, this unit gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11150
{
global.CardName[CardStat] = 'Tiny Devil of Kurheol Realm'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, COST [Soul Blast 1], look at the top five
cards of your deck, choose up to one unit card with "Kurheol Realm" in its card
name from among them, reveal it and put it into hand, and shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11188
{
global.CardName[CardStat] = 'Greed Dominator, Arvali'
global.CardText[CardStat] = 'Dark States/Human

CONT: This card is also regarded as "Avaricious Demonic Dragon, Greedon"

CONT [VC]: If your soul has an "Avaricious Demonic Dragon, Greedon", the number of
cards in your damage zone for you to lose becomes seven.

AUTO [VC]: At the end of the battle this unit attacked, COST [Soul Blast 2 & put
four stand rear-guards into your soul], and stand this unit. If your soul has ten
or more cards, this unit gets power +15000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
global.PersonaRideCardName[CardStat] = 'Avaricious Demonic Dragon, Greedon'
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11203
{
global.CardName[CardStat] = 'Swanlake Odile'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO [RC]: When this unit boosts a grade 3 or greater card, if your opponent�s
vanguard is grade 3 or greater, COST [Soul Blast 1], and this unit gets power
+10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 11233
{
global.CardName[CardStat] = 'Purgatory Baron, Hrodis'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: At the end of the battle this unit attacked a vanguard, if you have a
vanguard with "Favrneel" in its card name, COST [put this unit into soul], choose
one of your opponent�s rear-guards, and retire it.

AUTO [Soul]: At the beginning of your ride phase, if you have a vanguard with
"Favrneel" in its card name, COST [bind this card & discard a card from hand],
activate persona ride, and until end of turn, you cannot persona ride with other
card effects, and you cannot ride.

(SHIFT + left click to activate persona ride)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.PersonaRideAct[CardStat] = 1

CardStat = 11261
{
global.CardName[CardStat] = 'Impediment Slicer'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC]: If you have a vanguard with "Bruce" in its card name, and your opponent�s
vanguard is grade 3 or greater, COST [Counter Blast 1], search your deck, soul, or
drop for up to one grade 4 unit card with "Bruce" in its card name, ride it as
stand, return this unit to deck and shuffle it.

CONT [GC]: If you have a grade 4 vanguard with "Bruce" in its card name, this unit
gets shield +10000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11519
{
global.CardName[CardStat] = 'Unfathomable Juggler'
global.CardText[CardStat] = 'Dark States/Warbeast

CONT [RC]: If your rear-guard was put into soul by the ability of your vanguard
this turn, this unit gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11538
{
global.CardName[CardStat] = 'Clock-hands Dracokid'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11539
{
global.CardName[CardStat] = 'Divigating Chopper'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon, draw a card, choose a card from your hand, and
discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11540
{
global.CardName[CardStat] = 'Gear Rhinos of Barrelling Impulsion'
global.CardText[CardStat] = 'Dark States/Gear Beast

CONT [VC]: When you would ride from the ride deck, you can ride with "Soul Blast 1"
instead of "Choose a card from your hand, and discard it".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11541
{
global.CardName[CardStat] = 'Purple Jeweled Beast, Almethys'
global.CardText[CardStat] = 'Dark States/High Beast

AUTO: When this unit is placed on RC or put on GC, COST [put a total of two cards
from soul or drop that were in the ride deck into ride deck face up], and perform
either of the following according to the circle this unit is on.
� RC - Counter Charge 1.
� GC - This unit gets shield +15000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11542
{
global.CardName[CardStat] = 'Night After School Festival, Nino Nakano'
global.CardText[CardStat] = 'Dark States/Quintuplet

AUTO: When this unit is placed by riding from "The Quintessential Quintuplets", you
get a "The Quintuplets� Memories" crest.

CONT [GC]: If your memory has three or more <Quintuplet> with different card names,
this unit gets shield +5000.

(Hold TAB to view the related card.)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.AnotherSide[CardStat] = 11531
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 11531
global.TokenSummonerPosition[CardStat] = 'V'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 11543
{
global.CardName[CardStat] = 'Honeymooning with Everyone, Nino Nakano'
global.CardText[CardStat] = 'Dark States/Quintuplet

AUTO: When this unit is placed by riding from a grade 1 <Quintuplet>, look at the
top seven cards of your deck, choose up to one <Quintuplet> from among them, put it
into memory, and shuffle the deck.

AUTO [RC] 1/Turn: When the attack of your <Quintuplet> does not hit, this unit gets
power +5000 until end of turn. If your memory has five or more <Quintuplet> with
different card names, it gets power +10000 instead of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11544
{
global.CardName[CardStat] = 'The Quintessential Quintuplets, Nino Nakano'
global.CardText[CardStat] = 'Dark States/Quintuplet

AUTO: When this unit is placed on VC, look at the top seven cards of your deck,
choose up to two <Quintuplet> from among them, reveal them, choose a card from
among the revealed cards, put it into hand, put the rest of the revealed cards into
memory, and shuffle the deck.

CONT [VC]: If your memory has six or more <Quintuplet> with different card names,
this unit gets critical +1.

AUTO [VC] 1/Turn: When this unit�s attack does not hit, COST [Counter Blast 1],
stand this unit, and increase of decrease its critical and drive to 1 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11545
{
global.CardName[CardStat] = 'Opening Act, Nino Nakano'
global.CardText[CardStat] = 'Dark States/Quintuplet

AUTO: When this unit is placed on RC during your main phase, if you have a
<Quintuplet> vanguard, look at the top three cards of your deck, choose up to one
<Quintuplet> from among them, put it into memory, and shuffle the deck.

CONT [RC]: If your memory has three or more <Quintuplet> with different card names,
this unit gets power +2000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11546
{
global.CardName[CardStat] = 'Love Means Full Speed Ahead, Nino Nakano'
global.CardText[CardStat] = 'Dark States/Quintuplet

AUTO 1/Turn: When this unit�s attack does not hit, if your vanguard is "The
Quintessential Quintuplets, Nino Nakano", COST [Counter Blast 1 & put a
<Quintuplet> from drop on bottom of deck], and stand this unit. If your memory has
five or more <Quintuplet> with different card names, you may draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11547
{
global.CardName[CardStat] = 'Memories of School Festival for "Nino Nakano"'
global.CardText[CardStat] = 'Dark States/Normal Order/Quintuplet

Play this if your vanguard is "The Quintessential Quintuplets, Nino Nakano"!

Choose up to two <Quintuplet> with the same card name from your drop, put one on
the bottom of the deck, and put the rest into memory. If you chose one or more
cards, perform all of the following according to the number of <Quintuplet> with
different card names in your memory.
� Three or more - Choose up to one <Quintuplet> from your drop, call it to RC, and
it gets power +5000 until end of turn.
� Five or more - Counter Charge 1.
� Seven or more - Choose one of your vanguards, and it gets "CONT [VC]: All of your
front row <Quintuplet> rear-guards get power +15000." until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11563
{
global.CardName[CardStat] = 'Blinklock Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is put into soul from RC, COST [Counter Blast 1], and draw a
card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11564
{
global.CardName[CardStat] = 'Apathetic Usurper'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: At the end of your turn, if this unit is on a RC with a Dragontree
marker, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11577
{
global.CardName[CardStat] = 'Almajest Celesphere'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this if you have a vanguard with "Astroea" in its card name!

Counter Charge 1, choose three trigger units from your drop, and put them into
soul. If your card with "Astroea" in its card name was removed this turn, choose
one of your vanguards, and it gets critical +1 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11578
{
global.CardName[CardStat] = 'Gruesome Scythe Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is placed on RC, COST [discard a trigger unit from hand],
choose a column, and retire all of your opponent�s rear-guards in that column.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11579
{
global.CardName[CardStat] = 'Diabolos Tailbacker, Derek'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When you "Final Rush", this unit gets "CONT [RC]: During the battle this
unit boosted, when your opponent would call cards from their hand to GC, they must
call two or more at the same time." and power +5000 until end of turn. At the end
of that turn, retire this unit. (This ability is mandatory)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11580
{
global.CardName[CardStat] = 'Diabolos Rapid-carrier, Geno'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Front Row RC]: When your vanguard attacks, if you are in "Final Burst", COST
[Soul Blast 2], for every two cards in your damage zone, choose one of your rear-
guards in the same column as this unit, and stand it. If you stand two units, they
get power +5000 until end of turn.

AUTO [Front Row RC]: At the end of your turn, if you are in "Final Rush", COST [put
this unit into soul], choose one normal unit from your soul, and you may put it
into hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11625
{
global.CardName[CardStat] = 'Fell Count, Ayperos'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: When your opponent�s normal units would be put from RC into soul by the
ability of your vanguard with "Baromagnes" in its card name, your opponent puts
those units on the bottom of their deck in any order instead of into soul.

AUTO [RC]: When this unit attacks, this unit gets power +5000 until end of that
battle for every five cards in your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 11626
{
global.CardName[CardStat] = 'Glaciate Gracie'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, COST [retire this unit], choose one of your
vanguards, and it gets power +5000 until end of turn for every ten cards in your
soul. If you chose a unit with "Baromagnes" in its card name, it gets power +10000
instead of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11679
{
global.CardName[CardStat] = 'Evil Eye Dragon Emperor, Ominagruzio Masques'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: This card can only be ridden from a grade 3 with "Ominagruzio" in its card
name.

ACT [VC] 1/Turn: COST [Remove a card with "Ominagruzio" in its different card name
from this unit from hand, soul, or drop], choose up to one trigger unit from your
drop, bind it, and this unit gets "CONT [VC]: All of your opponent�s cards with the
same trigger icon as any of the cards in your bind zone get shield -5000, and your
opponent cannot increase power with those trigger effects." until end of turn.

AUTO [VC] 1/Turn: At the end of the battle this unit attacked, COST [Counter Blast
1 & put two back row rear-guards into soul], stand this unit, and it gets drive -1
until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11821
{
global.CardName[CardStat] = 'Evil Eye Beast, Ominakitty'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11822
{
global.CardName[CardStat] = 'Evil Eye Beast, Ominacrowg'
global.CardText[CardStat] = 'Dark States/Demon

ACT [VC] 1/Turn: COST [Soul Blast 1], look at the top five cards of your deck,
choose up to one grade 3 or greater card with "Ominagruzio" in its card name from
among them, reveal it and put it into hand, and shuffle the deck. If you did not
reveal a card, Soul Charge 2.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11823
{
global.CardName[CardStat] = 'Evil Eye Beast, Ominaowls'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed by riding from "Evil Eye Beast, Ominacrowg", search
your deck for up to one trigger unit, and put it into soul, and shuffle the deck.
If you put a card into soul, draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11824
{
global.CardName[CardStat] = 'Evil Eye Dragon, Ominagruzio'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is placed on VC, look at the top five cards of your deck,
choose up to one card with "Ominagruzio" in its card name or up to one "Masque of
Hydragrum" from among them, reveal it and put it into hand, and shuffle the deck.

ACT [VC] 1/Turn: COST [Soul Blast 1], choose up to one trigger unit from your drop,
bind it, and until end of turn, your opponent cannot increase power with trigger
effects of cards with the same trigger icon as any card in your bind zone.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11827
{
global.CardName[CardStat] = 'Misery Wing Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT [RC]: During your turn, this unit gets power +5000 for each type of trigger
icon in your bind zone.

AUTO: When this unit is placed on RC, if there are two or more types of trigger
icons in your bind zone, COST [Soul Blast 2], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11828
{
global.CardName[CardStat] = 'Ruin Collector'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, you may Soul Charge 1.

CONT [RC]: When this unit would be put into soul for the cost of the ability of
your vanguard with "Ominagruzio" in its card name, it may be regarded as putting
two units.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11832
{
global.CardName[CardStat] = 'Inferno<3Lover, Cuddlies'
global.CardText[CardStat] = 'Dark States/Succubus

CONT: This card is also regarded as "Clean-sweep Dragon".

ACT [RC] 1/Turn: If you persona rode this turn, COST [Counter Blast 1], choose up
to a total of three of your or your opponent�s rear-guards, and you and your
opponent put the chosen rear-guards into your own souls. This unit gets power +5000
until end of turn for each card chosen by this effect.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11841
{
global.CardName[CardStat] = 'Cannonfire Bullet Rain Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO: When this unit is put on GC, COST [Soul Blast 2], for each type of trigger
icon in your bind zone, this unit gets shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11842
{
global.CardName[CardStat] = 'Piercing Flash Evil Spearman, Halgenti'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you have a vanguard with "Evil Eye" in its
card name, this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11874
{
global.CardName[CardStat] = 'Desire Devil, Goutsuuk'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put from RC into soul, COST [put two cards from hand into
soul], choose a card from your soul with "Greedon" in its card name, and put it
into hand.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11875
{
global.CardName[CardStat] = 'Desire Devil, Mousheen'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Soul]: When your vanguard with "Greedon" in its card name attacks, if it is
the second battle of this turn, and you do not have a rear-guard with the same card
name as this card, you may call this card to RC. If you called a card, until end of
turn, this unit cannot be put into soul by your vanguard�s ability, and it gets
power +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11889
{
global.CardName[CardStat] = 'Servant Falcracia'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO [RC]: When this unit attacks a grade 3 or greater unit, choose up to one �Dark
States� card from your drop, and this unit gets power +5000 until end of that
battle for each of its grade. Put that chosen card into soul.

AUTO [RC]: At the end of your turn, if your vanguard is grade 4 or greater, COST
[put this unit into soul], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11892
{
global.CardName[CardStat] = 'Corruptly Peer'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: At the end of the battle this unit attacked a vanguard, you may move
this unit to an open back row RC.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.CanAttackFromBackRow[CardStat] = 1

CardStat = 11911
{
global.CardName[CardStat] = 'Time Stamping Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO [VC]: When this unit attacks a vanguard, COST [Counter Blast 1], choose one of
your rear-guards with a different card name as cards in your bind zone, and bind
it. If your opponent�s vanguard is grade 3 or greater, you may choose two cards
each with different card names instead of one.

AUTO [VC]: When your rear-guard is bound by this unit�s effect, if that card�s
original grade is 3 or greater, until end of turn, this unit gets "Triple Drive",
power +10000, and if it is not, search your deck for up to one card with grade
equal to that card�s grade +1, call it to RC, it gets power +10000 until end of
turn, and shuffle the deck.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11915
{
global.CardName[CardStat] = 'Gear Lion of Sync Signals'
global.CardText[CardStat] = 'Dark States/Gear Beast

AUTO [RC]: When this unit attacks, if your ride deck has a face up card with the
same card name as your vanguard, Soul Charge 1, and this unit gets power +5000
until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 11956
{
global.CardName[CardStat] = 'Stalemate Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

CONT: This card cannot be ridden, and cannot be normal called to RC without any
Dragontree markers.

CONT [RC]: During your turn, this unit gets power +2000 for each Dragontree marker
on your RC.

CONT [RC]: During your turn, this unit gets power +2000 for every three cards in
your soul.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 11970
{
global.CardName[CardStat] = 'A Beautiful Night, Luptuous'
global.CardText[CardStat] = 'Dark States/Succubus

AUTO: When this unit is placed on RC, COST [Counter Blast 1 & put a grade 3 card
that was in the ride deck from soul or drop into the ride deck face up], and Soul
Charge 3.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12027
{
global.CardName[CardStat] = 'Alluring Fiery Gaze, Realruf'
global.CardText[CardStat] = 'Dark States/Demon

CONT: This card is also regarded as "Black Sky Thunder Quaking Queen, Leimina".

AUTO: When this card is discarded from hand during your ride phase, COST [Soul
Blast 1 & put this card on the bottom of deck], and draw a card.

AUTO: When this unit is placed on RC from hand, if you persona rode this turn, COST
[Counter Blast 1], choose a card from your soul, and call it to RC. If you called a
card, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12043
{
global.CardName[CardStat] = 'Steam Fighter, Kasid'
global.CardText[CardStat] = 'Dark States/Gearoid
AUTO [RC]: When this unit attacks a vanguard, COST [Counter Blast 1], choose one of
your opponent�s vanguards, and Soul Charge 1 for every two grades of that unit.
(Soul Charge 1 twice if it�s grade 4)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12044
{
global.CardName[CardStat] = 'Mind Lave'
global.CardText[CardStat] = 'Dark States/Blitz Order

Play this if your soul has five or more cards!

Choose a unit being attacked, and it gets power +15000 until end of that battle. If
your opponent�s vanguard was placed by a card�s ability this turn, it gets +30000
instead of +15000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 12051
{
global.CardName[CardStat] = 'Red Eye of Governing Ruler, Lindalkia'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if you have a vanguard with "Masques" in its
card name, COST [Counter Blast 1], look at the top five cards of your deck, choose
up to one grade 3 or less unit card with a different card name from this unit from
among them, call it to RC, and shuffle the deck. Choose a trigger unit from your
drop, and you may bind it.

CONT [RC]: During your turn, if your bind zone has three or more trigger units,
this unit gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12054
{
global.CardName[CardStat] = 'Feral Retainer'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand during your main phase, choose a
"Crafty Lord" from your soul, and you may call it to RC. If you called a card, this
unit gets power +5000 until end of turn.

AUTO [RC]: At the end of your turn, put this unit on the bottom of the deck. (This
effect is mandatory)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12055
{
global.CardName[CardStat] = 'Crafty Lord'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put from RC into soul, COST [Counter Blast 1], search your
deck for up to one "Feral Retainer", reveal it and put it into hand, and shuffle
the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12060
{
global.CardName[CardStat] = 'Demonic Jewel True Dragon, Drajeweled Ignis'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: This card can only be ridden from a unit with "Drajeweled" in its card name.

AUTO [VC]: At the beginning of your battle phase, choose two cards from your drop,
and put them into soul. Then, if your soul has four or more cards with different
grades, all of your front row units gets power +15000 until end of turn.

AUTO [VC]: While you are paying the cost for this ability, you may Soul Blast cards
with "Drajeweled" in their card names from your soul as any grade from 0 to 4. When
this unit attacks, COST [Soul Blast 5 cards with different grades], retire all of
your opponent�s back row rear-guards, and until end of turn, this unit gets
critical +1, and increase or decrease the power of all of your opponent�s front row
units to 0.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12061
{
global.CardName[CardStat] = 'Hoardslash Dracokid'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], look at the top seven
cards of your deck, choose up to one grade 4 card with "Drajeweled" in its card
name from among them, reveal it and put it into hand, and shuffle the deck. If you
did not reveal a card, choose up to one grade 4 card from your hand, reveal it. If
you revealed a card from hand, or you have a grade 4 or greater vanguard with
"Drajeweled" in its card name, draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12062
{
global.CardName[CardStat] = 'Soul Severing Demonic Spear Knight, Zagan'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC during your main phase, you may Soul Charge 1.
Choose up to one grade 4 card from your hand, and reveal it. If your revealed a
card, or you have a grade 4 or greater vanguard with "Drajeweled" in its card name,
choose up to one card from your soul with a different card name from this unit and
grade less than or equal to your vanguard, and call it to RC. At the end of that
turn, put that called unit into soul.

CONT [RC]: If you have a vanguard with "Drajeweled" in its card name, this unit
gets "Boost".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12063
{
global.CardName[CardStat] = 'Wise Demonic Lordling, Varpula'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When you Soul Blast 4 or more cards at the same time for the cost of
your vanguard�s ability, COST [put this unit into soul], and draw a card. Then,
choose up to one grade 4 card from your hand, reveal it. If you revealed a card, or
you have a grade 4 or greater vanguard with "Drajeweled" in its card name, choose
one of your rear-guards, and if your rear-guards did not stand by a card�s ability
this turn, stand it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12064
{
global.CardName[CardStat] = 'Soul Funeral Dragon, Noctursio'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is placed on RC or put on GC, choose up to one grade 4 card
from your hand, and reveal it. If you revealed a card, or your vanguard is grade 4,
perform one of the following according to the circle this unit is on
� RC - COST [Counter Blast 1], draw a card, choose two cards from your drop, and
put them into soul.
� GC - This unit gets shield +15000 until end of that battle.

AUTO: When this card is discarded from hand while riding a grade 3 from the ride
deck or paying the cost for Stride, draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12071
{
global.CardName[CardStat] = 'Dark States National Medal'
global.CardText[CardStat] = 'Dark States

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12077
{
global.CardName[CardStat] = 'Dark States Nation King'
global.CardText[CardStat] = 'Dark States/Over Trigger

Additional Effect - Choose one of your units, and it gets power +100 Million until
end of turn!'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardCopies[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 12092
{
global.CardName[CardStat] = 'Vilnies Chimaera'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO [RC] 1/Turn: When this unit is chosen by the ability of your vanguard with
"Almajestar" in its card name, Soul Charge 1, and this unit gets power +5000 until
end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12093
{
global.CardName[CardStat] = 'Phonograph Operastar'
global.CardText[CardStat] = 'Dark States/Workeroid
AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Almajestar" in its card name, COST [Counter Blast 1], and draw a card.

CONT [RC]: During your turn, this unit gets power +5000 for every two critical
triggers in your bind zone.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12159
{
global.CardName[CardStat] = 'Otherside Tracer'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit boosts, if your soul has five or more cards, choose one
of your opponent�s vanguards, and this unit gets power +2000 until end of that
battle for every two grades of that unit.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12172
{
global.CardName[CardStat] = 'Footprints Marking Passage of Time'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1] if you have a "Chronojet Dragon" crest!

Until end of turn, the Generation Break abilities of the unit called with this
ability become active regardless of the number of your face up G units. Choose a
unit card from your RC or soul, put it on the bottom of the deck, search your deck
for up to one unit card with grade equal to that chosen card�s grade +1, call it to
RC, and shuffle the deck.

AUTO: When this card is discarded from hand while paying the cost for Stride,
choose one of your vanguards or heart cards, and until end of turn, reduce the
Counter Blast cost you pay for that card�s abilities by 1.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12242
{
global.CardName[CardStat] = 'Plutonic Prospector'
global.CardText[CardStat] = 'Dark States/Golem

AUTO [RC]: At the end of the battle this unit attacked or boosted, if you have a
vanguard with "Almajestar" or "Evil Eye" in its card name, COST [put this unit into
soul], look at the top seven cards of your deck, choose up to one grade 3 from
among them, reveal it and put it into hand, and shuffle the deck.

CONT [GC]: If your bind zone has two or more trigger units, this unit gets shield
+10000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12255
{
global.CardName[CardStat] = 'Transitory Claw Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 12263
{
global.CardName[CardStat] = 'Cruel Beast Demonic Lord, Oselargest'
global.CardText[CardStat] = 'Dark States/Demon

ACT [VC] 1/Turn: COST [Counter Blast 1], search your deck for up to one card with
the same card name as this unit, reveal it and put it into hand, shuffle the deck,
and this unit gets power +10000 until end of turn.

AUTO [VC]: When this unit attacks a vanguard, COST [Energy Blast 4], choose a grade
3 or less card from your soul, call it to RC, and it gets power +10000 until end of
turn. (Use four Energy to pay Energy Blast 4 !)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12264
{
global.CardName[CardStat] = 'Cyan Kongamato'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO: When this card is discarded from hand during your ride phase, you may call
this card to RC as rest.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12265
{
global.CardName[CardStat] = 'Keen Prodigy, Yuxuan'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit boosts, if your soul has five or more cards, COST
[Counter Blast 1 & Energy Blast 2], draw a card, and this unit gets power +5000
until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12266
{
global.CardName[CardStat] = 'Steam Trimmer, Nebuchador'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is rode upon by a grade 3 card with "Oselargest" in its card
name, if your soul has four or more cards, draw a card.

CONT [GC]: If you have a grade 3 or greater vanguard with "Oselargest" in its card
name, this unit gets shield +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12267
{
global.CardName[CardStat] = 'Battle-hour Rupture Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO: When this card is discarded from hand during your ride phase, COST [Soul
Blast 2], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12268
{
global.CardName[CardStat] = 'Full-pigment Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [RC]: When this unit attacks, if you have a grade 3 or greater vanguard with
"Oselargest" in its card name, COST [Counter Blast 1 & put another front row rear-
guard into soul], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12269
{
global.CardName[CardStat] = 'Featuring Balancer'
global.CardText[CardStat] = 'Dark States/Elf

AUTO: When this unit is rode upon by "Steam Trimmer, Nebuchador", Soul Charge 2,
choose one of your vanguards, and it gets power +5000 until end of turn.

CONT [RC]: During your turn, if you have a grade 3 or greater vanguard with
"Oselargest" in its card name, this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12376
{
global.CardName[CardStat] = 'Desire Devil, Araakre'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC during your main phase, COST [Energy Blast 3],
choose a unit card with "Desire Devil" in its different card name from this unit
from your soul, and call it to RC.

AUTO [Front Row RC] 1/Turn: When your grade 3 or greater vanguard with "Greedon" in
its card name attacks, until end of turn, that unit gets power +5000, and if your
damage zone has four or more cards, this unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12377
{
global.CardName[CardStat] = 'Desire Devil, Goujou'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put into soul from RC, if you have a grade 3 or greater
vanguard with "Greedon" in its card name, COST [Energy Blast 3], and put this card
into hand.

CONT [GC]: If you have a grade 3 or greater vanguard with "Greedon" in its card
name, and your damage zone has four or more cards, this unit gets shield +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12378
{
global.CardName[CardStat] = 'Steam Gunner, Tizkar'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is put on GC from hand or discarded from hand while riding
from the ride deck, COST [Counter Blast 1 or Energy Blast 3], and draw a card.

AUTO: When this unit is placed on RC, if you persona rode this turn, COST [Counter
Blast 1 or Energy Blast 3], and you may Soul Charge 1. Until end of turn, this unit
gets "Boost", and power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12398
{
global.CardName[CardStat] = 'Rainbow Blower'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC] 1/Turn: If you persona rode this turn, COST [Counter Blast 1], and Soul
Charge 1. Choose up to one card from your soul, call it to RC, and this unit gets
power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12414
{
global.CardName[CardStat] = 'Ridicule Disrupter'
global.CardText[CardStat] = 'Dark States/Demon

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 12445
{
global.CardName[CardStat] = 'Cavity Maligia'
global.CardText[CardStat] = 'Dark States/Demon

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12446
{
global.CardName[CardStat] = 'Steam Trimmer, Nebuchador '
global.CardText[CardStat] = 'Dark States/Gearoid'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12447
{
global.CardName[CardStat] = 'Featuring Balancer '
global.CardText[CardStat] = 'Dark States/Elf'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12448
{
global.CardName[CardStat] = 'Battle-hour Rupture Colossus '
global.CardText[CardStat] = 'Dark States/Gear Colossus'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12449
{
global.CardName[CardStat] = 'Full-pigment Dragon '
global.CardText[CardStat] = 'Dark States/Abyss Dragon'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12450
{
global.CardName[CardStat] = 'Cyan Kongamato '
global.CardText[CardStat] = 'Dark States/Chimera'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12451
{
global.CardName[CardStat] = 'Keen Prodigy, Yuxuan '
global.CardText[CardStat] = 'Dark States/Human'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12452
{
global.CardName[CardStat] = 'One Who Calls Upon Raging Thunder, Furgres '
global.CardText[CardStat] = 'Dark States/Human'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12453
{
global.CardName[CardStat] = 'Joyful Songstar'
global.CardText[CardStat] = 'Dark States/Warbeast/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12454
{
global.CardName[CardStat] = 'Leaping Gear Lynx'
global.CardText[CardStat] = 'Dark States/Gear Beast/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12455
{
global.CardName[CardStat] = 'Buoyance Floater'
global.CardText[CardStat] = 'Dark States/Human/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12456
{
global.CardName[CardStat] = 'Direful Doll, Bethany'
global.CardText[CardStat] = 'Dark States/Workeroid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12460
{
global.CardName[CardStat] = 'Dial-adjust Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12500
{
global.CardName[CardStat] = 'Direful Doll, Tonia'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12501
{
global.CardName[CardStat] = 'Direful Doll, Serenella'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this unit is rode upon by "Direful Doll, Griselda", look at the top
seven cards of your deck, choose up to two cards with "Direful Doll" in their card
names from among them, put them into soul, and shuffle the deck.

AUTO [RC]: When this unit attacks or boosts, if you have a grade 3 or greater
vanguard with "Direful Doll" in its card name, until end of that battle, you may
have this unit get power +5000. If you do, at the end of that battle, bind this
unit.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 12502
{
global.CardName[CardStat] = 'Direful Doll, Griselda'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this unit is rode upon by a grade 3 card with "Direful Doll" in its card
name, call this card to RC.

AUTO: When this unit is placed on RC, if you have a vanguard with "Direful Doll" in
its card name, COST [put a card with "Direful Doll" in its card name from hand into
soul], draw a card, choose one of your vanguards, and until end of turn, that unit
and this unit get power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12503
{
global.CardName[CardStat] = 'Direful Doll Master, Androld'
global.CardText[CardStat] = 'Dark States/Human

ACT [VC] 1/Turn: COST [Counter Blast 1], choose up to the same number of
<Workeroid> cards with "Direful Doll" in their card names from your soul as the
grade of your opponent�s vanguard, and call them to RC. If you called three or more
cards, this unit gets drive +1 until end of turn.

AUTO [VC]: When this unit is attacked, choose up to one <Workeroid> card with
"Direful Doll" in its card name from your bind zone, call it to GC, and it gets
shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12504
{
global.CardName[CardStat] = 'Direful Doll, Pelagia'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO [RC]: At the end of the battle this unit boosted, if you have a vanguard with
"Direful Doll" in its card name, COST [bind this unit], choose up to two cards with
"Direful Doll" in their card names from your drop, and put them into soul.

CONT [GC]: If you have a vanguard with "Direful Doll" in its card name, this unit
gets shield +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12505
{
global.CardName[CardStat] = 'Direful Doll, Liberata'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this unit is placed on RC or put on GC, if you have a grade 3 or greater
vanguard with "Direful Doll" in its card name, choose a card with "Direful Doll" in
its card name from your drop, and put it into soul.

AUTO [RC]: When this unit attacks, if you have a grade 3 or greater vanguard with
"Direful Doll" in its card name, you may have this unit get power +10000 until end
of that battle. If you do, at the end of that battle, bind this unit, COST [Counter
Blast 1], and draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 10000

CardStat = 12506
{
global.CardName[CardStat] = 'Direful Doll, Provvidenza'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO [RC]: When this unit attacks a grade 3 or greater unit, if you have a grade 3
or greater vanguard with "Direful Doll" in its card name, this unit gets power
+10000 until end of that battle.

AUTO [RC]: At the end of the battle this unit attacked, if you have a grade 3 or
greater vanguard with "Direful Doll" in its card name, COST [Energy Blast 3 & bind
this unit], choose a <Workeroid> with "Direful Doll" in its different card name
from this card from your soul, and call it to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 12507
{
global.CardName[CardStat] = 'Gear Goat of Aperture Leaping'
global.CardText[CardStat] = 'Dark States/Gear Beast

AUTO [RC]: When this unit attacks, if you have a <Gear Dragon> vanguard, COST [Soul
Blast 1], and this unit gets power +5000 until end of that battle.

AUTO [RC]: At the end of the battle this unit attacked, if you have a <Gear Dragon>
vanguard, COST [Energy Blast 3 & put this unit on the bottom of the deck], draw a
card, choose up to one of your rear-guards or up to one card from your bind zone,
and put it on the bottom of the deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 12511
{
global.CardName[CardStat] = 'Fancy Night Parade!'
global.CardText[CardStat] = 'Dark States/Blitz Order

Play this with COST [Energy Blast 2] !

Choose a unit card without Sentinel other than over trigger from your soul, call it
to GC, and it gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 10000

CardStat = 12524
{
global.CardName[CardStat] = 'Affectionate Preparation'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Energy Blast 2] !

Choose one of your vanguards, and it gets "AUTO [VC] 1/Turn: When this unit�s
attack hits a vanguard, choose a card from your soul, and call it to RC." until end
of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12525
{
global.CardName[CardStat] = 'Steam Artist, Tilligan'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is put into soul from RC, if you have a grade 3 or greater
vanguard with "Oselargest" in its card name, COST [Soul Blast 2 cards with
different card names from this card], and draw a card.

AUTO [RC]: When this unit attacks, COST [Soul Blast 1], and this unit gets power
+5000 until end of that battle. If a grade 3 or greater card with "Oselargest" in
its card name was Soul Blast for this cost, it gets power +15000 instead of +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
CardStat = 12551
{
global.CardName[CardStat] = 'Desire Devil, Dokusen'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, choose up to one card with "Greedon" or
"Desire Devil" in its card name from your drop, and put it into soul. If your soul
has a total of four or more cards with "Greedon" or "Desire Devil" in their card
names, this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12553
{
global.CardName[CardStat] = 'Elder Duchess Dragon, Libelle'
global.CardText[CardStat] = 'Dark States/Dragoroid

CONT: This card is also regarded as "Steam Battler, Gungnram".

AUTO: When this unit is placed on RC, Soul Charge 1.

ACT [RC] 1/Turn: COST [Soul Blast 3], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12571
{
global.CardName[CardStat] = 'Misdeeds Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

ACT [RC]: If you have a grade 3 vanguard with "Kheios" in its card name, COST [bind
this unit], search your deck for up to one "Soul Oratorio, Kheios", ride it as
stand, and shuffle the deck. If your vanguard was placed during the ride phase of
this turn, or you persona rode this turn, you cannot persona ride until end of
turn. ("If you persona rode" is active even if persona ride is activated outside of
normal ride)

ACT [Bind Zone]: If your vanguard is a grade 3 with "Kheios" in its card name, COST
[put this card into drop], and Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12578
{
global.CardName[CardStat] = 'Steam Scara, Esarhadon'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO [Front Row RC]: At the beginning of your battle phase, COST [Energy Blast 4],
choose a grade 1 or less normal unit from your soul, and call it to a back row RC
in the same column as this unit.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12600
{
global.CardName[CardStat] = 'Steam Performer, Tudya'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO [RC]: At the end of the battle this unit boosted, if your unit was placed on
RC from soul this turn, COST [retire this unit], choose a grade 3 or greater card
with "Oselargest" in its card name from your soul or drop, and put it on the bottom
of the deck. If you chose a card, choose one of any player�s rear-guards, and put
it into soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12642
{
global.CardName[CardStat] = 'Black Cat, Meow Meow Chi'
global.CardText[CardStat] = 'Dark States/Human/Over Trigger

Additional Effect - You get "During your turn, all of your vanguards get power
+10000 / critical +1" until end of this fight!'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardCopies[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 12654
{
global.CardName[CardStat] = 'Avarice Wrester'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand, if you did not play any orders this
turn, COST [discard a card from hand], search your deck for up to one order card
without Regalis Piece, discard it, and it gets "CONT: This card can be played from
drop, and when it would be put into drop after being played, put it on the bottom
of the deck instead." until end of turn. Shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12659
{
global.CardName[CardStat] = 'Hardening Insight'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Baromagnes" in its card name, COST [Energy Blast 2], choose up to two normal
units from your drop, put them on the bottom of the deck in any order, and Soul
Charge 2.

CONT [RC]: During your turn, if your soul has fifteen or more cards, or you Soul
Charge a total of three or more cards this turn, this unit gets power +15000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12668
{
global.CardName[CardStat] = 'Lugshaft Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

ACT [RC] 1/Turn: COST [Energy Blast 5], draw a card, choose up to one trigger unit
from your drop, and put it into soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12669
{
global.CardName[CardStat] = 'Infernal Bombardment'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [discard a card from hand] !

Choose one of your vanguards, and it gets "AUTO [VC]: When your opponent�s rear-
guard is retired by your card�s ability, if it is your opponent�s first rear-guard
retired by your card�s ability this turn, draw a card, and Soul Charge 1. If it is
their second rear-guard this turn, draw a card, Soul Charge 1, and this unit gets
power +10000 until end of turn." until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12670
{
global.CardName[CardStat] = 'Clerical Star Demonic Lady, Bifrons'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand, COST [Counter Blast 1], look at the
top three cards of your deck, choose a card from among them, put it into hand,
choose a card from among them, put it into soul, and discard the rest.

ACT [RC] 1/Turn: If you have a vanguard with "Almajestar" in its card name, COST
[Soul Blast 1 & Energy Blast 3], search your deck for up to one card with "Astroea"
in its card name or up to one critical trigger, put it into soul, and shuffle the
deck. If you put a card into soul, choose a card with a different card name from
this unit and grade less than or equal to your vanguard from your drop, and you may
call it to RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12672
{
global.CardName[CardStat] = 'Griffith Chimaera'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO: When this unit is placed on RC, if you have a vanguard with "Almajestar" in
its card name, COST [discard a card from hand], look at the top two cards of your
deck, choose a card from among them, put it into hand, put the rest on the top of
the deck or into soul, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12686
{
global.CardName[CardStat] = 'Cavity Maligia '
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12687
{
global.CardName[CardStat] = 'Hollow Raptor'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon by "Vacant Fang", reveal the top three cards of
your deck, put all of the grade 1 or greater cards into soul from among them, and
put the rest on the bottom of the deck in any order. If you put two or more cards
into soul, draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12688
{
global.CardName[CardStat] = 'Vacant Fang'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon by a grade 3 card with "Blangdmire" in its card
name, reveal the top three cards of your deck, put all grade 1 or greater cards
into soul from among them, and shuffle the deck. If you put two or more cards into
soul, draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12689
{
global.CardName[CardStat] = 'Fated One of Zero, Blangdmire'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [VC]: When this unit attacks a vanguard, COST [bind two or more, up to four
cards from soul face down], and you may draw a card. If you bound four or more
cards, your opponent chooses two of their rear-guards, binds them face down, and
this unit gets power +5000 until end of that battle for every two face down cards
in your bind zone.

[Divine Skill] - AUTO [VC]: At the beginning of the guard step of the battle this
unit attacked, if your bind zone has eight or more face down cards, you may have
this unit get critical +1 until end of turn. If you do, your opponent cannot call
or play sentinels from hand until end of turn, choose one of your opponent�s
vanguards, and until end of your opponent�s next turn, all of your opponent�s and
that unit�s abilities are nullified. (Persona ride will activate)
(Twin Drive and Triple Drive are removed, one drive can be performed, Glitter
persists)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12690
{
global.CardName[CardStat] = 'Evoke Alchemist'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: During the battle this unit boosted, if you have a grade 3 or greater
vanguard with "Blangdmire" in its card name, this unit gets power +5000.
AUTO [RC]: When this unit boosts a grade 3 or greater vanguard with "Blangdmire" in
its card name, this unit gets power +2000 until end of that battle. If your bind
zone has four or more face down cards, COST [Counter Blast 1], choose one of your
front row rear-guards, stand it, and if your bind zone has eight or more face down
cards, that unit gets power +15000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12691
{
global.CardName[CardStat] = 'Single Strike Shatter Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO [RC]: When this unit attacks a vanguard, if your bind zone has four or more
face down cards, you may have this unit get power +10000 until end of that battle.
If you do, at the end of that battle, put this unit into soul.

AUTO: When this card is put into soul by your card�s ability, if you have a grade 3
or greater vanguard with "Blangdmire" in its card name, COST [bind this card face
down], and draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 10000

CardStat = 12692
{
global.CardName[CardStat] = 'Steam Raider, Zamuug'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Blangdmire" in its card name, COST [Counter Blast 1], reveal the top three
cards of your deck, put any number of cards into soul from among them, and shuffle
the deck. If you put one or more cards into soul, you may draw a card.

AUTO [RC]: When this unit attacks, if you have a grade 3 or greater vanguard with
"Blangdmire" in its card name, and this unit�s critical is 1 or less, COST [Energy
Blast 3], and this unit gets power +5000 / critical +1 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 12702
{
global.CardName[CardStat] = 'Direful Doll, Shelby'
global.CardText[CardStat] = 'Dark States/Workeroid
AUTO [RC]: When this unit attacks a grade 3 or greater unit, COST [put a unit card
with "Direful Doll" in its card name from drop into soul], and this unit gets power
+5000 until end of that battle for each grade of the card put into soul for this
cost. At the end of that battle, bind this unit.

AUTO [RC]: When this unit�s attack hits a grade 3 or greater vanguard, choose one
of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12703
{
global.CardName[CardStat] = 'Direful Doll, Zaira'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO [RC]: At the end of the battle this unit boosted, if you have a grade 3 or
greater vanguard with "Direful Doll" in its card name, COST [bind this unit], and
Energy Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12712
{
global.CardName[CardStat] = 'Joyous Chain-explosions, Shuangma'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: When this unit attacks a vanguard, COST [Energy Blast 4], your opponent
chooses one of their rear-guards, retires it, and this unit gets power +5000 until
end of turn. If they did not retire a card, you Soul Charge 2.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12713
{
global.CardName[CardStat] = 'Mind Hacker'
global.CardText[CardStat] = 'Dark States/Human

CONT [RC/GC]: If you have a grade 3 or greater vanguard with "Blangdmire" in its
card name, this unit gets power +5000 / shield +5000. (Active on opponent�s turn
too)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12733
{
global.CardName[CardStat] = 'Steam Artist, Arwyum'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC, Soul Charge 1. If you have a grade 3 or
greater vanguard with "Blangdmire" in its card name, look at the top two cards of
your deck instead of Soul Charge 1, choose up to two cards from among them, put
them into soul, and if you did not put two cards, shuffle the deck.

AUTO [Back Row RC]: At the end of your turn, if the critical of your vanguard with
"Blangdmire" in its card name was increased by the [Divine Skill] ability, COST
[retire this unit], and draw a card. If your other unit with the same card name as
this unit was not retired this turn, until the end of your opponent�s next turn,
your opponent gets "At the beginning of your ride phase, you choose a card from
hand, and you may discard it. If you did not discard a card, you cannot ride or
Stride until end of turn.".'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12740
{
global.CardName[CardStat] = 'Divinez, Suo Yobitsugi'
global.CardText[CardStat] = 'Dark States/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12762
{
global.CardName[CardStat] = 'Game of Underworld'
global.CardText[CardStat] = 'Dark States/Set Order

AUTO [Order Zone]: At the beginning of your battle phase, choose one of your back
row rear-guards, and it gets "Boost" until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12763
{
global.CardName[CardStat] = 'Sagacious Schemer'
global.CardText[CardStat] = 'Dark States/Demon
AUTO: When this unit is placed on RC, COST [Soul Blast 1], search your deck for up
to one "Game of Underworld", put it into order zone, and shuffle the deck.

CONT [RC]: If this unit was chosen by the ability of "Game of Underworld" in your
order zone this turn, this unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12770
{
global.CardName[CardStat] = 'Netherworld Butcher'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Blangdmire" in its card name, your opponent cannot intercept until end of
turn.

AUTO [RC]: When this unit boosts, if you have a grade 3 or greater vanguard with
"Blangdmire" in its card name, choose a card from drop, and you may put it into
soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12773
{
global.CardName[CardStat] = 'Timeturner Dragon, Clockwize'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO: When this unit is placed on RC, if your vanguard�s grade is less than or
equal to your opponent�s vanguard�s grade, Soul Charge 1, and this unit gets power
+2000 until end of turn.

AUTO [RC/Drop]: When your other card is discarded from hand during your turn, COST
[Energy Blast 3 & remove this card], choose one of the discarded cards, and put it
into hand.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12781
{
global.CardName[CardStat] = 'Solid-hit Intense Quake Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO: When this unit is placed on RC, if your soul has ten or more cards, COST
[Energy Blast 3], choose one of your opponent�s front row rear-guards, and retire
it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12790
{
global.CardName[CardStat] = 'Dark Bond Abyss, Surga&Dargage'
global.CardText[CardStat] = 'Dark States/Brandt Gate/Demon/Cyber Dragon

AUTO: When this unit is placed on RC from hand other than during the battle phase,
look at the same number of cards from the top of your deck as the number of set
orders in your order zone +1, choose a card from among them, put it into soul, and
if you looked at two or more cards, shuffle the deck. COST [Counter Blast 1], and
perform one of the following.
� Choose a grade 2 or greater unit card from your soul, and put it into hand.
� Choose a set order from your soul, and put it into hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.DCards2[CardStat] = 5
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12800
{
global.CardName[CardStat] = 'Enliven Magician'
global.CardText[CardStat] = 'Dark States/Elf

ACT [RC] 1/Turn: If three or more cards were put into soul at the same time by your
card�s ability this turn, COST [Counter Blast 1], draw a card, and this unit gets
power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12801
{
global.CardName[CardStat] = 'Shady Instigator'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand, COST [Soul Blast 3], draw a card,
and this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12808
{
global.CardName[CardStat] = 'Eerie Fixer Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this card is discarded from hand during your turn, if your vanguard is
grade 2 or greater, COST [Soul Blast 1], and call this card to RC. If it is your
battle phase, this unit cannot attack until end of turn.

CONT [RC]: If a total of two or more of your cards were put into soul by your
card�s ability this turn, this unit gets "Boost".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12819
{
global.CardName[CardStat] = 'Melody of Fiendish Flower, Takka'
global.CardText[CardStat] = 'Dark States/Human

ACT [RC] 1/Turn: COST [rest this unit], choose a card from your damage zone, and
put it into soul. If you put a card into soul, put the top card of your deck into
the damage zone face down, and if you put a grade 3 or greater card with a
different card name from your vanguard into soul, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12820
{
global.CardName[CardStat] = 'Causal Flare Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

ACT [RC] 1/Turn: COST [Energy Blast 2 & retire another rear-guard], Soul Charge 1,
choose one of your opponent�s rear-guards, retire it, and this unit gets power
+5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12856
{
global.CardName[CardStat] = 'Steam Fighter, Iemsum'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is put on GC, COST [Energy Blast 3], choose one of your
opponent�s attacking vanguards, and it gets power -5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12857
{
global.CardName[CardStat] = 'Hideous Cycler Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO [RC]: When this unit attacks, Soul Charge 2, put all of the trigger units Soul
Charge by this effect on the bottom of the deck in any order, and this unit gets
power +5000 until end of that battle for each card put on the bottom of the deck.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12872
{
global.CardName[CardStat] = 'Walk the Dark!'
global.CardText[CardStat] = 'Dark States/Blitz Order

This card can be played from the soul, and play this with COST [Energy Blast 3] !

Choose one of your units being attacked, and it gets power +15000 until end of that
battle. If this card was played from soul, put this card on the bottom of the
deck.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 12873
{
global.CardName[CardStat] = 'Chant of Cursed Blotch, Remias'
global.CardText[CardStat] = 'Dark States/Human

CONT [RC/GC]: If your vanguard�s grade is less than your opponent�s vanguard�s
grade, or your damage zone has four or more cards, this unit gets power +5000 /
shield +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12923
{
global.CardName[CardStat] = 'Illusory Lantern Demonic Lady, Forcalor'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC from hand, Energy Charge 1 .

AUTO [RC]: At the end of the battle this unit boosted, if you Energy Blast 3 or
more at the same time for the cost of your card�s ability this turn, COST [retire
this unit], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12924
{
global.CardName[CardStat] = 'Showered Applause Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT: If you have a vanguard with only �Pale Moon� for its clan, this card is only
from �Pale Moon�.

AUTO: When this unit is placed on RC, if you have a vanguard with only �Pale Moon�
for its clan, choose a card from your drop, and you may put it into soul.

CONT [RC]: During your turn, if your unit was placed on RC from soul this turn,
this unit gets power +5000. If your opponent�s vanguard is grade 3 or greater, it
gets power +10000 instead of +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12925
{
global.CardName[CardStat] = 'Silver Thorn Dragon Empress, Venus Luquier '
global.CardText[CardStat] = 'Dark States/Pale Moon/Elf

CONT [VC]: During your turn, if your soul has a "Silver Thorn Dragon Tamer,
Luquier", this unit gets power +5000. If your opponent�s vanguard is grade 3 or
greater, all of your front row units get power +5000 instead of this unit.

ACT [VC] 1/Turn: COST [Energy Blast 3 & put a card from hand into soul], choose any
number of grade 3 or less unit cards each with different grades from your soul, and
call them to RC.

AUTO [VC]: When this unit attacks, COST [put two rear-guards into soul], draw a
card, and this unit gets power +5000 until end of that battle. If your opponent�s
vanguard is grade 3 or greater, it also gets critical +1 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromVBuff[CardStat] = 5000

CardStat = 12927
{
global.CardName[CardStat] = 'Merry Wildmaster, Averil'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, you may Soul Charge 1 .

AUTO [RC] 1/Turn: When your other unit is placed in the same column as this unit,
if your vanguard is grade 3 or greater, this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12928
{
global.CardName[CardStat] = 'Winsome Clown'
global.CardText[CardStat] = 'Dark States/Warbeast

CONT [RC]: If a total of three or more of any players� cards were put into soul by
your card�s ability this turn, this unit gets power +10000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12929
{
global.CardName[CardStat] = 'Innocent Invitation, Lalalapococo'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12930
{
global.CardName[CardStat] = 'Welcoming Flowerbasket, Hoppop'
global.CardText[CardStat] = 'Dark States/Human

AUTO [VC]: At the beginning of your ride phase, choose up to one "Enrapturing
Satiation, Chefy" from your ride deck, and ride it as stand. If you rode a card,
you and your opponent draw a card, and you cannot ride until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12931
{
global.CardName[CardStat] = 'Enrapturing Satiation, Chefy'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is rode upon by "One Who Governs Rituals, Sacrifice Glass",
COST [Soul Blast 1], search your deck for up to one "Saccharine Bait", reveal it
and put it into hand, and shuffle the deck.

AUTO: When this unit is placed on RC, choose a grade 3 or greater card with
"Grandogma" in its card name from your damage zone, and you may put it into hand.
If you put it into hand, choose a card from hand, and put it into the damage zone.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12932
{
global.CardName[CardStat] = 'One Who Governs Rituals, Sacrifice Glass'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [VC]: At the beginning of your main phase, you get "When your opponent�s unit
is retired from RC or GC, you Energy Charge 1." until end of turn.

AUTO [VC]: At the end of the battle this unit attacked a vanguard, COST [Energy
Blast 4], search your deck, hand or drop for up to one "Manifestation of the Great
Skyline, Grandogma", ride it as stand, and it gets power +15000 / drive -2 until
end of turn. If you searched the deck, shuffle the deck. If you rode a card, your
opponent may draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12933
{
global.CardName[CardStat] = 'Manifestation of the Great Skyline, Grandogma'
global.CardText[CardStat] = 'Dark States/Ghost

AUTO: When this card is bound other than by the ability of a card with the same
card name as this card, put this card into drop.

AUTO [VC] 1/Turn: At the end of the battle this unit attacked, choose one of your
opponent�s rear-guards, and retire it. If your bind zone has one or more cards with
the same card name as this unit, choose one of your opponent�s rear-guards, retire
it, and if your bind zone has two or more cards with the same card name, stand this
unit.

AUTO [VC]: At the end of your turn, if your bind zone has one or less cards with
the same card name as this unit, choose a "One Who Governs Rituals, Sacrifice
Glass" from your soul, and ride it as rest. If you rode a card, bind this card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12934
{
global.CardName[CardStat] = 'Saccharine Bait'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Counter Blast 1] !

Perform one of the following according to your vanguard�s card name.


� "One Who Governs Rituals, Sacrifice Glass" - Until end of turn, your opponent
gets "All of your rear-guards and all cards in your drop lose all of their CONT and
AUTO abilities, cannot gain them, and cannot be moved from RC to GC.", your
opponent chooses three unit cards from their drop, and calls them to open RC. You
draw a card for every three of your opponent�s and your rear-guards in total.
� "Manifeststation of the Great Skyline, Grandogma" - If your vanguard was not
placed during the ride phase this turn, you activate persona ride, choose any
number of cards other than heal trigger and over trigger each with different grades
from your drop, return them to the deck and shuffle it.

(SHIFT + left click to activate persona ride)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
global.PersonaRideAct[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12935
{
global.CardName[CardStat] = 'Miasmic Beast, Madulla'
global.CardText[CardStat] = 'Dark States/Demon

ACT [RC] 1/Turn: COST [Soul Blast 1 & discard a card from hand], choose a
"Saccharine Bait" from your drop and it gets "CONT: This card can be played from
drop, and when it would be played and put into drop, put it on the bottom of the
deck instead." until end of turn.

AUTO [RC]: At the end of your turn, COST [Energy Blast 5], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12936
{
global.CardName[CardStat] = 'Eternal Musician, Muusi'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Front Row RC]: When your grade 3 or greater vanguard with "Sacrifice Glass"
in its card name attacks, choose one of your opponent�s rear-guards, and retire it.
AUTO [RC]: When your grade 3 or greater vanguard with "Grandogma" in its card name
attacks, this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12964
{
global.CardName[CardStat] = 'Diabolos Striker, Orlindo'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this card is discarded from hand or put into soul from deck during your
turn, if you have a vanguard with "Diabolos" in its card name, COST [Energy Blast
3], and call this card to an open back row RC.

AUTO [Back Row Center RC] 1/Turn: At the end of the battle your rear-guard
attacked, if you are in "Final Rush", COST [retire two front row rear-guards with
"Diabolos" in their card names], draw a card, choose one of your back row rear-
guards, and move it to an open RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13043
{
global.CardName[CardStat] = 'Diabolos Playmaker, Eli'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC other than during the battle phase, if you
have a vanguard with "Diabolos" in its card name, COST [Energy Blast 3], look at
the top seven cards of your deck, choose up to two normal units with "Diabolos" in
their card names from among them, reveal them, choose up to one card with grade
less than or equal to your vanguard from among the revealed cards, call it to RC,
put the rest of the revealed cards into soul, and shuffle the deck.

CONT [RC]: If you are in "Final Rush", this unit gets "Boost". If you are in "Final
Burst", this unit gets power +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13053
{
global.CardName[CardStat] = 'Steam Fighter, Urnanshe'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is put on GC, if you have a grade 3 or greater vanguard with
"Blangdmire" in its card name, COST [Soul Blast 1], and until end of that battle,
this unit gets "CONT: When this unit would be retired from GC, bind it face down
instead of retiring it.", and shield +10000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13054
{
global.CardName[CardStat] = 'Veidrock Dragon'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

AUTO: When this unit is placed on RC other than during the battle phase, Soul
Charge 1, COST [Counter Blast 1], choose a grade 2 or less card with a different
card name from this unit from your soul, and call it to RC. If you have a vanguard
without "Blangdmire" in its card name, at the end of that turn, put that called
unit into soul.

CONT [RC]: During your turn, this unit gets power +10000 for every four face down
cards in your bind zone.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13059
{
global.CardName[CardStat] = 'Haunted Ball'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this with COST [Energy Blast 3] !

Choose two cards from your drop, and put them into soul. Then, if your soul has ten
or more cards, choose one of your vanguards, and it gets [Power]+10000 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 13060
{
global.CardName[CardStat] = 'Great Axe Severing Slash Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

CONT: This unit cannot be ridden, and if you did not use [Divine Skill] this fight,
this unit cannot attack.

AUTO [RC]: When this unit attacks, this unit gets power +2000 until end of that
battle for every three cards in your soul.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 13061
{
global.CardName[CardStat] = 'Steam Fighter, Labarna'
global.CardText[CardStat] = 'Dark States/Gearoid

CONT [Soul]: This card gets grade +2.

AUTO [RC]: When this unit boosts, if your vanguard is grade 3 or greater, you may
have this unit get power +2000 until end of that battle. If you do, at the end of
that turn, put this unit into soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13062
{
global.CardName[CardStat] = 'Piquant Miasma'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is rode upon by "Sanguinary Tamer", Soul Charge 2, choose one
of your vanguards, and it gets power +5000 utnil end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13063
{
global.CardName[CardStat] = 'Sanguinary Tamer'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is rode upon by a grade 3 card with "Baromagnes" in its card
name, Soul Charge 2. Then, choose a grade 3 or less card from your soul, and you
may call it to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13064
{
global.CardName[CardStat] = 'Providence Disorder, Baromagnes'
global.CardText[CardStat] = 'Dark States/Human

CONT [VC]: During your turn, this unit gets power +5000 for each card in your soul
with "Baromagnes" in its card name.
AUTO [VC]: When this unit attacks, COST [Counter Blast 1], and perform all of the
following according to the number of cards in your soul.
� Ten or more - Draw a card, and this unit gets critical +1 until end of that
battle.
� Fifteen or more - Choose any number of your and your opponent�s rear-guards. You
and your opponent put them into soul. Then, choose up to two cards from your soul,
call them to RC, and those units get power +10000 until end of turn.
� Twenty or more - Until end of that battle, when your opponent would call cards
from their hand to GC, they must call three or more at the same time.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13065
{
global.CardName[CardStat] = 'Chaotic Dance of Waking Illusions, Mafahl'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC]: At the end of the battle this unit boosted, if your soul has ten or more
cards, COST [retire this unit], choose one of your grade 3 or greater vanguards
with "Baromagnes" in its card name, and until end of turn, reduce the cost of that
unit�s original AUTO ability by Counter Blast 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13066
{
global.CardName[CardStat] = 'President of Opulence, Morax'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Baromagnes" in its card name, Soul Charge 1, and this unit gets power +5000
until end of turn. Then, COST [Counter Blast 1], choose any number of normal units
from your soul, and return them to deck and shuffle it. This unit gets power +5000
until end of turn for each card chosen by this effect.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13067
{
global.CardName[CardStat] = 'Momentary Stillness, Shueren'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC from hand, choose a grade 3 card with
"Baromagnes" in its card name from your ride deck, and you may reveal it. If you
revealed a card, or you have a grade 3 or greater vanguard with "Baromagnes" in its
card name, choose a card from your drop, and put it into soul. If you have a grade
3 or greater vanguard with "Baromagnes" in its card name, this unit gets power
+5000 until end of turn.

AUTO: When this unit is put from RC into soul by the ability of your grade 3 or
greater vanguard with "Baromagnes" in its card name, draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13087
{
global.CardName[CardStat] = 'Dangerous Thrower'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, choose a grade 3 or greater card with
"Oselargest" in its card name from your drop, and you may put it on the bottom of
the deck. If you chose a card, look at the top five cards of your deck, choose up
to one card with "Tilligan" in its card name from among them, reveal it and put it
into hand, and shuffle the deck. If you put a card, choose a card from your hand,
discard it, and this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13088
{
global.CardName[CardStat] = 'Skillful Entertainer'
global.CardText[CardStat] = 'Dark States/Elf

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Oselargest" in its card name, COST [Counter Blast 1], choose three cards from
your drop, and put them into soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13110
{
global.CardName[CardStat] = 'Sword Emperor Dragon of Supremacy, Mordigarrah'
global.CardText[CardStat] = 'Dark States/Abyss Dragon/Over Trigger

CONT: This card is also regarded as "Spiritual King of Ignition, Valnout".

Additional Effect - Choose one of your stand rear-guards, and it gets "AUTO [RC]
1/Turn: At the end of the battle this unit attacked, stand this unit." until end of
turn. If you did not choose a card, draw a card, choose up to one unit card from
hand, and call it to RC.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardCopies[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 13115
{
global.CardName[CardStat] = 'Steam Hunter, Altaterma'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this card is Soul Blast for the cost of the ability of your grade 3 or
greater vanguard with "Drajeweled" in its card name, Soul Charge 2. '
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13116
{
global.CardName[CardStat] = 'Compositive Freaks'
global.CardText[CardStat] = 'Dark States/Chimera

CONT [GC]: If you have a grade 3 or greater vanguard with "Drajeweled" in its card
name, this unit gets shield +5000.

ACT [Drop]: If you have a grade 3 or greater vanguard with "Drajeweled" in its card
name, COST [bind this card], choose a grade 3 or greater card from your drop, and
put it into soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13124
{
global.CardName[CardStat] = 'Consequence Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

CONT [Front Row RC]: During your turn, AUTO abilities cannot activate from your
opponent�s intercepts, and all of your opponent�s units that were put on GC from RC
lose all of their CONT and AUTO abilities.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13125
{
global.CardName[CardStat] = 'Disparaging Demonic Husk, Glasyallabolas'
global.CardText[CardStat] = 'Dark States/Demon
AUTO [RC] 1/Turn: When this unit attacks, if your bind zone has two or more types
of trigger icons, this unit gets power +5000 until end of that battle, COST [Energy
Blast 3], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13126
{
global.CardName[CardStat] = 'Moonwhite Death Song, Uvall'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO: When this unit is put into soul from RC for the cost of the ability of your
grade 3 or greater vanguard with "Ominagruzio" in its card name, choose two of your
units, and they get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13158
{
global.CardName[CardStat] = 'Halloween Day (October 31)'
global.CardText[CardStat] = 'Dark States/Demon

CONT: This card is also regarded as "Selfish Engraver"

AUTO [RC]: When this unit�s attack hits, Soul Charge 1.

AUTO [RC]: At the end of the battle this unit attacked, if your soul has ten or
more cards, COST [put this unit into your soul], and Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13183
{
global.CardName[CardStat] = 'Haughty Peerage'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [Drop]: When your grade 3 or greater vanguard with "Oselargest" in its card
name is placed during your ride phase, if you do not have a rear-guard with the
same card name as this card, COST [Soul Blast 1], and call this card to RC. If you
called a card, Energy Charge 1 .

AUTO [RC]: At the end of the battle this unit boosted a unit with "Tilligan" in its
card name, COST [put two rear-guards in the same column as this unit into soul],
draw a card, choose a card from your drop, and put it into soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13187
{
global.CardName[CardStat] = 'Happiness Collector '
global.CardText[CardStat] = 'Dark States/Pale Moon/Warbeast

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13188
{
global.CardName[CardStat] = 'Moonlight Melody Tamer, Betty '
global.CardText[CardStat] = 'Dark States/Pale Moon/Warbeast

AUTO: When this unit is placed by riding from "Happiness Collector", draw a card,
and you get a "Masked Magician, Harri" crest.

(You will be prompted to get the crest upon ride.)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 13186
global.TokenSummonerPosition[CardStat] = 'V'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 13189
{
global.CardName[CardStat] = 'Card Dealer, Jacqueline '
global.CardText[CardStat] = 'Dark States/Pale Moon/Human

AUTO: When this unit is rode upon by a grade 3 with "Harri" in its card name, COST
[Soul Blast 1], look at the top seven cards of your deck, choose up to two normal
units without sentinel from among them, reveal them, choose one of the revealed
cards, put it into hand, put the rest of the revealed cards into soul, and shuffle
the deck.

AUTO: When this unit is placed on RC from your soul, this unit gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13190
{
global.CardName[CardStat] = 'Masked Magician, Harri '
global.CardText[CardStat] = 'Dark States/Pale Moon/Elf

AUTO [VC] Generation Break 2: When this unit attacks a vanguard, choose up to one
card from your soul, call it to RC, and until end of turn, that unit and this unit
get power +3000.

Magia - AUTO [VC]: When your G unit Stride during your turn, COST [Counter Blast
1], Soul Charge 1, choose up to one card from your soul, call it to RC, and it gets
power +5000 until end of turn. At the end of that turn, put that called unit into
your soul.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 11000
global.DefensePowerStat[CardStat] = 0

CardStat = 13191
{
global.CardName[CardStat] = 'Lunged Assistant'
global.CardText[CardStat] = 'Dark States/Elf

AUTO: When this unit is placed on RC, from hand, if you have a "Masked Magician,
Harri" crest, Soul Charge 2.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13192
{
global.CardName[CardStat] = 'Cutie Paratrooper '
global.CardText[CardStat] = 'Dark States/Pale Moon/Human

Magia - AUTO: When this unit is placed on RC other than during the battle phase, if
you have a grade 3 or greater vanguard with "Harri" in its card name, COST [put a
rear-guard with a different card name from this unit into soul], choose a card with
a different card name from the card put for this cost from your soul, and you may
call it to RC. At the end of that turn, put that called unit into the soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13196
{
global.CardName[CardStat] = 'Direful Doll, Tarquinia'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this unit is placed on RC, if you have a vanguard with "Direful Doll" in
its card name, COST [Counter Blast 1], look at the top five cards of your deck,
choose up to one normal unit with "Direful Doll" in its card name from among them,
reveal it and put it into hand, and shuffle the deck.

AUTO [RC]: When this unit attacks, if you have a grade 3 or greater vanguard with
"Direful Doll" in its card name, you may have this unit get power +10000 until end
of that battle. If you do, at the end of that battle, bind this unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 13199
{
global.CardName[CardStat] = 'Darkside Mirror Master '
global.CardText[CardStat] = 'Dark States/Pale Moon/Succubus

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 13200
{
global.CardName[CardStat] = 'Masquerade Bunny '
global.CardText[CardStat] = 'Dark States/Pale Moon/Warbeast

CONT [Hand]: While you are paying the cost for [Stride], this card may be discarded
as a grade 3.

ACT [Hand]: If you have a "Masked Magician, Harri" crest, COST [discard this card],
search your deck or drop for up to one grade 3 card with "Harri" in its card name,
reveal it and put it into hand, and if you searched the deck, shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13201
{
global.CardName[CardStat] = 'Direful Doll Orneta'
global.CardText[CardStat] = 'Dark States/Workeroid
AUTO: When this unit is placed on RC from hand, if you have a "Masked Magician,
Harri" crest, look at the top five cards of your deck, chose up to one card from
among them, put it into soul, and shuffle the deck.

AUTO: When this unit is put on GC, if you have a "Masked Magician, Harri" crest,
you may Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13202
{
global.CardName[CardStat] = 'Flying Manticore '
global.CardText[CardStat] = 'Dark States/Pale Moon/Chimera

CONT: If you have a grade 3 or greater vanguard with "Harri" in its card name, this
card gets all of the following.
� Magia - AUTO [RC] Generation Break 1: At the end of the battle this unit
attacked, if you did not call a unit from your soul during the batle phase this
turn, COST [Counter Blast 1 & put this unit into soul], choose up to one card with
a different card name from this card from your soul, and call it to RC. At the end
of that turn, put that called unit into soul.
� AUTO: When this card is discarded from hand while paying the cost for Stride,
draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13203
{
global.CardName[CardStat] = 'Jester Demonic Dragon, Lunatec Dragon '
global.CardText[CardStat] = 'Dark States/Pale Moon/Abyss Dragon

(STANDARD JP & EN: You can only use the G Zone if you have the Harri Strid� Deckset
Rideline.)

Stride COST [Choose one or more cards with the sum of their grades being 3 or
greater from your hand, and discard them] Stride this card on your VC from face
down. (When you Stride, your original vanguard becomes a heart card, and this unit
gets that card�s power and card name. At the end of the turn, return this unit face
up)

Magia - ACT [VC] 1/Turn: COST [Turn a card from G Zone face up], look at the top
five cards of your deck, choose up to one card from among them, put it into soul,
and shuffle the deck. Choose up to one card from your soul, and call it to RC. At
the end of that turn, put that called unit into the soul.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 13211
{
global.CardName[CardStat] = 'Combative Beheimot'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC or put on GC, COST [Energy Blast 2], and this
unit gets power +5000 / shield +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13218
{
global.CardName[CardStat] = 'Gear Quetzal of Sweeping Distance'
global.CardText[CardStat] = 'Dark States/Gear Beast

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13219
{
global.CardName[CardStat] = 'Steam Maiden, Tiglatt'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed by riding from a grade 0 unit, COST [reveal a grade
3 card with "Liael" in its card name from the ride deck], and put a Destined
Timepiece token into your order zone.

(You will be prompted to get the token upon ride.)

(Hold TAB to view the related card.)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.TokenSummoner[CardStat] = 13220
global.TokenSummonerPosition[CardStat] = 'V'
global.TokenSummonerQuantity[CardStat] = 1
global.AnotherSide[CardStat] = 13220
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13221
{
global.CardName[CardStat] = 'Life Cessation Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO: When this unit is placed by riding from "Steam Maiden, Tiglatt", COST [put a
card from hand face up as a regress gauge], and draw two cards.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13222
{
global.CardName[CardStat] = 'Destined One of Time, Liael=Odium'
global.CardText[CardStat] = 'Dark States/Angel

CONT [VC]: During your turn, all of your front row rear-guards get power +5000 for
each of your "Distorted Bane" regress gauges.
AUTO [VC]: When this unit attacks, COST [Soul Blast 1], choose a card from your RC
or hand, and put it face up as a regress gauge. If you put a card, this unit gets
"Triple Drive" until end of turn.
[Divine Skill] - AUTO [VC]: At the end of the battle this unit attacked, if you
have five or more regress gauges, COST [discard two cards from hand], and you get
an additional turn. Until end of that additional turn, this unit gets drive -1, and
you skip the ride phase and main phase of that additional turn.
(During the additonal turn, you do not Energy Charge by the ability of the Energy
Generator, TwinDrive - 1 drive will become TripleDrive -1 drive. End the current
turn and remove Trigger and Persona Ride power before the additional turn.)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13223
{
global.CardName[CardStat] = 'Anachronous Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO [Gauge Zone]: At the beginning of your battle phase, if this card is a regress
gauge, COST [Counter Blast 1], choose a card from your drop, and put it face up as
a regress gauge. If you put a card, call this card to RC.

AUTO [RC]: When this unit attacks a vanguard, if you have a grade 3 or greater
vanguard with "Liael" in its card name, until end of that battle, this unit gets
power +5000, if you have three or more regress gauges, COST [Energy Blast 2],
choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 5000
CardStat = 13224
{
global.CardName[CardStat] = 'Distorted Bane'
global.CardText[CardStat] = 'Dark States/Normal Order

Play this if you have a vanguard with "Liael" in its card name!

You may Soul Charge 1. Put this card face up as your regress gauge.

AUTO: When this card is put as your regress gauge, draw a card, choose one of your
vanguards, and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 13225
{
global.CardName[CardStat] = 'Ablaze Chimera'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Liael" in its card name, COST [Counter Blast 1], look at the top five cards
of your deck, choose up to one grade 3 or less card from among them, call it to RC,
and shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13226
{
global.CardName[CardStat] = 'Steam Burner, Ammi Ditahna'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this card is placed on RC during your turn or put as your regress gauge
during your turn, choose one of your units, and it gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13227
{
global.CardName[CardStat] = 'Almanac Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO: When this unit is placed on RC, if you have a regress gauge, COST [Counter
Blast 1], draw a card, and Soul Charge 1.
CONT [RC]: If you have three or more regress gauges, this unit gets "Boost".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13235
{
global.CardName[CardStat] = 'Desire Devil, Akuenn'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you have a vanguard with "Greedon" or
"Desire Devil" in its card name, COST [Counter Blast 1], look at the top five cards
of your deck, choose up to one unit card with "Desire Devil" in its card name from
among them, reveal it and put it into hand, and shuffle the deck.

ACT [Soul]: If you have a grade 3 or greater vanguard with "Greedon" in its card
name, COST [Soul Blast 1 & bind this card], choose one of your opponent�s rear-
guards and put it into soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13236
{
global.CardName[CardStat] = 'Desire Devil, Inpukku'
global.CardText[CardStat] = 'Dark States/Demon

ACT [Soul]: If you have a grade 3 or greater vanguard with "Greedon" in its card
name, COST [bind this card], Energy Charge 1, choose one of your vanguards, and it
gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13237
{
global.CardName[CardStat] = 'Dragon Masquerade, Harri '
global.CardText[CardStat] = 'Dark States/Pale Moon/Elf

(STANDARD JP & EN: You can only use the G Zone if you have the Harri Strid� Deckset
Rideline.)

Stride COST [Discard a grade 3 card with "Harri" in its card name from hand]

Magia - AUTO [VC] Generation Break 2: When this unit attacks a vanguard, COST
[Counter Blast 1 & put two rear-guards into soul], choose up to two cards with
different card name from your soul, call them to RC, choose up to two of your
opponent�s rear-guards, and put them into soul. At the end of that turn, put those
called units into the soul.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 13238
{
global.CardName[CardStat] = 'Darkside Princess '
global.CardText[CardStat] = 'Dark States/Pale Moon/Human

AUTO [RC]: At the end of the battle this unit attacked, you may put this unit into
soul.

AUTO Generation Break 1: When this unit is placed on RC from soul, if you have a
grade 3 or greater vanguard with "Harri" in its card name, this unit gets power
+10000 until end of turn. If you have two or more face up cards in your G zone, it
gets power +15000 instead of +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 18
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13253
{
global.CardName[CardStat] = 'Squish Compressor'
global.CardText[CardStat] = 'Dark States/Human

CONT [RC/GC]: If you have a grade 3 or greater vanguard with "Oselargest" in its
card name, this unit gets "Intercept", can intercept from the back row, and gets
shield +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13254
{
global.CardName[CardStat] = 'Strike Streaks Lightning, Shadian'
global.CardText[CardStat] = 'Dark States/Human

CONT [RC/GC]: If your opponent�s G zone has a card, this unit gets power +5000 /
shield +5000. If your opponent�s G zone has a face up card, this unit gets power
+10000 / shield +10000 instead of power +5000 / shield +5000. (Active on opponent�s
turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 13265
{
global.CardName[CardStat] = 'Future Discontinuing Evil Thoughts'
global.CardText[CardStat] = 'Dark States/Blitz Order

Play this with COST [Energy Blast 2 & put a �Dark States� card from soul into drop]
!

Choose one of your units being attacked, and it gets power +5000 until end of that
battle for each grade of the card that was put into drop for this cost. If your
opponent�s G zone has a face up card, it gets power +10000 instead of +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 13326
{
global.CardName[CardStat] = 'Demonic Path Autocrat, Vasargo'
global.CardText[CardStat] = 'Dark States/Demon

CONT: If your G zone has no cards, this card gets all of the following.
� ACT [Hand]: If you have a grade 3 or greater vanguard, COST [discard this card &
put a total of two cards from soul or drop that were in the ride deck into ride
deck face up], look at the top seven cards of your deck, choose up to one grade 3
or greater card with a different card name from your vanguard from among them,
reveal it and put it into hand, and shuffle the deck. If you did not reveal a card,
put this card into hand.
� AUTO: When this unit is put on GC, if your soul has four or more cards, this unit
gets shield +5000 until end of that battle. If your opponent�s G zone has a card,
COST [bind a grade 3 or greater card from soul or drop], and this unit gets shield
+10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13327
{
global.CardName[CardStat] = 'Saving Everyone From Oselargest! Rewinder Chrono'
global.CardText[CardStat] = 'Dark States/Human

AUTO [VC] 1/Turn: When this unit attacks a vanguard, COST [Counter Blast 1 & put a
rear-guard into soul], choose up to one card from your soul with a different grade
from the card put into soul for this cost from your soul, call it to RC, and this
unit gets "Triple Drive" until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
CardStat = 13328
{
global.CardName[CardStat] = 'Heart Opener, Philya'
global.CardText[CardStat] = 'Dark States/Sylph

AUTO [RC]: When this unit boosts, if your opponent has one or less rear-guards, or
you played an order this turn, this unit gets power +5000 until end of that battle,
and at the end of that battle, COST [put this unit into soul], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13330
{
global.CardName[CardStat] = 'Direful Doll, Bartlomea'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO [RC]: At the end of the battle this unit boosted, if you have a grade 3 or
greater vanguard with "Direful Doll" in its card name, COST [bind one other normal
unit rear-guard], choose one of your units, it gets power +5000 until end of turn,
if you did not Counter Charge this turn, COST [put this unit on the bottom of the
deck], and Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13331
{
global.CardName[CardStat] = 'Direful Doll, Giuditta'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Direful Doll" in its card name, this unit gets power +5000 until end of turn.
If it was placed by your card�s ability, it gets power +10000 instead of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13347
{
global.CardName[CardStat] = 'Stjerneborg Chimaera'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO: When this unit is placed on RC, if you have a vanguard with "Almajestar" in
its card name, choose a card from your drop, and you may put it into soul. If your
vanguard is grade 3 or greater, and you put a trigger unit with this effect, this
unit gets power +5000 until end of turn.

AUTO [RC]: When this unit stand by the ability of your vanguard with "Astroea" in
its card name, if your bind zone has four or more critical trigger, this unit gets
critical +1 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13348
{
global.CardName[CardStat] = 'Goethe Link Chimaera'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO [RC]: At the end of the battle this unit boosted, if you have a vanguard with
"Almajestar" or "Evil Eye" in its card name, COST [Counter Blast 1], look at the
top seven cards of your deck, choose up to one grade 3 card without Regalis Piece
from among them, reveal it and put it into hand, and shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13431
{
global.CardName[CardStat] = 'Mage of Red Light, Rampreet'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Yakumo Beni" in its card name, you may Soul Charge 1.

AUTO [RC]: When this unit unit attacks a grade 3 or greater vanguard, COST [Soul
Blast 1 �VSPO!�], and this unit gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 13482
{
global.CardName[CardStat] = '"God�s Part Time Job", Aruto Kanenashi'
global.CardText[CardStat] = 'Dark States/CoroCoro Comic

CONT: This card is regarded as "Black Sky Thunder Quaking Queen, Leimina".

AUTO: When this card is discarded from hand during your ride phase, COST [Soul
Blast 1 & put this card on the bottom of deck], and draw a card.

AUTO: When this unit is placed on RC from hand, if you persona rode this turn, COST
[Counter Blast 1], choose a card from your soul, and call it to RC. If you called a
card, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13497
{
global.CardName[CardStat] = 'Direful Doll, Dionne'
global.CardText[CardStat] = 'Dark States/Workeroid

AUTO: When this unit is retired from RC by your opponent�s card effect, COST [Soul
Blast 1], and draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13513
{
global.CardName[CardStat] = '"100% Pascal-sensei", Pascal-sensei'
global.CardText[CardStat] = 'Dark States/CoroCoro Comic

CONT: This card is regarded as "Brainwash Swirler".

AUTO: When this unit is placed on RC, Soul Charge 1.

AUTO [RC]: When your card is put into your soul by Soul Charge, if your vanguard is
grade 3 or greater, this unit gets power +5000 until end of turn. (+10000 if Soul
Charge 2.)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13542
{
global.CardName[CardStat] = 'Reality Wildmaster, Ralph'
global.CardText[CardStat] = 'Dark States/Elf

AUTO: When this unit is placed on RC from hand, if your vanguard is a Glitter, look
at the top five cards of your deck, choose up to one Glitter from among them,
reveal it and put it into hand, and shuffle the deck. If you revealed a card, put
this unit into soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13543
{
global.CardName[CardStat] = 'Steam Fighter, En-pegal'
global.CardText[CardStat] = 'Dark States/Elf

AUTO [RC]: When this unit attacks a grade 3 or greater vanguard, COST [Soul Blast
3], and this unit gets power +15000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 15000

CardStat = 13544
{
global.CardName[CardStat] = 'Long-eared Dancer, Ulanova'
global.CardText[CardStat] = 'Dark States/Elf

AUTO [RC]: At the end of the battle this unit boosted, if your soul has ten or more
cards, COST [put his unit into soul], choose one of your opponent�s back row rear-
guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13562
{
global.CardName[CardStat] = 'Doreen the Thruster '
global.CardText[CardStat] = 'Dark States/Dark Irregulars/Elf

CONT: If you have a vanguard with only one clan, and your G zone has no cards, this
card gets all of the following.
� AUTO: When this unit is placed on RC, Soul Charge 1, choose up to one card from
your drop, and put it into soul.
� AUTO [RC]: When your card is put into soul by your card�s ability, if your
vanguard is grade 3 or greater, this unit gets power +3000 until end of turn.
(+6000 if Soul Charge 2 )

(SHIFT + left click to count up activations.)


(SHIFT + right click to count down activations.)
(Middle click or hover and press SPACE to set number of activations.)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 11
global.UseCounters[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13570
{
global.CardName[CardStat] = 'Purgatory Great Dragon Emperor, Favrneel Rheingold'
global.CardText[CardStat] = 'Dark States/Abyss Dragon

CONT [VC]: During your turn, if your opponent�s vanguard is grade 3 or greater, and
your soul has a "Purgatory Dragon Deity, Favrneel", all of your front row units get
power +10000, and this unit gets critical +1.
AUTO [VC]: At the beginning of your main phase, choose a card from your drop, put
it into soul, choose one of your opponent�s rear-guards, and retire it.
AUTO [VC] 1/Turn: At the end of the battle this unit attacked, if the sum of the
grades of �Dark States� cards in your soul is thirteen or more, COST [Counter Blast
2 or put a card with "Favrneel" in its card name from hand into soul], stand this
unit, and it gets drive -1 until end of turn.
AUTO [Soul]: At the end of your turn, if your vanguard is "Purgatory Dragon Deity,
Favrneel", ride this card as rest.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13577
{
global.CardName[CardStat] = 'Time Flier Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO [RC]: When your grade 3 or greater vanguard attacks, this unit gets power
+5000 until end of turn. If your vanguard attacked two or more times this turn,
choose one of your vangaurds, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13578
{
global.CardName[CardStat] = 'Ticking Scar Dragon'
global.CardText[CardStat] = 'Dark States/Gear Dragon

AUTO [RC] 1/Turn: When this unit attacks while boosted, if your soul has six or
more cards, COST [Counter Blast 1], choose one of your other units, and that unit
and this unit get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13579
{
global.CardName[CardStat] = 'Bonkers Bolt Chimera'
global.CardText[CardStat] = 'Dark States/Chimera

ACT [RC] 1/Turn: COST [Energy Blast 3], until end of turn, this unit gets "Boost"
and power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13580
{
global.CardName[CardStat] = 'Starting Allure'
global.CardText[CardStat] = 'Dark States/Blitz Order

Play this if you have a vanguard with "Kheios" in its card name, and if your soul
has thirteen or more different names, this card can be played from soul!

Choose one of your units being attacked, and it gets power +15000 until end of that
battle.

CONT: When this card would be revealed from deck by the ability of your vanguard
with "Kheios" in its card name or put into soul by the ability of your vanguard
with "Kheios" in its card name, this card is regarded as a normal unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 13594
{
global.CardName[CardStat] = 'Mage of Winnowing Broom, Napplipp'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is put on GC, if your soul has eight or more cards, COST
[Energy Blast 3], until end of that battle, this unit gets "AUTO: When this unit
retires from GC, you may put this card into soul." and shield +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13595
{
global.CardName[CardStat] = 'Have A Great Year!'
global.CardText[CardStat] = 'Dark States/Normal Order

Look at the top five cards of your deck, choose up to one card from among them, put
it into soul, and shuffle the deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 13596
{
global.CardName[CardStat] = 'Gear Hedgehog of Cotton-lining Needles'
global.CardText[CardStat] = 'Dark States/Gear Beast

AUTO [RC]: When this unit boosts, if you Energy Blast 3 or more at the same time
for the cost of your card�s ability this turn, this unit gets power +5000 until end
of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13598
{
global.CardName[CardStat] = 'Strange Noise of Ruin, Aduro'
global.CardText[CardStat] = 'Dark States/Demon/Front Trigger

AUTO: When this unit is retired from GC, you may put this card into soul.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 13611
{
global.CardName[CardStat] = 'Glimmer Breath Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

AUTO: When this unit is placed on RC, if you have a "Chronojet Dragon" crest, COST
[Counter Blast 1], and draw a card. If your vanguard is grade 3 or greater, this
unit gets power +5000 until end of turn.

AUTO [RC] Generation Break 3: When this unit attacks, this unit gets power +10000
until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 13612
{
global.CardName[CardStat] = 'Interdimensional Dragon, Chronoscommand Dragon '
global.CardText[CardStat] = 'Dark States/Gear Chronicle/Gear Dragon

(STANDARD JP & EN: You can only use the G Zone if you have the Chronojet Strid�
Deckset Rideline.)

Stride

ACT [VC] 1/Turn Generation Break 3: COST [Counter Blast 1], your opponent puts all
of their rear-guards on the bottom of their deck in any order, you choose one of
your rear-guards, and it gets "AUTO [RC]: At the end of the battle this unit
attacked, put this unit on the bottom of the deck, search your deck for up to one
unit card with grade +1 of this card, call it to RC, and that unit gets power +5000
until end of turn for each face up "Interdimensional Dragon, Chronoscommand Dragon"
in your G zone. Shuffle the deck." until end of turn.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 13636
{
global.CardName[CardStat] = 'Evangelist of Forbidden Arts, Parada'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose one of your
opponent�s rear-guards, retire it, and until end of your opponent�s next turn, all
of your cards with "Grandogma" in their card names in your bind zone cannot move to
other areas by your opponent�s card effects.

CONT [RC/GC]: If your bind zone has a card with "Grandogma" in its card name, this
unit gets power +5000, shield +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13637
{
global.CardName[CardStat] = 'Document Decipher'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC]: When your opponent�s rear-guard is placed during your turn, if your
opponent�s vanguard is grade 3 or greater, this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13638
{
global.CardName[CardStat] = 'Ambit Launder'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is put on GC, if you have a Dragontree marker on your RC,
until end of that battle, this unit gets "AUTO: When this unit is retired from GC,
you may put this card into soul." and shield +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13647
{
global.CardName[CardStat] = 'Bogle Puppy'
global.CardText[CardStat] = 'Dark States/Ghost

AUTO [RC]: When this unit boosts, if you have a grade 3 or greater vanguard with
"Oselargest" in its card name, COST [Soul Blast 1], choose up to two cards without
the same grade as cards from your soul, and put them into soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13648
{
global.CardName[CardStat] = 'Half-beast Demonic Lancer, Satygeros'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: During your turn, if you have a grade 3 or greater vanguard with
"Oselargest" in its card name, this unit gets power +5000.

AUTO: When this unit is retired from RC during your battle phase, if you have a
grade 3 or greater vanguard with "Oselargest" in its card name, COST [Counter Blast
1], choose a card from your soul with a different card name from this card, and
call it to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13650
{
global.CardName[CardStat] = 'The Demon Empress of The Abyss of Vengeance, Golmage'
global.CardText[CardStat] = 'Dark States/Succubus/Over Trigger

Additional Effect - You get "During your turn, all of your vanguards get power
+10000 / critical +1" until end of this fight!'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 2
global.CardCopies[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 13653
{
global.CardName[CardStat] = 'Gear Rooster of Impecable Timing'
global.CardText[CardStat] = 'Dark States/Gear Beast

AUTO: When this unit is put on GC, if your soul has four or more cards with
different grades, this unit gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13656
{
global.CardName[CardStat] = 'Diabolos Boys, Hines'
global.CardText[CardStat] = 'Dark States/Demon

AUTO: When this unit is placed on RC, if you have a vanguard with "Diabolos" in its
card name, choose up to one card with "Diabolos" in its card name from your drop,
and put it into soul. If you put a card, this unit gets power +5000 until end of
turn, and at the end of that turn, retire this unit. If your opponent�s vanguard is
grade 3 or greater, power +10000 instead of +5000.

AUTO: When this unit is retired from RC by a card�s ability during your turn, if
you are in "Final Rush", and you did not Counter Charge this turn, COST [Soul Blast
1], and Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13666
{
global.CardName[CardStat] = 'Whirling Dread, Foun'
global.CardText[CardStat] = 'Dark States/Human

AUTO [RC] 1/Turn: When your other unit is placed on RC from soul during your turn,
Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13696
{
global.CardName[CardStat] = 'Steam Fighter, Nabonide'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO: When this unit is placed on RC from hand, Soul Charge 1, and if your
opponent�s vanguard is grade 3 or greater, this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13697
{
global.CardName[CardStat] = 'Mage of Twilight, Ilyria'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if you have a vanguard with "Almajestar" in
its card name, choose a trigger unit from your drop, and you may put it into soul.

AUTO [Back Row RC] 1/Turn: When your unit in the same column as this unit stand by
a card�s ability, if you have a vanguard with "Almajestar" in its card name, COST
[Soul Blast 1], and stand this unit.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13698
{
global.CardName[CardStat] = 'Archetry Chimaera'
global.CardText[CardStat] = 'Dark States/Chimera

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Astroea" in its card name, COST [put a card from hand into soul], draw a
card, and this unit gets power +5000 until end of turn.

CONT [RC/GC]: If the total number of critical triggers and cards with "Astroea" in
their card names in your bind zone is one or more, this unit gets shield +10000. If
the total number is three or more, this unit gets "Intercept".'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 13699
{
global.CardName[CardStat] = 'Dualmajestar, Astroea=Bico Stellar'
global.CardText[CardStat] = 'Dark States/Human

AUTO [VC]: At the beginning of your main phase, if you did not ride this turn, COST
[discard a card from hand], choose a card with the same card name as this unit from
your bind zone, and ride it as stand, and if you rode a card, activate persona
ride.

AUTO [VC]: When this unit attacks a vanguard, COST [Counter Blast 1 & Soul Blast
3], bind all critical triggers and card with "Astroea" in their card names Soul
Blast for this cost, and perform all of the following according to the total number
of critical triggers and cards with "Astroea" in their card names in your bind
zone.
� One or more - Choose one of your opponent�s rear-guards, retire it, and all of
your front row units get power +5000 until end of turn.
� Three or more - This unit gets critical +1 / drive +1 until end of turn.
� Five or more - Choose one of your rear-guards, and stand it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
CardStat = 13709
{
global.CardName[CardStat] = 'Colorful Magician, Rayvos'
global.CardText[CardStat] = 'Dark States/Elf

AUTO: When this card is placed on RC from hand other than by a unit card�s ability
or discarded from hand while riding from the ride deck, choose a card with persona
ride from your ride deck, and you may reveal it. If you revealed a card or have a
vanguard with persona ride, COST [Soul Blast 1], and put a Persona Shield ticket
into hand.

AUTO [RC]: When this unit attacks a grade 3 or greater unit, this unit gets power
+5000 until end of that battle.

(SHIFT + left click to get a Persona Shield ticket)'


global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
global.TokenSummoner[CardStat] = 13708
global.TokenSummonerPosition[CardStat] = 'SHIFT'
global.TokenSummonerQuantity[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 13714
{
global.CardName[CardStat] = 'Diabolos Defense Liner, Grady'
global.CardText[CardStat] = 'Dark States/Demon

AUTO [RC] 1/Turn: When this unit stand by the ability of your vanguard with
"Diabolos" in its card name, choose one of your vanguards, and it gets power +5000
until end of turn.

CONT [RC/GC]: If you are in "Final Rush", this unit gets "Intercept", and can
intercept from the back row, and if you are in "Final Burst", this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13731
{
global.CardName[CardStat] = 'Centuries Permanence Gear Vogel'
global.CardText[CardStat] = 'Dark States/Gear Beast

CONT [RC/GC]: This unit gets power +5000 / shield +5000 for every three of your
regress gauges. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 13732
{
global.CardName[CardStat] = 'Steam Maiden, Zimry'
global.CardText[CardStat] = 'Lyrical Monasterio/Gearoid

CONT [RC]: During the battle this unit boosted, if you have a grade 3 or greater
vanguard with "Liael" in its card name, this unit gets power +5000.

AUTO [RC]: When this unit boosts a grade 3 or greater vanguard with "Liael" in its
card name, this unit gets power +2000 until end of that battle, at the end of that
battle, COST [retire this unit], and Counter Charge 1 or Energy Charge 3.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13733
{
global.CardName[CardStat] = 'Direful Doll, Patience'
global.CardText[CardStat] = 'Lyrical Monasterio/Workeroid

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Liael" in its card name, COST [Energy Blast 2], choose up to one grade 3
normal order without Regalis Piece from your drop or face up damage zone cards, put
it into hand, and if you put from the damage zone, put the top card of your deck
into the damage zone.

CONT [RC]: During your turn, if you have two or more regress gauges, this unit gets
power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13734
{
global.CardName[CardStat] = 'Instant Asunder Colossus'
global.CardText[CardStat] = 'Dark States/Gear Colossus

AUTO [Gauge Zone]: At the beginning of your battle phase, if this card is a regress
gauge, COST [Counter Blast 1], choose a card from your drop, and put it face up as
a regress gauge. If you put a card, call this card to RC.

CONT [RC]: If you have a grade 3 or greater vanguard with "Liael" in its card name,
this unit gets "AUTO [RC]: When this unit attacks, COST [Soul Blast 2], and draw a
card." and power +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13735
{
global.CardName[CardStat] = 'Quirky Scraper'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: During your turn, if your vanguard is grade 3 or greater, and any
player�s card is put into soul by your card�s ability this turn, this unit gets
power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13747
{
global.CardName[CardStat] = 'Headlong Sky Hopper'
global.CardText[CardStat] = 'Dark States/Warbeast

CONT [RC]: During your turn, if your vanguard is grade 3 or greater, and a total of
two or more of your cards were put into soul by your card�s ability this turn, this
unit gets power +5000.

AUTO [RC]: At the end of your turn, if your vanguard is grade 3 or greater, you may
put this unit into soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13754
{
global.CardName[CardStat] = 'Blasphemous Cults'
global.CardText[CardStat] = 'Dark States/Set Order

ACT [Order Zone]: COST [rest this card], Soul Charge 1, if a trigger unit was Soul
Charge, choose one of your rear-guards, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 13755
{
global.CardName[CardStat] = 'Steam Fighter, Ilarum'
global.CardText[CardStat] = 'Dark States/Gearoid

ACT [Soul]: COST [Counter Blast 1 & put this card into drop], Soul Charge 1, choose
one of your rear-guards, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
CardStat = 13774
{
global.CardName[CardStat] = 'Powered Wildmaster, Vigor'
global.CardText[CardStat] = 'Dark States/Elf

CONT [RC]: If you are in "Final Rush", this unit gets power +5000. (Active on
opponent�s turn too)

AUTO [RC]: When this unit is retired from RC, if you have a vanguard with
"Diabolos" in its card name, you may put this card into soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13775
{
global.CardName[CardStat] = 'Behead Bullanger'
global.CardText[CardStat] = 'Dark States/Demon

CONT [RC]: If you Energy Charge 4 or more in total this turn, this unit gets power
+5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13807
{
global.CardName[CardStat] = 'Seeker of Knowledge, Selseera'
global.CardText[CardStat] = 'Dark States/Elf

ACT [VC] 1/Turn: COST [Put a card from hand into soul], choose a normal order from
your drop, put it into soul, choose up to one card from your soul, call it to RC,
choose up to one normal order from soul, and it gets "CONT: This card can be played
from the soul, and when it would be put into drop after being played, bind it
instead." until end of turn.

ACT [VC] 1/Turn: COST [Counter Blast 1], and this unit gets all of the following
until end of turn according to the total number of different normal orders in your
soul and bind zone.
� Three or more different cards - AUTO [VC]: At the end of the battle this unit
attacked, stand it, and this unit gets drive -2 until end of turn. If your
opponent�s vanguard is grade 3 or greater, this unit gets drive +1 until end of
turn.
� Five or more different cards - CONT [VC]: All of your units get power +5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 2
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
CardStat = 13808
{
global.CardName[CardStat] = 'Adventure Academic, Arius'
global.CardText[CardStat] = 'Dark States/Human

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Selseera" in its card name, look at the top seven cards of your deck, choose
up to one normal order from among them, reveal it and put it into hand, and shuffle
the deck. If you revealed a card, choose a card from your hand, and put it into
soul or discard it.

AUTO [RC]: When your grade 3 or greater vanguard with "Selseera" in its card name
attacks, if your opponent�s vanguard is grade 3 or greater, and your unit did not
stand by a card�s ability this turn, COST [Energy Blast 3], stand this unit, choose
one of your vanguards, and that unit and this unit get power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 13810
{
global.CardName[CardStat] = 'For Now, Forget the Passage of Time'
global.CardText[CardStat] = 'Dark States/Set Order

Play this if you have a vanguard with "Direful Doll" in its card name!

AUTO: When this card is put into the order zone, look at the top seven cards of
your deck, choose up to one normal unit with "Direful Doll" in its card name and
grade less than or equal to your vanguard from among them, reveal it and put it
into hand, and shuffle the deck.

ACT [Order Zone]: If you have a vanguard with "Direful Doll" in its card name, COST
[put this card into drop], choose up to two cards with "Direful Doll" in their
different card names from your drop, and put them into soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 2
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 13813
{
global.CardName[CardStat] = 'Steam Maiden, Larusa'
global.CardText[CardStat] = 'Dark States/Gearoid

AUTO [RC]: At the end of the battle this unit attacked, COST [put this unit into
soul], choose one of your rear-guards, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 2
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

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