OS Q-1 Sol
OS Q-1 Sol
1. Multiprogramming:
Multiprogramming is a method where multiple programs are loaded into
memory and executed by the CPU concurrently. The operating system
switches between programs to keep the CPU busy while others are waiting
for I/O operations, thus improving system utilization.
2. Process:
A process is a program in execution. It includes the program code, current
activity (values in CPU registers, program counter), and associated resources
like memory, open files, etc. It is the basic unit of execution in an operating
system.
3. Semaphore:
A semaphore is a synchronization tool used to manage concurrent processes
and avoid race conditions. It is an integer variable that is accessed only
through two atomic operations: wait() (or P) and signal() (or V).
Semaphores can be used to achieve mutual exclusion and coordination
between processes.
4. Critical Section:
A critical section is a part of a program where shared resources (like data or
devices) are accessed. Only one process can execute in its critical section at
a time to prevent data inconsistency and race conditions.
6. Virtual Memory:
Virtual memory is a memory management technique that gives an
application the illusion of having a large contiguous block of memory, even
if the physical memory is limited. It allows systems to run larger programs
than physically possible by using disk space as an extension of RAM.
8. Dispatcher:
The dispatcher is a component of the operating system responsible for
giving control of the CPU to the process selected by the short-term
scheduler. It performs context switching, switches to user mode, and jumps
to the proper location in the user program to restart execution.
9. Mutual Exclusion:
Mutual exclusion is a property of concurrency control that ensures that only
one process or thread can access a critical section or shared resource at any
given time. It prevents race conditions and ensures data integrity.
10.Context Switching:
Context switching is the process of saving the state of a currently running
process and loading the state of the next process to be executed by the CPU.
It allows multiple processes to share a single CPU efficiently, enabling
multitasking.
A Process Control Block (PCB) is a data structure used by the operating system to
manage information about a process. The process control keeps track of many
important pieces of information needed to manage processes efficiently. The
diagram helps explain some of these key data items.
The Process Control Block (PCB) is stored in a special part of memory that normal
users can’t access. This is because it holds important information about the
process. Some operating systems place the PCB at the start of the kernel stack for
the process, as this is a safe and secure spot.
● Stores Process Details: PCB keeps all the important information about a
process, like its state, ID, and resources it uses.
● Helps Resume Processes: When a process is paused, PCB saves its current
state so it can continue later without losing data.
● Ensures Smooth Execution: By storing all the necessary details, PCB helps
the operating system run processes efficiently and without interruptions.
● Uses More Memory : Each process needs its own PCB, so having many
processes can consume a lot of memory.
● Slows Context Switching : During context switching , the system has to
update the PCB of the old process and load the PCB of the new one, which
takes time and affects performance.
● Security Risks : If the PCB is not well-protected, someone could access or
modify it, causing security problems for processes.
1. User Convenience:
OSes strive to create an intuitive and easy-to-use interface, simplifying the process
of interacting with the computer and managing files and applications. This includes
features like graphical user interfaces (GUIs), command-line interfaces (CLIs), and
other user-friendly tools that allow users to easily access and manipulate system
resources.
2. Resource Management:
The OS is responsible for managing and allocating the computer's resources, such
as CPU time, memory, storage, and input/output devices. It ensures that these
resources are allocated fairly and efficiently among various processes and users,
preventing resource contention and maximizing overall system performance.
3. Program Execution:
OSes provide a platform for executing user programs and applications, providing
the necessary environment and services for them to run successfully. This includes
loading programs into memory, managing their execution, and handling
communication between programs and the hardware.
Winter 2018
1. Monitor:
A monitor is a synchronization construct that allows safe access to shared
resources in concurrent programming. It encapsulates shared variables, the
procedures that operate on them, and the synchronization between
concurrent threads using those procedures. Only one thread can execute any
of the monitor’s procedures at a time, ensuring mutual exclusion.
2. Multitasking:
Multitasking is the ability of an operating system to execute multiple tasks
(processes or threads) simultaneously. It can be achieved through time-
sharing, where the CPU rapidly switches between tasks, giving the illusion
of parallel execution. There are two types: preemptive (the OS decides
when to switch tasks) and cooperative (tasks yield control voluntarily).
3. Interrupts:
An interrupt is a signal to the processor indicating an event that needs
immediate attention. It temporarily halts the current CPU operations, saves
its state, and transfers control to a predefined interrupt handler to address the
event (e.g., input from a keyboard or mouse, or hardware failure).
4. Response Time:
Response time is the time interval between the submission of a request and
the first response produced by the system. It is a critical performance metric,
especially in real-time and interactive systems.
7. Dispatcher:
A dispatcher is part of the CPU scheduler that gives control of the CPU to
the process selected by the short-term scheduler. This includes context
switching, switching to user mode, and jumping to the correct location in the
user program to resume execution.
8. Jacketing:
Jacketing is a technique used in OS design where system calls or user
requests are "wrapped" in a standardized interface or procedure to handle
differences across platforms or enforce safety and consistency. It’s often
used to manage hardware dependencies or handle cross-platform
compatibility.
Process Lifecycle
When you run a program (which becomes a process), it goes through different
phases before it completion. These phases, or states, can vary depending on the
operating system, but the most common process lifecycle includes two, five, or
seven states. Here’s a simple explanation of these states:
● New State: In this step, the process is about to be created but not yet
created. It is the program that is present in secondary memory that will be
picked up by the OS to create the process.
● Ready State: New -> Ready to run. After the creation of a process, the
process enters the ready state i.e. the process is loaded into the main
memory. The process here is ready to run and is waiting to get the CPU time
for its execution. Processes that are ready for execution by the CPU are
maintained in a queue called a ready queue for ready processes.
● Run State: The process is chosen from the ready queue by the OS for
execution and the instructions within the process are executed by any one of
the available processors.
● Blocked or Wait State: Whenever the process requests access to I/O needs
input from the user or needs access to a critical region(the lock for which is
already acquired) it enters the blocked or waits state. The process continues
to wait in the main memory and does not require CPU. Once the I/O
operation is completed the process goes to the ready state.
● Terminated or Completed State: Process is killed as well as PCB is
deleted. The resources allocated to the process will be released or
deallocated.
● Suspend Ready: Process that was initially in the ready state but was
swapped out of main memory(refer to Virtual Memory topic) and placed
onto external storage by the scheduler is said to be in suspend ready state.
The process will transition back to a ready state whenever the process is
again brought onto the main memory.
● Suspend Wait or Suspend Blocked: Similar to suspend ready but uses the
process which was performing I/O operation and lack of main memory
caused them to move to secondary memory. When work is finished it may
go to suspend ready.
● CPU and I/O Bound Processes: If the process is intensive in terms of CPU
operations, then it is called CPU bound process. Similarly, If the process is
intensive in terms of I/O operations then it is called I/O bound process.
A process can move between different states in an operating system based on its
execution status and resource availability. Here are some examples of how a
process can move between different states:
Summer 2019
Q-1(a) Define the term. 1. Thread.2. Access time.3. Fragmentation.4.
Scheduling.5. Cache memory.6. Multiprocessing.7. Middleware.
1. Thread
A thread is a lightweight process that is part of a larger process. In an OS,
threads share the same resources (like memory) of the parent process but run
independently, allowing for multitasking within a single application.
2. Access Time
In an OS, access time refers to the time taken to access data from memory
or storage devices. It is critical for system performance and includes
components such as seek time, latency, and transfer time in the case of disks.
3. Fragmentation
Fragmentation occurs when free memory is broken into small, non-
contiguous blocks.
4. Scheduling
Scheduling is the OS's method of deciding which process or thread gets to
use the CPU at any given time. Types of scheduling include:
5. Cache Memory
Cache memory is a fast, small memory layer between the CPU and main
memory, used to store frequently accessed data or instructions. The OS helps
manage cache usage to improve system performance.
6. Multiprocessing
Multiprocessing refers to a system with more than one CPU, allowing
multiple processes to run simultaneously. The OS manages load balancing
and process scheduling across CPUs.
7. Middleware
Middleware in an OS environment is software that sits between the OS and
applications in a distributed system. It facilitates communication, data
exchange, and service coordination across networked systems.
○ The Page Table Base Register (PTBR) holds the base address of the
page table in memory.
○ Normal completion
Winter 2019
1. Dispatcher:
The dispatcher is a component of the operating system that gives control of
the CPU to the process selected by the scheduler. It performs context
switching, switching to user mode, and jumping to the appropriate location
in the user program to restart execution.
2. Interrupt:
An interrupt is a signal to the processor from hardware or software
indicating an event that needs immediate attention. It temporarily halts the
current execution to run an interrupt handler, then resumes.
3. Internal Fragmentation:
Internal fragmentation occurs when memory is allocated in fixed-size
blocks and a process doesn't use the entire allocated block, leading to unused
space inside the block.
4. Kernel:
The kernel is the core part of an operating system that manages system
resources such as CPU, memory, and I/O devices. It operates in privileged
mode and provides essential services to applications and system
components.
5. Multitasking:
Multitasking refers to the ability of an operating system to execute multiple
tasks (processes or threads) seemingly at the same time by switching
between them rapidly.
Type Description
Q-1(b) What is process? Explain seven state Process Model with diagram.
Each process goes through several stages throughout its life cycle. In this article,
We discuss different states of process in detail.
Process Lifecycle
When you run a program (which becomes a process), it goes through different
phases before it completion. These phases, or states, can vary depending on the
operating system, but the most common process lifecycle includes two, five, or
seven states. Here’s a simple explanation of these states:
The Seven-State Model
● New State: In this step, the process is about to be created but not yet
created. It is the program that is present in secondary memory that will be
picked up by the OS to create the process.
● Ready State: New -> Ready to run. After the creation of a process, the
process enters the ready state i.e. the process is loaded into the main
memory. The process here is ready to run and is waiting to get the CPU time
for its execution. Processes that are ready for execution by the CPU are
maintained in a queue called a ready queue for ready processes.
● Run State: The process is chosen from the ready queue by the OS for
execution and the instructions within the process are executed by any one of
the available processors.
● Blocked or Wait State: Whenever the process requests access to I/O needs
input from the user or needs access to a critical region(the lock for which is
already acquired) it enters the blocked or waits state. The process continues
to wait in the main memory and does not require CPU. Once the I/O
operation is completed the process goes to the ready state.
● Terminated or Completed State: Process is killed as well as PCB is
deleted. The resources allocated to the process will be released or
deallocated.
● Suspend Ready: Process that was initially in the ready state but was
swapped out of main memory(refer to Virtual Memory topic) and placed
onto external storage by the scheduler is said to be in suspend ready state.
The process will transition back to a ready state whenever the process is
again brought onto the main memory.
● Suspend Wait or Suspend Blocked: Similar to suspend ready but uses the
process which was performing I/O operation and lack of main memory
caused them to move to secondary memory. When work is finished it may
go to suspend ready.
● CPU and I/O Bound Processes: If the process is intensive in terms of CPU
operations, then it is called CPU bound process. Similarly, If the process is
intensive in terms of I/O operations then it is called I/O bound process.
How Does a Process Move From One State to Other State?
A process can move between different states in an operating system based on its
execution status and resource availability. Here are some examples of how a
process can move between different states:
Summer 2029
Q-1(a) Define Terms: i) JCL, ii) Race Condition, iii) Monitor, iv) Virtual
Memory iv) SMP, iv) Dispatcher v) Process vi) Starvationvii) TLB
A race condition occurs when two or more processes or threads access shared data
at the same time, and the final result depends on the timing or order of execution. It
can lead to unpredictable behavior or errors.
iii) Monitor
vi) Dispatcher
vii) Process
viii) Starvation
"The deadlock avoidance strategy does not predict deadlock with certainty."
FALSE
Monolithic Microkernel
Kernel
1. First-Fit:
○ Allocates the first block of memory that is large enough for the
request.
2. Best-Fit:
3. Next-Fit:
○ Similar to first-fit, but starts searching from where it last left off.
False
False
6) Every I/O device typically has a waiting queue associated with it.
True
● Each I/O device usually has a device queue where processes wait for the
device to become available.
A deadlock occurs when a set of processes are blocked because each process is
holding a resource and waiting for another resource held by another process. Four
conditions must all be true simultaneously for a deadlock to occur:
1. Mutual Exclusion
3. No Preemption
4. Circular Wait
Deadlock avoidance involves ensuring that the system never enters an unsafe
state where deadlock is possible. The general approach includes:
1. Resource Allocation Strategies
● A safe state means there exists a sequence of all processes such that each
process can finish even if it gets all its needed resources.
● The system only allows allocations that keep it in a safe state.
3. Banker’s Algorithm (Dijkstra’s Algorithm)
● Works like a bank loan system: it grants resources only if the system
remains in a safe state.
● Processes must declare the maximum number of resources they may need
in advance.
Winter 2021
Q-1(a) Define the following terms (Attempt any seven). 1. Kernel
2.Jacketing3. Starvation 4. Internal fragmentation 5.multitasking 6. Response
time7. Interrupt 8. Memory fault
1. Kernel
The kernel is the central part of an operating system that manages system
resources, such as CPU, memory, and I/O devices. It provides a communication
layer between the hardware and the software, ensuring that tasks are carried out
efficiently and securely. The kernel operates in privileged mode (or supervisor
mode) with direct access to hardware.
2. Jacketing
3. Starvation
4. Internal Fragmentation
5. Multitasking
6. Response Time
Response time is the time taken between the submission of a request by a user or
process and the system's first response. In the context of operating systems, it often
refers to how quickly a system can start responding to user input or to a system
call.
7. Interrupt
8. Memory Fault
A memory fault occurs when a process attempts to access memory that is either
outside its allocated range or protected, leading to an error. This can happen when
a process tries to read or write to a part of memory that it does not have permission
to access, such as accessing uninitialized memory or a page that is not currently in
memory (page fault).
Each process goes through several stages throughout its life cycle. In this article,
We discuss different states of process in detail.
Process Lifecycle
When you run a program (which becomes a process), it goes through different
phases before it completion. These phases, or states, can vary depending on the
operating system, but the most common process lifecycle includes two, five, or
seven states. Here’s a simple explanation of these states:
● New State: In this step, the process is about to be created but not yet
created. It is the program that is present in secondary memory that will be
picked up by the OS to create the process.
● Ready State: New -> Ready to run. After the creation of a process, the
process enters the ready state i.e. the process is loaded into the main
memory. The process here is ready to run and is waiting to get the CPU time
for its execution. Processes that are ready for execution by the CPU are
maintained in a queue called a ready queue for ready processes.
● Run State: The process is chosen from the ready queue by the OS for
execution and the instructions within the process are executed by any one of
the available processors.
● Blocked or Wait State: Whenever the process requests access to I/O needs
input from the user or needs access to a critical region(the lock for which is
already acquired) it enters the blocked or waits state. The process continues
to wait in the main memory and does not require CPU. Once the I/O
operation is completed the process goes to the ready state.
● Terminated or Completed State: Process is killed as well as PCB is
deleted. The resources allocated to the process will be released or
deallocated.
● Suspend Ready: Process that was initially in the ready state but was
swapped out of main memory(refer to Virtual Memory topic) and placed
onto external storage by the scheduler is said to be in suspend ready state.
The process will transition back to a ready state whenever the process is
again brought onto the main memory.
● Suspend Wait or Suspend Blocked: Similar to suspend ready but uses the
process which was performing I/O operation and lack of main memory
caused them to move to secondary memory. When work is finished it may
go to suspend ready.
● CPU and I/O Bound Processes: If the process is intensive in terms of CPU
operations, then it is called CPU bound process. Similarly, If the process is
intensive in terms of I/O operations then it is called I/O bound process.
A process can move between different states in an operating system based on its
execution status and resource availability. Here are some examples of how a
process can move between different states: