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OWbN Setite Packet 2010

The Papyrus of Sutekh is a comprehensive guide for Followers of Set players in the OWbN role-playing game, detailing the clan's unique beliefs, moral paths, and social structures. It discusses the distinctions between the Paths of Sutekh and Typhon, various Setite moralities, clan status, and the roles of different Setite bloodlines. The document emphasizes the complexity and isolation of the Followers of Set, advising storytellers on the challenges of portraying these characters in gameplay.

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0% found this document useful (0 votes)
28 views32 pages

OWbN Setite Packet 2010

The Papyrus of Sutekh is a comprehensive guide for Followers of Set players in the OWbN role-playing game, detailing the clan's unique beliefs, moral paths, and social structures. It discusses the distinctions between the Paths of Sutekh and Typhon, various Setite moralities, clan status, and the roles of different Setite bloodlines. The document emphasizes the complexity and isolation of the Followers of Set, advising storytellers on the challenges of portraying these characters in gameplay.

Uploaded by

AwaysinTorpor
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 32

The Papyrus of

Sutekh
A Genre Packet for
OWbN
A packet for Followers of Set Players
Version 7.0 (created 5.21.02 rev. 01.13.10)
Table of Contents

Introduction 3

Sutekh vs. Typhon 4

Morality and Other Setites 4

Alternate Setite Morality 5

Clan Status 9

Out-Of-Clan Prestige 11

Clan Positions/Titles 12

Setite Lore 14

Egyptian Linguistics 16

Merits, Flaws and Backgrounds 17

Combination Disciplines 19

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Bloodlines 20

Setite Coordinator Territories 23

FAQ 29

Credits & References 30

2
Introduction
Corrupters, defilers, religious fanatics, serpents; the Followers of Set have been called all this and
worse. They decry the basis of all Kindred society by claiming to be descended from an ancient Egyptian
god, not a mortal man. Is this declaration of a divine founder more outrageous than avowed lineage from
the first murder of Abrahamic tradition?
With a history as rich as that of Egypt itself, the Followers of Set are more of a cult or religious
sect than a mere clan or bloodline. What binds them together, besides the universal distrust from outsiders,
is their devotion to their sleeping god. More devout than any Gehenna cult, as fanatical as any Assamite,
their religion is bound in their unique Paths of Enlightenment, the Path of Typhon Set.

Storytellers are advised to use discretion in allowing players to


portray Followers of Set. In addition to being socially complex, Followers
of Set often find themselves in opposition to Camarilla or other player
characters. This makes them exceptionally difficult to portray, given that
they are often isolated, without a noteworthy presence of player character
allies or clanmates, and may cause them to be inappropriate as player
characters in some games.

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Paths of Enlightenment:
Sutekh vs. Typhon
“A little philosophy inclineth man's mind to atheism, But depth in philosophy bringeth men's
minds about to religion.”
Sir Francis Bacon

Setites are in the unique position of having been heavily revised as a Clan between the publication
of Laws of the Night revised and Clanbook: Followers of Set. One of the immediately apparent differences
is that the Path of Typhon published in LotNr (pg 79) is considered socially and religiously to be a lesser
path among the priesthood of the Clan to the Path of Sutekh (Cb:FoS pg 42). Although the hierarchy of
sins is the same for the two paths, the reasoning behind them is vastly different.
Although it is a vast oversimplification to say so, Path of Typhon is much closer to the 2 nd Edition
image of Setites as Corruptors, where corruption is the goal, and Path of Sutekh is more the cliché of 3 rd
Edition with Setites as misunderstood Saviors, where corruption is the tool but is merely a potential means
rather than the ultimate end.
Note that the vast majority of the Followers of Set follow the Path of Humanity, but the
older/more devout follow a Setite-specific Path.

Morality and other Setites


For other bloodline variants, who do not worship Set, the Serpents of the Light will be on one of
the Sabbat Paths of Enlightenment of their choice, with Daitya and Tlacique either on Humanity, or on a
Sutekh/Typhon variant substituting their gods, faith, and appropriate adjectives.

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Alternate Setite Morality
“Better heresy of doctrine than heresy of heart.”
John Greenleaf Whittier

Although the vast majority of the Followers of Set embrace Humanity, Typhon , or Sutekh, a rare
few Warriors or Ecstatics choose different Paths of Enlightenment.
Warriors will sometimes choose to follow the Path of Set‟s Vengeance (see below) or, more
rarely, the Path of Honorable Accord. The majority of Warriors of Set continue to embrace Humanity or
Typhon/Sutekh, however. Followers of Set that follow the Path of Set’s Vengeance or the Path of
Honorable Accord (note this does not include Sabbat Serpents of the Light following Honorable
Accord) must follow the OWBN bylaws for Unusual Enlightenment as Noteworthy R&U characters.
Ecstatic Setites, being rare themselves, will occasionally chose to follow the Ecstatic Path of
Typhon-Set. The majority of such Setites continue to embrace Humanity or Typhon/Sutekh,
however. Followers of Set that follow the Ecstatic Path of Typhon-Set must follow the OWBN
bylaws for Unusual Enlightenment as Noteworthy R&U characters.

Path of Set’s Vengeance


The Path of Set‟s Vengeance is updated from the 2 nd Edition Path of the Warrior and replaced said
path for use in OWBN. It is only available to members of the R&U Warrior bloodline of Setites, or with
Coordinator Approval

Virtues: Conviction, Self-Control, Courage

Ethics

 The mind is subservient to the body, and so is the Beast. Although the body is bestial in nature, it
can be refined. Set‟s Embrace begins this process of transmogrification but even afterwards the
Beast can still reign, unless it is beaten down through exercise and struggle.
 You are a killer. Do not hesitate to kill.
 Subjugate the Beast: Self-discipline and cunning must temper a warrior‟s rage.
 Immerse yourself in whatever you fear, hate or shun, that it may not hold power over you.
 Every possible moment must be spent honing the powers of the Set‟s grace. Your vampiric
Disciplines are a function of Set‟s grace, and they too, must be refined.
 The True Death is better than failure and weakness. Like Set, we must be implacable and
unyielding in the ancient war waged against the Aeons.

History

This path evolved after the Roman Empire crushed Egypt. Believing that the personal weakness among the
Clan was the direct cause of Egypt‟s downfall, certain Followers of Set determined never to falter from
forging themselves into perfect vampiric killers. Since that time, the Path of the Warrior has slowly gained
adherents, although it is still the least followed of the Setite Paths of Enlightenment.

Hierarchy of Sins

5 Failing any test set you, physical or mental.


Refusing to aid any Priest or Officer above you

4 Failing to observe a Setite Ritual


Failing to destroy a vampire in Golconda.

3 Failing to undermine the current social order in favor of the Setites.

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Failing to do whatever is necessary to enlighten/corrupt another. *

2 Failing to pursue martial knowledge.


Obstructing another Setite‟s efforts.

1 Failing to take advantage of another‟s weakness.


Refusing to aid in Set‟s resurrection.

*Whether a Warrior seeks to enlighten or corrupt depends on if a Warrior is more inclined toward the Path
of Sutekh or the Path of Typhon. This is also reflected in the different rationales behind the Paths.

Ecstatic Path of Typhon-Set


Ecstatics were a part of 2nd Edition. Although they are mentioned and continue to exist in 3rd
Edition genre they no longer have a published unique Path of Morality. The Ecstatic Path of Typhon-Set is
updated from the 2nd Edition Path of Ecstasy and replaces said path. It is only available to Followers of Set
that embrace the viewpoint commonly called “Ecstatic”.

Ethics

 To resist temptation is a great wrong.


 Pursuit of pleasure is a spiritual obligation. Those who spurn luxury and hedonism seek to befoul
the spirit with grossness, and are misguided.
 Immerse yourself in whatever you hate, fear or shun, that it may not hold power over you.
 Tempt, confuse and degrade others, that they may recognize their own limitations and seek to
overcome them.
 Maintain a veil of secrecy, for the Aeons delude humanity into fearing its own freedom.
 Acquire power to further the cult‟s cause and turn the Aeons‟ dupes against them.
 Seek revelation through knowledge, faith and experience.

Virtues

Followers of the Path of Ecstasy uphold the virtues of Conviction, Instincts and Courage.

Path of Ecstasy Hierarchy of Sins

5 Pursuing one‟s own indulgence to the detriment of another‟s


Refusing to aid another follower of the Path

4 Failing to observe a Setite Ritual


Allowing an infector of impurity (non-Setite priest, nun, etc.) to live without good reason.

3 Failing to undermine the current social order in favor of the Setites.


Failing to do whatever is necessary to corrupt another. *

2 Restraining your natural impulses unnecessarily


Obstructing another Setite‟s efforts.

1 Failing to take advantage of another‟s weakness.


Refusing to aid in Set‟s resurrection.

* Ecstatics tend to lean towards the Typhon form of the Path of Typhon-Set, though there is a scant few
that believe that by reveling in their “Corruption” they will experience the revelation of the Path of Sutekh.
NOTE: This variant Path is an attempt to bring an Ecstatic outlook to the path of Typhon-Set within Third
Edition guidelines. Previous versions of Ecstasy were more of an excuse than a moral guideline to sustain

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a vampire throughout centuries of unlife. This version attempts to play to the horror of an undead creature
of the night who‟s sanity is owed to a complete lack of impulse control.

Path of Set’s Honor


Nickname: Medjai

Basic Beliefs
The Setite Clan has become spread too thin, the blood and wisdom passed down with
the Embrace too diluted to be of use any more. The herd must be culled, the weak purged
from this world so that the goal of Set‟s Resurrection can be achieved. The few chosen by
the Hierophant Council to pursue this Path are indeed their brother‟s keeper...also, if
needs be, his executioner.
Based off of studied examples of the Sabbat‟s Path of Honorable Accord, the
Hierophants came together with the purpose of developing a military arm to compliment
their spiritual guidance. The Path of Set‟s Honor seeks to instill the trust that such hoary
elders would require of those tasked with cleansing their bloodlines, while providing the
necessary amount of faith to make it pleasing to their God.

Ethics of the Path

 One always keeps and honors his word above all.


 Never show Cowardice or Fear
 One‟s Duty to the Hierophant Council always comes first
 Repay all debts
 Support your comrades at all times, unless when dealing with treachery

Hierarchy of Sins
Rating Moral Guideline
5 Failing to uphold the authority of Set and, in his
absense, the Hierophant Council; Failing to show
Hospitality to allies
4 Associating with the dishonorable, Failing to
participate in Setite rites and rituals.
3 Disobeying a Hierophant, Failing to protect allies
or killing for personal gain.
2 Placing personal concerns over duty, Showing

7
Cowardice
1 Killing without reason, Breaking your word or
Oath; failing to honor an agreement

History
The Medjai are a new force within the clan, brought about by what the Eternals and
Hierophants feel is a necessity; their torpid slumber beneath Egypt has left the clan
languishing in their absense, and the world has changed so much that simple education
into the truth of existence is not enough; the truth must be more carefully distributed...but
when it is not, the Medjai will correct the error and the Setite who was lacking in
judgement.

Current Practices
As a new force within the clan, the Medjai take their direction directly from the
Hierophant Council. They may be part of other cults, or even the leaders of other cults,
but their purpose within the clan is clear and defined.

Description of Followers
The followers of this path range from all over the Setite Clan, not limited to warriors,
priests, or citizens, but all share two distinct traits. First, they are taken from existing
Followers of Set. This means that no adherent to this path is Embraced to it. Second, they
possess some demonstrated tactical ability; whether planning, execution, or other
battlefield talents.

Virtues
Conviction, Self-Control

Common Abilities and Preferred Disciplines


The Hierophants only care about results, and as such do not attempt to manage how the
Medjai fulfill their tasks. Individual creativity is encouraged, but stealth and subtlety in
all things is demanded. Failure is swiftly and decisively punished.

This path is being presented to the OWBN as a more appropriate version of the Path of
Honorable Accord for Setite PCs. Followers of Set and Setite Apostates will no longer
use the Path of Honorable Accord.

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Clan Status
Setites can join the Camarilla, but as they are not a founding Clan they rarely achieve high levels
of Status within the Sect. While Camarilla Setites should not expect to gain high rank, it is not uncommon
for them to be “unofficially” respected for their Backgrounds and Influences; Other Clans may still publicly
look down their noses at the Setites, but very few Setites are unwilling to utilize their resources given the
proper compensation. Serpents of the Light gain Status in the Sabbat normally: power, deeds, betrayals, and
the boon trade.
Most Setites only gain Status within their own clan. Setite Clan Status comes from religious
achievement and age. Cult leadership counts most of all, however: two Setite cult leaders may hate each
other for differences in doctrine, but each Setite recognizes that the other one matters to the Clan.
Clan Status is not a measure of how pious a character is, nor is it an immediate guarantee of respect.
It is, however, a very general gauge of an individual Setite‟s benefit to the Faith and, to the more cunning,
an indicator of one‟s power and age. Priests, High Priests, or Hierophants may grant Clan Status to any
other Setite who has lower Clan Status than themselves. Lieutenants and higher may grant Clan Status only
to warriors. Citizens may grant Clan Status to any other Setite, but only local Status (the first 5 Status)
without being a Pharaoh (who may grant Regional Status). Clan Status should ebb and flow with roleplay,
so please give and take freely; Only the truly exemplary (or ordinary) of the Clan should maintain a
constant level of Clan Status. Clan Status is never loaned or traded.
Status awards for Clan Status 1-5 are to be handled locally or within the Setite‟s Cult (for those
that have no other Setites in their chronicle). Setite Player Characters begin with 0 Status, and must earn
their Clan Status in play! Each Status should have a small story to explain why it was awarded. These can
be one-word adjectives, or a collection of small titles to use for roleplay (ex. Signing emails or written
communications, giving out hints to other setites about your capabilities in front of non-believers, etc). So,
a Setite with 2 Clan Status may sign their letters or introduce themselves to other Setites in mixed company
with an impressive but telling title [ex. “Pious Follower of Set(1), Master of Miracles (2, awarded for
knowledge of Sorcery)”].
Beyond the local level, Setites can earn Clan Status through their Caste (2), within their Region
(2), and a special award handed out by Hierophants (+1). This means a total of 9+1 Clan Status awards are
available to PC Setites. Eternals of Sothis always have 10 perceived Status.
Caste-awarded Clan Status comes from interacting with others of the same Caste beyond your
own local area and Cult. These will be awarded by the Caste Sub-Coordinator, with the first one being
relatively easy to gain (people recognize your name when they see or hear it), and the second one being for
something particularly notable (“Hey, I remember this one time when…that was awesome!”).
Regional Clan Status will come from the Pharaohs, advisors to the Setite clan. The Regions
claimed by a particular Pharaoh will be logged with the Citizen Setite Subcoord, and conflicts of territory
will be worked out IC, with both Pharaohs losing the position until the situation is resolved one way or
another. Again the first should be relatively easy to come by, while the second comes at a much higher
premium. Pharaohs may also take away Clan Status, not limited to only Regional awards. PCs taking the
title of Pharaoh are encouraged to work with the Setite Coordinator‟s office on this end, but the Pharaoh
has the final say on awards and removals.
Finally, a Hierophant can choose to show their favor to a single individual at a time, awarding an
appropriate title to the fortunate Setite for as long as they see fit, which grants them a perceived +1 to their
Clan Status. What catches the attention of the Hierophant is entirely up to them, and quite probably serves
an entirely different purpose, whether sending an agent to speak with other Cult representatives or to award
someone the backing of their cult. Hierophants may remove Clan Status from anyone.
A level of Setite Lore may be expended to determine what a Setite‟s Clan Status awards are for as
well as someone‟s position within the Clan (Priest, Pharaoh, etc), and only Followers of Set or active Set-
Worshipers may use Setite Lore in this manner. A level of Setite Lore may also be expended to reveal
which territory a current Pharaoh claims. Followers of Set and active Set-Worshipers may also expend a
level of Setite Lore in order to learn someone‟s Out-Of-Clan Prestige.

Summary: Who Gives/Takes Status to/from whom?


-Priest, High Priest, or Hierophant can grant/strip to/from other Setites with less Status than themselves.
-Lieutenants or greater can grant/strip to/from any Warrior
-Citizens can grant/strip to/from any other setites, but only local prestige without being a Pharaoh.

9
-Pharaohs can grant regional Clan Status, bur remove any Clan Status.

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Out-of-Clan Prestige
“Flattery looks like friendship, just like a wolf looks like a dog.”
Author Unknown

Although not truly a form of clan Status, those who do not worship Set but are worthy of a
particular form of regard by those who do (be it positive or negative), are sometimes labeled by Followers
of Set using a similar system.
Such labeling should be communicated to the rest of the Clan via the IC email lists. Please also
send a notification to the Setite Coordinator team, so that Out-of-Clan Prestige can be tracked through our
databases.
Note that these are not the only labels available and characters are encouraged to make up suitable
additional traits should no trait listed below be suitable.

Trait Information Communicated

Watch out for this individual; perhaps destroy them if possible.


Respected
(previously Wise)

Enlightened Easily fooled or flattered. (previously Clever)

Can be brought low by their own depravity, believes the clan is a


Twisted
challenge.

Should fear the wrath of Set‟s Armies upon them. Destroy at the
Feared
earliest opportunity.

Influential Provides a great deal of information, useful to that end.

Touched, or As in “Touched by Set”, used to denote one targeted for


Apostate conversion by another Follower of Set or actively being converted.

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Clan Positions/Titles
Some Setites claim additional clan Status based on their position or title within the Clan.
Common positions are listed below, but this list is by no means binding or all-encompassing. Warrior titles
are slightly more rigid, as befits their militant beliefs.

Position Duties
Acolyte Assist their Priest in ritual and religious tasks. This person is being groomed for the
(Priest only) Priesthood, but has not become a Priest yet.

Priest Preside over Setite religious observances and rituals, help foster the spiritual growth of
(Priest only) their fellow Followers of Set. Give advice to those who come seeking it on matters of
faith. Directing a small temple dedicated to their cult or being part of a larger temple.
Command Fists and Sergeants in their temple
High Priest All the duties of Priest in addition to establishing and/or maintaining the operations of a
(Priest only) temple and overseeing at least one Priest. High Priests may appoint Priests, and confirm
the Warrior rank of Fist as well.
Hierophant The head of a major cult, presiding from its Founding Temple. A Hierophant has many
(Priest only) High Priests answering to them, and is a guiding force for the Cult and the Clan. PC
Hierophants must submit a write up of their Cult‟s beliefs and structure to the Setite
Coordinator, have a Founding Temple in their home chronicle, and 1 sister temple
populated by at least 1 PC Setite in 5 other chronicles (a total of 5 temples in 5 chronicles,
each one having at least one PC Setite member). Hierophants are universally respected
within the Clan as greatly enlightened souls and figures of vast power and influence. May
award 1 Clan Status to their “chosen”. They must reconfirm their Cult‟s grandeur each
year with the Setite Coordinator by submitting an updated listing of their cult‟s temples.
Fist Answering to the Priest and Sergeant (and above) within their cult. Requires
(Warrior only) demonstrating an aptitude in martial matters and confirmation by a Sergeant.

Sergeant Answering to the Priest and Lieutenant (and above) within the region, commanding
(Warrior only) Warriors beneath him in martial matters. Requires demonstrating greater aptitude in
martial matters than Fists in the region, First Intermediate levels in Serpentis and Potence,
defeating a Sergeant in a challenge by combat (to Incapacitation) and confirmation by a
Lieutenant or higher ranking Warrior.
Lieutenant Answering to High Priests and Captain (and above) within the region, commanding
(Warrior only) Warriors beneath him in martial matters. Requires demonstrating a greater aptitude in
martial matters than Sergeants in the region, Second Intermediate levels in Serpentis and
Potence, at least Basic levels in one or more other martial powers, defeating a Captain in a
challenge by combat (to Incapacitation) and confirmation by a Hierophant or General or
higher ranking Warrior.
Captain Answering to the Hierophants and General of their continent, commanding Warriors
(Warrior only) beneath him in martial matters. Requires Advanced levels in all In-Clan Disciplines and
at least Intermediate levels in one or more other martial powers (or martial Combination
Disciplines), defeating a Captain in a challenge by combat (to Torpor) and confirmation
by a Hierophant, Eternal of Sothis, or a higher ranking Warrior.
Pharaoh Taking their title from a mockery of the old Egyptian rulers and falling outside the normal
(Citizen only) ranks of the clan, Pharaohs are prized for their far-flung connections and sage advice.
These self-appointed dignitaries have the wisdom, cunning, and guile to maintain their
rank; there can be only one in a region, after all. Any Follower would do well to listen to
their council when it is offered. Pharaohs can award regional Clan Status.
Eternal of Sothis Demigods on earth, Eternal of Sothis is a descriptive title applying to any Followers of Set
(NPC only) who survive for a Sothic Cycle (1,460 solar years). Eternals are the true Elders of the
Clan with virtually unlimited political/social power within the Clan receiving instruction
directly from Set, granting/removing prestige or titles at any time. Requires Setite
Coordinator approval.

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Becoming a Priest
The Priests are the caretakers of the Setite faith. It is their will to interpret the visions and portents
sent to them by Set, to understand what plans the Dark God has in store for them and apply these
messages and lessons to their cults. With age and generation comes wisdom and the eldest of priests,
the Hierophants, are considered to be the voice of Set in his absence. The Priests are the leadership of
the clan, connecting it to the greater whole of the Clan, but no where is a Priest more important than
amongst his flock and cult. Speak in lessons and parables, seek to bring yourself ever closer to Set and
in doing so bring your cult with you.
To become a Priest, a Follower of Set must be confirmed as such by a member of the priesthood
(preferably by the Priest or greater that has been tutoring them). After their confirmation, their
primary path of Sorcery becomes the Breath of Set (Weather Control), and their rarities for
purchasing Sorcery adjust appropriately. No sorcery gained previously is lost. Notification to a
Subcoordinator is requested, but not required.

Playing a Warrior
A Warrior‟s role in the Setite Faith is predetermined; they are bred and built to destroy the greatest
enemies of Set, those things that cannot be corrupted and converted. The warriors of Set throw their
might against the like of Demons and Angels, mortals with strong Faith, hunters of all shapes and
sizes, and all do so in defense of the rest of the Followers of Set. Though they are not foolish in their
martial approaches to these situations, Warriors tend to fall victim to the old saying, “Live by the
sword, die by the sword” more often than their priest or citizen counterparts, the pitfall of the role
ordained by their God. Warriors are encouraged to show their devotion by joining a cult and seeking
guidance and assignment from the Priest or High Priest of the cult. Higher ranked Warriors are
afforded a wider operating range as their skills are greater and battle-tested. Be proud and strong;
show no fear in the face of death.

Playing a Citizen
The snakes in the trenches, these Setites are the main force of the clan. The Priests interpret the
will of Set, the Warriors defend the faithful against outside forces, but the Citizens are the ones
actively achieving the goals of the clan. By way of guile, connections, and savvy they corrupt the
world around them away from the Aeon‟s imposed social moralities and towards true freedoms. The
success of Clan Setite rests on the shoulders of the Citizenry and their webs of deception and deceit.
Always look for every angle a situation can be played from. To keep the enemy guessing, play „the
game‟ so that they can never win, or you can never lose; breed chaos, and realize that there is no „win‟
scenario until Set returns. Prepare the way for him.

13
Setite Lore
“Knowledge is of two kinds. We know a subject ourselves, or we know where we can find
information on it.”
Samuel Johnson

The following types of Lore apply to the Followers of Set and their variants:

Lore: Followers of Set


Lore: Serpents of the Light
Lore: Daitya*
Lore: Tlacique*
*due to the R&U nature of this bloodline non-bloodline PCs may not possess this lore at higher than lore x2 without Setite
Coordinator approval. Members of this bloodline do not teach their lore to outsiders.

Please reference Clanbook: Followers of Set pg 61-62. Few non-Followers of Set ever gain the lore of this
Clan, and those few that do, do not flaunt the knowledge.

Challenges using Setite Lore function per the chronicles‟ House Rules and policies.

In addition to the information in the Clanbook please note the information on Setite Lore in the Clan Status
section of this document. Although the information in the Clanbook on what each level of lore means is
written for Set-worshippers, the levels apply equally to the religious/internal structures of the bloodline
variants, as levels of said bloodlines‟ lores. Please note the following, which applies to all Follower of Set
variant lores, regardless of whether the character possessing the Lore is a Follower of Set or not:

Level 1: You know followers of the Setite religion in question genuinely and sincerely believe they are
bringing/serving about an objectively good end, and they are truly acting to fulfill the will of the
true Gods.
You know of the common bloodlines/variants that are not R&U in OWbN.

Level 2: You know of the common bloodlines of lower than Rare R&U rarity.
You know of the commonly available paths and rituals of the blood magic(s) available to the
bloodline/variant in question, Rarity 2 and below.

Level 3: You know also of the common bloodlines, including those that are of the Uncommon R&U
category in OWbN. You know something of the religious beliefs and practices of the other
bloodlines/variants of lower than Rare R&U rarity, although not enough to equate a level of their
respective Lore You know of the available paths and rituals of the blood magic(s) available to
the bloodline/variant in question without Coordinator approval.

Level 4: You know of even the most obscure bloodlines/variants, including those of Very Rare R&U rarity.
You know something of the religious beliefs and practices of the other bloodlines/variants of Rare
R&U rarity, although not enough to equate a level of their respective Lore. You know the
equivalent of lore x1 of the other bloodlines/variants of lower than Rare R&U rarity.
You know of the available paths and rituals of the blood magic(s) available to the
bloodline/variant in question with Coordinator approval.
You know something of the blood magic available to the other bloodlines/variants you are aware
of, restricted to Rarity 1.

Level 5: You know something of the religious beliefs and practices of the other bloodlines/variants of Very
Rare R&U rarity, although not enough to equate a level of their respective lore. You know the
equivalent of lore x2 of the other bloodlines/variants of lower than Rare R&U rarity. You know
the equivalent of lore x1 of the other bloodlines/variants of Rare R&U rarity.

14
You know of the commonly available paths and rituals of the blood magic(s) available to the other
bloodlines/variants, restricted to Rarity 1 &2.

15
Egyptian Linguistics
“Would I had phrases that are not known, utterances that are strange, in new language that has
not been used, free from repetition, not an utterance which has grown stale, which men of old
have spoken.”
Egyptian Inscription Recorded at the Time of the Invention of Writing

In short: Egyptian is a single language that evolved over several thousands of years. During that time
it used several different character sets, some of which were used concurrently for different tasks (similar to
modern Japanese). The major phases were: Old Egyptian, spoken and written in Egypt during the IV to VI
dynasties of the Old Kingdom (3d millennium.); Middle Egyptian, current from the XI dynasty (beginning
2134 B.C.) to the reign of Ikhnaton (c.1372-1354 B.C.) in the XVIII dynasty; Late Egyptian, which was
used from the time of Ikhnaton through the XX dynasty of the 12th century B.C.; and Demotic, dating from
the late 8th century B.C. to the 5th cent. A.D.
Hieroglyphics were the most ornate of the character sets used in Egyptian, and were used through
the Late Egyptian period.
Hieratic is a shorthand script, which was used at the same time as Hieroglyphics, and is the common
writing language for papyri of that period.
Demotic is a separate script that evolved from Hieroglyphs and Hieratic script. There was obvious
overlap in the use of Hieroglyphics and Demotic writing. (The Rosetta Stone included Greek, Demotic and
Hieroglyphics. The Demotic was translated first and allowed the later translation of Hieroglyphics.)
Coptic can be viewed as a fifth period of the Egyptian language, but it is also seen as its own
language, descended from Egyptian. It used a modified version of the Greek alphabet. It was used by the
Copts, an Egyptian Christian sect and was superseded by Arabic in about the 12th century, although it is
still used ceremonially within the Coptic Church.

Therefore the following languages are all considered separate for the purposes of
purchasing the Linguistics Ability:

Ancient Egyptian (includes Hieroglyphic and Hieratic writing)


Demotic
Coptic
______________________________________________________________________________________

Characters who wish to speak the modern languages of Egypt are advised to purchase
Linguistics: Arabic, and others. Storytellers are cautioned against using their discretion to allow a
modern reconstruction of Ancient Egyptian to understand spoken Ancient Egyptian as kept alive
through the millennia by the Followers of Set. For all intents and purposes, please treat spoken
Ancient Egyptian as a secret language for the Followers of Set.

16
Merits, Flaws and
Backgrounds
“Better a diamond with a flaw than a pebble without.“
(551 BC - 479 BC), Analects

The following merits and flaws are from the 2 nd Edition Clanbook (Clanbook: Setites pg. 39).
Players are reminded that these Merits/Flaws are 2nd Edition and available at Storyteller discretion to
Followers of Set only.

Drug Resistance (2 pt. Merit)


Poisonous Bite (2 pt. Merit)
Addictive Blood (3 pt. Merit)
Scales (1-3 pt. Flaw)
Forked Tongue (2 pt. Flaw)
Heartless (4 pt. Flaw)
Aura of the Wyrm (5 pt. Flaw)

The following merits and flaws are Libellus Sanguinis 3 (pg. 104). Players are reminded that
these Merits/Flaws are from a Dark Ages book and available at Storyteller discretion to Followers of Set
only.

Agent of Prophecy (1-3 pt. Merit) – This merit requires Setite Coordinator Approval
- MET mechanic: For every point you take in this Merit you receive a single free retest per story,
similar to the Merit: Luck. Storytellers may decide at least one of the prophecies you are intended
for is soon to come making you the focus of vast events you may or may not have control over.
This merit does not grant any Prestige within the Setites for your prophetic significance does not
necessarily translate to importance within the Clan.
Nameless (5 pt. Flaw) – This flaw requires notification to the Setite Coordinator
- MET mechanic: Your character‟s name no longer exists in the mortal world in memory,
writing, monument, etc. By Ancient Egyptian ideals you have ceased to exist and all Followers of
Set will actively seek to destroy you (and any progeny/lineage you create after becoming
Nameless). You hold no Prestige within the Clan (and cannot gain any). Characters with this flaw
will be hunted by Setite NPCs as well as by PCs.

The following merits are recommended/converted additional Merits for Followers of Set. Players
are reminded that these Merits are not published in any other materials and are available from this genre
document at Storyteller discretion to Followers of Set only.

Gift of Set (1-2 pt. Merit)


- MET mechanics: This merit allows adjustment to the normal appearance of a character‟s
Serpentis powers. For the 1 pt. version a character may vary the superficial appearance of a single
level of Serpentis, such as color (e.g. Eyes of the Serpent in a green instead of gold, Form of the
Cobra in black instead of black-and-gold), or other superficial traits (having a false rattlesnake
rattle in Form of the Cobra). For the 2 pt. version a character may vary in size by up to 50% of
their size and mass in Form of the Cobra. Note that the variation this Merit causes are always
present when the designated level of Serpentis is used and variation caused must be selected when
the Merit is first purchased.

Controllable Thirst (1 pt. Merit)


 MET mechanics: The character is considered to be +1 Self-Control/Instinct to resist
Frenzy caused by the smell/sight/taste of blood.

17
Apostate (3pt Merit)
-MET Mechanics: Having completed all Revelations of the Void and made the Setite Faith your
character‟s chosen belief system, you are now considered equal in the eyes of the Followers of Set
and may now begin to learn Setite Sorcery as if you were a blood embraced member of the clan.
At the time you gain this merit, you must denote which caste you are joining (Citizen, Priest,
Warrior). THIS MERIT IS COORD APPROVAL ONLY!

Backgrounds:
Network
-This Background requires no conversion to MET and works as published in Libellus Sanguinis 3. If
you do not have access to this book, think of this Background as Fame but not in the public eye; your web
of influence spreads far, and you can use your Allies, Contacts, and Retainers in a progressively wider area.
Setite Citizens may purchase this background at a two-for-one cost.

Fellowship
-A Citizen Setite with this background may call on the other members of the cult he belongs to and
ask for assistance in furthering the goals of the Setite Cause. Once per month, the Setite may use this
background to the same effect as any influence of the same level as their Fellowship rating (i.e., Fellowship
x3 is used as Finance x3). Storytellers are encouraged to make the Setite rationalize how this use is to
benefit the Followers of Set before allowing it to be used. This background is only available to Setite
Citizens. If a Citizen is confirmed as a Priest, Sts are encouraged to refund the points spent on this merit.

18
Combination Disciplines
“They are superpower of villains. They are superpower of Al Capone.”
Mohammed Saeed al-Sahaf

All Combination Disciplines found in Clanbook: Followers of Set, as well as all other Combination
Disciplines requiring Serpentis (published or unique) are restricted to members of Clan Setite only.

Typhonic Beast (Clanbook: Followers of Set, p. 69)


For a physical description of the effects of this power on the wielder please see Serpentis: Divine
Image (Clanbook: Followers of Set p. 66). Although with the elder power version, Divine Image, there is
variation in appearance, all users of Typhonic Beast take on the appearance listed as the one male Followers
of Set “generally” take on: “a muscular man with the head of the „Typhonic Beast‟”. The character gains
the mechanical advantages listed for the Combination Discipline (not the elder power Divine Image), and
cannot assume the alternate forms listed under Divine Image.
Note that although a character cannot pass for human without the aid of Obfuscate while
employing this power many Setites frown on using Obfuscate to conceal one‟s visage while employing this
power. Typhonic Beast is a sacred gift and not to be wasted or abused, and Warriors who enact the power
to remain in said form in non-combat situations are regarded as weak.
This Combination Discipline is restricted to members of the Warrior Bloodline (R&U) of the
Followers of Set ONLY. No grandfathering is permitted, exceptions require an Exemption to Bylaws
vote.

Weight the Heart (Clanbook: Followers of Set, p.70)


Clarification: This power requires that the character to have direct access to the target‟s heart
(presumably after it has been removed with Heart of Darkness).

Hatch the Viper (Player’s Guide to the Low Clans, p.161)


This is a Dark Ages power. Storytellers are advised to employ their discretion against permitting
this Combination Discipline in their chronicles.
MET Conversion: Identical to the system described in Player’s Guide to the Low Clans p.161,
excepting only that anyone who drinks from the plasma the viper dissolves upon death, suffers Two Health
Levels of Aggravated damage (rather than the four dice of damage mentioned).
This replaces the previously published MET version of Hatch the Viper in MET Journal #1.
This power costs 14 Experience Traits to learn.
Serpent’s Numbing Kiss (Player’s Guide to the Low Clans, p.164)
This is a Dark Ages power. Storytellers are advised to employ their discretion against permitting
this Combination Discipline in their chronicles.
MET Conversion: The character spends one blood. She can then strike with her barbed tongue as
if employing Serpentis: Tongue of the Asp. Upon hitting the victim, her tongue immediately resumes its
normal form, sealing the victim‟s wound as it retracts. If the attack inflicts any damage (that is not
prevented or negated by Fortitude, etc.), the Setite injects a mind-altering poison. The victim must succeed
in a Static Challenge against 12 Traits for vampires (or 16 Traits for living creatures). If the victim fails,
her wits become addled for the scene or hour. The victim is then down 2 Traits against all Disciplines or
powers which affect her mind, senses or emotions (although Generational limitations continue to apply
normally to Dominate). Victims who possess Auspex find that the premonitions they receive while
poisoned are especially vivid. Mortals who fail the Static Test outright (not merely losing on a Trait
comparison on a tie), fall into a dazed stupor for the duration of the power and must win a Static Willpower
challenge against 8 Traits to take any actions of their own volition.
This power costs 11 Experience Traits to learn.

19
Bloodlines
“We have become not a melting pot but a beautiful mosaic. Different people, different beliefs, different
yearnings, different hopes, different dreams.”
Jimmy Carter

There are two types of “bloodlines” among the Setites:

1. Objective bloodlines, such as the Setites, Warrior Setites, Serpents of the Light, Daitya and
Tlacique, which are differentiated by having different Disciplines/thaumaturgy and/or dramatically
different religions.
2. Subjective bloodlines, such as the Priests, Citizens, Ecstatics and Children of Damballah, who
share the standard Setite disciplines of Serpentis, Presence and Obfuscate, and acknowledge Set in
one form or another. These are sometimes called “castes”, but that term is not really any more or
less accurate.

One could say that these are artificial distinctions, and there is some truth to this. After all,
Priests, Citizens, Ecstatics and Warriors share essentially the same Akhu, simply beginning with different
Primary Paths, and occasionally having different rarity levels for some of it. However, in the case of
Warrior Setites, they are a distinct “bloodline” that exchanges Obfuscate for Potence permanently at
character creation.

For the purposes of ease, each of these will be discussed below:

Priests: Standard worshipers of Set. A priest is defined as any Setite of the priest bloodline (Set-
worshippers with Serpentis, Presence and Obfuscate, a.k.a. normal Setites) that is confirmed as a priest by
someone previously involved in the priestly orders and actively spreads the worship of Set, be it among
humans, Setites, or other Kindred. A good example of this would be most Hierophants or Kahina the
Sorceress from Cairo by Night, actively serving in a High Priestess role, spreading the worship of Set while
working to raise Set. Priests have more access to sorcery than the other bloodlines, as the magic is centered
on the religion and the Priests are the heads of the religion, bringing the 'miracles' of the Dark God to the
masses.

Citizens: Any Setite of the priest bloodline who does not self-identify as a priest or ecstatic and
does not actively engage in spreading the worship of Set. A good example of a Citizen might be Hesha,
from the Setite Clan Novel. Although he does work to serve Set, he does not spend a great deal of his time
actively spreading or encouraging the worship of Set, instead working to raise Set through other means.
These are, by far, the most common type of Setites. Citizens have access to the special Background:
Fellowship, and have a reduced cost when purchasing the Background: Network to represent the time they
spend in the trenches, achieving the nightly goals of the cause.

Ecstatics: Any Setite of the priest bloodline that self-identifies as an ecstatic. Ecstatics are
sometimes considered decadent children by other Setites, and although many do serve Set, the cliché is that
ecstatics indulge for indulgence‟s sake, and corrupt for corruption‟s sake, rather than for the higher purpose
idealized by the majority of the Clan. These are the least common variant of the priest bloodline of Set-
worshippers.

Warriors: Setites who have Potence In-Clan instead of Obfuscate. Although they are not a
bloodline that “breeds true” from sire to child, and any Setite may choose to become a Warrior or not upon
Embrace, regardless of lineage provided the Embrace was from a member of the Set-worshipping majority
of the Clan (Serpents of the Light, Daitya and Tlacique do not produce Warriors). Although they are Set-
worshippers, they have a somewhat distinct, rigid hierarchical outlook, due to the training they all receive
from other Warriors. It is this training, upon or even beginning before the Embrace, which causes the
Setite to shift from the standard citizen bloodline to the Warrior bloodline and develop Potence. This

20
means Warriors cannot occur in isolation, and characters that are unconnected to the greater “organization”
of Warriors among the Followers of Set cannot become Warriors upon their Embrace. This also explains
why the bloodlines that do not engage in Set-worship do not develop Warriors. Setite Warriors are the only
Setites able to purchase the Combination Discipline 'Typhonic Beast'.

Children of Damballah: These are merely a group of ordinary Setites in Yoruban Africa, who
worship Set as a minor god within their pantheon. They are included here for consideration as a bloodline
because of their Rare & Unusual status in OWbN, and because it was a similar cult that eventually became
the Serpents of the Light. As with the Children of Damballah, Set moved from the primary god, to a more
minor role in the pantheon; With the Serpents of the Light he was eventually removed completely. For this
reason, the majority of the Followers of Set watch the Children of Damballah very closely, concerned that a
similar incident might occur. Any Setite that worships the Yoruban African pantheon affiliating Set with
Damballah, the Rainbow Serpent, particularly as a minor god in said pantheon, is considered a Child of
Damballah for R&U purposes in OWbN. As listed in the Setite Sorcery Packet, the Children of Damballah
choose whether to have Akhu or Wanga as their form of Sorcery at character creation.

Serpents of the Light: All progenitors of the current Serpents of the Light joined the Sabbat
approximately thirty years ago, leading to all current Serpents to be Embraced into this sect with no
exceptions. With a distinct voudoun-based belief system, although Serpents of the Light have the standard
three In-Clan disciplines, they have completely different thaumaturgy (Wanga) or Voudoun Necromancy,
which they can learn at out-of-clan costs, following the rules outlined in the Setite Sorcery and Voudoun
Necromancy packets, instead of the standard Setite Akhu. Blood Sacrifice: The Thaumaturgy Companion
is the recommended reading for additional information on the Cobras‟ religious variants and beliefs. Please
see the OWbN Serpent of the Light genre document for more information.

Daitya: These are a bloodline of Setites, all of Indian origin, and rarely leaving the Indian
subcontinent, possessing their own unique thaumaturgy instead of the standard Setite Akhu. For more
information, Blood Sacrifice: The Thaumaturgy Companion is recommended in addition to Clanbook:
Followers of Set. They have a unique belief system, insisting that it came before the Greco-Egyptian
Setites expanded into India following Alexander the Great

Tlacique: These are a bloodline of Setites, although their exact links to blood of other Setites has
been completely lost. Possessing Protean instead of Serpentis (notably denying them access to all Setite
Combination Powers which require Serpentis). It is noteworthy that the default “fight” form for the
Tlacique is the Jaguar, rather than the Wolf (Blood Sacrifice, p.88), and for this reason all Tlacique turn
into a Jaguar and a Bat. Further information on their unique beliefs, and the magic these beliefs can grant
them is in Blood Sacrifice: The Thaumaturgy Companion.

Apostates of Set
Apostates are unique phenomena, found only among the main Setite Clan, among those who
worship Set. An “apostate” is a non-Setite Kindred, who actively engages in Set-worship and genuinely
believes/participates in the Follower of Set Clan culture. Although these Kindred obviously are not
members of Clan Setite, they fall under the more general label of “Follower of Set”, and are treated, at least
in theory, as equals among the Setites.
The reality, however, is that those of Set‟s blood are often “first” among equals, and Apostates of
Set, while valued and welcomed, particularly for the practical consideration of the Disciplines, powers,
influence and simply the Setite religious duty to spread the “truth” of Set.
True apostates have converted to a Setite Path of Enlightenment and/or learned a Code of Honor
appropriate to the Followers of Set, completing the qualifications for learning Akhu regardless of their
intent to do so, as these mechanics reflect honest faith in Set, and a character is not considered a member of
the Setite Religion until they do so. They undergo and (attempt to) complete the Revelations of the Void
just as other Followers of Set, and are indeed often not welcomed into the Clan until these are completed
(unlike those of Set‟s blood). At this point, they earn Setite In-Clan prestige as Setites, and are considered
full members of the Clan (at least in theory), freely taught the Clan‟s disciplines. (subject to the R&U
restrictions of OWbN). Note that apostates may be public or secret in their affiliation.

21
Unlike some other Clans that employ an “apostate” system, such as the Baali, a apostates of the
Setite Clan do not change or “switch out” any of their disciplines, nor do they gain access to any Setite
disciplines, powers, magic, et cetera automatically/without teachers. They are simply socially considered
to be members of the Clan, and are often taught Setite powers by Setites.

22
Setite Coordinator Territories
Location: Lake Victoria, Uganda
Geographical Specifics of Responsibility*: Default radius
Notes: Location of the Grand Temple of Set
Page Reference: Clanbook: Followers of Set
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Notify
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Naples, Italy


Geographical Specifics of Responsibility*: Default Radius
Notes: Location of the Cave of Apples
Page Reference: Clanbook: Followers of Set, pg 46
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Tangier, Morocco


Geographical Specifics of Responsibility*: Default Radius
Notes: Location of The Descending Aeire
Page Reference: Clanbook: Followers of Set, pg 47
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

23
Location: Ombos, Egypt
Geographical Specifics of Responsibility*: Default Radius
Notes: Location of Set’s Temple
Page Reference: Clanbook: Followers of Set, pg 47
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Cairo, Egypt


Geographical Specifics of Responsibility*: Default Radius (excluding the Sept of
Shagat al-Durr, the Dar al-Salam Caern, the Sept of the Solar Barque, and the
Hive of the Thrashing Serpent)
Notes: Location of The House of the Eclipse; Shared with the Camarilla Coord
Page Reference: Clanbook: Followers of Set, pg 47
Joint Approval: Y
Conditional Approval Parameter - Vampire Backgrounds: Coord Notify
Conditional Approval Parameter- Vampire Actions: Coord Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Thebes, Egypt


Geographical Specifics of Responsibility*: Default Radius
Notes: Location of The Red Temple
Page Reference: Clanbook: Followers of Set, pg 47
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

24
Location: Memphis, Egypt
Geographical Specifics of Responsibility*: Default Radius
Notes: Location of The Garden of Asps
Page Reference: Clanbook: Followers of Set
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Tunis, Egypt


Geographical Specifics of Responsibility*: Default Radius
Notes: Location of The Labyrinth of Bones
Page Reference: Clanbook: Followers of Set, pg 47
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Faiyum, Egypt


Geographical Specifics of Responsibility*: Default Radius
Notes: Location of The Crocodile Temple
Page Reference: Clanbook: Followers of Set, pg 47
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

25
Location: Abu Simbel, Egypt
Geographical Specifics of Responsibility*: Default Radius
Notes: Location of The Arena of Thunder
Page Reference: Clanbook: Followers of Set, pg 45
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: El Kharga Oasis, Egypt


Geographical Specifics of Responsibility*: Default Radius
Notes: Location of The Palace of Veils
Page Reference: Clanbook: Followers of Set, pg 45
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Sydney, Australia


Geographical Specifics of Responsibility*: Default Radius
Notes: Location of the Domain of Sarrasine; Domain was previously Camarilla,
but is no longer
Page Reference: A World of Darkness, p. 151
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

26
Location: Temple of Dogs; Isle of Dogs, London
Geographical Specifics of Responsibility*: Only the temple itself.
Notes: Location of the Temple of Dogs
Page Reference: Clanbook: Followers of Set, pg 47
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Alexandria, Egypt


Geographical Specifics of Responsibility*: Default Radius; Shared with the
Changing Breeds Coord
Notes: Location of the Typhoeum
Page Reference: Clanbook: Followers of Set, pg 46
Joint Approval: Y
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns): Shared with the Changing Breeds Coordinator

Location: Hispanola (Haiti/ Dominican Republic)


Geographical Specifics of Responsibility*: Entire Island
Notes: Center for the Serpents of the Light; Shared with the Samedi Coord
Page Reference: Clanbook: Followers of Set, pg 48
Joint Approval: Y
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

27
Location: Nigeria
Geographical Specifics of Responsibility*: The Country
Notes: Center of the Yoruba Kingdom, center of the Children of Damballah
Page Reference: Clanbook: Followers of Set, pg 48
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Notify
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Approval
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Brunei, Indonesia


Geographical Specifics of Responsibility*: Default Radius
Notes:
Page Reference: A World of Darkness, p. 143
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Notify
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

Location: Singapore
Geographical Specifics of Responsibility*: Entire Country
Notes:
Page Reference: A World of Darkness, p. 151
Joint Approval: N
Conditional Approval Parameters - Vampire Backgrounds and Actions: Coord
Approval
Conditional Approval Parameters - Changing Breed / Changeling/ Mage
Backgrounds and Actions: Coord Approval
Conditional Approval Parameters - Other Supernatural Backgrounds and Actions:
Coord Notify
General Restriction Level (Default Level unless otherwise noted in Conditional
Approval Parameters Columns):

28
FAQ
How does the Merit: Special Gift fit into the Setite Clan Status system? In Setite correspondence,
should you choose to make your prestigious duty/charge known, write at the bottom "Holder of the ***" or
"Keeper of the ***" and then put (+x Status). Of course, if you lose it or can't live up to the responsibility,
that sound you hear is a 2000-year-old Hierophant warming up the paddle. This Merit will not allow your
Clan Status to go over the cap, but the Clan Status granted by it cannot be removed until it is proven you
have lost the item in question (which will be verified through STs).

Where can I find information on Setite Sorcery? Please see the Setite Sorcery genre document for these
requirements and for other questions about Setite Sorcery.

How do Setites feel about teaching their Disciplines? Setites typically regard their vampiric disciplines
as direct gifts/powers of Set, and divine in nature. While they can and do teach their powers to outsiders
for various reasons, Serpentis should only rarely be taught to those who are not members of their religion,
as it is the most sacred of their Clan Disciplines. Setites cannot typically be “forced” to teach Serpentis on
pain of death, given that their religion holds death takes the Setite subjected to Heart of Darkness to Set‟s
right hand, and indeed the origin of the power lies with removing your heart to join Set via suicide.

How does this packet work in relation to grandfathering? The OWBN Bylaws permit a 30-day grace
period during which the Setite Staff recommends that Storytellers refund Experience costs at their
discretion or notify the Setite Staff of existing issues that need to be grandfathered, after which time the
Setite Staff will pursue any necessary resolution under the OWbN bylaws for non-compliance.

I am a Storyteller for a vampire chronicle, what are your recommendations for using Setites as
antagonists for my chronicle? Remember that the point of Setites is not to be overt antagonists where the
problem they pose can be resolved with open combat, but rather subtle antagonists, often of a moral nature.
Their religion requires them to save the greatest number of souls possible, without assigning value to the
soul‟s origin. This means they focus primarily on humans, rather than Kindred, due to the difference in
ease of leading humans to their idea of salvation. Speaking generally, Setites should avoid the attention of
other non-Sabbat Kindred, and when it is necessary or unavoidable to interact with them, provide them no
reason to turn on the Setites rather than other, more antagonistic, outside groups (Sabbat, lupines, etc). It
should go without saying that Setites, given that they openly worship their Antediluvian, should actively
avoid the Sabbat, as the Sabbat will typically not interact with them in a non-destructive fashion.

I am a Storyteller for a Garou chronicle, what are your recommendations for using Setites as
antagonists for my chronicle? Setites are true religious fanatics that believe in the objective good of the
ends they pursue. The can be an exemplar of the vampiric ability to manipulate and make use of human
pawns and should never engage Garou in direct combat, choosing to withdraw and regroup, rather than be
slain. After all, their purpose is not to kill Garou, but to save human souls. Given the special place of
Followers of Set as antagonists for Silent Striders see also the Silent Strider genre document.

Is there somewhere I can get more information? Yes, contact the Setite Coordinator staff (setite-
staff@googlegroups.com) for more information.

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Credits & References
This document is meant to be used with the following books:

Blood Sacrifice: the Thaumaturgy Companion (softcover), ISBN 1-58846-222-6


Authors: Dean Shomskak and Ari Marmell
© Copyright 2002 White Wolf Publishing, Inc.

Blood Magic: Secrets of Thaumaturgy (softcover), ISBN 1-56504-246-8


Authors: Jim Moore, Jess Heinig, Justin Achilli, Patrick Lambert, Robin D. Laws, and James Moore
© Copyright 2000 White Wolf Publishing, Inc.

Clanbook: Followers of Set (softcover), ISBN 1-58846-204-8


Authors: Dean Shomskak
© Copyright 2001 White Wolf Publishing, Inc.

Clanbook: Setites (softcover), ISBN 1-56504-215-8


Author: Richard Watts
© Copyright 1995 White Wolf Publishing, Inc.

Libellus Sanguinis 3: Wolves at the Door (softcover), ISBN 1-56504-203-4


Author: Jason Langlois, Michael Lee, Clayton Oliver
© Copyright 2000 White Wolf Publishing, Inc.

Mind‟s Eye Theatre : Laws of the Night Revised Rules for Playing Vampire (softcover), ISBN 1-56504-589-0
Authors: Jason Carl, Jess Heinig, Peter Woodworth
© Copyright 1999 White Wolf Publishing, Inc.

Players Guide to the Low Clans (softcover), ISBN 1-58846-287-0


Author: Zach Bush, Michael Goodwin, Michael Butler
© Copyright 2003 White Wolf Publishing, Inc.

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