Ancestry NPCs
2
Introduction
melee attack; Eect The gamekeeper attempts to capture the ailing assailant. They
attempt an Athletics check to Grapple the attacker. NPC Gallery
Speed 25 feet Ancestry NPCs
Melee whip +14 (disarm, nesse, nonlethal, reach, trip), Damage 1d4+9 slashing DROMAARS Introduction
Melee st +14 (agile, nesse, nonlethal, unarmed), Damage 1d4+9 bludgeoning The ospring of humans and orcs,
Ancestry
Ranged bola +14 (nonlethal, ranged trip, thrown 20 feet), Damage 1d6+9 bludgeoning dromaars’ physiology can vary from Adjustments
Animal Tandem The orc gamekeeper makes a Strike against a creature looking like a human with tusks to an
Human Cultures
adjacent to one of the gamekeeper’s animal allies. If it hits, the animal ally orc with curly, blonde hair. Their orc
deals one die of damage to the target, using the highest damage die among its parent usually teaches them how to Catfolk
unarmed attacks. wield a weapon and speak Orcish, but Dwarf
they aren’t expected to become soldiers Elf
Dromaar Lorekeeper or use their combat skills to make a Gnome
Lorekeepers are meticulous keepers of the colorful and often misunderstood living. Dromaars are free to explore Goblin
history of orcs and dromaar. They’re jovial wanderers, telling their stories to their interests and live as they choose,
Halfling
anyone who will listen. inside or outside of a hold. Orcs are
accepting of their dromaar relatives and Hobgoblin
DROMAAR LOREKEEPER CREATURE 5 welcome them into their communities. Kholo
MEDIUM DROMAAR HUMAN HUMANOID ORC Kobold
Perception +10; low-light vision Leshy
Languages Common, Orcish Lizardfolk
Skills Diplomacy +12, Occultism +11, Orc Lore +15, Performance +12, Society +13
Orc
Str +1, Dex +3, Con +0, Int +2, Wis +2, Cha +3
Items dagger, lute (handheld musical instrument) Ratfolk
Spotlight Ready When performing for crowds of 10 or more, the dromaar lorekeeper Tengu
gains a +2 circumstance bonus to their Performance checks. Tripkee
AC 21; Fort +9, Ref +12, Will +13 Appendix
HP 70
Final Tale (auditory, mental, occult) When the lorekeeper dies, they utter a brief but Glossary & Index
poignant nal story that shakes those nearby to their core.
Each creature in a 10-foot emanation must succeed at a DC
20 Will save or be paralyzed for 1 round.
Speed 25 feet
Melee dagger +14 (agile, nesse, versatile S), Damage
1d4+4 piercing plus 1d10 sonic
Melee st +14 (agile, nesse, nonlethal, unarmed),
Damage 1d4+4 piercing plus 1d10 sonic
Ranged dagger +14 (agile, thrown 10 feet, versatile
S), Damage 1d4+4 piercing plus 1d10 sonic
Occult Spontaneous Spells DC 22, attack +14; 3rd (2
slots) enthrall, heroism; 2nd (3 slots) laughing t, noise
blast, translate; 1st (3 slots) bless, phantasmal minion,
ventriloquism; Cantrips (3rd) daze, gment, message,
summon instrument, telekinetic projectile
Orc Skullcrushers
Orc warriors search for more effective
weapons and tactics—most physical,
but some magical. As they fought back
against the undead on their borders,
they formed bands of skullcrushers
to crush hordes of skeletons.
ORC SKULLCRUSHERS CREATURE 7
GARGANTUAN HUMANOID ORC TROOP
Perception +15; darkvision ORC SKULLCRUSHERS
Languages Common, Orcish
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