0% found this document useful (0 votes)
7 views2 pages

Kalyvan 6 недоделан

The document details the character sheet of a male Dwarf with a mix of Duskblade, Monk, and Ur-Priest classes, showcasing various racial bonuses, skills, and abilities. It includes information on attributes, saving throws, armor class, health, spells, and feats. The character has a strong focus on combat and spellcasting, with specific bonuses against certain enemy types and a diverse skill set.

Uploaded by

asasinkruzo72
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views2 pages

Kalyvan 6 недоделан

The document details the character sheet of a male Dwarf with a mix of Duskblade, Monk, and Ur-Priest classes, showcasing various racial bonuses, skills, and abilities. It includes information on attributes, saving throws, armor class, health, spells, and feats. The character has a strong focus on combat and spellcasting, with specific bonuses against certain enemy types and a diverse skill set.

Uploaded by

asasinkruzo72
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

KalyvanAtheist Grumpy +2 racial bonus on saves vs poison.

+2 racial bonus on saves vs spells and spell-like effects.


Medium male Dwarf (Chaotic Good) +1 racial bonus on attack rolls vs orcs and goblinoids.
Duskblade 3 Monk 2 Ur-Priest 1 +4 dodge bonus to AC vs giants.
+2 racial bonus on Appraise (stone/metal items).
STR 11 +0

Action
Ability Skill check Class 1 Class 2 Misc

Mod.
DEX 14 +2 Score (! – untrained, 🔻– armor penalty)
TOTAL
Ranks Ranks bonuses
CON 17 +3
INT 13 +1 M 🔻 ! Climb +1 flaw

Athletics
STR M 🔻 ! Jump +1 1 flaw
WIS 15 +2 M 🔻 ! Swim +1 flaw
CHA 11 +0 M 🔻 ! Balance +2 flaw

M 🔻 ! Escape Artist +2 flaw


(3+3 class +3 CON)
Fortitude +9 M 🔻 ! Hide +2 flaw

Acrobatics
Reflexes +6 (1+3 class +2 DEX) M 🔻 ! Move Silently +2 flaw

(3+3+2 class +2 WIS) DEX S Open lock 2 flaw


Will power +10 M Ride
S 🔻 Sleight of Hand flaw

AC 16 (10+2 DEX +4 Mithral chain shirt), Touch 12, Flat-Footed 14 M 🔻 Tumble flaw

HD 6d8+18 (34 hp) S ! Use Rope +2


BBA +4, Attacks +4 (melee), +6 (ranged) O ! Holding Breath 12 rounds

Health
CON F ! Concentration +1 1 0 0

O ! Endurance +1
Speed 20’, Space/reach 5’, Initiative +2 F ! Apprise +2 0

Darkvision 60’ S ! Craft (Effigy) +16 6 +6 trait +2 syn

Languages: Common, Dwarven, Halfling F Dechipher Script 0

S Disable Device 0

^Class features: S ! Forgery +2 0

F Kn. Arcana +9 4 1 +2 syn


[Duskblade 1] Spells: Cast arcane spells from the duskblade spell list F Kn. Architecture/Engineering +3 1
without preparation. Caster level equals class level. Spells per day: 5× 0- F Kn. Dungeoneering +3 1
level, 4× 1st-level. Known spells: 3× 0-level, 4× 1st-level. Save DC = 10 +
Erudition and Expertise

spell level + Int modifier.


F Kn. Geography +3 1

F Kn. History +3 1
[Duskblade 1] Arcane Attunement (Sp): Use dancing lights, F Kn. Local +3 1 0
detect magic, flare, ghost sound, and read magic a total of 3 + Int INT 2
F Kn. Nature 0
modifier times per day. These do not count against spells known or spells
F Kn. Nobility/Royalty +8 5 1
per day.
F Kn. Martial
[Duskblade 1] Armored Mage (Ex): Ignore arcane spell failure F Kn. Religion 0
chance from light armor and light shields. Does not apply to medium or F Kn. Psionics 0
heavy armor, heavy shields, or spells from other classes. F Kn. Planes 0

[Duskblade 2] Combat Casting: Gain a +4 bonus on F Psicraft


Concentration checks when casting spells or using spell-like abilities S ! Search +3 2 +1 race
defensively, while grappled, or pinned. F Spellcraft / Scry +7 2 3 +2 syn

[Duskblade 3] Arcane Channeling (Su): As a standard action, S Use Tech-cal Device


cast a touch spell and deliver it through a melee attack. The spell must S True Speaking
have a casting time of 1 standard action or less. If the attack hits, it deals F Autohypnosis / Lucid Dreaming
Sanity and Common Sense

normal weapon damage, then the spell takes effect. Does not provoke S Control Shape
attacks of opportunity. S ! Heal +2
[Monk 1] Flurry of Blows (Ex): When unarmored, make one extra F ! Listen +3 0 +1 race
WIS 2
attack as a full attack action, but all attacks take a -2 penalty (improves to F Profession (Researcher) +7 4 1

-1 at level 5, and 0 at level 9). Can only use unarmed strikes or monk F ! Sense motive/innuendo +5 3
weapons. Strength applies normally to damage. F ! Spot / Scent +6 3 +1 race

[Monk 1] Improved Unarmed Strike: You are considered S ! Survival +2


armed even when unarmed and do not provoke attacks of opportunity R ! Bluff +5 0

when attacking unarmed. Can deal lethal or nonlethal damage at will. R ! Diplomacy +7 0 +2 race
Appearance and Demeanor

[Monk 2] Evasion (Ex): On a successful Reflex save against an R ! Disguise +9 4

effect that deals half damage, take no damage instead. Works only in light R ! Gather Information +7 0 +2 race

or no armor. Does not function if helpless. R Handle Animal 3


CHA
[Ur-Priest 1] Spells (Su): Cast divine spells (Wis-based). Uses cleric R Handle Creature +13
+2 feat
4 +2 feat +2 syn

spell list, prepares like a cleric but does not pray. Cannot spontaneously R ! Intimidate +5
cast cure/inflict, no domain spells or alignment restrictions. Caster level = R ! Perform (_______) +5
½ levels in other spellcasting classes (not ex-cleric levels). S Use magical device: scrolls/wands +9 2 +2 syn

S Use psi device: dorge/crystalls

^Traits: +2 racial bonus on Craft (stone/metal).


torchlight, or similar poor illumination)
^Feats: ^Combat Gear:
[level 1] Iron Will: You gain a +2 bonus on all Will saving throws. Mithral chain shirt (AC 4)
[level 3] Spell Focus (Evil): +1 to spell save DC for all spells with Blade of Ferocity +2 (Valorous longsword 1d8+2),
the [Evil] descriptor. Dagger 1d4 (19-20, x2), Hand crossbow 1d6 (20x3).
[level 6] Practiced Spellcaster: +4 to caster level (max = HD) for
one chosen spellcasting class. ^Other possessions:
^Racial: Alna's Monocle (3/day or spare Detect magic for Identify, fire eyes at will,
+2 Constitution, –2 Charisma. Dwarves are tough but gruff. spell reflect 1/day, weapon focus Ocular +1, extinction 10d6)
Stonecunning: +2 racial bonus on Search to notice unusual stonework.. Pouch (wallet): 0 gp. Bank account: 11 900 gp.
Weapon Familiarity: Proficient with dwarven waraxe and urgrosh as ^Spellcasting: DC is 10+spell level + INT.
martial weapons.
Stability: +4 bonus on checks to resist bull rush or trip while standing 0th – 6 per day, 1st – 3 per day, 2nd – 3 per day:
on the ground. 3d – 2 per day, 4th – 1 per day:
^Skills: 56 ranks (6 beguiler +2 INT) * (4+1 hd) + (2 EfM +2 INT) * (4 hd)

You might also like