0% found this document useful (0 votes)
23 views6 pages

Motley Crew

Uploaded by

cjgkippco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views6 pages

Motley Crew

Uploaded by

cjgkippco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

Slaves to Darkness - Motley Crew - (1110 pts, 3 Destiny Points)

Path to Glory: Ravaged Coast (Slaves to Darkness) (920 pts, 3 Destiny Points)

Army Composition
Arcane Tome Spite-tongue Curse, Daemonic Speed, Binding Damnation

Ability (Spell): Binding Damnation, Daemonic Speed, Spite-tongue Curse

Battle Formation Godswrath Warband

Ability (Activated): Ironclad Onslaught

Order of Battle
Campaign Progress

Emberstone Vault 12x Emberstone Shards (To Date), 4x Emberstone Shards

Regiment (Slaves to Darkness) (700 pts, 3 Destiny Points)

Regimental Leader (250 pts, 3 Destiny Points)


Anvil of Apotheosis: Slaves to Darkness Path of the Dark Champion, Marked for Greatness, 2x Battle Wounds, General, The Thrill of Battle, The
Hero (1) Grandfather's Blessing, Blood-fuelled Menace, Battle Ferocity, Fearsome Charger, Favoured Foe, INFANTRY,
(250 pts, 3 Destiny Points) Dominating Presence, Daemonic Speed, Daemonic Steed, Spurned by the Gods, Victor of 100 Duels, Chaos
Lord, Aspiring Lord

Unit: Anvil of Apotheosis: Slaves to Darkness Hero


Melee Weapon: Chaos Blade, Daemonic Steed's Mighty Hooves
Ability (Passive): Guarded Hero (x8) (x8), Spurned by the Gods, The Thrill of Battle, Marked for Greatness
Ability (Activated): Victor of 100 Duels, Blood-fuelled Menace, The Grandfather's Blessing

INFANTRY (200 pts)


Chaos Warriors (10) Path of Ambition, Aspiring Warriors, Unyielding Blisters, 5x Battle Wounds
(200 pts) • Chaos Warrior: Champion
• Chaos Warrior: Musician
• Chaos Warrior: Standard Bearer
• 7x Chaos Warrior

Unit: Chaos Warriors


Melee Weapon: Rune-etched Weapons (x4) (x16)
Ability (Passive): Bringers of Desolation, Champion (x2) (x2), Musician (x2) (x2), Standard Bearer (x2) (x2),
Unyielding Blisters
Ability (Activated): Aspiring Warriors

CAVALRY (250 pts)


Chaos Knights (5) The Banner of Screaming Flesh, 3x Battle Wounds
(250 pts) • Chaos Knights: Champion
• Chaos Knights: Musician
• Chaos Knights: Standard Bearer
• 2x Chaos Knights

Unit: Chaos Knights


Melee Weapon: Cursed Lance (x4) (x16), Warsteed’s Hooves (x4) (x16)
Ability (Passive): Impaling Charge, Champion (x2) (x2), Musician (x2) (x2), Standard Bearer (x2) (x2), The
Banner of Screaming Flesh

Auxillary Units (Slaves to Darkness) (220 pts)

HERO (220 pts)


Chaos Lord (1) 3x Battle Wounds
(100 pts) • Chaos Lord

Unit: Chaos Lord


Melee Weapon: Reaperblade
Ability (Passive): Guarded Hero (x8) (x8)
Ability (Activated): Glory in Battle
Chaos Sorcerer Lord (1) Path of the Sorcerer, Focused Sorcery, 3x Battle Wounds
(120 pts) • Chaos Sorcerer Lord

Unit: Chaos Sorcerer Lord


Melee Weapon: Sorcerer Staff and Runeblade
Ability (Passive): Guarded Hero (x8) (x8), Focused Sorcery
Ability (Activated): Oracular Visions

Path to Glory: Ascension (WIP!) (Slaves to Darkness) (190 pts)

Army Composition
Arcane Tome

Regiment (Slaves to Darkness) (190 pts)

Regimental Leader (190 pts)


Gaunt Summoner (1) Path of the Mage, Dedicated Practitioner, Warlord
(190 pts) • Gaunt Summoner

Unit: Gaunt Summoner


Ranged Weapon: Changestaff
Melee Weapon: Warptongue Blade
Ability (Passive): Guarded Hero (x8) (x8), Ward Save, Dedicated Practitioner
Ability (Activated): Minions of the Silver Tower, Book of Profane Secrets
Ability (Spell): Divert Realmgate
Unit Move Health Save Control

Anvil of Apotheosis: Slaves to Darkness Hero 12" 8 3+ 3

Chaos Warriors 5" 2 3+ 1

Chaos Knights 10" 4 3+ 1

Chaos Lord 5" 6 3+ 2

Chaos Sorcerer Lord 5" 5 4+ 2

Gaunt Summoner 5" 5 6+ 2

Ranged Weapon Rng Atk Hit Wnd Rnd Dmg Ability

Changestaff 12" 3 4+ 3+ 1 D3 Crit (Mortal)

Melee Weapon Atk Hit Wnd Rnd Dmg

Chaos Blade 7 3+ 3+ 1 2

Charge (+1 Damage), Crit (Mortal)

Daemonic Steed's Mighty Hooves 3 5+ 3+ - 1

Companion

Rune-etched Weapons (x4) (x4) 2 3+ 3+ 1 1

Crit (Auto-wound)

Cursed Lance (x4) (x4) 3 3+ 3+ 1 1

Charge (+1 Damage)

Warsteed’s Hooves (x4) (x4) 2 5+ 3+ - 1

Companion

Reaperblade 5 3+ 3+ 1 2

Crit (Mortal)

Sorcerer Staff and Runeblade 3 4+ 3+ 1 D3

Warptongue Blade 3 3+ 3+ 1 2

-
Ability (Passive) Keywords

Guarded Hero (x8) (x8) -

If this **^^Hero^^** is within the combat range of a friendly unit that is not a **^^Hero^^**:
• Subtract 1 from hit rolls for shooting attacks that target this Hero.
• If this **^^Hero^^** is **^^Infantry^^**, they cannot be picked as the target of shooting attacks made by models more than 12" from them.

Spurned by the Gods -

This unit cannot be picked as a target for the 'Eye of the Gods' ability.

The Thrill of Battle -

Each time you make a charge roll for this unit, for each dice that was an unmodified 6, add 1 to the Attacks characteristic of this unit's melee weapons for the
rest of the battle.

Marked for Greatness -

This unit has **^^Ward (6+)^^**. In addition, each time an unmodified ward roll of 6 is made for this unit, **Heal (1)** this unit.

Bringers of Desolation -

Add 1 to the Attacks characteristic of this unit’s Rune-etched Weapons while it is contesting an objective you control.

Champion (x2) (x2) -

Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Musician (x2) (x2) -

While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

Standard Bearer (x2) (x2) -

While this unit contains any standard bearers, add 1 to this unit’s control score.

Unyielding Blisters -

Damage points allocated to this unit cannot be healed.

Impaling Charge -

If this unit charged this turn, for the rest of the turn, add 1 to the Rend characteristic of its **Cursed Lances**.

The Banner of Screaming Flesh **^^Ensorcelled Banner^^**

This unit has the **^^Pledged to Slaanesh^^** keyword.


In addition, while this unit includes any standard bearesrs, if this unit charged this turn, for the rest of the turn, add 1 to the Attacks characteristic of this unit's
melee weapons.

Focused Sorcery -

The first time this unit uses a non-**Summon Spell^^** ability each phase, add 2 to the casting roll for that spell.

Ward Save -

In step 1 of the damage sequence (see 18.0), make a **ward roll** of D6 for each **damage point** in this unit’s **damage pool**. If the roll equals or
exceeds this unit’s **ward value**, remove that damage point from the damage pool.

Dedicated Practitioner -

Add 1 to casting rolls for this **^^Wizard^^**.


Ability (Activated) Keywords Used By

Ironclad Onslaught - -

Once Per Turn (Army), End of Your Turn

Pick an objective that is contested by any friendly units to be the target.

Place a **defiled token** next to the target objective. Then, roll a D3 for each enemy unit contesting an objective that has a friendly **defiled token**. On a
2+, inflict an amount of mortal damage on that enemy unit equal to the roll.

Victor of 100 Duels - -

Any Combat Phase

Pick an enemy **^^Hero^^** in combat with this unit to be the target.

Your opponent must decide whether the target will accept or refuse this unit's challenge:
***Accept:*** For the rest of the phase, when this unit and the target are picked to use a **^^Fight^^** ability, all of their attacks must target the other unit. In
addition, for the rest of the phase, you can re-roll hit rolls for this unit's combat attacks.
***Refuse:*** The target cannot use **^^Fight^^** abilities for the rest of the phase. In addition, you gain 1 command point.

Blood-fuelled Menace - -

Once Per Battle, Any Combat Phase

This unit can use 2 **^^Fight^^** abilities this phase. After the first is used, however, this unit has **^^Strike-last^^** for the rest of the turn.

The Grandfather's Blessing - -

Start of Any Turn

Heal (D3) this unit.

Aspiring Warriors - -

Your Hero Phase

For the rest of the turn, this unit has **^^Ward (6+)^^**

Glory in Battle - -

Reaction: You declared a **^^Fight^^** ability for this unit

Pick a friendly non-**^^Hero Warriors of Chaos Infantry^^** unit that has not used a **^^Fight^^** ability this turn and is within this unit’s combat range to be
the target. The target can be picked to use a **^^Fight^^** ability immediately after the **^^Fight^^** ability used by this unit has been resolved. If it is picked
to do so, add 1 to wound rolls for the target’s attacks for the rest of the turn.

Oracular Visions - -

Once Per Turn (Army), Your Hero Phase

Pick a friendly **^^Warriors of Chaos^^** unit wholly within 12" of this unit to be the target and roll a dice.

On a 3+, the target has **^^Ward (5+)^^** until the start of your next turn.

Minions of the Silver Tower **^^Deploy^^** -

Deployment Phase

Pick a friendly unit that has not been deployed to be the target

The target is set up in reserve **in a Silver Tower**. It has now been deployed.

Book of Profane Secrets - -

Your Movement Phase

Pick a friendly unit **in a Silver Tower** to be the target.


Set up the target on the battlefield wholly within 12" of this unit and more than 9" from all enemy units.

Ability (Spell) Timing Casting Value Keywords

Binding Damnation Your Hero Phase 7 **^^Spell^^**

Pick a friendly **^^Slaves to Darkness Wizard^^** to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of
2D6.

The target has **^^Strike-last^^** until the start of your next turn.

Daemonic Speed Your Hero Phase 7 **^^Spell^^**

Pick a friendly **^^Slaves to Darkness Wizard^^** to cast this spell, pick a visible friendly **^^Slaves to Darkness^^** unit wholly within 12" of them to be the
target, then make a casting roll of 2D6.

For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for the target, to a maximum of 3.

Spite-tongue Curse Your Hero Phase 5 **^^Spell^^**, **^^Unlimited^^**

Pick a friendly **^^Slaves to Darkness Wizard^^** to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of
2D6. If the casting attempt is unsuccessful or if the spell is unbound, inflict D3 mortal damage on the caster.

Inflict 3 mortal damage on the target.

Divert Realmgate Your Hero Phase 7 **^^Spell^^**

Make a casting roll of 2D6

Units set up this turn using this unit’s ‘Book of Profane Secrets’ ability can be set up wholly within 18" of this unit and more than 7" from all enemy
units instead of the distances in the ability.

You might also like