Brecon Battlebook
Brecon Battlebook
BATTLEBOOK
066 - 0 -0 1
VERSION SEVEN – JANUARY 2013
Foreword
Selfless Commitment
Respect for Others
Loyalty
Integrity
Discipline
Courage
Leading by Example
Contents
British Army Doctrinal Overview 4–5
General British Army
Functional Responsibilities G1 – G9 6
Intelligence Cycle 7
Time Analysis 8
Combat Estimate – 7 Questions 9
Human Terrain Analysis and the Hasty Combat Estimate 10
Command States 11
Doctrinal Language 12-14
Battle Procedure
Mission Statement Construct 15
Execution – Concept of Operations 16
Conceptual Mission Rehearsal 17
UK Weapons & Equipment Characteristics 18
COESCEN Weapons & Equipment Characteristics 19
GROUND Analysis & IPB 20-21
Battlefield Discipline 22
Offensive Actions Overview 23
Hasty & Deliberate Attack 24
Defensive Actions 25
Delay Actions 26
Advance to Contact 27
Withdrawal 28
Relief of Troops in Combat 29
Patrols 30
Operational Conduct
Recce / Standing / QRFs 31
Ambushes 32
FIBUA 33
Urban CQB Drills 34
FIWAF 35
Stability Actions 36
Counter-Insurgency (COIN) Patrolling 37
Combat Logistic Patrols 38
Vulnerable Areas & Points (VAs / VPs) 39
FSG Considerations 40
Sniper Considerations 41
Javelin Considerations 42
CBRN Defence 43
Artillery Target Procedure 44
Contact report (SALTA) 45
ECAS 46
MIST Report 47
NATO 9-Liner 48
Casualty Flow-Chart 49
UK Map Marking Convention 50-51
General Information UK Hand Signals 52
Helicopter Drills 53
CPERS Handling 54
Media Handling & Working with Interpreters 55
IBS Dress SOPs 56-57
Protection / Mobility SOPS 58-59
IBS Actions-On 60
Sentry Duty & Reporting 61
Communications 62
Equipment Care 63
Guidance for Student Self-Treatment 64
OPERATIONAL FRAMEWORK:
SHAPING TASKS
THE DECISIVE ACT
- Engagement
- Exploitation
SUSTAINING TASKS
PROTECTING TASKS
GEOGRAPHIC FRAMEWORK:
DEEP: long range & timescale / against an
en not in close battle
CLOSE: short range and time / direct contact
with en
REAR: ensure our freedom by protecting &
sustaining combat ops
TACTICAL FRAMEWORK:
(CORE FUNCTIONS)
Enabling Actions
Reconnaissance Link-Up
Retirement
Security Relief of Encircled Force
March
Advance to Contact Relief of Troops
Obstacle Breaching/Crossing
Meeting Engagement Withdrawal
About understanding, balancing and taking risks rather than avoiding hazards.
How likely is it that something will happen and how advantageous/serious would it be for your
mission, your higher commander’s plan or for your troops if it did?
As much as about positive consequences (opportunities) as it is about negative.
Understand the environment. A sound combat estimate will identify and assess opportunities
and risks.
Sometimes, the more you try to reduce risks, the more they may actually increase.
Just because it worked last time, doesn’t mean that it will work this time.
The mission is the priority, take risks if they are worth it to achieve the mission and do what you
can to limit the consequences if it all goes wrong.
Functional Responsibilities G1 – G9
G2 - INTELLIGENCE & SECURITY: Comms & Info Systems Planning & Management
Info Policy & Services
Direction, collection, processing & Frequency Management
dissemination of information & intelligence
Cryptography
Targeting support
Battle Damage Assessment
Security assessment & advice
G7 - DOCTRINE & TRAINING:
Force Development
G3 - OPERATIONS:
Doctrine Management
Exercise Planning
Coordination & integration of current Ops
Operational Analysis
Information Ops
Training & Education
Ops support
Research, Science & Technology
Reconnaissance
Targeting
Offensive Support
G8 - RESOURCES & FINANCE:
Battlespace Management
Deployment & Recovery Civil Secretariat
Reports & Returns Finance
Operational Recording Civilian Personnel Management
Budget Planning
Contract Authority
G4 - LOGISTICS: Exports, Disposals & Sales
Equipment & Materiel
Health Service Support (Medical)
Logistic HNS Coordination G9 - CIMIC:
Movement & Transport Coordination
Contracting Coordination & Support Arrangements
Infrastructure Engineering Coordination of Civil Military Support
Defence Estate Civil Contingencies
Fire & Environmental Safety
Support Services
Procurement
INTELLIGENCE DIRECTION:
IPB is the planning tool which produces the
DSO/DSM. The DSO/DSM forms the basis of
the STAP which directs the actions of ISTAR
assets.
o The STAP must include asset locations,
engagement areas, limit of visibility and dead
ground.
CSCMs can affect the Battlegroup STAP.
Restrictions/limitations must be identified at an
early stage.
THE STAP overlays/traces must be produced for
INTELLIGENCE
CYCLE:
day and night, good & poor visibility and added
to the matrix.
Pl Comd submits Pl STAP to Coy HQ for
processing by Coy 2IC. Tempo is
dependent on how
OODA LOOP: effectively
Tempo is
observation
dependent onofhow
an
enemy action can
Observation effectively
be linked to enemy
Orientation observation of an
intention
Decision enemy action can
Action be linked to enemy
intention.
Time Analysis
Answer Questions 3 – 7
Conduct Estimate
Section Commander’s ⅓
Prepare orders
Deliver Orders
Critical/Op Specific kit inspections Critical/Op Specific kit inspections Critical/Op Specific kit inspections
Op Time
Op Time
Deploy on Op
Q1. WHAT IS THE SITUATION AND HOW DOES IT AFFECT ME? OUTPUT/ PRODUCT ORDERS LINK
HOW DOES GROUND WHAT ARE WHAT ARE HOW MIGHT
AFFECT OPS? THE ENEMY’S THE THE OP
Obstacles CAPABILITES ENEMY’S AFFECT THE
Cover, Dead Ground Tactics/Doctrine INTENTIONS LOCAL
Observation, Killing Eqpt & Weapons IN MY AREA? POPULATION
Areas, Visibility Obstacles AND HOW WILL
Key vulnerabilities
Key Terrain, Vital Ground, Morale Most Likely THEY REACT? Ground Prelims
Most likely COA
Dominating Terrain DFs COA (Plan Area Situation
Most dangerous
Approaches, Routes, CBRN Capability for) Structures Enemy Forces
Going Air/Avn Threat COA
Capabilities
Weather Strengths & Most Organisation
Weaknesses dangerous People
Key COA Events
Vulnerabilities (CONPLAN
for)
Q2. WHAT HAVE I BEEN TOLD TO DO AND WHY? OUTPUT/ PRODUCT ORDERS LINK
Mission Analysis
2.1 Higher Comds’ Intent (Why?):
2Up Intent; 1Up Mission, Intent, SoM, ME; My Role
OGDs, Other Allied Forces Likely missions, Situation
tasks & priorities Friendly Forces
2.2 Tasks (What?). Specified and Implied. CONPLAN Issue Warning
options Order (SPOTOCA)
2.3 Constraints/Freedoms. Time, Space, Resources (4Ds), Legal/Cultural
2.4 Has or How might the situation change & how could this affect me?
Q3. WHAT EFFECTS DO I NEED TO ACHIEVE? OUTPUT/ PRODUCT ORDERS LINK
Intent Schematic
For each effect
An effect is the consequence or outcome of an action. It should describe the Intent
identify unifying
changed circumstances to the enemy, target group or the environment. (Endorsed Main Effort
purpose
effects are listed on pg 1-7)
Q4. WHERE AND HOW CAN I BEST ACCOMPLISH EACH EFFECT? OUTPUT/ PRODUCT ORDERS LINK
Consider Select CoA (Functions in Combat/Principles Identify action(s)
Vital Ground of Op) reqd to achieve each
Key Terrain/dominating ground effect
FUPs Location from
Outline SoM
KAs which to deliver
Infrastructure action(s)
(eg site Beaten Zone
then site Firing Point)
Q5. WHAT RESOURCES DO I NEED TO ACCOMPLISH EACH EFFECT? OUTPUT/ PRODUCT ORDERS LINK
Troops to Task Host Nation Support Who/What will
Outline Pl/Sect/Atts
Troops (Mil & Civ) best achieve the
missions, tasks &
Integral Weapons OGDs action?
priorities
Support Weapons NGOs Do I have enough
(sum of subordinates’
Specialist Equipment resources? (plan
unifying purposes
All Arms Assets sequential or
must add up to my
Coalition Assets simultaneous
SoM)
actions)
Q6. WHEN AND WHERE DO THE ACTIONS TAKE PLACE IN RELATION TO OUTPUT/ PRODUCT ORDERS LINK
EACH OTHER?
Synchronise Coord Instructions –
Refine SoM,
Synchronise own assets and understand where all support assets are acting in Timings, prelims,
missions, tasks &
relation to each other. locs & fireplan
priorities
Timeline/Synchronisation Matrix Synch Matrix
Q7. WHAT CONTROL MEASURES DO I NEED TO IMPOSE? OUTPUT/ PRODUCT ORDERS LINK
Higher Control Measures Own Control Measures
EMCON Bdries
COMSEC Objs
CBRN Routes How can I control
ROE Report Lines & simplify my plan?
STAP FSCMs Where is my plan Coord Instructions –
Media OPSEC going to go wrong Control measures
Host Nation Support, OGDs Anti-fratricide Measures and how can I
NGOs Orders for Switching Fire prevent this?
LEGAD LOE
Population Friendly Force Locations
CPERS Obs (incl IED)
Time, the situation and the mission will dictate how much thought needs to be applied to Human
Terrain Analysis.
When time is very short, every Comd must consider at least the following key questions:
Where are the locals right now?
What effect is my activity about to have on the local population and how will they react?
When time is available, and more detailed planning is required, Commanders should use ASCOPE:
Factor Question Deductions that May be Identified
Area Where do people live, work, play, meet or How localities or aspects of terrain affect or impact
worship? upon the local population.
Structures What are the key structures in the area and How a structure’s location, function or capabilities
why are they important? supports or constrains ops.
Capabilities Who in the local community is capable of Think about capabilities in terms of those required to
providing for the people? save, sustain or enhance life.
Identity of Key Leaders
Organisations What are the different groups of people in How these groups could assist or constrain the plan.
the area? The possible ‘knock-on’ effects of your actions against
or in support of a particular group.
Include foreign and UK civilian organisations.
People How do the people communicate and What the public perception is of a particular issue.
interact? How people might respond to our actions.
Best method of communicating a message.
Meeting places.
Identity of Key Leaders and how they communicate.
Events When are things Occurring? Impact of an event on the plan.
Activity or effects that might result from a particular
event.
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Ref: AFM
COMD STATE FULL (2) OPCOM (2) OPCON (2) TACOM (3) TACON
I can break up the unit & give its components
separate missions or tasks
I can give the unit any mission but I cannot
break it up
The unit has been given a mission, which I
cannot change. However, I can allocate tasks
or priorities that define how they conduct their
mission
The unit has a specific mission & task, which I
cannot change. However I am responsible for
coordinating its movement & location within
my AO to enable it to conduct its task
CSS responsibility
See Note (4)
(1) States of Command & Control will always be qualified by the DTG at which they begin. The DTG at which they end should also be
specified.
(2) A Commander assigned forces under FULL COMD or OPCOM may employ those forces for any purpose. Forces assigned under
OPCON may only be employed within certain constraints, such as function, time of loc, imposed by the higher authority which assigns the
forces.
(3) A commander assigned forces under TACOM may allocate tasks to those forces but only in accordance with the mission given to him
by the higher authority which assigns the forces.
(4) These command states do not necessarily carry with them a responsibility for administration and CSS. In addition to the command
state, it may be necessary to specify supporting responsibilities as follows:
(a) Under Command for Admin (UCADMIN). This delegates authority to a command for all administration for those forces
assigned, including G1, Casualty Reporting and MS responsibilities unless otherwise specified (UCADMIN Less….).
(b) Under Command for Daily Maintenance (UCDM). Leaves the original donor unit with full responsibility for all admin less daily
maintenance. This includes replen of CSups, casevac, provision of common user supply items and the repair/recovery of equipment.
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Task Verbs. A task verb describes an activity carried out in order to achieve the commander’s desired effect(s). Tasks given to
subordinates can be singular or multiple, specified or implied. The degree of success of the task described by a task verb should be
measurable.
Most effects words can also be used to describe actions. However, mission verbs cannot be effects.
EFFECTS
BLOCK. Deny enemy access to an area or to prevent his DISRUPT. Break the cohesion of an enemy and prevent it from
advance in a particular direction. functioning.
CANALISE. Force an enemy to take a desired direction in its EMPOWER. Promote confidence, authority, accountability and
actions to gain an advantage. To orientate the perception of a responsibility in an individual or group(s).
situation or event toward a desired outcome.
ENVELOP. Pass over/around the enemy’s main def positions.
CLEAR. Remove all enemy, and their infrastructure or capability,
from an assigned area and prevent their return. EXPLOIT. Take advantage of success in battle, by seizing
opportunities, and following up initial gain(s), or take advantage
COERCE. Use force or the threat of force to persuade an of an individual or group(s) weaknesses or vulnerabilities or
individual or group(s) to adopt a certain pattern of behaviour (dependent on context), use actionable intelligence from an
against his wishes. individual, group, object or location.
COMPEL. Force, through kinetic or non-kinetic action, a group FIND. Detect, recognise, identify and/or locate a unit, object,
or individual to undertake a desired course of action. activity, situation, event or individual or group(s).
CONTAIN. Stop, hold or surround an enemy or cause him to FIX. Deny the enemy his goals, to distract him and thus deprive
centre his activity on a front and prevent his withdrawing any part him of freedom of action in order to gain own forces freedom of
of his forces for use elsewhere (including preventing him leaving action. Note: An adversary may fix himself.
a given area).
HOLD. Maintain possession by direct or indirect means.
CONVINCE. Bring to belief, consent, or a course of action.
INTERDICT. Divert, disrupt, delay or destroy the enemy’s military
DECEIVE. Cause an individual or group(s) to believe what is not potential before it can be used effectively against friendly forces;
true by manipulation, distortion or falsification of information to or fire placed in an area or point to prevent the enemy using it.
induce him to react in a manner prejudicial to his interests.
ISOLATE. Seal off and deny freedom of movement.
DEFEAT. Diminish the effectiveness of the enemy to the extent
that he is unable or unwilling to participate further in the battle or MAINTAIN. Take supply and repair action to keep a force in
at least cannot fulfil his mission. condition to carry out a mission.
DELAY. Operation in which a force under pressure trades space NEUTRALISE. Deliver fire to hamper and interrupt movement
for time by slowing the enemy’s momentum and inflicting and the firing of weapons.
maximum damage without becoming decisively engaged.
PREVENT. Keep from happening, avert.
DENY. Prevent access or use by blocking, disruption, dislocation
and/or fire. Can be achieved either by holding or covering the PROTECT. Prevent the enemy from having effect on an
area by direct or indirect fire. To deny without holding requires individual or group(s).
surveillance.
REASSURE. Restore confidence or dispel fear.
DESTROY. Kill or so damage an enemy or his capability that it is
rendered useless. SECURE. Gain possession of by direct or indirect means and to
seek to retain. This may be protecting an individual or group(s)
DESTABILISE. Render an individual or group(s) unstable or from danger or threat.
create the conditions for collapse.
SEIZE. Gain possession of an area or person, with or without the
DETER. Discourage an individual or group(s) from carrying out use of force.
a certain action by convincing them that the consequences of
their actions outweigh the potential gains. STABILISE. Impose security and control over an area while
employing military capabilities to restore services and support
DEVELOP. Advance friendly force capability and competence. civilian agencies.
DISCREDIT. Damage or undermine the authority or reputation of SUPPORT. Aid, complement or sustain another force, individual,
an individual or group(s). or group(s).
DISENGAGE. Break engagement in preparation for eventual SUSTAIN. Maintain the necessary levels of combat power for the
withdrawal. duration required to achieve objectives.
DISLOCATE. Deny an individual or group(s) the ability to bring TURN. Force an enemy to adopt an axis of advance/approach
strength(s) to bear, or to persuade that strength is irrelevant. which he otherwise might not select.
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Doctrinal Language
TASK VERBS
ADVISE. Counsel and inform of the implications of adopting a DESIGNATE. By visual or other means, indicate a target to a
certain pattern of behaviour, beliefs or attitudes. designated unit, object, activity, situation, event or person(s).
ADVANCE. Conduct offensive operation designed to gain or DETAIN. Hold a person temporarily including the right to search.
re-establish contact with the enemy.
DETECT. Discover the presence or absence of a unit, object,
ASSAULT. Climax of an attack; closing with the enemy in activity, situation, event or person(s) of significance.
hand-to-hand fighting. Short, violent attack, against local
objective. DISENGAGE. Break contact with the enemy in a delay or
withdrawal.
ASSESS. Pose a judgement after comparing measured
performances against a standard. EDUCATE. An activity to teach the benefits or consequences of
patterns of behaviour.
BREACH. Deliberate or hasty: cross or create a lane through
a minefield or IED belt or a clear route through a barrier or EMPHASISE. Add further credibility or information which will
fortification. enhance effects of existing ops and further develop key messages
and themes.
BREAK OUT. Continuation of a crossing operation once the
force has consolidated in the bridgehead; or offensive action ENABLE. Provide means, conditions or authority to make possible.
by an encircled force to link-up with a main force.
ENCIRCLE. Surround and isolate lines of communication resulting
BUILD UP. Attain prescribed strength of units and prescribed in loss of freedom of movement.
levels of vehicles, equipment, stores and supplies.
ENCOURAGE. Stimulation to respond in the desired manner.
BYPASS. Move around an obstacle, position or enemy force
to maintain the momentum of advance. ESCORT. Accompany and protect another force or convoy.
COLLECT. Assemble, accumulate or acquire data or EXPOSE. Make visible, reveal something undesirable or injurious.
information.
EXTRACT/EXFILTRATE. Recover reconnaissance, stay-behind or
CONFIRM. Provide current information of previously reporting encircled forces out of contact with the enemy.
within a specified degree of certainty and/or accuracy.
FEINT. Distract the enemy through seeking contact but avoiding
COORDINATE. Bring functions, systems or entities operating decisive engagement by the bulk of own forces.
in the same environment in proper relation in order to avoid
counter-productive results such as duplication of effort or HAND OVER. Pass responsibility for the conduct of operations
mutually negating actions. from/to another force.
COUNTER ATTACK. Attack by a part or all of a defending HARASS. Fire designed to disturb the rest of the enemy, limit
force for such specific purposes as regaining ground lost or movement and, by threat of losses, lower morale.
cutting off or destroying adversaries’ advance units, with the
general objective of denying to the adversary the attainment of IDENTIFY. Determine, the status (including friendly or hostile
his purpose in attacking. nature) of the detected unit, object, activity, situation, event or
person(s).
COVER. Protect by offence, defence, or threat of either or
both. INFORM. Impart information or knowledge.
CROSS. Deliberate or hasty: pass over or through an INSERT/INFILTRATE. Deploy reconnaissance, stay-behind or
obstacle. raiding forces out of contact with the enemy.
DEFEND. Defeat or deter a threat to provide circumstances for INTERDICT. Divert, disrupt, delay or destroy an enemy’s military
maintaining or regaining the initiative. Depending on what size potential before it can be used effectively against friendly forces.
of formation/unit is defending, defence can include delay, hold,
deny and attack. INTERCEPT. Search for and listen to and/or record
communications and/or electronic data.
DEGRADE. Reduce the effectiveness or efficiency. (Should
be quantified.) LIAISE. Maintain contact or intercommunication between elements
of military forces to ensure mutual understanding and unity or
RESCUE. Save or set free a group or individual(s). purpose and action.
DEMONSTRATE. Show of force on a front where a decision is LINK UP. Establishment of contact, in enemy controlled territory,
not sought, made with the aim of deceiving the enemy. To between one or more friendly units or formations which have the
distract the enemy’s attention without seeking contact. same or differing missions.
DEPLOY. Move forces within areas of operation; position LOCATE. Establish a position of the detected unit, object, activity,
forces into a formation for battle, relocate forces to desired situation, event or person(s) to a specified accuracy.
areas of operations.
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Doctrinal Language
TASK VERBS (Continued)
MANIPULATE. Manage to advantage (person or situation). RE-DEPLOY. Return to original or other position having
deployed.
MANOEUVRE. Employ forces on the battlefield (using
movement) in combination with fire or fire potential to achieve REHABILITATE. Reconditioning of equipment and/or
a position of advantage in respect to the enemy. personnel, including rest, replacement, repair, training, and
general readiness for employment in future operations.
MARK. Call for fire on a specific location to orient the
observer/spotter or to indicate targets. REINFORCE. Strengthen in place forces with additional
personnel or equipment.
MASK. Obscure from an individual or group’s observation.
RELIEVE/RELIEF IN PLACE (RIP). Replace all or part of a
MENTOR. Develop capacity through example and/or advice unit in an area.
through planning and preparation, execution and lessons
captured/After Action Review (AAR) phases. REORGANISE. Internally distribute personnel and equipment
in a formation or unit to render it battleworthy again, albeit
MONITOR. Develop or maintain situational awareness, maybe at a reduced size.
pattern of life or atmospherics of a geographical area, activity
or situation. RETIRE. Move away from the enemy when out of contact.
OCCUPY. Move into and enable proper organisation of an SCOUT. Actively seek info on the enemy, ground and other
area to be used as a battle position. relevant detail in support of the commander’s plan.
ORGANISE. Give orderly structure to. SCREEN. Observe, identify and report; only fight in self-
protection (also an indirect fire effect).
OVERTHROW. Remove forcibly from power.
SEARCH. Locate specific targets using intelligence
PATROL. Move tactically within an area of responsibility to assessments, systematic procedures and appropriate
deliver a clearly defined effect(s). A patrol is conducted in an detection techniques.
area where an enemy threat precludes normal administrative
movement. STRIKE. Inflict damage on, seize or destroy an objective or
threat.
PASSAGE OF LINES. Move forward or rearward through
another force’s combat positions with the intention of moving SUPPRESS. Fire to inhibit the enemy’s ability to acquire and
into or out of contact with the enemy. attack friendly targets.
PENETRATE. Break though the enemy’s defence and disrupt TAKE OVER. Assume responsibility for the conduct of
his defensive systems. operations from another force.
PERMIT. Give permission or consent; allow something to TARGET. Make the object of an operation.
happen.
TRACK. Maintain identification and location of a unit, activity,
PROMOTE. Advocate or advance awareness of an situation or person(s).
individual, organisation and/or courses of action.
WARN. Pre-planned provision of information to provide
PURSUE. Catch or cut off an individual or group attempting warning of a specified situation, event or activity.
to escape, with the aim of destroying it.
WITHDRAW. Move away from the enemy (in or out of
RECOGNISE. Classify the capability of the unit, person(s), contact).
object, event or activity of potential military significance.
OTHER DOCTRINAL TERMS
Branches Options for a particular phase, alternative plans,
available to the commander, to anticipate opportunities or D Day The day on which an operation commences.
reverses.
H – Hour The time at which assault troops cross the Line of
Centre of Gravity (CofG) Those characteristics, capabilities Departure
or localities from which forces derive their freedom of action,
physical strength or will to fight. L Hour First assault wave helo touches down in LZ
(amphibious or airmobile ops)
Culminating Point. The point when an operation can just be
maintained but not developed to any greater advantage.
P Hour Time at which lead para elms arrive over para impact
End-State State of affairs which needs to be achieved at the point
end of the campaign to either terminate or resolve the conflict
on favourable terms. Y Hour Time at which first helicopter of first wave departs
Pick Up Point (PUP).
Sequels Options for the next phase should the current phase
go/not go according to plan. Note that the letters A, B, N, Q, R, U, V, W and X Hour are all
available for use to describe specific timings if this eases
Sequencing and Phases The arrangement of activities command and control
within a campaign in the order most likely to achieve the
elimination of the enemy’s CofG.
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MISSION STATEMENTS (MISSION AND SUB-UNIT MISSIONS) – Your Mission will be given to you by your Company Commander
‘A clear, concise statement of TASK - (what) Crucial to the success of the Mission. Always use recognised
the task/tasks of the Mission/Effects Verbs. E.g. Use ‘clear’, ‘destroy’ instead of ‘take’ or ‘mount a
command and its/their section attack onto’.
purpose’ PURPOSE - (why) Unifying purpose is the desired end state for the Unit/Sub-Unit
contributing to the Commander’s Plan. The unifying purpose is not necessarily the
same for all of the sub-units within a unit.
SINGLE TASK - A single task ‘1 Section is to SECURE Compound 12 (Task 1) in order to PREVENT disruption of
and its purpose the Police during their search of Compound 12 (UNIFYING PURPOSE)’
MULTIPLE TASK - Multiple ‘2 Section is to: (1) CLEAR a Xing pt over the stream ivo Obj BRONZE (TASK 1),
tasks with their unifying (2) DENY enemy access to Objs GOLD and SILVER (TASK 2) in order to allow 1
purpose Section to SECURE Compound 12 (UNIFYING PURPOSE)
LIST OF TASKS - A list of ‘3 Section. You are the platoon Reserve. You are to be prepared to: (1) CLEAR
tasks (often preparatory) identified en ivo Objs GOLD and SILVER (TASK 1), (2) REINFORCE the Police in
designated to the sub-unit searching Compound 12 (TASK 2), (3) CLEAR alternative routes for wdr of 1 and 2
without a unifying purpose. Section (TASK 3). No UNIFYING PURPOSE as this is implicit in your Concept of
Usually used for Reserves. Operations paragraph.
Given in priority order.
(WHY) (How)
Think
Purpose EFFECT/TASK
(WHAT) (WHY)
Write
EFFECT/TASK Purpose
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SCHEME OF MANOEUVRE
To include/mention all sub-units within your TASKORG
‘What, Where When and How Mention other units if they are directly relevant to the operation
your command is to achieve its If the information can be covered in Co-ord Instr then leave it out
PURPOSE in relation to the (Routes, GR, Actions on, Times, detailed Fireplan, etc)
enemy, in order that your SOM needs to be Clear, concise and unambiguous
subordinates know what role Keep short but you must cover all crucial and relevant information – tell
they are playing in the operation a brief story/paint a picture
and what effect they are to
achieve “Pl will approach from the E before first light. 2SECT CLEAR a Xing Pt
over stream ivo Obj BRONZE then CLEARING a fire support base ivo
Compound 10 to DENY en access to Objs GOLD and SILVER. 1 SECT
then fol cleared route to SECURE Compound 12 and establish a cordon
to PREVENT disruption of police search. 3 SECT in reserve throughout,
prep to CLEAR any en. Once search is complete, 1 SECT will withdraw
covered by 2 SECT. 2 SECT withdraw once all other callsigns on E
bank.”
MAIN EFFORT
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To act as a revision of the overall plan and allows the Commander to explain how he might deal with
a given a situation ahead of time and without the friction of battle.
Its purpose is to synchronise, in time and space, the key events and activities within the Concept of
Operations: who, what, when and where of subordinate actions, Combat Support and CSS activity in
support of the mission.
There will be circumstances where physical rehearsals cannot be conducted and in these instances
the Conceptual Rehearsal will have to compensate for this deficiency in battle procedure.
CONSIDERATIONS: CONDUCT:
Duration – Conceptual Rehearsal at Pl level should last Enemy Focus - Whilst the enemy is not role-played, the
10-15mins, at Coy 15-20mins. This could be extended for rehearsal must focus on the action on the enemy. Where any
a complex deliberate operation where there is sufficient intelligence on the enemy has been updated since the O Gp this
time in the battle procedure. should be disseminated at the start of the rehearsal to focus the
commanders.
Location - The rehearsal should take place around a
model or schematic of sufficient size and scale for the Friendly Forces (Fr For) - The start of the rehearsal
audience. Overlooking the ground can be considered, provides a good opportunity to update the attendance on
should the ground and tactical situation permit. A sketch or current Fr For dispositions, prelim moves or operations relevant
a map could be also used as a minimum representation of to the mission.
the ground.
- Pl - At Pl level the Pl Comd, Pl Sgt if avail, Sect - OS - Tight co-ordination and confirmation of availability of
Comds and MFC will form the nucleus of the ROC drill. the OS plan throughout the mission can be achieved in the
Additional assets should be included if attached and conceptual mission rehearsal.
any Sect 2ICs or Private Soldiers who have been
given specific tasks.
CSS Considerations - CASEVAC, re-supply, vehicle
- Attachments - On operations this attendance could recovery and other CSS factors should remain as
expand to include: RE Search Teams (REST) or considerations, but where possible should be dealt with at each
Search Advisor (RESA), Ammunition Technical Officer stage of the operation.
(ATO), Aviation, Armd Inf Pl Comd/OC, Armd Sqn
OC/Tp Comd, Other coalition/NATO forces, Forward
Air Controller (FAC) or his TACP, Host Nation Forces,
Media Ops, Info Ops, PSYOPS, CIMIC/G9 Team,
17
UK Weapons/Equipment Ranges
Pistol 9mm: 25m
Combat Shotgun: 40m ‘Buck-shot’ & 130m ‘Solid-Shot’
SA80/LSW: SA80 300m IND/ 600m SECTION & LSW 800m
LMG/GPMG Lt Role: LMG 400m & GPMG 800m
GPMG (SF): 1800m (1100m Trace); 3000m Map Predicted
600m; suppressive fire to 800m
WEAPONS
L129A1 (Sharpshooter):
L115A1 (.338 Sniper): 400m HEAD, 1200 HIT, 1500m HARASS
HMG: 1,500m (1,800m strike)
NLAW: 20-600m (400m Plan)
ASM: 15-400m (600m max)
LASM (M72A9): 150-200m (12-15m min)
JAVELIN: (CLU) 65-2500m (Direct) 150-2500m (Top Attack)
UGL: 350m
GMG: 2200m (5m BURST) (1800m plan)
CLAYMORE: 50m High Effect/100m Moderate (1067mils Fwd – 16m Rear)
HE/PHOS GREN: 25-35m
C2 (120mm): APFSDS 2000m/HESH 1500m/SMOKE 8000m
RARDEN (30mm): APDS 1500m/HE 2500m
SURVEILLANCE
(II) HMNVS: x1 mag 300m (RECOGNISE)
(TI) SSARF (STLS): x2/x5 mag IDENT ARMR 3500m / INF 2600m
(TI) BGTI + LRF: x8/x10 mag DETECT 6000m, IDENT 3500m, RECOGNISE 1500m
(TI) CLU: 4/x12 mag DETECT 7000m, IDENT 4000m, RECOGNISE 2000m
(TI) SOPHIE: INF 1.6/4.5km RECOGNISE/DETECT
ARMR 1.8/3.5/9km IDENT/RECOGNISE/DETECT
(TI) TOGS: DETECT 3500m / IDENT 1500m
(TI) ESPIRE: DETECT 3500m / IDENT ARMR 1200m/500m INF
MSTAR: DETECT vehs 24km, Fall of Shot 6km, man 3km
COBRA: DETECT 40km
MAMBA: DETECT 30km
LCMR: DETECT 5km
CLASSIC (RGS): DETECT 7km (up to 20km with radio relay)
700m 1st Round Rule Ranges (m) HE Splinter Distances (m) 900m Bedding In
Platform Ammunition Min Plan Max Lethal Safe/Cover Safe/Open Rnds/Min
HE 200 3720 12 190 210 Rapid – 12
60mm Normal – 8
Smoke 180 3470
Mortar Illum 350 3270 200m/33secs Slow - 4
HE 180 5675 40 190 300 Rapid – 12
81mm Normal – 8
Smoke WP 180 5675
Mortar Illum 180 4800 400m/33secs Slow - 4
HE 2300 15000 17200 G/burst 40 Danger Close Procedures Reqd(1): 1min – 6
OFFENSIVE SUPPORT
105mm
Light Smoke BE 2300 15000 15700 A/burst 50 PD: >700m 3min – 5
Illum 2300 15000 15700 Airburst: >800m Sustained – 3
Gun
HE – L15 4700 19500 24700 G/burst 55 Danger Close Procedures Reqd(1): Burst – 3/10secs
155mm Smoke BE 4700 19500 24700 A/burst 85 PD: >800m 1min – 6
AS90 Illum 4700 19500 24200 Airburst: >900m 3min – 6
Bomblet M483 4700 15000 17800 Sustained - 2
GMLRS 200lb Blast 15000 19-65km 70000 40 110 200 2m accuracy
CLOSE COMBAT AVIATION (CCA) CHARACTERISTICS
Hellfire (Missiles) 500 8000 100m safety for troops
AH 64D
30mm (Cannon) - 4500 150m safety for troops Coordination of Fire Support:
Apache FFAR (Rockets) 100 6000 500m safety for troops
CLOSE AIR SUPPORT (CAS) CHARACTERISTICS FSCL: Fire Support Coordination Line - No fire from other
Type of Bomb Blast Fragmentation Service short of it
500lbs 300 x 200 550 x 400 NFL/FSSL: No Fire Line - No fire or effects short of it
1000lbs 500 x 250 800 x 600 RFL: Restricted Fire Line - No uncoordinated fire over it
2000lbs 750 x 500 NFA: No Fire Area - No fire or effects in it
FFA: Free Fire Area - Any weapon may fire
RFA: Restricted Fire Area - Control of fires into an area
ACA: Airspace Coordination Area - Restricted area or
Types of Artillery Support: route for aircraft
Direct Support - guaranteed fire (in support of high-level Op ARA: Artillery Reserved Area - Grid Sq reserved
Reinforcing – guarantee of fire with limits on time & ammo exclusively for Arty
General Support (GS) – support to the formation as a whole AMA: Artillery Manoeuvre Area - Movement must be
GS Reinforcing – fire when not engaged on a GS task coordinated with Arty
(1) ‘Danger Close’ requires special procedures to reduce risk. Splinter distances vary according to angle of attack and range. FST should advise.
18
COESCEN Weapons/Equipment
Small Arms Rockets / Grenades AT Recoilless Wpns
1300m
AK-47 3-400m GP25 UGL 150m SPG-9
(1300m S-Destruct)
200m
RPK 800-1000m RPG-7
(920m S-Destruct) 2A45 2100m
PKM 1-1.5km RPG-18 150m
RPO
SVD 1000m 500m
(Thermobaric) 9P148 5000m
DShK 2000m AGS-17 1700m
Mortars Tanks, AFVs & APCs
2B14
3200m 125mm 6000m 90mm 2000m
(82mm)
ERC-90
2S12 1000m
7100m 7.62mm Sagaie 7.62mm 1000m (coax)
(120mm) T90 (coax)
A222 Bereg
20km 125mm 5000m 12.7mm 1500m
(130mm) VAB (APC)
1000m
D30 (122mm) 15.4km 7.62mm MILAN
T80 (coax) 3000m
ER
Helicopters 12.7mm 2000m
30mm 2500m AT-11 5000m 14.5mm 2000m
Mi-24 1km (Static)
12.7mm 2000m AMX 20mm 1500m BRDM-2
HIND 7.62mm 5-600m
Up to 8 inf 10-P 7.62mm 1000m
(Moving)
Mi-8 HIP Up to 28 Inf Non – Linear Threats
Engineers Indirect Fire (IDF) – 82 / 120 / 122mm – Sp Off Action or Attrit Static Locations
Improvised Explosive Device (IED) – Time / Command / Victim Operated - VPs
MTU 20 Small Arms Single Round Fire (SRSAF) – Medium Range (400m) – VAs / VPs
(Bridge 18m span in 5mins Complex Ambush – Use of Natural Obstacles / KAs – IEDs, SAF & RPGs
Layer) Suicide Bomber – Reduced stand-off & troop clusters
2
5kph / 250m per hr Snatch / Kidnap – Masked or enabled by minor aggro or public order
BAT-2
clearance speed
COEFOR Groupings
GLF
Christian ideology
Wide support from SP population
NDF Highly effective use of IDF and SAF combined.
Do Mission Command Well. “Guerrilla” style hit and run tactics.
Fight Principles and are extremely flexible. Developing IED capability.
Use civilians, insurgents and irregulars. Have access to British style combats.
Attack from multiple directions wherever possible. MFLJ
Ground has only limited utility. Radical ideology.
Defend in order to attrit the enemy - he cannot accept Aligned closely with NDF - Some formal training for Comds.
casualties, but we can. Excellent use of the media.
March separately, attack combined. Very security conscious - lack of flexibility.
Allow the enemy to underestimate you - confuse him and SAF attacks from very close range - poor marksmanship is
deceive him. compensated.
Do not adhere to ratios - there is no template for victory. Excellent knowledge of the ground.
Maintain Exploitation Force to reinforce success. PHo
Absolutely and passionately believe that what they are doing Muslim rhetoric - influenced by narcotics and money.
is right and necessary for their survival. Huge intimidation/ “security” racket.
Prefer stand-off attacks.
Break-clean supported by RPGs.
ME is the protection of their Narco- Lines of Operation.
Specifically infrastructure, (refining labs, hides, etc.).
19
Ground Analysis
Used for general analysis of the terrain in the area of interest to increase understanding. Detailed
analysis of terrain as part of the estimate process should use the pneumonic OCOKA (see p.10).
O – Observation Points
20
Focus on the effect the battlespace will have on operations. Include mobility of O Observation
ground/air assets, cover, concealment & weapon effects (also ethnic / religious /
political make-up of an area) C Cover & Concealment
o Areas of terrain through which manoeuvre will be limited are shaded O Obstacles
o Areas of unrestricted manoeuvre are hence enemy’s likely Mobility Corridors (MCs)
o Mobility Corridors are grouped together to show likely Avenues of Approach (AAs) K Key Terrain
Severely restricted (No Go) and restricted (Slow Go) apply to manoeuvre not A Avenues of Approach
transit
OPs may well be located in areas severely restricted to manoeuvre elements
Enemy’s doctrinal overlay showing distributions without geographical constraints is applied. Shows where different parts
of the enemy are likely to be in time and space – this allows Phase Lines to be assigned.
The IO must be able to link enemy actions to intentions
High value assets to the enemy commander are termed High Value Targets
Threat Integration is the bringing together of the BAE and the Threat Evaluation.
The Situational Overlay is obtained by placing the doctrinal overlay over the MC & AA overlay (BAE)
Timelines are added to the situational overlay to provide a snap-shot of the various elements of the enemy at a given
time – this is known as the Event Overlay.
The Event Overlay provides planners with the best guess of where the enemy will be, when and in what strength. This
allows planners to identify where to look, NAIs.
The IO completes the Threat Integration to the NAIs – the STAP co-ordinator will then add TAIs and DPs.
The event overlay is further developed to become the DSO/DSM, which is the key link between IPB and STAP.
CCIR – Comd’s Critical Information Requirement NAI – Named Areas of Interest - Area/Point along a
particular AA through which an enemy activity is expected
PIR – Priority Information Requirement to occur. Activity/lack of activity will help to confirm/deny a
particular COA.
FFIR – Friendly Forces Information Requirement
TAI – Target Area of Interest - Points/Lines were a
EEFI – Essential Elements of Friendly Intention commander intends to target the threat in order to
achieve a specified effect.
HVT – High Value Target - Loss of which DP/DL – Decision Point/Line - Points in time & space at
significantly damages the enemy’s capability which the commander has to make a decision to trigger
to achieve his intentions
an action in a particular TAI. Allowance must be made for
the reaction time of the systems to achieve the required
HPTL – High Priority Target List - Those HVTs the effect.
loss of which would contribute most to the
enemy’s defeat & which can be attacked
given the ISTAR and attack systems
available.
21
The commander sets and maintains the standard. If battlefield discipline is poor, it’s his fault.
Lead by example.
Don’t assume; check.
Be inquisitive and sceptical. If it doesn’t look right to you, it almost certainly isn’t. Investigate and rectify!
Equipment should be kept as close to immediate readiness as security and sustainability allows.
Think about how you check: inspections, delegation of specific areas to subordinates.
Hold subordinate commanders accountable for poor discipline, as well as the individual.
Do not conduct field checks of battlefield discipline as a ‘tick list’; don’t ‘go through the motions’.
The enforcement of battlefield discipline demands energy, diligence and moral courage from the commander.
Appearance and Eqpt Carriage Equipment Serviceability
Are troops smart and presentable? Weapons clean, serviceable and ready for immediate
Does the image presented by the troops support the use?
higher commander’s intent? Gas regulator correctly fitted?
Dress and eqpt conforming to NTM? Ammunition serviceable?
Med eqpt (FFD/CAT/Morphine) carried as per SOP. Boots dried and polish applied?
Troops briefed on weapon and eqpt carriage (NTM)? Radios and ancils clean, properly stowed and cared for?
Where threat dictates, weapon and ammunition within Radio on correct frequency?
arm’s reach? NVS equipment clean and cared for?
NVS fitted at last light, removed at first light?
Hygiene and Personal Maintenance Spare batteries fully charged and available?
Spent batteries recharged immediately?
Washed and shaved? Is ground sign left unnecessarily?
Feet washed, dried, powdered, toenails cut?
Fresh socks on? Situational Awareness
Hands washed prior to eating?
Exposed skin covered? Is the Notice to Move state clear and understood?
Malaria tablets taken? Does everyone know the likely direction and nature of the
Rest routine? Troops resting as soon as essential threat?
admin completed? Have all been briefed and rehearsed in the ‘Actions On’?
Are troops drinking enough? Does everyone know the location of the ERV and hard
Are troops replenishing water when they can? cover?
Latrine arrangements effective and understood? Does everyone know the likely future tasks and the ‘No
Is everyone observing latrine arrangements? Move Before’ time?
Is litter collected and disposed of correctly? Are the locations of other friendly force positions known?
ID disks worn around the neck? Does everyone know the locations of claymores and
Dressing appropriately (warm kit removed prior to tripflares?
exertion)? Are range cards made out for static positions?
Are range cards readable and useful?
Protection
Concealment and OPSEC
Sentries posted, alert and concealed?
Sentries able to cover all en approaches? Camouflage effective?
Sentries properly briefed (password, challenge, Light discipline observed?
actions on?) No unnecessary movement or noise?
PPE (body armour, helmets, eye protection) worn? Track plan observed?
Are body armour collar and cuffs worn when static? Radio discipline observed (i.e. no ‘click and blow’)?
Can sentries raise the alarm effectively and, if the Documentation and personal letters disposed of
tactical situation dictates, silently? correctly?
Drills for ECM on and off being observed? Mobile phone policy being obeyed?
ECM serviceable and positioned to maintain max
‘bubble’? Vehicles
ECM removed when static to allow fire position?
Clearance patrols conducted? First parade checks being conducted?
Guns laid on FPF? Vehicles refuelled and restored to operating capability
Are fire hazards minimized? immediately on return from task?
Are troops carrying out C-IED drills on halting? Vehicle keys immediately available?
Troops dispersed when static? Vehicles parked up to allow immediate re-deployment?
Troops adopting a concealed fire position when static? Cargo and equipment correctly stowed, presenting no
Troops able to engage effectively with their weapons secondary hazard in event of explosion?
when static? Troops wearing seatbelts/harness?
Is the LS kept clear of FOD?
22
23
The Hasty Attack is likely to be executed quickly during the advance. Therefore a set of drills have been
devised in order to ensure that the three principals of the Hasty Attack are achieved more effectively. The four
Platoon Battle Drills are:
QBOs
Approach
The Attack
Assault
Exploitation
PACESSDO
Reorganisation
Deliberate Attack
A Deliberate Attack is mounted against a well organised and strong enemy defences which are normally
known to the attacker. Assaulting forces will often have little room in which to manoeuvre but his handicap
is offset by additional time for reconnaissance and preparation and coordination of the supporting fire of
battalion support weapons, tanks, artillery and aircraft. The Deliberate Attack is conducted in five stages:
PAWPERSO
Preparation
FUP/LD secured prior to occupation
Movement to FUP / LD
Noisy / Silent / Infiltration
Assault
Control Measures – Section Release Points, LOE, Boundaries & Anti-
Fighting Through the
Fratricide (i.e. switch fire, etc)
Objective & Exploitation
PACESSDO
Reorganisation
Most Deliberate Attacks are planned at Company Group level or above. Ensure thorough understanding of
higher intent and extract information relevant ot the platoon. Do not just deliver the Company Plan.
Impose relevant control measures when considering operating in difficult conditions, e.g. Night, 2 platoons
up, etc.
24
DEFENSIVE ACTIONS
Deploy Early Warning Devices ISTAR – Screen – Flanks, Gaps in Indirect or GPMG(SF) fire to assist and protect a unit
engaged in a def action. DF in Depth; Close DF;
MDP, assist in movement, tag &
Deploy CBRN Alarm Equipment track enemy penetration
Priority DF.
Final Protective Fire (FPF). DF target
Deploy Ground/Air Sentries Infantry – Hold Ground, Anti-Armour to cover most vulnerable approaches, usually close
Plan (JAV/NLAW) to a position. Should be pre-adjusted.
PASSIVE SECURITY: OS – Fire Plan, Illum, DF’s, FPF, Enfilade/Defilade. A defilade position
Deception, Destruction hides from en observation and direct fire and allows
engagement of enemy flank (enfilade fire).
Disperse Vehicles & Troops Engineers – Terrain Analysis, Interlocking Fire. Weapon arcs from
Obstacle Plan, Mobility / Counter neighbouring positions link together.
Use Cam/Concealment/Cover Mobility Overlapping Fire. Weapon fields of fire
Impose Radio Silence Aviation – Coordination with covering cover complete frontage of neighbouring positions.
Turn Off Heat Sources troops Beaten Zone. Ellipse-shaped ‘Cone of fire’
formed when rounds from automatic weapon hit
Reduce Noise STAP: ground. Size varies with range and shape of ground.
No Movement on Position MINEFIELDS:
Use no Lights PASSIVE: Tactical
Keep Antennas low - CWS/TWS/CLU/SSARF/BGTI
Protective
Use Defilade Positions ACTIVE: Nuisance
Do not use likely Arty targets - MSTAR//Illum Phoney
25
DELAY
Concept:
An Operation in which a force under pressure trades space for time by slowing down the enemy’s momentum
and inflicting maximum damage on the enemy without becoming decisively engaged.
Principles: Types:
Natural obstacles on the front & flanks Armour – Maximise Firepower & Mobility from pre-recce’d
blocking positions
Long range observation & fields of fire
ISTAR – Screen – Flanks, assist in movement, tag & track
The longest delay with the fewest forces enemy penetration
Cover & concealment for delaying forces Infantry – Block using a series of defensive positions
Covered & concealed routes of withdrawal OS – Slow down enemy advance, interdict follow on forces,
Sufficient distance between successive positions to support disengagement of friendly forces
require the enemy to re-organise before attacking Engineers – Terrain Analysis, Obstacle Plan, Mobility /
Counter Mobility
the next position
Aviation – Augment anti-armour and OS plan
Characteristics: Conduct:
26
ADVANCE TO CONTACT
Purpose:
Conducted to make or regain contact with an enemy under the most favourable conditions. Usually
conducted in preparation for a subsequent operation.
Principles: Considerations:
27
WITHDRAWAL
Principles: Objectives: Groups:
28
Concept:
Strong guard force deployed forward by the relieving force, behind which the operation is completed.
Considerations: Factors:
29
PATROLS
Base of Operations
As a Rendez-Vous
Secure Admin Area
30
Start from a known point. Commence recording Start from a known point.
your movement by distance and direction. Advance towards the enemy posn until an observation point is
Move to a selected observation point, observe, reached & record any information. Determine positions for
record and determine the next observation the next advance.
point. Withdraw far enough to the rear to allow lateral movement
Withdraw far enough to the rear to allow lateral without being observed.
movement without being observed. Travel at right angles to initial advance for a distance previously
Travel to the next observation point using a determined.
bearing or map to ground so that all Advance towards the enemy position parallel to the initial
movement is concealed. Observe, record advance, observe, record & determine posn for next
and determine the position for next advance.
observation point. If, on advancing, no sighting is made this would indicate either
an extremity of the position or a curve in the perimeter.
QRF Tasks:
31
AMBUSHES
Ambush Tasks: Suitable Ambush Sites:
32
33
3
2 1 3
e
Possible Atts:
Th
34
STOPS are
deployed EITHER
inside or outside of
the wood/forest –
dependent both upon
the tactical situation
and required level of
C2
35
36
37
38
Vulnerable Points are those points on the route Vulnerable Areas are those areas on the route
where it is particularly advantageous for the adversary suitable for an IED or SAF attack. A VA is defined
to position an ambush, using either IEDs or SAF, or when a combination of the following is present:
both. Likely places are:
• Long open stretches of road
• Culverts & Bridges
• Areas with good enemy fields of view
• High banked stretches of road
• Good enemy escape routes
• Routes dominated by high ground
• Lack of civilian infrastructure
• Junctions
• Urban/Rural interface
• Buildings & walls near route
• Natural obstacle between Firing Point &
• Parked vehicles Contact Area
• Prominent markers on the route
• Location of previous attack
• Anywhere where vehicles slow down
• Anywhere you are channelled
Regularity. An effect caused by straight lines, arches and other geometrical shapes being pressed into
the ground leaving marks not normally found in nature.
Flattening. General levelling or depression caused by pressure on an area – differs from immediate
surroundings (i.e. bed space, boot print on grass, where someone has sat down, etc).
Transfer. Deposit carried forward over an area after the target has moved from one area to another (e.g.
mud, sand, grass, water, etc).
Colour Change. The difference in colour or texture from surrounding area(e.g. upturned leaves).
Discardables. Materials that have been ‘cast off’ either intentionally or not (i.e. rations, packaging,
equipment, body waste, blood).
Disturbance. Any other change or rearrangement of the natural state of an area caused by the target’s
passage (i.e. Clearing of leaf litter or vegetation, disturbed insect life etc).
39
FSG CONSIDERATIONS
Team Comd
HMG (top (Cpl) Veh
FSG Team mount) GMG (top
consists of 6 x Stowed SF kit GPMG (pintle mount)
pax and 2 x mount)
vehs GMG Top GPMG (pintle
commanded Mounted SF kit mount)
by a corporal GPMG Pintle Jav/SF kit
(Team Mounted
Commander).
Mult Comd (Sgt) Veh
Stowed Javelin & SF GPMG (top mount)
kit
Team GPMG (pintle
Comd (Cpl) HMG Top Mounted mount)
GPMG Pintle Mounted Jav/SF kit
40
SNIPER CONSIDERATIONS
Role of the Sniper: METHOD:
Locate Grouping - Pair, Sect (2 pairs + comd pair), Pl (2 Sections + 4-man HQ)
Observe Endurance (rest after 48hrs – may remain deployed for this)
Destroy
Coordination (ISTAR Officer or local commander)
….key enemy personnel &
equipment with Direct or Indirect Fire Tasks (must have realistic task)
Offensive Ops Tasks: Defensive Ops Tasks: Delay Ops Tasks: URBAN Tasks:
41
JAVELIN CONSIDERATIONS
JAVELIN Employment Considerations: Weapon Characteristics:
maximises stand-off
Infiltration – man-portable Rates of Fire & Engagement Times
Exploitation – JAVELIN proves security to enable other assets Deliberate 2 rpm (30sec engagement time)
to be released to exploit i.e. armour Hasty 3 rpm (15-20secs engagement time)
High Priority Targets (HPTs) – Precision attack weapon with
limited ammunition
Who is commanding the Javelin post attached to you? Is he a trained commander or just an
operator? Are you confident that the operator understands the FSCM/anti-fratricide measures?
Does he have comms to follow the battle?
42
CBRN DEFENCE
CBRN Threat Levels:
CBRN Defence Principals:
ZERO Belligerents have no known offensive CBRN capability
Take NAPS:
Atropine Poisoning Symptoms:
EARLY symptoms
Prior to deployment
Tightness of chest Rapid Pulse Rate – over 100
When told to do so
Runny nose Very dry mouth and throat
Every 8 hours
Pinpointed pupils Hot dry skin
Dimness of vision Enlarged Pupils
ORDERED to change Canister:
43
Originator Remarks
W- Warning Order ‘Hello…………………….
This is ………………….
Fire Mission, Over’
E- Enemy Location Grid………………………… The initial rounds may land
OR beyond this location due to
Tgt No/Nickname……… troop safety.
A trained Artillery Observer will try to get into a position to take over the
mission as soon as possible
44
CONTACT REPORT
Initial Contact Report Hello 0 this is ………CONTACT………CASUALTIES, ……….Wait out
Subsequent Contact WHEN, WHERE, WHAT IT IS, WHAT IT IS DOING, WHAT YOU ARE
DOING ABOUT IT
Report (“0, B10, (When) Contact 5 mins ago, (Where) Grid 123456/200m NW of Blue 26, (What it
is) approx 10 x en (What it is doing) engaging with MG and RPGs from large building
with orange roof, additional enemy elms attempting to outflank from east, (What you are
doing about it) 1 x friendly cas, 1 and 2 sect holding, 3 sect moving to intercept en on
flank”)
Considered Contact SALTA Report sent once situation has calmed. May be sent by Ops
Report Room/Coy Main
STRENGTH OF
A
ENEMY S
WHAT HAPPENED? EG BLAST
B ENEMY ACTIVITY A
EF
C LOCATION L
FF
DTG OF CONTACT / SIGHTING, EG 221500NOV11
D TIME T
WHAT HAVE YOU DONE? EG CLEAR / CORDON
ACTION OF FRIENDLY
E
FORCES A
QRF RECOVERY
MERT TOP COVER
ATO / IEDD AES DOG
F AGENCIES REQUIRED ANP VS DOG
IRT TRACKER DOG
WIS OTHER
G ICP LOCATION
45
ECAS
TARGET DESCRIPTION
(E.G., 7 X EF, 2 x RPGs in tree line)
LOCATION OF NEAREST
FRIENDLY FORCES
(GIVE DISTANCE & DIRECTION FROM
TGT)
D
46
MIST REPORT
ZAP Number
Mechanism
M How injuries
occurred and at
what time
I
Injury or
illness
sustained
Catastrophic
<C> Bleeding
A Airway
S
Symptoms
B Breathing Rate
and Vital
Signs C Pulse Rate
Conscious /
D Unconscious
E Other Signs
CAT
Treatment
T
HEMCON
Given and
FFD
time
ACS
applied
Morphine
Age of
Casualty
A (Specify
Adult or
Child at the
least)
T
47
NATO ‘9 LINER’
1 Location
2 Radio Frequency C/S
Number of Casualties
3 A Urgent (<90mins @ R2/R3) (P1) (UK T1)
B Priority (<4hrs @ R2/R3) (P2) (UK T2)
C Routine (<24hrs @ R2/R3) (P3) (UK T3)
49
50
51
UK HAND SIGNALS
52
A – Hard Surface Zone B – Clear to Ground Level Zone C – Zone Free of Obstacles over 0.6m
Approach/Exit Paths:
6º at night only if Glideslope
1. Obstruction free Indicator used
2. Into the wind
3. Minimum 50m wide.
Notes:
53
CPERS HANDLING
CPERS must not be subjected to torture, cruel, inhuman or degrading treatment, or violence to life in any form
The following checklist is drawn from JDP 1-10 and Prohibited Techniques:
sets out the minimum standards and requirements The 5 techniques defined below must never be used as an aid
for UK Armed Forces when dealing with CPERS. to tactical questioning or interrogation, as a form of
These minimum standards apply at all times and in all punishment, discriminatory conduct, intimidation, coercion or
environments, except as qualified by operational as deliberate mistreatment. Hooding is prohibited at any time,
constraints or the demands of the situation. CPERS for whatever purpose.
will receive basic provisions to an equivalent Stress Positions. Any physical posture which a CPERS
standard as UK Armed Forces. is deliberately required to maintain will be a stress
Accommodation. Where possible, CPERS position if it becomes painful, extremely uncomfortable or
shall be accommodated in conditions as exhausting to maintain.
favourable as those for UK Armed Forces. The Hooding. Placing a cover over a CPERS’ head and face.
conditions will in no case be prejudicial to the Subjection to Noise. Holding a CPERS in an area where
health of the CPERS. there is unnecessary excessive noise.
Food. Shall be sufficient in quantity, quality and Deprivation of Sleep and Rest. Depriving a CPERS of
variety to keep CPERS in good health and to the minimum requirement of sleep and rest.
prevent loss of weight or the development of Deprivation of Food and Water. Depriving a CPERS of
nutritional deficiencies. the minimum requirement of food and water.
Water. CPERS shall be provided with sufficient
drinking water. Guidance on the Handling of CPERS:
H & H. Health and hygiene standards in all Search Positions. It will be necessary to search
CPERS facilities shall be sufficiently high to CPERS. This may require the CPERS to adopt a posn with
keep CPERS in good health. As a minimum the limbs spread. If such a search position is imposed, the CPERS
conditions should be of the same standard as must be allowed to change position regularly to prevent pain
those for the UK Armed Forces who are and exhaustion.
collocated. Restraint Positions. There may be an operational
Environment. CPERS shall be afforded requirement to use a restraint position on CPERS as a
sufficient protection against the rigours of the temporary measure to gain control of a situation. If such
climate and dangers of the armed conflict. restraint positions are imposed, the CPERS must be allowed to
Clothing. UK Armed Forces shall provide all change position regularly to prevent pain, extreme discomfort
CPERS with underclothes, footwear and outer or exhaustion.
clothing of a type appropriate to the climate of Restraint Equipment. Circumstances may also require
the region in which the CPERS holding facility is the use of restraining equipment, for example plasticuffs.
located. These must only be applied to the hands in front of the body.
Sleep. CPERS shall be given at least 8 hours of Restriction of Vision. Where practicable, the need to
rest per 24-hour period, during which there shall deprive CPERS of their sight should be avoided. Where no
be an opportunity to sleep for a single other alternative is possible, CPERS may be required to wear
undisturbed period of no less than 4 hours. blacked out goggles or a blindfold may be improvised. Any
Med. CPERS should be provided with suitable improvised blindfold must not be designed to cause pain. Sight
medical care. deprivation should not be used as a means of separating
CPERS to prevent them from communicating with each other
Religion. Subject to operational circumstances,
and should not become routine. CPERS must not be
all CPERS shall enjoy complete freedom in the
subjected to tactical questioning or interrogation while
exercise of their religious practices.
their vision is obscured.
Protection. At all times, CPERS shall be
Excessive Noise and Restriction of Hearing. Steps
protected against insults and public or media
should be taken to reduce excessive noise levels ivo the
curiosity.
CPERS or consideration must be given to providing CPERS
ICRC. CPERS shall be provided with information with ear protection. Where strictly necessary, ear defenders
and access to the ICRC as fully and rapidly as may be used to stop CPERS overhearing sensitive info.
possible. Food and Water. CPERS should receive the same
Right to Complain. CPERS shall have an quantity and quality of food and water as UK Armed Forces.
unrestricted right to complain. Disruption of Sleep. It is prohibited to keep CPERS
Right to Exercise. CPERS shall be allowed a awake, even for short periods, as a prelude to TQing.
minimum of one hour of exercise in the open air Records. Make a record (time / date / circumstances /
per 24 hours. approval authority) anytime a CPERS is deprived of his senses
(vision / hearing).
It is forbidden to take photographs of JDP 1-10 (2d ed) (2011) contains addl detail regarding CPERS treatment,
CPERS (dead or alive) for personal record keeping, detention officers / NCOs, responsibility, governance and
reasons. the requirements of unit holding areas.
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Don’t comment on Government Policy ‘WIFY’ principle – “what’s in it for you” (i.e. the Army)
Don’t release names of casualties What media is it for? (i.e. live or recorded, one-to-one or
discussion?)
Never lie
Get the correct clearance/chain of command authority
Don’t guess
Agree the first question and general lines of
Don’t speculate - keep to the facts
questioning there-after
Don’t comment outside of your area of responsibility
Agree a background to the camera shot
Don’t talk “off the record”
Confirm what you can discuss
Be positive
Switch off mobile phone
Check your appearance – wear a beret if possible & Check your appearance – wear a beret if possible &
remove security passes from sight remove security passes from sight
Maintain good eye contact Think through what you want to say
Don’t sway, fidget or use notes Have a maximum of 3 points you want to make and try
No funnies – they may be reported out of context Think of a 20sec ‘sound-bite’ which summarises what
Don’t use military jargon and don’t use acronyms you want to say and is most likely to be used
Be courteous but firm Think laterally about the sort of things you may be
asked about but always bring your answer back to
Jump on untruths – interrupting if necessary
your key points
Expect un-agreed questions
Direct your replies to the target audience
Don’t lose your cool
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Lumocolor Pens (perm) Blue, Red, Green, Black colours Whistle Attached to smock pocket
*Heli Marker Pannels 1 per Fire Team *ETH Scaling and carriage to reflect
the requirement to dig in.
Determined by en threat and
own plan
*Sect Medical Pack As issued. Needs to be easily *Model Kit 1 per Fire Team
accessible and ID visible.
*Coloured Flags NATO Flag Marking System. *Light Weight Stretcher As issued, needs to be
Flags issued at Sect Level accessible.
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Marching Order is Combat Order plus a Bergan. It is the load, which will be required for an operation of up to 2 weeks’
duration without resupply except for ammunition, rations and water. In addition to your personal equipment you must be
prepared to carry additional amounts of ammunition, possibly 1 x 81mm Mortar Case (2 rounds weighing 11.8 kg) to a mortar
line. The Bergan needs to be fitted with a waterproof liner and all individual items need to be stowed in waterproofed bags.
ITEM REMARKS ITEM REMARKS
Sleeping Bag/Bivi Bag Sleeping Bag packed inside Bivi Bag Boot Cleaning Kit Polish, brush and spare
laces
Spare Warm Kit Norwegian/Fleece/Softie etc Sleeping Mat
Housewife 3 large needles, safety pins, large roll Washing & Shaving
of thick black cotton and spare Kit
trouser \ smock buttons
Spare Socks and Foot Min of 4 Pairs individually Lightweight Shelter Stowed with bungees
Powder waterproofed attached and tent pegs
Spare Trousers Extra Water Bottle Issue type not soft drinks
bottles
T Shirt/ Thermal Top Green Warm \ Woolly Hat Black \ green
Sand Bag For Ammo/Rubbish Shovel \ Pick As issued
Rations Broken down and bagged Lightweight Light footwear that allows
footwear running short distances to
permit rest from boots in
harbour
30m Green Cord Track Plan
Notes:
1. Distribution of Section Equipment and Weapons Systems. Nominated individuals within sections will be required to carry section equipment, such as
medical packs. Be prepared to carry other weapon systems as a rifleman, such as the NLAW or CLAYMORE Mine.
2. CBRN. IPE will be carried in either day sacks or Bergans and will depend on the threat.
3. Patrols. The nature of the task and commander’s estimate will determine the equipment required. Remember you may need to carry additional equipment
such as mines, OP construction material, and surveillance devices.
4. Urban Operations. You will receive additional equipment for FIBUA. As Urban Operations requires you to fight and move in confined spaces, be prepared
to adapt your load carrying method and your equipment. *See Urban Operations SOPs.
a. General. The wearing and carriage of helmets and CBA must be considered carefully and constantly reviewed by Commanders in light of the
‘threat’ so that it enhances protection without disabling movement. In a CBRN environment ECBA will be worn over IPE.
b. Carriage of Helmets. Helmets will always be worn or carried (using a snap-link to attach it to the Assault Order or Combat Order).
(1) Helmets will be worn in the following situations (unless in specific environments where unfeasible):
Attack OPs
Defence Ambushes
Recce Patrols Withdrawal
Fighting Patrols Advance to Contact
Standing Patrols Sentry Duty
(2) Helmets need not be worn in the following situation, unless there is a specific threat of indirect fire, but they must always be
carried:
(1) CBA (with plates fitted dependant on the threat) will be worn in the following situations:
(2) CBA need not be worn in the following situations, unless there is a specific threat of indirect fire, but will need to be carried:
a. Helmet Cam. Helmets should be camouflaged using local or artificial foliage where appropriate.
b. Patrols & Recce. Commanders should be aware that camouflage will need to be replaced as the environment changes.
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1 2 3 4 5
1
2
P R O T E C T I O N
Recce CTR
3 SURVIVABILITY
4s Harbour Routine
General
OBUA
House
Clearing
5 Ptl route
out / in
Standing
Patrols
1 1
3x Mags in pouches and trauma Helmet Only.
kit. Smoke/HE gren as req.
Protection levels
Mobility levels
2 2
‘Go Bag’ / Man Bag packed with Helmet + OSPREY liner worn.
additional water / Mags / Signals.
3 Additional rations med kit as req. 3
D R O P
Decide Mobility level to Reduce unnecessary Organize transport means to Police the ranks.
accomplish mission eqmt carry unit eqmt
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Personal Notes:
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Short Halt (1-5 mins, map Close up in all round defence, conduct activity on a 50/50 basis.
check, water stop etc).
Long Halt (5-25 mins, Break track and conduct a snap ambush, move into cover and all round defence and
radio check, briefing, feeding post sentries on the route in and direction of enemy threat. Consider use of 50/50.
stop, etc).
Lying Up Posn – As for long halt, but claymores posted with sentries for better protection. “25 mins plus”
LUP (25 mins plus, - this is how long it takes to put out/gather in claymores.
administration, harbouring).
RV en route As for short halt, Ptl Comd briefs “RV1” etc.
ERV Emergency RV – A pre-recce’d safe area that the patrol can recover to if it is split or
contacted by the enemy. Usually the last RV.
Stop Short (SS) As for long halt, comd recce’s FRV, returns to pick up remainder and place them
appropriately.
FRV Final RV, the last “safe point” before the obj area, must be pre-recce’d, hence the use
of the above stop short. Patrol splits in to mission dependent groupings in the FRV.
FRV Compromised All groups move back to the RV prior to the FRV (this may be either the stop short if far
enough away or the last RV prior to the SS).
Return to FRV from Approach from direction you departed in, talk in on PRR if possible. Left arm raised at
Obj Area shoulder level as a fail-safe recognition signal.
Patrol Split (No return of If you fail to link up at any nominated RV/FRV, wait for a period of time that has been
departed group) briefed in orders and move back to the previous one.
Obstacle Crossed using either the “open gate” or “caterpillar” methods according to the perceived
threat and type of ground.
Enemy Pre-Seen Go to ground and observe, lay a hasty ambush if appropriate.
En Contact (Rally point is Fire and move out of the killing area, conduct head check and change magazines in the
open for 2 minutes, ERV for 2 rally point and move back to the ERV. Re-insert/continue as appropriate.
hours. If men fail to make either
RV they must retrace steps
through the RV chain).
Enemy Ambush Either fight through aggressively or withdraw using the contact drill.
Enemy Follow Up Use baselines and hold lines to keep the initiative until you can conduct a hasty
ambush or break contact.
Trip Flare Withdraw from the illuminated arc immediately; be ready to conduct contact drills as
you are probably in a killing area.
Illum Take cover immediately and be prepared to fight.
Minefield Controlled withdrawal along the route in, prodding and marking a safe lane out. Record
the Grid and box around it.
Minestrike Conduct a controlled casevac. Minefields can be covered by fire so be prepared to
move quickly and fight; the assessment of risk is critical for a successful withdrawal.
Separated Go firm on track for 20 mins. If no-one comes back, move back to the last RV and wait
for 2 hrs. If no-one returns re-trace your steps through the RV chain.
Lost Go firm and hide. Look out for any friendly patrol activity and try to orientate yourself to
the ground as briefed on the model in orders. Move back to a familiar area using salient
features and then move back through the RV chain.
Captured Persons Treat humanely and with an appropriate level of force. Disarm, search and bag
(CPERS) evidence/objects of intelligence value. Restrain only if operationally necessary. As
soon as possible, move them to the unit holding area.
Casualties Evacuate in accordance with the casevac plan as briefed in orders. If necessary cas
may have to be left in a safe RV and picked up on the route back.
Civilians/Refugees Avoid/approach according to your orders. May be a valuable source of intelligence or
may compromise your patrol and intentions. Always treat them professionally.
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A Age Location of post, neighbouring posts & own backup/covering sentry &
chemical sentry (if deployed)
B Build (Tall/Short/Fat/Stocky/Skinny)
Length of stay& time of relief
C Clothing (Start at top)
Distinguishing Features Method of relief
D (Scars/Tattoos/Burns/Facial Hair)
Enemy situation
E Elevation (Height)
Arc of observation & fire
F Face (Long/Thin/Fat/Round)
Action on suspicious movement
G Gait (How they walk)
Method of alerting section (if different from SOP)
H Hair (Colour/Thickness/Style)
Method of challenging (if different from SOP)
S Sex (Male/Female)
Orders for opening fire
Concealment
Friendly patrols — times in and out
Location of mines, trip flares etc
Password
Action on NBC attack (if different from SOP)
Equipment needed
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COMMUNICATIONS
NO RADIO COMMS = NO COMMAND AND CONTROL, NO CASUALTY EVACUATION,
NO FIRE SUPPORT, NO SITUATIONAL AWARENESS, NO REINFORCEMENT
Fight for comms. Don’t give up until you get it.
The radio probably isn’t broken.
Look after your radio as you would your weapon.
Check comms before you deploy.
Have a lost comms plan. Voice Procedure
Think before you press the pressel.
Keep it short and to the point.
Speak in English, not false radio jargon.
You project command through your radio manner and VP – take pride in being
good on the net.
Avoid offering unless you have to.
Don’t send long messages without breaks.
Get to know the key callsigns by heart.
Troubleshooting Give some thought to the condition/situation of the recipient.
Clear Mode. Check Frequencies match up. Send short reverse sitreps when the opportunity presents itself to maintain SA.
Secure Mode. Check presets, fixed frequency and
comsec periods. How Radio Waves Work (MRS DRIF)
All Modes. Method of Travel. VHF waves travel in straight lines. Work best by
o Use appropriate antenna (elevate with GSA if line of sight. Higher is usually better.
possible) Reflection. Radio waves bounce off objects. They can reflect away from
o Increase power setting the receiver but can also bounce waves onto it, even if the receiver is screened
o Move to clear deadspot from transmitter. Trees, woods and buildings reflect radio waves,
o Vertically align gooseneck and antenna (esp if Screening. Large features or metal objects (e.g. A wire fence or Hesco
prone) frame) act as a screen for radio waves
Deadspots. Two signals from same transmission arrive at receiver almost
Rules for Sighting Antenna (VLAMP) simultaneously = a deadspot.
Vertical. Keep antenna vertical Refraction. VHF radio waves bend slightly with curve of earth, so despite
Line of Sight. Keep LoS to other stations. being on wrong side of a screening feature, comms may be possible if you are
Avoid large objects, power lines, electric fences. far enough beyond that feature.
Movement. A little movement may clear a dead Interference. Different frequencies used from same location can
sometimes be ‘in tune’ with one another causing interference. Local
spot.
atmospheric disturbances can also impact.
Position of the Antenna. It is the position of the
Fading. Temporary obstructions (vehicles/trees in the wind) in signals path
antenna, not the set, that matters. may cause fading
Security
Loss or Compromise. Report immediately to DS/CIS det.
Checks and Musters. Physical check must be carried out before moving from and arrival at a new location.
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EQUIPMENT CARE
Equipment is key to combat power. Professional soldiers look after equipment. Professional
commanders check that they do.
You must be confident that your equipment will work when you need it. Inspect your
platoon/section equipment regularly.
Correct functioning is more important than cleanliness – check that eqpt works when you
inspect it.
Over-cleaning or incorrectly cleaning equipment will damage it.
Know your kit – if you are familiar with it, you will know when it is not working properly.
If something doesn’t look right, compare it with another. If it isn’t the same, report it.
Report faults (to the right person) immediately.
Hold soldiers accountable for equipment in their charge.
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PRICE
Protection: from further damage (stop current activity)
Ice: in first 5-6hrs following injury, apply to affected area for 10mins max, remove for
20mins then re-apply. Thereafter and for up to 48-72hrs, apply ice every 2hrs for
20mins. Method of application – do not apply ice directly to the skin (risk of ice
burn). Ideally use crushed ice (or a cheap packet of frozen peas) wrapped in a
damp towel.
Elevation: for decreased bleeding and swelling, above heart level for as long as is
comfortable and normal sensation is maintained.
NB: this advice does not apply where there is suspicion of a bone injury,
which should be assessed by the local A&E department.
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