Fractures Special Abilities
When RDI hits 6+, you may choose one
D6 Type Description Fracture Ability:
Split Echo – Create an alternate
Two versions of a version of yourself to scout or
Memory
1 past event collide mislead.
Overlap
(Roll to anchor) Redact Memory – Erase a recent
change—but pay 1 RDI.
Anchor Pull – Restore one corrupted
Someone exists Anchor instantly (once per session).
2 Double Person
twice, both real Reality Surge – Force a Fracture to
resolve in your favor, but create a
new divergence branch.
An item functions
3 Object Rewrite
differently
Victory / Collapse
✔ You Win if:
FRAY
Someone no longer
4 Relational Shift
knows or trusts you RDI stays below 10 for 10 sessions
Diverging Realities
You stabilize 5 Anchors
3+ major branches are prevented
An event replays—or
A Solo TTRPG of
5 Timeline Fold ✘ You Lose if:
never happened
RDI reaches 10
All Anchors are corrupted/lost
The world doesn't.
You become another You loop back to a scene you no
6 Identity Lag
what never was.
version of yourself longer match
You remember
Resolve Fractures by:
Making a stat roll
Using/burning Anchors
Accepting the shift (update Reality
Map)
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Premise Core Mechanics Anchors
You're a normal person. But reality no Stats (Distribute 4 pts total, max 3) Truths that stabilize you. Types:
longer agrees. Memory – Recall truth
Logos change. People forget you. Will – Resist alteration Person / Place / Object / Memory /
Instinct – Sense shifts
Memories contradict. Belief
You are Frayed—able to perceive Rolls: 1d6 + Stat
divergence in the timeline. 6+ = Success Anchors degrade:
To survive, you must track changes, 4–5 = Mixed
3– = Failure
defend truth, or let go. Stable → Questioned → Corrupted →
REALITY DEVIATION INDEX (RDI) Lost
Tracks your drift from consensus.
You may burn an Anchor to:
Game Loop RDI State Effects
-1 RDI
Roll with advantage (2d6 pick
Each session is a Fracture: highest)
1. Drift Phase – Trigger a reality shift To protect one:
2. Anchor Phase – Choose what to 0–3 Aligned Seen as normal
Roll Memory or Will. Success = stay
protect stable.
3. Resolve Phase – Test your stats vs. Failure = degrade.
instability
4. Branch Phase – Update your Reality 4–6 Fraying Paradoxes emerge
Map
5. RDI Phase – Adjust your Reality
Reality Map
Draw a diagram of diverging moments:
Deviation Index
7–9 Untethered You can warp reality Node = a scene/day
Record: Fracture type, change,
Character Anchor impact, RDI shift
Branch: When you accept a change
Creation 10+ Erased
You’re no longer Return Loop: When you resist &
real succeed
1. Choose a Role (Teacher, Artist,
Fracture Point: When you resist & fail
Clerk...)
2. Assign 4 points among: Memory, RDI goes up from: failing rolls, losing This is your truth-tree. No one else sees
Will, Instinct Anchors, embracing divergence. it.
3. Pick 3 Stable Anchors (truths that RDI goes down by: stabilizing Anchors
define you) or burning them.
4. Draw your first node: Consensus
Reality | Day 1