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This document introduces a drawing theory book focused on perspective, authored by Dongho Kim, who aims to share his insights and experiences in spatial drawing. It emphasizes the importance of understanding key concepts such as eye level, horizon line, and vanishing points, providing practical examples and rules for applying these principles in art. The author expresses a desire for the book to positively influence readers in their artistic pursuits.
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Save Space_Drawing_Perspective For Later SPACE DRAWING
PERSPECTIVE
VOLUME 1
DONGHO KIM
yt eyste- i~ PROLOGUE
| didn’t expect to be publishing a drawing theory book until| was much older.
But after devoting myself to spatial drawing for many years, the opportunity came
sooner than | expected, and | began to dream of the book | wanted to write,
I bought every single drawing theory book on perspective that was on the market and
skimmed through them, Some were simple, and others were very detailed but difficult to
understand, In any case, | knew that they all had their own strengths and purposes,
So| wondered what my book's strength and purpose would be. | concluded that | should
make use of my drawings as much as possible, since it was through those same
drawings that | was offered the chance to write a drawing theory book
That way, | thought, the readers would be able to understand what was going through my
mind while | was drawing.
| wanted this book to stick to the principles yet maintain its intuitiveness,
Rather than creating a detailed framework and delving into each topic
(that would have taken at least a couple of years), | just started writing based on
the content that I've already been teaching, In no way do | think that I'm the best artist
out there (there are just way too many talented artists...), but | love my art and enjoy
the process of creating more than | _-» Fl
anybody else, Every day | work hard |
to get one step closer to perfection,
and| believe that | have learned
and improved a lot through
the process of writing this
book. | sincerely hope that
this book can be a good
influence on all those who
choose to study it and
continue in their artistic
endeavors.
on!
o'
ner
aaneane
ent SealingTable of Contents
Prologue
3 Perspective From
Different Angles
‘The farther away itis, the closer
itis tothe eye level
Allparallel ines meet at one point ous Wide-anglelens ——_—_ 43
The closer aplaneis othe vanishing point, __ Fisheyelens —~_~_~_~_
the smaller it gets 0s2 . 169£
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EPILOGUEMU Rela a Mela lh lolol Re ge LoCo) yo Reco Tela ols fe ol Lat
ACM Melee uml ieee metre Roce at Mae tala ure
lM) lta ae eM nal crc Mure urturelt cell
ColaleRe[e) sulle Glee om MU Molde Colt Rel Mua -Tecreavela tl acroRtareye
they are easily understandable by just looking at the images even
ee ete ost ae UMM Eu er Roa ole)
and keep coming back to them.a
WHAT IS PERSPECTIVE?These guys are my little avatars that will be explaining
the material on my behalf, They may not look too important,
but they'll make my book just a tad more interesting,
Please use them as your guides!What is Perspective?
Perspective is the technique of transferring a three-dimensional space onto a two-dimensional
surface. Simply put, it's the art of expressing on paper how far or close things are. Take a look
in front of you. There are so many things stretched out in front of you, without clear boundaries,
It's overwhelming to try and figure out how much of what you see that you want to draw, and how
big or small to draw it, There really are too many things to pay attention to, And even if you do
pay attention, it's hard to guarantee that it'll turn out the way you want it to, In this book, | will
not only discuss the principles of perspective, but! will also show you many examples of how to
apply those principles to express spatiality naturally. Before we start, let me explain the two most
important elements. If you've taken art classes before, I'm sure you've heard about them a million
times, First, we have the eye level, And then the vanishing point, These two are essential key
elements when it comes to drawing with perspective,
Let me explain them to you in simpler terms,
To begin, the eye levelis the level at which my eyes, in relation to the
ground, Does that sound too obvious? Well let's see the obvious in a drawing
Yep, nothing special
Whatis a horizon line, then?
It's the line that shows where the sky and earth meet,
and this line aligns with the eye level,
horizon lineLet’s say that | am 170cm tall, That makes the height of the horizon line
110cm as well, And any object that hits that line is 110cm tall, too,
Technically speaking, the horizon line Isn't really a line, As the eye level moves
farther away from you, everything is condensed into a line. Grasping this concept
will be helpful in understanding perspective, Basically, the eye level and the
horizon line are two separate things. But in most cases, we can use them
synonymously.
And no, it’s not because the
earth is round that
we can see the horizon line.Your eye level = horizon lineLet's move to a crowded place to help you understand this a little better.
When you're sitting
downIn the first drawing, most people's eyes are at your eye level.
Of course, there is a little variation depending on their height.
But for the most part, you can see that your eye level hits
the same part of the face for everyone,
What if you lay on your stomach?
You can see that your eye levelis at people's ankles.W
Let's try to find the eye level in these drawings,
And we'll also try to figure out where the eye level hits for all the characters,
/much smaller
than everybody else, so the eye level doesn't hit her chest.)Shall we go alittle deeper?
Let's see the average heights
of figures or objects we draw often.
Door 210cm
(taller than an adult male)
tall adult male 180cm
Asedan 1S0cm
(somewhere around the
chest for an adutt male)
Akindergartener 1l0cm
(somewhere around the
waist for an adult male)
Like this, it's much easier to draw if you
already know the approximate
sizes of common, everyday objects.gee eeFor the people sitting down, the eye level hits them at their heads, and for those who are
standing up, their waists, The woman on the far right is either much shorter or inaccurately
drawn,
This is what it would have looked like with some extra people in the frame.The eye levelhits most
people at the shoulders,
Do yousee the stairs?
They're standing
on elevated ground, which
raises their positions,
If] were to draw a car next to the woman
walking past, it would be around this size,Let me summarize, We're going
to understand “eye level” and
“horizon line” as the
‘same concept,
The same goes for
“point of view” or
“horizontal line."
flow that we're somewhat familiar with eye
levels and horizon lines, shall we talk about
vanishing points? That's the point at which
all the perspective lines gather,
(a see all the lines
eventually meeting
at one point?
20Let’s check out a
different location,
Tame also means
tried-and-true, The most
important thing is
that it's easy for people
to understand,
21a
—_.
i Aa ;
¥ Re | Ae
Brg PFH 13
Let's take a look at the basic
shape of a railroad track,
Hf we zoom out, we see that the
benches and trees are positioned
parallel to the tracks,Hf we zoom out even farther, the train is also parallel to the tracks.
Now let's try to draw this according to perspective.
23meet atone point This is called the vanishing point.
It's not areal, tangible point It's not really a point at all. It's simply that
objects get smaller in the direction that you're looking at, and eventually,
appear to be a single dot.
This vanishing point is a mathematical concept that was invented,
or perhaps discovered, for art's sake.
You can't even determine how far this point is
from where you're standing,
2sThere are two boxes of the
same size, One is placed
in front of the other.
Note that the lengths of the
parallel lines are equal
to each other.
You need the one in the front to look like
it’s closer to you and the one in the back
to look farther away, right?
a
You'll notice that the lines, which were
the same in length when from above,
are gradually getting shorter.
This is quite obvious, The farther itis,
the shorter it looks,
26If you dot the ends of the lines and connect them, it meets at one point.
You know by now that this is the vanishing point.
This vanishing point also lies on the horizon line, In other words,
the vanishing point for every object and space meets on the horizon line,
Of course, that’s based on the premise that the
objectis properly placed flat on the ground,30
Rone; Ieely,
errs
oie bons QeTry to find the vanishing points for the
buildings in these photographs.
And once you connect those vanishing
points, you get the horizon line.
connected all of them, Notice how
they all fall on the same horizon line?
32Then how do we find the eye level
for close-up photographs or drawings?
You do the same exact thing.
Draw perspective lines, find out
where they meet and connect the
vanishing points, It might be a little more
difficult to find because the vanishing points
may be outside the actual photograph,a
THREE RULES TO REMEMBER
WHEN USING PERSPECTIVEWe took a look at several examples,
Use what you learned to practice
finding the eye level in photographs or
drawings as well as your everyday life,
Once you really have it down, you
won't ever be confused again,
The next thing I'l explain is how to use eye levels and
vanishing points to express spatiality in a realistic manner.
Both are simple concepts, but not always easy to apply proper|
These are the three rules that | will
emphasize. If you master these, you won't have
to worry about spatial impression anymore.
Let's go through them one by one.
* 1, The farther away something is, the
smaller it gets, and the closer itis to
the eye level,
2. All parallel lines meet at one point.
3, Top and bottom surface areas get smaller}
36First rule to always remember!
The farther away something is, the
smaller it gets, and the closer itis
to the eye level!I've multiplied myself, That's to place the condition that
everyone here is the same height.
Do you see how both the heads and the feet move
closer to the eye level as | move farther back?
38Compared to number 1, number 2's head
and feet are closer to the eye level.
And compared to number 2, number 3's head
and feet are closer to the eye level.
39You might be thinking, “this is too obvious! Everyone knows this already.”
So let me show you a couple samples with a wrong perspective.
For the guy in the back, the head is
The eye level doesn't hit both of them closer to the eye level, but the feet
at the same part of the body. haven't moved much,
Bring the eye level down to their
Make sure that the eye level is hitting
them both at the chest. knees,
4OHere's another drawing using a wrong perspective,
This is from a low angle.
Number U’s head and feet are closer to the eye level than Number 3's,
And naturally, Number 4's a little smaller,
It’s not just about making things smaller. All criteria have to be met.
“1These two are different in size but their In this case, the one in the back is
feet are at the same level, This is a practically standing on the
big no-no, Now he looks like a mini-me horizon line, like a giant, The decrease
standing next to regular-sized me, in distance between the eye level and
the head, and the eye level and the
feet, must be proportionate,
Drawing perspective lines and keeping
characters within those lines is
a safe way to move people around,
42The same applies to a cylinder. The top and bottom move
closer to the eye level in a proportionate manner.
43uu
Take a look at this drawing,
If the two cylinders are meant
But if they're supposed to be
the same size, this is wrong,
Then what about this one?
The cylinder in the back
surpasses the eye level.
You need to either adjust
the size accordingly
to be different sizes, that's fine,
The top of the cylinder,
not just the bottom, must also
move toward the
eye level.
That means that the one
in the backis taller than | am,
Not make the top surface of
the cylinder visible,Does that make sense? I've shown you some
incorrect examples and explained how to tix
them, so try to review and apply what you've
learned and you'll master it in no time. Let's
look at the next condition,
Second rule to always remember!
Let's practice with solid
geometries whose sides all
have right angles.
4sTo draw a cuboid in the correct
perspective, you can see
three sides: A,B, C.
In this cuboid, there are four of each sides
(including the ones that are invisible),
These three sides always meet at one point.
46Let's take a look at how
parallel lines meet in modified figures.
Do you see all the parallel lines gathering
towards one point, no matter the angle?
41SO
This is something we'll come back to over and over again. For objects with
many intersecting lines, like a window, there's a very high chance that
you'll draw it wrong, Continue to practice finding parallel lines.
x
The bottom left corner
of the windowsill is too
angled, It should be parallel
to the upper lines.
Find the wrong lines
in this drawing,Shall we figure out what's wrong with this
windowsill? At first glance, nothing seems
wrong...
This is the correct version,
but once you connect the perspective
lines, they're going in all directions,
‘The perspective lines naturally gather
towards one point, Always make sure that
all parallel lines move in the same
direction, Often people make mistakes
with the smaller lines, not the bigger
frame,
SIS2
Did the second rule make sense? First)
find parallel lines in a figure, and once
it's in perspective, make sure that they
all meet at one single point, Don't forget
to check whether all the parallel lines
are actually parallel to each other!
‘And now,,.the last rule that
you've been waiting for. This
‘one's super important,
\ consider this the
key point, so keep it in
mind and don't forget.
Last rule to always remember! Top and
bottom surface areas get smaller as an object
gets closer to the eye level (horizon line), or
vanishing point!Let’s draw some flat tiles, You can see that the tiles
that are above eye level show their undersides, and the
ones that are below eye level show their top sides,
As for the tile that is right at eye level, if you were to look
through it, you would be able to see the top and underside,
SuDo you see how the top and bottom surfaces look smaller
as the tile gets closer to the eye level? | guess you could
also say that it appears to be thinner.
——F ——
This time, let me line them up away from me,
SSS6
Do you see how the closer it gets to the horizon line
(and farther away from me), the smaller the top surface looks?
(in fact, all sides get smaller.)Let me draw a crosswalk,
There's nothing wrong with this drawing, technically.
The vanishing point and eye level are well aligned,
But to maximize the foreshortening, the pattern of the crosswalk lines
should shrink more dramatically the closer it gets to the eye level,
Texplain how and how much
to shrinkin page 196.
STThe center of vision is the
closest point to you on the
eye level For something expresse
d by vertical lines like bus windows,
you suppose that the perpendicular line
that begins at the center of vision is the eye level,
| And the closer it gets to that new eye level,
the smaller the surface area becomes,
but the drawing will also lack a spatial impression,
|
|
If you forget to do that, not only will
you not be able to fit all the windows that you need to,
58Lastly, let me draw some buildings and tiles,
‘Something's off, right?
This version has the same vanishing point, but it looks different,
Can you figure out why? The surface area of the buildings
and tiles get smaller as it approaches the eye level,
It's the same for the surface area of the tiles, too.
bdHere’s an example of that rule being applied in an exaggerated way.
60
You can see the top surface of the table getting
significantly smaller as it moves farther away
from the point of view,Let's try to apply all three rules at once,
1.As the chairs and the curtains move
‘away from the point of view,
they get closer to the eye level,
2.And since all the chairs are parallel
to each other, they start moving
towards one point, Same for the
curtains, too.
3.Lostly, the farther an object is from the
point of view, the smaller its surface |
area gets.
61Let's review this a
few more times so that
we’re not confused,It might not look like it at
first glance, but there's
quite a bit of a difference.
The surface area gets
smaller as it approaches
the vanishing point,
63Certainly, the some anount
of time given everyones
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For everyday or travel scenes, make use of parallel and
repeating objects to express spatiality.
‘My values and stereotypes break lke th
waves crashing on the pi
My countless stray thoughts disappear ti
the skyline that fades away along the horizon,
\ sketch on the Santa Monica Pier, oblivious of
the sunburn settling on my ears and the back
‘of myneck,
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AN
iPerspective is the art of using lines to
express the relationship between objects
that are close up and far away.
Like we've been discussing so far,
itrequires that we follow rules like making
objects smaller and narrower and closer
to the eye level as they move farther
‘away along those perspective lines,
From here on, ll explain the
changes according to the
different angles at which we
look at an object or space,
Have you heard of I-point,
2-point, or 3-point perspective?
There are also 4 and S-point
perspectives,
This means that you can have anywhere
from one to five vanishing points depending
‘on where you're looking from and what
angle you're looking at,
10| could explain these one by one, or all together N\
But it's most important that you properly identify the space
you want to apply perspective to, and how the objects are
actually placed in real life, Only then can you effectively
express how objects are getting smaller.
Hmm, that picture
1s zoomed in from far away|
‘and this one was
taken close up.
A Frpoint perspective is when
all perspective lines gather at
one single point in the middle,
“Tis can be used in a limited way when you're looking straight
‘ahead in the middle of a room, oF when you're looking at « box
stroight on It’s mostly used to exclusively express a sense of,
distance between the front and the backR
Realistically speaking, it's impossible
for there to be a sense of distance only
between the front and the back,
There should be a sense of
distance in every direction,
excluding the point where
\'m standing.
Right, this is how it
should be.
But you definitely could use this perspective if needed, or within
«limited view. It's good for producing a more focused, intuitive
effect Let me explain it to you using some diagrams.Let's start by identifying parallel
lines, There are three sets of four.
You can distinguish the close side from the far side,
The T-point perspective is used to express a sense of
distance between these two sides, Let's see|
what it looks lke from where I'm standing,
The 1-point perspective applies
if | were to look at this box shape
straight on.
Naturally, the back side is smaller.
And the A-lines, which connect the front
and the back, move towards the center,
If you extend those lines (aka perspective
lines), they meet at one point to become
“vgrising point” the vanishing point, And like | mentioned
Lf earlier, the vanishing point must exist
‘somewhere on the eye level,
13mW
Let me clarify something here, | said that
this perspective expresses a sense of
distance between the front and the back,
but the center of the front side is the real
closest point to me.
So if really wanted to apply all the
principles, | need to draw the lines so that
they are moving toward each other—to
the left and right, up and down,
But we're drawing with straight lines under
the circumstances that we're using
a I-point perspective and that the curving
of the lines is not very noticeable.Let's go ahead and draw more
boxes that share the same
vanishing point,
You can see that the cube becomes more
distorted the farther out it's placed?
Although | followed the perspective lines defined
by the middle cube, it starts looking too long
very quickly once it strays from the straight-on angle,
What should we do in this case, then?
I'll continue the explanation a bit later, in the fisheye lens chapter.
When using a I-point perspective, it’s best not to stray too far from
a limited angle of view, such as a straight-on room or alley.
1sIfthe vanishing point is in the middle of
+ an object, there is symmetry, and with it,
a sense of stability.
These two examples also have a 1-point perspective,
but they've lost their symmetry and gained distortion in the
corners because their vanishing points are off-center.
Try it out for yourself, No matter how well you stick to the
perspective lines, it'll still look awkward,~~ Draw it yourself!
willLet's find the eye level
and vanishing point.Waitl!
What if there was a box on the table
like this, positioned at an angle?
eS Simply put, the lines for
. the desk and the lines
Since we're looking at the room for the box are not
aight-on, this is a 1-point perspective, parallel to each other,
But the box is at an angle, so we must find which creates new
vanishing points. But this doesn't mean vanishing points,
that this is a 3+point perspective!
9y
Ld
Practice by changing the angles for other objects, such
as the desks in the background,
Let me give you another example using desks,
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As you can see in the floor
plan, the desks are arranged
to be parallel with each other,
s0 you get one vanishing point,
80
But if one of the desks is placed
ata different angle, you get
separate vanishing point.
Aclines are no longer parallel
with those of the other desk.
We'll review this part over and over
again, but don't panic if you discover
another vanishing point that's
separate from the one you're
expecting.
‘And don't forget that the vanishing
point must exist at eye level as long as
the object is properly placed
on the ground,Now that you have a better understanding
of a I-point perspective, let's look at
some tips on how to maximize the sense of distance.
The last rule that | emphasized in the previous chapter was that
the surface area gets smaller as an object approaches the
vanishing point (eye level). Remember that?
If you look at the bus stop, you see that the distance between MPS
the bars appears to get smaller towards the back, The same is
happening with the paving blocks, Areas closer to the point of
view tend to show a greater contrast,
8182
This is a drawing of Valletta, the capital of Malta,
The cute balconies mark its architectural style.
Here you can make the balconies in the back gradually look
smaller to express a sense of distance.
As always, find the eye level and vanishing
point first, Because this is a I-point perspective
drawing, find the point where the perspective
lines meet.
And let me take just the balconies and
geometricize them,This is a little different from
the original drawing,
but here are two balconies
that are facing each other.
They are at different distances
from the center. Ais farther
away than B.
Even if they both follow
the same perspective lines,
B shows less surface area
because it's closer to the
vanishing point, Regardless
of whether something is
objectively closer or farther
away, the closer itis to the
vanishing point, the smaller
its surface areais,
83This time let me geometricize some cars.
Again, don't forget to align them to the vanishing point.
Notice how the surface areas on both
the top and the side shrink considerably.
84Here's a picture of a street in Malta that | specifically
took straight-on, I's not too difficult to find the
vanishing point and the horizon, right?
The windows on this building are
so close to the center that they
almost look stacked together.
You can barely find surface areas,
(Super narrow!)
It might seem like we're repeating
such a minor point over and over
again, but this is actually one of
the most common mistakes that
people make, Please take the time
T {to practice expressing depth and
distance.
8s86
The farther back it is, the more dramatically you should shrink the depth of the
surface, The horizon is hundreds—no, more than thousands of kilometers away
from the point of view, If you have a cube that’s closer to the point of view but
then draw it too close to the horizon, it starts to look awkward, Itno longer looks
like a cube, but instead a long box.
And the cube that is farther away from the point of
view doesn’t look like a cube either.
Shrink the surface area accordingly,Here are some low angle and high angle drawings with a
}-point perspective. In this case, the eye level is in the sky
and on the ground instead of the horizon.
Knowing that the vertical lines are perpendicular to the
horizontal lines, you can see that the only vertical lines
gather at one point,83
Let's try drawing your room, You can use your imagination, No need to draw
complicated structures, such as your chair, The goal is simply to express a sense
of space by arranging different objects up close and far away,Here's an electrical wire box
from a I-point perspective,
The distortion in the top
left corner makes it look
too long,
You might say that | could just
make it shorter, but you'll realize
once you try it yourself that
distortion is inevitable once the
vanishing point is off-center.
And it's not like | can create
multiple vanishing points,
since all parallel lines
\ must meet at one
single point.
There is an incline in the
ground, FYI,
892 Aa
eb oesiveIta I-point perspective was when you look at a space straight on,
a 2-point perspective is for when you're looking at it from an angle.
Roy
A point perspective expresses only the distance between
the front and the back, and a 2-point perspective expresses
the distance between the left and right as well
92Tpoint perspective
There is one vanishing point,
93Aside from the vertical lines, A-lines and B-lines
each gather at their own vanishing points,
The middle edge is the one closest to me, and as the
other edges grow shorter and move farther away
from me, perspective lines form,
\ As | explained in the I-point perspective section,
it's more realistic that there is a vertical distortion
4 well, since the point of view is closest to the center.
The 2-point perspective is another technique
that is used in limited settings.
Ss9%
There is one thing to pay attention
to when you draw box shapes,
Because the vertical lines are parallel
with each other and don't meet, make
sure that every vertical line is
perpendicular to the horizon.
Even if the horizon is titted, maintain the
perpendicular angles, Tilting the horizon
is one way to maximize the impression of
space,
L If the horizon is tilted, you also need to
4 tilt the box accordinglyLet me test your understanding of the 2-point perspective,
Using the horizon given to you below, draw a basic
2-point perspective box shape, as big as you can,
Don't skip this part, There's an important
point to go over if you're a beginner.Here’s how | drew it,
I really filled the whole space with my box,
Can you tell the difference between mine
and the first two examples?
100These two have both vanishing points within the paper.
a
But this one has both vanishing points
outside the paper.
101Let me put it this way.
This is too much distortion this is a reasonable amount of
distortion
Both vanishing points are within the Both vanishing points are outside
paper, and there's not enough distance _the paper, and there’s not enough
between them, It doesn't look like a box distance between them, When you're
because the distortion is too extreme, drawing an object from a normal
H's hard to fill up the space with this person's view, place both vanishing
kind of box. points outside of the paper.The vanishing points for this
drawing are very close together.
Unless done for a very specific
purpose, this doesn’t look like
anormal drawing,
Anormal person's view
or a picture that was
taken on your phone
would look like this,
Practice giving enough
distance between the
two vanishing points,
103For the 2-point perspective, there is one part that you need to pay careful
attention to, Unlike for a 1-point perspective, you need to decide what angle
you want to draw from.
ONS
Le
3Tratio
SS ratio
5]
‘T:3 ratio
These are the three most common angles to draw from,Se
The S'S ratio drawing may loo
awkward and unstable compared to the
other two angles.
10SAnother obvious piece of
information that is helpful to
keep in mind, If you look in this
drawing, the vanishing point
on the left side (small surface
area) is closer, and the one on
the right side (large surface
area) is farther away,
ratio
In this drawing, the vanishing
points are equidistant from
each other,
Lastly, in this drawing, the
lett vanishing point is
farther away than
the right one.
7:3 ratio
To sum up, to draw a box
with a 2-point perspective you must:
Place the vanishing point
outside of the paper.
~Place one vanishing point closer to the
object and the other farther away.
106Here's a photo that was taken
from a 2-point perspective angle.
If you connect the vanishing point
on the lett and the one on the
right, you get the horizon,
You can see that the vertical lines,
are perpendicular to the horizon
and parallel to each other.
There's another thing to note
in this photograph, I'm sure you
know it by now,
Take a look at the visible surface
area of the windows, The farther
back itis, the smaller it gets,
This is something that will
continue to emphasize,
107Let's find the horizon line and
vanishing points in this
photograph as well
Can you point out what I've been
‘emphasizing?
The top surface area of the stairs
gets smaller as it moves closer to
the horizon line.
108Since it might be a little boring and confusing to only look
at photographs, let's come back to drawings.
Because the surface areas of the crosswalk lines and the cars
are noticeably decreasing, there is a good impression of space.
Although the vanishing points are in the right places, there's
less impression of space. That's because there isn't much
change in surface area,
109n0
2-point perspective!
. F (00) It's possible to make it look like a
ee
d
Technically speaking, this window is from an up angle,
so you need to use a 3-point perspective.
But if you take a picture of the building from far away,
it can look like a 2-point perspective. And if you imagine
zooming in to just the window, you can apply the
2-point perspective to itaes
etm Dalgehe.
Unlike the drawing in the I-point perspective section,
| corrected the ground so that it's flat and level,
mn2
Although I'm emphasizing the 7:3 ratio,
you don't need to always follow that
Feel free to experiment!
The vanishing point on the wider
side (left) is much farther away than
the vanishing point on the narrower side (right).
And both vanishing points are outside of the page.
This is essential for drawing natural looking
spaces and objects,
fete Deigcheny
We look at spaces and objects from many
different angles, And there is always some
amount of distance between where we are
and what we're looking at.
Simply put, most of the things that
we see are from different angles not
just laterally, but also vertically.1-point perspective: perspective
lines gather at one point, This is a
|good perspective for expressing
abiects that are straight-on
2-point perspective: perspective lines gather
at two points, The positioning of and distance
between the two vanishing points is important.
3+point perspective: we've now added
can up/down angle, Along with the two
vanishing points on each side, there is
now a third vanishing point
above or below the object
As it wasfor the
2 point perspective,
the positioning
of and distance between
the two vanishing points
are important.
ns116
From a 3¢-view, the commer of the box s the part
that’s the closest to you. And from there, three lines
move away from you. If you follow these lines, you'll,
‘three vanishing points,
‘Two vanishing points like the ones we had in the
2-point perspective, and another one underneath
the box because we're looking down, The vanishing
points on the left and right can be found on the
horizon, but the location of the bottom one depends
on how extreme the down angle is, The same goes
for!
Jost lke for the 2-point
perspective, one vanishing
pointis closer to the object
and the other one is farther
way.sms The horizon line in this photograph is tilted
because the camera was tilted, Pay close
attention to the perpendicular lines,
‘As always, I'mgoing to emphasize that the walls get
narrower as they move farther back (as they get
closer to the vanishing point, horizon line)
The same with this,
handrail, too, Using
consecutive windows
m1First, check how far out the vanishing
points on the left and right are from the
paper,
This is @ good reference photo.
You see the shrinking in both the
balconies protruding from the
building and the three windows
in the middle,
You'll see this when you try drawing
it for yourself, but this perspective is
trickier because you have to shrink
vertically as well
120Let's take a look at a different
reference photograph since
= I don't want you to think that
shrinking is all there is to
= perspective, Think about where
I'm standing as I'm looking at this
tower.
It's from a good
distance away,
121122
In this case, the vanishing points should be
much farther away than what we've been
looking at so far. But of course, it'll ook
more natural to vary the distance between
the tower and each vanishing point,
And this time, the windows shouldn't
shrink too dramatically,
And the top vanishing point is positioned
far away too, Because this is a view from
far away, the shrinking in the windows
cond overall shape is not as dramatic,
In conclusion, faraway objects don't
‘experience as much deformation caused
by perspective,In this case,
the windows
shrink dramatically,
and the top
vanishing points
are much closer
to the paper.
I'm going to place
the left
vanishing point
close to left side.
But what if we get
closer to the
tower and look
right up at it?
123The farther away the box is, the lower the horizon line is.
You can't even see the horizon line for example number 1
because it's so high up, but in number 3 the horizon line is
within the page. Also, the farther away the boxis,
the farther the vertical vanishing point i. It's visible in
example number 1 but not in number 3
In conclusion, the farther back the box is, the more
two-dimensional it looks.
124SSS}
1
el
2
cL
3
-~ |
The farther away the building is, the more obtuse the perspective
line's angle becomes, and the higher the horizon's position is.
At the same time, the vanishing point where the vertical line gathers
moves farther away. Regardless of whether it's an up or down angle,
the farther you get, the more two-dimensional it starts to appear.126
Since | didn't draw this with careful
calculation, it's not perfect, When you
practice geometricizing a photograph or
drawing, consider it practice for finding vanishing
points and horizon lines, and try to get it as close to pertection as you can.
More than anything, it’s important that you set the vertical vanishing point at the
right location. Remember that the location of the vanishing point changes based on
where the vantage point is,~ Draw it yourself!
127This is a view of the Kyobo intersection
in Gangnam from a 20-story building,
You see the hill in the background and
all the other buildings that are at all
sorts of different angles? How should
we go about this?in
n, But al
section, But all t
must eventually meet at one
vanishing point/ as long as
the buildings are flat on the ground.
129Someone taking a smoke break
Someone who's atouristinthe iy,
‘Someone on a date
‘Someone eaving for rp,
Someone teking @ walk
‘Someone who siluses phone booths,
‘Someone going home ater work
‘Someone out working
—Acroqus of people in Jongro Saga.
2010, 10 Kim Dong-ho
This is a 3-point perspective
from not too far above, Try
cadiusting the vertical lines and
the vanishing points to produce
different effects,
130Let's draw this
electric wire box
using a 3-point
perspective,
First, find the eye level and vanishing point, ||
The vanishing point on the left is farther \
away, and the one on the right is closer,
131It's good practice to take pictures of
everyday items around you and draw them,
132~~ Draw it yourself!
133PART OW
LENS=SPECIFIC
METHODS OF PRODUCTIONWideoAngls LensSo far, we've been looking at the changes that occur when we vary
the point of view, Now it's time to understand and apply various
angles according to each point of view. Even when you're looking at
the same thing, you can vary the wideness of your angle to produce
different effects.
| guess you could say that we're about to step into camera lens
territory,
A typical person's viewing angle or what a cell
phone camera picture feels like,
vale
With a wide-angle lens, the viewing angle increases
dramatically and you get more of the background
in the picture,
138Acamera with a
wide-angle lens
A clip-on wide-angle lens
for your phone
(that’s why they call it the selfie
lens)
139140
Let's find the vanishing point and horizon
line in this drawing,
Like | emphasized in the 2- and
3+point perspective sections,
one vanishing point is closer to the
paper than the other one.
Let's try this one,
The distance between the two
vanishing points is much shorter.
One is actually within the page now,~~ Draw it yourself!
Wi12
Let's apply that to a
real-life space, This is a
typical viewing angle.This drawing is distorted
because it’s trying to express
what's outside of the normal
viewing angle. In this
drawing, the front top corner
of the bus appears to be jutting
out quite a bit, That's why | said in
the 2-point perspective section that the
vanishing points should be outside the paper, and
that one should be closer and the other farther away,
One of the reasons for using a wide-angle
perspective is to fill the page with more of the space that
you're trying to capture and to intentionally allow for
distortion to add character to the drawing.
143e's a drawing from a typical
viewing angle. Nothing special,
Her
right?
144You might not think so until you have the two
versions side by side, but the original viewing
angle might seem too limited in comparison to the
wide-angle perspective. This is useful when you
want to explain a certain situation or express as
much information as possible in one scene.
wswindow,
view from a Uth floor
Here’sa
146WT148,
But everything must be used in the right
circumstances,
For example, | might want to focus on the
character in a cartoon,
I want to really focus on the character's
facial expression and lines to express the
mounting tension...So there's no need for me to try too hard to
express the background space at the expense of
the author's intention (of course, I'm not saying
that a wide-angle perspective always breaks
the tension).
19Here | am again, stealing a peek,
| think | want to emphasize the
character's facial expression and
the overall tension,
::
1?
i}
Woes
4
150| don’t need to lose the audience's attention to the
background details.
But in moments where wide-angle perspectives are
needed, such as for scenes that are meant to give
information about the situation or show the
construction of the space that the character is in,
feel free to go all out,
1s)= This looks alittle awkward, right? But you can
still tell where the horizon line and vanishing
points are, The horizon line, which you get by
connecting the two vanishing points on the left
cand right, must always be level | exaggerated
-__ this in this drawing, Because the distance
between the vanishing points is so short,
Vhad to moke the building on the right tlt
towards the right side to keep it stable,
This is an example of how a drawing can
\ change based on the distance between the
vanishing points.
182Alittle alleyway right outside of exit
‘one of the Yeongdeungpo-u Office
Station, What a great location,
T'have to come back, |
7 \used the wide-angle effect on a 2-point
_/_ perspective. The horizon line is level,
‘as always, And note how the distance
between the vanishing points is much
183Ise
InShinsholi,
Narita,
The masterHere’sadownangle, |
3+point perspective * \ \
drawing that has \ \ \ |
a wide-angle effect \ |One tip is to have the leftward perspective line curve a little
when it approaches the right vanishing point,
156\ ;
Ng1S8
Although the forklift isn't parallel to the other objects,
its vanishing points must still meet at the horizon line
because it's parked flat on the ground,| Note how the surface area of the
| windows and outdoor a/e units is
| shrinking, This is the part that you
| want to pay attention to,
|
|
Aligning all the vertical lines to the
vanishing point is very important,
especially with wide-angle perspectives.
189WR
oe ys
Mh NS Py}
Y.
MALTA, o-9
This is a 2-point perspective drawing
with a wide-angle effect, Shall we analyze
the process of constructing the space?
160You can draw anything, as long as you get the horizon and vanishing
points right, That requires a lot of
practice and experience, of course.
oo
qaooo 0
161162
We've covered a lot of information so far, There are many points to pay
attention to, But if you take your time and master each one of them, drawing
spaces will come naturally to you in no time, Here's another important piece of
information for you, It is alittle tricky to explain it in writing, but let's take it one
step ata time,
If you look at the first drawing, you can see that the buildings are shrinking
‘adequately and that the vanishing point is on the horizon as well, There's nothing
wrong or off about it, But think about the distance between the vantage point and
the horizon, How long do you think it is? Ten thousand kilometers? A hundred
million kilometers? No, it's infinitely long, There is no end, And it would be
impossible for five buildings to nearly fill
this infinite distance,
the horizon, There needs to
be different scenes or objects in the
background, which should obscure
the horizon line.There are more buildings
in the background,
163164
Let's take a closer look at the
background buildings,
The perspective lines for the buildings in the front
gather at the vanishing point, but the ones in the back
get flatter and flatter,Let me go over eye level one more time, If 'm being precise, point of
view, eye level and horizon (horizon line) are all different concepts,
Eye level refers to the distance between the ground and the eye,
‘and the horizon refers to the line between earth and sky.
Every drawing or photograph can be interpreted by eye level, and
horizon lines are usually synonymous with eye levels in these cases.
That's why there's no need to distinguish the two.
\
Let's say that my eye level when I'm sitting down is 80cm, That means that everything and
everyone that is at my eye level is 80cm tall. And when something is so far away, the height
‘of 80cm becomes insignificant and almost indistinguishable from the horizon. This is why we
can say that eye level = horizon line, And I've already told you that the vanishing point is a
made-up concept that was created because perspective lines that are parallel to each other
are infinitely long and far away, and appear to meet at one point,
16SLet me stand on top of a SOm tall building,
SOm yy
Now the horizon line is at the SOm point as well, The four buildings that
rise beyond the horizon must be taller than SOm, and all the
other buildings must be shorter than that,
166Here's a drawing with some perspective,
But what's wrong about this one?
Allthe islands must be taller than my eye level.
161110
“Fisheye” means, well, the eye of a
fish, Some people say that the term
came from the fact that from a fish's
perspective, the world outside of the
water looks distorted because of the
refraction of light,
Other people say that the name comes
from the shape of the lens, which is round
and protruding like the eye of a fish.
None of that is too important, What we need to know is that
we call perspectives with a fisheye lens effect 4-point or
S-point perspectives. You can understand it as a type of a
wide-angle perspective.
More precisely, this is an ultrawide-angle perspective.
\
NY
ae el
This is the typical viewing angle, For 2- or
3-point perspectives, the distance
between the left and right vanishing
points must be quite long.
This is the viewing angle of a wide-angle
lens, As much as the field of vision
increases, the distance between the
vanishing points decreases.
This is the viewing angle of a fisheye
lens, I's fair to assume that you can see
everything in front of your eyes, You can
even see your toes because they're also
past where your face is,If regular~ and wide-angle
perspective was about expressing The fisheye (ultra wide-angle) lens is about
what you see when you look in one gathering all views from all directions and
direction in varying viewing angles. combining them into one view,
Hi
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& It's a combination of images from different angles,
For the sake of demonstration, I'm counting nine,
but there are many more angles between these
‘ nine, Imagine number S is a I=point, 2,4,6,8 are
2-point, and 1,3,1,9 are 3-point perspectives,
.
You're looking straight on (1-point) but you also look to the left and right
(2-point) and up and down, diagonally too (3-point),
In conclusion, you have one in the middle, one above, one below, one on the
left, and one on the right, so five vanishing points in total.
1I2IfI may reiterate, I- and 2-point perspectives are concepts created for
convenience’s sake, They are not realistic, Why? The whole point of perspective is
to express an impression of distance from the point of view, Everything, except for
what's right in front of your eyes, should have some distance,
The closest point The closest point
The farther itis from the eye level .
(point of view), the more it shrinks,
113Let's say that the red dotiis the closest point to me. I'll show you how to
create an impression of space using that as the center.
It looks like the middle is swelling.
But if you understand that everything except for the middle is
shrinking because it's moving away from me, this drawing
will make more sense.
m4If use the fisheye lens effect on a
2-point perspective, we get a U-point perspective.
TIS16
THISISAPANINI
PLACEIN FLORENCE,
‘FIRENZE’,
THE CITY OF FLOWERS,
LOVED THIS CITY SO MUCH
THAT| WALKED UNTIL
MY BUTTCHEEKS WERE CHAFED,
2018 09M DONGrHOHow can we interpret this into a
S-point perspective drawing?
lwent and
geometricized it,
Can you find the
five vanishing
points?
m