Chaos Daemons Opus CA
Chaos Daemons Opus CA
This Opus uses the special rules and wargear lists found in CODEX: CHAOS DAEMONS. If a rule differs
from the Codex, it will be clearly stated as AMENDED. Amended rules are to be used exactly as presented in
this Opus - parts of these rules may have been left out and this is intentional.
The points are intended for the model WITHOUT the equipment listed. You need to add the costs
of the wargear you can find in the Chaos Daemons points values section of the Codex.
MODEL ALLOWANCE
1 Team Leader
1-25 Core
0-5 Special
FACTION KEYWORDS
All models in this list have the CHAOS and DAEMON keywords.
Any CHAOS DAEMON model taking a Rout test within 6” of a Daemonic Icon may replace up to D6 models
slain earlier in the battle if one or more dice show a 1, under certain conditions:
The model taking the test must share the same Chaos God allegiance with the model bearing the Icon.
The replacement models must share the same Chaos God allegiance as the model taking the test, and must
be Lesser Daemons (Bloodletter, Daemonette, Pink Horror or Plaguebearer). These replacement daemons
must be placed within 6” of the Icon.
Similarly, if a model carrying a Daemonic Icon passes a Nerve test and one or more dice show a 1, you may
replace a single Lesser Daemon slain earlier in the battle within 3” of the Icon. This replacement daemon
must share the same Chaos God allegiance with the bearer of the Icon.
You do not need to pay reinforcement points for these daemons, with one exception. If you want your Pink
Horror (summoned or otherwise) to be able to split into Blue and Brimstone horrors, these must be paid for
with reinforcement points as in WH40K.
Place the summoned daemon within 12” of your Leader and at least 9” from any enemy models. It may not
move this turn but can otherwise act normally. Summoned Daemons are ignored for Rout purposes and are
never added to your roster in campaign play. This applies to any daemon entering the battlefield by
non-standard means (Bolt of Change, Split, etc)
Bloodletter 7
Plaguebearer 7
Daemonette 7
Pink Horror 7
Chaos Fury 8
SLAANESH: Cacophonic Choir: Change “their Leadership” to read “the highest Leadership among them.”
Pavane of Slaanesh: “A unit” here means “a single model, plus models on its team within 3” of it. Only
models visible to, and within 18” of the psyker are affected.”
hange “choose an enemy character” to “choose a single enemy model within 18. Add
Treason of Tzeentch: C
1 to the warp charge value of the power for each enemy model that is closer to the psyker than the target.”
Infernal Gateway: A fter the first semicolon, change to read “that model suffers a mortal wound. In addition,
D3 models (friend or foe) within 3” of that model also suffer a mortal wound. If the power is manifested
with a Psychic test of 12+, D6 such models suffer mortal wounds instead.”
NURGLE: Shrivelling Pox, Virulent Blessing, Miasma of Pestilence, Fleshy Abundance: Unaltered
hange “unit” to “single model.” Change 4+ to 6+. Change D3 to 1. Change the warp charge
Nurgle’s Rot: C
value to 6.
Bloodmaster
NAME M WS BS S T W A Ld Sv Pts
Herald of 6” 2+ 2+ 5 4 4 3 8 6+ 56
Khorne
EQUIPMENT - Hellblade
RULES - Daemonic
- Unstoppable Ferocity
- Daemonic Ritual
- Locus of Khorne
OPTIONS - May take items from the Daemonic Armoury
Bloodreaper
NAME M WS BS S T W A Ld Sv Pts
Bloodreaper 6” 3+ 3+ 4 3 3 2 7 6+ 19
EQUIPMENT - Hellblade
RULES - Daemonic
- Daemonic Ritual
- Unstoppable Ferocity
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Khorne, Infantry, Bloodletters
Bloodhunter
NAME M WS BS S T W A Ld Sv Pts
Bloodhunter 8” 3+ 3+ 5 4 4 4 7 4+ 53
EQUIPMENT - Hellblade
- Bladed Horn (juggernaut)
RULES - Daemonic
- Daemonic RItual
- Unstoppable Ferocity
- Devastating Charge
OPTIONS -May take items from the Daemonic Armoury
KEYWORDS Cavalry, Khorne, Bloodcrushers
Changecaster
NAME M WS BS S T W A Ld Sv Pts
Herald of 7” 4+ 3+ 3 3 4 2 8 6+ 78
Tzeentch
EQUIPMENT - Ritual Dagger
RULES - Daemonic
- Ephemeral Form
- Locus of Tzeentch
- Daemonic Ritual
OPTIONS - May take a Staff of Change
- May take items from the Daemonic Armoury
PSYKER - This model can attempt to manifest one psychic power in each friendly psychic phase and
attempt to deny one psychic power in each enemy psychic phase. It knows Smite and two
powers from the Tzeentch discipline.
KEYWORDS Infantry, Tzeentch, Psyker, Horrors, Herald of Tzeentch
Pyrocaster
NAME M WS BS S T W A Ld Sv Pts
Pyrocaster 12” 5+ 3+ 4 4 3 3 7 6+ 38
EQUIPMENT - Flickering Flames
RULES - Daemonic
- Daemonic Ritual
- Ephemeral Form
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Infantry, Fly, Flamers, Tzeentch
Iridescent Horror
NAME M WS BS S T W A Ld Sv Pts
Iridescent 6” 4+ 4+ 3 3 3 2 8 6+ 38
Horror
EQUIPMENT - Flickering Flames
RULES - Daemonic Ritual
- Ephemeral Daemons
- Magic Made Manifest
- Split, amended: Your opponent is considered to have slain your team leader the moment
the model is removed from the table. Blue Horrors formed from the splitting of an
Iridescent Horror may each retain a single Armoury item carried by the leader. These items
are lost should the Blue Horror split further into Brimstone Horrors.
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Infantry, Fly, Flamers, Tzeentch
Poxbringer
NAME M WS BS S T W A Ld Sv Pts
Herald of 5” 2+ 2+ 5 5 4 3 8 6+ 70
Nurgle
EQUIPMENT - Plaguesword
RULES - Daemonic
- Daemonic Ritual
- Disgustingly Resilient
- Locus of Nurgle
OPTIONS - May take items from the Daemonic Armoury
PSYKER - This model may attempt to manifest one psychic power in each friendly psychic phase,
and attempt to deny one power in each enemy psychic phase. It knows Smite and one
other power from the Nurgle discipline.
KEYWORDS Infantry, Plaguebearer, Psyker, Herald of Nurgle, Nurgle
Plagueridden
NAME M WS BS S T W A Ld Sv Pts
Plagueridden 14” 4+ 4+ 4 4 3 2 7 6+ 19
EQUIPMENT - Plaguesword
RULES - Daemonic
- Daemonic Ritual
- Disgustingly Resilient
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Infantry, Plaguebearer, Nurgle
Plaguebringer
NAME M WS BS S T W A Ld Sv Pts
Plaguebringer 10” 4+ 4+ 4 5 4 2 7 6+ 50
EQUIPMENT - Death’s Heads
- Plaguesword
- Prehensile Proboscis (Plague Drone)
RULES - Daemonic
- Daemonic Ritual
- Disgustingly Resilient
Herald of Slaanesh
NAME M WS BS S T W A Ld Sv Pts
Herald of 7” 2+ 2+ 4 3 4 4 8 6+ 66
Slaanesh
EQUIPMENT - Piercing Claws
- Lashing Tongue (Steed of Slaanesh only)
RULES - Daemonic
- Quicksilver Swiftness
- Daemonic Ritual
- Locus of Slaanesh
OPTIONS - May take a Steed of Slaanesh, increasing its Move to 14” and gaining the Unholy Speed
ability and an extra Wound, for 16 points.
- May take items from the Craftworlds Armoury
PSYKER - This model may attempt to manifest one psychic power in each friendly psychic phase,
and attempt to deny one power in each enemy psychic phase. It knows Smite and one
other power from the Slaanesh discipline.
KEYWORDS Infantry (without Steed), Cavalry (with Steed), Slaanesh, Psyker, Herald of Slaanesh
Alluress
NAME M WS BS S T W A Ld Sv Pts
Alluress 7” 3+ 3+ 3 3 3 3 7 6+ 19
EQUIPMENT - Piercing Claws
RULES - Daemonic
- Daemonic Ritual
- Quicksilver Swiftness
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Infantry, Slaanesh, Daemonettes
Heartseeker
NAME M WS BS S T W A Ld Sv Pts
Heartseeker 14” 3+ 3+ 3 3 4 3 7 6+ 29
EQUIPMENT - Piercing Claws
- Lashing Tongue (Steed)
RULES - Daemonic
- Daemonic Ritual
- Quicksilver Swiftness
- Unholy Speed
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Infantry, Slaanesh, Daemonettes
Bloodletter
NAME M WS BS S T W A Ld Sv Pts
Bloodletter 7” 3+ 3+ 4 3 1 1 7 6+ 7
EQUIPMENT - Hellblade
RULES - Daemonic
- Unstoppable Ferocity
- Murderous Tide, amended: You may add 1 to Hit rolls for this model if there are at least
15 friendly models with the Bloodletter keyword on the table.
OPTIONS - One Bloodletter may take an Instrument of Chaos
- One other Bloodletter may take a Daemonic Icon
KEYWORDS Infantry, Khorne, Bloodletter
Flesh Hound
NAME M WS BS S T W A Ld Sv Pts
Flesh Hound 10” 3+ - 4 4 2 2 7 6+ 15
EQUIPMENT - Gore-Drenched fangs
RULES - Daemonic
- Unstoppable Ferocity
- Collar of Khorne, amended: This model may attempt to deny one psychic power in each
enemy psychic phase.
OPTIONS - None
KEYWORDS Beast, Flesh Hounds, Khorne
Pink Horror
NAME M WS BS S T W A Ld Sv Pts
Pink Horror 7” 4+ 4+ 3 3 1 1 7 6+ 7
EQUIPMENT - Coruscating Flames
RULES - Daemonic
- Ephemeral Form
- Split
- Magic made manifest, amended: When manifesting Smite this model only causes a single
mortal wound on a successful manifestation, and may only ever target the closest enemy
model. When using this model to manifest or deny powers, only roll a single D6.
OPTIONS - One Horror may take an Instrument of Chaos
- One other Horror may take a Daemonic Icon
PSYKER - Amended: This model can attempt to manifest or deny one psychic power per battle
round, in the appropriate Psychic phase. It knows Smite.
KEYWORDS Infantry, Tzeentch, Horrors, Psyker
Screamer
NAME M WS BS S T W A Ld Sv Pts
Screamer 16” 4+ - 4 4 2 3 7 6+ 28
EQUIPMENT - Lamprey Bite
- Slashing Talons
RULES - Daemonic
- Ephemeral Form
- Slashing Attack
OPTIONS - None
KEYWORDS Cavalry, Fly, Screamers
Plaguebearer
NAME M WS BS S T W A Ld Sv Pts
Plaguebearer 5” 4+ 4+ 4 4 1 1 7 6+ 7
EQUIPMENT - Plaguesword
RULES - Daemonic
- Disgustingly Resilient
- Cloud of Flies, amended: If, at the beginning of any phase, you have 15 or more
Plaguebearers on the table, your opponent must subtract 1 from Hit rolls against
Plaguebearers until the end of that phase.
OPTIONS - One Plaguebearer may take an Instrument of Chaos
- One other Plaguebearer may take a Daemonic Icon
KEYWORDS infantry, Nurgle, Plaguebearer
Nurgling Swarm
NAME M WS BS S T W A Ld Sv Pts
Nurglings 5” 4+ 4+ 2 2 4 4 7 6+ 18
EQUIPMENT - Diseased Claws and Teeth
RULES - Daemonic
- Disgustingly Resilient
- Mischief Makers
- Squishable
OPTIONS - None
KEYWORDS Swarm, Nurglings, Nurgle
Daemonette
NAME M WS BS S T W A Ld Sv Pts
Daemonette 7” 3+ 3+ 3 3 1 2 7 6+ 6
EQUIPMENT - Piercing Claws
RULES - Daemonic
- Quicksilver Swiftness
- Graceful Killers, amended: Increase this model’s Attacks by 1 while you have 15 or more
Daemonettes on the table.
OPTIONS - One Daemonette may take an Instrument of Chaos
- One other Daemonette may take a Demonic Icon
KEYWORDS Infantry, Slaanesh, Daemonettes
Seeker
NAME M WS BS S T W A Ld Sv Pts
Seeker 14” 3+ 3+ 3 3 2 2 7 6+ 15
EQUIPMENT - Piercing Claws
- Lashing Tongue (Steed)
RULES - Daemonic
- Quicksilver Swiftness
- Unholy Speed
OPTIONS - One Seeker may take an Instrument of Chaos
- One other Seeker may take a Demonic Icon
KEYWORDS Cavalry, Slaanesh, Seekers
Chaos Fury
NAME M WS BS S T W A Ld Sv Pts
Fury 12” 4+ - 4 3 1 2 6 6+ 8
EQUIPMENT - Daemonic Claws
RULES - Daemonic
- Daemonic Allegiance. (Choose the allegiance of a Fury when it first enters play.)
- Prey on the Weak, amended: f an enemy model fails a Nerve test within 12” of any Chaos
Furies, any Chaos Furies in range may immediately attempt to charge that model as though
it was the Charge phase. The target may not fire Overwatch (it is too shaken!) but other
models may do so in support. Failing this charge does not prevent the Fury from charging
in the Charge phase. No blows are struck until the Fight phase.I
OPTIONS - None
KEYWORDS Fly, Infantry, Chaos Furies
Bloodcrusher
NAME M WS BS S T W A Ld Sv Pts
Bloodcrusher 8” 3+ 3+ 5 4 3 3 7 4+ 47
EQUIPMENT - Hellblade
- Bladed Horn (Juggernaut)
RULES - Daemonic
- Unstoppable Ferocity
- Devastating Charge
OPTIONS - One Bloodcrusher may take an Instrument of Chaos
- One other Bloodcrusher may take a Daemonic Icon
- May take items from the Daemonic Armoury
KEYWORDS Cavalry, Khorne, Bloodcrushers
Flamer of Tzeentch
NAME M WS BS S T W A Ld Sv Pts
Flamer 12” 5+ 3+ 4 4 2 2 7 6+ 25
EQUIPMENT - Flickering Flames
RULES - Daemonic
- Ephemeral Form
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Infantry, Fly, Tzeentch, Flamers
Beast of Nurgle
NAME M WS BS S T W A Ld Sv Pts
Beast of Nurgle 6” 4+ - 4 5 4 D6 7 6+ 34
EQUIPMENT - Putrid Appendages
RULES - Daemonic
- Disgustingly Resilient
- Attention Seekers
OPTIONS - None
KEYWORDS Nurgle, Beasts of Nurgle, Beast
Plague Drone
NAME M WS BS S T W A Ld Sv Pts
Plague Drone 10” 4+ 4+ 4 5 3 1 7 6+ 40
EQUIPMENT - Death’s Heads
- Plaguesword
- Prehensile Proboscis (Rot Fly)
RULES - Daemonic
- Disgustingly Resilient
OPTIONS - One Plague Drone may take an Instrument of Chaos
- One other Plague Drone may take a Daemonic Icon
- May take items from the Daemonic Armoury
KEYWORDS Cavalry, Fly, Plague Drones
Fiend of Slaanesh
NAME M WS BS S T W A Ld Sv Pts
Fiend of 14” 3+ - 4 4 3 4 7 6+ 42
Slaanesh
EQUIPMENT - Dissecting Claws
- Vicious Barbed Tail
RULES - Daemonic
- Quicksilver Swiftness
- Disruptive Song
- Soporific Musk
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Beast, Slaanesh, Fiend of Slaanesh
Chariots: Only one of the following units may be included in your team, and it must owe allegiance to the
same Chaos God as your Team Leader. In addition, none of these units can Hide or gain the benefit of
cover - they are simply too large to conceal!
Seeker Chariot
NAME M WS BS S T W A Ld Sv Pts
Seeker Chariot 16” 3+ 3+ 4 5 6 4 8 4+ 60
EQUIPMENT - Lashes of Torment
- Piercing Claws
- Lashing Tongues (Seekers)
RULES - Daemonic
- Quicksilver Swiftness
- Scything Impacts, amended: Each time a seeker chariot completes a charge move, roll a
D6 for every three enemy models (or part thereof) within 1” of the chariot. For every 6, a
mortal wound is assigned to an enemy model within 1” of the chariot, chosen by your
opponent.
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Chariot, Slaanesh, Daemonette, Seeker Chariot
Burning Chariot
NAME M WS BS S T W A Ld Sv Pts
Burning Chariot 14” 4+ 4+ 4 5 6 3 8 5+ 85
EQUIPMENT - Pink and Blue fire of Tzeentch (Flamer rider)
- Tongues of Flame (Flamer rider)
- Lamprey Bite (Screamers)
- Slashing Talons (Screamers)
RULES - Daemonic
- Ephemeral Form
-
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Cavalry, Fly, Tzeentch, Flamer, Burning Chariot
Chariot of Blood
NAME M WS BS S T W A Ld Sv Pts
Chariot of 6” 3+ 3+ 5 7 6 5 8 5+ 80
Blood
EQUIPMENT - Hellblades (Bloodletter rider and attendants)
RULES - Daemonic
- Unstoppable Ferocity
- Crushing Impact, amended: Each time a Chariot of Blood completes a charge move, roll a
D6 for every three enemy models (or part thereof) within 1” of the chariot. For every result
of 5+, a mortal wound is assigned to an enemy model within 1” of the chariot, chosen by
your opponent.
- Gorefeast (see Herald on Blood Throne)
OPTIONS - May take items from the Daemonic Armoury
KEYWORDS Khorne, Chariot, Bloodletter
Bubonic Palanquin
NAME M WS BS S T W A Ld Sv Pts
Bubonic 5” 3+ 3+ 5 5 7 4 8 6+ 63
Palanquin
EQUIPMENT - Plaguesword (Plaguebearer rider)
- Nurglings’ Claws and Teeth (see Epidemius entry)
RULES - Daemonic
- Disgustingly Resilient
- Vessel of the Grandfather’s Blessings: Whenever an enemy model is slain by a friendly
NURGLE Daemon model, you must choose one of the dubious blessings from the table
below and apply it to a friendly NURGLE Daemon model or enemy model, which must be
within 6” of the Palanquin, or the Palanquin itself. You may not choose the same blessing
more than once per game: once they’re gone, they’re gone. The effects last until the end
of the game.
Using Tactical Points: Chaos Daemon teams have access to some unique Philosophies and Tactical Actions,
in addition to those described in the rulebook. Restrictions such as “Khorne Only” indicate that only models
with the appropriate allegiance can be affected by the Action; you can target others, but nothing will
happen. Remember no Leader can have more than one Philosophy!
Philosophy - Not Of This World - +1TP You may not use the main Rulebook Tactical
Actions
Philosophy - Unnatural Exemplar - +2TP Mono-God teams only. You may not use any
Tactical Actions other than your own God’s from
this book.
ITEM DESCRIPTION
Leader Only - 10 points. U ttering mind-bending words, the daemonic leader brings a
portal into being that leads to its dark patron’s domain. Once per game, at the end
of the Movement phase, the bearer can conjure the Well of the Warp into being by
Well of the Warp placing it within 3” of itself. The Well is represented by a marker that cannot move
or affect gameplay in any way. From that time, any daemons arriving on the
battlefield by any means may choose to do so within 6” of the Well, further than 9”
from any enemy models. The bearer cannot perform a Daemonic Ritual in the same
turn as conjuring the Well.
Leader Only - 10 points. Harvested from the bizarre glass daemon planet of
Hyaloeides, the shattering of one of these crystal balls momentarily weakens the veil
Transpicuous Orb between worlds. In fact, they’re the main reason it’s unwise to invade Hyaloeides.
Once per game, before attempting a Daemonic Ritual, you may choose to shatter
the orb. If the ritual is successful, summon D3 daemons instead of 1.
Herald Only - 10 points. Best described as a transdimensional spirit-conduit, this
sceptre splits its bearer’s essence between realspace and the warp, a dangerous
Sceptre of Summoning state of affairs, but one which allows limited communication between the realms.
Replaces a weapon of your choice. The bearer always adds 1 to Daemonic Ritual
rolls, but if they fail a Daemonic Ritual attempt, they immediately take a mortal
wound
Leader Only - 10 points. Since before the dawn of civilisation, an offering of blood
Grand Blood Sacrifice has been the surest way to weaken the Veil. If this model slays an enemy
CHARACTER in the Fight phase, it may attempt to perform a Daemonic Ritual at the
Consolidate step instead of consolidating.
Psyker Only - 10 points. A pathetic echo of the Endless Grimoire of Tzeentch, this
slim volume of arcana is, to the frustration of all who try, impossible to finish
The Infinity Tome reading. The bearer knows all the psychic powers in its discipline, but cannot
attempt to manifest any of them for a second time in a game until it has attempted
them all once. This does not affect the number of powers the bearer can attempt to
manifest in a turn.
Psyker Only - 5 points. Psychic energy of any kind has a life of its own, and there are
those among the natives of the Warp who have learned to entrap and devour such
motes of vitality as a spider catches a fly. Once per game, after successfully denying
Spell Snare an enemy psychic power, the bearer can unweave the web. It immediately adds that
psychic power to those that it knows. This does not affect the number of powers the
bearer can attempt to manifest in a turn. In campaign play the Snare must be bought
again after each game this ability is used, but the bearer retains its new knowledge!
KHORNE model only - 5 points. The Khornate daemon’s rage infects the blood of
Gorewards nearby sorcerers, causing them to overreach in the heat of their own hubris. An
enemy psyker attempting to manifest a power within 6” of this model treats all rolls
of 5 as 6.
5 points. Eager to get to grips with its foes, the daemon clears a path with blood-red
Hellwrought Pathways hellfire, corrosive bile or other esoteric means. This model is not slowed by terrain
when charging. Enemy models are not slowed by terrain when charging this model.
3 points. Daemons are barely real at the best of times, and some can become even
Discorporate less so at times of sudden stress. If this model Falls, you may choose to ignore all
damage taken. If you do so, this model may not attack in the next Fight phase.
12 points. Perhaps having tried its patron to the end of their patience, or out to
prove its superiority, this daemon fears banishment above all things and will fight
Dire Agenda tooth and claw to stay in realspace. If, at the beginning of any Fight phase, this
model has fewer Wounds than it started the game with, its Attacks characteristic is
increased by the value of the difference.
5 points. Cannot be taken by a KHORNE model. Cackling madly or counting ad
Impious Misdirection nauseam, the daemon bends its will not to destroying its enemies but distracting
them while larger schemes unfold. Attacks in the Fight phase made by this model
and enemy models within 1” of it have a -1 penalty to hit.
Boiling Ichor 5 points (7 points for NURGLE model) ++Redacted++ If this model suffers any
wounds in the Fight phase, roll a D6. On a 6, the model that caused the wound(s)
takes a S4 AP-1 hit.
8 points. With infallible instinct and lightning reflexes, daemons are not known for
No Escape letting their prey escape without good reason. If any enemy models Fall Back from
within 1” of this model, it may immediately make a single Attack against one of them
as though it was the Fight phase, before the Fall Back move is made.
12 points. Taking great delight in the horror of its foes, this daemon kills from afar in
the most sickening way imaginable. Victims appear to hungrily devour themselves,
Unthinkable Fate drown in clean air or contort with such violence that bones snap and skin rips.
Choose one of the model’s ranged weapons. Casualties caused by this weapon
trigger Nerve tests within 6” of the victim instead of 3”.
8 points. One Use Only. Firey hurricanes barely the size of a Terminator, a choking
rain of pus or a shrieking, maddening mist: even tiny rips in the fabric of reality can
allow a portion of the madness of the warp to bleed though. Instead of Shooting,
Localised Warp Storm you may choose a point within 8” of the bearer. Until the start of your next turn, all
models (friend and foe) within 3” of the chosen point are targeted at -1 to hit by
attacks in the Shooting phase. Models can draw line of sight into and out of the
affected area, but not through it.
4 points. It’s not always a positive thing, to see a few seconds into the future. T his
Balescry model may reroll the di(c)e to determine a battlefield or mission feature, such as a
potential Doomsday Device or Inscrutable Objective.
The profiles for the weapons described below can be found in the table beneath this one. No model may bear more
than one of these potent artefacts of the Empyrean. These foul weapons, like their bearers, take a long time to
coalesce back to physicality in the Warp, and each time they leave realspace the galaxy breathes a sigh of relief. If a
model carrying one of these items is removed as a casualty, the opposing player gains an extra victory point.
Herobane, The Duellist’s Khorne Only - 15 points. Somewhat rarely amongst weapons dedicated to the Blood
Zweihander God, this Hellblade reflects Khorne’s patronage of honourable combat to the death.
Slaanesh Only - 15 points. A deep chill emanates from this wickedly curved set of
The Biting Betrayal blades, seeping into the bones of mortals and driving them to excesses of
shuddering martial frenzy.
Nurgle Only - 15 points. Cackling and bubbling, this swollen, pulsating Nurgling
Pestiferous, the Rotling excretes Death’s Heads at an alarming rate, which its master hurls through the air by
foul magic or prodigious strength.
Tzeentch Only - 15 points. While it hardly appears dangerous, many are the
would-be daemonslayers that have been laid low by this weapon. All realised an
instant too late that the image of themselves swinging mightily at the Mirror’s
The Mirror of Regrets bearer was no mere reflection…
This weapon assumes the exact profile and abilities of the last weapon the bearer
was attacked by in the Fight phase.
Leader Only - 15 points. A weapon capable of taking many forms, the Kin-Gift
The Kin-Gift materialises at times of civil war, revolution and great change, sundering
communities as it cleaves their people, and has ever been sought by the servants of
each Chaos God in their endless internecine struggle.
Leader Only - 15 points. Under the formless, timeless music of madness, heroes are
made and destroyed, and legends are forged, melted down and cast anew. This
The Herald of Ruin instrument of upheaval has taken countless forms over the aeons. This item counts
as an Instrument of Chaos, but instead adds 2 to Advance and Charge rolls. It also
has the profile shown below.