19/05/2025, 21:17 Waterdeep: Dungeon of the Mad Mage - 5etools
Level 1: Dungeon Level p13
✏ Eric Belisle
The Dungeon Level is designed for four 5th-level characters, and characters who defeat the monsters on this level should gain enough XP to reach
6th level.
What Dwells Here? p13
Aside from hungry monsters, a bandit gang has made its home here, as have bugbears and goblins in league with the beholder crime lord known
as Xanathar.
The Undertakers p13
A gang of neutral evil human bandits calling themselves the Undertakers prey on gullible adventurers, demanding a toll of 10 gp per character for
safe passage through this level of the dungeon. The bandits have taken over areas 6 through area 8 and have spies watching area 1 to report on
intruders.
The bandits are failed actors and singers who use disguise kits to appear as vampires. These disguises are elaborate and convincing (including
wigs, theatrical clothing, makeup, fake fangs, and fake nails), but adventurers can see through the ruse with a successful DC 14 Wisdom (Insight)
check.
The leaders of the gang, Uktarl Krannoc and Harria Valashtar, were lovers once, but their relationship soured recently. They're fed up with each
other, and each is plotting to eliminate the other and take control of the gang. Harria is the likely winner of this conflict, because she recently
acquired a flesh golem that wandered up from level 2. Struck by Harria's resemblance to its creator, the golem has been pressed into service.
The Undertakers are aware that bugbears and goblins are spying on them (see "Xanathar Guild" below). If they encounter adventurers whom they
can't extort or defeat, the bandits try to orchestrate a conflict between the adventurers and the goblinoids, which they hope will get rid of one or
both groups.
Xanathar Guild p13
Nine bugbears (five of them under the control of intellect devourers) represent the Xanathar Guild on this level. They're charged with keeping
adventurers from reaching the lower levels and thereby interfering with guild business. With the help of several goblins, the bugbears have set up
guild watch posts in areas 23, area 28, and area 39.
The bugbears and their goblin toadies are plotting to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have
an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The bugbears have been spying on the bandits
and will shortly begin testing their defenses. They are frightened by the flesh golem, though, and will offer to grant safe passage to any
https://5e.tools/adventure.html#wdmm,1,23. worg's eye watch post 2/19