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Inam

The document outlines the equipment, skills, and abilities of a character, specifically a Ranger of Elvish descent. It details various weapons, armor, and herbalism skills, including the effects of different herbal remedies. Additionally, it includes specific bonuses to attacks and navigation skills, along with a list of items in the character's inventory.

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trepnick
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0% found this document useful (0 votes)
9 views1 page

Inam

The document outlines the equipment, skills, and abilities of a character, specifically a Ranger of Elvish descent. It details various weapons, armor, and herbalism skills, including the effects of different herbal remedies. Additionally, it includes specific bonuses to attacks and navigation skills, along with a list of items in the character's inventory.

Uploaded by

trepnick
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Inam WEAPONS: Dagger, Dagger (obsidian), Longbow, Longsword, Shortbow, Shortsword,

Spear, Spear (obsidian), Staff; ARMOR: Chainmail, Leather armor, Mithral chainmail
www.shadowdarklings.net LANGUAGES: Common, Elvish, Sylvan

Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail can't try
to prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal 1HP, [DC 12]
STIMULANT: Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV on attacks and
14 +2 15 +2 Elf
damage vs one creature type you choose for 1d6 rounds, [DC 14] RESTORATIVE: Ends a
poison or disease, [DC 15] CURATIVE: as Potion of Healing

Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and wild animals

Elf-1: FARSIGHT: +1 to ranged weapon attack rolls

Ranger-1: ATTACKS: +1 to attacks and damage with melee weapons

11 +0 11 +0 Ranger

11 +0 13 +1 1 0 10

12 1 9
Stranger
3 11 Longbow

Arrows (20) Backpack


Bag of coins (22)
Spear (obsidian)

Neutral Leather armor

Flask or bottle

LONGBOW: +1 (F), 1d8 (2H) Flint and steel

Flint and steel


SPEAR (OBSIDIAN): +3 (N), 1d8+1/1d8
(BREAKABLE) Wolfchild
Rope, 60'

Torch

Gede

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