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FRAY

The document outlines a tabletop role-playing game where players navigate a fractured reality, using special abilities tied to various types of fractures. Players must manage their Reality Deviation Index (RDI) and stabilize Anchors to avoid losing their sense of self and reality. The game consists of phases that involve triggering shifts, choosing what to protect, and resolving instability while tracking diverging timelines.

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zrwohlers
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0% found this document useful (0 votes)
74 views2 pages

FRAY

The document outlines a tabletop role-playing game where players navigate a fractured reality, using special abilities tied to various types of fractures. Players must manage their Reality Deviation Index (RDI) and stabilize Anchors to avoid losing their sense of self and reality. The game consists of phases that involve triggering shifts, choosing what to protect, and resolving instability while tracking diverging timelines.

Uploaded by

zrwohlers
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fractures Special Abilities

When RDI hits 6+, you may choose one


D6 Type Description Fracture Ability:

Split Echo – Create an alternate


Two versions of a version of yourself to scout or
Memory
1 past event collide mislead.
Overlap
(Roll to anchor) Redact Memory – Erase a recent
change—but pay 1 RDI.
Anchor Pull – Restore one corrupted
Someone exists Anchor instantly (once per session).
2 Double Person
twice, both real Reality Surge – Force a Fracture to
resolve in your favor, but create a
new divergence branch.
An item functions
3 Object Rewrite
differently
Victory / Collapse
✔ You Win if:

FRAY
Someone no longer
4 Relational Shift
knows or trusts you RDI stays below 10 for 10 sessions

Diverging Realities
You stabilize 5 Anchors
3+ major branches are prevented
An event replays—or

A Solo TTRPG of
5 Timeline Fold ✘ You Lose if:
never happened

RDI reaches 10
All Anchors are corrupted/lost

The world doesn't.


You become another You loop back to a scene you no
6 Identity Lag

what never was.


version of yourself longer match

You remember
Resolve Fractures by:
Making a stat roll
Using/burning Anchors
Accepting the shift (update Reality
Map)

CC BY SA 4.0
Background Graphics by Vecteezy.com BY ROBERTO BISCEGLIE
Premise Core Mechanics Anchors
You're a normal person. But reality no Stats (Distribute 4 pts total, max 3) Truths that stabilize you. Types:
longer agrees. Memory – Recall truth
Logos change. People forget you. Will – Resist alteration Person / Place / Object / Memory /
Instinct – Sense shifts
Memories contradict. Belief
You are Frayed—able to perceive Rolls: 1d6 + Stat
divergence in the timeline. 6+ = Success Anchors degrade:
To survive, you must track changes, 4–5 = Mixed
3– = Failure
defend truth, or let go. Stable → Questioned → Corrupted →
REALITY DEVIATION INDEX (RDI) Lost
Tracks your drift from consensus.
You may burn an Anchor to:
Game Loop RDI State Effects
-1 RDI
Roll with advantage (2d6 pick
Each session is a Fracture: highest)
1. Drift Phase – Trigger a reality shift To protect one:
2. Anchor Phase – Choose what to 0–3 Aligned Seen as normal
Roll Memory or Will. Success = stay
protect stable.
3. Resolve Phase – Test your stats vs. Failure = degrade.
instability
4. Branch Phase – Update your Reality 4–6 Fraying Paradoxes emerge
Map
5. RDI Phase – Adjust your Reality
Reality Map
Draw a diagram of diverging moments:
Deviation Index
7–9 Untethered You can warp reality Node = a scene/day
Record: Fracture type, change,
Character Anchor impact, RDI shift
Branch: When you accept a change
Creation 10+ Erased
You’re no longer Return Loop: When you resist &
real succeed
1. Choose a Role (Teacher, Artist,
Fracture Point: When you resist & fail
Clerk...)
2. Assign 4 points among: Memory, RDI goes up from: failing rolls, losing This is your truth-tree. No one else sees
Will, Instinct Anchors, embracing divergence. it.
3. Pick 3 Stable Anchors (truths that RDI goes down by: stabilizing Anchors
define you) or burning them.
4. Draw your first node: Consensus
Reality | Day 1

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