HJ14
HJ14
Those Held Responsible... page articles (or larger) to be printed once or twice a year. One
Project Manager: ....................................... Steve Johansson article woul just be new spells, another magic items, and so forth.
Layout: …….................................................. D. M. Zwerg We are also looking into the concept of official spell licenses.
Head Editor: ........................................... Steve De Chellis Heather O’Malley has volunteered to head those projects up. We
are also looking into group editing first to try and get article turn-
Assistant Editors: ........................................ Chuck Boswell
around down to around two months. If it pans out Joe Tolman will
............................................. Steve Willett be “the guy” answerable to the Head Editor is the first edits are
............................... Donald W. MacVittie late. That leads us to who the new Head Editor will be. Donny
.......................................... Joe Stevenson Gordon (blatant_beast on the K&C Forums) will head up the
................................................ Brad Todd HackJournal editorial volunteers. He is a good guy,is a profesional,
........................................ R. T. Berryman and I have gamed with his brother for years. I expect things to start
........................................... Jason Zavoda moving rapidly in the upcomming months.
....................................... Benjamin Pierce -D. M. Zwerg
.................................................... Face777 HMA Manager
(and person guilty for any and all delays due to layout, etc)
To Be Found Herein...
HackJournal Articles
Armor Repair Spells ............................................................ 3 The HackJournal needs Waylands material, art work, "A Day in
The Shadowblades...................…......................................... 5 the Life" stories, magic items, adventures or anything that could be
Varturus Academy of Magic ...…………............................ 7 a help to players or gamemasters all have a home in the
Castle Maps: Pentfire Castle ...…………............................ 8 HackJournal.
Rustlers of the Night: Pickerberry Bush ............................. 9 To submit something to the HackJournal, whether it is Waylands
Seasickness Rules .............................................................. 11 related or not, follow a few simple steps:
Acts of Desperation ………….......................................... 13 Step One: Examine the HackJournal Submission Guidelines.
Talents for the Active Caster ............................................. 14 These are available on the HMA site. Just login to that site at
http://www.kenzerco.com/hma/main/index.php and click on the
link under Resources.
From the Editor's Desk
Step Two: Write your article in Microsoft Word (.DOC) or Rich
Hello all. Just wanted to mention that this will be the last edition
Text Format (RTF), or save your artwork in .TIF or .JPG formats
of HackJournal with Steve DeChellis as Head Editor and Document
(at 300 dpi resolution).
Manager. This is not a commentary on his abilities, in fact he has
Step Three: Send and email to Foundry Dwarf, the HackJournal
revelotiunized the process with a new document handling system
Editor in Chief (hackjournalg@kenzerco.com) with "[HJ] <article
he has created, but rather due to additional pressures on his time as
name>" in the subject line. If it concerns the Waylands, include
he has taken on the monumental tasks of revising the Kenzer &
that in the subject line as well.
Company Web Site, running the Kenzer & Company Forums, and
Step Four: Include your name, HMA number, e-mail address and
so forth. He is even setting things up for multiple programmers to
a brief description of the submission in the text of the article itself.
work on the HMA Website (which is in dire need of a revision)
Step Five: Work on new ideas for articles as your submission is
Steve has done an excellent job in times of very low article
processed. It may take a while for your submission to be approved
submission rates. I think we have almost as many articles in this
and formatted for the HackJournal. And with all of the HJ
issue as we have had submissions so far this year, which makes this
Assistant Editors now, it shouldn't be too long before you hear
a good time to plug for more article submissions!
something back.
.Next thing I wanted to mention is that as of this issue I have added
a new “feature” … a castle map on page 8! I think this will help fill
HackJournal out a bit more as will a number of other ideas we are HackJournal Submission Guidelines
working on implementing. One idea is having a person in charge of Submission guidelines can be found on the HMA Website
“drumming up” interest and collecting individual submissions http://www.kenzerco.com/hma/main/index.php
(such as new spells, magic items, equipment, and so forth) into two
http://www.kenzerco.com/
HackJournal is published quarterly by: Submissions for publication in Submissions sent by postal mail should be addressed to
Kenzer and Company, future issues of HackJournal the address shown at left. Electronic and e-mail
511 W. Greenwood Ave., should be sent to: submissions are strongly preferred as we cannot assume
Waukegan, IL 60087-5102 hackjournal@kenzerco.com responsibility for the care and feeding of any carrier
pigeons, kobold messengers, et.
Name of Members: Shadowblades on the other side were killed. Some others fled to other
nations, and the rest saw which way the wind was blowing
Class Restriction: Illusionist/Thief and joined with Crandok.
Location: Midland caves in the Gnome Alliance of the When it became apparent that the war would not end
Waylands quickly, the Shadowblade leadership decided to concentrate
on external affairs – many amongst the Shadowblades
History: When the Gnome Titans came from the main worried that with the nation weakened as a result of the
continent to the Waylands, the gnomes that had resided civil war, other nations would take advantage and consider
there were awestruck by the prowess and ferocity of the attacking the Alliance. The Shadowblades once again
militant newcomers. The Church of Pangrus sought to dispatched operatives into foreign countries and had them
conscript the native gnomes and gnomelings into the army, disseminate disinformation regarding the strength of the
but the army commanders refused to mix their Titan Alliance, while making sure no one considered plans to
brigades with lowly common gnomes. Some of these invade.
gnomes, however, showed a knack for reconnaissance
work: they possessed both stealth and considerable skill When at last the war ended, the Shadowblades once again
with illusion. The Church Hierarchy decided to officially joined the Church of Pangrus, and they were once again
create a “covert operations” branch to the military and made whole. However, the Shadowblades now possessed
began the search for the most talented candidates to more autonomy than they had when they were first created.
comprise this new elite reconnaissance division. The Shadowblades now report only to the ShadowMaster,
and he keeps his operatives’ identities secret even to the
The Church of Pangrus dubbed the members of the new Church Hierarchy.
covert ops division “The Shadowblades” – the Church
thought of them as a dagger in the dark, striking from the Purpose: To gather intelligence for the Church of Pangrus
shadows those who attempted to undermine Pangrus’ will. and the Gnome Alliance about their enemies…and allies.
However, the Shadowblades were not trained to be
combatants, nor were they (often) used as assassins. The Master of the Organization: The current ShadowMaster,
Church wanted operatives that could infiltrate enemy as the leader of the Shadowblades is called, is a gnomeling
organizations, ferreting out secrets and information that the by the name of Percy Tumblebottom. Almost no one
Church prized. So the Shadowblades learned how to outside of the Shadowblades knows that Percy is the
disguise themselves, both physically and magically. They ShadowMaster, and that’s the way he prefers it. He spends
became experts in foreign languages, and learned the a great deal of time in the Capital, Grunsch, and is an
customs of foreign countries so they could blend in. They advisor to the President, although most who look on him
also became experts in deciphering and breaking codes. assume he’s a minor functionary. The rest of the time he
But most importantly, they became experts at being resides in the Shadowblade headquarters, hidden inside
invisible. It wasn’t long before the Shadowblades were deep caves in the Midlands. Percy does not look it, but he
deployed into nearly every nation of the Waylands, acting is one of the most powerful and dangerous men on all of
as intelligence for the Church of Pangrus. Garweeze Wurld. In addition to his duties as the head of
the Shadowblades, Percy Tumblebottom is a member of the
When the War of the Midlands began, there was a schism Circle of Sequestered Magicks, although due to his myriad
amongst the Shadowblades, much like there had been responsibilities he seldom sits in on COSM meetings.
within the Church itself. Some Shadowblades allied with
Lord Blennheim and House Topaz; the others allied with Alignment: Shadowblades cannot be any Lawful or
The High Command. The younger, more impressionable Chaotic Evil.
Shadowblades (who vastly outnumbered the rest) sided Symbol: The silhouette of a dagger inside a dark gray
with the High Command. ShadowMaster Crandok and circle.
most of the Shadowblade leadership sided with House
Topaz (as they were completely aware of the resources of Days of Import: The 9th Day of Yurn’Sa, the Day of
Lord Blennheim and wanted their cut of diamonds from the Remembrance, which honors those troops and
mines.) Crandok and his Shadowblade allies were able to Shadowblades which were killed during the Great
conceal from the Shadowblades operatives within the High Campaign during the War of the Midlands. The only other
Command a massive mercenary army that had been important days are the convocation ceremonies for new
purchased by House Topaz using Lord Blennheim’s wealth. Shadowblades, though these are irregular and kept secret.
When the battle of Algore was joined, Crandok and his men
sought out the other Shadowblades and began to cut them Uniform/Society Markings: Shadowblades attempt to
down, one by one. In the end, many of the Shadowblades blend in, or even be invisible, whenever possible, so they
alk
Catw
Barrack Temple
House
Gate
Stores
Bell Tower
Stores (2 Story)
Stable
Court Keep
(2 Story)
House
Ca
Gate
tw
alk
3 story Courtyard
Tower
Blacksmith
Tower Tower
ed R
3 Story
oad
Tower
Pickerberry Bush
By By Charles Brown HMGMA MA-1-01384-03
Pickerberry Bush exchange for their life - though they are liable to take a
AKA: Pilfer Shrub few new items while doing so.
HackFactor 1/HD
EP Value 30/HD Habitat/Society: These bushes tend to grow in clusters
Climate/Terrain Forest, Any (occasionally referred to as "guilds" by obnoxious
individuals aware of their nature). Other than their limited
Frequency Rare mobility and penchant for kleptomania, there is nothing to
Organization Pack (Guild?) differentiate them from other shrubbery, at least in a social
Activity Cycle Any sense.
Diet Photosynthesis
Intelligence Animal (1) Ecology: These bushes were bred by a druid driven insane
Alignment Neutral after being the target of thieves every time he entered a
No. Appearing 2-16 city for supplies; this was his response. If one of these
Size S (Up to 3 cu. Ft.) bushes gets behind or to the flank of an unsuspecting
Movement 3 target, it attempts to pick the pocket of that target; each
Psionic Ability Nil bush has a skill of (75+HD)% in the Pick Pockets Thief
Attack/Defense Modes Nil skill. If successful, the bush stows whatever it takes inside
of its hollow trunk and then returns to its dormant state.
Morale Timid Each bush can store up to 5 pounds of loot per Hit Die.
Armor Class 3 There are reports that a gray elf thief attempted to cultivate
No. of Attacks 1d4 these plants, both to protect her home and to sell to the
Damage/Attack 1d4-1 (each) local thieves’ guild. This plan was abandoned after she
Special Attacks Theft returned home following an extended dungeon crawl to
Special Defenses n/a discover that not only had her hedge row vanished, but
Magic Resistance Standard along with it everything inside her home that had not been
Hit Dice 2-5 nailed down (and a few things that had been) was missing
as well…
Appearance: Except on close examination, the Except as noted above, they perform the same ecological
Pickerberry Bush looks identical to a common Juniper functions as does more traditional shrubbery. They just
Bush. A closer look, however, reveals that the berries that tend to be a little more obnoxious about it.
grow on these shrubs come in unusual clusters of five, and
that each bush has a set number (2-5) of such clusters. Yield:
Upon closer examination, these clusters are found Medical: A tea may be brewed from their seeds which
resemble a humanoid hand. A Druid has a chance of tastes vile but is a purgative, granting a second save
recognizing such plants on sight equal to his or her level against poisons in a person who has already failed one.
x10; a Ranger has half that chance. Spell Components: The hand cluster may be used in any
of the Zarba's Hand spells; this increases the duration of
Combat: If confronted by threat of harm or violence, a the spell, but adds 5% to the mishap chance, and has a
pickerberry bush will first attempt to “play dead,” and 25% chance of granting the spell-created appendage the
ignore the attacker. If actually damaged, it attempts to ability to Pick Pockets (75%) and the Kleptomaniac
flee, but having a movement rate of 3, it rarely ever gets Quirk…
very far. If cornered, the bush attacks with a flurry of Hide/Trophy Items: Nil
blows from its “arms” - 1d4 branches randomly (re-roll Treasure: Incidental
each round) flail against the target, each inflicting 1d4-1 Other: These fragrant shrubs make a nice addition to any
points of damage (1d4+1 vs. T, 1d4 vs. S, 1d4-2 vs. L or landscaping endeavor. At least until they decide to steal
larger foes). everything and wander off. A particularly gullible
If communicated with in some manner, Pilfer Shrubs nobleman may shell out up to 20 GP per viable seed
will always agree to turn over any stolen goods in cluster; the average pilfer shrub contains two seed clusters
per Hit Die.
Upcoming Releases
Adventurer’s Guide to Pixie Fairies (K&C2130) .......................................................................................…............................ $19.99
In every character’s life there comes a time when it Range (30 feet) respectively. The modifier to hit varies by
seems the Gawds (or the dice) themselves have conspired the size of the weapon, compared to the size of the creature
against him. For some strange reason you find yourself in throwing it. No creature can throw a weapon that is more
the position of having to throw a weapon that was never than one size category larger than they are. All normal
meant to be thrown. Perhaps your comrade just broke his non-proficiency penalties, or specialization bonuses to
weapon, or maybe your feet are stuck in quicksand, but for attack apply. All modifiers to hit are provided on the
whatever reason your life, or that of a friend, depends on Range Modifier Table.
this completely unorthodox attack. Well it’s your own
fault. We have a name for adventurers who don’t have a
plan for every situation. Dead Adventurers! Well, since
it’s your only chance to live, you turn to your GM and say,
“I throw my battle axe.” GREAT, now you’re committed
did you even think about this at all? How far can you
throw it? What kind of to-hit modifiers are we talking
about? Neither did I until the situation arose.
Damage Adjustment
While it is entirely possible for the weapon to fly true,
and strike with all the deadly force it was crafted to Rate of Fire
deliver, it is far more likely to inflict Glancing or Light Like the to hit modifier, the Rate of Fire for improvised
damage rather than a Full Damage strike. For each ranged weapons is based on weapon size vs. thrower size.
successful hit with an Improvised ranged weapon roll a d6. Only one attack per round can be made with a weapon in
A result of 1 or 2 indicates a Light Hit (1/4 damage rolled), the attackers size category. An additional attack can be
a result of a 3 or 4 indicates a Glancing Hit (1/2 damage made every other round for every size category the weapon
rolled), and 5 or 6 indicates a Full Hit (Normal Damage). is smaller than the thrower. Weapons one size category
Throwing a weapon to an ally can be nearly as dangerous larger can only be thrown every other round. In this case a
if they are unable to catch it. As long as the catching Human, size (M), could throw: one two handed sword
character makes a Dex Check, no damage will be incurred. every other round, one long sword every round, one short
Should he miss his Dex. Check, the damage he takes will sword this round and two the next, or a pair of Petite
also be based on the quality of the hit as determined by a Rapiers in one round. A detailed breakdown of the ROF
d6 roll. If you were throwing the weapon to an ally, a light for all size categories is provided on the ROF of
hit indicates full damage unless a Dex Check –2 is made Improvised Ranged Weapons Table.
by the character attempting to catch the weapon. A
Glancing hit indicates half damage unless a Dex Check –1 ROF of Improvised Ranged Weapons Table
is made by the character attempting to catch the weapon.
A Full hit indicates quarter damage unless a Dex Check is Size of Size of Weapon
made by the character attempting to catch the weapon. All Thrower T S M L H G
this assumes you actually hit your target, as normal rules T 1/1 1/2 N/A N/A N/A N/A
for firing into melee apply. S 3/2 1/1 1/2 N/A N/A N/A
M 2/1 3/2 1/1 1/2 N/A N/A
Range Limits L 5/2 2/1 3/2 1/1 1/2 N/A
To simplify matters weapons that do not have a range H 3/1 5/2 2/1 3/2 1/1 1/2
listed in the PHB or other official HackMaster product fall G 4/1 3/1 5/2 2/1 3/2 1/1
under these rules. Missile weapon ammunition, except Aerodynamics & Ammunition
sling stones, falls into this category if thrown. Range None of the items on this chart were made to fly
limits are always Short (10feet) /Medium (20 feet) /Long through the air with any kind of accuracy. In fact, if any of
these weapons were redesigned to provide aerodynamic developmental process, with a total loss of the previously
stability they would become equally ineffective for melee invested assets. If reading the previous long-winded
use. That said, if a PC wishes to employ the immense sentences was not enough deterrent, then they deserve the
team of engineers and craftsmen necessary to even attempt fleecing they’re about to receive.
such a project.... that is completely up to them. The GM is Even if this unorthodox use of weaponry is employed in
expected to apply appropriate Skill check modifiers during combat, it is highly unlikely that the thrower will have
the development process. Creation of an aerodynamic anything but an extremely limited ammunition supply. Of
long sword or almost any other such weapon demands that coarse if you wish to fling the contents of a weapon rack at
the smith ignore almost every rule of good weapon your enemies like a little wussy that’s up to you. Just keep
smithing he has ever learned. Skill check modifiers of in mind real heroes only resort to such tactics in extreme
–85 to –115 are recommended for this process. Most circumstances.
weapon smiths will simply deem the job impossible.
Should success actually occur, The resulting weapon will Effects on Honor
have ranges of Short 10 feet, Medium 20 feet, and Long 30 It should be noted that the use of Improvised Ranged
feet, with the standard attack modifiers for any other Weapons can range from stupidity to cowardice to
ranged weapon. If employed in melee the new weapon desperation to gallant heroics, and should be treated as
will have an automatic –5 to hit and damage due to the such for purposes of determining Honor. The
horrible balance and general instability of the weapon. recommended honor swing for this type of attack is from
The new weapon will be vastly different from the original, –3 to +3, depending on the circumstances. However for
requiring a different weapon proficiency. Failure at any exceptionally selfless or selfish acts, Game Master
point in the developmental process should indicate a discretion is advised.
design flaw forcing a complete restart of the