0% found this document useful (0 votes)
83 views5 pages

Castle Generator

The document is a castle generator created by Rob Matheny, providing various tables to generate details about a castle's name, structure, defenses, domain, and relations. It includes options for prefixes, names, and features such as towers, walls, and moats, along with their conditions and defensive capabilities. Additionally, it outlines the resources of the domain, the number of villages, and the potential treasure within the castle.

Uploaded by

robmatheny80
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
83 views5 pages

Castle Generator

The document is a castle generator created by Rob Matheny, providing various tables to generate details about a castle's name, structure, defenses, domain, and relations. It includes options for prefixes, names, and features such as towers, walls, and moats, along with their conditions and defensive capabilities. Additionally, it outlines the resources of the domain, the number of villages, and the potential treasure within the castle.

Uploaded by

robmatheny80
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Castle

generator

- Places -

Metal Turtle Games


Rob Matheny (Order #34721733)
Name 3
Prefix 3
Name 3
Structure 4
General condition 4
Keep 4
Defense 4
Garrisson 4
Towers 4
Walls 4
Gatehouse 4
Moat encounters 4
Domain 5
Villages 5
Relations 5
Others 5
Treasure 5
Coat-of-Arms 5

2/5

Rob Matheny (Order #34721733)


Name
This stronghold is known as “Castle …“.

Prefix Name

1 Apple 1 Bane
2 Battle 2 Bridge
3 Black 3 Fall/fell
4 Bleak 4 Fang
5 Blood(y) 5 Foot
6 Bright 6 Heart
7 Broken 7 Herd
8 Cloud 8 Hold
9 Dark 9 Hook
10 Dawn 10 Keep
11 Dragon 11 Maw
12 Dusk 12 Mist
13 Fire 13 Moor
14 Gold(en) 14 Peak
15 Hammer 15 Rock
16 Hawk 16 Shield
17 Horse 17 Skull
18 Ice 18 Song
19 Light 19 Soul
20 Lion 20 Storm
21 Moon 21 Thorn
22 Oak 22 Vale
23 Raven 23 Way
24 Red 24 Wood
25 River
26 Rose
27 Silver
28 Star
29 Stone
30 Wind(y)

3/5

Rob Matheny (Order #34721733)


Structure 1. Garrisson

3d6 x 10 fighters are here to protect the castle from


General condition monsters and rival lords.
1 Perfect
2-3 Worn 2. Towers
4-5 Aged
1-3 Square
6 Crumbling
4-5 Round
6 Polygonal (3, 6 or 8 sides)
Keep
They have 1d3+1 levels.
1-3 Square/Rectangle
4-5 Round 3. Walls
6 Shell
Roll 1d8 to determine the shape of the enclosure
It has 1d3+1 levels.
wall and the number of towers it has:
Roll 1d12 to determine a defensive feature:
Shape # of towers
1 Square/Rectangle 4
1-6 None
2 Trapezium 4
7 Boiling oil
3 Pentagon 5
8 Ballista
4 Hexagon 6
9 Catapult
5 Octogon 8
10 Iron spikes
6 Star 10
11 Piles of rocks
7 Cross 12
12 Hoarding
8 Circle 1d3+3
Roll 1d12 to determine a non-defensive feature:
Then, roll on the 2 feature tables on the left on the
1-6 None
page but for the walls this time.
7 Secret exit/entrance
8 Overgrown
9 Crumbled
4. Gatehouse
10 Banners
The main entrance is guarded by 2 more towers
11 Heads/bodies
and can be closed with the help of:
12 Religious symbols
1-3 Portcullis/wooden door
Defense 4-5 Drawbridge
6 Both
How many defensive structures does this castle
have? Roll 1d4 times on the following table,
5. Moat encounters
ignoring any duplicate:
Roll 1d6 to determine what is crawling in the moat:
1-3 Stone walls & towers
4 Motte 1-3 None
5 Moat 4 Leeches
6 Wooden palisade 5 Electric eels
6 Crocodiles
If there are no stone walls and towers, skip
steps 2-4. If there is no moat, skip step 5.

4/5

Rob Matheny (Order #34721733)


Domain Others
Roll 1d6 to determine what the main The jails of the prison contain 2d6 commoners and
resource/source of income of the domain is: 1d3 nobles.

1 Pastures There is enough food and water to resist a siege of


2 Soil 2d6 months.
3 Ore
4 Fish Treasure
5 Game
6 Timber The value of the treasure contained in the vaults of
the castle can be determined this way:
Villages
➢ 50% chance of 1d4 x 10000 gp.
There are 2d4 villages of 1d4 x 100 inhabitants each ➢ 50% chance of 1d6 x 5000 gp.
that can be found scattered on the domain. ➢ 25% chance of 3d6 gems.
➢ 25% chance of 1d10 pieces of jewelry.
Optional: roll 1d6 (then 1d8) to determine the
➢ 15% chance of 4 magic items + 1 scroll.
walking time (and direction) between the castle and
each of the villages:
Coat-of-Arms
1-3 4h Check out my Coat-of-Arms Generator here, with
4-5 8h (= 1 day of walking) an exclusive discount !
6 2 days

1 North
2 North-East
3 East
4 South-East
5 South
6 South-West
7 West
8 North-West

(If you are using my Wilderness Pointcrawl


Generator, generate intermediate nodes between
the castle and the villages if you wish).

Relations
Roll 1d6 on the following table each time you want
to determine how is the domain relation with one
of its neighbors:

1 War
2-3 Peace
4-5 Trade
6 Alliance

5/5

Rob Matheny (Order #34721733)

You might also like