AURAL TRAINING Frequencies w/Adjectives
Week1:
Intro to frequencies:
What is EQ?:
-Raises or Lowers volume of a range of frequencies. Alters tonality.
-Timbre is the way things sound.
9 pivot points for EQ
Which Frequency Range do we consider to be Low Mids?
250-500Hz
Which Frequency Range do we consider to be Highs?
2k and above
Which Frequency Range do we consider to be LOWS?
-20-200Hz
Week 2:
50 Hz-
Weight and Depth.
“Hits you in the Chest”
Week 3:
100hz-250hz
100Hz- Punch and Warmth & it “Punches you in the Face”
200-250Hz- Body, Fullness, Richness and Thick
Too much of 200Hz- cluttered/bloated/muddy.
Week 4: 300-800Hz
1)For Kick and toms: cut 300-400Hz
300-400Hz is Boxy sounding.
2) 500 Hz- literally the “middle” of the spectrum. MIDS! The LIFE of the mix
Our bodies absorb around 500Hz.
“The movie industry certainly understands how sonically damaging reflections can be. Think
about all the
reflection-absorbing surfaces in your neighborhood movie theater: heavy drapes all around,
upholstered
chairs, and a human audience — that's right, our bodies act as sound absorbers too.”
-https://www.crutchfield.com/S-1nlAhUO9Deo/learn/room-acoustics-home-audio.html
3) 600 Hz- Gnarl/Growl for electric guitars…for that Marshall stack mid range.
“Attitude and Growl”
The middle finger of all frequencies.
4) 700Hz-800Hz- For Bass guitar Growl….If you are on an api eq boost 800 Hz; if on a Neve
700Hz (1073
doesn’t have an 800Hz Postion).
Week5:
The 500 to 1KHz region is important because it is usually where the vocal
or melody resides.
1kHz-
1,000Hz
“Nasal and Knock”
500Hz-1K region is important because it is usually where the vocal or melody resides.
2kHz
“Edgy and Presence”
Pavlov and Popcorn
Used to accentuate speech/vocals in movies as well as in audio recordings.
3.5kHz
“Pinched & Brittle “ also, “harsh”
In the middle of the most sensitive part of the human range.
At quiet levels, our ears are most sensitive to this frequency.
Week 6
Wk 6)-4k,5k,7k, 8k
Kick- Boost 4K for beater crack
Toms- Boost 5K for stik hit and cut 300 a bit.
Snare-Boost 3K and 6k, 7K, or 8k for snare crack and rim sparkle. 200 or 250 a little for
punch.
The frequency known to get the top-end "metal drum" sound on the kick drum is: 7k
Week 7
Wk 7)-10k,16k
10kHz- “Fizzy, Air, Sizzle”
16kHz- “Shiny and Expensive” But watch out! Too much and it sounds “Plastic-y
and Artificial”