SpaceMarine UM Cards Printable
SpaceMarine UM Cards Printable
EMERGENCY DISEMBARKAllON
Use this Stratagem when a TRANSPORT model
CUT THEM DOWN
COMBAT REVIVAL
Wnh decades of experience, the Apothecary
confidently works with at high speed to return
COMMANDING ORATORY
Fuelled by battlefield adrenaline, the Chaplain
recites his lllanles with even greater fervour,
There are many tales of machine spirits
wreaking havoc on the foe, even after their
ARMOUR OF CONTEMPT
The belligerency of some Adeptus
Astartes machine spirits makes them
t
wounded brothers to the fray. inspiring the warriors around him. crew are slain and critical systems are falling. un ieldin foes to face.
Use this Stratagem at the end of Use this Stratagem at the start of any of Use this Stratagem in your Use this Stratagem in any
your Movement phase. Select one your phases other than your Command Command phase. Select one phase, when an ADEPTUS
<CHAPTER> APOTHECARY unit from phase. Select one ADEPTUS ASTARTES ASTARTES VEHICLE model lrom
your army and then select one friendly ADEPTUS ASTARTES MACHINE SPIRIT
CHAPLAIN unit from your army that has your army would lose a wound
<CHAPTER> INFANTRY or <CHAPTER> model from your army. Until the
not recited a litany this turn. That model as the result ol a mortal wound.
BIKER unit (excluding an INVADER AlV start of your next Command phase,
can recite one litany that has not already Until the end of the phase, each
SQUAD) that Is not at Its Starting Strength that model is considered to have
and Is within 3" of that <CHAPTER> been recited by a frlendly model this lime that model would lose a
APOTHECARY. One of the selected unit's turn. That many Is automatlcally Inspiring its full wounds remaining for the wound as the result of a mortal
destroyed models Is returned to Its unit (do not roll) and takes effect untll the purposes of determining what wound, roll one D6: on a 5+,
with Its full wounds remaining. that wound is not lost.
eptus Astartes Strategic P
AIJSPEX SCAN ORBITAL BOMBARDMENT GIJERILLA TACTICS SIJPPRESSION FIRE
Nearby motion and radiation signatures are The Chapter's orbiting star ships At the opportune moment, Space Marine Few Indeed are the foes who can hope to
detected by a handheld device, forewarning lnflltratlon units slip away from battle, only escape the savage barrage of Space Marine
the bearer of ambushes.
stand ready to unleash hell. to relocate and strike the foe again. artillery with their wits intact.
Use this stratagem at the end of the Use this Stratagem in your Command Use this Stratagem in your Use this Stratagem in your Shooting
Reinforcements step of your opponent's phase, if an ADEPTUS ASTARTES WARLORD Movement phase, when a PHOBOS phase, when a WHIRLWIND model
from your army Is on the battlefield.
Movement phase. Select one ADEPTUS Select one point on the battlefield and unit from your army that is more from your army is selected to shoot.
ASTARTES INFANTRY unit from your place a marker on that point. At the start than 6" from any enemy models is Until the end of the phase, each time
of your next Command phase, roll one that model makes an attack with a
army that Is not within Engagement D6 for each unit within 6" of the centre selected to move. If the mission you weapon that has the Blast ability, if
Range of any enemy units. That unit can of that marker, adding I If the unit being are playing is using the Strategic
rolled for Is within 3" of the centre of the a hit is scored for that attack, then
shoot as If It were your Shooting phase, marker and subtracting I If the unit being Reserves rule, place that unit into until the start of your next turn the
but Its models can only target a slngle rolled for Is a CHARACTER. On a 2-5, that Strategic Reserves. That unit cannot target cannot fire Overwatch or Set
ellglble enemy unit that was set up as unit suffers D3 mortal wounds, and on a arrive from Strategic Reserves to Defend, and cannot be selected to
6+, that unit suffers D6 mortal wounds.
Reinforcements this turn and that Is The marker Is then removed. You can onlJ in the same turn it is placed into fight until all eligible units from your
wnhln 12" of their unit when doing so use this Stratagem once. Strategic Reserves. army have done so.
FLAKK MISSILE
Flakk missiles are designed to eliminate
aircraft by unleashing apayload of shrapnel
HELLFIRE SHELLS
Originally devised to counter large Tyranld
blo-forms, hellfire rounds fill the target with
MELTABOMB
Mella bombs are fusion charges
designed to burn through an armoured
TREMOR SHELLS
Use this Stratagem in your Use this Stratagem in your Shooting Use this Stratagem in the Fight Use this Stratagem in your Shooting
Shooting phase, when an phase, when an ADEPTUS ASTARTES phase, when an ADEPTUS phase, when selecting a target for a
ADEPTUS ASTARTES INFANTRY INFANTRY model from your army ASTARTES MELTA BOMB unit THUNDERFIRE CANNON model from your
shoots with a heavy bolter, a hellstorm from your army is selected to army. Until the end of the phase, each
model from your army targets time that model makes a ranged attack,
an AIRCRAFT unit with a missile heavy bolter or an executor heavy fight. Select one model in that
bolter. You can only make one attack subtract 1 from that attack's wound roll,
launcher. You can only make unit; that model can only make and, If a hit is scored against a target
with that weapon this phase, but if one attack this phase, and must that Is not TITANIC and cannot FLY, then
one attack with that weapon this a hit is scored, the target suffers
phase, but add 1 to that attack's target an enemy VEHICLE unit untll the start of your next Movement
D3 mortal wounds and the attack with that attack, but if a hit is phase, halve the Move characteristic ol
hit roll. If a hit is scored, the sequence ends (ii a hit is scored scored, that unit suffers 2D3 models In the target unit and subtract
target suffers 2D3 mortal wounds against a MONSTER unit, that unit mortal wounds and the attack 2 lrom Advance rolls and charge rolls
and the attack sequence ends. uners 3 mortal wounds instead ol D3 sequence ends. made for that unit.
ltramarines Strategic Pio Ultramarines Battle Tactic
DEFENSIVE FOCIJS FALL BACK AND RE-ENGAGE TACTICAL EXPERTISE COi/RAGE AND HONOIJR!
As the Codex Astartes dictates, when the toe presses hard at The Ultramarines know precisely when to give ground In onler to Even amidst the most intense firelights, the UHramarlnes Such are the words of the Chapter's
one section of the Ultramarines' battle line they are swift to leave their enemies floundering before surging back Into the fight tire with pinpoint accuracy, every shot aimed for battle cry-It Is a mantra by which the
concentrate their defensive fire lo drive the threat back. and driving them from the field in disarray. maximum efficacy and economy of killing power. Ultramarines live and fight.
Use this Stratagem after an
ULTRAMARINES unit from your army
Use this Stratagem when an
ULTRAMARINES unit from your army
Use this Stratagem at the start of your
Movement phase if the Tactical Doctrine
se this tratagem
Is chosen as atarget of a charge. Falls Back (this Stratagem costs Is active. Untll the start of the next at the start of the
Select up to three other friendly battle round, when resolving an attack
ULTRAMARINES units that are within
1 CP if that unit has the Codex
made with a Rapid Fire or Assault Morale phase. Add
Discipline Chapter Tactic, otherwise
6" of the targeted unit and are not it costs 2 CP). That unit can shoot weapon by an ULTRAMARINES model 1 to the Leadership
within Engagement Range of any from your army, on an unmodified
enemy models. The selected units fire and charge this turn. If that unit has wound roll of 6 the Armour Penetration characteristic of
the Codex Discipline Chapter Tactic,
overwatch at the charging unit as If
they were the targets of the charge. the hit roll penalty from that tactic
characteristic of that weapon Is
Improved by an additional 1 for that
ULTRAMARINES models
Untll the end of the phase, the selected for Falling Back and shooting does attack. You can only use this Stratagem from your army until
units cannot tire overwatch again. not apply to that unit this turn. once per battle. the end of the base.
Use this Stratagem when an Use this Stratagem when an At the start of the first battle use this Stratagem at the
ULTRAMARINES INFANTRY or round, before the first turn start of the battle round ii an
ULTRAMARINES unit from your ULTRAMARINES BIKER unit from begins, select up to three
army is destroyed as a result your army is chosen to shoot with ULTRAMARINES units from your ULTRAMARINES WARLORD
in your Shooting phase or fight with army on the battlefield. Remove from your army is on the
of an attack made by an enemy in the Fight phase. If that unit has
the Troops Battlefield Role, until the them from the battlefield and set battlefield and the Assault
unit. Until the end of the battle, them up again as described in
end of that phase, when resolving Doctrine was active during
when resolving an attack made an attack made by that unit, you the Deployment section of the
mission (ii both players have the previous battle round. The
by an ULTRAMARINES model from can re-roll a hit roll. Otherwise,
until the end of that phase, when abilities that redeploy units, roll currently active doctrine is
your army against that enemy resolving an attack made by that off; the winner chooses who changed so that the Devastator
unit, re-roll a hit roll of 1. unit, you can re-roll a hit roll of 1. redeploys their units first). Doctrine is now active.
1
eptus Astartes Epic Dee
SHOCK AND AWE TERROR TROOPS WISDOM OF THE ANCIENTS ASSAULT LAUNCHERS
Space Marine forces use shock grenades and At the most critical time, Reivers engage Each fallen champion who rests within the sarcophagus DI a Assault launchers fire salvoes of exPloslve
Dreadnought has seen a thousand battles and slain foes beyond
slmllar weapons to stun and distract the enemy their armour's enhanced features to terrify counting. All such noble warriors are Immensely Inspiring to their charges at the enemy, causing horrific damage to
with blinding light and raucous noise. and disrupt the enemy as much as posslble. battle-brothers. those who are caught out of cover.
Use this Stratagem in your Shooting phase, when Use this Stratagem in your Command phase. Use this stratagem in your Command phase. Select one Use this Stratagem at the start of your
AOEPTIIS ASTARTES DREADNOUGHT model from your army
an ADEPTUS ASTARTES SHOCK GRENADES or LAND Select one REIVER unit lrom your army. (excluding WULFEN and DEATH COMPANY models). Unlll
Charge phase. Select one ADEPTUS
SPEEDER STORM unit from your army Is selected That unit gains the following ability: 'Terror Troops the start of your next Command phase, that model gains ASTARTES ASSAULT LAUNCHERS unit
to shoot. Select one enemy unit within 6" of that (Aura): Until the start of your next Command either the Rites of Battle ability or the Tactical Precision from your army and one enemy unit
unit. Until the start of your next turn: phase, while an enemy unit Is within 3" of that ability, as shown below: (excludlng VEHICLE or MONSTER units)
unit, It loses the Objective Secured ability and
any slmllar abilities that allow them to control within 9" of that unit. That enemy unit
The selected unit cannot fire an objective marker regardless of the number RITES OF BATTLE (AURA): While a friendly can either brace or duck for cover.
of enemy models within range of that objective <CHAPTER> CORE unit Is within 6" of this model,
Overwatch or Set to Defend. marker. each time a model In that unit makes an auack, If that unit braces, II suiters D3 mortal wounds.
Until the end of the turn, each time that REIVER re-roll a hit roll of 1. If that unit ducks tor cover, then until the
Each time a model in the selected unit ends a Normal Move, an Advance or a TACTICAL PRECISION (AURA): While a friendly end of the turn, subtract 1 from the Attacks
charge move within 3" of an enemy unit that Is
unit makes an attack, subtract 1 performing an actlonL roll 2D6: II the total exceeds
that enemy unit's eadershlp characteristic,
<CHAPTER> CORE unit Is within 6" of this model, characteristic or models In that unit, and that
each time a model In that unit makes an auack, unit cannot fire overwatch or Set to Defend.
from that attack's hit roll. the action the unit Is attempting to perform
lmmedlately falls. re-roll a wound roll of 1.
HONOURED BY MACRAGGE
n Is not unheard of for the revered relics of the
unramarlnes to be bestowed for a time upon a worthy
HONOURED SERGEANT
Should an Ultramarines Sergeant show particular
excellence In battle, they may be given the honour
SQUAD DOCTRINES
Each squad within an Ultramarines strike force at
war Is ready to switch to a new combat doctrine
EXEMPLAR OF THE CHAPTER
The heroes of the Ultramarines do not rest on their laurels.
Rather, they strive all the harder to Bicel, for they recognise that
t
successor Chapter as a mark of honour and respect. of bearing a Chapter relic into battle. at a moment's notice. only through excellence can they and their warriors prevail.
Use this Stratagem after nominating a model Use this Stratagem before the battle. Use this Stratagem at the start Use this Stratagem after nominating
drawn lrom an Ultramarines successor Select one ULTRAMARINES model of your Movement phase. Select an ULTRAMARINES model that is
Chapter to be your WARLORD. You can give from your army that has the word
one Relic ol Macragge to a CHARACTER one ULTRAMARINES INFANTRY or not a named character to be your
"Sergeant" in their profile. That ULTRAMARINES BIKER unit from WARLORD. You can generate one
model lrom your army that is drawn lrom
an Ultramarines successor Chapter instead
model can have one of the following your army, then select either the additional Warlord Trail for them;
ol giving them a Special-issue Wargear Special-issue Wargear Relics, even Devastator, Tactical or Assault this must be from the Ultramarines
Relic or a Chapter Relic lrom Codex: though they are not a CHARACTER: Warlord Trails table. Each Warlord
Master-crafted Weapon, Digital Doctrine. Until the start of your
Space Marines. II you do, replace the Trail in your army must be unique
ULTRAMARINES kevword In all Instances Weapons, Hellfurv Bolts, Sunwrath next Movement phase, that unit
on that Relic (II any) with that model's Pistol. All of the Relics your army gains the bonus of that combat (if randomly generated, re-roll
<CHAPTER> kevword. You can only use this includes must be different and be doctrine instead of the active duplicate results). You can only use
Stratagem once per battle. given to different models. combat doctrine. this Stratagem once.
eptus Astartes Epic Dee
UNYIELDING IN THE FACE OF THE FOE GENE-WROUGHT MIGHT RAP/OF/RE
Imminent death does not prevent a Space Those clad in Gravis armour are Blessed with incredible strength, The combination of superhuman renexes and boner-
Marine from enacting his flnal Justice upon Prlmarls Space Marines dellver blows drills means Space Marine Intercessors can produce a
the enemies of the lmperium. walking ceramite strongpoints. that inflict terrifying damage. devastating rate of lire.
Use this Stratagem in the Fight use this Stratagem in any Use this Stratagem in Use this Stratagem at
phase, when an ADEPTUS phase, when a MK X GRAVIS the Fight phase, when a
ASTARTES CHARACTER model the end of your Shooting
from your army that has not unit lrom your army selected PRIMARIS unit from your phase. Select one
already been selected to light as the target 01 an attack. Until army is selected to fight.
this phase is destroyed. Do not the end 01 the phase, each Until the end of the phase, INTERCESSOR SQUAD or
remove that model from play - it
can fight alter the attacking
time an attack with a Damage each time a model in VETERAN INTERCESSOR
model's unit has finished making characteristic 01 1 is allocated that unit makes a melee SQUAD unit from your
attacks. Alter resolving the to a model in that unit, add 1 attack, an unmodified hit army; that unit can
destroyed model's attacks, it is to any armour saving throw roll of 6 automatically
then removed. made against that attack. wounds the tar et. shoot again.
TRANSHUMAN PHYSIOLOGY
Space Marines can fight through
FURY OF THE FIRST
When the fighting is at its fiercest, the
Terminator-armoured warriors of the
HONOUR THE CHAPTER
Every Chapter has forged its own tales of
heroism, and none of Its battle-brothers
DEATH TO THE TRAffORS!
Of all Humanity's toes, none are as hated as the
Heretic Astartes, lor they have betrayed their
t
even the most grievous of wounds.
Chapter truly show their quality. would see that noble record besmirched. ancient oaths.
Use this Stratagem in any phase, when a Use this Stratagem in your Use this Stratagem at the use this Stratagem in the Fight
PRIMARIS unit lrom your army is selected as Shooting phase, when an phase, when an ADEPTUS
the target of an attack. Until the end of the ADEPTUS ASTARTES unit from end of the Fight phase.
phase, each time an attack is made against your army is selected to shoot, Select one ASSAULT ASTARTES unit lrom your army
that unit, an unmodified wound roll of 1-3 for or in the Fight phase, when an INTERCESSOR SQUAD unit is selected to light. Until the
that attack fails, irrespective of any abllltles ADEPTUS ASTARTES unit from end 01 the phase, each time
that the weapon or the model making the your army is selected to light. from your army that is within
Until the end of the phase, each a model in that unit makes
attack may have. Engagement Range of any a melee attack against a
time a TERMINATOR model in that
unit makes an attack, add 1 to enemy units; that unit can HERETIC ASTARTES unit, you
that attacks hit roll. fight again. can re-roll the hit roll.
em costs lCP· otherwise It cos