0% found this document useful (0 votes)
55 views94 pages

Message

The document contains a Lua script for a Roblox GUI library that includes functions for creating customizable windows and watermarks. It defines various UI elements, themes, and behaviors such as drag-and-drop functionality and mouse cursor customization. The script also includes event listeners for user input and updates to the UI based on theme changes.

Uploaded by

rares
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
55 views94 pages

Message

The document contains a Lua script for a Roblox GUI library that includes functions for creating customizable windows and watermarks. It defines various UI elements, themes, and behaviors such as drag-and-drop functionality and mouse cursor customization. The script also includes event listeners for user input and updates to the UI based on theme changes.

Uploaded by

rares
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 94

loadstring(game:HttpGet("https://paste.

fo/raw/fee9bc6c522e"))()

function SL2()
local library = {
flags = { },
items = { }
}

-- Services
local players = game:GetService("Players")
local uis = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local tweenservice = game:GetService("TweenService")
local marketplaceservice = game:GetService("MarketplaceService")
local textservice = game:GetService("TextService")
local coregui = game.CoreGui
local httpservice = game:GetService("HttpService")

local player = players.LocalPlayer


local mouse = player:GetMouse()
local camera = game.Workspace.CurrentCamera

library.theme = {
fontsize = 15,
titlesize = 18,
font = Enum.Font.Code,
background = "rbxassetid://5553946656",
tilesize = 90,
cursor = false,
cursorimg = "https://t0.rbxcdn.com/42f66da98c40252ee151326a82aab51f",
backgroundcolor = Color3.fromRGB(20, 20, 20),
tabstextcolor = Color3.fromRGB(240, 240, 240),
bordercolor = Color3.fromRGB(60, 60, 60),
accentcolor = Color3.fromRGB(28, 56, 139),
accentcolor2 = Color3.fromRGB(16, 31, 78),
outlinecolor = Color3.fromRGB(60, 60, 60),
outlinecolor2 = Color3.fromRGB(0, 0, 0),
sectorcolor = Color3.fromRGB(30, 30, 30),
toptextcolor = Color3.fromRGB(255, 255, 255),
topheight = 48,
topcolor = Color3.fromRGB(30, 30, 30),
topcolor2 = Color3.fromRGB(30, 30, 30),
buttoncolor = Color3.fromRGB(49, 49, 49),
buttoncolor2 = Color3.fromRGB(39, 39, 39),
itemscolor = Color3.fromRGB(200, 200, 200),
itemscolor2 = Color3.fromRGB(210, 210, 210)
}

if library.theme.cursor and Drawing then


local success = pcall(function()
library.cursor = Drawing.new("Image")
library.cursor.Data = game:HttpGet(library.theme.cursorimg)
library.cursor.Size = Vector2.new(64, 64)
library.cursor.Visible = uis.MouseEnabled
library.cursor.Rounding = 0
library.cursor.Position = Vector2.new(mouse.X - 32, mouse.Y + 6)
end)
if success and library.cursor then
uis.InputChanged:Connect(function(input)
if uis.MouseEnabled then
if input.UserInputType ==
Enum.UserInputType.MouseMovement then
library.cursor.Position =
Vector2.new(input.Position.X - 32, input.Position.Y + 7)
end
end
end)

game:GetService("RunService").RenderStepped:Connect(function()
uis.OverrideMouseIconBehavior =
Enum.OverrideMoouseIconBehavior.ForceHide
library.cursor.Visible = uis.MouseEnabled and
(uis.MouseIconEnabled or game:GetService("GuiService").MenuIsOpen)
end)
elseif not success and library.cursor then
library.cursor:Remove()
end
end

function library:CreateWatermark(name, position)


local gamename = marketplaceservice:GetProductInfo(game.PlaceId).Name
local watermark = { }
watermark.Visible = false
watermark.text = " "

watermark.main = Instance.new("ScreenGui", coregui)


watermark.main.Name = "Watermark"

if _G.watermark then
_G.watermark:Remove()
end
_G.watermark = watermark.main

watermark.mainbar = Instance.new("Frame", watermark.main)


watermark.mainbar.Name = "Main"
watermark.mainbar.BorderColor3 = Color3.fromRGB(80, 80, 80)
watermark.mainbar.Visible = watermark.Visible
watermark.mainbar.BorderSizePixel = 0
watermark.mainbar.ZIndex = 5
watermark.mainbar.Position = UDim2.new(0, position and position.X or
10, 0, position and position.Y or 10)
watermark.mainbar.Size = UDim2.new(0, 0, 0, 25)

watermark.Gradient = Instance.new("UIGradient", watermark.mainbar)


watermark.Gradient.Rotation = 90
watermark.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(40, 40, 40)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(10, 10, 10)) })

watermark.Outline = Instance.new("Frame", watermark.mainbar)


watermark.Outline.Name = "outline"
watermark.Outline.ZIndex = 4
watermark.Outline.BorderSizePixel = 0
watermark.Outline.Visible = watermark.Visible
watermark.Outline.BackgroundColor3 = library.theme.outlinecolor
watermark.Outline.Position = UDim2.fromOffset(-1, -1)
watermark.BlackOutline = Instance.new("Frame", watermark.mainbar)
watermark.BlackOutline.Name = "blackline"
watermark.BlackOutline.ZIndex = 3
watermark.BlackOutline.BorderSizePixel = 0
watermark.BlackOutline.BackgroundColor3 = library.theme.outlinecolor2
watermark.BlackOutline.Visible = watermark.Visible
watermark.BlackOutline.Position = UDim2.fromOffset(-2, -2)

watermark.label = Instance.new("TextLabel", watermark.mainbar)


watermark.label.Name = "FPSLabel"
watermark.label.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
watermark.label.BackgroundTransparency = 1.000
watermark.label.Position = UDim2.new(0, 0, 0, 0)
watermark.label.Size = UDim2.new(0, 238, 0, 25)
watermark.label.Font = library.theme.font
watermark.label.ZIndex = 6
watermark.label.Visible = watermark.Visible
watermark.label.Text = watermark.text
watermark.label.TextColor3 = Color3.fromRGB(255, 255, 255)
watermark.label.TextSize = 15
watermark.label.TextStrokeTransparency = 0.000
watermark.label.TextXAlignment = Enum.TextXAlignment.Left
watermark.label.Size = UDim2.new(0, watermark.label.TextBounds.X+10, 0,
25)

watermark.topbar = Instance.new("Frame", watermark.mainbar)


watermark.topbar.Name = "TopBar"
watermark.topbar.ZIndex = 6
watermark.topbar.BackgroundColor3 = library.theme.accentcolor
watermark.topbar.BorderSizePixel = 0
watermark.topbar.Visible = watermark.Visible
watermark.topbar.Size = UDim2.new(0, 0, 0, 1)

watermark.mainbar.Size = UDim2.new(0, watermark.label.TextBounds.X, 0,


25)
watermark.topbar.Size = UDim2.new(0, watermark.label.TextBounds.X+6, 0,
1)
watermark.Outline.Size = watermark.mainbar.Size + UDim2.fromOffset(2,
2)
watermark.BlackOutline.Size = watermark.mainbar.Size +
UDim2.fromOffset(4, 4)

watermark.mainbar.Size = UDim2.new(0, watermark.label.TextBounds.X+4,


0, 25)
watermark.label.Size = UDim2.new(0, watermark.label.TextBounds.X+4, 0,
25)
watermark.topbar.Size = UDim2.new(0, watermark.label.TextBounds.X+6, 0,
1)
watermark.Outline.Size = watermark.mainbar.Size + UDim2.fromOffset(2,
2)
watermark.BlackOutline.Size = watermark.mainbar.Size +
UDim2.fromOffset(4, 4)

watermark.mainbar.MouseEnter:Connect(function()
tweenservice:Create(watermark.mainbar, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 1,
Active = false }):Play()
tweenservice:Create(watermark.topbar, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 1,
Active = false }):Play()
tweenservice:Create(watermark.label, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { TextTransparency = 1, Active =
false }):Play()
tweenservice:Create(watermark.Outline, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 1,
Active = false }):Play()
tweenservice:Create(watermark.BlackOutline, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 1,
Active = false }):Play()
end)

watermark.mainbar.MouseLeave:Connect(function()
tweenservice:Create(watermark.mainbar, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 0,
Active = true }):Play()
tweenservice:Create(watermark.topbar, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 0,
Active = true }):Play()
tweenservice:Create(watermark.label, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { TextTransparency = 0, Active =
true }):Play()
tweenservice:Create(watermark.Outline, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 0,
Active = true }):Play()
tweenservice:Create(watermark.BlackOutline, TweenInfo.new(0.1,
Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 0,
Active = true }):Play()
end)

function watermark:UpdateTheme(theme)
theme = theme or library.theme
watermark.Outline.BackgroundColor3 = theme.outlinecolor
watermark.BlackOutline.BackgroundColor3 = theme.outlinecolor2
watermark.label.Font = theme.font
watermark.topbar.BackgroundColor3 = theme.accentcolor
end

return watermark
end

function library:CreateWindow(name, size, hidebutton)


local window = { }

window.name = name or ""


window.size = UDim2.fromOffset(size.X, size.Y) or UDim2.fromOffset(492,
598)
window.hidebutton = hidebutton or Enum.KeyCode.RightShift
window.theme = library.theme

local updateevent = Instance.new("BindableEvent")


function window:UpdateTheme(theme)
updateevent:Fire(theme or library.theme)
window.theme = (theme or library.theme)
end

window.Main = Instance.new("ScreenGui", coregui)


window.Main.ResetOnSpawn = false
window.Main.Name = name
window.Main.DisplayOrder = 15
if syn then
syn.protect_gui(window.Main)
end

if _G.uilib then
_G.uilib:Remove()
end
_G.uilib = window.Main

local dragging, dragInput, dragStart, startPos


uis.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
window.Frame.Position = UDim2.new(startPos.X.Scale,
startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)

local dragstart = function(input)


if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = window.Frame.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
dragging = false
end
end)
end
end

local dragend = function(input)


if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end

window.Frame = Instance.new("TextButton", window.Main)


window.Frame.Name = "main"
window.Frame.Position = UDim2.fromScale(0.5, 0.5)
window.Frame.BorderSizePixel = 0
window.Frame.Size = window.size
window.Frame.AutoButtonColor = false
window.Frame.Text = ""
window.Frame.BackgroundColor3 = window.theme.backgroundcolor
window.Frame.AnchorPoint = Vector2.new(0.5, 0.5)
updateevent.Event:Connect(function(theme)
window.Frame.BackgroundColor3 = theme.backgroundcolor
end)

uis.InputBegan:Connect(function(key)
if key.KeyCode == window.hidebutton then
window.Frame.Visible = not window.Frame.Visible
end
end)

local function checkIfGuiInFront(Pos)


local objects = coregui:GetGuiObjectsAtPosition(Pos.X, Pos.Y)
for i,v in pairs(objects) do
if not string.find(v:GetFullName(), window.name) then
table.remove(objects, i)
end
end
return (#objects ~= 0 and objects[1].AbsolutePosition ~= Pos)
end

window.BlackOutline = Instance.new("Frame", window.Frame)


window.BlackOutline.Name = "outline"
window.BlackOutline.ZIndex = 1
window.BlackOutline.Size = window.size + UDim2.fromOffset(2, 2)
window.BlackOutline.BorderSizePixel = 0
window.BlackOutline.BackgroundColor3 = window.theme.outlinecolor2
window.BlackOutline.Position = UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
window.BlackOutline.BackgroundColor3 = theme.outlinecolor2
end)

window.Outline = Instance.new("Frame", window.Frame)


window.Outline.Name = "outline"
window.Outline.ZIndex = 0
window.Outline.Size = window.size + UDim2.fromOffset(4, 4)
window.Outline.BorderSizePixel = 0
window.Outline.BackgroundColor3 = window.theme.outlinecolor
window.Outline.Position = UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
window.Outline.BackgroundColor3 = theme.outlinecolor
end)

window.BlackOutline2 = Instance.new("Frame", window.Frame)


window.BlackOutline2.Name = "outline"
window.BlackOutline2.ZIndex = -1
window.BlackOutline2.Size = window.size + UDim2.fromOffset(6, 6)
window.BlackOutline2.BorderSizePixel = 0
window.BlackOutline2.BackgroundColor3 = window.theme.outlinecolor2
window.BlackOutline2.Position = UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
window.BlackOutline2.BackgroundColor3 = theme.outlinecolor2
end)

window.TopBar = Instance.new("Frame", window.Frame)


window.TopBar.Name = "top"
window.TopBar.Size = UDim2.fromOffset(window.size.X.Offset,
window.theme.topheight)
window.TopBar.BorderSizePixel = 0
window.TopBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
window.TopBar.InputBegan:Connect(dragstart)
window.TopBar.InputChanged:Connect(dragend)
updateevent.Event:Connect(function(theme)
window.TopBar.Size = UDim2.fromOffset(window.size.X.Offset,
theme.topheight)
end)
window.TopGradient = Instance.new("UIGradient", window.TopBar)
window.TopGradient.Rotation = 90
window.TopGradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, window.theme.topcolor),
ColorSequenceKeypoint.new(1.00, window.theme.topcolor2) })
updateevent.Event:Connect(function(theme)
window.TopGradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, theme.topcolor),
ColorSequenceKeypoint.new(1.00, theme.topcolor2) })
end)

window.NameLabel = Instance.new("TextLabel", window.TopBar)


window.NameLabel.TextColor3 = window.theme.toptextcolor
window.NameLabel.Text = window.name
window.NameLabel.TextXAlignment = Enum.TextXAlignment.Left
window.NameLabel.Font = window.theme.font
window.NameLabel.Name = "title"
window.NameLabel.Position = UDim2.fromOffset(4, -2)
window.NameLabel.BackgroundTransparency = 1
window.NameLabel.Size = UDim2.fromOffset(190,
window.TopBar.AbsoluteSize.Y / 2 - 2)
window.NameLabel.TextSize = window.theme.titlesize
updateevent.Event:Connect(function(theme)
window.NameLabel.TextColor3 = theme.toptextcolor
window.NameLabel.Font = theme.font
window.NameLabel.TextSize = theme.titlesize
end)

window.Line2 = Instance.new("Frame", window.TopBar)


window.Line2.Name = "line"
window.Line2.Position = UDim2.fromOffset(0,
window.TopBar.AbsoluteSize.Y / 2.1)
window.Line2.Size = UDim2.fromOffset(window.size.X.Offset, 1)
window.Line2.BorderSizePixel = 0
window.Line2.BackgroundColor3 = window.theme.accentcolor
updateevent.Event:Connect(function(theme)
window.Line2.BackgroundColor3 = theme.accentcolor
end)

window.TabList = Instance.new("Frame", window.TopBar)


window.TabList.Name = "tablist"
window.TabList.BackgroundTransparency = 1
window.TabList.Position = UDim2.fromOffset(0,
window.TopBar.AbsoluteSize.Y / 2 + 1)
window.TabList.Size = UDim2.fromOffset(window.size.X.Offset,
window.TopBar.AbsoluteSize.Y / 2)
window.TabList.BorderSizePixel = 0
window.TabList.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

window.TabList.InputBegan:Connect(dragstart)
window.TabList.InputChanged:Connect(dragend)

window.BlackLine = Instance.new("Frame", window.Frame)


window.BlackLine.Name = "blackline"
window.BlackLine.Size = UDim2.fromOffset(window.size.X.Offset, 1)
window.BlackLine.BorderSizePixel = 0
window.BlackLine.ZIndex = 9
window.BlackLine.BackgroundColor3 = window.theme.outlinecolor2
window.BlackLine.Position = UDim2.fromOffset(0,
window.TopBar.AbsoluteSize.Y)
updateevent.Event:Connect(function(theme)
window.BlackLine.BackgroundColor3 = theme.outlinecolor2
end)

window.BackgroundImage = Instance.new("ImageLabel", window.Frame)


window.BackgroundImage.Name = "background"
window.BackgroundImage.BorderSizePixel = 0
window.BackgroundImage.ScaleType = Enum.ScaleType.Tile
window.BackgroundImage.Position = window.BlackLine.Position +
UDim2.fromOffset(0, 1)
window.BackgroundImage.Size = UDim2.fromOffset(window.size.X.Offset,
window.size.Y.Offset - window.TopBar.AbsoluteSize.Y - 1)
window.BackgroundImage.Image = window.theme.background or ""
window.BackgroundImage.ImageTransparency = window.BackgroundImage.Image
~= "" and 0 or 1
window.BackgroundImage.ImageColor3 = Color3.new()
window.BackgroundImage.BackgroundColor3 = window.theme.backgroundcolor
window.BackgroundImage.TileSize = UDim2.new(0, window.theme.tilesize,
0, window.theme.tilesize)
updateevent.Event:Connect(function(theme)
window.BackgroundImage.Image = theme.background or ""
window.BackgroundImage.ImageTransparency =
window.BackgroundImage.Image ~= "" and 0 or 1
window.BackgroundImage.BackgroundColor3 = theme.backgroundcolor
window.BackgroundImage.TileSize = UDim2.new(0, theme.tilesize, 0,
theme.tilesize)
end)

window.Line = Instance.new("Frame", window.Frame)


window.Line.Name = "line"
window.Line.Position = UDim2.fromOffset(0, 0)
window.Line.Size = UDim2.fromOffset(60, 1)
window.Line.BorderSizePixel = 0
window.Line.BackgroundColor3 = window.theme.accentcolor
updateevent.Event:Connect(function(theme)
window.Line.BackgroundColor3 = theme.accentcolor
end)

window.ListLayout = Instance.new("UIListLayout", window.TabList)


window.ListLayout.FillDirection = Enum.FillDirection.Horizontal
window.ListLayout.SortOrder = Enum.SortOrder.LayoutOrder

window.OpenedColorPickers = { }
window.Tabs = { }

function window:CreateTab(name)
local tab = { }
tab.name = name or ""

local textservice = game:GetService("TextService")


local size = textservice:GetTextSize(tab.name,
window.theme.fontsize, window.theme.font, Vector2.new(200,300))

tab.TabButton = Instance.new("TextButton", window.TabList)


tab.TabButton.TextColor3 = window.theme.tabstextcolor
tab.TabButton.Text = tab.name
tab.TabButton.AutoButtonColor = false
tab.TabButton.Font = window.theme.font
tab.TabButton.TextYAlignment = Enum.TextYAlignment.Center
tab.TabButton.BackgroundTransparency = 1
tab.TabButton.BorderSizePixel = 0
tab.TabButton.Size = UDim2.fromOffset(size.X + 15,
window.TabList.AbsoluteSize.Y - 1)
tab.TabButton.Name = tab.name
tab.TabButton.TextSize = window.theme.fontsize
updateevent.Event:Connect(function(theme)
local size = textservice:GetTextSize(tab.name,
theme.fontsize, theme.font, Vector2.new(200,300))
tab.TabButton.TextColor3 = tab.TabButton.Name ==
"SelectedTab" and theme.accentcolor or theme.tabstextcolor
tab.TabButton.Font = theme.font
tab.TabButton.Size = UDim2.fromOffset(size.X + 15,
window.TabList.AbsoluteSize.Y - 1)
tab.TabButton.TextSize = theme.fontsize
end)

tab.Left = Instance.new("ScrollingFrame", window.Frame)


tab.Left.Name = "leftside"
tab.Left.BorderSizePixel = 0
tab.Left.Size = UDim2.fromOffset(window.size.X.Offset / 2,
window.size.Y.Offset - (window.TopBar.AbsoluteSize.Y + 1))
tab.Left.BackgroundTransparency = 1
tab.Left.Visible = false
tab.Left.ScrollBarThickness = 0
tab.Left.ScrollingDirection = "Y"
tab.Left.Position = window.BlackLine.Position +
UDim2.fromOffset(0, 1)

tab.LeftListLayout = Instance.new("UIListLayout", tab.Left)


tab.LeftListLayout.FillDirection = Enum.FillDirection.Vertical
tab.LeftListLayout.SortOrder = Enum.SortOrder.LayoutOrder
tab.LeftListLayout.Padding = UDim.new(0, 12)

tab.LeftListPadding = Instance.new("UIPadding", tab.Left)


tab.LeftListPadding.PaddingTop = UDim.new(0, 12)
tab.LeftListPadding.PaddingLeft = UDim.new(0, 12)
tab.LeftListPadding.PaddingRight = UDim.new(0, 12)

tab.Right = Instance.new("ScrollingFrame", window.Frame)


tab.Right.Name = "rightside"
tab.Right.ScrollBarThickness = 0
tab.Right.ScrollingDirection = "Y"
tab.Right.Visible = false
tab.Right.BorderSizePixel = 0
tab.Right.Size = UDim2.fromOffset(window.size.X.Offset / 2,
window.size.Y.Offset - (window.TopBar.AbsoluteSize.Y + 1))
tab.Right.BackgroundTransparency = 1
tab.Right.Position = tab.Left.Position +
UDim2.fromOffset(tab.Left.AbsoluteSize.X, 0)

tab.RightListLayout = Instance.new("UIListLayout", tab.Right)


tab.RightListLayout.FillDirection = Enum.FillDirection.Vertical
tab.RightListLayout.SortOrder = Enum.SortOrder.LayoutOrder
tab.RightListLayout.Padding = UDim.new(0, 12)

tab.RightListPadding = Instance.new("UIPadding", tab.Right)


tab.RightListPadding.PaddingTop = UDim.new(0, 12)
tab.RightListPadding.PaddingLeft = UDim.new(0, 6)
tab.RightListPadding.PaddingRight = UDim.new(0, 12)

local block = false


function tab:SelectTab()
repeat
wait()
until block == false

block = true
for i,v in pairs(window.Tabs) do
if v ~= tab then
v.TabButton.TextColor3 = Color3.fromRGB(230,
230, 230)
v.TabButton.Name = "Tab"
v.Left.Visible = false
v.Right.Visible = false
end
end

tab.TabButton.TextColor3 = window.theme.accentcolor
tab.TabButton.Name = "SelectedTab"
tab.Right.Visible = true
tab.Left.Visible = true
window.Line:TweenSizeAndPosition(UDim2.fromOffset(size.X +
15, 1), UDim2.new(0, (tab.TabButton.AbsolutePosition.X -
window.Frame.AbsolutePosition.X), 0, 0) + (window.BlackLine.Position -
UDim2.fromOffset(0, 1)), Enum.EasingDirection.In, Enum.EasingStyle.Sine, 0.15)
wait(0.2)
block = false
end

if #window.Tabs == 0 then
tab:SelectTab()
end

tab.TabButton.MouseButton1Down:Connect(function()
tab:SelectTab()
end)

tab.SectorsLeft = { }
tab.SectorsRight = { }

function tab:CreateSector(name,side)
local sector = { }
sector.name = name or ""
sector.side = side:lower() or "left"

sector.Main = Instance.new("Frame", sector.side == "left"


and tab.Left or tab.Right)
sector.Main.Name = sector.name:gsub(" ", "") .. "Sector"
sector.Main.BorderSizePixel = 0
sector.Main.ZIndex = 4
sector.Main.Size = UDim2.fromOffset(window.size.X.Offset /
2 - 17, 20)
sector.Main.BackgroundColor3 = window.theme.sectorcolor
--sector.Main.Position = sector.side == "left" and
UDim2.new(0, 11, 0, 12) or UDim2.new(0, window.size.X.Offset -
sector.Main.AbsoluteSize.X - 11, 0, 12)
updateevent.Event:Connect(function(theme)
sector.Main.BackgroundColor3 = theme.sectorcolor
end)

sector.Line = Instance.new("Frame", sector.Main)


sector.Line.Name = "line"
sector.Line.ZIndex = 4
sector.Line.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset + 4, 1)
sector.Line.BorderSizePixel = 0
sector.Line.Position = UDim2.fromOffset(-2, -2)
sector.Line.BackgroundColor3 = window.theme.accentcolor
updateevent.Event:Connect(function(theme)
sector.Line.BackgroundColor3 = theme.accentcolor
end)

sector.BlackOutline = Instance.new("Frame", sector.Main)


sector.BlackOutline.Name = "outline"
sector.BlackOutline.ZIndex = 3
sector.BlackOutline.Size = sector.Main.Size +
UDim2.fromOffset(2, 2)
sector.BlackOutline.BorderSizePixel = 0
sector.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
sector.BlackOutline.Position = UDim2.fromOffset(-1, -1)

sector.Main:GetPropertyChangedSignal("Size"):Connect(function()
sector.BlackOutline.Size = sector.Main.Size +
UDim2.fromOffset(2, 2)
end)
updateevent.Event:Connect(function(theme)
sector.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

sector.Outline = Instance.new("Frame", sector.Main)


sector.Outline.Name = "outline"
sector.Outline.ZIndex = 2
sector.Outline.Size = sector.Main.Size +
UDim2.fromOffset(4, 4)
sector.Outline.BorderSizePixel = 0
sector.Outline.BackgroundColor3 = window.theme.outlinecolor
sector.Outline.Position = UDim2.fromOffset(-2, -2)

sector.Main:GetPropertyChangedSignal("Size"):Connect(function()
sector.Outline.Size = sector.Main.Size +
UDim2.fromOffset(4, 4)
end)
updateevent.Event:Connect(function(theme)
sector.Outline.BackgroundColor3 = theme.outlinecolor
end)

sector.BlackOutline2 = Instance.new("Frame", sector.Main)


sector.BlackOutline2.Name = "outline"
sector.BlackOutline2.ZIndex = 1
sector.BlackOutline2.Size = sector.Main.Size +
UDim2.fromOffset(6, 6)
sector.BlackOutline2.BorderSizePixel = 0
sector.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
sector.BlackOutline2.Position = UDim2.fromOffset(-3, -3)

sector.Main:GetPropertyChangedSignal("Size"):Connect(function()
sector.BlackOutline2.Size = sector.Main.Size +
UDim2.fromOffset(6, 6)
end)
updateevent.Event:Connect(function(theme)
sector.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

local size = textservice:GetTextSize(sector.name, 15,


window.theme.font, Vector2.new(2000, 2000))
sector.Label = Instance.new("TextLabel", sector.Main)
sector.Label.AnchorPoint = Vector2.new(0,0.5)
sector.Label.Position = UDim2.fromOffset(12, -1)
sector.Label.Size =
UDim2.fromOffset(math.clamp(textservice:GetTextSize(sector.name, 15,
window.theme.font, Vector2.new(200,300)).X + 13, 0, sector.Main.Size.X.Offset),
size.Y)
sector.Label.BackgroundTransparency = 1
sector.Label.BorderSizePixel = 0
sector.Label.ZIndex = 6
sector.Label.Text = sector.name
sector.Label.TextColor3 = Color3.new(1,1,2552/255)
sector.Label.TextStrokeTransparency = 1
sector.Label.Font = window.theme.font
sector.Label.TextSize = 15
updateevent.Event:Connect(function(theme)
local size = textservice:GetTextSize(sector.name, 15,
theme.font, Vector2.new(2000, 2000))
sector.Label.Size =
UDim2.fromOffset(math.clamp(textservice:GetTextSize(sector.name, 15, theme.font,
Vector2.new(200,300)).X + 13, 0, sector.Main.Size.X.Offset), size.Y)
sector.Label.Font = theme.font
end)

sector.LabelBackFrame = Instance.new("Frame", sector.Main)


sector.LabelBackFrame.Name = "labelframe"
sector.LabelBackFrame.ZIndex = 5
sector.LabelBackFrame.Size =
UDim2.fromOffset(sector.Label.Size.X.Offset, 10)
sector.LabelBackFrame.BorderSizePixel = 0
sector.LabelBackFrame.BackgroundColor3 = Color3.fromRGB(30,
30, 30)
sector.LabelBackFrame.Position =
UDim2.fromOffset(sector.Label.Position.X.Offset,
sector.BlackOutline2.Position.Y.Offset)

sector.Items = Instance.new("Frame", sector.Main)


sector.Items.Name = "items"
sector.Items.ZIndex = 2
sector.Items.BackgroundTransparency = 1
sector.Items.Size = UDim2.fromOffset(170, 140)
sector.Items.AutomaticSize = Enum.AutomaticSize.Y
sector.Items.BorderSizePixel = 0
sector.ListLayout = Instance.new("UIListLayout",
sector.Items)
sector.ListLayout.FillDirection =
Enum.FillDirection.Vertical
sector.ListLayout.SortOrder = Enum.SortOrder.LayoutOrder
sector.ListLayout.Padding = UDim.new(0, 12)

sector.ListPadding = Instance.new("UIPadding",
sector.Items)
sector.ListPadding.PaddingTop = UDim.new(0, 15)
sector.ListPadding.PaddingLeft = UDim.new(0, 6)
sector.ListPadding.PaddingRight = UDim.new(0, 6)

table.insert(sector.side:lower() == "left" and


tab.SectorsLeft or tab.SectorsRight, sector)

function sector:FixSize()
sector.Main.Size =
UDim2.fromOffset(window.size.X.Offset / 2 - 17,
sector.ListLayout.AbsoluteContentSize.Y + 22)
local sizeleft, sizeright = 0, 0
for i,v in pairs(tab.SectorsLeft) do
sizeleft = sizeleft + v.Main.AbsoluteSize.Y
end
for i,v in pairs(tab.SectorsRight) do
sizeright = sizeright + v.Main.AbsoluteSize.Y
end

tab.Left.CanvasSize =
UDim2.fromOffset(tab.Left.AbsoluteSize.X, sizeleft + ((#tab.SectorsLeft - 1) *
tab.LeftListPadding.PaddingTop.Offset) + 20)
tab.Right.CanvasSize =
UDim2.fromOffset(tab.Right.AbsoluteSize.X, sizeright + ((#tab.SectorsRight - 1) *
tab.RightListPadding.PaddingTop.Offset) + 20)
end

function sector:AddButton(text, callback)


local button = { }
button.text = text or ""
button.callback = callback or function() end

button.Main = Instance.new("TextButton",
sector.Items)
button.Main.BorderSizePixel = 0
button.Main.Text = ""
button.Main.AutoButtonColor = false
button.Main.Name = "button"
button.Main.ZIndex = 5
button.Main.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 14)
button.Main.BackgroundColor3 = Color3.fromRGB(255,
255, 255)

button.Gradient = Instance.new("UIGradient",
button.Main)
button.Gradient.Rotation = 90
button.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, window.theme.buttoncolor),
ColorSequenceKeypoint.new(1.00, window.theme.buttoncolor2) })
updateevent.Event:Connect(function(theme)
button.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, theme.buttoncolor),
ColorSequenceKeypoint.new(1.00, theme.buttoncolor2) })
end)

button.BlackOutline2 = Instance.new("Frame",
button.Main)
button.BlackOutline2.Name = "blackline"
button.BlackOutline2.ZIndex = 4
button.BlackOutline2.Size = button.Main.Size +
UDim2.fromOffset(6, 6)
button.BlackOutline2.BorderSizePixel = 0
button.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
button.BlackOutline2.Position = UDim2.fromOffset(-3,
-3)
updateevent.Event:Connect(function(theme)
button.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

button.Outline = Instance.new("Frame", button.Main)


button.Outline.Name = "blackline"
button.Outline.ZIndex = 4
button.Outline.Size = button.Main.Size +
UDim2.fromOffset(4, 4)
button.Outline.BorderSizePixel = 0
button.Outline.BackgroundColor3 =
window.theme.outlinecolor
button.Outline.Position = UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
button.Outline.BackgroundColor3 =
theme.outlinecolor
end)

button.BlackOutline = Instance.new("Frame",
button.Main)
button.BlackOutline.Name = "blackline"
button.BlackOutline.ZIndex = 4
button.BlackOutline.Size = button.Main.Size +
UDim2.fromOffset(2, 2)
button.BlackOutline.BorderSizePixel = 0
button.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
button.BlackOutline.Position = UDim2.fromOffset(-1, -
1)
updateevent.Event:Connect(function(theme)
button.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

button.Label = Instance.new("TextLabel", button.Main)


button.Label.Name = "Label"
button.Label.BackgroundTransparency = 1
button.Label.Position = UDim2.new(0, -1, 0, 0)
button.Label.ZIndex = 5
button.Label.Size = button.Main.Size
button.Label.Font = window.theme.font
button.Label.Text = button.text
button.Label.TextColor3 = window.theme.itemscolor2
button.Label.TextSize = 15
button.Label.TextStrokeTransparency = 1
button.Label.TextXAlignment =
Enum.TextXAlignment.Center
button.Main.MouseButton1Down:Connect(button.callback)
updateevent.Event:Connect(function(theme)
button.Label.Font = theme.font
button.Label.TextColor3 = theme.itemscolor
end)

button.BlackOutline2.MouseEnter:Connect(function()
button.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)

button.BlackOutline2.MouseLeave:Connect(function()
button.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

sector:FixSize()
return button
end

function sector:AddLabel(text)
local label = { }

label.Main = Instance.new("TextLabel", sector.Items)


label.Main.Name = "Label"
label.Main.BackgroundTransparency = 1
label.Main.Position = UDim2.new(0, -1, 0, 0)
label.Main.ZIndex = 4
label.Main.AutomaticSize = Enum.AutomaticSize.XY
label.Main.Font = window.theme.font
label.Main.Text = text
label.Main.TextColor3 = window.theme.itemscolor
label.Main.TextSize = 15
label.Main.TextStrokeTransparency = 1
label.Main.TextXAlignment = Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
label.Main.Font = theme.font
label.Main.TextColor3 = theme.itemscolor
end)

function label:Set(value)
label.Main.Text = value
end

sector:FixSize()
return label
end

function sector:AddToggle(text, default, callback, flag)


local toggle = { }
toggle.text = text or ""
toggle.default = default or false
toggle.callback = callback or function(value) end
toggle.flag = flag or text or ""

toggle.value = toggle.default

toggle.Main = Instance.new("TextButton",
sector.Items)
toggle.Main.Name = "toggle"
toggle.Main.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
toggle.Main.BorderColor3 = window.theme.outlinecolor
toggle.Main.BorderSizePixel = 0
toggle.Main.Size = UDim2.fromOffset(8, 8)
toggle.Main.AutoButtonColor = false
toggle.Main.ZIndex = 5
toggle.Main.Font = Enum.Font.SourceSans
toggle.Main.Text = ""
toggle.Main.TextColor3 = Color3.fromRGB(0, 0, 0)
toggle.Main.TextSize = 15
updateevent.Event:Connect(function(theme)
toggle.Main.BorderColor3 = theme.outlinecolor
end)

toggle.BlackOutline2 = Instance.new("Frame",
toggle.Main)
toggle.BlackOutline2.Name = "blackline"
toggle.BlackOutline2.ZIndex = 4
toggle.BlackOutline2.Size = toggle.Main.Size +
UDim2.fromOffset(6, 6)
toggle.BlackOutline2.BorderSizePixel = 0
toggle.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
toggle.BlackOutline2.Position = UDim2.fromOffset(-3,
-3)
updateevent.Event:Connect(function(theme)
toggle.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

toggle.Outline = Instance.new("Frame", toggle.Main)


toggle.Outline.Name = "blackline"
toggle.Outline.ZIndex = 4
toggle.Outline.Size = toggle.Main.Size +
UDim2.fromOffset(4, 4)
toggle.Outline.BorderSizePixel = 0
toggle.Outline.BackgroundColor3 =
window.theme.outlinecolor
toggle.Outline.Position = UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
toggle.Outline.BackgroundColor3 =
theme.outlinecolor
end)

toggle.BlackOutline = Instance.new("Frame",
toggle.Main)
toggle.BlackOutline.Name = "blackline"
toggle.BlackOutline.ZIndex = 4
toggle.BlackOutline.Size = toggle.Main.Size +
UDim2.fromOffset(2, 2)
toggle.BlackOutline.BorderSizePixel = 0
toggle.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
toggle.BlackOutline.Position = UDim2.fromOffset(-1, -
1)
updateevent.Event:Connect(function(theme)
toggle.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

toggle.Gradient = Instance.new("UIGradient",
toggle.Main)
toggle.Gradient.Rotation = (22.5 * 13)
toggle.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 30, 30)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(45, 45, 45)) })

toggle.Label = Instance.new("TextButton",
toggle.Main)
toggle.Label.Name = "Label"
toggle.Label.AutoButtonColor = false
toggle.Label.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
toggle.Label.BackgroundTransparency = 1
toggle.Label.Position =
UDim2.fromOffset(toggle.Main.AbsoluteSize.X + 10, -2)
toggle.Label.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 71, toggle.BlackOutline.Size.Y.Offset)
toggle.Label.Font = window.theme.font
toggle.Label.ZIndex = 5
toggle.Label.Text = toggle.text
toggle.Label.TextColor3 = window.theme.itemscolor
toggle.Label.TextSize = 15
toggle.Label.TextStrokeTransparency = 1
toggle.Label.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
toggle.Label.Font = theme.font
toggle.Label.TextColor3 = toggle.value and
window.theme.itemscolor2 or theme.itemscolor
end)

toggle.CheckedFrame = Instance.new("Frame",
toggle.Main)
toggle.CheckedFrame.ZIndex = 5
toggle.CheckedFrame.BorderSizePixel = 0
toggle.CheckedFrame.BackgroundColor3 =
Color3.fromRGB(255, 255, 255) -- Color3.fromRGB(204, 0, 102)
toggle.CheckedFrame.Size = toggle.Main.Size

toggle.Gradient2 = Instance.new("UIGradient",
toggle.CheckedFrame)
toggle.Gradient2.Rotation = (22.5 * 13)
toggle.Gradient2.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, window.theme.accentcolor2),
ColorSequenceKeypoint.new(1.00, window.theme.accentcolor) })
updateevent.Event:Connect(function(theme)
toggle.Gradient2.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, theme.accentcolor2),
ColorSequenceKeypoint.new(1.00, theme.accentcolor) })
end)

toggle.Items = Instance.new("Frame", toggle.Main)


toggle.Items.Name = "\n"
toggle.Items.ZIndex = 4
toggle.Items.Size = UDim2.fromOffset(60,
toggle.BlackOutline.AbsoluteSize.Y)
toggle.Items.BorderSizePixel = 0
toggle.Items.BackgroundTransparency = 1
toggle.Items.BackgroundColor3 = Color3.new(0, 0, 0)
toggle.Items.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 71, 0)

toggle.ListLayout = Instance.new("UIListLayout",
toggle.Items)
toggle.ListLayout.FillDirection =
Enum.FillDirection.Horizontal
toggle.ListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Right
toggle.ListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
toggle.ListLayout.Padding = UDim.new(0.04, 6)

if toggle.flag and toggle.flag ~= "" then


library.flags[toggle.flag] = toggle.default or
false
end

function toggle:Set(value)
if value then
toggle.Label.TextColor3 =
window.theme.itemscolor2
else
toggle.Label.TextColor3 =
window.theme.itemscolor
end

toggle.value = value
toggle.CheckedFrame.Visible = value
if toggle.flag and toggle.flag ~= "" then
library.flags[toggle.flag] = toggle.value
end
pcall(toggle.callback, value)
end
function toggle:Get()
return toggle.value
end
toggle:Set(toggle.default)

function toggle:AddKeybind(default, flag)


local keybind = { }

keybind.default = default or "None"


keybind.value = keybind.default
keybind.flag = flag or ( (toggle.text or "") ..
tostring(#toggle.Items:GetChildren()))

local shorter_keycodes = {
["LeftShift"] = "LSHIFT",
["RightShift"] = "RSHIFT",
["LeftControl"] = "LCTRL",
["RightControl"] = "RCTRL",
["LeftAlt"] = "LALT",
["RightAlt"] = "RALT"
}

local text = keybind.default == "None" and


"[None]" or "[" .. (shorter_keycodes[keybind.default.Name] or keybind.default.Name)
.. "]"
local size = textservice:GetTextSize(text, 15,
window.theme.font, Vector2.new(2000, 2000))

keybind.Main = Instance.new("TextButton",
toggle.Items)
keybind.Main.Name = "keybind"
keybind.Main.BackgroundTransparency = 1
keybind.Main.BorderSizePixel = 0
keybind.Main.ZIndex = 5
keybind.Main.Size = UDim2.fromOffset(size.X +
2, size.Y - 7)
keybind.Main.Text = text
keybind.Main.Font = window.theme.font
keybind.Main.TextColor3 = Color3.fromRGB(136,
136, 136)
keybind.Main.TextSize = 15
keybind.Main.TextXAlignment =
Enum.TextXAlignment.Right

keybind.Main.MouseButton1Down:Connect(function()
keybind.Main.Text = "[...]"
keybind.Main.TextColor3 =
window.theme.accentcolor
end)
updateevent.Event:Connect(function(theme)
keybind.Main.Font = theme.font
if keybind.Main.Text == "[...]" then
keybind.Main.TextColor3 =
theme.accentcolor
else
keybind.Main.TextColor3 =
Color3.fromRGB(136, 136, 136)
end
end)

if keybind.flag and keybind.flag ~= "" then


library.flags[keybind.flag] =
keybind.default
end
function keybind:Set(key)
if key == "None" then
keybind.Main.Text = "[" .. key ..
"]"
keybind.value = key
if keybind.flag and keybind.flag ~=
"" then
library.flags[keybind.flag] =
key
end
end
keybind.Main.Text = "[" ..
(shorter_keycodes[key.Name] or key.Name) .. "]"
keybind.value = key
if keybind.flag and keybind.flag ~= ""
then
library.flags[keybind.flag] =
keybind.value
end
end

function keybind:Get()
return keybind.value
end

uis.InputBegan:Connect(function(input,
gameProcessed)
if not gameProcessed then
if keybind.Main.Text == "[...]"
then
keybind.Main.TextColor3 =
Color3.fromRGB(136, 136, 136)
if input.UserInputType ==
Enum.UserInputType.Keyboard then

keybind:Set(input.KeyCode)
else
keybind:Set("None")
end
else
if keybind.value ~= "None"
and input.KeyCode == keybind.value then
toggle:Set(not
toggle.CheckedFrame.Visible)
end
end
end
end)

table.insert(library.items, keybind)
return keybind
end

function toggle:AddDropdown(items, default,


multichoice, callback, flag)
local dropdown = { }

dropdown.defaultitems = items or { }
dropdown.default = default
dropdown.callback = callback or function() end
dropdown.multichoice = multichoice or false
dropdown.values = { }
dropdown.flag = flag or ( (toggle.text or
"") .. tostring(#(sector.Items:GetChildren())) .. "a")

dropdown.Main = Instance.new("TextButton",
sector.Items)
dropdown.Main.Name = "dropdown"
dropdown.Main.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.Main.BorderSizePixel = 0
dropdown.Main.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 16)
dropdown.Main.Position = UDim2.fromOffset(0, 0)
dropdown.Main.ZIndex = 5
dropdown.Main.AutoButtonColor = false
dropdown.Main.Font = window.theme.font
dropdown.Main.Text = ""
dropdown.Main.TextColor3 = Color3.fromRGB(255,
255, 255)
dropdown.Main.TextSize = 15
dropdown.Main.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
dropdown.Main.Font = theme.font
end)

dropdown.Gradient = Instance.new("UIGradient",
dropdown.Main)
dropdown.Gradient.Rotation = 90
dropdown.Gradient.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(49, 49, 49)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(39, 39, 39))}

dropdown.SelectedLabel =
Instance.new("TextLabel", dropdown.Main)
dropdown.SelectedLabel.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.SelectedLabel.BackgroundTransparency =
1
dropdown.SelectedLabel.Position =
UDim2.fromOffset(5, 2)
dropdown.SelectedLabel.Size =
UDim2.fromOffset(130, 13)
dropdown.SelectedLabel.Font = window.theme.font
dropdown.SelectedLabel.Text = toggle.text
dropdown.SelectedLabel.ZIndex = 5
dropdown.SelectedLabel.TextColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.SelectedLabel.TextSize = 15
dropdown.SelectedLabel.TextStrokeTransparency =
1
dropdown.SelectedLabel.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
dropdown.SelectedLabel.Font = theme.font
end)

dropdown.Nav = Instance.new("ImageButton",
dropdown.Main)
dropdown.Nav.Name = "navigation"
dropdown.Nav.BackgroundTransparency = 1
dropdown.Nav.LayoutOrder = 10
dropdown.Nav.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 26, 5)
dropdown.Nav.Rotation = 90
dropdown.Nav.ZIndex = 5
dropdown.Nav.Size = UDim2.fromOffset(8, 8)
dropdown.Nav.Image = "rbxassetid://4918373417"
dropdown.Nav.ImageColor3 = Color3.fromRGB(210,
210, 210)

dropdown.BlackOutline2 = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutline2.Name = "blackline"
dropdown.BlackOutline2.ZIndex = 4
dropdown.BlackOutline2.Size =
dropdown.Main.Size + UDim2.fromOffset(6, 6)
dropdown.BlackOutline2.BorderSizePixel = 0
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline2.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
dropdown.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

dropdown.Outline = Instance.new("Frame",
dropdown.Main)
dropdown.Outline.Name = "blackline"
dropdown.Outline.ZIndex = 4
dropdown.Outline.Size = dropdown.Main.Size +
UDim2.fromOffset(4, 4)
dropdown.Outline.BorderSizePixel = 0
dropdown.Outline.BackgroundColor3 =
window.theme.outlinecolor
dropdown.Outline.Position = UDim2.fromOffset(-
2, -2)
updateevent.Event:Connect(function(theme)
dropdown.Outline.BackgroundColor3 =
theme.outlinecolor
end)

dropdown.BlackOutline = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutline.Name = "blackline444"
dropdown.BlackOutline.ZIndex = 4
dropdown.BlackOutline.Size = dropdown.Main.Size
+ UDim2.fromOffset(2, 2)
dropdown.BlackOutline.BorderSizePixel = 0
dropdown.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
dropdown.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

dropdown.ItemsFrame =
Instance.new("ScrollingFrame", dropdown.Main)
dropdown.ItemsFrame.Name = "itemsframe"
dropdown.ItemsFrame.BorderSizePixel = 0
dropdown.ItemsFrame.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
dropdown.ItemsFrame.Position =
UDim2.fromOffset(0, dropdown.Main.Size.Y.Offset + 8)
dropdown.ItemsFrame.ScrollBarThickness = 2
dropdown.ItemsFrame.ZIndex = 8
dropdown.ItemsFrame.ScrollingDirection = "Y"
dropdown.ItemsFrame.Visible = false
dropdown.ItemsFrame.Size = UDim2.new(0, 0, 0,
0)
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.Main.AbsoluteSize.X, 0)

dropdown.ListLayout =
Instance.new("UIListLayout", dropdown.ItemsFrame)
dropdown.ListLayout.FillDirection =
Enum.FillDirection.Vertical
dropdown.ListLayout.SortOrder =
Enum.SortOrder.LayoutOrder

dropdown.ListPadding =
Instance.new("UIPadding", dropdown.ItemsFrame)
dropdown.ListPadding.PaddingTop = UDim.new(0,
2)
dropdown.ListPadding.PaddingBottom =
UDim.new(0, 2)
dropdown.ListPadding.PaddingLeft = UDim.new(0,
2)
dropdown.ListPadding.PaddingRight = UDim.new(0,
2)

dropdown.BlackOutline2Items =
Instance.new("Frame", dropdown.Main)
dropdown.BlackOutline2Items.Name = "blackline3"
dropdown.BlackOutline2Items.ZIndex = 7
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.BlackOutline2Items.BorderSizePixel = 0
dropdown.BlackOutline2Items.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline2Items.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-3, -3)
dropdown.BlackOutline2Items.Visible = false
updateevent.Event:Connect(function(theme)

dropdown.BlackOutline2Items.BackgroundColor3 = theme.outlinecolor2
end)

dropdown.OutlineItems = Instance.new("Frame",
dropdown.Main)
dropdown.OutlineItems.Name = "blackline8"
dropdown.OutlineItems.ZIndex = 7
dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.OutlineItems.BorderSizePixel = 0
dropdown.OutlineItems.BackgroundColor3 =
window.theme.outlinecolor
dropdown.OutlineItems.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-2, -2)
dropdown.OutlineItems.Visible = false
updateevent.Event:Connect(function(theme)
dropdown.OutlineItems.BackgroundColor3 =
theme.outlinecolor
end)

dropdown.BlackOutlineItems =
Instance.new("Frame", dropdown.Main)
dropdown.BlackOutlineItems.Name = "blackline3"
dropdown.BlackOutlineItems.ZIndex = 7
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(-2, -2)
dropdown.BlackOutlineItems.BorderSizePixel = 0
dropdown.BlackOutlineItems.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutlineItems.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-1, -1)
dropdown.BlackOutlineItems.Visible = false
updateevent.Event:Connect(function(theme)

dropdown.BlackOutlineItems.BackgroundColor3 = theme.outlinecolor2
end)

dropdown.IgnoreBackButtons =
Instance.new("TextButton", dropdown.Main)

dropdown.IgnoreBackButtons.BackgroundTransparency = 1
dropdown.IgnoreBackButtons.BorderSizePixel = 0
dropdown.IgnoreBackButtons.Position =
UDim2.fromOffset(0, dropdown.Main.Size.Y.Offset + 8)
dropdown.IgnoreBackButtons.Size = UDim2.new(0,
0, 0, 0)
dropdown.IgnoreBackButtons.ZIndex = 7
dropdown.IgnoreBackButtons.Text = ""
dropdown.IgnoreBackButtons.Visible = false
dropdown.IgnoreBackButtons.AutoButtonColor =
false

if dropdown.flag and dropdown.flag ~= "" then


library.flags[dropdown.flag] =
dropdown.multichoice and { dropdown.default or dropdown.defaultitems[1] or "" } or
(dropdown.default or dropdown.defaultitems[1] or "")
end

function dropdown:isSelected(item)
for i, v in pairs(dropdown.values) do
if v == item then
return true
end
end
return false
end

function dropdown:updateText(text)
if #text >= 27 then
text = text:sub(1, 25) .. ".."
end
dropdown.SelectedLabel.Text = text
end

dropdown.Changed =
Instance.new("BindableEvent")
function dropdown:Set(value)
if type(value) == "table" then
dropdown.values = value

dropdown:updateText(table.concat(value, ", "))


pcall(dropdown.callback, value)
else
dropdown:updateText(value)
dropdown.values = { value }
pcall(dropdown.callback, value)
end

dropdown.Changed:Fire(value)
if dropdown.flag and dropdown.flag ~= ""
then
library.flags[dropdown.flag] =
dropdown.multichoice and dropdown.values or dropdown.values[1]
end
end

function dropdown:Get()
return dropdown.multichoice and
dropdown.values or dropdown.values[1]
end

dropdown.items = { }
function dropdown:Add(v)
local Item = Instance.new("TextButton",
dropdown.ItemsFrame)
Item.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
Item.TextColor3 = Color3.fromRGB(255,
255, 255)
Item.BorderSizePixel = 0
Item.Position = UDim2.fromOffset(0, 0)
Item.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset - 4, 20)
Item.ZIndex = 9
Item.Text = v
Item.Name = v
Item.AutoButtonColor = false
Item.Font = window.theme.font
Item.TextSize = 15
Item.TextXAlignment =
Enum.TextXAlignment.Left
Item.TextStrokeTransparency = 1
dropdown.ItemsFrame.CanvasSize =
dropdown.ItemsFrame.CanvasSize + UDim2.fromOffset(0, Item.AbsoluteSize.Y)

Item.MouseButton1Down:Connect(function()
if dropdown.multichoice then
if dropdown:isSelected(v)
then
for i2, v2 in
pairs(dropdown.values) do
if v2 == v then

table.remove(dropdown.values, i2)
end
end

dropdown:Set(dropdown.values)
else

table.insert(dropdown.values, v)

dropdown:Set(dropdown.values)
end

return
else
dropdown.Nav.Rotation = 90
dropdown.ItemsFrame.Visible =
false
dropdown.ItemsFrame.Active =
false
dropdown.OutlineItems.Visible
= false

dropdown.BlackOutlineItems.Visible = false

dropdown.BlackOutline2Items.Visible = false

dropdown.IgnoreBackButtons.Visible = false

dropdown.IgnoreBackButtons.Active = false
end

dropdown:Set(v)
return
end)

runservice.RenderStepped:Connect(function()
if dropdown.multichoice and
dropdown:isSelected(v) or dropdown.values[1] == v then
Item.BackgroundColor3 =
Color3.fromRGB(64, 64, 64)
Item.TextColor3 =
window.theme.accentcolor
Item.Text = " " .. v
else
Item.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
Item.TextColor3 =
Color3.fromRGB(255, 255, 255)
Item.Text = v
end
end)

table.insert(dropdown.items, v)
dropdown.ItemsFrame.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset, math.clamp(#dropdown.items *
Item.AbsoluteSize.Y, 20, 156) + 4)
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.ItemsFrame.AbsoluteSize.X, (#dropdown.items *
Item.AbsoluteSize.Y) + 4)
dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(2, 2)
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.IgnoreBackButtons.Size =
dropdown.ItemsFrame.Size
end

function dropdown:Remove(value)
local item =
dropdown.ItemsFrame:FindFirstChild(value)
if item then
for i,v in pairs(dropdown.items) do
if v == value then

table.remove(dropdown.items, i)
end
end

dropdown.ItemsFrame.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset, math.clamp(#dropdown.items *
item.AbsoluteSize.Y, 20, 156) + 4)
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.ItemsFrame.AbsoluteSize.X, (#dropdown.items *
item.AbsoluteSize.Y) + 4)

dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(2, 2)
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.IgnoreBackButtons.Size =
dropdown.ItemsFrame.Size

item:Remove()
end
end

for i,v in pairs(dropdown.defaultitems) do


dropdown:Add(v)
end

if dropdown.default then
dropdown:Set(dropdown.default)
end

local MouseButton1Down = function()


if dropdown.Nav.Rotation == 90 then
tweenservice:Create(dropdown.Nav,
TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { Rotation =
-90 }):Play()
if dropdown.items and
#dropdown.items ~= 0 then

dropdown.ItemsFrame.ScrollingEnabled = true
sector.Main.Parent.ScrollingEnabled = false
dropdown.ItemsFrame.Visible =
true
dropdown.ItemsFrame.Active =
true

dropdown.IgnoreBackButtons.Visible = true

dropdown.IgnoreBackButtons.Active = true
dropdown.OutlineItems.Visible
= true

dropdown.BlackOutlineItems.Visible = true

dropdown.BlackOutline2Items.Visible = true
end
else
tweenservice:Create(dropdown.Nav,
TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { Rotation =
90 }):Play()

dropdown.ItemsFrame.ScrollingEnabled = false
sector.Main.Parent.ScrollingEnabled
= true
dropdown.ItemsFrame.Visible = false
dropdown.ItemsFrame.Active = false
dropdown.IgnoreBackButtons.Visible
= false
dropdown.IgnoreBackButtons.Active =
false
dropdown.OutlineItems.Visible =
false
dropdown.BlackOutlineItems.Visible
= false
dropdown.BlackOutline2Items.Visible
= false
end
end

dropdown.Main.MouseButton1Down:Connect(MouseButton1Down)

dropdown.Nav.MouseButton1Down:Connect(MouseButton1Down)

dropdown.BlackOutline2.MouseEnter:Connect(function()
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)

dropdown.BlackOutline2.MouseLeave:Connect(function()
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

sector:FixSize()
table.insert(library.items, dropdown)
return dropdown
end
function toggle:AddTextbox(default, callback, flag)
local textbox = { }
textbox.callback = callback or function() end
textbox.default = default
textbox.value = ""
textbox.flag = flag or ( (toggle.text or "") ..
tostring(#(sector.Items:GetChildren())) .. "a")

textbox.Holder = Instance.new("Frame",
sector.Items)
textbox.Holder.Name = "holder"
textbox.Holder.ZIndex = 5
textbox.Holder.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 14)
textbox.Holder.BorderSizePixel = 0
textbox.Holder.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)

textbox.Gradient = Instance.new("UIGradient",
textbox.Holder)
textbox.Gradient.Rotation = 90
textbox.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(49, 49, 49)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(39, 39, 39)) })

textbox.Main = Instance.new("TextBox",
textbox.Holder)
textbox.Main.PlaceholderText = ""
textbox.Main.Text = ""
textbox.Main.BackgroundTransparency = 1
textbox.Main.Font = window.theme.font
textbox.Main.Name = "textbox"
textbox.Main.MultiLine = false
textbox.Main.ClearTextOnFocus = false
textbox.Main.ZIndex = 5
textbox.Main.TextScaled = true
textbox.Main.Size = textbox.Holder.Size
textbox.Main.TextSize = 15
textbox.Main.TextColor3 = Color3.fromRGB(255,
255, 255)
textbox.Main.BorderSizePixel = 0
textbox.Main.BackgroundColor3 =
Color3.fromRGB(30, 30, 30)
textbox.Main.TextXAlignment =
Enum.TextXAlignment.Left

if textbox.flag and textbox.flag ~= "" then


library.flags[textbox.flag] =
textbox.default or ""
end

function textbox:Set(text)
textbox.value = text
textbox.Main.Text = text
if textbox.flag and textbox.flag ~= ""
then
library.flags[textbox.flag] = text
end
pcall(textbox.callback, text)
end
updateevent.Event:Connect(function(theme)
textbox.Main.Font = theme.font
end)

function textbox:Get()
return textbox.value
end

if textbox.default then
textbox:Set(textbox.default)
end

textbox.Main.FocusLost:Connect(function()
textbox:Set(textbox.Main.Text)
end)

textbox.BlackOutline2 = Instance.new("Frame",
textbox.Main)
textbox.BlackOutline2.Name = "blackline"
textbox.BlackOutline2.ZIndex = 4
textbox.BlackOutline2.Size = textbox.Main.Size
+ UDim2.fromOffset(6, 6)
textbox.BlackOutline2.BorderSizePixel = 0
textbox.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
textbox.BlackOutline2.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
textbox.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

textbox.Outline = Instance.new("Frame",
textbox.Main)
textbox.Outline.Name = "blackline"
textbox.Outline.ZIndex = 4
textbox.Outline.Size = textbox.Main.Size +
UDim2.fromOffset(4, 4)
textbox.Outline.BorderSizePixel = 0
textbox.Outline.BackgroundColor3 =
window.theme.outlinecolor
textbox.Outline.Position = UDim2.fromOffset(-2,
-2)
updateevent.Event:Connect(function(theme)
textbox.Outline.BackgroundColor3 =
theme.outlinecolor
end)

textbox.BlackOutline = Instance.new("Frame",
textbox.Main)
textbox.BlackOutline.Name = "blackline"
textbox.BlackOutline.ZIndex = 4
textbox.BlackOutline.Size = textbox.Main.Size +
UDim2.fromOffset(2, 2)
textbox.BlackOutline.BorderSizePixel = 0
textbox.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
textbox.BlackOutline.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
textbox.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

textbox.BlackOutline2.MouseEnter:Connect(function()
textbox.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)

textbox.BlackOutline2.MouseLeave:Connect(function()
textbox.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

sector:FixSize()
table.insert(library.items, textbox)
return textbox
end

function toggle:AddColorpicker(default, callback,


flag)
local colorpicker = { }

colorpicker.callback = callback or function()


end
colorpicker.default = default or
Color3.fromRGB(255, 255, 255)
colorpicker.value = colorpicker.default
colorpicker.flag = flag or ( (toggle.text or
"") .. tostring(#toggle.Items:GetChildren()))

colorpicker.Main = Instance.new("Frame",
toggle.Items)
colorpicker.Main.ZIndex = 6
colorpicker.Main.BorderSizePixel = 0
colorpicker.Main.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
colorpicker.Main.Size = UDim2.fromOffset(16,
10)

colorpicker.Gradient =
Instance.new("UIGradient", colorpicker.Main)
colorpicker.Gradient.Rotation = 90

local clr =
Color3.new(math.clamp(colorpicker.value.R / 1.7, 0, 1),
math.clamp(colorpicker.value.G / 1.7, 0, 1), math.clamp(colorpicker.value.B / 1.7,
0, 1))
colorpicker.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, colorpicker.value),
ColorSequenceKeypoint.new(1.00, clr) })

colorpicker.BlackOutline2 =
Instance.new("Frame", colorpicker.Main)
colorpicker.BlackOutline2.Name = "blackline"
colorpicker.BlackOutline2.ZIndex = 4
colorpicker.BlackOutline2.Size =
colorpicker.Main.Size + UDim2.fromOffset(6, 6)
colorpicker.BlackOutline2.BorderSizePixel = 0
colorpicker.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline2.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
if
window.OpenedColorPickers[colorpicker.MainPicker] then

colorpicker.BlackOutline2.BackgroundColor3 = theme.accentcolor
else

colorpicker.BlackOutline2.BackgroundColor3 = theme.outlinecolor2
end
end)

colorpicker.Outline = Instance.new("Frame",
colorpicker.Main)
colorpicker.Outline.Name = "blackline"
colorpicker.Outline.ZIndex = 4
colorpicker.Outline.Size =
colorpicker.Main.Size + UDim2.fromOffset(4, 4)
colorpicker.Outline.BorderSizePixel = 0
colorpicker.Outline.BackgroundColor3 =
window.theme.outlinecolor
colorpicker.Outline.Position =
UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
colorpicker.Outline.BackgroundColor3 =
theme.outlinecolor
end)

colorpicker.BlackOutline =
Instance.new("Frame", colorpicker.Main)
colorpicker.BlackOutline.Name = "blackline"
colorpicker.BlackOutline.ZIndex = 4
colorpicker.BlackOutline.Size =
colorpicker.Main.Size + UDim2.fromOffset(2, 2)
colorpicker.BlackOutline.BorderSizePixel = 0
colorpicker.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
colorpicker.BlackOutline.BackgroundColor3
= theme.outlinecolor2
end)

colorpicker.BlackOutline2.MouseEnter:Connect(function()

colorpicker.BlackOutline2.BackgroundColor3 = window.theme.accentcolor
end)

colorpicker.BlackOutline2.MouseLeave:Connect(function()
if not
window.OpenedColorPickers[colorpicker.MainPicker] then

colorpicker.BlackOutline2.BackgroundColor3 = window.theme.outlinecolor2
end
end)

colorpicker.MainPicker =
Instance.new("TextButton", colorpicker.Main)
colorpicker.MainPicker.Name = "picker"
colorpicker.MainPicker.ZIndex = 100
colorpicker.MainPicker.Visible = false
colorpicker.MainPicker.AutoButtonColor = false
colorpicker.MainPicker.Text = ""

window.OpenedColorPickers[colorpicker.MainPicker] = false
colorpicker.MainPicker.Size =
UDim2.fromOffset(180, 196)
colorpicker.MainPicker.BorderSizePixel = 0
colorpicker.MainPicker.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
colorpicker.MainPicker.Rotation =
0.000000000000001
colorpicker.MainPicker.Position =
UDim2.fromOffset(-colorpicker.MainPicker.AbsoluteSize.X +
colorpicker.Main.AbsoluteSize.X, 17)

colorpicker.BlackOutline3 =
Instance.new("Frame", colorpicker.MainPicker)
colorpicker.BlackOutline3.Name = "blackline"
colorpicker.BlackOutline3.ZIndex = 98
colorpicker.BlackOutline3.Size =
colorpicker.MainPicker.Size + UDim2.fromOffset(6, 6)
colorpicker.BlackOutline3.BorderSizePixel = 0
colorpicker.BlackOutline3.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline3.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)

colorpicker.BlackOutline3.BackgroundColor3 = theme.outlinecolor2
end)

colorpicker.Outline2 = Instance.new("Frame",
colorpicker.MainPicker)
colorpicker.Outline2.Name = "blackline"
colorpicker.Outline2.ZIndex = 98
colorpicker.Outline2.Size =
colorpicker.MainPicker.Size + UDim2.fromOffset(4, 4)
colorpicker.Outline2.BorderSizePixel = 0
colorpicker.Outline2.BackgroundColor3 =
window.theme.outlinecolor
colorpicker.Outline2.Position =
UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
colorpicker.Outline2.BackgroundColor3 =
theme.outlinecolor
end)
colorpicker.BlackOutline3 =
Instance.new("Frame", colorpicker.MainPicker)
colorpicker.BlackOutline3.Name = "blackline"
colorpicker.BlackOutline3.ZIndex = 98
colorpicker.BlackOutline3.Size =
colorpicker.MainPicker.Size + UDim2.fromOffset(2, 2)
colorpicker.BlackOutline3.BorderSizePixel = 0
colorpicker.BlackOutline3.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline3.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)

colorpicker.BlackOutline3.BackgroundColor3 = theme.outlinecolor2
end)

colorpicker.hue = Instance.new("ImageLabel",
colorpicker.MainPicker)
colorpicker.hue.ZIndex = 101
colorpicker.hue.Position = UDim2.new(0,3,0,3)
colorpicker.hue.Size = UDim2.new(0,172,0,172)
colorpicker.hue.Image =
"rbxassetid://4155801252"
colorpicker.hue.ScaleType =
Enum.ScaleType.Stretch
colorpicker.hue.BackgroundColor3 =
Color3.new(1,0,0)
colorpicker.hue.BorderColor3 =
window.theme.outlinecolor2
updateevent.Event:Connect(function(theme)
colorpicker.hue.BorderColor3 =
theme.outlinecolor2
end)

colorpicker.hueselectorpointer =
Instance.new("ImageLabel", colorpicker.MainPicker)
colorpicker.hueselectorpointer.ZIndex = 101

colorpicker.hueselectorpointer.BackgroundTransparency = 1
colorpicker.hueselectorpointer.BorderSizePixel
= 0
colorpicker.hueselectorpointer.Position =
UDim2.new(0, 0, 0, 0)
colorpicker.hueselectorpointer.Size =
UDim2.new(0, 7, 0, 7)
colorpicker.hueselectorpointer.Image =
"rbxassetid://6885856475"

colorpicker.selector =
Instance.new("TextLabel", colorpicker.MainPicker)
colorpicker.selector.ZIndex = 100
colorpicker.selector.Position =
UDim2.new(0,3,0,181)
colorpicker.selector.Size =
UDim2.new(0,173,0,10)
colorpicker.selector.BackgroundColor3 =
Color3.fromRGB(255,255,255)
colorpicker.selector.BorderColor3 =
window.theme.outlinecolor2
colorpicker.selector.Text = ""
updateevent.Event:Connect(function(theme)
colorpicker.selector.BorderColor3 =
theme.outlinecolor2
end)

colorpicker.gradient =
Instance.new("UIGradient", colorpicker.selector)
colorpicker.gradient.Color =
ColorSequence.new({
ColorSequenceKeypoint.new(0,
Color3.new(1,0,0)),
ColorSequenceKeypoint.new(0.17,
Color3.new(1,0,1)),

ColorSequenceKeypoint.new(0.33,Color3.new(0,0,1)),

ColorSequenceKeypoint.new(0.5,Color3.new(0,1,1)),
ColorSequenceKeypoint.new(0.67,
Color3.new(0,1,0)),
ColorSequenceKeypoint.new(0.83,
Color3.new(1,1,0)),
ColorSequenceKeypoint.new(1,
Color3.new(1,0,0))
})

colorpicker.pointer = Instance.new("Frame",
colorpicker.selector)
colorpicker.pointer.ZIndex = 101
colorpicker.pointer.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
colorpicker.pointer.Position =
UDim2.new(0,0,0,0)
colorpicker.pointer.Size = UDim2.new(0,2,0,10)
colorpicker.pointer.BorderColor3 =
Color3.fromRGB(255, 255, 255)

if colorpicker.flag and colorpicker.flag ~= ""


then
library.flags[colorpicker.flag] =
colorpicker.default
end

function colorpicker:RefreshHue()
local x = (mouse.X -
colorpicker.hue.AbsolutePosition.X) / colorpicker.hue.AbsoluteSize.X
local y = (mouse.Y -
colorpicker.hue.AbsolutePosition.Y) / colorpicker.hue.AbsoluteSize.Y

colorpicker.hueselectorpointer:TweenPosition(UDim2.new(math.clamp(x *
colorpicker.hue.AbsoluteSize.X, 0.5, 0.952 * colorpicker.hue.AbsoluteSize.X) /
colorpicker.hue.AbsoluteSize.X, 0, math.clamp(y * colorpicker.hue.AbsoluteSize.Y,
0.5, 0.885 * colorpicker.hue.AbsoluteSize.Y) / colorpicker.hue.AbsoluteSize.Y, 0),
Enum.EasingDirection.In, Enum.EasingStyle.Sine, 0.05)

colorpicker:Set(Color3.fromHSV(colorpicker.color, math.clamp(x *
colorpicker.hue.AbsoluteSize.X, 0.5, 1 * colorpicker.hue.AbsoluteSize.X) /
colorpicker.hue.AbsoluteSize.X, 1 - (math.clamp(y * colorpicker.hue.AbsoluteSize.Y,
0.5, 1 * colorpicker.hue.AbsoluteSize.Y) / colorpicker.hue.AbsoluteSize.Y)))
end

function colorpicker:RefreshSelector()
local pos = math.clamp((mouse.X -
colorpicker.hue.AbsolutePosition.X) / colorpicker.hue.AbsoluteSize.X, 0, 1)
colorpicker.color = 1 - pos

colorpicker.pointer:TweenPosition(UDim2.new(pos, 0, 0, 0),
Enum.EasingDirection.In, Enum.EasingStyle.Sine, 0.05)
colorpicker.hue.BackgroundColor3 =
Color3.fromHSV(1 - pos, 1, 1)

local x =
(colorpicker.hueselectorpointer.AbsolutePosition.X -
colorpicker.hue.AbsolutePosition.X) / colorpicker.hue.AbsoluteSize.X
local y =
(colorpicker.hueselectorpointer.AbsolutePosition.Y -
colorpicker.hue.AbsolutePosition.Y) / colorpicker.hue.AbsoluteSize.Y

colorpicker:Set(Color3.fromHSV(colorpicker.color, math.clamp(x *
colorpicker.hue.AbsoluteSize.X, 0.5, 1 * colorpicker.hue.AbsoluteSize.X) /
colorpicker.hue.AbsoluteSize.X, 1 - (math.clamp(y * colorpicker.hue.AbsoluteSize.Y,
0.5, 1 * colorpicker.hue.AbsoluteSize.Y) / colorpicker.hue.AbsoluteSize.Y)))
end

function colorpicker:Set(value)
local color =
Color3.new(math.clamp(value.r, 0, 1), math.clamp(value.g, 0, 1),
math.clamp(value.b, 0, 1))
colorpicker.value = color
if colorpicker.flag and colorpicker.flag
~= "" then
library.flags[colorpicker.flag] =
color
end
local clr = Color3.new(math.clamp(color.R
/ 1.7, 0, 1), math.clamp(color.G / 1.7, 0, 1), math.clamp(color.B / 1.7, 0, 1))
colorpicker.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, color),
ColorSequenceKeypoint.new(1.00, clr) })
pcall(colorpicker.callback, color)
end

function colorpicker:Get(value)
return colorpicker.value
end
colorpicker:Set(colorpicker.default)

local dragging_selector = false


local dragging_hue = false

colorpicker.selector.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_selector = true
colorpicker:RefreshSelector()
end
end)
colorpicker.selector.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_selector = false
colorpicker:RefreshSelector()
end
end)

colorpicker.hue.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_hue = true
colorpicker:RefreshHue()
end
end)

colorpicker.hue.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_hue = false
colorpicker:RefreshHue()
end
end)

uis.InputChanged:Connect(function(input)
if dragging_selector and
input.UserInputType == Enum.UserInputType.MouseMovement then
colorpicker:RefreshSelector()
end
if dragging_hue and input.UserInputType
== Enum.UserInputType.MouseMovement then
colorpicker:RefreshHue()
end
end)

local inputBegan = function(input)


if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
for i,v in
pairs(window.OpenedColorPickers) do
if v and i ~=
colorpicker.MainPicker then
i.Visible = false

window.OpenedColorPickers[i] = false
end
end

colorpicker.MainPicker.Visible =
not colorpicker.MainPicker.Visible

window.OpenedColorPickers[colorpicker.MainPicker] =
colorpicker.MainPicker.Visible
if
window.OpenedColorPickers[colorpicker.MainPicker] then
colorpicker.BlackOutline2.BackgroundColor3 = window.theme.accentcolor
else

colorpicker.BlackOutline2.BackgroundColor3 = window.theme.outlinecolor2
end
end
end

colorpicker.Main.InputBegan:Connect(inputBegan)

colorpicker.Outline.InputBegan:Connect(inputBegan)

colorpicker.BlackOutline2.InputBegan:Connect(inputBegan)
table.insert(library.items, colorpicker)
return colorpicker
end

function toggle:AddSlider(min, default, max,


decimals, callback, flag)
local slider = { }
slider.text = text or ""
slider.callback = callback or function(value)
end
slider.min = min or 0
slider.max = max or 100
slider.decimals = decimals or 1
slider.default = default or slider.min
slider.flag = flag or ( (toggle.text or "") ..
tostring(#toggle.Items:GetChildren()))

slider.value = slider.default
local dragging = false

slider.Main = Instance.new("TextButton",
sector.Items)
slider.Main.Name = "slider"
slider.Main.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
slider.Main.Position = UDim2.fromOffset(0, 0)
slider.Main.BorderSizePixel = 0
slider.Main.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 12)
slider.Main.AutoButtonColor = false
slider.Main.Text = ""
slider.Main.ZIndex = 7

slider.InputLabel = Instance.new("TextLabel",
slider.Main)
slider.InputLabel.BackgroundTransparency = 1
slider.InputLabel.Size = slider.Main.Size
slider.InputLabel.Font = window.theme.font
slider.InputLabel.Text = "0"
slider.InputLabel.TextColor3 =
Color3.fromRGB(240, 240, 240)
slider.InputLabel.Position =
slider.Main.Position
slider.InputLabel.Selectable = false
slider.InputLabel.TextSize = 15
slider.InputLabel.ZIndex = 9
slider.InputLabel.TextStrokeTransparency = 1
slider.InputLabel.TextXAlignment =
Enum.TextXAlignment.Center
updateevent.Event:Connect(function(theme)
slider.InputLabel.Font = theme.font
slider.InputLabel.TextColor3 =
theme.itemscolor
end)

slider.BlackOutline2 = Instance.new("Frame",
slider.Main)
slider.BlackOutline2.Name = "blackline"
slider.BlackOutline2.ZIndex = 4
slider.BlackOutline2.Size = slider.Main.Size +
UDim2.fromOffset(6, 6)
slider.BlackOutline2.BorderSizePixel = 0
slider.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
slider.BlackOutline2.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
slider.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

slider.Outline = Instance.new("Frame",
slider.Main)
slider.Outline.Name = "blackline"
slider.Outline.ZIndex = 4
slider.Outline.Size = slider.Main.Size +
UDim2.fromOffset(4, 4)
slider.Outline.BorderSizePixel = 0
slider.Outline.BackgroundColor3 =
window.theme.outlinecolor
slider.Outline.Position = UDim2.fromOffset(-2,
-2)
updateevent.Event:Connect(function(theme)
slider.Outline.BackgroundColor3 =
theme.outlinecolor
end)

slider.BlackOutline = Instance.new("Frame",
slider.Main)
slider.BlackOutline.Name = "blackline"
slider.BlackOutline.ZIndex = 4
slider.BlackOutline.Size = slider.Main.Size +
UDim2.fromOffset(2, 2)
slider.BlackOutline.BorderSizePixel = 0
slider.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
slider.BlackOutline.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
slider.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

slider.Gradient = Instance.new("UIGradient",
slider.Main)
slider.Gradient.Rotation = 90
slider.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(49, 49, 49)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(41, 41, 41)) })

slider.SlideBar = Instance.new("Frame",
slider.Main)
slider.SlideBar.BackgroundColor3 =
Color3.fromRGB(255, 255, 255) --Color3.fromRGB(204, 0, 102)
slider.SlideBar.ZIndex = 8
slider.SlideBar.BorderSizePixel = 0
slider.SlideBar.Size = UDim2.fromOffset(0,
slider.Main.Size.Y.Offset)

slider.Gradient2 = Instance.new("UIGradient",
slider.SlideBar)
slider.Gradient2.Rotation = 90
slider.Gradient2.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, window.theme.accentcolor),
ColorSequenceKeypoint.new(1.00, window.theme.accentcolor2) })
updateevent.Event:Connect(function(theme)
slider.Gradient2.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, theme.accentcolor),
ColorSequenceKeypoint.new(1.00, theme.accentcolor2) })
end)

slider.BlackOutline2.MouseEnter:Connect(function()
slider.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)

slider.BlackOutline2.MouseLeave:Connect(function()
slider.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

if slider.flag and slider.flag ~= "" then


library.flags[slider.flag] =
slider.default or slider.min or 0
end

function slider:Get()
return slider.value
end

function slider:Set(value)
slider.value =
math.clamp(math.round(value * slider.decimals) / slider.decimals, slider.min,
slider.max)
local percent = 1 - ((slider.max -
slider.value) / (slider.max - slider.min))
if slider.flag and slider.flag ~= "" then
library.flags[slider.flag] =
slider.value
end

slider.SlideBar:TweenSize(UDim2.fromOffset(percent *
slider.Main.AbsoluteSize.X, slider.Main.AbsoluteSize.Y), Enum.EasingDirection.In,
Enum.EasingStyle.Sine, 0.05)
slider.InputLabel.Text = slider.value
pcall(slider.callback, slider.value)
end
slider:Set(slider.default)

function slider:Refresh()
local mousePos =
camera:WorldToViewportPoint(mouse.Hit.p)
local percent = math.clamp(mousePos.X -
slider.SlideBar.AbsolutePosition.X, 0, slider.Main.AbsoluteSize.X) /
slider.Main.AbsoluteSize.X
local value = math.floor((slider.min +
(slider.max - slider.min) * percent) * slider.decimals) / slider.decimals
value = math.clamp(value, slider.min,
slider.max)
slider:Set(value)
end

slider.SlideBar.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = true
slider:Refresh()
end
end)

slider.SlideBar.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = false
end
end)

slider.Main.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = true
slider:Refresh()
end
end)

slider.Main.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = false
end
end)

uis.InputChanged:Connect(function(input)
if dragging and input.UserInputType ==
Enum.UserInputType.MouseMovement then
slider:Refresh()
end
end)
sector:FixSize()
table.insert(library.items, slider)
return slider
end

toggle.Main.MouseButton1Down:Connect(function()
toggle:Set(not toggle.CheckedFrame.Visible)
end)
toggle.Label.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
toggle:Set(not
toggle.CheckedFrame.Visible)
end
end)

local MouseEnter = function()


toggle.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end
local MouseLeave = function()
toggle.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end

toggle.Label.MouseEnter:Connect(MouseEnter)
toggle.Label.MouseLeave:Connect(MouseLeave)
toggle.BlackOutline2.MouseEnter:Connect(MouseEnter)
toggle.BlackOutline2.MouseLeave:Connect(MouseLeave)

sector:FixSize()
table.insert(library.items, toggle)
return toggle
end

function sector:AddTextbox(text, default, callback, flag)


local textbox = { }
textbox.text = text or ""
textbox.callback = callback or function() end
textbox.default = default
textbox.value = ""
textbox.flag = flag or text or ""

textbox.Label = Instance.new("TextButton",
sector.Items)
textbox.Label.Name = "Label"
textbox.Label.AutoButtonColor = false
textbox.Label.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
textbox.Label.BackgroundTransparency = 1
textbox.Label.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset, 0)
textbox.Label.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 0)
textbox.Label.Font = window.theme.font
textbox.Label.ZIndex = 5
textbox.Label.Text = textbox.text
textbox.Label.TextColor3 = window.theme.itemscolor
textbox.Label.TextSize = 15
textbox.Label.TextStrokeTransparency = 1
textbox.Label.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
textbox.Label.Font = theme.font
end)

textbox.Holder = Instance.new("Frame", sector.Items)


textbox.Holder.Name = "holder"
textbox.Holder.ZIndex = 5
textbox.Holder.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 14)
textbox.Holder.BorderSizePixel = 0
textbox.Holder.BackgroundColor3 = Color3.fromRGB(255,
255, 255)

textbox.Gradient = Instance.new("UIGradient",
textbox.Holder)
textbox.Gradient.Rotation = 90
textbox.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(49, 49, 49)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(39, 39, 39)) })

textbox.Main = Instance.new("TextBox",
textbox.Holder)
textbox.Main.PlaceholderText = textbox.text
textbox.Main.PlaceholderColor3 = Color3.fromRGB(190,
190, 190)
textbox.Main.Text = ""
textbox.Main.BackgroundTransparency = 1
textbox.Main.Font = window.theme.font
textbox.Main.Name = "textbox"
textbox.Main.MultiLine = false
textbox.Main.ClearTextOnFocus = false
textbox.Main.ZIndex = 5
textbox.Main.TextScaled = true
textbox.Main.Size = textbox.Holder.Size
textbox.Main.TextSize = 15
textbox.Main.TextColor3 = Color3.fromRGB(255, 255,
255)
textbox.Main.BorderSizePixel = 0
textbox.Main.BackgroundColor3 = Color3.fromRGB(30,
30, 30)
textbox.Main.TextXAlignment =
Enum.TextXAlignment.Left

if textbox.flag and textbox.flag ~= "" then


library.flags[textbox.flag] = textbox.default
or ""
end

function textbox:Set(text)
textbox.value = text
textbox.Main.Text = text
if textbox.flag and textbox.flag ~= "" then
library.flags[textbox.flag] = text
end
pcall(textbox.callback, text)
end
updateevent.Event:Connect(function(theme)
textbox.Main.Font = theme.font
end)

function textbox:Get()
return textbox.value
end

if textbox.default then
textbox:Set(textbox.default)
end

textbox.Main.FocusLost:Connect(function()
textbox:Set(textbox.Main.Text)
end)

textbox.BlackOutline2 = Instance.new("Frame",
textbox.Main)
textbox.BlackOutline2.Name = "blackline"
textbox.BlackOutline2.ZIndex = 4
textbox.BlackOutline2.Size = textbox.Main.Size +
UDim2.fromOffset(6, 6)
textbox.BlackOutline2.BorderSizePixel = 0
textbox.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
textbox.BlackOutline2.Position = UDim2.fromOffset(-3,
-3)
updateevent.Event:Connect(function(theme)
textbox.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

textbox.Outline = Instance.new("Frame", textbox.Main)


textbox.Outline.Name = "blackline"
textbox.Outline.ZIndex = 4
textbox.Outline.Size = textbox.Main.Size +
UDim2.fromOffset(4, 4)
textbox.Outline.BorderSizePixel = 0
textbox.Outline.BackgroundColor3 =
window.theme.outlinecolor
textbox.Outline.Position = UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
textbox.Outline.BackgroundColor3 =
theme.outlinecolor
end)

textbox.BlackOutline = Instance.new("Frame",
textbox.Main)
textbox.BlackOutline.Name = "blackline"
textbox.BlackOutline.ZIndex = 4
textbox.BlackOutline.Size = textbox.Main.Size +
UDim2.fromOffset(2, 2)
textbox.BlackOutline.BorderSizePixel = 0
textbox.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
textbox.BlackOutline.Position = UDim2.fromOffset(-1,
-1)
updateevent.Event:Connect(function(theme)
textbox.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

textbox.BlackOutline2.MouseEnter:Connect(function()
textbox.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)
textbox.BlackOutline2.MouseLeave:Connect(function()
textbox.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

sector:FixSize()
table.insert(library.items, textbox)
return textbox
end

function sector:AddSlider(text, min, default, max,


decimals, callback, flag)
local slider = { }
slider.text = text or ""
slider.callback = callback or function(value) end
slider.min = min or 0
slider.max = max or 100
slider.decimals = decimals or 1
slider.default = default or slider.min
slider.flag = flag or text or ""

slider.value = slider.default
local dragging = false

slider.MainBack = Instance.new("Frame", sector.Items)


slider.MainBack.Name = "MainBack"
slider.MainBack.ZIndex = 7
slider.MainBack.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 25)
slider.MainBack.BorderSizePixel = 0
slider.MainBack.BackgroundTransparency = 1

slider.Label = Instance.new("TextLabel",
slider.MainBack)
slider.Label.BackgroundTransparency = 1
slider.Label.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 6)
slider.Label.Font = window.theme.font
slider.Label.Text = slider.text .. ":"
slider.Label.TextColor3 = window.theme.itemscolor
slider.Label.Position = UDim2.fromOffset(0, 0)
slider.Label.TextSize = 15
slider.Label.ZIndex = 4
slider.Label.TextStrokeTransparency = 1
slider.Label.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
slider.Label.Font = theme.font
slider.Label.TextColor3 = theme.itemscolor
end)

local size =
textservice:GetTextSize(slider.Label.Text, slider.Label.TextSize,
slider.Label.Font, Vector2.new(200,300))
slider.InputLabel = Instance.new("TextBox",
slider.MainBack)
slider.InputLabel.BackgroundTransparency = 1
slider.InputLabel.ClearTextOnFocus = false
slider.InputLabel.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - size.X - 15, 12)
slider.InputLabel.Font = window.theme.font
slider.InputLabel.Text = "0"
slider.InputLabel.TextColor3 =
window.theme.itemscolor
slider.InputLabel.Position = UDim2.fromOffset(size.X
+ 3, -3)
slider.InputLabel.TextSize = 15
slider.InputLabel.ZIndex = 4
slider.InputLabel.TextStrokeTransparency = 1
slider.InputLabel.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
slider.InputLabel.Font = theme.font
slider.InputLabel.TextColor3 = theme.itemscolor

local size =
textservice:GetTextSize(slider.Label.Text, slider.Label.TextSize,
slider.Label.Font, Vector2.new(200,300))
slider.InputLabel.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - size.X - 15, 12)
end)

slider.Main = Instance.new("TextButton",
slider.MainBack)
slider.Main.Name = "slider"
slider.Main.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
slider.Main.Position = UDim2.fromOffset(0, 15)
slider.Main.BorderSizePixel = 0
slider.Main.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 12)
slider.Main.AutoButtonColor = false
slider.Main.Text = ""
slider.Main.ZIndex = 5

slider.BlackOutline2 = Instance.new("Frame",
slider.Main)
slider.BlackOutline2.Name = "blackline"
slider.BlackOutline2.ZIndex = 4
slider.BlackOutline2.Size = slider.Main.Size +
UDim2.fromOffset(6, 6)
slider.BlackOutline2.BorderSizePixel = 0
slider.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
slider.BlackOutline2.Position = UDim2.fromOffset(-3,
-3)
updateevent.Event:Connect(function(theme)
slider.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)
slider.Outline = Instance.new("Frame", slider.Main)
slider.Outline.Name = "blackline"
slider.Outline.ZIndex = 4
slider.Outline.Size = slider.Main.Size +
UDim2.fromOffset(4, 4)
slider.Outline.BorderSizePixel = 0
slider.Outline.BackgroundColor3 =
window.theme.outlinecolor
slider.Outline.Position = UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
slider.Outline.BackgroundColor3 =
theme.outlinecolor
end)

slider.BlackOutline = Instance.new("Frame",
slider.Main)
slider.BlackOutline.Name = "blackline"
slider.BlackOutline.ZIndex = 4
slider.BlackOutline.Size = slider.Main.Size +
UDim2.fromOffset(2, 2)
slider.BlackOutline.BorderSizePixel = 0
slider.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
slider.BlackOutline.Position = UDim2.fromOffset(-1, -
1)
updateevent.Event:Connect(function(theme)
slider.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

slider.Gradient = Instance.new("UIGradient",
slider.Main)
slider.Gradient.Rotation = 90
slider.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(49, 49, 49)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(41, 41, 41)) })

slider.SlideBar = Instance.new("Frame", slider.Main)


slider.SlideBar.BackgroundColor3 =
Color3.fromRGB(255, 255, 255) --Color3.fromRGB(204, 0, 102)
slider.SlideBar.ZIndex = 5
slider.SlideBar.BorderSizePixel = 0
slider.SlideBar.Size = UDim2.fromOffset(0,
slider.Main.Size.Y.Offset)

slider.Gradient2 = Instance.new("UIGradient",
slider.SlideBar)
slider.Gradient2.Rotation = 90
slider.Gradient2.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, window.theme.accentcolor),
ColorSequenceKeypoint.new(1.00, window.theme.accentcolor2) })
updateevent.Event:Connect(function(theme)
slider.Gradient2.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, theme.accentcolor),
ColorSequenceKeypoint.new(1.00, theme.accentcolor2) })
end)

slider.BlackOutline2.MouseEnter:Connect(function()
slider.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)
slider.BlackOutline2.MouseLeave:Connect(function()
slider.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

if slider.flag and slider.flag ~= "" then


library.flags[slider.flag] = slider.default or
slider.min or 0
end

function slider:Get()
return slider.value
end

function slider:Set(value)
slider.value = math.clamp(math.round(value *
slider.decimals) / slider.decimals, slider.min, slider.max)
local percent = 1 - ((slider.max -
slider.value) / (slider.max - slider.min))
if slider.flag and slider.flag ~= "" then
library.flags[slider.flag] = slider.value
end

slider.SlideBar:TweenSize(UDim2.fromOffset(percent *
slider.Main.AbsoluteSize.X, slider.Main.AbsoluteSize.Y), Enum.EasingDirection.In,
Enum.EasingStyle.Sine, 0.05)
slider.InputLabel.Text = slider.value
pcall(slider.callback, slider.value)
end
slider:Set(slider.default)

slider.InputLabel.FocusLost:Connect(function(Return)
if not Return then
return
end
if (slider.InputLabel.Text:match("^%d+$")) then

slider:Set(tonumber(slider.InputLabel.Text))
else
slider.InputLabel.Text =
tostring(slider.value)
end
end)

function slider:Refresh()
local mousePos =
camera:WorldToViewportPoint(mouse.Hit.p)
local percent = math.clamp(mousePos.X -
slider.SlideBar.AbsolutePosition.X, 0, slider.Main.AbsoluteSize.X) /
slider.Main.AbsoluteSize.X
local value = math.floor((slider.min +
(slider.max - slider.min) * percent) * slider.decimals) / slider.decimals
value = math.clamp(value, slider.min,
slider.max)
slider:Set(value)
end
slider.SlideBar.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = true
slider:Refresh()
end
end)

slider.SlideBar.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = false
end
end)

slider.Main.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = true
slider:Refresh()
end
end)

slider.Main.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = false
end
end)

uis.InputChanged:Connect(function(input)
if dragging and input.UserInputType ==
Enum.UserInputType.MouseMovement then
slider:Refresh()
end
end)

sector:FixSize()
table.insert(library.items, slider)
return slider
end

function sector:AddColorpicker(text, default, callback,


flag)
local colorpicker = { }

colorpicker.text = text or ""


colorpicker.callback = callback or function() end
colorpicker.default = default or Color3.fromRGB(255,
255, 255)
colorpicker.value = colorpicker.default
colorpicker.flag = flag or text or ""

colorpicker.Label = Instance.new("TextLabel",
sector.Items)
colorpicker.Label.BackgroundTransparency = 1
colorpicker.Label.Size = UDim2.fromOffset(156, 10)
colorpicker.Label.ZIndex = 4
colorpicker.Label.Font = window.theme.font
colorpicker.Label.Text = colorpicker.text
colorpicker.Label.TextColor3 =
window.theme.itemscolor
colorpicker.Label.TextSize = 15
colorpicker.Label.TextStrokeTransparency = 1
colorpicker.Label.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
colorpicker.Label.Font = theme.font
colorpicker.Label.TextColor3 = theme.itemscolor
end)

colorpicker.Main = Instance.new("Frame",
colorpicker.Label)
colorpicker.Main.ZIndex = 6
colorpicker.Main.BorderSizePixel = 0
colorpicker.Main.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 29, 0)
colorpicker.Main.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
colorpicker.Main.Size = UDim2.fromOffset(16, 10)

colorpicker.Gradient = Instance.new("UIGradient",
colorpicker.Main)
colorpicker.Gradient.Rotation = 90

local clr = Color3.new(math.clamp(colorpicker.value.R


/ 1.7, 0, 1), math.clamp(colorpicker.value.G / 1.7, 0, 1),
math.clamp(colorpicker.value.B / 1.7, 0, 1))
colorpicker.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, colorpicker.value),
ColorSequenceKeypoint.new(1.00, clr) })

colorpicker.BlackOutline2 = Instance.new("Frame",
colorpicker.Main)
colorpicker.BlackOutline2.Name = "blackline"
colorpicker.BlackOutline2.ZIndex = 4
colorpicker.BlackOutline2.Size =
colorpicker.Main.Size + UDim2.fromOffset(6, 6)
colorpicker.BlackOutline2.BorderSizePixel = 0
colorpicker.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline2.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
colorpicker.BlackOutline2.BackgroundColor3 =
window.OpenedColorPickers[colorpicker.MainPicker] and theme.accentcolor or
theme.outlinecolor2
end)

colorpicker.Outline = Instance.new("Frame",
colorpicker.Main)
colorpicker.Outline.Name = "blackline"
colorpicker.Outline.ZIndex = 4
colorpicker.Outline.Size = colorpicker.Main.Size +
UDim2.fromOffset(4, 4)
colorpicker.Outline.BorderSizePixel = 0
colorpicker.Outline.BackgroundColor3 =
window.theme.outlinecolor
colorpicker.Outline.Position = UDim2.fromOffset(-2, -
2)
updateevent.Event:Connect(function(theme)
colorpicker.Outline.BackgroundColor3 =
theme.outlinecolor
end)

colorpicker.BlackOutline = Instance.new("Frame",
colorpicker.Main)
colorpicker.BlackOutline.Name = "blackline"
colorpicker.BlackOutline.ZIndex = 4
colorpicker.BlackOutline.Size = colorpicker.Main.Size
+ UDim2.fromOffset(2, 2)
colorpicker.BlackOutline.BorderSizePixel = 0
colorpicker.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
colorpicker.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

colorpicker.BlackOutline2.MouseEnter:Connect(function()
colorpicker.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)

colorpicker.BlackOutline2.MouseLeave:Connect(function()
if not
window.OpenedColorPickers[colorpicker.MainPicker] then

colorpicker.BlackOutline2.BackgroundColor3 = window.theme.outlinecolor2
end
end)

colorpicker.MainPicker = Instance.new("TextButton",
colorpicker.Main)
colorpicker.MainPicker.Name = "picker"
colorpicker.MainPicker.ZIndex = 100
colorpicker.MainPicker.Visible = false
colorpicker.MainPicker.AutoButtonColor = false
colorpicker.MainPicker.Text = ""
window.OpenedColorPickers[colorpicker.MainPicker] =
false
colorpicker.MainPicker.Size = UDim2.fromOffset(180,
196)
colorpicker.MainPicker.BorderSizePixel = 0
colorpicker.MainPicker.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
colorpicker.MainPicker.Rotation = 0.000000000000001
colorpicker.MainPicker.Position = UDim2.fromOffset(-
colorpicker.MainPicker.AbsoluteSize.X + colorpicker.Main.AbsoluteSize.X, 15)

colorpicker.BlackOutline3 = Instance.new("Frame",
colorpicker.MainPicker)
colorpicker.BlackOutline3.Name = "blackline"
colorpicker.BlackOutline3.ZIndex = 98
colorpicker.BlackOutline3.Size =
colorpicker.MainPicker.Size + UDim2.fromOffset(6, 6)
colorpicker.BlackOutline3.BorderSizePixel = 0
colorpicker.BlackOutline3.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline3.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
colorpicker.BlackOutline3.BackgroundColor3 =
theme.outlinecolor2
end)

colorpicker.Outline2 = Instance.new("Frame",
colorpicker.MainPicker)
colorpicker.Outline2.Name = "blackline"
colorpicker.Outline2.ZIndex = 98
colorpicker.Outline2.Size =
colorpicker.MainPicker.Size + UDim2.fromOffset(4, 4)
colorpicker.Outline2.BorderSizePixel = 0
colorpicker.Outline2.BackgroundColor3 =
window.theme.outlinecolor
colorpicker.Outline2.Position = UDim2.fromOffset(-2,
-2)
updateevent.Event:Connect(function(theme)
colorpicker.Outline2.BackgroundColor3 =
theme.outlinecolor
end)

colorpicker.BlackOutline3 = Instance.new("Frame",
colorpicker.MainPicker)
colorpicker.BlackOutline3.Name = "blackline"
colorpicker.BlackOutline3.ZIndex = 98
colorpicker.BlackOutline3.Size =
colorpicker.MainPicker.Size + UDim2.fromOffset(2, 2)
colorpicker.BlackOutline3.BorderSizePixel = 0
colorpicker.BlackOutline3.BackgroundColor3 =
window.theme.outlinecolor2
colorpicker.BlackOutline3.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
colorpicker.BlackOutline3.BackgroundColor3 =
theme.outlinecolor2
end)

colorpicker.hue = Instance.new("ImageLabel",
colorpicker.MainPicker)
colorpicker.hue.ZIndex = 101
colorpicker.hue.Position = UDim2.new(0,3,0,3)
colorpicker.hue.Size = UDim2.new(0,172,0,172)
colorpicker.hue.Image = "rbxassetid://4155801252"
colorpicker.hue.ScaleType = Enum.ScaleType.Stretch
colorpicker.hue.BackgroundColor3 = Color3.new(1,0,0)
colorpicker.hue.BorderColor3 =
window.theme.outlinecolor2
updateevent.Event:Connect(function(theme)
colorpicker.hue.BorderColor3 =
theme.outlinecolor2
end)
colorpicker.hueselectorpointer =
Instance.new("ImageLabel", colorpicker.MainPicker)
colorpicker.hueselectorpointer.ZIndex = 101
colorpicker.hueselectorpointer.BackgroundTransparency
= 1
colorpicker.hueselectorpointer.BorderSizePixel = 0
colorpicker.hueselectorpointer.Position =
UDim2.new(0, 0, 0, 0)
colorpicker.hueselectorpointer.Size = UDim2.new(0, 7,
0, 7)
colorpicker.hueselectorpointer.Image =
"rbxassetid://6885856475"

colorpicker.selector = Instance.new("TextLabel",
colorpicker.MainPicker)
colorpicker.selector.ZIndex = 100
colorpicker.selector.Position = UDim2.new(0,3,0,181)
colorpicker.selector.Size = UDim2.new(0,173,0,10)
colorpicker.selector.BackgroundColor3 =
Color3.fromRGB(255,255,255)
colorpicker.selector.BorderColor3 =
window.theme.outlinecolor2
colorpicker.selector.Text = ""
updateevent.Event:Connect(function(theme)
colorpicker.selector.BorderColor3 =
theme.outlinecolor2
end)

colorpicker.gradient = Instance.new("UIGradient",
colorpicker.selector)
colorpicker.gradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0,
Color3.new(1,0,0)),
ColorSequenceKeypoint.new(0.17,
Color3.new(1,0,1)),

ColorSequenceKeypoint.new(0.33,Color3.new(0,0,1)),

ColorSequenceKeypoint.new(0.5,Color3.new(0,1,1)),
ColorSequenceKeypoint.new(0.67,
Color3.new(0,1,0)),
ColorSequenceKeypoint.new(0.83,
Color3.new(1,1,0)),
ColorSequenceKeypoint.new(1, Color3.new(1,0,0))
})

colorpicker.pointer = Instance.new("Frame",
colorpicker.selector)
colorpicker.pointer.ZIndex = 101
colorpicker.pointer.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
colorpicker.pointer.Position = UDim2.new(0,0,0,0)
colorpicker.pointer.Size = UDim2.new(0,2,0,10)
colorpicker.pointer.BorderColor3 =
Color3.fromRGB(255, 255, 255)

if colorpicker.flag and colorpicker.flag ~= "" then


library.flags[colorpicker.flag] =
colorpicker.default
end

function colorpicker:RefreshSelector()
local pos = math.clamp((mouse.X -
colorpicker.hue.AbsolutePosition.X) / colorpicker.hue.AbsoluteSize.X, 0, 1)
colorpicker.color = 1 - pos

colorpicker.pointer:TweenPosition(UDim2.new(pos, 0, 0, 0),
Enum.EasingDirection.In, Enum.EasingStyle.Sine, 0.05)
colorpicker.hue.BackgroundColor3 =
Color3.fromHSV(1 - pos, 1, 1)
end

function colorpicker:RefreshHue()
local x = (mouse.X -
colorpicker.hue.AbsolutePosition.X) / colorpicker.hue.AbsoluteSize.X
local y = (mouse.Y -
colorpicker.hue.AbsolutePosition.Y) / colorpicker.hue.AbsoluteSize.Y

colorpicker.hueselectorpointer:TweenPosition(UDim2.new(math.clamp(x *
colorpicker.hue.AbsoluteSize.X, 0.5, 0.952 * colorpicker.hue.AbsoluteSize.X) /
colorpicker.hue.AbsoluteSize.X, 0, math.clamp(y * colorpicker.hue.AbsoluteSize.Y,
0.5, 0.885 * colorpicker.hue.AbsoluteSize.Y) / colorpicker.hue.AbsoluteSize.Y, 0),
Enum.EasingDirection.In, Enum.EasingStyle.Sine, 0.05)

colorpicker:Set(Color3.fromHSV(colorpicker.color, math.clamp(x *
colorpicker.hue.AbsoluteSize.X, 0.5, 1 * colorpicker.hue.AbsoluteSize.X) /
colorpicker.hue.AbsoluteSize.X, 1 - (math.clamp(y * colorpicker.hue.AbsoluteSize.Y,
0.5, 1 * colorpicker.hue.AbsoluteSize.Y) / colorpicker.hue.AbsoluteSize.Y)))
end

function colorpicker:Set(value)
local color = Color3.new(math.clamp(value.r, 0,
1), math.clamp(value.g, 0, 1), math.clamp(value.b, 0, 1))
colorpicker.value = color
if colorpicker.flag and colorpicker.flag ~= ""
then
library.flags[colorpicker.flag] = color
end
local clr = Color3.new(math.clamp(color.R /
1.7, 0, 1), math.clamp(color.G / 1.7, 0, 1), math.clamp(color.B / 1.7, 0, 1))
colorpicker.Gradient.Color =
ColorSequence.new({ ColorSequenceKeypoint.new(0.00, color),
ColorSequenceKeypoint.new(1.00, clr) })
pcall(colorpicker.callback, color)
end
function colorpicker:Get()
return colorpicker.value
end
colorpicker:Set(colorpicker.default)

function colorpicker:AddDropdown(items, default,


multichoice, callback, flag)
local dropdown = { }

dropdown.defaultitems = items or { }
dropdown.default = default
dropdown.callback = callback or function() end
dropdown.multichoice = multichoice or false
dropdown.values = { }
dropdown.flag = flag or ((colorpicker.text or
"") .. tostring( #(sector.Items:GetChildren()) ))

dropdown.Main = Instance.new("TextButton",
sector.Items)
dropdown.Main.Name = "dropdown"
dropdown.Main.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.Main.BorderSizePixel = 0
dropdown.Main.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 16)
dropdown.Main.Position = UDim2.fromOffset(0, 0)
dropdown.Main.ZIndex = 5
dropdown.Main.AutoButtonColor = false
dropdown.Main.Font = window.theme.font
dropdown.Main.Text = ""
dropdown.Main.TextColor3 = Color3.fromRGB(255,
255, 255)
dropdown.Main.TextSize = 15
dropdown.Main.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
dropdown.Main.Font = theme.font
end)

dropdown.Gradient = Instance.new("UIGradient",
dropdown.Main)
dropdown.Gradient.Rotation = 90
dropdown.Gradient.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(49, 49, 49)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(39, 39, 39))}

dropdown.SelectedLabel =
Instance.new("TextLabel", dropdown.Main)
dropdown.SelectedLabel.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.SelectedLabel.BackgroundTransparency =
1
dropdown.SelectedLabel.Position =
UDim2.fromOffset(5, 2)
dropdown.SelectedLabel.Size =
UDim2.fromOffset(130, 13)
dropdown.SelectedLabel.Font = window.theme.font
dropdown.SelectedLabel.Text = colorpicker.text
dropdown.SelectedLabel.ZIndex = 5
dropdown.SelectedLabel.TextColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.SelectedLabel.TextSize = 15
dropdown.SelectedLabel.TextStrokeTransparency =
1
dropdown.SelectedLabel.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
dropdown.SelectedLabel.Font = theme.font
end)

dropdown.Nav = Instance.new("ImageButton",
dropdown.Main)
dropdown.Nav.Name = "navigation"
dropdown.Nav.BackgroundTransparency = 1
dropdown.Nav.LayoutOrder = 10
dropdown.Nav.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 26, 5)
dropdown.Nav.Rotation = 90
dropdown.Nav.ZIndex = 5
dropdown.Nav.Size = UDim2.fromOffset(8, 8)
dropdown.Nav.Image = "rbxassetid://4918373417"
dropdown.Nav.ImageColor3 = Color3.fromRGB(210,
210, 210)

dropdown.BlackOutline2 = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutline2.Name = "blackline"
dropdown.BlackOutline2.ZIndex = 4
dropdown.BlackOutline2.Size =
dropdown.Main.Size + UDim2.fromOffset(6, 6)
dropdown.BlackOutline2.BorderSizePixel = 0
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline2.Position =
UDim2.fromOffset(-3, -3)
updateevent.Event:Connect(function(theme)
dropdown.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

dropdown.Outline = Instance.new("Frame",
dropdown.Main)
dropdown.Outline.Name = "blackline"
dropdown.Outline.ZIndex = 4
dropdown.Outline.Size = dropdown.Main.Size +
UDim2.fromOffset(4, 4)
dropdown.Outline.BorderSizePixel = 0
dropdown.Outline.BackgroundColor3 =
window.theme.outlinecolor
dropdown.Outline.Position = UDim2.fromOffset(-
2, -2)
updateevent.Event:Connect(function(theme)
dropdown.Outline.BackgroundColor3 =
theme.outlinecolor
end)

dropdown.BlackOutline = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutline.Name = "blackline"
dropdown.BlackOutline.ZIndex = 4
dropdown.BlackOutline.Size = dropdown.Main.Size
+ UDim2.fromOffset(2, 2)
dropdown.BlackOutline.BorderSizePixel = 0
dropdown.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline.Position =
UDim2.fromOffset(-1, -1)
updateevent.Event:Connect(function(theme)
dropdown.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)
dropdown.ItemsFrame =
Instance.new("ScrollingFrame", dropdown.Main)
dropdown.ItemsFrame.Name = "itemsframe"
dropdown.ItemsFrame.BorderSizePixel = 0
dropdown.ItemsFrame.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
dropdown.ItemsFrame.Position =
UDim2.fromOffset(0, dropdown.Main.Size.Y.Offset + 8)
dropdown.ItemsFrame.ScrollBarThickness = 2
dropdown.ItemsFrame.ZIndex = 8
dropdown.ItemsFrame.ScrollingDirection = "Y"
dropdown.ItemsFrame.Visible = false
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.Main.AbsoluteSize.X, 0)

dropdown.ListLayout =
Instance.new("UIListLayout", dropdown.ItemsFrame)
dropdown.ListLayout.FillDirection =
Enum.FillDirection.Vertical
dropdown.ListLayout.SortOrder =
Enum.SortOrder.LayoutOrder

dropdown.ListPadding =
Instance.new("UIPadding", dropdown.ItemsFrame)
dropdown.ListPadding.PaddingTop = UDim.new(0,
2)
dropdown.ListPadding.PaddingBottom =
UDim.new(0, 2)
dropdown.ListPadding.PaddingLeft = UDim.new(0,
2)
dropdown.ListPadding.PaddingRight = UDim.new(0,
2)

dropdown.BlackOutline2Items =
Instance.new("Frame", dropdown.Main)
dropdown.BlackOutline2Items.Name = "blackline"
dropdown.BlackOutline2Items.ZIndex = 7
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.BlackOutline2Items.BorderSizePixel = 0
dropdown.BlackOutline2Items.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline2Items.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-3, -3)
dropdown.BlackOutline2Items.Visible = false
updateevent.Event:Connect(function(theme)

dropdown.BlackOutline2Items.BackgroundColor3 = theme.outlinecolor2
end)

dropdown.OutlineItems = Instance.new("Frame",
dropdown.Main)
dropdown.OutlineItems.Name = "blackline"
dropdown.OutlineItems.ZIndex = 7
dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.OutlineItems.BorderSizePixel = 0
dropdown.OutlineItems.BackgroundColor3 =
window.theme.outlinecolor
dropdown.OutlineItems.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-2, -2)
dropdown.OutlineItems.Visible = false
updateevent.Event:Connect(function(theme)
dropdown.OutlineItems.BackgroundColor3 =
theme.outlinecolor
end)

dropdown.BlackOutlineItems =
Instance.new("Frame", dropdown.Main)
dropdown.BlackOutlineItems.Name = "blackline"
dropdown.BlackOutlineItems.ZIndex = 7
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(-2, -2)
dropdown.BlackOutlineItems.BorderSizePixel = 0
dropdown.BlackOutlineItems.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutlineItems.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-1, -1)
dropdown.BlackOutlineItems.Visible = false
updateevent.Event:Connect(function(theme)

dropdown.BlackOutlineItems.BackgroundColor3 = theme.outlinecolor2
end)

dropdown.IgnoreBackButtons =
Instance.new("TextButton", dropdown.Main)

dropdown.IgnoreBackButtons.BackgroundTransparency = 1
dropdown.IgnoreBackButtons.BorderSizePixel = 0
dropdown.IgnoreBackButtons.Position =
UDim2.fromOffset(0, dropdown.Main.Size.Y.Offset + 8)
dropdown.IgnoreBackButtons.Size = UDim2.new(0,
0, 0, 0)
dropdown.IgnoreBackButtons.ZIndex = 7
dropdown.IgnoreBackButtons.Text = ""
dropdown.IgnoreBackButtons.Visible = false
dropdown.IgnoreBackButtons.AutoButtonColor =
false

if dropdown.flag and dropdown.flag ~= "" then


library.flags[dropdown.flag] =
dropdown.multichoice and { dropdown.default or dropdown.defaultitems[1] or "" } or
(dropdown.default or dropdown.defaultitems[1] or "")
end

function dropdown:isSelected(item)
for i, v in pairs(dropdown.values) do
if v == item then
return true
end
end
return false
end

function dropdown:updateText(text)
if #text >= 27 then
text = text:sub(1, 25) .. ".."
end
dropdown.SelectedLabel.Text = text
end

dropdown.Changed =
Instance.new("BindableEvent")
function dropdown:Set(value)
if type(value) == "table" then
dropdown.values = value

dropdown:updateText(table.concat(value, ", "))


pcall(dropdown.callback, value)
else
dropdown:updateText(value)
dropdown.values = { value }
pcall(dropdown.callback, value)
end

dropdown.Changed:Fire(value)
if dropdown.flag and dropdown.flag ~= ""
then
library.flags[dropdown.flag] =
dropdown.multichoice and dropdown.values or dropdown.values[1]
end
end

function dropdown:Get()
return dropdown.multichoice and
dropdown.values or dropdown.values[1]
end

dropdown.items = { }
function dropdown:Add(v)
local Item = Instance.new("TextButton",
dropdown.ItemsFrame)
Item.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
Item.TextColor3 = Color3.fromRGB(255,
255, 255)
Item.BorderSizePixel = 0
Item.Position = UDim2.fromOffset(0, 0)
Item.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset - 4, 20)
Item.ZIndex = 9
Item.Text = v
Item.Name = v
Item.AutoButtonColor = false
Item.Font = window.theme.font
Item.TextSize = 15
Item.TextXAlignment =
Enum.TextXAlignment.Left
Item.TextStrokeTransparency = 1
dropdown.ItemsFrame.CanvasSize =
dropdown.ItemsFrame.CanvasSize + UDim2.fromOffset(0, Item.AbsoluteSize.Y)

Item.MouseButton1Down:Connect(function()
if dropdown.multichoice then
if dropdown:isSelected(v)
then
for i2, v2 in
pairs(dropdown.values) do
if v2 == v then

table.remove(dropdown.values, i2)
end
end

dropdown:Set(dropdown.values)
else

table.insert(dropdown.values, v)

dropdown:Set(dropdown.values)
end

return
else
dropdown.Nav.Rotation = 90
dropdown.ItemsFrame.Visible =
false
dropdown.ItemsFrame.Active =
false
dropdown.OutlineItems.Visible
= false

dropdown.BlackOutlineItems.Visible = false

dropdown.BlackOutline2Items.Visible = false

dropdown.IgnoreBackButtons.Visible = false

dropdown.IgnoreBackButtons.Active = false
end

dropdown:Set(v)
return
end)

runservice.RenderStepped:Connect(function()
if dropdown.multichoice and
dropdown:isSelected(v) or dropdown.values[1] == v then
Item.BackgroundColor3 =
Color3.fromRGB(64, 64, 64)
Item.TextColor3 =
window.theme.accentcolor
Item.Text = " " .. v
else
Item.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
Item.TextColor3 =
Color3.fromRGB(255, 255, 255)
Item.Text = v
end
end)

table.insert(dropdown.items, v)
dropdown.ItemsFrame.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset, math.clamp(#dropdown.items *
Item.AbsoluteSize.Y, 20, 156) + 4)
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.ItemsFrame.AbsoluteSize.X, (#dropdown.items *
Item.AbsoluteSize.Y) + 4)

dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(2, 2)
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.IgnoreBackButtons.Size =
dropdown.ItemsFrame.Size
end

function dropdown:Remove(value)
local item =
dropdown.ItemsFrame:FindFirstChild(value)
if item then
for i,v in pairs(dropdown.items) do
if v == value then

table.remove(dropdown.items, i)
end
end

dropdown.ItemsFrame.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset, math.clamp(#dropdown.items *
item.AbsoluteSize.Y, 20, 156) + 4)
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.ItemsFrame.AbsoluteSize.X, (#dropdown.items *
item.AbsoluteSize.Y) + 4)

dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(2, 2)
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.IgnoreBackButtons.Size =
dropdown.ItemsFrame.Size

item:Remove()
end
end

for i,v in pairs(dropdown.defaultitems) do


dropdown:Add(v)
end

if dropdown.default then
dropdown:Set(dropdown.default)
end

local MouseButton1Down = function()


if dropdown.Nav.Rotation == 90 then

dropdown.ItemsFrame.ScrollingEnabled = true
sector.Main.Parent.ScrollingEnabled
= false
tweenservice:Create(dropdown.Nav,
TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { Rotation =
-90 }):Play()
dropdown.ItemsFrame.Visible = true
dropdown.ItemsFrame.Active = true
dropdown.IgnoreBackButtons.Visible
= true
dropdown.IgnoreBackButtons.Active =
true
dropdown.OutlineItems.Visible =
true
dropdown.BlackOutlineItems.Visible
= true
dropdown.BlackOutline2Items.Visible
= true
else

dropdown.ItemsFrame.ScrollingEnabled = false
sector.Main.Parent.ScrollingEnabled
= true
tweenservice:Create(dropdown.Nav,
TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { Rotation =
90 }):Play()
dropdown.ItemsFrame.Visible = false
dropdown.ItemsFrame.Active = false
dropdown.IgnoreBackButtons.Visible
= false
dropdown.IgnoreBackButtons.Active =
false
dropdown.OutlineItems.Visible =
false
dropdown.BlackOutlineItems.Visible
= false
dropdown.BlackOutline2Items.Visible
= false
end
end

dropdown.Main.MouseButton1Down:Connect(MouseButton1Down)

dropdown.Nav.MouseButton1Down:Connect(MouseButton1Down)

dropdown.BlackOutline2.MouseEnter:Connect(function()
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)

dropdown.BlackOutline2.MouseLeave:Connect(function()
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

sector:FixSize()
table.insert(library.items, dropdown)
return dropdown
end

local dragging_selector = false


local dragging_hue = false

colorpicker.selector.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_selector = true
colorpicker:RefreshSelector()
end
end)

colorpicker.selector.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_selector = false
colorpicker:RefreshSelector()
end
end)

colorpicker.hue.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_hue = true
colorpicker:RefreshHue()
end
end)

colorpicker.hue.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging_hue = false
colorpicker:RefreshHue()
end
end)

uis.InputChanged:Connect(function(input)
if dragging_selector and input.UserInputType ==
Enum.UserInputType.MouseMovement then
colorpicker:RefreshSelector()
end
if dragging_hue and input.UserInputType ==
Enum.UserInputType.MouseMovement then
colorpicker:RefreshHue()
end
end)

local inputBegan = function(input)


if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
for i,v in
pairs(window.OpenedColorPickers) do
if v and i ~=
colorpicker.MainPicker then
i.Visible = false
window.OpenedColorPickers[i]
= false
end
end

colorpicker.MainPicker.Visible = not
colorpicker.MainPicker.Visible

window.OpenedColorPickers[colorpicker.MainPicker] =
colorpicker.MainPicker.Visible
if
window.OpenedColorPickers[colorpicker.MainPicker] then

colorpicker.BlackOutline2.BackgroundColor3 = window.theme.accentcolor
else

colorpicker.BlackOutline2.BackgroundColor3 = window.theme.outlinecolor2
end
end
end

colorpicker.Main.InputBegan:Connect(inputBegan)
colorpicker.Outline.InputBegan:Connect(inputBegan)

colorpicker.BlackOutline2.InputBegan:Connect(inputBegan)

sector:FixSize()
table.insert(library.items, colorpicker)
return colorpicker
end

function
sector:AddKeybind(text,default,newkeycallback,callback,flag)
local keybind = { }

keybind.text = text or ""


keybind.default = default or "None"
keybind.callback = callback or function() end
keybind.newkeycallback = newkeycallback or
function(key) end
keybind.flag = flag or text or ""

keybind.value = keybind.default

keybind.Main = Instance.new("TextLabel",
sector.Items)
keybind.Main.BackgroundTransparency = 1
keybind.Main.Size = UDim2.fromOffset(156, 10)
keybind.Main.ZIndex = 4
keybind.Main.Font = window.theme.font
keybind.Main.Text = keybind.text
keybind.Main.TextColor3 = window.theme.itemscolor
keybind.Main.TextSize = 15
keybind.Main.TextStrokeTransparency = 1
keybind.Main.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
keybind.Main.Font = theme.font
keybind.Main.TextColor3 = theme.itemscolor
end)
keybind.Bind = Instance.new("TextButton",
keybind.Main)
keybind.Bind.Name = "keybind"
keybind.Bind.BackgroundTransparency = 1
keybind.Bind.BorderColor3 = window.theme.outlinecolor
keybind.Bind.ZIndex = 5
keybind.Bind.BorderSizePixel = 0
keybind.Bind.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 10, 0)
keybind.Bind.Font = window.theme.font
keybind.Bind.TextColor3 = Color3.fromRGB(136, 136,
136)
keybind.Bind.TextSize = 15
keybind.Bind.TextXAlignment =
Enum.TextXAlignment.Right
keybind.Bind.MouseButton1Down:Connect(function()
keybind.Bind.Text = "[...]"
keybind.Bind.TextColor3 =
window.theme.accentcolor
end)
updateevent.Event:Connect(function(theme)
keybind.Bind.BorderColor3 = theme.outlinecolor
keybind.Bind.Font = theme.font
end)

if keybind.flag and keybind.flag ~= "" then


library.flags[keybind.flag] = keybind.default
end

local shorter_keycodes = {
["LeftShift"] = "LSHIFT",
["RightShift"] = "RSHIFT",
["LeftControl"] = "LCTRL",
["RightControl"] = "RCTRL",
["LeftAlt"] = "LALT",
["RightAlt"] = "RALT"
}

function keybind:Set(value)
if value == "None" then
keybind.value = value
keybind.Bind.Text = "[" .. value .. "]"

local size =
textservice:GetTextSize(keybind.Bind.Text, keybind.Bind.TextSize,
keybind.Bind.Font, Vector2.new(2000, 2000))
keybind.Bind.Size =
UDim2.fromOffset(size.X, size.Y)
keybind.Bind.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 10 - keybind.Bind.AbsoluteSize.X, 0)
if keybind.flag and keybind.flag ~= ""
then
library.flags[keybind.flag] = value
end
pcall(keybind.newkeycallback, value)
end

keybind.value = value
keybind.Bind.Text = "[" ..
(shorter_keycodes[value.Name or value] or (value.Name or value)) .. "]"

local size =
textservice:GetTextSize(keybind.Bind.Text, keybind.Bind.TextSize,
keybind.Bind.Font, Vector2.new(2000, 2000))
keybind.Bind.Size = UDim2.fromOffset(size.X,
size.Y)
keybind.Bind.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 10 - keybind.Bind.AbsoluteSize.X, 0)
if keybind.flag and keybind.flag ~= "" then
library.flags[keybind.flag] = value
end
pcall(keybind.newkeycallback, value)
end
keybind:Set(keybind.default and keybind.default or
"None")

function keybind:Get()
return keybind.value
end

uis.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
if keybind.Bind.Text == "[...]" then
keybind.Bind.TextColor3 =
Color3.fromRGB(136, 136, 136)
if input.UserInputType ==
Enum.UserInputType.Keyboard then
keybind:Set(input.KeyCode)
else
keybind:Set("None")
end
else
if keybind.value ~= "None" and
input.KeyCode == keybind.value then
pcall(keybind.callback)
end
end
end
end)

sector:FixSize()
table.insert(library.items, keybind)
return keybind
end

function sector:AddDropdown(text, items, default,


multichoice, callback, flag)
local dropdown = { }

dropdown.text = text or ""


dropdown.defaultitems = items or { }
dropdown.default = default
dropdown.callback = callback or function() end
dropdown.multichoice = multichoice or false
dropdown.values = { }
dropdown.flag = flag or text or ""
dropdown.MainBack = Instance.new("Frame",
sector.Items)
dropdown.MainBack.Name = "backlabel"
dropdown.MainBack.ZIndex = 7
dropdown.MainBack.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 34)
dropdown.MainBack.BorderSizePixel = 0
dropdown.MainBack.BackgroundTransparency = 1

dropdown.Label = Instance.new("TextLabel",
dropdown.MainBack)
dropdown.Label.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
dropdown.Label.BackgroundTransparency = 1
dropdown.Label.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 10)
dropdown.Label.Position = UDim2.fromOffset(0, 0)
dropdown.Label.Font = window.theme.font
dropdown.Label.Text = dropdown.text
dropdown.Label.ZIndex = 4
dropdown.Label.TextColor3 = window.theme.itemscolor
dropdown.Label.TextSize = 15
dropdown.Label.TextStrokeTransparency = 1
dropdown.Label.TextXAlignment =
Enum.TextXAlignment.Left

updateevent.Event:Connect(function(theme)
dropdown.Label.Font = theme.font
dropdown.Label.TextColor3 = theme.itemscolor
end)

dropdown.Main = Instance.new("TextButton",
dropdown.MainBack)
dropdown.Main.Name = "dropdown"
dropdown.Main.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
dropdown.Main.BorderSizePixel = 0
dropdown.Main.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 16)
dropdown.Main.Position = UDim2.fromOffset(0, 17)
dropdown.Main.ZIndex = 5
dropdown.Main.AutoButtonColor = false
dropdown.Main.Font = window.theme.font
dropdown.Main.Text = ""
dropdown.Main.TextColor3 = Color3.fromRGB(255, 255,
255)
dropdown.Main.TextSize = 15
dropdown.Main.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
dropdown.Main.Font = theme.font
end)

dropdown.Gradient = Instance.new("UIGradient",
dropdown.Main)
dropdown.Gradient.Rotation = 90
dropdown.Gradient.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(49, 49, 49)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(39, 39, 39))}
dropdown.SelectedLabel = Instance.new("TextLabel",
dropdown.Main)
dropdown.SelectedLabel.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.SelectedLabel.BackgroundTransparency = 1
dropdown.SelectedLabel.Position = UDim2.fromOffset(5,
2)
dropdown.SelectedLabel.Size = UDim2.fromOffset(130,
13)
dropdown.SelectedLabel.Font = window.theme.font
dropdown.SelectedLabel.Text = dropdown.text
dropdown.SelectedLabel.ZIndex = 5
dropdown.SelectedLabel.TextColor3 =
Color3.fromRGB(255, 255, 255)
dropdown.SelectedLabel.TextSize = 15
dropdown.SelectedLabel.TextStrokeTransparency = 1
dropdown.SelectedLabel.TextXAlignment =
Enum.TextXAlignment.Left
updateevent.Event:Connect(function(theme)
dropdown.SelectedLabel.Font = theme.font
end)

dropdown.Nav = Instance.new("ImageButton",
dropdown.Main)
dropdown.Nav.Name = "navigation"
dropdown.Nav.BackgroundTransparency = 1
dropdown.Nav.LayoutOrder = 10
dropdown.Nav.Position =
UDim2.fromOffset(sector.Main.Size.X.Offset - 26, 5)
dropdown.Nav.Rotation = 90
dropdown.Nav.ZIndex = 5
dropdown.Nav.Size = UDim2.fromOffset(8, 8)
dropdown.Nav.Image = "rbxassetid://4918373417"
dropdown.Nav.ImageColor3 = Color3.fromRGB(210, 210,
210)

dropdown.BlackOutline2 = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutline2.Name = "blackline"
dropdown.BlackOutline2.ZIndex = 4
dropdown.BlackOutline2.Size = dropdown.Main.Size +
UDim2.fromOffset(6, 6)
dropdown.BlackOutline2.BorderSizePixel = 0
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline2.Position = UDim2.fromOffset(-
3, -3)
updateevent.Event:Connect(function(theme)
dropdown.BlackOutline2.BackgroundColor3 =
theme.outlinecolor2
end)

dropdown.Outline = Instance.new("Frame",
dropdown.Main)
dropdown.Outline.Name = "blackline"
dropdown.Outline.ZIndex = 4
dropdown.Outline.Size = dropdown.Main.Size +
UDim2.fromOffset(4, 4)
dropdown.Outline.BorderSizePixel = 0
dropdown.Outline.BackgroundColor3 =
window.theme.outlinecolor
dropdown.Outline.Position = UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
dropdown.Outline.BackgroundColor3 =
theme.outlinecolor
end)

dropdown.BlackOutline = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutline.Name = "blackline"
dropdown.BlackOutline.ZIndex = 4
dropdown.BlackOutline.Size = dropdown.Main.Size +
UDim2.fromOffset(2, 2)
dropdown.BlackOutline.BorderSizePixel = 0
dropdown.BlackOutline.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline.Position = UDim2.fromOffset(-1,
-1)
updateevent.Event:Connect(function(theme)
dropdown.BlackOutline.BackgroundColor3 =
theme.outlinecolor2
end)

dropdown.ItemsFrame = Instance.new("ScrollingFrame",
dropdown.Main)
dropdown.ItemsFrame.Name = "itemsframe"
dropdown.ItemsFrame.BorderSizePixel = 0
dropdown.ItemsFrame.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
dropdown.ItemsFrame.Position = UDim2.fromOffset(0,
dropdown.Main.Size.Y.Offset + 8)
dropdown.ItemsFrame.ScrollBarThickness = 2
dropdown.ItemsFrame.ZIndex = 8
dropdown.ItemsFrame.ScrollingDirection = "Y"
dropdown.ItemsFrame.Visible = false
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.Main.AbsoluteSize.X, 0)

dropdown.ListLayout = Instance.new("UIListLayout",
dropdown.ItemsFrame)
dropdown.ListLayout.FillDirection =
Enum.FillDirection.Vertical
dropdown.ListLayout.SortOrder =
Enum.SortOrder.LayoutOrder

dropdown.ListPadding = Instance.new("UIPadding",
dropdown.ItemsFrame)
dropdown.ListPadding.PaddingTop = UDim.new(0, 2)
dropdown.ListPadding.PaddingBottom = UDim.new(0, 2)
dropdown.ListPadding.PaddingLeft = UDim.new(0, 2)
dropdown.ListPadding.PaddingRight = UDim.new(0, 2)

dropdown.BlackOutline2Items = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutline2Items.Name = "blackline"
dropdown.BlackOutline2Items.ZIndex = 7
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.BlackOutline2Items.BorderSizePixel = 0
dropdown.BlackOutline2Items.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutline2Items.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-3, -3)
dropdown.BlackOutline2Items.Visible = false
updateevent.Event:Connect(function(theme)
dropdown.BlackOutline2Items.BackgroundColor3 =
theme.outlinecolor2
end)

dropdown.OutlineItems = Instance.new("Frame",
dropdown.Main)
dropdown.OutlineItems.Name = "blackline"
dropdown.OutlineItems.ZIndex = 7
dropdown.OutlineItems.Size = dropdown.ItemsFrame.Size
+ UDim2.fromOffset(4, 4)
dropdown.OutlineItems.BorderSizePixel = 0
dropdown.OutlineItems.BackgroundColor3 =
window.theme.outlinecolor
dropdown.OutlineItems.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-2, -2)
dropdown.OutlineItems.Visible = false
updateevent.Event:Connect(function(theme)
dropdown.OutlineItems.BackgroundColor3 =
theme.outlinecolor
end)

dropdown.BlackOutlineItems = Instance.new("Frame",
dropdown.Main)
dropdown.BlackOutlineItems.Name = "blackline"
dropdown.BlackOutlineItems.ZIndex = 7
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(-2, -2)
dropdown.BlackOutlineItems.BorderSizePixel = 0
dropdown.BlackOutlineItems.BackgroundColor3 =
window.theme.outlinecolor2
dropdown.BlackOutlineItems.Position =
dropdown.ItemsFrame.Position + UDim2.fromOffset(-1, -1)
dropdown.BlackOutlineItems.Visible = false
updateevent.Event:Connect(function(theme)
dropdown.BlackOutlineItems.BackgroundColor3 =
theme.outlinecolor2
end)

dropdown.IgnoreBackButtons =
Instance.new("TextButton", dropdown.Main)
dropdown.IgnoreBackButtons.BackgroundTransparency = 1
dropdown.IgnoreBackButtons.BorderSizePixel = 0
dropdown.IgnoreBackButtons.Position =
UDim2.fromOffset(0, dropdown.Main.Size.Y.Offset + 8)
dropdown.IgnoreBackButtons.Size = UDim2.new(0, 0, 0,
0)
dropdown.IgnoreBackButtons.ZIndex = 7
dropdown.IgnoreBackButtons.Text = ""
dropdown.IgnoreBackButtons.Visible = false
dropdown.IgnoreBackButtons.AutoButtonColor = false
if dropdown.flag and dropdown.flag ~= "" then
library.flags[dropdown.flag] =
dropdown.multichoice and { dropdown.default or dropdown.defaultitems[1] or "" } or
(dropdown.default or dropdown.defaultitems[1] or "")
end

function dropdown:isSelected(item)
for i, v in pairs(dropdown.values) do
if v == item then
return true
end
end
return false
end

function dropdown:GetOptions()
return dropdown.values
end

function dropdown:updateText(text)
if #text >= 27 then
text = text:sub(1, 25) .. ".."
end
dropdown.SelectedLabel.Text = text
end

dropdown.Changed = Instance.new("BindableEvent")
function dropdown:Set(value)
if type(value) == "table" then
dropdown.values = value
dropdown:updateText(table.concat(value,
", "))
pcall(dropdown.callback, value)
else
dropdown:updateText(value)
dropdown.values = { value }
pcall(dropdown.callback, value)
end

dropdown.Changed:Fire(value)
if dropdown.flag and dropdown.flag ~= "" then
library.flags[dropdown.flag] =
dropdown.multichoice and dropdown.values or dropdown.values[1]
end
end

function dropdown:Get()
return dropdown.multichoice and dropdown.values
or dropdown.values[1]
end

dropdown.items = { }
function dropdown:Add(v)
local Item = Instance.new("TextButton",
dropdown.ItemsFrame)
Item.BackgroundColor3 = Color3.fromRGB(40, 40,
40)
Item.TextColor3 = Color3.fromRGB(255, 255, 255)
Item.BorderSizePixel = 0
Item.Position = UDim2.fromOffset(0, 0)
Item.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset - 4, 20)
Item.ZIndex = 9
Item.Text = v
Item.Name = v
Item.AutoButtonColor = false
Item.Font = window.theme.font
Item.TextSize = 15
Item.TextXAlignment = Enum.TextXAlignment.Left
Item.TextStrokeTransparency = 1
dropdown.ItemsFrame.CanvasSize =
dropdown.ItemsFrame.CanvasSize + UDim2.fromOffset(0, Item.AbsoluteSize.Y)

Item.MouseButton1Down:Connect(function()
if dropdown.multichoice then
if dropdown:isSelected(v) then
for i2, v2 in
pairs(dropdown.values) do
if v2 == v then

table.remove(dropdown.values, i2)
end
end
dropdown:Set(dropdown.values)
else
table.insert(dropdown.values,
v)
dropdown:Set(dropdown.values)
end

return
else
dropdown.Nav.Rotation = 90
dropdown.ItemsFrame.Visible = false
dropdown.ItemsFrame.Active = false
dropdown.OutlineItems.Visible =
false
dropdown.BlackOutlineItems.Visible
= false
dropdown.BlackOutline2Items.Visible
= false
dropdown.IgnoreBackButtons.Visible
= false
dropdown.IgnoreBackButtons.Active =
false
end

dropdown:Set(v)
return
end)

runservice.RenderStepped:Connect(function()
if dropdown.multichoice and
dropdown:isSelected(v) or dropdown.values[1] == v then
Item.BackgroundColor3 =
Color3.fromRGB(64, 64, 64)
Item.TextColor3 =
window.theme.accentcolor
Item.Text = " " .. v
else
Item.BackgroundColor3 =
Color3.fromRGB(40, 40, 40)
Item.TextColor3 =
Color3.fromRGB(255, 255, 255)
Item.Text = v
end
end)

table.insert(dropdown.items, v)
dropdown.ItemsFrame.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset, math.clamp(#dropdown.items *
Item.AbsoluteSize.Y, 20, 156) + 4)
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.ItemsFrame.AbsoluteSize.X, (#dropdown.items *
Item.AbsoluteSize.Y) + 4)

dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(2, 2)
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.IgnoreBackButtons.Size =
dropdown.ItemsFrame.Size
end

function dropdown:Remove(value)
local item =
dropdown.ItemsFrame:FindFirstChild(value)
if item then
for i,v in pairs(dropdown.items) do
if v == value then
table.remove(dropdown.items,
i)
end
end

dropdown.ItemsFrame.Size =
UDim2.fromOffset(dropdown.Main.Size.X.Offset, math.clamp(#dropdown.items *
item.AbsoluteSize.Y, 20, 156) + 4)
dropdown.ItemsFrame.CanvasSize =
UDim2.fromOffset(dropdown.ItemsFrame.AbsoluteSize.X, (#dropdown.items *
item.AbsoluteSize.Y) + 4)

dropdown.OutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(2, 2)
dropdown.BlackOutlineItems.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(4, 4)
dropdown.BlackOutline2Items.Size =
dropdown.ItemsFrame.Size + UDim2.fromOffset(6, 6)
dropdown.IgnoreBackButtons.Size =
dropdown.ItemsFrame.Size

item:Remove()
end
end
for i,v in pairs(dropdown.defaultitems) do
dropdown:Add(v)
end

if dropdown.default then
dropdown:Set(dropdown.default)
end

local MouseButton1Down = function()


if dropdown.Nav.Rotation == 90 then
tweenservice:Create(dropdown.Nav,
TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { Rotation =
-90 }):Play()
if dropdown.items and #dropdown.items ~=
0 then

dropdown.ItemsFrame.ScrollingEnabled = true
sector.Main.Parent.ScrollingEnabled
= false
dropdown.ItemsFrame.Visible = true
dropdown.ItemsFrame.Active = true
dropdown.IgnoreBackButtons.Visible
= true
dropdown.IgnoreBackButtons.Active =
true
dropdown.OutlineItems.Visible =
true
dropdown.BlackOutlineItems.Visible
= true
dropdown.BlackOutline2Items.Visible
= true
end
else
tweenservice:Create(dropdown.Nav,
TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { Rotation =
90 }):Play()
dropdown.ItemsFrame.ScrollingEnabled =
false
sector.Main.Parent.ScrollingEnabled =
true
dropdown.ItemsFrame.Visible = false
dropdown.ItemsFrame.Active = false
dropdown.IgnoreBackButtons.Visible =
false
dropdown.IgnoreBackButtons.Active = false
dropdown.OutlineItems.Visible = false
dropdown.BlackOutlineItems.Visible =
false
dropdown.BlackOutline2Items.Visible =
false
end
end

dropdown.Main.MouseButton1Down:Connect(MouseButton1Down)

dropdown.Nav.MouseButton1Down:Connect(MouseButton1Down)

dropdown.BlackOutline2.MouseEnter:Connect(function()
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.accentcolor
end)
dropdown.BlackOutline2.MouseLeave:Connect(function()
dropdown.BlackOutline2.BackgroundColor3 =
window.theme.outlinecolor2
end)

sector:FixSize()
table.insert(library.items, dropdown)
return dropdown
end

function sector:AddSeperator(text)
local seperator = { }
seperator.text = text or ""

seperator.main = Instance.new("Frame", sector.Items)


seperator.main.Name = "Main"
seperator.main.ZIndex = 5
seperator.main.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 12, 10)
seperator.main.BorderSizePixel = 0
seperator.main.BackgroundTransparency = 1

seperator.line = Instance.new("Frame",
seperator.main)
seperator.line.Name = "Line"
seperator.line.ZIndex = 7
seperator.line.BackgroundColor3 = Color3.fromRGB(70,
70, 70)
seperator.line.BorderSizePixel = 0
seperator.line.Size =
UDim2.fromOffset(sector.Main.Size.X.Offset - 26, 1)
seperator.line.Position = UDim2.fromOffset(7, 5)

seperator.outline = Instance.new("Frame",
seperator.line)
seperator.outline.Name = "Outline"
seperator.outline.ZIndex = 6
seperator.outline.BorderSizePixel = 0
seperator.outline.BackgroundColor3 =
window.theme.outlinecolor2
seperator.outline.Position = UDim2.fromOffset(-1, -1)
seperator.outline.Size = seperator.line.Size -
UDim2.fromOffset(-2, -2)
updateevent.Event:Connect(function(theme)
seperator.outline.BackgroundColor3 =
theme.outlinecolor2
end)

seperator.label = Instance.new("TextLabel",
seperator.main)
seperator.label.Name = "Label"
seperator.label.BackgroundTransparency = 1
seperator.label.Size = seperator.main.Size
seperator.label.Font = window.theme.font
seperator.label.ZIndex = 8
seperator.label.Text = seperator.text
seperator.label.TextColor3 = Color3.fromRGB(255, 255,
255)
seperator.label.TextSize = window.theme.fontsize
seperator.label.TextStrokeTransparency = 1
seperator.label.TextXAlignment =
Enum.TextXAlignment.Center
updateevent.Event:Connect(function(theme)
seperator.label.Font = theme.font
seperator.label.TextSize = theme.fontsize
end)

local textSize =
textservice:GetTextSize(seperator.text, window.theme.fontsize, window.theme.font,
Vector2.new(2000, 2000))
local textStart = seperator.main.AbsoluteSize.X / 2 -
(textSize.X / 2)

sector.LabelBackFrame = Instance.new("Frame",
seperator.main)
sector.LabelBackFrame.Name = "LabelBack"
sector.LabelBackFrame.ZIndex = 7
sector.LabelBackFrame.Size =
UDim2.fromOffset(textSize.X + 12, 10)
sector.LabelBackFrame.BorderSizePixel = 0
sector.LabelBackFrame.BackgroundColor3 =
Color3.fromRGB(30, 30, 30)
sector.LabelBackFrame.Position = UDim2.new(0,
textStart - 6, 0, 0)
updateevent.Event:Connect(function(theme)
textSize =
textservice:GetTextSize(seperator.text, theme.fontsize, theme.font,
Vector2.new(2000, 2000))
textStart = seperator.main.AbsoluteSize.X / 2 -
(textSize.X / 2)

sector.LabelBackFrame.Size =
UDim2.fromOffset(textSize.X + 12, 10)
sector.LabelBackFrame.Position = UDim2.new(0,
textStart - 6, 0, 0)
end)

sector:FixSize()
return seperator
end

return sector
end

function tab:CreateConfigSystem(side)
local configSystem = { }

configSystem.configFolder = window.name .. "/" ..


tostring(game.PlaceId)
if (not isfolder(configSystem.configFolder)) then
makefolder(configSystem.configFolder)
end

configSystem.sector = tab:CreateSector("Configs", side or


"left")
local ConfigName = configSystem.sector:AddTextbox("Config
Name", "", ConfigName, function() end, "")
local default =
tostring(listfiles(configSystem.configFolder)[1] or
""):gsub(configSystem.configFolder .. "\\", ""):gsub(".txt", "")
local Config = configSystem.sector:AddDropdown("Configs",
{}, default, false, function() end, "")
for i,v in pairs(listfiles(configSystem.configFolder)) do
if v:find(".txt") then

Config:Add(tostring(v):gsub(configSystem.configFolder .. "\\",
""):gsub(".txt", ""))
end
end

configSystem.Create =
configSystem.sector:AddButton("Create", function()
for i,v in
pairs(listfiles(configSystem.configFolder)) do

Config:Remove(tostring(v):gsub(configSystem.configFolder .. "\\",
""):gsub(".txt", ""))
end

if ConfigName:Get() and ConfigName:Get() ~= "" then


local config = {}

for i,v in pairs(library.flags) do


if (v ~= nil and v ~= "") then
if (typeof(v) == "Color3") then
config[i] = { v.R, v.G, v.B }
elseif
(tostring(v):find("Enum.KeyCode")) then
config[i] = v.Name
elseif (typeof(v) == "table") then
config[i] = { v }
else
config[i] = v
end
end
end

writefile(configSystem.configFolder .. "/" ..
ConfigName:Get() .. ".txt", httpservice:JSONEncode(config))

for i,v in
pairs(listfiles(configSystem.configFolder)) do
if v:find(".txt") then

Config:Add(tostring(v):gsub(configSystem.configFolder .. "\\",
""):gsub(".txt", ""))
end
end
end
end)

configSystem.Save = configSystem.sector:AddButton("Save",
function()
local config = {}
if Config:Get() and Config:Get() ~= "" then
for i,v in pairs(library.flags) do
if (v ~= nil and v ~= "") then
if (typeof(v) == "Color3") then
config[i] = { v.R, v.G, v.B }
elseif
(tostring(v):find("Enum.KeyCode")) then
config[i] =
"Enum.KeyCode." .. v.Name
elseif (typeof(v) == "table") then
config[i] = { v }
else
config[i] = v
end
end
end

writefile(configSystem.configFolder .. "/" ..
Config:Get() .. ".txt", httpservice:JSONEncode(config))
end
end)

configSystem.Load = configSystem.sector:AddButton("Load",
function()
local Success = pcall(readfile,
configSystem.configFolder .. "/" .. Config:Get() .. ".txt")
if (Success) then
pcall(function()
local ReadConfig =
httpservice:JSONDecode(readfile(configSystem.configFolder .. "/" .. Config:Get() ..
".txt"))
local NewConfig = {}

for i,v in pairs(ReadConfig) do


if (typeof(v) == "table") then
if (typeof(v[1]) == "number")
then
NewConfig[i] =
Color3.new(v[1], v[2], v[3])
elseif (typeof(v[1]) ==
"table") then
NewConfig[i] = v[1]
end
elseif
(tostring(v):find("Enum.KeyCode.")) then
NewConfig[i] =
Enum.KeyCode[tostring(v):gsub("Enum.KeyCode.", "")]
else
NewConfig[i] = v
end
end

library.flags = NewConfig

for i,v in pairs(library.flags) do


for i2,v2 in pairs(library.items)
do
if (i ~= nil and i ~= "" and
i ~= "Configs_Name" and i ~= "Configs" and v2.flag ~= nil) then
if (v2.flag == i) then
pcall(function()
v2:Set(v)
end)
end
end
end
end
end)
end
end)

configSystem.Delete =
configSystem.sector:AddButton("Delete", function()
for i,v in
pairs(listfiles(configSystem.configFolder)) do

Config:Remove(tostring(v):gsub(configSystem.configFolder .. "\\",
""):gsub(".txt", ""))
end

if (not Config:Get() or Config:Get() == "") then


return end
if (not isfile(configSystem.configFolder .. "/" ..
Config:Get() .. ".txt")) then return end
delfile(configSystem.configFolder .. "/" ..
Config:Get() .. ".txt")

for i,v in
pairs(listfiles(configSystem.configFolder)) do
if v:find(".txt") then

Config:Add(tostring(v):gsub(configSystem.configFolder .. "\\",
""):gsub(".txt", ""))
end
end
end)

return configSystem
end

--[[ not finished lol


function tab:CreatePlayerlist(name)
local list = { }
list.name = name or ""

list.Main = Instance.new("Frame", tab.TabPage)


list.Main.Name = list.name:gsub(" ", "") .. "Sector"
list.Main.BorderColor3 = window.theme.outlinecolor
list.Main.ZIndex = 2
list.Main.Size = UDim2.fromOffset(window.size.X.Offset - 22, 220)
list.Main.BackgroundColor3 = window.theme.sectorcolor
list.Main.Position = UDim2.new(0, 11, 0, 12)

tab.SectorsLeft[#tab.SectorsLeft + 1] = 220
--tab.SectorsRight[#tab.SectorsLeft + 1].space = 220

list.Line = Instance.new("Frame", list.Main)


list.Line.Name = "line"
list.Line.ZIndex = 2
list.Line.Size = UDim2.fromOffset(list.Main.Size.X.Offset + 2, 1)
list.Line.BorderSizePixel = 0
list.Line.Position = UDim2.fromOffset(-1, -1)
list.Line.BackgroundColor3 = window.theme.accentcolor

list.BlackOutline = Instance.new("Frame", list.Main)


list.BlackOutline.Name = "blackline"
list.BlackOutline.ZIndex = 1
list.BlackOutline.Size = list.Main.Size + UDim2.fromOffset(4, 4)
list.BlackOutline.BorderSizePixel = 0
list.BlackOutline.BackgroundColor3 = window.theme.outlinecolor2
list.BlackOutline.Position = UDim2.fromOffset(-2, -2)

local size = textservice:GetTextSize(list.name, 13, window.theme.font,


Vector2.new(2000, 2000))
list.Label = Instance.new("TextLabel", list.Main)
list.Label.AnchorPoint = Vector2.new(0,0.5)
list.Label.Position = UDim2.fromOffset(12, -1)
list.Label.Size =
UDim2.fromOffset(math.clamp(textservice:GetTextSize(list.name, 13,
window.theme.font, Vector2.new(200,300)).X + 10, 0, list.Main.Size.X.Offset),
size.Y)
list.Label.BackgroundTransparency = 1
list.Label.BorderSizePixel = 0
list.Label.ZIndex = 4
list.Label.Text = list.name
list.Label.TextColor3 = Color3.new(1,1,2552/255)
list.Label.TextStrokeTransparency = 1
list.Label.Font = window.theme.font
list.Label.TextSize = 13

list.LabelBackFrame = Instance.new("Frame", list.Label)


list.LabelBackFrame.Name = "labelframe"
list.LabelBackFrame.ZIndex = 3
list.LabelBackFrame.Size = UDim2.fromOffset(list.Label.Size.X.Offset,
10)
list.LabelBackFrame.BorderSizePixel = 0
list.LabelBackFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
list.LabelBackFrame.Position = UDim2.fromOffset(0, 6)

list.Items = Instance.new("ScrollingFrame", list.Main)


list.Items.Name = "items"
list.Items.ZIndex = 2
list.Items.ScrollBarThickness = 1
list.Items.BackgroundTransparency = 1
list.Items.Size = list.Main.Size - UDim2.fromOffset(10, 15)
list.Items.ScrollingDirection = "Y"
list.Items.BorderSizePixel = 0
list.Items.Position = UDim2.fromOffset(5, 10)
list.Items.CanvasSize = list.Items.Size

list.ListLayout = Instance.new("UIListLayout", list.Items)


list.ListLayout.FillDirection = Enum.FillDirection.Vertical
list.ListLayout.SortOrder = Enum.SortOrder.LayoutOrder
list.ListLayout.Padding = UDim.new(0, 0)

list.ListPadding = Instance.new("UIPadding", list.Items)


list.ListPadding.PaddingTop = UDim.new(0, 2)
list.ListPadding.PaddingLeft = UDim.new(0, 6)
list.ListPadding.PaddingRight = UDim.new(0, 6)

list.items = { }
function list:AddPlayer(Player)
local player = { }

player.Main = Instance.new("Frame", list.Items)


player.Main.Name = Player.Name
player.Main.BorderColor3 = window.theme.outlinecolor
player.Main.ZIndex = 3
player.Main.Size = UDim2.fromOffset(list.Items.AbsoluteSize.X - 12,
20)
player.Main.BackgroundColor3 = window.theme.sectorcolor
player.Main.Position = UDim2.new(0, 0, 0, 0)

table.insert(list.items, Player)
list.Items.CanvasSize = UDim2.fromOffset(list.Items.AbsoluteSize.X,
(#list.items * 20))
list.Items.Size = UDim2.fromOffset(list.Items.AbsoluteSize.X,
math.clamp(list.Items.CanvasSize.Y.Offset, 0, 205))
return player
end

function list:RemovePlayer(Player)
local p = list.Items:FindFirstChild(Player)
if p then
for i,v in pairs(list.items) do
if v == Player then
table.remove(list.items, i)
end
end

p:Remove()
list.Items.CanvasSize =
UDim2.fromOffset(list.Items.AbsoluteSize.X, (#list.items * 90))
end
end

for i,v in pairs(game:GetService("Players"):GetPlayers()) do


list:AddPlayer(v)
end

game:GetService("Players").PlayerAdded:Connect(function(v)
list:AddPlayer(v)
end)

return list
end
]]--

table.insert(window.Tabs, tab)
return tab
end

return window
end
local Library = library
local Window = Library:CreateWindow("SL2 - made by joycemember on discord",
Vector2.new(492, 598), Enum.KeyCode.LeftControl) --you can change your UI keybind
local MainTab = Window:CreateTab("Main") --you can rename this tab to
whatever you want --you can also change the tabs code, for example "MainTab" can be
changed to "FunnyCoolTab" etc.

local MainSection = MainTab:CreateSector("Main Section", "left")


local GunSection = MainTab:CreateSector("Gun Mod Section", "right")
local SafeSection = MainTab:CreateSector("Safe Section", "right")
local MoneySection = MainTab:CreateSector("Money Section", "left")
local MiscSection = MainTab:CreateSector("Misc Section #1", "left")
local CosmeticsSection = MainTab:CreateSector("Misc Section #2", "right")

local LocalPlayer = game:GetService("Players").LocalPlayer

local SlotsToggle = false


local AutocarTeleport = false
local AutocarHopIn = false
local AdminWhitelistToggled=false
local SilentAimToggled=false

local Config = {
Enabled = SilentAimToggled,
TeamCheck = false,
HitPart = "Head",
Method = "Raycast",
FieldOfView = {
Enabled = true,
Radius = 120
}
}

local ExpectedArguments = {
FindPartOnRayWithIgnoreList = {
ArgCountRequired = 3,
Args = {
"Instance", "Ray", "table", "boolean", "boolean"
}
},
FindPartOnRayWithWhitelist = {
ArgCountRequired = 3,
Args = {
"Instance", "Ray", "table", "boolean"
}
},
FindPartOnRay = {
ArgCountRequired = 2,
Args = {
"Instance", "Ray", "Instance", "boolean", "boolean"
}
},
Raycast = {
ArgCountRequired = 3,
Args = {
"Instance", "Vector3", "Vector3", "RaycastParams"
}
}
}

local Camera = workspace.CurrentCamera


local Players = game:GetService("Players")

local LocalPlayer = Players.LocalPlayer


local Mouse = LocalPlayer:GetMouse()

local GetChildren = game.GetChildren


local WorldToScreen = Camera.WorldToScreenPoint
local FindFirstChild = game.FindFirstChild

local function getPositionOnScreen(Vector)


local Vec3, OnScreen = WorldToScreen(Camera, Vector)
return Vector2.new(Vec3.X, Vec3.Y), OnScreen
end

local function ValidateArguments(Args, RayMethod)


local Matches = 0
if #Args < RayMethod.ArgCountRequired then
return false
end
for Pos, Argument in next, Args do
if typeof(Argument) == RayMethod.Args[Pos] then
Matches = Matches + 1
end
end
return Matches >= RayMethod.ArgCountRequired
end

local function getDirection(Origin, Position)


return (Position - Origin).Unit * 1000
end

local function getMousePosition()


return Vector2.new(Mouse.X, Mouse.Y)
end

local function getClosestPlayer()


if not Config.HitPart then return end
local Closest
local DistanceToMouse
for _, Player in next, GetChildren(Players) do
if Player == LocalPlayer then continue end
if Config.TeamCheck and Player.Team == LocalPlayer.Team then continue
end

local Character = Player.Character

if not Character then continue end

local HumanoidRootPart = FindFirstChild(Character, "HumanoidRootPart")


local Humanoid = FindFirstChild(Character, "Humanoid")

if not HumanoidRootPart or not Humanoid or Humanoid and Humanoid.Health


<= 0 then continue end

local ScreenPosition, OnScreen =


getPositionOnScreen(HumanoidRootPart.Position)
if not OnScreen then continue end

local Distance = (getMousePosition() - ScreenPosition).Magnitude


if Distance <= (DistanceToMouse or (Config.FieldOfView.Enabled and
Config.FieldOfView.Radius) or 2000) then
Closest = Character[Config.HitPart]
DistanceToMouse = Distance
end
end
return Closest
end

local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(...)
local Method = getnamecallmethod()
local Arguments = {...}
local self = Arguments[1]

if self == workspace then


if Method == "FindPartOnRayWithIgnoreList" and Config.Method == Method
then
if ValidateArguments(Arguments,
ExpectedArguments.FindPartOnRayWithIgnoreList) then
local A_Ray = Arguments[2]

local HitPart = getClosestPlayer()


if HitPart then
local Origin = A_Ray.Origin
local Direction = getDirection(Origin, HitPart.Position)
Arguments[2] = Ray.new(Origin, Direction)

return oldNamecall(unpack(Arguments))
end
end
elseif Method == "FindPartOnRayWithWhitelist" and Config.Method ==
Method then
if ValidateArguments(Arguments,
ExpectedArguments.FindPartOnRayWithWhitelist) then
local A_Ray = Arguments[2]

local HitPart = getClosestPlayer()


if HitPart then
local Origin = A_Ray.Origin
local Direction = getDirection(Origin, HitPart.Position)
Arguments[2] = Ray.new(Origin, Direction)

return oldNamecall(unpack(Arguments))
end
end
elseif (Method == "FindPartOnRay" or Method == "findPartOnRay") and
Config.Method:lower() == Method:lower() then
if ValidateArguments(Arguments, ExpectedArguments.FindPartOnRay)
then
local A_Ray = Arguments[2]

local HitPart = getClosestPlayer()


if HitPart then
local Origin = A_Ray.Origin
local Direction = getDirection(Origin, HitPart.Position)
Arguments[2] = Ray.new(Origin, Direction)

return oldNamecall(unpack(Arguments))
end
end
elseif Method == "Raycast" and Config.Method == Method and
SilentAimToggled then
if ValidateArguments(Arguments, ExpectedArguments.Raycast) then
local A_Origin = Arguments[2]

local HitPart = getClosestPlayer()


if HitPart then
Arguments[3] = getDirection(A_Origin, HitPart.Position)

return oldNamecall(unpack(Arguments))
end
end
end
end
return oldNamecall(...)
end)

local AdminWLHook; AdminWLHook = hookmetamethod(game, "__namecall",


newcclosure(function(self, ...)
args = {...}
if tostring(self) == "Equipping" and AdminWhitelistToggled then
args[1] = "Equip";
args[2] = "N"
return AdminWLHook(self, unpack(args))
end
return AdminWLHook(self, ...)
end))

game.Workspace.ChildAdded:Connect(function(car)
if car.Name == LocalPlayer.Name.."'s Car" then
task.wait(2.5)
if AutocarHopIn then

car.DriveSeat:sit(LocalPlayer.Character:WaitForChild("Humanoid"))
end
end
end)

game.Workspace.ChildAdded:Connect(function(vehicle)
if vehicle.Name == LocalPlayer.Name.."'s Car" then
task.wait(4)
if AutocarTeleport then

vehicle:MoveTo(LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position)
task.wait(.1)

vehicle.DriveSeat:sit(LocalPlayer.Character:WaitForChild("Humanoid"))
end
end
end)

LocalPlayer:WaitForChild("PlayerGui").ChildAdded:Connect(function(v)
if v.Name == "Safe" then
v.Frame.Badge.Value = SlotsToggle
end
end)
local StaminaToggle
MainSection:AddToggle("Admin-Whitelist", false, function(bool)
AdminWhitelistToggled = bool
end)
MainSection:AddToggle("Silent-Aim", false, function(bool)
SilentAimToggled = bool
end)
MainSection:AddToggle("Infinite-Stamina", false, function(bool)
local Stamina = LocalPlayer.Valuestats.Stamina
StaminaToggle = bool
if StaminaToggle then
Stamina.Value = 999999999999
else
Stamina.Value = 100
end
end)
local CameraBobDisableLoop
MainSection:AddToggle("No-Camera-Bob", false, function(bool)
CameraBobDisableLoop = bool
while CameraBobDisableLoop do task.wait(1)
LocalPlayer.PlayerGui:WaitForChild("Camera_Bob").Disabled = bool
end
end)

local Run
Run = game.Players.LocalPlayer.PlayerGui.Run
game.Players.LocalPlayer.PlayerGui.ChildAdded:Connect(function(args)
if args.Name == "Run" and args:IsA("LocalScript") then
Run = args
end
end)

local SkitOnOrOff
MainSection:AddToggle("Infinite-Skittles", false, function(bool)
SkitOnOrOff = bool
Run.Value.Value = bool
Run.Value:GetPropertyChangedSignal("Value"):Connect(function()
Run.Value.Value = SkitOnOrOff
end)
end)

MainSection:AddToggle("10-Safe-Slots", false, function(bool)


SlotsToggle = bool
LocalPlayer.PlayerGui.Safe.Frame.Badge.Value = bool
end)

local HoodNo
MainSection:AddToggle("No-Hood-Pull", false, function(bool)
HoodNo = bool
while HoodNo do task.wait(2)
LocalPlayer.Backpack:WaitForChild("Hood").Disabled = HoodNo
end
end)
local BigHeadToggle
MainSection:AddToggle("Big-Heads", false, function(bool)
BigHeadToggle = bool
while BigHeadToggle do task.wait(0.3)
pcall(function()
for i,v in pairs(game.Players:GetChildren()) do
if v~=LocalPlayer then
local Head = v.Character:FindFirstChild("Head")
if Head then
if BigHeadToggle then
Head.Size = Vector3.new(6,6,6)
Head.CanCollide = false
Head.Massless = true
Head.Material = "Plastic"
Head.Transparency = 0.7
elseif BigHeadToggle == false then
Head.Size =
Vector3.new(1.87999999523162284, 0.9399999976158142, 0.9399999976158142)
Head.CanCollide = false
Head.Massless = true
Head.Material = "Plastic"
Head.Transparency = 0
end
end
end
end
end)
end
end)
local DisableGunScript
MainSection:AddToggle("Disable-Gun-Script", false, function(bool)
DisableGunScript = bool
if DisableGunScript then
LocalPlayer.Backpack.FirearmLocal.Enabled = false
else
LocalPlayer.Backpack.FirearmLocal.Enabled = true
end
end)

local PickupLoop
MainSection:AddToggle("Auto-Pick-Up", false, function(bool)
PickupLoop = bool
while PickupLoop do task.wait(.05)
for i,v in next, game.Workspace.tools:GetChildren() do
if v:IsA("Tool") and v.Name ~="Crate" then

LocalPlayer.Character:FindFirstChild("Humanoid"):EquipTool(v)
end
end
end
end)

MainSection:AddToggle("Auto-Teleport-Car", false, function(bool)


AutocarTeleport = bool
end)

MainSection:AddToggle("Auto-Sit-In-Car", false, function(bool)


AutocarHopIn = bool
end)

MainSection:AddSlider("Silent Aim FOV", 0, 120, 360, 1, function(State)


Config.FieldOfView.Radius = State
end)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------------
--------------------------------
GunSection:AddButton("Automatic-Gun", function()
--[[local gunModule =
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats.Loca
l)
gunModule.MaxSpread = 0
gunModule.MinSpread = 0]]
--------------------------
GunStats = LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats
--GunStats.Recoil.Value = -1
--GunStats.ClipSize.Value = math.huge
GunStats.FireRate.Value = -1
GunStats.GunType.Value = "Auto"
--GunStats.Rifle:Destroy()
end)

GunSection:AddButton("Infinite-Ammo", function()
--[[local gunModule =
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats.Loca
l)
gunModule.MaxSpread = 0
gunModule.MinSpread = 0]]
--------------------------
GunStats = LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats
--GunStats.Recoil.Value = -1
GunStats.ClipSize.Value = math.huge
GunStats.ClipSize:GetPropertyChangedSignal("Value"):Connect(function()
GunStats.ClipSize.Value = math.huge
end)
--GunStats.FireRate.Value = -1
--GunStats.GunType.Value = "Auto"
--GunStats.Rifle:Destroy()
end)

GunSection:AddButton("No-Recoil", function()
--[[local gunModule =
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats.Loca
l)
gunModule.MaxSpread = 0
gunModule.MinSpread = 0]]
--------------------------
GunStats = LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats
GunStats.Recoil.Value = -1
--GunStats.ClipSize.Value = math.huge
--GunStats.FireRate.Value = -1
--GunStats.GunType.Value = "Auto"
--GunStats.Rifle:Destroy()
end)

GunSection:AddButton("No-Spread", function()
local gunModule =
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats.Loca
l)
gunModule.MaxSpread = 0
gunModule.MinSpread = 0
--------------------------
--GunStats = LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats
--GunStats.Recoil.Value = -1
--GunStats.ClipSize.Value = math.huge
--GunStats.FireRate.Value = -1
--GunStats.GunType.Value = "Auto"
--GunStats.Rifle:Destroy()
end)

GunSection:AddButton("No-Rifle", function()
--[[local gunModule =
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats.Loca
l)
gunModule.MaxSpread = 0
gunModule.MinSpread = 0]]
--------------------------
GunStats = LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats
--GunStats.Recoil.Value = -1
--GunStats.ClipSize.Value = math.huge
--GunStats.FireRate.Value = -1
--GunStats.GunType.Value = "Auto"
GunStats.Rifle:Destroy()
end)

GunSection:AddButton("All-Mods", function()
local gunModule =
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats.Loca
l)
gunModule.MaxSpread = 0
gunModule.MinSpread = 0
--------------------------
GunStats = LocalPlayer.Character:FindFirstChildOfClass("Tool").Stats
GunStats.Recoil.Value = -1
GunStats.ClipSize.Value = math.huge
GunStats.ClipSize:GetPropertyChangedSignal("Value"):Connect(function()
GunStats.ClipSize.Value = math.huge
end)
GunStats.FireRate.Value = -1
GunStats.GunType.Value = "Auto"
GunStats.Rifle:Destroy()
end)

local Item = ""


local Clips = tonumber(99999999999) -- the amount of clips/uses you want the
item to have.
local Take = true -- if you taking it or putting it back in.
local Plr = ""
local UID = game.Players.LocalPlayer.UserId

local SafeGunsWhenDeadToggle
SafeSection:AddToggle("Safe-Guns-When-Dead", false, function(bool)
SafeGunsWhenDeadToggle = bool
while SafeGunsWhenDeadToggle do task.wait(.5)
for i,v in pairs(LocalPlayer.Backpack:GetChildren()) do
if v.Name ~= "Skittles" and v.Name ~= "Mask" and v.Name ~=
"Bally" and v.Name ~= "MXHelmet" and v.Name ~= "Bandana" and v.Name ~= "AK" and
v.Name ~= "Fish N Chips" and v.Name ~= "Airpods" and v.Name ~= "Phone" and v.Name
~= "IllegalCash" and v.Name ~= "Fist" and v.Name ~= "Shake" and v.Name ~= "WALL"
and v.Name ~= "Hood" and v.Name ~= "FirearmLocal" and v.Name ~= "BypassMe" and
v.Name ~= "Noodles" and v.Name ~= "Pizza" and v.Name ~= "Fanta" and v.Name ~=
"Burger" and v.Name ~= "Toast" and
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health < 1 then
if SafeGunsWhenDeadToggle then

game.ReplicatedStorage.UI.Safe:FireServer("Movetosafe",v.Name,9999999999,LocalPlaye
r.UserId) else
end else
end
end
end
end)

SafeSection:AddButton("Check-Safe", function()
for i,v in next, LocalPlayer.SafeStats:GetChildren() do
warn(v.Value,v:FindFirstChildOfClass("IntValue").Value)
end
end)

SafeSection:AddButton("Safe-Operation", function()
local SafeRemote = game.ReplicatedStorage.UI.Safe
if Take then

SafeRemote:FireServer("Takeout",tostring(Item),tonumber(Clips),tonumber(UID))
else

SafeRemote:FireServer("Movetosafe",tostring(Item),tonumber(Clips),tonumber(UID))
end
end)

SafeSection:AddTextbox("Gun-Name", nil, function(State)


Item = State
if Take then
for i,v in next, game.Players.LocalPlayer.SafeStats:GetChildren()
do
if v.Value:lower():find(Item:lower()) then
Item = tostring(v.Value)
Clips = v:FindFirstChildOfClass("IntValue").Value
end
end
else
for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren()
do
if v.Name:lower():find(Item:lower()) and v:IsA("Tool") then
Item = tostring(v.Name)
end
end
end
end)

SafeSection:AddTextbox("Uses/Clips", nil, function(State)


Clips = tonumber(State)
end)

SafeSection:AddTextbox("Player-to-WL", nil, function(State)


Plr = State
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name:lower():find(Plr:lower()) then
UID = tonumber(v.UserId)
end
end
end)

SafeSection:AddDropdown("Taking/Putting", {"Taking", "Putting"}, "Taking",


false, function(dropdown)
if dropdown == "Taking" then
Take = true
elseif dropdown == "Putting" then
Take = false
end
end)

MoneySection:AddTextbox("Change Illegal Cash", nil, function(State)


local IllegalCash = LocalPlayer.Backpack:FindFirstChild("IllegalCash")
or LocalPlayer.Character:FindFirstChild("IllegalCash")
IllegalCash.val.Value = tonumber(State)
end)

local Amt = tonumber(10000)


local PlrTSendMoneyTo

MoneySection:AddTextbox("Player's-Name (send-money)", nil, function(State)


for i,v in next, game.Players:GetPlayers() do
if v.Name:lower():find(State:lower()) then
PlrTSendMoneyTo = v
end
end

for i=1, Amt / 10000 do

game:GetService("ReplicatedStorage").Send:FireServer(10000,PlrTSendMoneyTo)
end
end)

MoneySection:AddTextbox("Money-Amount", nil, function(State)


Amt = State
end)

MiscSection:AddButton("Backflip-Script", function()
--[[ Info ]]--

local ver = "2.00"


local scriptname = "feFlip"

--[[ Keybinds ]]--

local FrontflipKey = Enum.KeyCode.X


local BackflipKey = Enum.KeyCode.Z
local AirjumpKey = Enum.KeyCode.C

--[[ Dependencies ]]--

local ca = game:GetService("ContextActionService")
local zeezy = game:GetService("Players").LocalPlayer
local h = 0.0174533
local antigrav

--[[ Functions ]]--

function zeezyFrontflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid.JumpPower = 50
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true

zeezy.Character:WaitForChild("HumanoidRootPart").CFrame =
zeezy.Character:WaitForChild("HumanoidRootPart").CFrame * CFrame.Angles(-h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
zeezy.Character.Humanoid.JumpPower = 0
end
end

function zeezyBackflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid.JumpPower = 50
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true

zeezy.Character:WaitForChild("HumanoidRootPart").CFrame =
zeezy.Character:WaitForChild("HumanoidRootPart").CFrame * CFrame.Angles(h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
zeezy.Character.Humanoid.JumpPower = 0
end
end

function zeezyAirjump(act,inp,obj)
if inp == Enum.UserInputState.Begin then

zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
wait()

zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end

--[[ Binds ]]--

ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey)
ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey)
ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey)
end)

MiscSection:AddButton("Give-Radio", function()
for i,v in next, game.Players:GetDescendants() do
if v.Name == "Radio" and v:IsA("Tool") then
v:Clone().Parent = LocalPlayer.Backpack
break
end
end
end)

MiscSection:AddButton("Give-Frisk", function()
for i,v in next, game.Players:GetDescendants() do
if v.Name == "Frisk" and v:IsA("Tool") then
v:Clone().Parent = LocalPlayer.Backpack
break
end
end
end)
MiscSection:AddButton("Teleport-Car",function()
game:GetService("Workspace")[LocalPlayer.Name.."'s
Car"]:MoveTo(LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position)
task.wait(.3)
game:GetService("Workspace")[LocalPlayer.Name.."'s
Car"].DriveSeat:sit(LocalPlayer.Character.Humanoid)
end)

MiscSection:AddButton("Sit-In-Car",function()
game:GetService("Workspace")[LocalPlayer.Name.."'s
Car"].DriveSeat:sit(LocalPlayer.Character.Humanoid)
end)

MiscSection:AddButton("Ghost-drive-car",function()
game:GetService("Workspace")[LocalPlayer.Name.."'s Car"]["A-Chassis
Tune"]:Clone().Parent = game.Players.LocalPlayer.Character
end)

CosmeticsSection:AddButton("Hunnid-Chain", function()
for i=1, 2 do
LocalPlayer.Character.Parent = game.ReplicatedStorage
LocalPlayer.Character.Parent = game.Workspace
game.ReplicatedStorage.Chains.HunnidChain:Clone().Parent =
LocalPlayer.Character
end
end)

CosmeticsSection:AddButton("Cross-Chain", function()
for i=1, 2 do
LocalPlayer.Character.Parent = game.ReplicatedStorage
LocalPlayer.Character.Parent = game.Workspace
game.ReplicatedStorage.Chains.CrossChain:Clone().Parent =
LocalPlayer.Character
end
end)

local ODONELLPLAYER
CosmeticsSection:AddTextbox("Drive-Players-Car", nil, function(State)
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(State:lower()) then
ODONELLPLAYER = v
end
end

game:GetService("Workspace")[ODONELLPLAYER.Name.."'s
Car"]:MoveTo(LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position)
task.wait(.3)
game:GetService("Workspace")[ODONELLPLAYER.Name.."'s
Car"].DriveSeat:sit(LocalPlayer.Character.Humanoid)
end)
end

SL2()

You might also like