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SpaceMarine UM Cards Printable

The document outlines various Stratagems available to Adeptus Astartes units in a tabletop game, detailing their specific uses, conditions, and effects during gameplay. Each Stratagem is categorized and provides tactical advantages such as automatic passing of Morale tests, the ability to shoot after moving, and other combat enhancements. The document also includes specific rules for using these Stratagems in different phases of the game.

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0% found this document useful (0 votes)
35 views7 pages

SpaceMarine UM Cards Printable

The document outlines various Stratagems available to Adeptus Astartes units in a tabletop game, detailing their specific uses, conditions, and effects during gameplay. Each Stratagem is categorized and provides tactical advantages such as automatic passing of Morale tests, the ability to shoot after moving, and other combat enhancements. The document also includes specific rules for using these Stratagems in different phases of the game.

Uploaded by

fatkap
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Core Stratagem Core Stratagem Core Stratagem Core Stratagem

INSANE BRAVERY COUNTER-OFFENSIVE DESPERATE BREAKOUT FIRE OVERWATCH


Use this Stratagem before Use this Stratagem Use this stratagem in your Movement phase.
Select one unit from your army that has not Use this Stratagem
you take a Morale test for a after an enemy
been selected to move this phase and which Is
In Engagement Range with at least one enemy alter an enemy unit
unit. Roll one D6 for each model in that unit;
for each result or 1, one model In that unit or
has declared a charge
unit in your army. That test unit has fought in your choice Is destroyed. Assuming that unit against one or more
is automatically passed (do
was not destroyed, It can now attempt to Fall
units lrom your arm~.
this turn. Select Back, and when doing so Its models can be
moved across enemy models as If they were One ol the units tha
not roll any dice). You can one of your own
not there. Any model In that unit that ends Its
Fall Back move within Engagement Range or was chosen as the
any enemy model Is destroyed. Assuming the target ol that char~e
only use this Stratagem eligible units and unit Is not destroyed, It cannot do anything
else this turn (I.e. It cannot attempt to manifest can lire Overwatc
once per battle.
psychic powers, shoot, declare a charge, be
belore the charge roll
light with it next. selected to fight etc.), even If It has a rule that
would allow It to do so after Falling Back. is made.

EMERGENCY DISEMBARKAllON
Use this Stratagem when a TRANSPORT model
CUT THEM DOWN

Use this Stratagem when


COMMAND RE-ROLL GRAV PULSE
Crews of gravitic battle tanks can
discharge directed pulses of gravltlc
t
from your army Is destroyed. All units that are Use this Stratagem alter force through their ventral plates.
embarked within that model can be set up wholly an enemy unit Falls Back, you have made a hit roll, a
within 6" of the destroyed model when they Use this Stratagem in either:
disembark instead of the normal 3" before the before any models in that wound roll, a damage roll, Your Movement phase, when an ADEPTUS
model Itself is removed from the battlefield. These unit are moved. Roll one a saving throw, an Advance ASTARTES REPULSOR FIELD unit from your
units are not affected by the destroyed model's
Explodes ability (or equivalent) - instead you D6 for each model from roll, a charge roll, a Psychic army Falls Back. Until the end of the turn,
that unit is still eligible to shoot even though
must roll one D6 for each model you just set test, a Deny the Wilch test it Fell Back.
up on the battlefield. Instead of one model that your army that is within or you have rolled the dice Your opponent's Charge phase, when an
disembarked (your choice) being destroyed
for each roll of 1, one model that disembarked
Engagement Range of to determine the number of ADEPTUS ASTARTES REPULSOR FIELD unit
(your choice) Is destroyed for each roll of 1 or that enemy unit; for each attacks made by a weapon. from your army Is selected as a target of a
charge. Until the end of the phase, subtract
2. Units cannot declare a charge or perform a
result of 6, that enemy unit Re-roll that roll, test or 2 from charge rolls made for any unit that
Heroic Intervention In the same turn that they
llembarked from a destroyed TRANSPORT mod suffers 1 mortal wound. saving throw. declares a charge against that REPULSOR
FIELD unit.
1
eptus Astartes Strategic P
HAMMER OF WRATH HIT-ANO-RIIN WARFARE HERO OF THE CHAPTER REUC OF THE CHAPTER
Slace Marines with jum11 Space Marine pilots receive advanced Every Space Marine is a champion In their In times ol great need, the Space Marine Chapters wlll
pac s crash into combat with training In handling their vehicles, and have own right, a posthuman demigod who stands unleash the lull power ol their armouries, equipping their
bonebreaking force. preternatural reaction speeds. between Mankind and the darkness. battle-brothers with artelacts ol extraordinary power.
Use this Stratagem in your Charge Use this Stratagem in your Use this Stratagem before the battle, when you Use this Stratagem before the battle,
phase, when an ADEPTUS ASTARTES are mustering your army, if your WARLORD has the when you are mustering your army, ii your
Movement phase, when an ADEPTUS ASTARTES keyword. Select one ADEPTUS WARLORD has the ADEPTUS ASTARTES
JUMP PACK unit from your army ASTARTES CHARACTER model from your army
(excluding named characters) and determine one kevword. Select one ADEPTUS ASTARTES
finishes a charge move. Select one ADEPTUS ASTARTES BIKER, CHARACTER model from your army and give
enemy unit within Engagement Range Warlord Trait for It (this must be aWarlord Trait It
can have); that model It Is only regarded as your them one Chapter Relic (this must be a Relic
of that JUMP PACK unit and roll one D6 LAND SPEEDER or STORM WARLORD for the purposes of that Warlord Trait. they could have). Each Relic In your army
for each model In that JUMP PACK unit Each Warlord Trait In your army must be unique must be unique, and you cannot use this
SPEEDER unit lrom your army (H randomly generated, re-roll duplicate results), Stratagem to give a model two Relles. You
that Is within Engagement Range of that and you cannot use this Stratagem to give a
enemy unit. For each dice result that Falls Back. That unit is still can only use this Stratagem once, unless
model two Warlord Traits. You can only use this you are playing a Strike Force battle (In
equals or exceeds that enemy unit's Stratagem once, unless you are playing aStrike
Toughness characteristic, It suffers 1
eligible to shoot this turn even Force battle Un which case, you can use thlS which case, you can use this Stratagem
Slratagem twice) or an Onslaught battle Un wblc twice) or an Onslaught battle Un which case,
mortal wound. though ii Fell Back. case, you can use this Stratagem three times) rou can use this Stratagem three times).

COMBAT REVIVAL
Wnh decades of experience, the Apothecary
confidently works with at high speed to return
COMMANDING ORATORY
Fuelled by battlefield adrenaline, the Chaplain
recites his lllanles with even greater fervour,
There are many tales of machine spirits
wreaking havoc on the foe, even after their
ARMOUR OF CONTEMPT
The belligerency of some Adeptus
Astartes machine spirits makes them
t
wounded brothers to the fray. inspiring the warriors around him. crew are slain and critical systems are falling. un ieldin foes to face.
Use this Stratagem at the end of Use this Stratagem at the start of any of Use this Stratagem in your Use this Stratagem in any
your Movement phase. Select one your phases other than your Command Command phase. Select one phase, when an ADEPTUS
<CHAPTER> APOTHECARY unit from phase. Select one ADEPTUS ASTARTES ASTARTES VEHICLE model lrom
your army and then select one friendly ADEPTUS ASTARTES MACHINE SPIRIT
CHAPLAIN unit from your army that has your army would lose a wound
<CHAPTER> INFANTRY or <CHAPTER> model from your army. Until the
not recited a litany this turn. That model as the result ol a mortal wound.
BIKER unit (excluding an INVADER AlV start of your next Command phase,
can recite one litany that has not already Until the end of the phase, each
SQUAD) that Is not at Its Starting Strength that model is considered to have
and Is within 3" of that <CHAPTER> been recited by a frlendly model this lime that model would lose a
APOTHECARY. One of the selected unit's turn. That many Is automatlcally Inspiring its full wounds remaining for the wound as the result of a mortal
destroyed models Is returned to Its unit (do not roll) and takes effect untll the purposes of determining what wound, roll one D6: on a 5+,
with Its full wounds remaining. that wound is not lost.
eptus Astartes Strategic P
AIJSPEX SCAN ORBITAL BOMBARDMENT GIJERILLA TACTICS SIJPPRESSION FIRE
Nearby motion and radiation signatures are The Chapter's orbiting star ships At the opportune moment, Space Marine Few Indeed are the foes who can hope to
detected by a handheld device, forewarning lnflltratlon units slip away from battle, only escape the savage barrage of Space Marine
the bearer of ambushes.
stand ready to unleash hell. to relocate and strike the foe again. artillery with their wits intact.
Use this stratagem at the end of the Use this Stratagem in your Command Use this Stratagem in your Use this Stratagem in your Shooting
Reinforcements step of your opponent's phase, if an ADEPTUS ASTARTES WARLORD Movement phase, when a PHOBOS phase, when a WHIRLWIND model
from your army Is on the battlefield.
Movement phase. Select one ADEPTUS Select one point on the battlefield and unit from your army that is more from your army is selected to shoot.
ASTARTES INFANTRY unit from your place a marker on that point. At the start than 6" from any enemy models is Until the end of the phase, each time
of your next Command phase, roll one that model makes an attack with a
army that Is not within Engagement D6 for each unit within 6" of the centre selected to move. If the mission you weapon that has the Blast ability, if
Range of any enemy units. That unit can of that marker, adding I If the unit being are playing is using the Strategic
rolled for Is within 3" of the centre of the a hit is scored for that attack, then
shoot as If It were your Shooting phase, marker and subtracting I If the unit being Reserves rule, place that unit into until the start of your next turn the
but Its models can only target a slngle rolled for Is a CHARACTER. On a 2-5, that Strategic Reserves. That unit cannot target cannot fire Overwatch or Set
ellglble enemy unit that was set up as unit suffers D3 mortal wounds, and on a arrive from Strategic Reserves to Defend, and cannot be selected to
6+, that unit suffers D6 mortal wounds.
Reinforcements this turn and that Is The marker Is then removed. You can onlJ in the same turn it is placed into fight until all eligible units from your
wnhln 12" of their unit when doing so use this Stratagem once. Strategic Reserves. army have done so.

ADAPTIVE STRATEGY STEADY ADVANCE IJNCOMPROMISING FIRE SKILLED RIDERS


The tenets ot the Codex Astartes allow for unorthodox A measured advance allows Space Switching weapons to lull auto, the Space Marine riders and pilots rely on
use of combat tactics and the employment of divergent Space Marines unleash ashort-lived but their post-human reflexes to weave around
strategic doctrines ii doing so will lead to victory. Marines to unleash a steady stream of fire. inescapable hail of fire. incoming lire.
Use this Stratagem in your Command Use this Stratagem in your Use this Stratagem in your Use this Stratagem in your
phase, if a <CHAPTER> WARLORD from opponent's Shooting phase,
your army is on the battlefield and a Movement phase, when Shooting phase. Select
when an ADEPTUS ASTARTES
combat doctrine is active for your army. an ADEPTUS ASTARTES one ADEPTUS ASTARTES BIKER, LAND SPEEDER or STORM
Select one <CHAPTER> CORE unit from
your army that is on the battlefield. Unlll
INFANTRY unit from your INFANTRY unit from your SPEEDER unit from your army that
the start of your next Command phase, army makes a Normal Move. army that is performing an Advanced is selected as the target
of a ranged attack. Until the end of
each time a model In that unit makes an Until the end of the turn, that action. That unit can shoot
attack, the Devastator Doctrine, Tactical the phase, each time an attack is
Doctrine and Assault Doctrine are unit is considered to have this phase without that made against that unit, subtract I
Remained Stationary. action failing. from that attack's hit roll.
Ultramarines Epic Deed Ultramarines Battle Tactic
INSPIRING COMMAND VENGEANCE FOR CALTH MARTIAL PRECISION SMOKESCREEN
The heroes of Ultramar are amongst the most The Mark of Callh is never truly at an end. For The Ultramarines are exemplars of precise Throwing down a hail of smoke grenades or
skilled and Inspirational orators In the entire some acts of Infamy, there can be no forgiveness, and deadly banlecraft, and when roused, deploying their smoke launchers, the Space
lmperlum. When they speak, their words are law. even should the stars themselves burn out. their wrath is inescapable. Marines screen themselves from the enemy.
Use this Stratagem at the start of the Use this Stratagem when an Use this Stratagem before Use this Stratagem in your
Shooting phase or the Fight phase. ULTRAMARINES unit from your resolving an attack made opponent's Shooting phase,
Select one ULTRAMARINES CHAPTER army is chosen to fight with in when an ADEPTUS ASTARTES
the Fight phase. Until the end by an ULTRAMARINES
MASTER, ULTRAMARINES CAPTAIN SMOKESCREEN unit from your
of the phase, when resolving model from your army
or ULTRAMARINES LIEUTENANT army is selected as the target
an attack made with a melee in your Shooting phase.
model from your army. Until the
weapon by a model in that unit of an attack. Until the end of the
end of the phase, the range of that When resolving that attack, phase, each time an attack is
against a WORD BEARERS unit,
model's aura abilities is increased you can re-roll the hit roll and do not make a hit roll: it made against that unit, subtract
by 3" (to a maximum of 9"). ou can re-roll the wound rol automatically scores a hil. 1 from that attack's hit roll.

FLAKK MISSILE
Flakk missiles are designed to eliminate
aircraft by unleashing apayload of shrapnel
HELLFIRE SHELLS
Originally devised to counter large Tyranld
blo-forms, hellfire rounds fill the target with
MELTABOMB
Mella bombs are fusion charges
designed to burn through an armoured
TREMOR SHELLS

though the force ol the blast Is reduced, the resulting shock


t
that shreds armour and vital systems. mutagenic acid upon detonation. hull in a matter of seconds. wave is sufficient to hurl the toe lrom their teet.

Use this Stratagem in your Use this Stratagem in your Shooting Use this Stratagem in the Fight Use this Stratagem in your Shooting
Shooting phase, when an phase, when an ADEPTUS ASTARTES phase, when an ADEPTUS phase, when selecting a target for a
ADEPTUS ASTARTES INFANTRY INFANTRY model from your army ASTARTES MELTA BOMB unit THUNDERFIRE CANNON model from your
shoots with a heavy bolter, a hellstorm from your army is selected to army. Until the end of the phase, each
model from your army targets time that model makes a ranged attack,
an AIRCRAFT unit with a missile heavy bolter or an executor heavy fight. Select one model in that
bolter. You can only make one attack subtract 1 from that attack's wound roll,
launcher. You can only make unit; that model can only make and, If a hit is scored against a target
with that weapon this phase, but if one attack this phase, and must that Is not TITANIC and cannot FLY, then
one attack with that weapon this a hit is scored, the target suffers
phase, but add 1 to that attack's target an enemy VEHICLE unit untll the start of your next Movement
D3 mortal wounds and the attack with that attack, but if a hit is phase, halve the Move characteristic ol
hit roll. If a hit is scored, the sequence ends (ii a hit is scored scored, that unit suffers 2D3 models In the target unit and subtract
target suffers 2D3 mortal wounds against a MONSTER unit, that unit mortal wounds and the attack 2 lrom Advance rolls and charge rolls
and the attack sequence ends. uners 3 mortal wounds instead ol D3 sequence ends. made for that unit.
ltramarines Strategic Pio Ultramarines Battle Tactic
DEFENSIVE FOCIJS FALL BACK AND RE-ENGAGE TACTICAL EXPERTISE COi/RAGE AND HONOIJR!
As the Codex Astartes dictates, when the toe presses hard at The Ultramarines know precisely when to give ground In onler to Even amidst the most intense firelights, the UHramarlnes Such are the words of the Chapter's
one section of the Ultramarines' battle line they are swift to leave their enemies floundering before surging back Into the fight tire with pinpoint accuracy, every shot aimed for battle cry-It Is a mantra by which the
concentrate their defensive fire lo drive the threat back. and driving them from the field in disarray. maximum efficacy and economy of killing power. Ultramarines live and fight.
Use this Stratagem after an
ULTRAMARINES unit from your army
Use this Stratagem when an
ULTRAMARINES unit from your army
Use this Stratagem at the start of your
Movement phase if the Tactical Doctrine
se this tratagem
Is chosen as atarget of a charge. Falls Back (this Stratagem costs Is active. Untll the start of the next at the start of the
Select up to three other friendly battle round, when resolving an attack
ULTRAMARINES units that are within
1 CP if that unit has the Codex
made with a Rapid Fire or Assault Morale phase. Add
Discipline Chapter Tactic, otherwise
6" of the targeted unit and are not it costs 2 CP). That unit can shoot weapon by an ULTRAMARINES model 1 to the Leadership
within Engagement Range of any from your army, on an unmodified
enemy models. The selected units fire and charge this turn. If that unit has wound roll of 6 the Armour Penetration characteristic of
the Codex Discipline Chapter Tactic,
overwatch at the charging unit as If
they were the targets of the charge. the hit roll penalty from that tactic
characteristic of that weapon Is
Improved by an additional 1 for that
ULTRAMARINES models
Untll the end of the phase, the selected for Falling Back and shooting does attack. You can only use this Stratagem from your army until
units cannot tire overwatch again. not apply to that unit this turn. once per battle. the end of the base.

AVENGE THE FALLEN


The Ille of even a single Ultramarine Is
worth that of countless foes, and every
Ultramarines Battle Tactic
SONS OF GUILL/MAN
unramarines fight as the Codex dictates,
eschewing Individual glory to function as a
RAPID REDEPLOYMENT
The Codex Astartes makes provision
for a great variety of strategic ruses
CYCLE OF WAR
The Ultramarines' strategic mastery is such that lher
know equally well when new tactics are required, and
t
loss will be answered in blood. disciplined, cohesive killing machine. Intended to wrong-toot the toe. when relentless repetition will win the day.

Use this Stratagem when an Use this Stratagem when an At the start of the first battle use this Stratagem at the
ULTRAMARINES INFANTRY or round, before the first turn start of the battle round ii an
ULTRAMARINES unit from your ULTRAMARINES BIKER unit from begins, select up to three
army is destroyed as a result your army is chosen to shoot with ULTRAMARINES units from your ULTRAMARINES WARLORD
in your Shooting phase or fight with army on the battlefield. Remove from your army is on the
of an attack made by an enemy in the Fight phase. If that unit has
the Troops Battlefield Role, until the them from the battlefield and set battlefield and the Assault
unit. Until the end of the battle, them up again as described in
end of that phase, when resolving Doctrine was active during
when resolving an attack made an attack made by that unit, you the Deployment section of the
mission (ii both players have the previous battle round. The
by an ULTRAMARINES model from can re-roll a hit roll. Otherwise,
until the end of that phase, when abilities that redeploy units, roll currently active doctrine is
your army against that enemy resolving an attack made by that off; the winner chooses who changed so that the Devastator
unit, re-roll a hit roll of 1. unit, you can re-roll a hit roll of 1. redeploys their units first). Doctrine is now active.
1
eptus Astartes Epic Dee
SHOCK AND AWE TERROR TROOPS WISDOM OF THE ANCIENTS ASSAULT LAUNCHERS
Space Marine forces use shock grenades and At the most critical time, Reivers engage Each fallen champion who rests within the sarcophagus DI a Assault launchers fire salvoes of exPloslve
Dreadnought has seen a thousand battles and slain foes beyond
slmllar weapons to stun and distract the enemy their armour's enhanced features to terrify counting. All such noble warriors are Immensely Inspiring to their charges at the enemy, causing horrific damage to
with blinding light and raucous noise. and disrupt the enemy as much as posslble. battle-brothers. those who are caught out of cover.
Use this Stratagem in your Shooting phase, when Use this Stratagem in your Command phase. Use this stratagem in your Command phase. Select one Use this Stratagem at the start of your
AOEPTIIS ASTARTES DREADNOUGHT model from your army
an ADEPTUS ASTARTES SHOCK GRENADES or LAND Select one REIVER unit lrom your army. (excluding WULFEN and DEATH COMPANY models). Unlll
Charge phase. Select one ADEPTUS
SPEEDER STORM unit from your army Is selected That unit gains the following ability: 'Terror Troops the start of your next Command phase, that model gains ASTARTES ASSAULT LAUNCHERS unit
to shoot. Select one enemy unit within 6" of that (Aura): Until the start of your next Command either the Rites of Battle ability or the Tactical Precision from your army and one enemy unit
unit. Until the start of your next turn: phase, while an enemy unit Is within 3" of that ability, as shown below: (excludlng VEHICLE or MONSTER units)
unit, It loses the Objective Secured ability and
any slmllar abilities that allow them to control within 9" of that unit. That enemy unit
The selected unit cannot fire an objective marker regardless of the number RITES OF BATTLE (AURA): While a friendly can either brace or duck for cover.
of enemy models within range of that objective <CHAPTER> CORE unit Is within 6" of this model,
Overwatch or Set to Defend. marker. each time a model In that unit makes an auack, If that unit braces, II suiters D3 mortal wounds.
Until the end of the turn, each time that REIVER re-roll a hit roll of 1. If that unit ducks tor cover, then until the
Each time a model in the selected unit ends a Normal Move, an Advance or a TACTICAL PRECISION (AURA): While a friendly end of the turn, subtract 1 from the Attacks
charge move within 3" of an enemy unit that Is
unit makes an attack, subtract 1 performing an actlonL roll 2D6: II the total exceeds
that enemy unit's eadershlp characteristic,
<CHAPTER> CORE unit Is within 6" of this model, characteristic or models In that unit, and that
each time a model In that unit makes an auack, unit cannot fire overwatch or Set to Defend.
from that attack's hit roll. the action the unit Is attempting to perform
lmmedlately falls. re-roll a wound roll of 1.

HONOURED BY MACRAGGE
n Is not unheard of for the revered relics of the
unramarlnes to be bestowed for a time upon a worthy
HONOURED SERGEANT
Should an Ultramarines Sergeant show particular
excellence In battle, they may be given the honour
SQUAD DOCTRINES
Each squad within an Ultramarines strike force at
war Is ready to switch to a new combat doctrine
EXEMPLAR OF THE CHAPTER
The heroes of the Ultramarines do not rest on their laurels.
Rather, they strive all the harder to Bicel, for they recognise that
t
successor Chapter as a mark of honour and respect. of bearing a Chapter relic into battle. at a moment's notice. only through excellence can they and their warriors prevail.

Use this Stratagem after nominating a model Use this Stratagem before the battle. Use this Stratagem at the start Use this Stratagem after nominating
drawn lrom an Ultramarines successor Select one ULTRAMARINES model of your Movement phase. Select an ULTRAMARINES model that is
Chapter to be your WARLORD. You can give from your army that has the word
one Relic ol Macragge to a CHARACTER one ULTRAMARINES INFANTRY or not a named character to be your
"Sergeant" in their profile. That ULTRAMARINES BIKER unit from WARLORD. You can generate one
model lrom your army that is drawn lrom
an Ultramarines successor Chapter instead
model can have one of the following your army, then select either the additional Warlord Trail for them;
ol giving them a Special-issue Wargear Special-issue Wargear Relics, even Devastator, Tactical or Assault this must be from the Ultramarines
Relic or a Chapter Relic lrom Codex: though they are not a CHARACTER: Warlord Trails table. Each Warlord
Master-crafted Weapon, Digital Doctrine. Until the start of your
Space Marines. II you do, replace the Trail in your army must be unique
ULTRAMARINES kevword In all Instances Weapons, Hellfurv Bolts, Sunwrath next Movement phase, that unit
on that Relic (II any) with that model's Pistol. All of the Relics your army gains the bonus of that combat (if randomly generated, re-roll
<CHAPTER> kevword. You can only use this includes must be different and be doctrine instead of the active duplicate results). You can only use
Stratagem once per battle. given to different models. combat doctrine. this Stratagem once.
eptus Astartes Epic Dee
UNYIELDING IN THE FACE OF THE FOE GENE-WROUGHT MIGHT RAP/OF/RE
Imminent death does not prevent a Space Those clad in Gravis armour are Blessed with incredible strength, The combination of superhuman renexes and boner-
Marine from enacting his flnal Justice upon Prlmarls Space Marines dellver blows drills means Space Marine Intercessors can produce a
the enemies of the lmperium. walking ceramite strongpoints. that inflict terrifying damage. devastating rate of lire.
Use this Stratagem in the Fight use this Stratagem in any Use this Stratagem in Use this Stratagem at
phase, when an ADEPTUS phase, when a MK X GRAVIS the Fight phase, when a
ASTARTES CHARACTER model the end of your Shooting
from your army that has not unit lrom your army selected PRIMARIS unit from your phase. Select one
already been selected to light as the target 01 an attack. Until army is selected to fight.
this phase is destroyed. Do not the end 01 the phase, each Until the end of the phase, INTERCESSOR SQUAD or
remove that model from play - it
can fight alter the attacking
time an attack with a Damage each time a model in VETERAN INTERCESSOR
model's unit has finished making characteristic 01 1 is allocated that unit makes a melee SQUAD unit from your
attacks. Alter resolving the to a model in that unit, add 1 attack, an unmodified hit army; that unit can
destroyed model's attacks, it is to any armour saving throw roll of 6 automatically
then removed. made against that attack. wounds the tar et. shoot again.

TRANSHUMAN PHYSIOLOGY
Space Marines can fight through
FURY OF THE FIRST
When the fighting is at its fiercest, the
Terminator-armoured warriors of the
HONOUR THE CHAPTER
Every Chapter has forged its own tales of
heroism, and none of Its battle-brothers
DEATH TO THE TRAffORS!
Of all Humanity's toes, none are as hated as the
Heretic Astartes, lor they have betrayed their
t
even the most grievous of wounds.
Chapter truly show their quality. would see that noble record besmirched. ancient oaths.
Use this Stratagem in any phase, when a Use this Stratagem in your Use this Stratagem at the use this Stratagem in the Fight
PRIMARIS unit lrom your army is selected as Shooting phase, when an phase, when an ADEPTUS
the target of an attack. Until the end of the ADEPTUS ASTARTES unit from end of the Fight phase.
phase, each time an attack is made against your army is selected to shoot, Select one ASSAULT ASTARTES unit lrom your army
that unit, an unmodified wound roll of 1-3 for or in the Fight phase, when an INTERCESSOR SQUAD unit is selected to light. Until the
that attack fails, irrespective of any abllltles ADEPTUS ASTARTES unit from end 01 the phase, each time
that the weapon or the model making the your army is selected to light. from your army that is within
Until the end of the phase, each a model in that unit makes
attack may have. Engagement Range of any a melee attack against a
time a TERMINATOR model in that
unit makes an attack, add 1 to enemy units; that unit can HERETIC ASTARTES unit, you
that attacks hit roll. fight again. can re-roll the hit roll.
em costs lCP· otherwise It cos

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