KalyvanAtheist Grumpy +2 racial bonus on saves vs poison.
+2 racial bonus on saves vs spells and spell-like effects.
Medium male Dwarf (Chaotic Good) +1 racial bonus on attack rolls vs orcs and goblinoids.
Duskblade 3 Monk 2 Ur-Priest 1 +4 dodge bonus to AC vs giants.
+2 racial bonus on Appraise (stone/metal items).
STR 11 +0
Action
Ability Skill check Class 1 Class 2 Misc
Mod.
DEX 14 +2 Score (! – untrained, 🔻– armor penalty)
TOTAL
Ranks Ranks bonuses
CON 17 +3
INT 13 +1 M 🔻 ! Climb +1 flaw
Athletics
STR M 🔻 ! Jump +1 1 flaw
WIS 15 +2 M 🔻 ! Swim +1 flaw
CHA 11 +0 M 🔻 ! Balance +2 flaw
M 🔻 ! Escape Artist +2 flaw
(3+3 class +3 CON)
Fortitude +9 M 🔻 ! Hide +2 flaw
Acrobatics
Reflexes +6 (1+3 class +2 DEX) M 🔻 ! Move Silently +2 flaw
(3+3+2 class +2 WIS) DEX S Open lock 2 flaw
Will power +10 M Ride
S 🔻 Sleight of Hand flaw
AC 16 (10+2 DEX +4 Mithral chain shirt), Touch 12, Flat-Footed 14 M 🔻 Tumble flaw
HD 6d8+18 (34 hp) S ! Use Rope +2
BBA +4, Attacks +4 (melee), +6 (ranged) O ! Holding Breath 12 rounds
Health
CON F ! Concentration +1 1 0 0
O ! Endurance +1
Speed 20’, Space/reach 5’, Initiative +2 F ! Apprise +2 0
Darkvision 60’ S ! Craft (Effigy) +16 6 +6 trait +2 syn
Languages: Common, Dwarven, Halfling F Dechipher Script 0
S Disable Device 0
^Class features: S ! Forgery +2 0
F Kn. Arcana +9 4 1 +2 syn
[Duskblade 1] Spells: Cast arcane spells from the duskblade spell list F Kn. Architecture/Engineering +3 1
without preparation. Caster level equals class level. Spells per day: 5× 0- F Kn. Dungeoneering +3 1
level, 4× 1st-level. Known spells: 3× 0-level, 4× 1st-level. Save DC = 10 +
Erudition and Expertise
spell level + Int modifier.
F Kn. Geography +3 1
F Kn. History +3 1
[Duskblade 1] Arcane Attunement (Sp): Use dancing lights, F Kn. Local +3 1 0
detect magic, flare, ghost sound, and read magic a total of 3 + Int INT 2
F Kn. Nature 0
modifier times per day. These do not count against spells known or spells
F Kn. Nobility/Royalty +8 5 1
per day.
F Kn. Martial
[Duskblade 1] Armored Mage (Ex): Ignore arcane spell failure F Kn. Religion 0
chance from light armor and light shields. Does not apply to medium or F Kn. Psionics 0
heavy armor, heavy shields, or spells from other classes. F Kn. Planes 0
[Duskblade 2] Combat Casting: Gain a +4 bonus on F Psicraft
Concentration checks when casting spells or using spell-like abilities S ! Search +3 2 +1 race
defensively, while grappled, or pinned. F Spellcraft / Scry +7 2 3 +2 syn
[Duskblade 3] Arcane Channeling (Su): As a standard action, S Use Tech-cal Device
cast a touch spell and deliver it through a melee attack. The spell must S True Speaking
have a casting time of 1 standard action or less. If the attack hits, it deals F Autohypnosis / Lucid Dreaming
Sanity and Common Sense
normal weapon damage, then the spell takes effect. Does not provoke S Control Shape
attacks of opportunity. S ! Heal +2
[Monk 1] Flurry of Blows (Ex): When unarmored, make one extra F ! Listen +3 0 +1 race
WIS 2
attack as a full attack action, but all attacks take a -2 penalty (improves to F Profession (Researcher) +7 4 1
-1 at level 5, and 0 at level 9). Can only use unarmed strikes or monk F ! Sense motive/innuendo +5 3
weapons. Strength applies normally to damage. F ! Spot / Scent +6 3 +1 race
[Monk 1] Improved Unarmed Strike: You are considered S ! Survival +2
armed even when unarmed and do not provoke attacks of opportunity R ! Bluff +5 0
when attacking unarmed. Can deal lethal or nonlethal damage at will. R ! Diplomacy +7 0 +2 race
Appearance and Demeanor
[Monk 2] Evasion (Ex): On a successful Reflex save against an R ! Disguise +9 4
effect that deals half damage, take no damage instead. Works only in light R ! Gather Information +7 0 +2 race
or no armor. Does not function if helpless. R Handle Animal 3
CHA
[Ur-Priest 1] Spells (Su): Cast divine spells (Wis-based). Uses cleric R Handle Creature +13
+2 feat
4 +2 feat +2 syn
spell list, prepares like a cleric but does not pray. Cannot spontaneously R ! Intimidate +5
cast cure/inflict, no domain spells or alignment restrictions. Caster level = R ! Perform (_______) +5
½ levels in other spellcasting classes (not ex-cleric levels). S Use magical device: scrolls/wands +9 2 +2 syn
S Use psi device: dorge/crystalls
^Traits: +2 racial bonus on Craft (stone/metal).
torchlight, or similar poor illumination)
^Feats: ^Combat Gear:
[level 1] Iron Will: You gain a +2 bonus on all Will saving throws. Mithral chain shirt (AC 4)
[level 3] Spell Focus (Evil): +1 to spell save DC for all spells with Blade of Ferocity +2 (Valorous longsword 1d8+2),
the [Evil] descriptor. Dagger 1d4 (19-20, x2), Hand crossbow 1d6 (20x3).
[level 6] Practiced Spellcaster: +4 to caster level (max = HD) for
one chosen spellcasting class. ^Other possessions:
^Racial: Alna's Monocle (3/day or spare Detect magic for Identify, fire eyes at will,
+2 Constitution, –2 Charisma. Dwarves are tough but gruff. spell reflect 1/day, weapon focus Ocular +1, extinction 10d6)
Stonecunning: +2 racial bonus on Search to notice unusual stonework.. Pouch (wallet): 0 gp. Bank account: 11 900 gp.
Weapon Familiarity: Proficient with dwarven waraxe and urgrosh as ^Spellcasting: DC is 10+spell level + INT.
martial weapons.
Stability: +4 bonus on checks to resist bull rush or trip while standing 0th – 6 per day, 1st – 3 per day, 2nd – 3 per day:
on the ground. 3d – 2 per day, 4th – 1 per day:
^Skills: 56 ranks (6 beguiler +2 INT) * (4+1 hd) + (2 EfM +2 INT) * (4 hd)