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Warband Roster 80 PTS: T TE ER RA AT Tiic C P PR RO OW WL LE ER R

The document outlines a Warband roster for a game, featuring the Teratic Prowler with specific stats and abilities. It details various runemarks, reactions, and abilities that can be utilized during gameplay, including Predatory Ravage and Eyes of Katakros. Additionally, it includes universal reactions and abilities that enhance fighter actions and strategies in combat scenarios.

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Łukasz Sarnacki
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0% found this document useful (0 votes)
7 views4 pages

Warband Roster 80 PTS: T TE ER RA AT Tiic C P PR RO OW WL LE ER R

The document outlines a Warband roster for a game, featuring the Teratic Prowler with specific stats and abilities. It details various runemarks, reactions, and abilities that can be utilized during gameplay, including Predatory Ravage and Eyes of Katakros. Additionally, it includes universal reactions and abilities that enhance fighter actions and strategies in combat scenarios.

Uploaded by

Łukasz Sarnacki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Warcrier https://warcrier.

net/printwarband

WARBAND ROSTER 80 PTS

TERATIC PROWLER
80

1 3 3 2/4

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Runemark Reactions

Predatory Ravage: A �ghter with the Teratic Cohort runemark can make this reaction aer all the
damage points from an enemy �ghter's melee attack action have been allocated to them. e reacting
�ghter can make a bonus melee attack action that targets the attacker. When a �ghter uses this reaction,
you can discard one of your saved wild dice. If you do not, subtract 1 from the Attacks characteristic of
that attack action, and subtract 1 from the damage points allocated by each hit and critical hit from that
attack action (to a minimum of 1).

Runemark Abilities

[Double] Eyes of Katakros: Roll a number of dice equal to the value of this ability. For each roll of 5+,
add one wild dice to your saved wild dice. is ability cannot be used more than once per battle round.

[Triple] Unleashed Rage: One critical hit from the next melee attack action made by this �ghter in this
activation scores 1 additional critical hit. When a �ghter uses this ability, you can discard two of your
saved wild dice. If you do so, one critical hit from the next melee attack action made by this �ghter in
this activation scores 2 additional critical hits instead.

[Triple] Artery-severing Strike: A �ghter can use this ability only if an enemy �ghter has been
allocated 1 or more damage points by a melee attack action made by them this activation. Until the end
of the battle round, each time that enemy �ghter makes a reaction, or an action other than wait, roll a
number of dice equal to the value of this ability. For each roll of 2+, allocate 1 damage point to that
�ghter.

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UNIVERSAL REACTIONS

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Reaction

Counter: A �ghter can make this reaction aer they are targeted by a melee attack action but before the hit rolls are
made. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking �ghter. For each hit
roll of 1, allocate 2 damage points to the attacking �ghter instead.

Take Cover: A �ghter that is in cover can make this reaction aer they are targeted by a missile attack action but before
the hit rolls are made. Aer the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit
becomes a hit instead. Fighters with the Mount runemark ( ) cannot make this reaction.

Strike em Down: A �ghter can make this reaction when a visible enemy �ghter within 1" of them makes a disengage
action but before that �ghter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy �ghter.

UNIVERSAL ABILITIES
Runemark Ability

[Double] Rush: Add 1 to the Move characteristic of this �ghter until the end of their activation.

[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this �ghter
until the end of their activation.

[Triple] Respite: A �ghter cannot use this ability if they are within 1" of any enemy �ghters. Remove a
number of damage points allocated to this �ghter equal to the value of this ability.

[Triple] Inspiring Presence: Pick a visible friendly �ghter within 6" of this �ghter that has not activated
yet this battle round. You can activate that �ghter immediately aer this �ghter's activation ends.

[Quad] Rampage: is �ghter can make a bonus move action up to a number of inches equal to the
value of this ability. en, they can make a bonus attack action.

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