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Catalog Lafillm Edu

The Los Angeles Film School's academic catalog for 2023-2024 outlines its mission to prepare students for careers in the entertainment and media industries through hands-on education and industry-experienced faculty. The catalog details various degree programs, campus facilities, accreditation, and policies, emphasizing the school's commitment to providing a comprehensive educational experience. It is effective from September 1, 2023, to August 31, 2024.

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Paulo Jair
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© © All Rights Reserved
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0% found this document useful (0 votes)
10 views228 pages

Catalog Lafillm Edu

The Los Angeles Film School's academic catalog for 2023-2024 outlines its mission to prepare students for careers in the entertainment and media industries through hands-on education and industry-experienced faculty. The catalog details various degree programs, campus facilities, accreditation, and policies, emphasizing the school's commitment to providing a comprehensive educational experience. It is effective from September 1, 2023, to August 31, 2024.

Uploaded by

Paulo Jair
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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2023

SEPTEMBER

ACADEMIC
CATALOG
TABLE OF CONTENTS
OUR MISSION ....................................................................................................................................................... 8

HISTORY ................................................................................................................................................................ 9

CAMPUS, FACILITIES & EQUIPMENT ................................................................................................................. 10

ACCREDITATION, LICENSING & APPROVALS ..................................................................................................... 11

CATALOG POLICIES ............................................................................................................................................. 11

CAMPUS DEGREE PROGRAMS ............................................................................................................................. 12


ANIMATION, BACHELOR OF SCIENCE - Game Art ................................................................................................... 14
ANIMATION, BACHELOR OF SCIENCE - Visual Effects ............................................................................................. 16
AUDIO PRODUCTION, BACHELOR OF SCIENCE ..................................................................................................... 18
AUDIO PRODUCTION, ASSOCIATE OF SCIENCE ..................................................................................................... 20
ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE .......................................................................................... 22
ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE - Completion ....................................................................... 24
FILM PRODUCTION, BACHELOR OF SCIENCE - Cinematography ........................................................................... 26
FILM PRODUCTION, BACHELOR OF SCIENCE - Directing ....................................................................................... 28
FILM PRODUCTION, BACHELOR OF SCIENCE - Producing ..................................................................................... 30
FILM PRODUCTION, BACHELOR OF SCIENCE - Production .................................................................................... 32
FILM, ASSOCIATE OF SCIENCE ................................................................................................................................ 34
MUSIC PRODUCTION, ASSOCIATE OF SCIENCE ..................................................................................................... 36

ONLINE DEGREE PROGRAMS .............................................................................................................................. 38


ANIMATION, BACHELOR OF SCIENCE - Character Animation ................................................................................ 40
ANIMATION, BACHELOR OF SCIENCE - Environment & Character Design .............................................................. 42
ANIMATION, BACHELOR OF SCIENCE - Visual Effects ............................................................................................. 44
AUDIO PRODUCTION, BACHELOR OF SCIENCE ..................................................................................................... 46
AUDIO PRODUCTION, ASSOCIATE OF SCIENCE ..................................................................................................... 48
DIGITAL FILMMAKING, BACHELOR OF SCIENCE .................................................................................................... 50
ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE .......................................................................................... 52
ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE - Music Business ............................................................... 54
ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE - Completion ..................................................................... 56
ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE - Music Business, Completion ........................................... 58
GRAPHIC DESIGN, BACHELOR OF SCIENCE ............................................................................................................ 60
MEDIA COMMUNICATIONS, BACHELOR OF SCIENCE ............................................................................................ 62
MUSIC PRODUCTION, BACHELOR OF SCIENCE ...................................................................................................... 64
MUSIC PRODUCTION, ASSOCIATE OF SCIENCE ..................................................................................................... 66
WRITING FOR FILM AND TELEVISION, BACHELOR OF SCIENCE ............................................................................ 68

COURSE DESCRIPTIONS ...................................................................................................................................... 70


POLICIES & PROCEDURES ................................................................................................................................. 114
REQUIREMENTS FOR ADMISSION ......................................................................................................................... 116
STATE AUTHORIZATION DISCLOSURE FOR ONLINE STUDENTS ........................................................................ 120
INTERNATIONAL STUDENT ADMISSIONS POLICY ................................................................................................ 120
NON-DISCRIMINATION POLICY ............................................................................................................................ 121
TRANSFERABILITY OF CREDITS & CREDENTIALS .................................................................................................. 122

FEES & TUITION ................................................................................................................................................. 124

Tuition Applicable through October 1, 2023


CAMPUS DEGREES – Domestic/U.S. Students ........................................................................................................ 126
CAMPUS DEGREES – International Students ......................................................................................................... 126
ONLINE DEGREE PROGRAMS – Non-California Resident Students ....................................................................... 127
ONLINE DEGREE PROGRAMS – California Resident Students ............................................................................... 127
ESTIMATED TUITION & FEES BY SEMESTER ......................................................................................................... 128

Tuition Applicable beginning October 2, 2023


CAMPUS DEGREES – Domestic/U.S. Students ........................................................................................................ 138
CAMPUS DEGREES – International Students ......................................................................................................... 138
ONLINE DEGREE PROGRAMS – Non-California Resident Students ....................................................................... 139
ONLINE DEGREE PROGRAMS – California Resident Students ............................................................................... 139
ESTIMATED TUITION & FEES BY SEMESTER ......................................................................................................... 140

STUDENT TUITION RECOVERY FUND ................................................................................................................... 150


BOOKS & MATERIALS ............................................................................................................................................ 151
TECHKIT ................................................................................................................................................................. 152
OTHER ADMINISTRATIVE FEES .............................................................................................................................. 152
METHODS OF PAYMENT ........................................................................................................................................ 152
DELINQUENT STUDENT ACCOUNTS ..................................................................................................................... 152

CANCELLATION, WITHDRAWAL & REFUND POLICIES .................................................................................... 152


STUDENT’S RIGHT TO CANCEL .............................................................................................................................. 152
TRIAL PERIOD OF ENROLLMENT ........................................................................................................................... 153
REFUND POLICY ..................................................................................................................................................... 153
WITHDRAWAL FROM THE SCHOOL ...................................................................................................................... 153
WITHDRAWAL & REFUND POLICIES FOR IOWA RESIDENTS ................................................................................ 154
WITHDRAWAL & REFUND POLICIES FOR WISCONSIN RESIDENTS ...................................................................... 155

FINANCIAL SERVICES ........................................................................................................................................ 156


FEDERAL FINANCIAL AID ....................................................................................................................................... 156
GRANTS & SCHOLARSHIPS .................................................................................................................................... 156
FEDERAL LOANS .................................................................................................................................................... 157
REPAYMENT OF TITLE IV FUNDS ........................................................................................................................... 158
CREDIT BALANCES ................................................................................................................................................. 161
FINANCIAL AID PENALTIES FOR DRUG LAW VIOLATIONS ................................................................................... 162

MILITARY & VETERAN STUDENTS .................................................................................................................... 162

ACADEMIC CALENDAR ...................................................................................................................................... 166


STUDENT SERVICES ........................................................................................................................................... 168
ACADEMIC ADVISORS ............................................................................................................................................ 170
CAREER DEVELOPMENT SERVICES ........................................................................................................................ 170
LIBRARY RESOURCES & SERVICES ......................................................................................................................... 170
ONLINE TECH SUPPORT ........................................................................................................................................ 171
SERVICES FOR STUDENTS WITH DISABILITIES ..................................................................................................... 171

ACADEMIC POLICIES & PROCEDURES ............................................................................................................... 174


ACADEMIC FREEDOM ............................................................................................................................................ 176
ACCESS TO ONLINE COURSE MATERIALS ............................................................................................................ 176
ADVANCEMENT ..................................................................................................................................................... 176
ANTI-HAZING POLICY ........................................................................................................................................... 176
ATTENDANCE POLICIES – Campus Programs .................................................................................................... 176
ATTENDANCE POLICIES – Online Programs & Courses ......................................................................................... 177
CAMPUS SECURITY ................................................................................................................................................ 177
CHILDREN ON CAMPUS ........................................................................................................................................ 177
CLASS SCHEDULE .................................................................................................................................................. 178
CLASS SIZE ............................................................................................................................................................. 178
CLOCK HOUR TO CREDIT HOUR CONVERSION ................................................................................................... 178
COPYRIGHT INFRINGEMENT PROHIBITED ........................................................................................................... 178
COURSE DELIVERY MODE ..................................................................................................................................... 179
COURSE MATERIALS .............................................................................................................................................. 179
COURSE RETAKE POLICY ....................................................................................................................................... 179
CREDITS ATTEMPTED & COMPLETED ................................................................................................................... 179
DRUG-FREE SCHOOLS & COMMUNITIES ACT STANDARDS OF CONDUCT ......................................................... 179
EMERGENCY PREPAREDNESS ............................................................................................................................... 180
EVALUATIONS ........................................................................................................................................................ 180
FACULTY QUALIFICATIONS ................................................................................................................................... 180
FAMILY EDUCATIONAL RIGHTS AND PRIVACY ACT (FERPA) ................................................................................ 180
GRADE SYSTEM ...................................................................................................................................................... 184
GRADE APPEALS .................................................................................................................................................... 185
GRADUATION REQUIREMENTS ............................................................................................................................. 185
HONORS ................................................................................................................................................................. 186
HOURS OF OPERATION ......................................................................................................................................... 186
HOUSING ............................................................................................................................................................... 186
INTERRUPTION OF TRAINING ............................................................................................................................... 186
LANGUAGE OF INSTRUCTION ............................................................................................................................... 186
LOCATION WHERE INSTRUCTION WILL BE PROVIDED ........................................................................................ 186
MAKEUP WORK POLICY ......................................................................................................................................... 187
MAXIMUM TIME FRAME FOR PROGRAM COMPLETION / CREDIT STANDARD ................................................... 188
ONLINE STUDENT ACCESS TO CAMPUS ............................................................................................................... 188
RE-ENTRY ............................................................................................................................................................... 188
RESPONSE TIMES FOR ONLINE PROGRAMS ........................................................................................................ 188
SATISFACTORY ACADEMIC PROGRESS ................................................................................................................. 188
PROBATIONARY STATUS ....................................................................................................................................... 191
STUDENT ADA/SECTION 504 GRIEVANCE PROCEDURE ....................................................................................... 192
STUDENT COMPLAINTS & QUESTIONS ................................................................................................................ 193
STUDENT PROJECTS .............................................................................................................................................. 197
STUDENT RECORDS ............................................................................................................................................... 197
VACCINATION POLICY ........................................................................................................................................... 198
VOTER REGISTRATION ........................................................................................................................................... 198
STUDENT CODE OF CONDUCT ........................................................................................................................... 200

ACADEMIC DISHONESTY ....................................................................................................................................... 202


PROHIBITED CONDUCT ......................................................................................................................................... 202
POLICY PROHIBITING RECREATIONAL & MEDICAL MARIJUANA USE .................................................................. 203
STUDENT DRESS CODE ....................................................................................................................................... 203
DISCIPLINARY PROCEEDINGS ............................................................................................................................... 203

STANDARD OCCUPATIONAL CLASSIFICATION CODES FOR EMPLOYMENT .................................................... 206

CAMPUS FACULTY ............................................................................................................................................. 212

ONLINE FACULTY .............................................................................................................................................. 218


This catalog is effective
September 1, 2023 – August 31, 2024.
OUR MISSION
The Los Angeles Film School’s mission is to inspire students with an inventive method of education that concentrates on
preparation for career opportunities in the entertainment and media industries. We do this through an immersive curriculum
that integrates technical knowledge with artistic exploration and creativity in a hands-on learning environment, taught by
industry-experienced professionals in the heart of Hollywood, the premier entertainment capital of the world.

Our programs are designed around current technology and industry practices, enabling aspiring talent to discover their
individual voices through collaboration and realize their career goals in entertainment and media.

8 x
HISTORY
In the spring of 1999, a group of Hollywood professionals founded The Los Angeles Film School. Their goal was to establish an
institution where industry professionals could share their knowledge of film production with a new generation of filmmakers.
The Los Angeles Film School expanded its offerings in 2004 with the addition of a recording engineering certificate program
at The Los Angeles Recording School, a division of The L.A. Film School.

Today, the school offers degree programs across multiple disciplines in the entertainment and media industries, including
associate degrees in Film, Music Production, and Audio Production, as well as bachelor’s degrees in Entertainment Business,
Animation, Digital Filmmaking, Film Production, Graphic Design, Audio Production, Animation, Writing for Film and Television,
Music Production, and Media Communications.

The Los Angeles Film School celebrated its 20-year anniversary in 2019 and to recognize this milestone, the school established
the Los Angeles Film School Spotlight Academy. The Spotlight Academy pays tribute to the heart, creativity, and dedication
among The Los Angeles Film School’s alumni. Outstanding alumni are nominated each year and inducted into the Spotlight
Academy during a ceremony that recognizes their unyielding commitment to excellence in their professional careers and
selfless contribution of time and connection to the students and community.

x 9
CAMPUS, FACILITIES & EQUIPMENT
BUILDING 1

Today, the historic RCA Building at 6363 Sunset Blvd. stands as our cornerstone,
the first home of the Los Angeles Film School. This Hollywood landmark houses
five Film Sound Stages (Main Stage, Keaton Stage, Selma Backlot, and the 7th
and 9th Floor Studio Space), an Audio and Film Dub Stage and Foley Stage, the
330-seat Main Theatre and Lobby, the Campus Library, and classrooms.

BUILDING 2

Adjacent to the RCA Building is the six-story former Klasky Csupo studio building
at 6353 Sunset. This building houses the Chaplin Green Screen Stage, Kurosawa/
Bergman Stages, Fellini Stage, Hitchcock Stage, the B2 Theatre and Lobby,
Admissions Theatre, Film Production Equipment Room, classrooms, and the Los
Angeles Film School Main Lobby.

RECORDING SCHOOL

A division of the L.A. Film School, the Recording School building houses 14
recording studios including two SSL Duality studios, two Foley/ADR suites, a
Neve Genesys Black console, an Avid S6 console and digital production suites
along with classrooms and lecture halls.

IVAR THEATRE

For Live Event Productions, our Ivar Theatre is a fully equipped, historic
Hollywood live event production space used for educational labs and special
events throughout the academic year.

10 x
CAMPUS, FACILITIES & EQUIPMENT (CONT.)
The Los Angeles Film School is located on Sunset Boulevard in the heart of Hollywood. Our urban campus includes over
250,000 square feet of classrooms, labs, and production stages. Our campus studios and stages are equipped with
professional-grade gear and software used in real production environments. Students train using innovative technology
from industry leaders including Avid, Sony, ARRI, Wacom, SSL, Neve, and many more.

Our proprietary Learning Management System (LMS) is an all-inclusive online platform for students to access coursework,
interact with instructors, and submit projects all from online. Students can access online learning resource materials anytime
and anywhere through their portal at connect.lafilm.edu.

ACCREDITATION, LICENSING & APPROVALS


The Los Angeles Film School is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC). ACCSC is
listed by the U.S. Department of Education as a nationally recognized accrediting agency. The Los Angeles Recording School
is a Division of The Los Angeles Film School.

This institution is a private institution approved to operate by the California Bureau for Private Postsecondary Education.
Approval to operate means the institution is compliant with the minimum standards contained in the California Private
Postsecondary Education Act of 2009 (as amended) and Division 7.5 of Title 5 of the California Code of Regulations.

The Los Angeles Film School is approved to train veterans by the California State Approving Agency for Veterans Education
(CSAAVE). CSAAVE operates under contract with the U.S. Department of Veterans Affairs. Under the authority of federal law,
Title 38 U.S.C. CSAAVE operates as part of the government of the State of California.

The Los Angeles Film School is approved for U.S. government tuition assistance for the Army, Air Force, Marine Corps, and
Navy through the DOD MOU.

CATALOG POLICIES
It is the policy of The Los Angeles Film School to provide a copy of this catalog to all prospective students prior to signing
an enrollment agreement. Students can access a digital copy through the school’s website and may request a printed copy
through the Enrollment Services Department. Prospective students are encouraged to review this catalog prior to signing
an enrollment agreement.

The Los Angeles Film School catalog shall be updated annually. Annual updates may be made by the use of supplements
or inserts accompanying the catalog. If changes in educational programs, educational services, procedures, or policies
required to be included in the catalog by statute or regulation are implemented before the issuance of the annually updated
catalog, those changes shall be reflected at the time they are made in supplements or inserts accompanying the catalog.

This catalog is effective September 1, 2023 – August 31, 2024.

x 11
12
x
CAMPU
PROGRAM
Over twenty years ago, a group of Hollywood professionals with a passionate
commitment to the entertainment arts founded The Los Angeles Film School.
The school offers an immersive educational experience that allows students
to freely discover and explore their creative talents with industry-standard
facilities and equipment, which include a Dolby Digital theatre, animation
labs, fully functional sound stages, and a green screen set.

Our Recording School building features large-format studios, all-digital


mixing suites, and Foley/ADR rooms for Audio and Music students, as well as
access to the Ivar Theatre, which acts as a live sound/concert venue. One of the
most valuable aspects of The Los Angeles Film School experience is the ability
to learn an entertainment craft at a school based in the heart of Hollywood, the
entertainment capital of the world.

x 13
BACHELOR OF SCIENC
ANIMATIO ANIMATION,
BACHELOR OF SCIENCE
Game Art Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Animation with a


concentration in Game Art is designed to provide
students the knowledge and understanding of
3-D modeling, materials and textures, engine
integration, and animation needed to qualify for
such entry-level positions in the game industry as
prop artists, environment artists, character artists,
and animators. Students will also build other skills
in peripheral media and complete digital courses
that will enhance their opportunities in related
fields.

In addition to technical proficiency and creative


development, the curriculum helps students
develop critical thinking, problem-solving, and
analytical skills that contribute to lifelong learning
and provide tools that will help sustain a productive
professional career in the entertainment media
industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Animation with a


concentration in Game Art degree program
is 120 credit hours and 36 months in length.
Students must successfully complete all required
coursework with a minimum cumulative grade
point average of 2.0.

14 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
2 ENG 101 FOUNDATIONS OF WRITING 3
3 CAN 101 OVERVIEW OF ANIMATION PRODUCTION 3
CAN 110 DIGITAL PAINTING 1 3
4
MAT 121 QUANTITATIVE PRINCIPLES 3
5 AVE 150 3D FOUNDATIONS 3
6 AVE 160 MODEL CREATION 3
7 AVE 280 FUNDAMENTALS OF LIGHTING AND SHADING 3
8 AVE 180 COMPOSITING FUNDAMENTALS 3
9 AVE 210 FUNDAMENTALS OF ANIMATION 3
10 AVE 130 STORYBOARDING & PREVISUALIZATION 3
11 AVE 320 VIRTUAL PRODUCTION 1 3
12 CAN 295 FUNDAMENTALS OF SCRIPTING 3
13 AVE 340 COMPOSITING AND SCENE FINISHING 1 3
14 AVE 290 VISUAL EFFECTS 1 3
15 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
16 AVE 100 THE FUNDAMENTALS OF SURFACE ANATOMY 3
17 AVE 190 DIGITAL SCULPTING 1 3
SPC 214 CREATIVE COMMUNICATION 3
18
AVE 298 PORTFOLIO AND PROFESSIONAL DEVELOPMENT 3
19 HUM 310 ART OF VISUAL NARRATIVE 3
20 AVE 200 DIGITAL SCULPTING 2 3
21 AVE 170 ART CREATION FOR GAMES 3
22 AVE 230 CHARACTER ANIMATION 3
23 ENG 326 PROFESSIONAL WRITING 3
24 AVE 375 SPECIALIZED PRODUCTION APPLICATIONS METHODOLOGY 3
25 AVE 385 VIRTUAL PRODUCTION 2 3
MAT 310 STATISTICAL APPLICATIONS 3
26
HUM 420 CONTEMPORARY ART 3
27 AVE 310 VISUAL EFFECTS 2 3
28 AVE 380 LIGHTING AND RENDERING 3
29 AGA 360 ENVIRONMENT ART 3
30 AGA 370 TEXTURING AND SHADING 3
31 AGA 380 TECHNICAL GAME ARTS 3
32 AVE 450 PROJECT MANAGEMENT FOR PRODUCTION 3
ENG 331 ELEMENTS OF NARRATIVE 3
33
AVE 470 PORTFOLIO PREPARATION 3
34 AVE 480 PORTFOLIO CONTENT CREATION 1 3
35 AVE 485 PORTFOLIO CONTENT CREATION 2 3
36 AVE 490 PORTFOLIO CONTENT CREATION 3 3

120 CREDIT HOURS TOTAL

x 15
BACHELOR OF SCIENC
ANIMATION,

ANIMATIO BACHELOR OF SCIENCE


Visual Effects Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Animation with a


concentration in Visual Effects is designed to
provide students the 2-D and 3-D animation
knowledge and skills needed to qualify for entry-
level industry positions, including scene builders,
character designers, technical directors, motion
animators, visual effects animators, lighters, and
renderers. From storyboarding, sketching, and
modeling to character animation, special effects,
and final compositing, this degree program takes
students through the entire production pipeline.

The program starts by familiarizing students with


the art concepts behind animation, drawing, and
other traditional forms of expression that are
essential parts of getting art onto the computer.
Students are then exposed to the basic principles
behind computer-generated models, characters,
animation, and visual effects. By using the same
hardware and software as professional animation
studios, students develop the skills needed for
immediate success on the job. In addition to
technical proficiency and creative development,
the curriculum helps students develop critical
thinking, problem-solving, and analytical skills that
contribute to lifelong learning and provide tools
that will help sustain a productive professional
career in the entertainment media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Animation with a


concentration in Visual Effects degree program
is 120 credit hours and 36 months in length.
Students must successfully complete all required
coursework with a minimum cumulative grade
point average of 2.0.

16 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
2 ENG 101 FOUNDATIONS OF WRITING 3
3 CAN 101 OVERVIEW OF ANIMATION PRODUCTION 3
CAN 110 DIGITAL PAINTING 1 3
4
MAT 121 QUANTITATIVE PRINCIPLES 3
5 AVE 150 3D FOUNDATIONS 3
6 AVE 160 MODEL CREATION 3
7 AVE 280 FUNDAMENTALS OF LIGHTING AND SHADING 3
8 AVE 180 COMPOSITING FUNDAMENTALS 3
9 AVE 210 FUNDAMENTALS OF ANIMATION 3
10 AVE 130 STORYBOARDING & PREVISUALIZATION 3
11 AVE 320 VIRTUAL PRODUCTION 1 3
12 CAN 295 FUNDAMENTALS OF SCRIPTING 3
13 AVE 340 COMPOSITING AND SCENE FINISHING 1 3
14 AVE 290 VISUAL EFFECTS 1 3
15 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
16 AVE 100 THE FUNDAMENTALS OF SURFACE ANATOMY 3
17 AVE 190 DIGITAL SCULPTING 1 3
SPC 214 CREATIVE COMMUNICATION 3
18
AVE 298 PORTFOLIO AND PROFESSIONAL DEVELOPMENT 3
19 HUM 310 ART OF VISUAL NARRATIVE 3
20 AVE 355 MATCHMOVING AND INTEGRATION 3
21 FMP 140 CINEMATOGRAPHY I 3
22 ENG 326 PROFESSIONAL WRITING 3
23 AVE 420 ADVANCED LIGHTING, LENSING, AND COLOR THEORY 3
24 AVE 375 SPECIALIZED PRODUCTION APPLICATIONS METHODOLOGY 3
25 AVE 385 VIRTUAL PRODUCTION 2 3
HUM 420 CONTEMPORARY ART 3
26
MAT 310 STATISTICAL APPLICATIONS 3
27 AVE 310 VISUAL EFFECTS 2 3
28 AVE 380 LIGHTING AND RENDERING 3
29 AVE 350 COMPOSITING AND SCENE FINISHING 2 3
30 AVE 345 VISUAL EFFECTS PRODUCTION 1 3
31 AVE 346 VISUAL EFFECTS PRODUCTION 2 3
32 AVE 450 PROJECT MANAGEMENT FOR PRODUCTION 3
ENG 331 ELEMENTS OF NARRATIVE 3
33
AVE 470 PORTFOLIO PREPARATION 3
34 AVE 480 PORTFOLIO CONTENT CREATION 1 3
35 AVE 485 PORTFOLIO CONTENT CREATION 2 3
36 AVE 490 PORTFOLIO CONTENT CREATION 3 3
120 CREDIT HOURS TOTAL

x 17
BACHELOR OF SCIENC
AUDIO PRODUCTION,

AUDI BACHELOR OF SCIENCE


PROGRAM DESCRIPTION & OBJECTIVES

The Audio Production program is designed to


respond to the rapidly changing, cross-media and
multi-media nature of the entertainment industry.
The upper division coursework in the bachelor’s
degree builds upon the knowledge and skills
taught at the associate degree–level and provides
students with more advanced training in audio
engineering, music production, postproduction,
event production, and visual media — including
foundational video editing and graphic and web
design skills.

Working with industry-standard equipment


and in professional studios, the program
provides graduates with focused knowledge and
understanding of recording engineering and the
foundational music and production skills needed
to qualify for entry-level industry positions,
such as assistant engineers, sound designers,
MIDI/digital audio workstation operators and
programmers, assistant maintenance technicians,
and a variety of other positions in the audio,
music, and entertainment industries. In addition
to technical proficiency and creative expression,
the curriculum helps students develop critical
thinking, problem-solving, and analytical skills that
contribute to lifelong learning and the foundation
of a successful career in the entertainment media
industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Audio Production


degree program is 120 credit hours and 36 months
in length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

18 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 SBS 101 MEDIA AND CULTURE 3
2 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
3 MPR 100 MUSICAL LISTENING AND IDENTIFICATION 3
4 MPR 121 MUSIC THEORY 1 3
5 MAT 121 QUANTITATIVE PRINCIPLES 3
6 APR 130 SEQUENCING AND SYNTHESIS 4
7 RCA 223 SIGNAL PROCESSING AND EFFECTS 3
8 ENG 101 FOUNDATIONS OF WRITING 3
9 RCA 232 PRO TOOLS ESSENTIALS 3
10 RCA 253 ADVANCED PRO TOOLS 3
11 APR 240 AUDIO FOR MEDIA 4
12 RCA 236 MIXING CONCEPTS AND TECHNIQUES 4
13 APR 260 AUDIO SYSTEM TECHNOLOGY 4
14 APR 270 ANALOG STUDIO RECORDING 3
15 APR 271 LARGE FORMAT CONSOLES 4
16 SPC 214 CREATIVE COMMUNICATION 3
17 RCA 286 LIVE SOUND PRODUCTION 3
18 APR 251 MUSIC BUSINESS ESSENTIALS 4
19 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
20 APR 300 VISUAL MEDIA ESSENTIALS 4
21 APR 310 ADVANCED AUDIO FOR MEDIA 4
22 APR 320 ADVANCED POSTPRODUCTION 4
23 MAT 310 STATISTICAL APPLICATIONS 3
24 APR 330 ADVANCED SEQUENCING AND SYNTHESIS 4
25 APR 340 INTERACTIVE AUDIO 4
26 SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
27 APR 350 ADVANCED MIXING 3
28 APR 400 ADVANCED STUDIO RECORDING 4
29 APR 420 MASTERING 3
30 HUM 420 CONTEMPORARY ART 3
31 APR 440 SHOW PRODUCTION 3
32 EBS 441 EVENT MANAGEMENT 3
33 ENG 326 PROFESSIONAL WRITING 3
34 APR 490 CREATIVE PORTFOLIO 1 3
35 APR 450 ADVANCED BUSINESS AND PRODUCTION MANAGEMENT 3
36 APR 491 CREATIVE PORTFOLIO 2 3
120 CREDIT HOURS TOTAL

x 19
ASSOCIATE OF SCIENC
AUDI AUDIO PRODUCTION,
ASSOCIATE OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The Audio Production program is designed to


respond to the rapidly changing, cross-media and
multi-media nature of the entertainment industry.
Working with industry-standard equipment and in
professional studios, students gain the confidence
and versatile audio professional skills to succeed
as both an audio engineer and content producer.

The program provides graduates with focused


knowledge and understanding of recording
engineering and the foundational music and
production skills needed to qualify for entry-level
industry positions, such as assistant engineers,
sound designers, MIDI/digital audio workstation
operators and programmers, assistant
maintenance technicians, and a variety of other
positions in the audio, music, and entertainment
industries. In addition to technical proficiency and
creative expression, the curriculum helps students
develop critical thinking, problem-solving, and
analytical skills that contribute to lifelong learning
and the foundation of a successful career in the
entertainment media industry.

PROGRAM REQUIREMENTS

The Associate of Science in Audio Production


program is 60 credit hours and 18 months in
length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

20 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 SBS 101 MEDIA AND CULTURE 3
2 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
3 MPR 100 MUSICAL LISTENING AND IDENTIFICATION 3
4 MPR 121 MUSIC THEORY 1 3
5 MAT 121 QUANTITATIVE PRINCIPLES 3
6 APR 130 SEQUENCING AND SYNTHESIS 4
7 RCA 223 SIGNAL PROCESSING AND EFFECTS 3
8 ENG 101 FOUNDATIONS OF WRITING 3
9 RCA 232 PRO TOOLS ESSENTIALS 3
10 RCA 253 ADVANCED PRO TOOLS 3
11 APR 240 AUDIO FOR MEDIA 4
12 RCA 236 MIXING CONCEPTS AND TECHNIQUES 4
13 APR 260 AUDIO SYSTEM TECHNOLOGY 4
14 APR 270 ANALOG STUDIO RECORDING 3
15 APR 271 LARGE FORMAT CONSOLES 4
16 SPC 214 CREATIVE COMMUNICATION 3
17 RCA 286 LIVE SOUND PRODUCTION 3
18 APR 251 MUSIC BUSINESS ESSENTIALS 4
60 CREDIT HOURS TOTAL

x 21
BACHELOR OF SCIENC
ENTERTAINMENT BUSINESS,
BACHELOR OF SCIENCE

BUSINES PROGRAM DESCRIPTION & OBJECTIVES

The Entertainment Business Bachelor of Science


degree program provides the knowledge and
understanding of the fundamentals of business
needed to qualify for entry-level industry
positions. The program provides a well-rounded
study of business administration and management
principles with a focus on how these can be applied
to the entertainment industry. Students receive
training in management, leadership, marketing,
accounting, finance, intellectual property, and
other aspects of business. The program emphasizes
business ethics, corporate social responsibility,
communication skills, and the role personal values
play in the professional life of a business leader.
Students also explore topics that are specific to the
business of entertainment — artist management,
distribution, and more — providing insight into
the inner workings of the industry. Throughout the
degree program, students work in a professional,
project-based environment designed to recreate
the challenges and opportunities typical in the
world of entertainment business.

HYBRID ONLINE & CAMPUS COURSES

Students will take courses on campus and online.


This hybrid format is designed to give students the
benefits of both face-to-face and online learning
formats. Having some in-person courses helps
create an important social dynamic and sense of
connection among students and faculty, while
online courses offer greater scheduling flexibility
by decreasing the amount of scheduled class time
and commuting time for students.

PROGRAM REQUIREMENTS

The Bachelor of Science in Entertainment Business


degree program is 120 credit hours and 32 months
in length. Students must complete all required
program coursework with a minimum cumulative
grade point average of 2.0.
22 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 EBS 110 ENTERTAINMENT BUSINESS MANAGEMENT 3
2 EBS 101 INTRODUCTION TO ENTERTAINMENT BUSINESS 3
3 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
4 ENG 101 FOUNDATIONS OF WRITING 3
5 EBS 120 ENTERTAINMENT MARKETING 3
EBS 125 ENTERTAINMENT ADVERTISING 3
6
MBS 101 MUSIC BUSINESS AND INDUSTRY 3
7 EBS 230 ART OF THE PITCH 3
EBS 160 ENTERTAINMENT BUSINESS FINANCE 3
8
HUM 251 HISTORICAL ARCHETYPES & MYTHOLOGY 3
9 EBS 141 DATA ANALYSIS AND REPORTING 3
10 EBS 200 DIGITAL MEDIA DISTRIBUTION 3
EBS 240 ENTERTAINMENT MARKET RESEARCH 3
11
SPC 214 CREATIVE COMMUNICATION 3
12 EBS 290 BRAND DEVELOPMENT 3
EBS 280 ENTERTAINMENT COMMUNICATIONS AND PUBLIC RELATIONS 3
13
HUM 222 AESTHETICS AND CULTURE 3
14 EBS 220 GLOBAL BUSINESS 3
15 EBS 265 CREATIVE PRODUCING AND DEVELOPMENT 3
EBS 270 PROFESSIONAL SELLING 3
16
MAT 121 QUANTITATIVE PRINCIPLES 3
17 ENG 326 PROFESSIONAL WRITING 3
18 EBS 303 ENTERTAINMENT BUSINESS ETHICS 3
MAT 310 STATISTICAL APPLICATIONS 3
19
EBS 312 BUSINESS OF PLAY 3
20 EBS 410 ENTERTAINMENT BUSINESS LAW 3
21 ENG 331 ELEMENTS OF NARRATIVE 3
EBS 302 ENTERTAINMENT BUSINESS ACCOUNTING 3
22
SBS 305-O LEADERSHIP & ORGANIZATIONAL BEHAVIOR (online course) 3
23 EBS 411 INTELLECTUAL PROPERTY 3
24 EBS 425 CREATIVE ENTREPRENEURSHIP 3
25 EBS 480 ENTERTAINMENT CONTRACTS AND LICENSING 3
26 EBS 440 ARTIST MANAGEMENT 3
EBS 416 MERGERS AND ACQUISITIONS 3
27
HUM 420 CONTEMPORARY ART 3
28 EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA MANAGEMENT 3
29 EBS 420 VENTURE CAPITAL AND FINANCE 3
30 EBS 441 EVENT MANAGEMENT 3
31 EBS 460 ENTERTAINMENT BUSINESS TECHNOLOGY 3
32 EBS 490 ENTERTAINMENT BUSINESS FINAL PROJECT 3
120 CREDIT HOURS TOTAL

x 23
DEGREE COMPLETIO
ENTERTAINMENT BUSINESS,
BACHELOR OF SCIENCE

BUSINES Degree Completion Program


PROGRAM DESCRIPTION & OBJECTIVES

This completion program allows individuals who


hold an associate degree to continue their education
and earn a bachelor’s degree in 18 months.
The Entertainment Business degree program is
designed to provide knowledge and understanding
of the fundamentals of business needed to qualify
for entry-level industry positions. Students receive
training in management, leadership, marketing,
accounting, finance, intellectual property, and
other aspects of business. As the program evolves,
students explore topics that are specific to the
business of entertainment — artist management,
distribution, and more — providing insight into
the inner workings of the industry. Throughout the
degree program, students work in a professional,
project-based environment designed to recreate
the challenges and opportunities typical in the
world of entertainment business.

HYBRID ONLINE & CAMPUS COURSES

Students will take courses on campus and online.


This hybrid format is designed to give students the
benefits of both face-to-face and online learning
formats. Having some in-person courses helps
create an important social dynamic and sense of
connection among students and faculty, while
online courses offer greater scheduling flexibility
by decreasing the amount of scheduled class time
and commuting time for students.

PROGRAM REQUIREMENTS

The Bachelor of Science Degree Completion in


Entertainment Business program is 60 credit hours
and 18 months in length. Students must have
completed an Associate of Science or Associate of
Arts degree at an accredited college or university
prior to admission and then complete all required
program coursework with a minimum cumulative
grade point average of 2.0.
24 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 EBS 300 ENTERTAINMENT BUSINESS MANAGEMENT 3
2 ENG 326 PROFESSIONAL WRITING 3
3 ENG 331 ELEMENTS OF NARRATIVE 3
EBS 301 ENTERTAINMENT MARKETING 3
4
SBS 305-O LEADERSHIP & ORGANIZATIONAL BEHAVIOR (online course) 3
5 EBS 325 ENTERTAINMENT ADVERTISING 3
6 EBS 303 ENTERTAINMENT BUSINESS ETHICS 3
7 MAT 310 STATISTICAL APPLICATIONS 3
8 EBS 411 INTELLECTUAL PROPERTY 3
9 EBS 410 ENTERTAINMENT BUSINESS LAW 3
10 EBS 302 ENTERTAINMENT BUSINESS ACCOUNTING 3
11 EBS 480 ENTERTAINMENT CONTRACTS AND LICENSING 3
EBS 425 CREATIVE ENTREPRENEURSHIP 3
12
HUM 420 CONTEMPORARY ART 3
13 EBS 440 ARTIST MANAGEMENT 3
14 EBS 460 ENTERTAINMENT BUSINESS TECHNOLOGY 3
15 EBS 416 MERGERS AND ACQUISITIONS 3
16 EBS 441 EVENT MANAGEMENT 3
17 EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA MANAGEMENT 3
18 EBS 490 ENTERTAINMENT BUSINESS FINAL PROJECT 3
60 CREDIT HOURS TOTAL

x 25
BACHELOR OF SCIENC
FILM PRODUCTION,

FIL BACHELOR OF SCIENCE


Cinematography Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Film Production program


is designed to provide students with the knowledge
and understanding of film theory and craft needed
to qualify for entry-level industry positions, such
as independent filmmakers, production assistants,
editors, sound designers, assistant directors, unit
production managers, art directors, video editors,
lighting technicians, director’s assistants, dialogue
editors, and a variety of other positions in the film
and video industry. This program will also help
develop team-building skills necessary for the film
industry.

There are four degree tracks offered in the


bachelor’s program: Cinematography, Directing,
Producing, and Production. Students will work
with a faculty mentor to select the degree track
that best fits their skills, talents, and professional
goals. In addition to technical proficiency and
creative development, the curriculum helps
students develop critical thinking, problem-
solving, and analytical skills that contribute to
lifelong learning and provide tools that will help
sustain a long and productive professional career
in the entertainment and media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Film Production


program is 120 credit hours and 36 months in
length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

26 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 FMP 100 FILM HISTORY 3
2 FMP 120 INTRODUCTION TO FILM PRODUCTION 3
FMP 130 DIGITAL EDITING I 3
3
FMP 125 SCREENWRITING I 1
4 FMP 150 PRODUCTION DESIGN I 3
5 FMP 140 CINEMATOGRAPHY I 3
6 FMP 160 DIRECTING I 3
7 FMP 170 PRODUCTION I 3
8 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
ENG 101 FOUNDATIONS OF WRITING 3
9
MAT 121 QUANTITATIVE PRINCIPLES 3
FMP 230 DIGITAL EDITING II 3
10
FMP 136 SCREENWRITING II 1
11 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
12 FMP 240 CINEMATOGRAPHY II 3
13 FMP 246 SOUND PRODUCTION AND DESIGN I 3
14 FMP 260 DIRECTING II 3
15 FMP 280 PRODUCTION MANAGEMENT 3
16 FMP 270 PRODUCTION II 4
17 FMP 290 POSTPRODUCTION 3
18 SPC 214 CREATIVE COMMUNICATION 3
19 FMP 335 ADVANCED GRIP AND ELECTRIC 3
20 FMP 330 DOCUMENTARIES AND REALITY PRODUCTION I 3
21 FMP 331 DOCUMENTARIES AND REALITY PRODUCTION II 3
ENG 326 PROFESSIONAL WRITING 3
22
HUM 222 AESTHETICS AND CULTURE 3
23 FMP 307 PRODUCTION DESIGN II 3
24 FMP 340 ADVANCED CINEMATOGRAPHY I 3
25 FMP 352 DIGITAL WORKFLOW 3
26 FMP 440 ADVANCED OPERATING AND STEADICAM 3
HUM 420 CONTEMPORARY ART 3
27
SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
28 FMP 437 ADVANCED CINEMATOGRAPHY II 3
29 FMP 425 COLOR GRADING AND CORRECTION 3
30 FMP 450A THESIS FILM PREPRODUCTION I 3
31 FMP 450B THESIS FILM PREPRODUCTION II 3
32 FMP 455 THESIS FILM PRODUCTION 3
33 ENG 331 ELEMENTS OF NARRATIVE 3
34 EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA 3
35 FMP 465 ADVANCED POSTPRODUCTION II 3
36 FMP 490 CREATIVE PORTFOLIO DEVELOPMENT 3
120 CREDIT HOURS TOTAL

x 27
BACHELOR OF SCIENC
FILM PRODUCTION,

FIL BACHELOR OF SCIENCE


Directing Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Film Production program


is designed to provide students with the knowledge
and understanding of film theory and craft needed
to qualify for entry-level industry positions, such
as independent filmmakers, production assistants,
editors, sound designers, assistant directors, unit
production managers, art directors, video editors,
lighting technicians, director’s assistants, dialogue
editors, and a variety of other positions in the film
and video industry. This program will also help
develop team-building skills necessary for the film
industry.

There are four degree tracks offered in the


bachelor’s program: Cinematography, Directing,
Producing, and Production. Students will work
with a faculty mentor to select the degree track
that best fits their skills, talents, and professional
goals. In addition to technical proficiency and
creative development, the curriculum helps
students develop critical thinking, problem-
solving, and analytical skills that contribute to
lifelong learning and provide tools that will help
sustain a long and productive professional career
in the entertainment and media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Film Production


program is 120 credit hours and 36 months in
length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

28 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 FMP 100 FILM HISTORY 3
2 FMP 120 INTRODUCTION TO FILM PRODUCTION 3
FMP 130 DIGITAL EDITING I 3
3
FMP 125 SCREENWRITING I 1
4 FMP 150 PRODUCTION DESIGN I 3
5 FMP 140 CINEMATOGRAPHY I 3
6 FMP 160 DIRECTING I 3
7 FMP 170 PRODUCTION I 3
8 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
ENG 101 FOUNDATIONS OF WRITING 3
9
MAT 121 QUANTITATIVE PRINCIPLES 3
FMP 230 DIGITAL EDITING II 3
10
FMP 136 SCREENWRITING II 1
11 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
12 FMP 240 CINEMATOGRAPHY II 3
13 FMP 246 SOUND PRODUCTION AND DESIGN I 3
14 FMP 260 DIRECTING II 3
15 FMP 280 PRODUCTION MANAGEMENT 3
16 FMP 270 PRODUCTION II 4
17 FMP 290 POSTPRODUCTION 3
18 SPC 214 CREATIVE COMMUNICATION 3
19 FMP 380 ACTING FOR FILMMAKERS 3
20 FMP 330 DOCUMENTARIES AND REALITY PRODUCTION I 3
21 FMP 331 DOCUMENTARIES AND REALITY PRODUCTION II 3
22 FMP 350 SCRIPT ANALYSIS AND COVERAGE 3
SBS 305 LEADERSHIP & ORGANIZATIONAL BEHAVIOR 3
23
ENG 331 ELEMENTS OF NARRATIVE 3
24 FMP 306 SOUND PRODUCTION AND DESIGN II 3
HUM 222 AESTHETICS AND CULTURE 3
25
ENG 326 PROFESSIONAL WRITING 3
26 FMP 360 WRITING THE TV PILOT 3
27 FMP 370 ART OF CREATIVE PRODUCING 3
28 FMP 317 DIRECTING III 3
29 FMP 445 THESIS FILM WRITING AND DEVELOPMENT 3
30 FMP 450A THESIS FILM PREPRODUCTION I 3
31 FMP 450B THESIS FILM PREPRODUCTION II 3
32 FMP 455 THESIS FILM PRODUCTION 3
33 HUM 420 CONTEMPORARY ART 3
34 FMP 460 ADVANCED POSTPRODUCTION I 3
35 FMP 465 ADVANCED POSTPRODUCTION II 3
36 FMP 490 CREATIVE PORTFOLIO DEVELOPMENT 3
120 CREDIT HOURS TOTAL

x 29
BACHELOR OF SCIENC
FIL FILM PRODUCTION,
BACHELOR OF SCIENCE
Producing Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Film Production program


is designed to provide students with the knowledge
and understanding of film theory and craft needed
to qualify for entry-level industry positions, such
as independent filmmakers, production assistants,
editors, sound designers, assistant directors, unit
production managers, art directors, video editors,
lighting technicians, director’s assistants, dialogue
editors, and a variety of other positions in the film
and video industry.

Working with a faculty mentor, students will


select one of the following tracks offered that
best fits their skills, talents, and professional
goals: Cinematography, Directing, Producing, and
Production. In addition to technical proficiency
and creative development, the curriculum helps
students develop critical thinking, problem-
solving, and analytical skills that contribute to
lifelong learning and provide tools that will help
sustain a productive professional career in the
entertainment media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Film Production


program is 120 credit hours and 36 months in
length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

30 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 FMP 100 FILM HISTORY 3
2 FMP 120 INTRODUCTION TO FILM PRODUCTION 3
FMP 130 DIGITAL EDITING I 3
3
FMP 125 SCREENWRITING I 1
4 FMP 150 PRODUCTION DESIGN I 3
5 FMP 140 CINEMATOGRAPHY I 3
6 FMP 160 DIRECTING I 3
7 FMP 170 PRODUCTION I 3
8 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
ENG 101 FOUNDATIONS OF WRITING 3
9
MAT 121 QUANTITATIVE PRINCIPLES 3
FMP 230 DIGITAL EDITING II 3
10
FMP 136 SCREENWRITING II 1
11 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
12 FMP 240 CINEMATOGRAPHY II 3
13 FMP 246 SOUND PRODUCTION AND DESIGN I 3
14 FMP 260 DIRECTING II 3
15 FMP 280 PRODUCTION MANAGEMENT 3
16 FMP 270 PRODUCTION II 3
17 FMP 290 POSTPRODUCTION 4
18 SPC 214 CREATIVE COMMUNICATION 3
19 ENG 331 ELEMENTS OF NARRATIVE 3
20 FMP 330 DOCUMENTARIES AND REALITY PRODUCTION I 3
21 FMP 331 DOCUMENTARIES AND REALITY PRODUCTION II 3
22 FMP 350 SCRIPT ANALYSIS AND COVERAGE 3
23 FMP 307 PRODUCTION DESIGN II 3
SBS 305 LEADERSHIP & ORGANIZATIONAL BEHAVIOR 3
24
HUM 420 CONTEMPORARY ART 3
25 EBS 230 ART OF THE PITCH 3
26 FMP 300 LINE PRODUCING 3
27 FMP 370 ART OF CREATIVE PRODUCING 3
ENG 326 PROFESSIONAL WRITING 3
28
EBS 410 ENTERTAINMENT BUSINESS LAW 3
29 EBS 301 ENTERTAINMENT MARKETING 3
30 MAT 310 STATISTICAL APPLICATIONS 3
31 FMP 450A THESIS FILM PREPRODUCTION I 3
32 FMP 450B THESIS FILM PREPRODUCTION II 3
33 FMP 455 THESIS FILM PRODUCTION 3
34 EBS 425 CREATIVE ENTREPRENEURSHIP 3
35 FMP 465 ADVANCED POSTPRODUCTION II 3
36 FMP 490 CREATIVE PORTFOLIO DEVELOPMENT 3
120 CREDIT HOURS TOTAL

x 31
BACHELOR OF SCIENC
FIL FILM PRODUCTION,
BACHELOR OF SCIENCE
Production Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Film Production program


is designed to provide students with the knowledge
and understanding of film theory and craft needed
to qualify for entry-level industry positions, such
as independent filmmakers, production assistants,
editors, sound designers, assistant directors, unit
production managers, art directors, video editors,
lighting technicians, director’s assistants, dialogue
editors, and a variety of other positions in the film
and video industry.

Working with a faculty mentor, students will


select one of the following tracks offered that
best fits their skills, talents, and professional
goals: Cinematography, Directing, Producing, and
Production. In addition to technical proficiency
and creative development, the curriculum helps
students develop critical thinking, problem-
solving, and analytical skills that contribute to
lifelong learning and provide tools that will help
sustain a productive professional career in the
entertainment media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Film Production


program is 120 credit hours and 36 months in
length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

32 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 FMP 100 FILM HISTORY 3
2 FMP 120 INTRODUCTION TO FILM PRODUCTION 3
FMP 130 DIGITAL EDITING I 3
3
FMP 125 SCREENWRITING I 1
4 FMP 150 PRODUCTION DESIGN I 3
5 FMP 140 CINEMATOGRAPHY I 3
6 FMP 160 DIRECTING I 3
7 FMP 170 PRODUCTION I 3
8 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
ENG 101 FOUNDATIONS OF WRITING 3
9
MAT 121 QUANTITATIVE PRINCIPLES 3
FMP 230 DIGITAL EDITING II 3
10
FMP 136 SCREENWRITING II 1
11 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
12 FMP 240 CINEMATOGRAPHY II 3
13 FMP 246 SOUND PRODUCTION AND DESIGN I 3
14 FMP 260 DIRECTING II 3
15 FMP 280 PRODUCTION MANAGEMENT 3
16 FMP 270 PRODUCTION II 4
17 FMP 290 POSTPRODUCTION 3
18 SPC 214 CREATIVE COMMUNICATION 3
19 FMP 335 ADVANCED GRIP AND ELECTRIC 3
20 FMP 330 DOCUMENTARIES AND REALITY PRODUCTION I 3
21 FMP 331 DOCUMENTARIES AND REALITY PRODUCTION II 3
ENG 326 PROFESSIONAL WRITING 3
22
HUM 222 AESTHETICS AND CULTURE 3
23 FMP 307 PRODUCTION DESIGN II 3
24 FMP 306 SOUND PRODUCTION AND DESIGN II 3
25 FMP 352 DIGITAL WORKFLOW 3
26 FMP 300 LINE PRODUCING 3
27 FMP 370 ART OF CREATIVE PRODUCING 3
EENG 331 ELEMENTS OF NARRATIVE 3
28
SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
29 FMP 425 COLOR GRADING AND CORRECTION 3
30 FMP 450A THESIS FILM PREPRODUCTION I 3
31 FMP 450B THESIS FILM PREPRODUCTION II 3
32 FMP 455 THESIS FILM PRODUCTION 3
33 HUM 420 CONTEMPORARY ART 3
34 FMP 460 ADVANCED POSTPRODUCTION I 3
35 FMP 465 ADVANCED POSTPRODUCTION II 3
36 FMP 490 CREATIVE PORTFOLIO DEVELOPMENT 3
120 CREDIT HOURS TOTAL

x 33
ASSOCIATE OF SCIENC
FIL FILM,
ASSOCIATE OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The goal of the Associate of Science in Film program


is to provide students with the knowledge and
understanding of film theory and craft needed to
qualify for entry-level industry positions, including
independent filmmakers, production assistants,
editors, sound designers, assistant directors, unit
production managers, art directors, video editors,
lighting technicians, director’s assistants, dialogue
editors, and a variety of other positions in the film
and entertainment industry.

In addition to technical proficiency and creative


development, the curriculum helps students
develop critical thinking, problem-solving, and
analytical skills that contribute to lifelong learning
and provide tools that will help sustain a productive
professional career in the entertainment media
industry.

PROGRAM REQUIREMENTS

The Associate of Science in Film program is 60 credit


hours and 18 months in length. Students must
successfully complete all required coursework
with a minimum cumulative grade point average
of 2.0.

34 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 FMP 100 FILM HISTORY 3
2 FMP 120 INTRODUCTION TO FILM PRODUCTION 3
FMP 130 DIGITAL EDITING I 3
3
FMP 125 SCREENWRITING I 1
4 FMP 150 PRODUCTION DESIGN I 3
5 FMP 140 CINEMATOGRAPHY I 3
6 FMP 160 DIRECTING I 3
7 FMP 170 PRODUCTION I 3
8 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
ENG 101 FOUNDATIONS OF WRITING 3
9
MAT 121 QUANTITATIVE PRINCIPLES 3
FMP 230 DIGITAL EDITING II 3
10
FMP 136 SCREENWRITING II 1
11 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
12 FMP 240 CINEMATOGRAPHY II 3
13 FMP 246 SOUND PRODUCTION AND DESIGN I 3
14 FMP 260 DIRECTING II 3
15 FMP 280 PRODUCTION MANAGEMENT 3
16 FMP 270 PRODUCTION II 4
17 FMP 290 POSTPRODUCTION 3
18 SPC 214 CREATIVE COMMUNICATION 3
60 CREDIT HOURS TOTAL

x 35
ASSOCIATE OF SCIENC
MUSIC PRODUCTION,

MUSI ASSOCIATE OF SCIENCE


PROGRAM DESCRIPTION & OBJECTIVES

The Associate of Science Degree Program in


Music Production provides an education track for
individuals who would like to expand their passion
for creating music into the production of music for
diverse media applications using contemporary
digital music technology. The Music Production
Degree Program’s curriculum presents the
learner with comprehensive courses that focus on
music theory, genres, composition, digital music
production and music recording, and mixing and
mastering for various media. Included with this
focus on the creative aspects of music production
are courses in entertainment business structure,
industry conventions, and intellectual property.

The goal is to provide the student with the


knowledge and understanding of music production
technology and the skills and concepts needed to
qualify graduates for entry-level industry positions,
such as music recording engineers, MIDI/digital
audio workstation operators and programmers,
music editors, music supervisors, music arrangers,
and composers for film, video games, multimedia
content, and a variety of other positions in the
audio and entertainment industries. In addition
to gaining technical proficiency, the student’s
education will help develop critical thinking,
problem-solving, and analytical and creative skills
that contribute to lifelong learning.

PROGRAM REQUIREMENTS

The Associate of Science in Music Production


program is 60 credit hours and 18 months in length.
Students must successfully complete all required
courses with a minimum cumulative grade point
average of 2.0.

36 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 SBS 100 MEDIA AND CULTURE 3
2 HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN 3
3 MPR 100 MUSICAL LISTENING AND IDENTIFICATION 3
4 MPR 121 MUSIC THEORY I 3
5 MPR 122 MUSIC THEORY II 4
6 MAT 121 QUANTITATIVE PRINCIPLES 3
7 MPR 130 MUSIC COMPOSITION AND PROGRAMMING 3
8 MPR 131 SEQUENCING TECHNOLOGIES 4
9 MPR 222 GENRE-BASED PRODUCTION 3
10 MPR 230 ADVANCED MUSIC COMPOSITION AND PROGRAMMING 4
11 MPR 240 DIGITAL RECORDING PRINCIPLES 3
12 ENG 101 FOUNDATIONS OF WRITING 3
13 MPR 201 SONGWRITING AND DEVELOPMENT 3
14 RCA 236 MIXING CONCEPTS AND TECHNIQUES 4
15 APR 251 MUSIC BUSINESS ESSENTIALS 4
16 SPC 214 CREATIVE COMMUNICATION 3
17 MPR 260 MUSIC PRODUCTION FOR MEDIA 4
18 MPR 270 ADVANCED PRODUCTION AND INDUSTRY SKILLS 3
6 CREDIT HOURS TOTAL

x 37
38
x
ONLIN
PROGRAM
Our online degree programs are delivered 100% online through our unique
Learning Management System (LMS) — a secure web-based platform that
employs modern multimedia technologies and is accessible 24 hours a day via
the Internet.

Online students use this system to view video content, receive and submit project
work and assignments, take tests and quizzes, communicate with instructors
and classmates, and review grades and course progress. Our online learning
environment utilizes the combination of interactive and web-based media to
create a variety of instructional materials in support of dynamic, self-directed,
and collaborative learning activities. These activities can provide students
with a more diverse range of learning options and promote more meaning ful
collaboration between students and instructors.

x 39
NLINE
ANIMATIO BACHELOR OF SCIENC
ANIMATION,
BACHELOR OF SCIENCE
Character Animation
Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Animation with


a concentration in Character Animation is
designed to provide students the knowledge and
understanding of storytelling using 3-D character
animation geared for both film and games within
the Computer Animation industry. The Character
Animation concentration is designed based on
current industry trends and pipelines used in
both films and games. The knowledge learned will
qualify students for entry-level positions in the
computer animation film and game industries as
character animators or character technical artists.

Besides the degree program’s strong 3-D character


animation focus, students will build other skills
from various other departments, such as asset
creation and visual effects. In addition to the
technical proficiency and creative development,
the curriculum helps students develop critical
thinking, problem-solving, and analytical skills
that contribute to lifelong learning and provide
tools that will help sustain a long and productive
professional career in computer animation and
the entertainment and media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Animation with a


concentration in Character Animation is 120 credit
hours and 36 months in length. Students must
successfully complete all required coursework
with a minimum cumulative grade point average
of 2.0.

40 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 CAN 101 OVERVIEW OF ANIMATION PRODUCTION 3
4 CAN 115 SHADING AND LIGHTING 1 3
5 CAN 110 DIGITAL PAINTING 1 3
6 CAN 120 SHADING AND LIGHTING 2 3
7 HUM 420 CONTEMPORARY ART 3
8 CAN 125 MODELING FUNDAMENTALS 3
9 AVE 190 DIGITAL SCULPTING 1 3
10 CAN 210 ASSET PRODUCTION 3
11 ENG 101 FOUNDATIONS OF WRITING 3
12 AVE 130 STORYBOARDING & PREVISUALIZATION 3
13 CAN 220 REAL-TIME FUNDAMENTALS 3
14 AVE 240 CHARACTER ANIMATION 1 3
15 AVE 100 THE FUNDAMENTALS OF SURFACE ANATOMY 3
AVE 230 CHARACTER RIGGING 1 3
16
HUM 223 CULTURAL STUDIES 3
17 CAN 330 CHARACTER RIGGING 2 3
18 AVE 290 VISUAL EFFECTS 1 3
19 CAN 250 PORTFOLIO DEVELOPMENT 3
SPC 214 CREATIVE COMMUNICATION 3
20
AVE 260 CHARACTER ANIMATION 2 3
21 CAN 340 CHARACTER VISUAL EFFECTS 3
22 MAT 121 QUANTITATIVE PRINCIPLES 3
23 CAN 350 SCRIPTING TOOLS AND GUI 3
SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
24
CAN 365 ACTING FOR ANIMATORS 3
25 CAN 375 ANIMATION FOR GAMES 1 3
26 CAN 425 ANIMATING FOR DIALOG 3
27 CAN 376 ANIMATION FOR GAMES 2 3
28 CAN 405 STORY DRIVEN ANIMATION 1 3
29 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
30 CAN 406 STORY DRIVEN ANIMATION 2 3
CAN 445 CROWD ANIMATION 3
31
ENG 326 PROFESSIONAL WRITING 3
32 CAN 480 PORTFOLIO PREPARATION 3
33 CAN 481 PORTFOLIO CONTENT CREATION 1 3
34 CAN 482 PORTFOLIO CONTENT CREATION 2 3
35 CAN 483 PORTFOLIO CONTENT CREATION 3 3
36 CAN 490 PROFESSIONAL BRANDING 3
120 CREDIT HOURS TOTAL

x 41
NLINE
ANIMATIO BACHELOR OF SCIENC
ANIMATION,
BACHELOR OF SCIENCE
Environment & Character
Design Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Animation with a


concentration in Environment and Character Design
is designed to provide students the knowledge
and understanding of 3-D modeling, materials,
textures, pipeline workflows, and integration
so that they can design and develop the look of
characters and environments for both film and
games in the Computer Animation industry. The
knowledge learned will qualify students for entry-
level positions in the computer animation film
and game industries, such as Character Modeling,
Environment, and Look Development Artists.

Besides the degree program’s strong 3-D asset


creation, students will also build other introductory-
level skills from various other departments in
the animation industry, such as Visual Effects
and Character Animation. In addition to the
technical proficiency and creative development,
the curriculum helps students develop critical
thinking, problem-solving, and analytical skills
that contribute to lifelong learning and provide
tools that will help sustain a long and productive
professional career in computer animation and
the entertainment and media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Animation with a


concentration in Environment and Character
Design is 120 credit hours and 36 months in length.
Students must successfully complete all required
coursework with a minimum cumulative grade
point average of 2.0.

42 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 CAN 101 OVERVIEW OF ANIMATION PRODUCTION 3
4 CAN 115 SHADING AND LIGHTING 1 3
5 CAN 110 DIGITAL PAINTING 1 3
6 CAN 120 SHADING AND LIGHTING 2 3
7 HUM 420 CONTEMPORARY ART 3
8 CAN 125 MODELING FUNDAMENTALS 3
9 AVE 190 DIGITAL SCULPTING 1 3
10 CAN 210 ASSET PRODUCTION 3
11 ENG 101 FOUNDATIONS OF WRITING 3
12 AVE 130 STORYBOARDING & PREVISUALIZATION 3
13 CAN 220 REAL-TIME FUNDAMENTALS 3
14 AVE 240 CHARACTER ANIMATION 1 3
15 AVE 100 THE FUNDAMENTALS OF SURFACE ANATOMY 3
AVE 230 CHARACTER RIGGING 1 3
16
HUM 223 CULTURAL STUDIES 3
17 CAN 330 CHARACTER RIGGING 2 3
18 AVE 290 VISUAL EFFECTS 1 3
19 CAN 250 PORTFOLIO DEVELOPMENT 3
SPC 214 CREATIVE COMMUNICATION 3
20
CAN 335 ADVANCED MODELING 3
21 CAN 340 CHARACTER VISUAL EFFECTS 3
22 MAT 121 QUANTITATIVE PRINCIPLES 3
23 CAN 350 SCRIPTING TOOLS AND GUI 3
3
24 SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR
3
25 CAN 370 SCULPTING CHARACTERS FOR FILM AND GAMES 3
26 CAN 380 TEXTURING CHARACTERS FOR FILM AND GAMES 3
27 CAN 400 ENVIRONMENT DESIGN 3
28 CAN 410 ENVIRONMENT MODELING FOR PRODUCTION 3
29 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
30 CAN 440 LOOK DEVELOPMENT FOR ENVIRONMENTS 3
AVE 343 LOOK DEVELOPMENT AND COMPOSITING 3
31
ENG 326 PROFESSIONAL WRITING 3
32 CAN 480 PORTFOLIO PREPARATION 3
33 CAN 481 PORTFOLIO CONTENT CREATION 1 3
34 CAN 482 PORTFOLIO CONTENT CREATION 2 3
35 CAN 483 PORTFOLIO CONTENT CREATION 3 3
36 CAN 490 PROFESSIONAL BRANDING 3
120 CREDIT HOURS TOTAL

x 43
NLINE
ANIMATIO BACHELOR OF SCIENC
ANIMATION,
BACHELOR OF SCIENCE
Visual Effects Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Animation with a


concentration in Visual Effects is designed
to provide students the knowledge and
understanding of 2-D and 3-D visual effects asset
creation and how to manipulate that imagery
into a postproduction workflow for both film and
games within the Computer Animation industry.
The knowledge learned will qualify students for
entry-level positions in the computer animation
film and game industries, such as Visual Effects,
Compositing, Rotoscoping, and Matchmoving
Artists.

Besides the degree program’s strong 3-D computer


graphics focus, students will build other skills in
peripheral media and complete digital courses
that will enhance their opportunities in related
fields. In addition to the technical proficiency
and creative development, the curriculum helps
students develop critical thinking, problem-
solving, and analytical skills that contribute to
lifelong learning and provide tools that will help
sustain a long and productive professional career
in computer animation and the entertainment and
media industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Animation with a


concentration in Visual Effects is 120 credit
hours and 36 months in length. Students must
successfully complete all required coursework
with a minimum cumulative grade point average
of 2.0.

44 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 CAN 101 OVERVIEW OF ANIMATION PRODUCTION 3
4 CAN 115 SHADING AND LIGHTING 1 3
5 CAN 110 DIGITAL PAINTING 1 3
6 CAN 120 SHADING AND LIGHTING 2 3
7 HUM 420 CONTEMPORARY ART 3
8 CAN 125 MODELING FUNDAMENTALS 3
9 AVE 190 DIGITAL SCULPTING 1 3
10 CAN 210 ASSET PRODUCTION 3
11 ENG 101 FOUNDATIONS OF WRITING 3
12 AVE 130 STORYBOARDING & PREVISUALIZATION 3
13 CAN 220 REAL-TIME FUNDAMENTALS 3
14 AVE 240 CHARACTER ANIMATION 1 3
15 AVE 100 THE FUNDAMENTALS OF SURFACE ANATOMY 3
AVE 230 CHARACTER RIGGING 1 3
16
HUM 223 CULTURAL STUDIES 3
17 CAN 330 CHARACTER RIGGING 2 3
18 AVE 290 VISUAL EFFECTS 1 3
19 CAN 250 PORTFOLIO DEVELOPMENT 3
SPC 214 CREATIVE COMMUNICATION 3
20
AVE 357 MATCHMOVING FOR PRODUCTION 3
21 CAN 340 CHARACTER VISUAL EFFECTS 3
22 MAT 121 QUANTITATIVE PRINCIPLES 3
23 CAN 350 SCRIPTING TOOLS AND GUI 3
SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
24
AVE 310 VISUAL EFFECTS 2 3
25 CGA 360 VISUAL EFFECTS FOR GAMES 1 3
26 CGA 380 VISUAL EFFECTS FOR FILM 1 3
27 CGA 370 VISUAL EFFECTS FOR GAMES 2 3
28 AVE 343 LOOK DEVELOPMENT AND COMPOSITING 3
29 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
30 CGA 400 VISUAL EFFECTS FOR FILM 2 3
AVE 360 COMPOSITING AND INTEGRATION 3
31
ENG 326 PROFESSIONAL WRITING 3
32 CAN 480 PORTFOLIO PREPARATION 3
33 CAN 481 PORTFOLIO CONTENT CREATION 1 3
34 CAN 482 PORTFOLIO CONTENT CREATION 2 3
35 CAN 483 PORTFOLIO CONTENT CREATION 3 3
36 CAN 490 PROFESSIONAL BRANDING 3
120 CREDIT HOURS TOTAL

x 45
NLINE BACHELOR OF SCIENC
AUDIO PRODUCTION,

AUDI BACHELOR OF SCIENCE


PROGRAM DESCRIPTION & OBJECTIVES

The Audio Production program is designed to


respond to the rapidly changing, cross-media
and multi-media nature of the entertainment
industry. The upper-division coursework in the
bachelor’s degree builds upon the knowledge and
skills taught at the associate degree–level and
provides students more advanced training in audio
engineering, music production, postproduction,
event production, and visual media — including
foundational video editing, graphic, and design
skills. Working with industry-standard equipment,
students gain the confidence and skills needed
to succeed in the entertainment industry after
graduation.

The program provides graduates with focused


knowledge and understanding of recording
engineering and the foundational music and
production skills needed to qualify for entry-level
industry positions, such as assistant engineers,
sound editors, MIDI/digital audio workstation
operators and programmers, live sound engineers,
and a variety of other positions in the audio,
music, and entertainment industries. In addition
to technical proficiency and creative expression,
the curriculum helps students develop critical
thinking, problem-solving, and analytical skills that
contribute to lifelong learning and the foundation
of a successful career in the entertainment media
industry.

PROGRAM REQUIREMENTS

The Bachelor of Science in Audio Production


program is 120 credit hours and 36 months in
length. Students must successfully complete all
required courses with a minimum cumulative
grade point average of 2.0.

46 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 MPR 120 MUSIC PRODUCTION TECHNOLOGY 3
4 MPR 124 DIGITAL AUDIO WORKSTATIONS 3
5 MPR 100 MUSICAL LISTENING AND IDENTIFICATION 3
6 ENG 101 FOUNDATIONS OF WRITING 3
7 RCA 223 SIGNAL PROCESSING AND EFFECTS 3
8 APR 130 SEQUENCING AND SYNTHESIS 4
9 RCA 232 PRO TOOLS ESSENTIALS 3
10 APR 250 DIGITAL MEDIA ESSENTIALS 4
11 MAT 121 QUANTITATIVE PRINCIPLES 3
12 APR 240 AUDIO FOR MEDIA 4
13 MPR 236 MIXING CONCEPTS AND TECHNIQUES 3
14 SPC 214 CREATIVE COMMUNICATION 3
15 APR 260 AUDIO SYSTEM TECHNOLOGY 4
16 APR 275 RECORDING TECHNIQUES 4
17 RCA 286 LIVE SOUND PRODUCTION 3
18 APR 251 MUSIC BUSINESS ESSENTIALS 4
19 HUM 223 CULTURAL STUDIES 3
20 HUM 420 CONTEMPORARY ART 3
21 APR 300 VISUAL MEDIA ESSENTIALS 4
22 APR 310 ADVANCED AUDIO FOR MEDIA 4
23 APR 330 ADVANCED SEQUENCING AND SYNTHESIS 4
24 APR 340 INTERACTIVE AUDIO 4
25 MPR 301 ACOUSTICS AND STUDIO DESIGN 4
26 APR 405 ADVANCED RECORDING TECHNIQUES 4
27 SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
28 APR 350 ADVANCED MIXING 3
29 APR 420 MASTERING 3
30 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
31 EBS 441 EVENT MANAGEMENT 3
32 APR 440 SHOW PRODUCTION 3
33 ENG 326 PROFESSIONAL WRITING 3
34 APR 490 CREATIVE PORTFOLIO 1 3
35 APR 450 ADVANCED BUSINESS AND PRODUCTION MANAGEMENT 3
36 APR 491 CREATIVE PORTFOLIO 2 3
120 CREDIT HOURS TOTAL

x 47
NLINE
AUDI ASSOCIATE OF SCIENC
AUDIO PRODUCTION,
ASSOCIATE OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The Audio Production program is designed to


respond to the rapidly changing, cross-media and
multi-media nature of the entertainment industry.
Working with industry-standard equipment,
students gain the confidence and skills needed
to succeed in the entertainment industry after
graduation.

The program provides graduates with focused


knowledge and understanding of recording
engineering and the foundational music and
production skills needed to qualify for entry-level
industry positions, such as assistant engineers,
sound editors, MIDI/digital audio workstation
operators and programmers, live sound engineers,
and a variety of other positions in the audio, music,
and entertainment industries. In addition to
technical proficiency and creative expression, the
curriculum helps students develop critical thinking,
problem-solving, and analytical skills, which
contribute to lifelong learning and the foundation
of a successful career in the entertainment media
industry.

PROGRAM REQUIREMENTS

The Associate of Science in Audio Production


program is 60 credit hours and 18 months in length.
Students must successfully complete all required
courses with a minimum cumulative grade point
average of 2.0.

48 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 MPR 120 MUSIC PRODUCTION TECHNOLOGY 3
4 MPR 124 DIGITAL AUDIO WORKSTATIONS 3
5 MPR 100 MUSICAL LISTENING AND IDENTIFICATION 3
6 ENG 101 FOUNDATIONS OF WRITING 3
7 RCA 223 SIGNAL PROCESSING AND EFFECTS 3
8 APR 130 SEQUENCING AND SYNTHESIS 4
9 RCA 232 PRO TOOLS ESSENTIALS 3
10 APR 250 DIGITAL MEDIA ESSENTIALS 4
11 MAT 121 QUANTITATIVE PRINCIPLES 3
12 APR 240 AUDIO FOR MEDIA 4
13 MPR 236 MIXING CONCEPTS AND TECHNIQUES 3
14 SPC 214 CREATIVE COMMUNICATION 3
15 APR 260 AUDIO SYSTEM TECHNOLOGY 4
16 APR 275 RECORDING TECHNIQUES 4
17 RCA 286 LIVE SOUND PRODUCTION 3
18 APR 251 MUSIC BUSINESS ESSENTIALS 4
60 CREDIT HOURS TOTAL

x 49
NLINE BACHELOR OF SCIENC
DIGITAL FILMMAKING,
BACHELOR OF SCIENCE
FIL PROGRAM DESCRIPTION & OBJECTIVES

The Digital Filmmaking degree program immerses


students in the art of digital video and film
production for a variety of outlets. By utilizing
the latest tools available to contemporary
media developers, students learn how to
create professional content for broadcast
television, online media, mobile applications,
and independent films. Throughout the program,
students take courses that help them build a
comprehensive understanding of digital content
creation and storytelling with a curriculum
that strikes a balance between traditional film
foundations and the latest production and
postproduction techniques.

Students learn how to master essential visual


communication and video production methods
for digital photography, HD video production,
lighting, audio mixing, and nonlinear editing.
Supporting classes also cover complementary
career skills in computer business applications,
finance management, production budgeting, and
networking. Class projects will help students
apply this knowledge as they craft their own visual
and narrative pieces for different media. Students
learn to take a story through the entire creative
process, including developing a script, planning
the logistics of production, working on location
to capture their story on camera, as well as file
management, editing, and distribution.

PROGRAM REQUIREMENTS

The Bachelor of Science in Digital Filmmaking


is 120 credit hours and 36 months in length.
Students must successfully complete all required
coursework with a minimum cumulative grade
point average of 2.0.

50 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 DFM 100 INDEPENDENT FILMMAKING 3
4 DFM 115 INTRODUCTION TO FILMMAKING 3
5 DFM 260 EDITING I 3
6 DFM 223 SCREENWRITING I 4
7 ENG 101 FOUNDATIONS OF WRITING 3
8 DFM 120 DIGITAL PRODUCTION DESIGN 4
9 DFM 170 INTRODUCTION TO CINEMATOGRAPHY 3
10 DFM 200 CINEMATOGRAPHY AND LIGHTING I 3
11 DFM 202 CINEMATOGRAPHY AND LIGHTING II 3
MAT 121 QUANTITATIVE PRINCIPLES 3
12
HUM 420 CONTEMPORARY ART 3
13 DFM 220 DIGITAL AUDIO PRODUCTION I 3
14 DFM 305 LOCATION SCOUTING 4
15 DFM 240 DIRECTING I 3
16 DFM 201 COLOR CORRECTION AND GRADING 3
17 HUM 223 CULTURAL STUDIES 3
18 DFM 230 ACTING FOR FILMMAKERS 3
19 SPC 214 CREATIVE COMMUNICATION 3
20 DFM 320 SCREENWRITING II 4
21 DFM 190 PRODUCING 3
22 DFM 307 DIRECTING II 3
23 DFM 380 EDITING II 3
24 DFM 315 DIGITAL AUDIO PRODUCTION II 3
25 DFM 301 FILM MARKETING AND DISTRIBUTION 3
HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
26
ENG 326 PROFESSIONAL WRITING 3
27 DFM 270 VISUAL EFFECTS 4
28 DFM 420 DOCUMENTARY PRODUCTION 4
29 DFM 421 DOCUMENTARY POSTPRODUCTION 3
30 SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
31 DFM 440 CAPSTONE FILM DEVELOPMENT 3
32 DFM 450 CAPSTONE FILM PREPRODUCTION I 3
33 DFM 475 CAPSTONE FILM PREPRODUCTION II 3
34 DFM 480 CAPSTONE FILM PRODUCTION 3
35 DFM 485 CAPSTONE FILM POSTPRODUCTION 3
36 DFM 490 PORTFOLIO DEVELOPMENT 3
120 CREDIT HOURS TOTAL

x 51
NLINE
BUSINES BACHELOR OF SCIENC
ENTERTAINMENT BUSINESS,
BACHELOR OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The Entertainment Business Bachelor of Science


degree program is designed to provide students
with the knowledge and understanding of the
fundamentals of business needed to qualify
for entry-level industry positions. The program
provides a well-rounded study of business
administration and management principles with a
focus on how that knowledge can be applied to the
entertainment industry.

Students receive training in management,


leadership, marketing, accounting, finance,
intellectual property, and other aspects of
business. The program emphasizes business ethics,
corporate social responsibility, communication
skills, and the role personal values play in the
professional life of a business leader. Students also
explore topics that are specific to the business of
entertainment — artist management, distribution,
and more — providing insight into the inner
workings of the industry. Throughout the degree
program, students work in a professional, project-
based environment designed to recreate the
challenges and opportunities typical in the world
of entertainment business.

PROGRAM REQUIREMENTS

The Bachelor of Science in Entertainment Business


degree program is 120 credit hours and 36 months
in length. Students must complete all required
program coursework with a minimum cumulative
grade point average of 2.0.

52 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 EBS 101 INTRODUCTION TO ENTERTAINMENT BUSINESS 3
4 ENG 101 FOUNDATIONS OF WRITING 3
5 EBS 110 ENTERTAINMENT BUSINESS MANAGEMENT 3
6 EBS 120 ENTERTAINMENT MARKETING 3
7 MAT 121 QUANTITATIVE PRINCIPLES 3
8 EBS 125 ENTERTAINMENT ADVERTISING 3
9 EBS 141 DATA ANALYSIS AND REPORTING 3
EBS 160 ENTERTAINMENT BUSINESS FINANCE 3
10
HUM 223 CULTURAL STUDIES 3
11 EBS 200 DIGITAL MEDIA DISTRIBUTION 3
12 EBS 220 GLOBAL BUSINESS 3
13 EBS 230 ART OF THE PITCH 3
14 EBS 240 ENTERTAINMENT MARKET RESEARCH 3
15 MBS 101 MUSIC BUSINESS AND INDUSTRY 3
EBS 270 PROFESSIONAL SELLING 3
16
SPC 214 CREATIVE COMMUNICATION 3
17 EBS 280 ENTERTAINMENT COMMUNICATIONS AND PUBLIC RELATIONS 3
18 EBS 290 BRAND DEVELOPMENT 3
19 EBS 302 ENTERTAINMENT BUSINESS ACCOUNTING 3
20 EBS 303 ENTERTAINMENT BUSINESS ETHICS 3
21 EBS 304 HUMAN RESOURCES MANAGEMENT 3
22 EBS 312 BUSINESS OF PLAY 3
23 EBS 330 INTERACTIVE MEDIA STRATEGIES 3
EBS 411 INTELLECTUAL PROPERTY 3
24
HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
25 EBS 410 ENTERTAINMENT BUSINESS LAW 3
26 EBS 412 TELEVISION AND DIGITAL NETWORK MANAGEMENT 3
27 EBS 416 MERGERS AND ACQUISITIONS 3
28 EBS 425 CREATIVE ENTREPRENEURSHIP 3
EBS 440 ARTIST MANAGEMENT 3
29
ENG 326 PROFESSIONAL WRITING 3
30 SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
31 EBS 441 EVENT MANAGEMENT 3
32 EBS 460 ENTERTAINMENT BUSINESS TECHNOLOGY 3
33 HUM 420 CONTEMPORARY ART 3
34 EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA MANAGEMENT 3
35 EBS 480 ENTERTAINMENT CONTRACTS AND LICENSING 3
36 EBS 490 ENTERTAINMENT BUSINESS FINAL PROJECT 3
120 CREDIT HOURS TOTAL

x 53
NLINE
BUSINES BACHELOR OF SCIENC
ENTERTAINMENT BUSINESS,
BACHELOR OF SCIENCE
Music Business Concentration
PROGRAM DESCRIPTION & OBJECTIVES

The Entertainment Business Bachelor of Science


degree program is designed to provide students
with the knowledge and understanding of the
fundamentals of business needed to qualify
for entry-level industry positions. The program
provides a well-rounded study of business
administration and management principles with
a focus on how that knowledge can be applied
to the entertainment industry. Students receive
training in management, leadership, marketing,
accounting, finance, intellectual property, and
other aspects of business.

The program emphasizes business ethics, corporate


social responsibility, communication skills, and
the role personal values play in the professional
life of a business leader. Students selecting the
Music Business concentration will take the core
business courses that are relevant to all sectors of
the entertainment industry as well as courses that
focus on concepts specific to the music industry,
including music supervision, music publishing,
music evaluation for A&R, and the promotion and
production of live music events.

PROGRAM REQUIREMENTS

The Bachelor of Science in Entertainment Business


degree program is 120 credit hours and 36 months
in length. Students must complete all required
program coursework with a minimum cumulative
grade point average of 2.0.

54 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 EBS 101 INTRODUCTION TO ENTERTAINMENT BUSINESS 3
4 ENG 101 FOUNDATIONS OF WRITING 3
5 EBS 110 ENTERTAINMENT BUSINESS MANAGEMENT 3
6 MBS 101 MUSIC BUSINESS AND INDUSTRY 3
EBS 120 ENTERTAINMENT MARKETING 3
7
MAT 121 QUANTITATIVE PRINCIPLES 3
8 EBS 125 ENTERTAINMENT ADVERTISING 3
9 EBS 141 DATA ANALYSIS AND REPORTING 3
10 EBS 160 ENTERTAINMENT BUSINESS FINANCE 3
MBS 210 MUSIC PUBLISHING 3
11
HUM 223 CULTURAL STUDIES 3
12 EBS 200 DIGITAL MEDIA DISTRIBUTION 3
13 EBS 220 GLOBAL BUSINESS 3
14 EBS 230 ART OF THE PITCH 3
15 EBS 240 ENTERTAINMENT MARKET RESEARCH 3
EBS 270 PROFESSIONAL SELLING 3
16
SPC 214 CREATIVE COMMUNICATION 3
17 EBS 280 ENTERTAINMENT COMMUNICATIONS AND PUBLIC RELATIONS 3
18 EBS 290 BRAND DEVELOPMENT 3
19 EBS 302 ENTERTAINMENT BUSINESS ACCOUNTING 3
20 EBS 303 ENTERTAINMENT BUSINESS ETHICS 3
21 MBS 310 MUSIC INDUSTRY MARKETING 3
22 EBS 330 INTERACTIVE MEDIA ENTERTAINMENT 3
23 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
24 MBS 410 MUSIC BUSINESS LAW 3
25 MBS 320 A&R FOR THE MUSIC INDUSTRY 3
EBS 416 MERGERS AND ACQUISITIONS 3
26
SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
27 EBS 425 CREATIVE ENTREPRENEURSHIP 3
28 EBS 440 ARTIST MANAGEMENT 3
29 MBS 330 MUSIC SUPERVISION 3
30 ENG 326 PROFESSIONAL WRITING 3
31 HUM 420 CONTEMPORARY ART 3
32 EBS 441 EVENT MANAGEMENT 3
33 MBS 440 CONCERT AND TOUR MANAGEMENT 3
34 EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA MANAGEMENT 3
35 EBS 480 ENTERTAINMENT CONTRACTS AND LICENSING 3
36 MBS 490 MUSIC INDUSTRY FINAL PROJECT 3
120 CREDIT HOURS TOTAL

x 55
NLINE
BUSINES DEGREE COMPLETIO
ENTERTAINMENT BUSINESS,
BACHELOR OF SCIENCE
Degree Completion Program
PROGRAM DESCRIPTION & OBJECTIVES

This completion program allows individuals who


hold an associate degree to continue their education
and earn a bachelor’s degree in 18 months.
The Entertainment Business degree program is
designed to provide knowledge and understanding
of the fundamentals of business needed to qualify
for entry-level industry positions. Students receive
training in management, leadership, marketing,
accounting, finance, intellectual property, and
other aspects of business. As the program evolves,
students explore topics that are specific to the
business of entertainment - artist management,
distribution, and more, providing insight into the
inner workings of the industry. Throughout the
degree program, students work in a professional,
project-based environment designed to recreate
the challenges and opportunities typical in the
world of entertainment business.

PROGRAM REQUIREMENTS

The Bachelor in Entertainment Business completion


program is 60 credit hours and 18 months in length.
Students must successfully complete all required
courses with a minimum cumulative grade point
average of 2.0.

56 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 HUM 223 CULTURAL STUDIES 3
2 SBS 305 LEADERSHIP & ORGANIZATIONAL BEHAVIOR 3
3 EBS 300 ENTERTAINMENT BUSINESS MANAGEMENT 3
EBS 301 ENTERTAINMENT MARKETING 3
4
ENG 326 PROFESSIONAL WRITING 3
5 EBS 325 ENTERTAINMENT ADVERTISING 3
6 EBS 303 ENTERTAINMENT BUSINESS ETHICS 3
7 EBS 411 INTELLECTUAL PROPERTY 3
8 EBS 410 ENTERTAINMENT BUSINESS LAW 3
9 EBS 302 ENTERTAINMENT BUSINESS ACCOUNTING 3
EBS 425 CREATIVE ENTREPRENEURSHIP 3
10
HUM 251 HISTORICAL ARCHETYPES & MYTHOLOGY 3
11 EBS 480 ENTERTAINMENT CONTRACTS AND LICENSING 3
12 EBS 440 ARTIST MANAGEMENT 3
13 EBS 416 MERGERS AND ACQUISITIONS 3
14 EBS 460 ENTERTAINMENT BUSINESS TECHNOLOGY 3
15 HUM 420 CONTEMPORARY ART 3
16 EBS 441 EVENT MANAGEMENT 3
17 EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA MANAGEMENT 3
18 EBS 490 ENTERTAINMENT BUSINESS FINAL PROJECT 3
60 CREDIT HOURS TOTAL

x 57
NLINE
BUSINES BACHELOR OF SCIENC
ENTERTAINMENT BUSINESS,
BACHELOR OF SCIENCE
Music Business Concentration
Degree Completion Program
PROGRAM DESCRIPTION & OBJECTIVES

This completion program allows individuals who


hold an associate degree to continue their education
and earn a bachelor’s degree in 18 months.
The Entertainment Business degree program is
designed to provide knowledge and understanding
of the fundamentals of business needed to qualify
for entry-level industry positions. Students receive
training in management, leadership, marketing,
accounting, finance, intellectual property, and
other aspects of business. Throughout the degree
program, students work in a professional, project-
based environment designed to recreate the
challenges and opportunities typical in the world
of entertainment business. Students selecting the
Music Business concentration will take the core
business courses that are relevant to all sectors of
the entertainment industry as well as courses that
focus on concepts specific to the music industry,
including music supervision, music publishing,
music evaluation for A&R, and the promotion and
production of live music events.

PROGRAM REQUIREMENTS

The Bachelor in Entertainment Business completion


program with a concentration in Music Business is
60 credit hours and 18 months in length. Students
must successfully complete all required courses
with a minimum cumulative grade point average
of 2.0.

58 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 EBS 300 ENTERTAINMENT BUSINESS MANAGEMENT 3
2 HUM 223 CULTURAL STUDIES 3
3 SBS 305 LEADERSHIP & ORGANIZATIONAL BEHAVIOR 3
4 MBS 310 MUSIC INDUSTRY MARKETING 3
ENG 326 PROFESSIONAL WRITING 3
5
EBS 303 ENTERTAINMENT BUSINESS ETHICS 3
6 MBS 320 A&R FOR THE MUSIC INDUSTRY 3
7 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
8 MBS 410 MUSIC BUSINESS LAW 3
9 EBS 302 ENTERTAINMENT BUSINESS ACCOUNTING 3
10 MBS 330 MUSIC SUPERVISION 3
EBS 425 CREATIVE ENTREPRENEURSHIP 3
11
HUM 420 CONTEMPORARY ART 3
12 EBS 440 ARTIST MANAGEMENT 3
13 EBS 480 ENTERTAINMENT CONTRACTS AND LICENSING 3
14 EBS 441 EVENT MANAGEMENT 3
15 EBS 416 MERGERS AND ACQUISITIONS 3
16 MBS 440 CONCERT AND TOUR MANAGEMENT 3
17 EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA MANAGEMENT 3
18 MBS 490 MUSIC INDUSTRY FINAL PROJECT 3
60 CREDIT HOURS TOTAL

x 59
NLINE
DESIG BACHELOR OF SCIENC
GRAPHIC DESIGN,
BACHELOR OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The Graphic Design program focuses on


contemporary industry demands in a multi-
dimensional field that includes motion and
interactivity. The curriculum emphasizes the
breadth of design skills required to produce
graphics for a wide variety of media types,
including digital publications and 2-D and 3-D
motion graphics.

The Graphic Design online degree program provides


practical experiences and projects that prepare
graduates for entry-level careers in the field of
design. Students learn how to meet hard deadlines
and work within specific creative demands while
producing high-end design projects in a variety
of different formats. By working with the same
software and tools used by industry professionals,
students will develop necessary design skills in
this growing professional field.

PROGRAM REQUIREMENTS

The Bachelor of Science in Graphic Design degree


program is 120 credit hours and 36 months in
length. Students must complete all required
program coursework with a minimum cumulative
grade point average of 2.0.

60 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 GRD 100 INTRODUCTION TO GRAPHIC DESIGN TECHNOLOGY 3
4 GRD 110 DESIGN FUNDAMENTALS 3
5 SPC 214 CREATIVE COMMUNICATION 3
6 GRD 130 DIGITAL IMAGE MAKING 3
7 GRD 120 DRAWING FOR DESIGNERS 3
8 GRD 200 EYE ON DESIGN 3
9 GRD 140 DIGITAL COLOR THEORY 3
10 GRD 270 DIGITAL ASSET CREATION 3
ENG 101 FOUNDATIONS OF WRITING 3
11
HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
12 EBS 290 BRAND DEVELOPMENT 3
13 GRD 210 DESIGN PROCESS AND LAYOUT I 3
14 GRD 260 LOGOS AND SYMBOLS 3
15 GRD 220 DESIGN PROCESS AND LAYOUT II 3
16 HUM 223 CULTURAL STUDIES 3
17 GRD 240 DESIGN AND PRODUCTION 3
18 GRD 330 EXPLORING PACKAGE DESIGN 3
19 GRD 350 PORTFOLIO I 3
MAT 121 QUANTITATIVE PRINCIPLES 3
20
HUM 420 CONTEMPORARY ART 3
21 GRD 360 STORYTELLING AND VIDEO 3
22 GRD 230 MOTION DESIGN I 3
GRD 440 INTRO TO ADVERTISING 3
23
EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA 3
24 GRD 320 CONCEPT DESIGN I 3
25 GRD 370 MOTION DESIGN II 3
26 GRD 325 CONCEPT DESIGN II 3
27 GRD 380 MOTION DESIGN III 3
28 GRD 340 DESIGN STRATEGY 3
SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
29
ENG 326 PROFESSIONAL WRITING 3
30 GRD 430 COMMUNICATIONS AND IDENTITY 3
31 GRD 460 EXPERIENTIAL DESIGN 3
32 GRD 470 UX/UI I 3
33 GRD 475 UX/UI II 3
34 GRD 450 TRADITIONS AND TRENDS 3
35 GRD 480 PROFESSIONAL PRACTICES IN GRAPHIC DESIGN 3
36 GRD 490 PORTFOLIO II 3
120 CREDIT HOURS TOTAL

x 61
NLINE
MEDI BACHELOR OF SCIENC
MEDIA COMMUNICATIONS,
BACHELOR OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The Bachelor of Science in Media Communications


program prepares students with extensive
knowledge to understand the field of media
communications and how to use contemporary
and evolving media communication technologies.

Students will survey critical approaches to


contemporary media-related issues and
communication theory while working within a
project-based learning curriculum. In addition to
technical proficiency and creative development,
the curriculum helps students develop critical
thinking and problem-solving skills that contribute
to lifelong learning and will help sustain a
productive professional media career.

PROGRAM REQUIREMENTS

The Bachelor of Science in Media Communications


degree program is 120 credit hours and 36 months
in length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

62 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 MCM 100 INTRODUCTION TO MEDIA COMMUNICATIONS 3
4 MCM 110 STORYTELLING IN MEDIA COMMUNICATIONS 4
5 ENG 101 FOUNDATIONS OF WRITING 3
6 MCM 125 MARKETING FUNDAMENTALS 3
7 MCM 220 NEW MEDIA TOOLS 4
8 MCM 140 WEB DESIGN 4
9 MCM 120 AESTHETICS IN MEDIA COMMUNICATIONS 4
10 SPC 214 CREATIVE COMMUNICATION 3
11 MCM 200 RESEARCH IN MEDIA COMMUNICATIONS 3
12 MCM 210 DIGITAL PHOTOGRAPHY AND PHOTO EDITING 4
13 MCM 130 GRAPHIC DESIGN AND COMMUNICATIONS 4
14 MCM 230 DIGITAL VIDEO AND AUDIO PRODUCTION 4
15 MAT 121 QUANTITATIVE PRINCIPLES 3
16 MCM 310 ADVANCED AUDIO AND PODCASTING 3
17 MCM 320 SOCIAL MEDIA STRATEGY AND MANAGEMENT 4
18 MCM 350 VIDEO EDITING STYLES 3
19 MCM 150 PROJECT AND PORTFOLIO I: MEDIA COMMUNICATIONS 3
20 MCM 240 PROJECT AND PORTFOLIO II: MEDIA COMMUNICATIONS 3
21 MCM 300 ADVANCED VIDEO 3
22 HUM 223 CULTURAL STUDIES 3
23 EBS 411 INTELLECTUAL PROPERTY 3
24 HUM 420 CONTEMPORARY ART 3
25 MCM 330 MEDIA ENTREPRENEURSHIP 4
26 MCM 360 ADVERTISING AND PUBLIC RELATIONS 4
27 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
28 MCM 370 NEW MEDIA FORMATS 4
29 SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
30 MCM 400 JOURNALISM ACROSS DIGITAL PLATFORMS 3
31 MCM 430 MEDIA PRODUCTION AND SOCIOLOGY 3
32 MCM 410 ADVANCED DIGITAL CONTENT 4
33 ENG 326 PROFESSIONAL WRITING 3
34 MCM 340 PROJECT AND PORTFOLIO III: MEDIA COMMUNICATIONS 3
35 MCM 480 PROJECT AND PORTFOLIO IV: MEDIA COMMUNICATIONS 3
36 MCM 490 CAREER READINESS: MEDIA COMMUNICATIONS 3
120 CREDIT HOURS TOTAL

x 63
NLINE
MUSI BACHELOR OF SCIENC
MUSIC PRODUCTION,
BACHELOR OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

This program provides an education track for


individuals to expand their passion for creating
music into the production of music for diverse
media applications using contemporary digital
music technology. The curriculum presents the
learner with comprehensive courses that focus on
music theory, genres, composition, digital music
production and music recording, and mixing and
mastering for various media.

Included with this focus on the creative aspects


of music production are courses in entertainment
business structure, industry conventions, and
intellectual property. The academic program covers
the many different procedures and applications
found in the modern music production industry to
help prepare graduates for entry-level opportunitie

PROGRAM REQUIREMENTS

The Bachelor of Science in Music Production


degree program is 120 credit hours and 38 months
in length. Students must successfully complete all
required coursework with a minimum cumulative
grade point average of 2.0.

64 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 MPR 120 MUSIC PRODUCTION TECHNOLOGY 3
4 MPR 124 DIGITAL AUDIO WORKSTATIONS 3
5 MPR 100 MUSICAL LISTENING AND IDENTIFICATION 3
6 MPR 123 MUSIC THEORY 3
7 MPR 130 MUSIC COMPOSITION PROGRAMMING 3
8 MPR 132 SEQUENCING TECHNOLOGIES 3
9 MAT 121 QUANTITATIVE PRINCIPLES 3
10 MPR 222 GENRE-BASED PRODUCTION 3
11 MPR 231 ADVANCED MUSIC COMPOSITION PROGRAMMING 3
12 MPR 240 DIGITAL RECORDING PRINCIPLES 3
13 ENG 101 FOUNDATIONS OF WRITING 3
14 MPR 201 SONGWRITING AND DEVELOPMENT 3
15 MPR 236 MIXING CONCEPTS AND TECHNIQUES 3
16 MPR 250 MUSIC COPYRIGHT AND BUSINESS 3
17 MPR 261 MUSIC PRODUCTION FOR MEDIA 3
18 SPC 214 CREATIVE COMMUNICATION 3
19 MPR 255 MUSIC BUSINESS MANAGEMENT 3
20 MPR 270 ADVANCED PRODUCTION AND INDUSTRY SKILLS 3
21 HUM 420 CONTEMPORARY ART 3
22 MPR 301 ACOUSTICS AND STUDIO DESIGN 4
23 MPR 310 ANALOG SYSTEMS FOR THE MUSICIAN 4
24 HUM 223 CULTURAL STUDIES 3
25 MPR 330 MUSICIANSHIP 4
26 MPR 340 DJ PRODUCTION SKILLS 3
27 MPR 350 SIGNAL PROCESSING FOR ELECTRONIC MUSICIANS 3
28 MPR 360 ELECTRONIC MUSIC PERFORMANCE 3
29 SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR 3
30 MPR 400 COMMERCIAL MUSIC PRODUCTION 4
31 MPR 410 ADVANCED MIXING AND MASTERING 4
32 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
33 MPR 420 ADVANCED GENRE-BASED PRODUCTION 3
34 MBS 320 MUSIC EVALUATION FOR A&R 3
35 MPR 440 ADVANCED SONGWRITING 4
36 ENG 326 PROFESSIONAL WRITING 3
37 MPR 480 MUSIC PRODUCTION PORTFOLIO I 3
38 MPR 490 MUSIC PRODUCTION PORTFOLIO II 3
120 CREDIT HOURS TOTAL

x 65
NLINE
MUSI ASSOCIATE OF SCIENC
MUSIC PRODUCTION,
ASSOCIATE OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The Associate of Science Degree Program in


Music Production provides an education track for
individuals to expand their passion for creating
music into the production of music for diverse
media applications using contemporary digital
music technology.

The Music Production Degree Program’s curriculum


presents the learner with comprehensive courses
that focus on music theory, genres, composition,
digital music production and music recording, and
mixing and mastering for various media. Included
with this focus on the creative aspects of music
production are courses in entertainment business
structure, industry conventions, and intellectual
property. The academic program covers the many
different procedures and applications found in the
modern music production industry to help prepare
graduates for entry-level opportunities.

PROGRAM REQUIREMENTS

The Associate of Science in Music Production


program is 60 credit hours and 20 months in length.
Students must successfully complete all required
courses with a minimum cumulative grade point
average of 2.0.

66 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 DGL 101 DIGITAL LITERACY 3
2 SBS 113 BEHAVIORAL SCIENCE 3
3 MPR 120 MUSIC PRODUCTION TECHNOLOGY 3
4 MPR 124 DIGITAL AUDIO WORKSTATIONS 3
5 MPR 100 MUSICAL LISTENING AND IDENTIFICATION 3
6 MPR 123 MUSIC THEORY 3
7 MPR 130 MUSIC COMPOSITION PROGRAMMING 3
8 MPR 132 SEQUENCING TECHNOLOGIES 3
9 MAT 121 QUANTITATIVE PRINCIPLES 3
10 MPR 222 GENRE-BASED PRODUCTION 3
11 MPR 231 ADVANCED MUSIC COMPOSITION PROGRAMMING 3
12 MPR 240 DIGITAL RECORDING PRINCIPLES 3
13 ENG 101 FOUNDATIONS OF WRITING 3
14 MPR 201 SONGWRITING AND DEVELOPMENT 3
15 MPR 236 MIXING CONCEPTS AND TECHNIQUES 3
16 MPR 250 MUSIC COPYRIGHT AND BUSINESS 3
17 MPR 261 MUSIC PRODUCTION FOR MEDIA 3
18 SPC 214 CREATIVE COMMUNICATION 3
19 MPR 255 MUSIC BUSINESS MANAGEMENT 3
20 MPR 270 ADVANCED PRODUCTION AND INDUSTRY SKILLS 3
60 CREDIT HOURS TOTAL

x 67
NLINE
WRITIN BACHELOR OF SCIENC
WRITING FOR
FILM & TELEVISION,
BACHELOR OF SCIENCE
PROGRAM DESCRIPTION & OBJECTIVES

The Writing for Film and Television Bachelor of


Science degree program teaches students the
knowledge and skills to write well-structured
stories with compelling characters, dialogue,
scene, setting, texture, style, and tone. Students
learn all of the key elements of creating scripts
for film, television, and new and immersive media,
including story structure, plot, scene development,
characterization, and dialogue. In addition to
learning the conventions of the writing craft,
students are given the support and structure to
write and meet deadlines.

The objective of this program is to provide students


with a focused knowledge and clear understanding
of visual storytelling through narrative structures,
literary genres, multimedia terms and delivery
methods, character creation, screenwriting,
storyboarding, script analysis, criticism, and story
editing. This program is designed to prepare
students with the knowledge and skills needed to
pursue entry-level writing jobs aimed at careers
such as story editor, television writer, story
consultant, interactive content writer, story writer
for live entertainment, and screenwriter.

PROGRAM REQUIREMENTS

The Bachelor of Science in Writing for Film and


Television degree program is 120 credit hours and
36 months in length. Students must successfully
complete all required coursework with a minimum
cumulative grade point average of 2.0.

68 x
CHRONOLOGICAL COURSE ORDER BY MONTH
MONTH COURSE CODE/TITLE CREDITS
1 WFT 110 STORY ANALYSIS - FILM 4
2 SBS 113 BEHAVIORAL SCIENCE 3
3 WFT 100 PITCHING I 4
4 SPC 214 CREATIVE COMMUNICATION 3
5 WFT 120 STORY STRUCTURE 4
6 WFT 125 WRITING AN OUTLINE - FILM 3
7 ENG 101 FOUNDATIONS OF WRITING 3
8 WFT 130 STORY ANALYSIS - TV 4
9 WFT 140 WRITING AN OUTLINE - TV 3
10 MAT 121 QUANTITATIVE PRINCIPLES 3
11 WFT 150 CHARACTER CREATION 3
12 WFT 200 DIALOGUE WRITING 3
13 WFT 210 ACTION LINE WRITING 3
14 WFT 220 WRITING ACT I 4
15 WFT 225 WRITING ACT II 3
16 WFT 230 WRITING ACT III 3
17 HUM 310 ART OF VISUAL NARRATIVE 3
18 HUM 223 CULTURAL STUDIES 3
19 WFT 300 IMMERSIVE STORYTELLING 4
20 HUM 420 CONTEMPORARY ART 3
21 HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY 3
22 WFT 310 PITCHING II 3
23 WFT 320 A DRAFT IN 30 DAYS 4
24 WFT 330 A REWRITE AND POLISH IN 30 DAYS 3
25 WFT 340 THE FINAL DRAFT 4
26 SBS 305 LEADERSHIP AND ORGANIZATONAL BEHAVIOR 3
27 WFT 350 STORY ANALYSIS - ADAPTATION 4
28 WFT 351 WRITING THE ADAPTATION I 4
29 WFT 352 WRITING THE ADAPTATION II 3
30 WFT 400 THE PUNCH-UP DRAFT 4
31 WFT 410 WRITING FOR PRODUCTION 4
32 ENG 326 PROFESSIONAL WRITING 3
33 WFT 430 THE BUSINESS OF WRITING 3
34 WFT 480 FINAL PROJECT I 3
35 WFT 485 FINAL PROJECT II 3
36 WFT 490 PROFESSIONAL BRANDING AND CAREER PREP 3
120 CREDIT HOURS TOTAL

x 69
70
x
COURS
DESCRIPTION
x 71
DEGREE COURSES
AGA 320 GAME CHARACTERS (3 Credits)
The Game Characters course focuses on the elements of accurate high-resolution character sculpting. The course material
covers proper anatomy, proportion, and fine details. Students will create assets implementing advanced techniques while
maintaining realistic surface quality and likeness of reference. Students completing this course will develop a deeper
understanding of digital sculpting, topology, texturing, and the use of generated maps.

AGA 340 GAME ANIMATION (3 Credits)


The Game Animation course provides students with their first opportunity to produce animated sequences and cycles for
gameplay. Students will develop an overall understanding of animation as it applies to the game industry with a focus on
game-engine constraints and requirements. Students will pay special attention to character anatomy, rigging constraints,
and reusability within all aspects of a game.

AGA 360 ENVIRONMENT ART (3 Credits)


The Environment Art course trains students in the techniques involved in modern game-environment creation. Students
will gain a deeper technical understanding of environmental creation and will develop assets for use in a game engine. The
course focuses on the modularity of materials and meshes that adhere to industry standards, both visually and technically.

AGA 370 TEXTURING AND SHADING (3 Credits)


This course instructs students in techniques for creating textures and materials for video games by utilizing traditional art
skills and industry-standard tools. Using digital sculpting, painting, and photo-sourcing techniques, students will create and
apply textures and materials for use in current game engines.

AGA 380 TECHNICAL GAME ARTS (3 Credits)


This course expands on sculpting techniques to complete a full game character. Students will create production-ready
characters that include cloth, gear, and other elements that make game characters unique. Students will focus on realism
while adhering to game-engine constraints by building correct topology and materials.

AGA 390 LEVEL ASSEMBLY AND LIGHTING (3 Credits)


The Level Assembly and Lighting course builds on students’ understanding of game requirements to construct a playable
level. Students will design, build, texture, light, and add effects for a level. Students will learn to develop content for game
environments.

APR 130 SEQUENCING AND SYNTHESIS (4 Credits)


This course gives students experience using the DAW environment for the creation of MIDI-based music productions. Song
structure, rhythmic values, and common chord progressions are integrated with the use of sampling and virtual instruments
to explore modern production applications.

APR 240 AUDIO FOR MEDIA (4 Credits)


This course introduces students to the creation and recording of audio elements for film, television, and video games. Topics
include field and production recording, sound-effect design, Foley recording, dialogue recording and editing, automated
dialogue replacement (ADR), music editing, and mixing to picture.

APR 250 DIGITAL MEDIA ESSENTIALS (4 Credits)


In this course, students apply skills learned in prior courses to the modern online digital multimedia landscape. This course
expands upon students’ existing DAW skills by introducing them to other multimedia editing applications, including the
technical knowledge needed to work with podcasting and other streaming content.

72 x
APR 251 MUSIC BUSINESS ESSENTIALS (4 Credits)
Students explore the business mechanisms affecting the commercial use of music compositions. Topics include intellectual
property rights, copyright registration, licensing, songwriter agreements, contracts, publishing companies, and performance
rights organizations.

APR 260 AUDIO SYSTEM TECHNOLOGY (4 credits)


In this course, students are introduced to component-level analog circuitry. Students explore the installation, maintenance,
and troubleshooting of both analog and computer-based digital audio workstation software and components. Students are
challenged to solve a variety of real-world technical problems that often arise in the audio industry.

APR 270 ANALOG STUDIO RECORDING (3 Credits)


This course provides the foundations of studio and console recording. Students will learn analog console signal flow, multi-
track operation, microphone technology and application, and professional techniques for recording live and electronic
sources.

APR 271 LARGE-FORMAT CONSOLES (4 Credits)


This course introduces the theory and operation of large-format audio consoles and digital audio control surfaces. Students
will master the audio signal flow of the consoles, control surfaces, and computer automation and recall systems they employ.

APR 275 RECORDING TECHNIQUES (4 Credits)


In this course, students apply their knowledge of signal flow, gain staging, and bussing to record various audio sources.
Students will explore vocal and instrument recording techniques using the equipment from their TechKit. Topics include
microphone theory and application, professional techniques for recording live and electronic sources, session workflow,
and studio etiquette.

APR 300 VISUAL MEDIA ESSENTIALS (4 Credits)


This course introduces students to the visual media sector of the entertainment business, giving them the understanding
and skills necessary in an industry that increasingly integrates multiple media types. Students learn foundational video
editing, digital illustration, and image manipulation skills.

APR 310 ADVANCED AUDIO FOR MEDIA (4 Credits)


This course introduces the advanced skills required to produce and refine audio content for film, television, and other visual
media. Students gain experience with the tools, techniques, and professional workflow in audio recording and editing for
Dialogue, Foley, and ADR.

APR 320 ADVANCED POST-PRODUCTION (4 Credits)


Students will apply the knowledge from earlier media courses to build skills in the advanced final post-production process.
Subjects taught include sound effects design and integration, surround sound, and the re-recording mixing process.

APR 330 ADVANCED SEQUENCING AND SYNTHESIS (4 Credits)


In this course, students expand their knowledge of the digital audio workstation (DAW) environment in the context of
music creation. Topics include software-based sequencing, synthesis techniques, sound design, musical and rhythmic
programming, and applications in musical content creation.

APR 340 INTERACTIVE AUDIO (4 Credits)


Students explore the world of audio for video games, virtual reality (VR), and augmented reality. Topics include environmental
and musical applications of audio, triggering of sound effects to actions, mixing for live action, and the integration of audio
into game engines.

APR 350 ADVANCED MIXING (3 Credits)


This course explores the creative aspects of mixing through examination of styles, strategies, and aesthetics as well as
advanced signal processing. Emphasis is placed on competing mixing techniques.

x 73
APR 400 ADVANCED STUDIO RECORDING (4 Credits)
This course synthesizes advanced DAW knowledge and large-format analog console operation to give students the skills
needed for producing music in a traditional recording studio environment. Emphasis is placed on industry-standard session
procedure and pacing to accommodate professional recording session workflow.

APR 405 ADVANCED RECORDING TECHNIQUES (4 Credits)


In this course, students advance their recording skills by incorporating signal processing chains into the recording path,
experiment with stereo and advanced microphone techniques, and learn advanced DAW skills. Students explore sound
replacement, learn to pitch-correct and time-correct audio recordings, manage sessions with larger track counts, and keep
pace with industry professionals.

APR 420 MASTERING (3 Credits)


This course explores the technical art of mastering, the final step of audio production. Students learn to optimize loudness
and balance tone as well as audio cleanup and restoration methods. The course includes instruction in album compilation
and duplication preparation for multiple formats and delivery methods.

APR 440 SHOW PRODUCTION (3 Credits)


With a foundation in live sound reinforcement, the show production course expands into lighting, stage design, modern
digital connectivity, wireless communications systems, and alternative monitoring systems. The course also addresses
interfacing with promoters, tour and artist management, and crew responsibilities.

APR 450 ADVANCED BUSINESS AND PRODUCTION MANAGEMENT (3 Credits)


Expanding upon topics covered in Music Business Essentials, this course delves deeper into the topics of intellectual
property law and the creation of contracts. Students will learn to develop promotional strategies and assets to connect with
their audience. Additionally, students will develop production budgets with an understanding of pay/cost scales and tax
structures.

APR 490 CREATIVE PORTFOLIO 1 (3 Credits)


Students will determine their portfolio focus and begin work on a complete production to showcase their abilities to the
industry. Working against a deadline, students apply prior skills and knowledge to develop their artistic sensibilities and
workflows while learning effective project management techniques. Through a critique and review process with faculty,
students begin to develop high-quality content for use in a professional portfolio.

APR 491 CREATIVE PORTFOLIO 2 (3 Credits)


Students continue to develop a professional-quality portfolio. Prior skills and knowledge are refined through direct
application in an authentic production experience. Faculty mentor students in the completion of high-quality content for
use in a portfolio that is suitable for promoting themselves to the industry.

AVE 100 THE FUNDAMENTALS OF SURFACE ANATOMY (3 Credits)


This course introduces students to multiple aspects of human anatomy by utilizing figure drawing, posing, movement, and
basic human form. The students will utilize both 2D and 3D to gain knowledge of the human form. The knowledge gained in
this course will significantly help students wanting to design, rig, or animate their characters in the future.

AVE 110 OBJECT PERSPECTIVE (3 Credits)


This course prepares students for the virtual world by creating digital images and digital sculptures. The course includes the
traditional study of light, form, shape, and objects using computer software to create digital assets. Learning these digital
tools will help students with their overall compositions as they move through the program.

74 x
AVE 130 STORYBOARDING & PREVISUALIZATION (3 Credits)
This course will illustrate how to take a written story and bring it into the digital medium. Students will learn to take a
completed story and turn it into a 2D storyboard. Students will then use that data to create visual timing and apply it to
a 3D environment blockout. The knowledge gained will extend students’ understanding of the role of preproduction in a
production pipeline.

AVE 150 3D FOUNDATIONS (3 Credits)


This course familiarizes students with the fundamentals of creating 2D and 3D computer graphics using 2D and 3D software.
In addition to learning about these environments, students will develop basic animation skills that will provide them with a
solid building block to be utilized later in the program.

AVE 160 MODEL CREATION (3 Credits)


Students are introduced to the modeling tools used in each step of creating a 3D model. By learning the capabilities of each
tool and the interaction between tools, students develop techniques and strategies for efficiently creating virtual models.
These tools will be vital for growth in future courses in the program and in the industry.

AVE 170 ART CREATION FOR GAMES (3 Credits)


This course provides students with a strong knowledge of the way real-time 3D content is modeled, textured, and exported
for today’s video games. Students develop game resolution models of hard-surface environment props while studying
various environments in professionally created immersive video game levels.

AVE 180 COMPOSITING FUNDAMENTALS (3 Credits)


In this course, students focus on the seamless integration of computer-generated elements with real-world, live-action
video footage. Students are introduced to compositing and integration techniques commonly utilized by film and video
professionals in current production pipelines. Students learn how to accurately reconstruct and composite computer-
generated elements to properly match a film or video source. The course presents students with the opportunity to work in
a node-based compositing environment.

AVE 190 DIGITAL SCULPTING 1 (3 Credits)


This course will teach students how to digitally sculpt in an advanced modeling package. Students will learn to digitally
recreate traditional sculpting techniques from clay modeling and apply those techniques to their digital models. The
knowledge gained in this course will improve the artistic quality of the artwork and show students how to seamlessly
integrate assets into a production pipeline.

AVE 200 DIGITAL SCULPTING 2 (3 Credits)


Building on the principles from Digital Sculpting 1, students will learn how to sculpt high-fidelity character meshes. Students
will focus on sculpting the human form and reintegrating their animations back into a 3D package. This course will also
increase students’ understanding of anatomy and help them grow as artists.

AVE 210 FUNDAMENTALS OF ANIMATION (3 Credits)


This course provides students with the animation tools & techniques required to create, manipulate, and refine any
computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches
students computer animation techniques and applies them to the process of animating modeled projects.

AVE 230 CHARACTER RIGGING 1 (3 Credits)


This course will familiarize students with core rigging techniques. Students will develop a keen understanding of how a joint
hierarchy works, math-based connections, and how to create a 3D puppet rig that relates to human and animal anatomy.

AVE 240 CHARACTER ANIMATION 1 (3 Credits)


This course will demonstrate the basics of body mechanics and how they apply to the 12 principles of animation. Students
will explore methods for creating movements based on professional references. This knowledge of body mechanics will give
students a stronger sense of anatomy and how the human body moves.

x 75
AVE 260 CHARACTER ANIMATION 2 (3 Credits)
This course will illustrate how to use the 12 principles of animation to create realistic or cartoony movements. Students will
learn to create an emotionally driven animation based on their references. Students will integrate their animations into a
production pipeline.

AVE 280 SHADING AND LIGHTING (3 Credits)


This course investigates the elements that affect the look and feel of an animated scene and bring scenes and models to life,
such as shadows and shading, reflections and atmospheres, and mood and lighting. The course provides students with an
understanding of the methods, resources, and time required to create computer-rendered imagery.

AVE 285 VIRTUAL PRODUCTION 1 (3 Credits)


This course is designed to introduce students to the concepts and principles of Virtual Production through lectures,
discussion, and exercises showing how real-time feedback, integration, and visualization affect storytelling. Using industry-
standard software, such as Unreal Engine, students will learn techniques used in real-time visualization and production.

AVE 298 PORTFOLIO AND PROFESSIONAL DEVELOPMENT (3 Credits)


This course will help students cultivate their portfolios, resumes, and their professional social media presence. The course
is designed to prepare students for their careers and how to present themselves professionally. Students will also be
familiarized with freelance contracts and non-disclosure agreements.

AVE 290 VISUAL EFFECTS 1 (3 Credits)


This course introduces the student to the foundations of procedurally based dynamic simulations. Students will focus on
different topics covering the fundamentals of dynamic simulations using rigid body dynamics, fracturing, collision objects,
constraints, and particle systems throughout the class. By observing the real-world behavior of natural phenomena such as
sparks, smoke, and fire, students will learn how to study and evaluate the multiple aspects of a truly dynamic system and
apply that knowledge as they create their own computer-generated effects.

AVE 310 VISUAL EFFECTS 2 (3 Credits)


PREREQUISITE: AVE 290 VISUAL EFFECTS 1
This course will take students’ knowledge beyond the Visual Effects 1 course by covering advanced simulation techniques
and rendering options inside a 3D environment. Throughout the class, we will study real-world references and take an
in-depth look at the workflows used to produce an FX simulation that resembles various real-world phenomena such as
rainstorms and ocean movements.

AVE 340 COMPOSITING AND SCENE FINISHING 1 (3 Credits)


This course will broaden the base of students’ knowledge by offering insight into the process of combining computer-
generated imagery with audio and video elements. By learning what happens when rendered imagery is integrated into the
post-production process, students will better understand the guidelines of compositing and scene finishing.

AVE 343 LOOK DEVELOPMENT AND COMPOSITING (3 Credits)


In this course, students will learn to create AOV passes to combine CG elements to produce a final full CG shot. The projects
will explore techniques in the creation of render passes, light manipulation, look development, channel data management,
observation, color correction, and image integration. By the end of this course, students will develop the ability to evaluate
and understand the components that make for a compelling and integrated photorealistic image.

AVE 345 VISUAL EFFECTS PRODUCTION 1 (3 Credits)


This course is an introduction to the concepts of previsualization — a way of visualizing the story in pre-production, especially
when there are visual or special effects. Students will be introduced to traditional storyboard techniques and computer
programs. Students will also work with original techniques such as camera angle projections and perspective, which will
allow them to understand the programs and techniques used in the industry today.

76 x
AVE 346 VISUAL EFFECTS PRODUCTION 2 (3 Credits)
Students will incorporate their knowledge from previsualization to analyze the types of visual effects needed for each plate
and to generate the material for the effects in preparation for shooting footage in the Production course the following term.
This could include shooting plates, building analog miniatures, or working with other animation students to build digital sets.

AVE 347 VISUAL EFFECTS PRODUCTION 3 (3 Credits)


This course further explores how the production of visual effects can enhance visual storytelling. Students will learn green
screen methodology and study the art and craft of compositing — how to execute motion tracking to properly integrate the
effects with the live-action shot. Students will understand what must be pre-visualized to communicate an idea or concept
to all members of the visual team in order to plan shots effectively.

AVE 350 COMPOSITING AND SCENE FINISHING 2 (3 Credits)


This course expands students’ skills in the techniques used to meld live-action video and audio content with computer-
generated images. Students will learn advanced visual effects techniques used in feature films and television.

AVE 355 MATCHMOVING AND INTEGRATION (3 Credits)


This course provides an overview of the production process and integration of 3D elements into live back plates. Students
will learn the techniques of integrating and tracking 3D animation and special effects into live footage. Students will also
learn techniques necessary to resolve difficult composites. Actual composites are used to explore techniques in matte
generation, tracking, color correction, and image compositing.

AVE 357 MATCHMOVING FOR PRODUCTION (3 Credits)


This course provides an introduction to the visual effects tracking/match moving process. Students will learn the tools,
workflows, and techniques to explore 3D tracking solutions utilized in a visual effects pipeline. Projects will simulate typical
match-moving tasks and extract real-world object and camera motion data to successfully integrate CG elements with live-
action footage.

AVE 360 COMPOSITING AND INTEGRATION (3 Credits)


This course teaches students how to use advanced compositing and scene finishing techniques to integrate live-action plates
with computer-generated elements successfully. The knowledge gained will allow students to make informed decisions on
what workflows, tools, and techniques are better suited to accomplish a visual effect composited shot to a high production
standard.

AVE 375 SPECIALIZED PRODUCTIONS APPLICATION METHODOLOGY (3 Credits)


This course is designed for the use and implementation of production tools such as mocap, photogrammetry, and other
specialized production tools. Students will research tools, develop processes, and employ techniques that could be utilized
in visual effects, and CG/game production.

AVE 380 LIGHTING AND RENDERING (3 Credits)


This course bridges the roles of a lighter/compositor technical director, expanding on practical lighting techniques to
seamlessly blend CG into practical environments. Focusing on matching real-world lighting, students will learn to acquire
reference HDRI imaging, apply it to 3D assets, create multi-passes for photorealistic renders, and composite elements into
live-action footage.

AVE 385 VIRTUAL PRODUCTION 2 (3 Credits)


This course continues building upon the knowledge gained from AVE 285 VIRTUAL PRODUCTION 1 by focusing on the
application of learned techniques in the creation of a Virtual Production project. Students will collaborate throughout the
Virtual Production pipeline, starting with a script and working all the way through working with the sequencer in Unreal
Engine.

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AVE 420 ADVANCED LIGHTING, LENSING, AND COLOR THEORY (3 Credits)
This course will combine elements of cinematic lensing, advanced lighting techniques, color theory, color correction, and
camera movement from a cinematographer’s perspective and will also incorporate the use of LED screens and/or rear
projection. Students will work with DaVinci Resolve, an industry-wide color correction software that utilizes color correction,
visual effects, and motion graphics.

AVE 450 PROJECT MANAGEMENT FOR PRODUCTION (3 Credits)


This course is designed to instruct students on tracking and managing art assets, as well as managing interdepartmental
communication on a production. Using industry standard software such as Autodesk ShotGrid will not only help the students
organize their own work, but prepare them for production assistant, production coordination and visual effects coordination
jobs.

AVE 470 PREPRODUCTION (3 Credits)


In this course, students are mentored in the process of planning and coordinating the creation of a professional portfolio.
Students will work with their instructor to determine the direction of their portfolio based on the industry niche that they
are targeting. This process includes identifying gaps in the portfolio and any refinements that need to be made to existing
portfolio pieces. Students will gain awareness of what makes great portfolio content by reviewing existing industry portfolios.

AVE 480 PORTFOLIO CONTENT CREATION 1 (3 Credits)


Students will determine their professional portfolio focus and create early-stage assets. Students will develop a mentor
network made up of industry professionals, faculty, alumni, and peer members who will guide their portfolio efforts. Working
through a critique and review process, students begin to develop high-quality portfolio content. Additional career-related
assets are developed with input from their Career Advisor.

AVE 485 PORTFOLIO CONTENT CREATION 2 (3 Credits)


Students will continue to develop their personal portfolios while focusing on maintaining project deadlines. Students will
incorporate knowledge developed from Portfolio Content Creation1 to improve their artistic sensibilities, workflow, skill
sets, technical knowledge, and personal time management. Students will continue working with art directors and within
the critique process as they work to create photorealistic content. Students work with optimal speed and precision while
maintaining a strong understanding of artistic appeal, time management, asset creation, and professional behavior. This will
help prepare them for the methods, environments, and conditions experienced in a real-world production arena.

AVE 490 PORTFOLIO CONTENT CREATION 3 (3 Credits)


Students review the content that they have developed throughout their degree program and assemble it into a presentable
package — a demo reel. Prior to the creation of the demo reel, instructors review the student’s work to help the student
determine the best material for showcasing their talents as computer animation artists.

CAN 101 OVERVIEW OF ANIMATION PRODUCTION (3 Credits)


This course familiarizes students with the production pipeline by providing assignments that cover each of the different
focused disciplines in animation production. Students will develop a working knowledge of the animation industry and learn
the interface for a 3D software package.

CAN 110 DIGITAL PAINTING 1 (3 Credits)


This course introduces students to digital painting on the computer. Students will learn to develop a basic working knowledge
of 2D and 3D painting programs. Students will also become comfortable with the setting and tools within the software and
learn about the importance of layering and non-destructive workflow.

CAN 115 SHADING AND LIGHTING 1 (3 Credits)


This course will introduce students to the fundamentals of cameras and lighting and how they behave in the 3D environment.
Students will learn to use 3D cameras and lights to emulate real-world cinematography and will further develop their
knowledge of the 3D software and interface. Topics will include simulating real-life lighting conditions, atmospheric lighting,
and animating a camera.

78 x
CAN 120 SHADING AND LIGHTING 2 (3 Credits)
PREREQUISITE: CAN 115 SHADING AND LIGHTING 1
This course will build upon the knowledge gained in CAN 115 Shading and Lighting 1 by focusing on the surface appearance
of 3D objects and how they react with light. Students will learn to manipulate surface properties using materials and textures
within a 3D environment. Students will determine an art direction for how the objects will appear in their renders and
integrate their artwork back into a production pipeline.

CAN 125 MODELING FUNDAMENTALS (3 Credits)


This course will teach students how to create and manipulate polygon surfaces for use in film and games. The class will
focus on the design and creation of 3D models, proper edge flow of assets, an understanding of form and edge quality, an
appreciation of the importance of scale and proportion, as well as a variety of creation tips and techniques used by industry
professionals. Students will gain knowledge of how to integrate their models into a production pipeline.

CAN 210 ASSET PRODUCTION (3 Credits)


This course introduces students to painting directly on a 3D model. Students will learn how to use a 3D painting program
to build upon the principles learned in Digital Painting I. Students will create maps from their painted 3D models that will
be integrated into a production pipeline. The painted maps created will build on the information presented in Shading and
Lighting 2.

CAN 220 REAL-TIME FUNDAMENTALS (3 Credits)


This course introduces students to game engines as well as character rigging and animating in a 3D game environment.
Students will learn the 12 principles of animation and how they apply to a game character. Students will leave this course
with a strong understanding of how to navigate in a game environment.

CAN 290 FUNDAMENTALS OF SCRIPTING (3 Credits)


This course introduces students to computer programming. Utilizing an industry-standard scripting language, students learn
fundamental programming concepts while developing multimedia and interactive projects. Topics include fields, methods,
branching, and message passing as well as creating and destroying objects.

CAN 330 CHARACTER RIGGING 2 (3 Credits)


PREREQUISITE: AVE 230 CHARACTER RIGGING 1
This course will build on the knowledge gained in AVE 230 Character Rigging 1 by teaching students to explore advanced
rigging techniques. Learning these techniques will enforce the importance of good binding and weighting to deform models
organically based on preproduction and accurate anatomical references. Students will create an advanced rig that will
feature an advanced stretchy system and high-level, math-based connections. Students will integrate their rigs into a
production pipeline.

CAN 335 ADVANCED MODELING (3 Credits)


PREREQUISITE: CAN 210 DIGITAL PAINTING 2
This course will demonstrate how to create high-fidelity character meshes, hard-surface models, and quality textures used
in both games and film. Building upon knowledge gained in CAN 210 Asset Production, students will focus on sculpting and
proper surface flow for characters and environments that they can apply to their digital models to create clean UVs and
asset textures.

CAN 340 CHARACTER VISUAL EFFECTS (3 Credits)


This course will teach the fundamentals of creating, styling, and animating dynamic systems for 3D characters. These
systems will include posing and creating a dynamic hair system and cloth simulations on top of 3D character movements.
Students will learn how to integrate these assets into a production pipeline.

CAN 350 SCRIPTING TOOLS AND GUI (3 Credits)


This course will teach the fundamentals of programming for 3D production. Students will learn logic functions, how to create
character rig controls, automate production processes, and create graphical user interfaces.

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CAN 360 CHARACTER DESIGN (3 Credits)
PREREQUISITE: CAN 335 ADVANCED MODELING
This course will demonstrate how to create an appealing character design that works for either film or games. Utilizing
skills gained in CAN 335 Advanced Modeling, students will learn how to apply appealing design and create the appropriate
character preproduction used in a character production pipeline. Students will learn how proportions, character silhouette,
and form language are essential to visual storytelling in character design.

CAN 365 ACTING FOR ANIMATORS (3 Credits)


In this course, students will experiment with traditional acting. By analyzing gathered reference and their own filmed
reference, students will be able to determine how to create strong poses, what timing is necessary for the actions in a
scene, and how to ensure that the actions chosen fit the story that they are attempting to tell. This course will help students
become more comfortable with their acting abilities and understand body mechanics on a higher level.

CAN 370 SCULPTING CHARACTERS FOR FILM AND GAMES (3 Credits)


PREREQUISITE: CAN 360 CHARACTER DESIGN
This course expands on pipeline techniques to complete a full character. Students will create a production-ready character
model that adheres to the industry quality standards for a game engine or film. Students will accomplish this by building
accurate and deformable topology and UVs. Topics include emulating clay sculpting into a 3D environment.

CAN 375 ANIMATION FOR GAMES 1 (3 Credits)


This course will teach the fundamentals of creating animation cycles for a game character and an environment prop.
Students will create a set of animation cycles for characters using production-quality assets. The techniques used to create
the cycle animations in the class will build on the information provided in Storyboarding and Storytelling, Animation and
Rigging Fundamentals, Character Animation 1 and 2, and Acting for Animators.

CAN 376 ANIMATION FOR GAMES 2 (3 Credits)


In this course, students will learn to utilize their animation cycles from Animation for Games I and integrate their animations
into a game engine. Students will experiment with mapping their animations to triggers and layers, so they see their characters
move around in a real-time environment. The techniques used to create the cycle animations in the class will build on the
information provided in Storyboarding and Storytelling, Animation and Rigging Fundamentals, Character Animation 1 and 2,
Acting for Animators, and Animation for Games 1.

CAN 380 TEXTURING CHARACTERS FOR FILM AND GAMES (3 Credits)


PREREQUISITE: CAN 370 SCULPTING CHARACTERS FOR FILM AND GAMES
This course expands on character asset texturing and implementation techniques to complete a full character. Students will
create production-ready characters that adhere to industry standards for a game engine or film. Characters must include
appealing textures and materials and be ready for pipeline implementation.

CAN 400 ENVIRONMENT DESIGN (3 Credits)


This course will demonstrate how environments are designed for film or games. Students will learn how to design
environments that flow cleanly with the story arc for both film and games. Students will create the appropriate environment
for preproduction that can be used in production.

CAN 405 STORY-DRIVEN ANIMATION 1 (3 Credits)


PREREQUISITE: CAN 365 ACTING FOR ANIMATORS
In this course, students will use the knowledge gained from Acting for Animators and previous animation classes to interpret
characters’ story arcs from storyboards and apply the appropriate animation motions to a specific scene. They will take into
account camera information such as framing and movement to adjust the scene’s mood.

80 x
CAN 406 STORY-DRIVEN ANIMATION 2 (3 Credits)
PREREQUISITE: CAN 405 STORY-DRIVEN ANIMATION 1
In this course, the student will build upon the knowledge gained in CAN 405 Story-Driven Animation 1. Students will learn
about working with iterations and animation shot requirements. Students will keep developing their skill set to create an
appealing and emotionally driven production pipeline workflow.

CAN 410 ENVIRONMENT MODELING FOR PRODUCTION (3 Credits)


This course trains students on creating high-resolution modular meshes utilized for environment design defined in
preproduction. Students will develop assets that can be assembled in a layout environment scene for production use.

CAN 425 ANIMATING FOR DIALOG (3 Credits)


This course will expand further on the topics covered in the Acting for Animators course. Students will then learn to transition
facial structures to invoke emotions in animation based on a sound file that could be applied to a film or game environment.

CAN 440 LOOK DEVELOPMENT FOR ENVIRONMENTS (3 Credits)


This course trains students in the techniques involved in modern asset look development creation. Students will gain a more
in-depth technical understanding of texture and shader creation. The course focuses on materials that adhere to industry
standards, both visually and technically.

CAN 445 CROWD ANIMATION (3 Credits)


This course will teach the fundamentals of animating background characters, ranging from characters drinking coffee to
large-scale battle scenes. Students will create crowd simulation, AI, and behavioral animation based on preproduction.

CAN 480 PORTFOLIO PREPARATION (3 Credits)


This course develops students’ ability to plan, coordinate, and study assets and to use traditional methods to demonstrate
their acquired knowledge as 3D artists. Working from photographs and video references, students explore and develop
characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the
knowledge of how to use good references and artistic studies to create production blueprints.

CAN 481 PORTFOLIO CONTENT CREATION 1 (3 Credits)


This course is designed to allow students to review and continue advancing their overall knowledge of computer animation
workflow, timelines, professional behavior, and mindset. This course prepares students to experience a four-week production
deadline and introduces them to the challenges of working under production constraints. All assets are managed and
critiqued by an art director to help guide projects toward photorealistic expectations under defined deadlines.

CAN 482 PORTFOLIO CONTENT CREATION 2 (3 Credits)


In this course, students continue to develop and complete assets on a deadline. Students will incorporate knowledge
developed from prior courses to improve their artistic sensibilities, workflow, skill sets, technical knowledge, and personal
time management. Students will continue working with the art directors and within the critique process as they work to
create photorealistic content. Students work at optimal speed and precision while maintaining a keen understanding of
artistic appeal, time management, asset creation, and professional behavior — skills that will prepare them for the methods,
environments, and conditions experienced in the production arena.

CAN 483 PORTFOLIO CONTENT CREATION 3 (3 Credits)


This course provides students with the time to develop a demo reel, which is commonly expected during interviews. During
this time, students take the content developed throughout their degree program and assemble it into a presentable package.
Before the creation of the demo reel, instructors review the student’s work to help the student determine the best material
for showcasing their talents as computer animation artists.

x 81
CGA 360 VISUAL EFFECTS FOR GAMES 1 (3 Credits)
PREREQUISITE: AVE 310 VISUAL EFFECTS 2
This course will introduce students to the foundations and creation of real-time visual effects for games. Students will
build on the knowledge gained from their prior visual effects courses to develop, design, and create real-time particle and
material-based effects for enhancing a game level or character’s actions. The effects will combine both static and animated
2D/3D elements.

CGA 370 VISUAL EFFECTS FOR GAMES 2 (3 Credits)


PREREQUISITE: CGA 360 VISUAL EFFECTS FOR GAMES 1
In this course, students will learn to utilize the knowledge gained from CGA 360 Visual Effects for Games 1 to learn real-time
compositing techniques for film in a game environment. Students will map their VFX shots and plan out their animations,
triggers, camera, and real-time effects, while also learning about real-time shaders and how to light shots in a real-time
environment.

CGA 380 VISUAL EFFECTS FOR FILM 1 (3 Credits)


This course will teach the process of combining computer-generated imagery with live-action plates. Students will use the
provided projects to explore techniques in observation, matte creation, tracking, color correction, and image integration.
By learning the fundamentals of the art and science behind digital compositing, students will develop the ability to evaluate
and understand the components that make for a compelling and integrated photorealistic image.

CGA 400 VISUAL EFFECTS FOR FILM 2 (3 Credits)


PREREQUISITE: CGA 380 VISUAL EFFECTS FOR FILM 1
In this course, students will build on concepts from previous visual effects and compositing classes to enhance the visual
storytelling of a film shot. Students will work with a visual effects pipeline and complete a VFX shot that requires the
integration of multiple 2D and 3D assets. Assets such as 3D models, animations, particle effects, and live-action elements
will aid them in producing a photorealistic result.

DFM 100 INDEPENDENT FILMMAKING (3 Credits)


This course is designed to strengthen communication skills essential to all filmmakers with an emphasis on connecting
students to the filmmaking community around them. Making connections with actors, potential crew members, and the local
film commission are all important steps needed to help students reach their greatest potential as a filmmaker. Students
will gain a thorough understanding of the filmmaking process by learning about the five stages of production and the key
players in the filmmaking process.

DFM 115 INTRODUCTION TO FILMMAKING (3 Credits)


This course provides an introduction to storytelling, cinematography, editing, and a look back at some of the early films
that helped shape the movie industry. Students will make an edit, craft a shot, and write a logline while gaining a deeper
understanding of the creative work that lies ahead in the program.

DFM 120 DIGITAL PRODUCTION DESIGN (4 Credits)


This course introduces students to the use of software as a film production tool. Students learn Adobe Photoshop tools and
techniques and how they can be applied to different areas of film production, from the planning and pre-visualization stage
through distribution. Students demonstrate their ability to utilize Adobe Photoshop to create their own digital images for
use in the production design and marketing of a film.

DFM 170 INTRODUCTION TO CINEMATOGRAPHY (3 Credits)


This course is an introduction to the art and craft of designing powerful cinematic imagery for effective digital storytelling.
An emphasis is placed on basic camera operations, including proper white balance, focus, and setting the exposure by
adjusting the camera’s ISO, aperture, and shutter speed. Additionally, students will learn to recognize and employ the
fundamentals of composition, framing, and depth of field to manipulate the imagery within a shot.

82 x
DFM 190 PRODUCING (3 Credits)
PREREQUISITE: DFM 320 SCREENWRITING II
This is the second course in a series of courses in which students will develop and produce an original short narrative film.
Producing provides a guided experience through the preproduction process of a short film from the perspective of the
producer. In this course, students will analyze a script to determine the elements needed to plan, schedule, and budget a
digital film production. Students will be introduced to industry-standard practices and software used during preproduction.

DFM 200 CINEMATOGRAPHY AND LIGHTING I (3 Credits)


PREREQUISITE: DFM 170 INTRODUCTION TO CINEMATOGRAPHY
This course is an introduction to basic lighting for digital film and video production, which incorporates fundamental
cinematography techniques. Students will be introduced to industry standards and best practices, beginning with the key
components of a common lighting package. Additionally, this course covers set safety, Three-Point Lighting, an intermediate
camera build, and the primary responsibilities of members within the camera department.

DFM 201 COLOR CORRECTION AND GRADING (3 Credits)


In this course, students will learn proper workflow for digitally color correcting and grading footage using Adobe Premiere
and the DaVinci Resolve color system. In addition, this course covers color theory and color-matching shots. Upon completion
of the course, students will be able to digitally color grade a film for aesthetic effect and understand how camera settings
affect color grading.

DFM 202 CINEMATOGRAPHY AND LIGHTING II (3 Credits)


PREREQUISITE: DFM 200 CINEMATOGRAPHY AND LIGHTING I
This course is an intermediate look at lighting design and cinematography for digital film and video production. Students will
build advanced lighting setups for interior and exterior shooting, as well as learn the fundamentals of cinematic composition
and camera movements. Students will explore lighting for different genres and navigate color temperature settings to
achieve the desired look with proper values. This course demonstrates interview composition and lighting setups, and
students will learn more advanced builds for the TechKit camera.

DFM 220 DIGITAL AUDIO PRODUCTION I (3 Credits)


In this course, students will learn to set up and operate audio equipment for use in digital film and video production.
Emphasis is placed on how equipment setup and recording settings produce quality production audio for both dialogue and
ambient sound. Students will use their equipment to execute an audio recording workflow from setup to ingesting.

DFM 223 SCREENWRITING I (4 Credits)


PREREQUISITE: DFM 115 INTRODUCTION TO FILMMAKING
This course provides students with the fundamentals of storytelling, including an understanding of structure, spine, character,
theme, scene development, imagery, and voice. Through the examination of selected works and individual practice, students
learn strategies for creating an engaging narrative.

DFM 230 ACTING FOR FILMMAKERS (3 Credits)


This course will develop the filmmaker’s knowledge and understanding of actors through direct acting experience. Students
learn the language and tools of the craft through sensory exercises, improvisation, text analysis, and scene study. Students
are prepared to not only communicate and collaborate with their actors, but to actualize the best emotional outcome of a
scene.

DFM 240 DIRECTING I (3 Credits)


In this course, students will be introduced to the role of the director in guiding the story from script through the completion
of postproduction. Students will study directing techniques to prepare, direct, and edit a complete scene. In addition,
students will learn techniques for working with cast and crew on set.

x 83
DFM 260 EDITING I (3 Credits)
In this course, students are introduced to the editing process and the key responsibilities of the editor. Students get hands-
on experience in Adobe Premiere Pro, utilizing its tools to edit video and audio with an emphasis on how and why the editor
makes cuts. Students will also learn the basics of sound design, where to find sound effects and music, how and why to
adjust export settings, and how to create text in Adobe Premiere Pro.

DFM 270 VISUAL EFFECTS (4 Credits)


In this course, students will learn how to integrate Adobe After Effects into their workflow to enhance their film projects.
Knowing what Adobe After Effects can do in postproduction will allow students to better plan during shooting, expanding
the possibilities of how and what they shoot. Assignments include green screen work, compositing, visual effects, and titling.

DFM 301 FILM MARKETING AND DISTRIBUTION (3 Credits)


PREREQUISITE: DFM 315 DIGITAL AUDIO PRODUCTION II
In this course, students will learn the details of the distribution stage of filmmaking and what a filmmaker needs to do
after the final film edit is complete. Students will use their completed film from DFM 315 Digital Audio Production II. Topics
include how to get a film distributed to an audience using marketing avenues such as social media, film festivals, and public
screenings. Students will learn the process of marketing a film using either a distribution company or self-distribution.

DFM 305 LOCATION SCOUTING (4 Credits)


In this course, students learn the artistic, logistical, practical, and legal considerations for selecting locations for production.
The focus of the course is on aligning script and production requirements with the process of location scouting and
production design decisions. This course challenges students to examine a location’s options and potential for picture,
sound, and performance.

DFM 307 DIRECTING II (3 Credits)


PREREQUISITE: DFM 190 PRODUCING
This is the third course in a series of courses in which students will develop and produce an original short narrative film.
Students will gain a deeper understanding of story and craft from the artistic, technical, and managerial perspectives.
Students translate a script into a short narrative project with the goal of creating a film that embraces the principles of
visual and aural storytelling. Students focus on controlling the building blocks of a film — including story, point of view, time,
space, performance, location, mood, movement, sound, rhythm, and pace — throughout preproduction and production.

DFM 315 DIGITAL AUDIO PRODUCTION II (3 Credits)


PREREQUISITE: DFM 380 EDITING II
This is the fifth course in a series of courses in which students will develop and produce an original short narrative film.
This course helps prepare students for the audio postproduction process of their upcoming Documentary and Capstone
filmmaking courses. In previous courses, students will have developed and produced an original short narrative film which
will serve as a template for setting up a film’s audio postproduction session. In this course, students will complete the
processes of dialogue editing, developing a sound design, creating the backgrounds, and placing the music to match the
emotional intent of a film. By the end of the course, students will deliver a final sound mix in preparation for uploading to
professional websites.

DFM 320 SCREENWRITING II (4 Credits)


Screenwriting II is the first course in a series of courses in which students develop and produce an original, short narrative
film. This course explores the art of creating producible stories with believable dialogue, appealing characters, and dramatic
purpose. Students define the steps of the screenwriting process and apply these steps in the development of a screenplay.

84 x
DFM 380 EDITING II (3 Credits)
PREREQUISITE: DFM 307 DIRECTING II
This is the fourth course in a series of courses in which students will develop and produce an original short narrative
film. This course covers narrative development and refinement techniques for editors. Students learn about the control
of picture, sound, and performance, and how to develop the content, mood, and pacing of a narrative story. As editors,
students work with the story arc, editing beats, structure, and visual-sound continuity. Students also explore and apply
organizational and workflow skills to asset management, sequence nesting, compositing, file or project import/export, and
other aspects of timeline and project management. Successful completion of the Editing II course prepares students for
cutting a story-driven editing project.

DFM 420 DOCUMENTARY PRODUCTION (4 Credits)


This course examines various techniques necessary to direct and produce documentary films. The course topics include
directing, producing, preproduction, history, writing, genres, and interviews for documentary films, while students also
delve into ethical and research practices for the production of their own nonfiction stories.

DFM 421 DOCUMENTARY POSTPRODUCTION (3 Credits)


PREREQUISITE: DFM 420 DOCUMENTARY PRODUCTION
In this course, students learn editing techniques used in documentary filmmaking as they edit and complete a short nonfiction
film. Students learn both aesthetic and practical approaches to editing their film, along with basic engineering and media
management for long-form projects. The documentary project incorporates sound design and titling into the finished edit.

DFM 440 CAPSTONE FILM DEVELOPMENT (3 Credits)


In this course, students brainstorm and research ideas for their Capstone Project. Students will complete the development
process for a digital film project that is feasible — considering logistical aspects, resources, and scope. They will compose a
script or treatment, depending on the type of project, to be produced in the other Capstone Project courses.

DFM 450 CAPSTONE FILM PREPRODUCTION I (3 Credits)


PREREQUISITE: DFM 440 CAPSTONE FILM DEVELOPMENT
Students will enter this course with a completed script (for narrative projects) or treatment (for documentary projects) for
their Capstone Project. In this course, students will get a scope of the remaining stages of filmmaking after Development
and begin the Preproduction process for their Capstone Project. Students will complete several preproduction documents,
depending on the needs of their project, that will facilitate planning for production.

DFM 475 CAPSTONE FILM PREPRODUCTION II (3 Credits)


PREREQUISITE: DFM 450 CAPSTONE FILM PREPRODUCTION I
In this course, students continue working on preproduction documents and planning for their Capstone Project. Students
will complete several preproduction documents, depending on the needs of their project, that will facilitate planning
for production. Focus will be on anticipating the needs and possible challenges of the production, postproduction, and
distribution stages, and addressing them with proper planning. Successful completion of this course will result in finalizing
the preproduction stage for the Capstone Project so that students are ready to begin production in the next course.

DFM 480 CAPSTONE FILM PRODUCTION (3 Credits)


PREREQUISITE: DFM 475 CAPSTONE FILM PREPRODUCTION II
In this course, students continue working on their Capstone project, completing principal photography for their short digital
film. Students will ensure that their entire film is “in the can” and each scene has adequate coverage by analyzing raw
footage (dailies), screening footage for others, and planning to shoot “pick-up” shots, if necessary. By the end of the course,
students will have completed the production stage and started the postproduction stage by ingesting and organizing dailies.

x 85
DFM 485 CAPSTONE FILM POSTPRODUCTION (3 Credits)
PREREQUISITE: DFM 480 CAPSTONE FILM PRODUCTION
In this course, students demonstrate their knowledge of the postproduction stage of filmmaking by completing the process
for their Capstone Project. Students will begin by completing a First Cut, and base subsequent cuts on instructor and peer
feedback to enhance elements such as story, rhythm/pacing, and sound. Students will design a “look” and produce graphics
for their film to finish the postproduction stage. Upon successful completion of the course, students will have a Final Cut of
their Capstone Project ready for distribution.

DFM 490 PORTFOLIO DEVELOPMENT (3 Credits)


PREREQUISITE: DFM 485 CAPSTONE FILM POSTPRODUCTION
In this final course of the Digital Filmmaking program, students will prepare to enter the industry as working professionals.
Students will complete a professional portfolio, including a resume and demo reel to highlight their skills and accomplishments
as a student filmmaker. Students will get hands-on experience navigating the job search and application process by
networking, writing cover letters, applying for real jobs, and conducting mock interviews.

EBS 101 INTRODUCTION TO ENTERTAINMENT BUSINESS (3 Credits)


This course explores the evolving infrastructures within the industry’s various sectors. Students will examine the innovative
business methods that reinforce the importance of monetizing the emotional connections fostered within these creative
industries, as well as the industry’s current business trends. Students will also identify the variety of careers available for
business professionals in these industries and their respective skill sets, with an eye toward developing the abilities that
relate to their chosen fields.

EBS 110 ENTERTAINMENT BUSINESS MANAGEMENT (3 Credits)


Management is the art and science of helping individuals achieve common goals together. In this course, students learn the
basic functions and responsibilities of managers that lead to a successful organization. Students learn how managers set
goals, then make decisions and implement actions to achieve the goals. Skills learned include planning, problem-solving,
managing communications, leading teams, and managing performance as they relate to the management of entertainment
and media companies. Students explore the management of people, processes, and resources to achieve goals, minimize
risk, and foster success in the workplace.

EBS 120 ENTERTAINMENT MARKETING (3 Credits)


This course explores general marketing concepts as they relate to the nuances of the entertainment business field. Students
construct strategic plans in the selection and development of media products and are introduced to various promotional
methods and avenues. In addition, this course strengthens students’ understanding of analytical tools and strategic analysis
of the entertainment business, which is knowledge that can facilitate the success of their creative work. Consumer behavior
and the effect it has on the success of entertainment products are also examined.

EBS 125 ENTERTAINMENT ADVERTISING (3 Credits)


This course is designed to give students an overview of the entertainment advertising business along with hands-on
experience creating professional-type deliverables. Focus is provided for key aspects of the industry, including Media,
Creative, Business, and Launch. Students will gain an understanding of the entertainment advertising landscape and various
roles open to them for entry.

EBS 141 DATA ANALYSIS AND REPORTING (3 Credits)


This course will improve students’ understanding of data analytics and quantitative decision-making as it relates to the
entertainment industry. Students will gain crucial skills in modeling and analyzing data, as well as communicating analysis
results in an effective manner. Students will examine trends in data, learn how to leverage that data to make effective
decisions, and convey various business messages. In addition, students will build their understanding and use of quantitative
tools such as Microsoft Excel.

86 x
EBS 160 ENTERTAINMENT BUSINESS FINANCE (3 Credits)
This course provides students with the skills needed to make financial decisions in a business environment. Students
examine the process of financial analysis, financing operations and growth, and the concept of risk versus return. In
addition, fundamental financial topics are covered, such as the time value of money, capital budgeting, business valuation,
risk management, and personal finance.

EBS 200 DIGITAL MEDIA DISTRIBUTION (3 Credits)


This course teaches students how to analyze digital media distribution channels to determine how to market and deploy
their products or services over a multitude of platforms. Students will examine a variety of digital media platforms, assess
which distribution channels can best help them to accomplish their marketing goals, and then integrate their product/
service into those channels, making alterations as needed. The course takes students through the following digital media
distribution channels: internet, mobile devices, video games, video blogging, streaming platforms, email, social media, and
podcasting.

EBS 220 GLOBAL BUSINESS (3 Credits)


This course addresses the complexity and the diversity of business practices in the international business marketplace.
A variety of related topics are addressed, including consumer differences across key international markets; international
marketing strategies; economic policies; political and cultural environments and their effect on international business; the
impact of geography on business transactions and distribution; and laws, treaties, and international labor issues that affect
international business.

EBS 230 ART OF THE PITCH (3 Credits)


Learning to communicate clearly and persuasively is critical for success in the entertainment industry. This course explores
the most effective methods to present a story or concept to a target audience. Students will learn how to encapsulate
their ideas into saleable concepts and engage with stakeholders to bring ideas to fruition. Through a series of hands-on
techniques, exercises, and assignments, students will learn to communicate with confidence, both verbally and non-verbally,
and to overcome common communication pitfalls.

EBS 240 ENTERTAINMENT MARKET RESEARCH (3 Credits)


This course examines how companies in the entertainment industry use key measurements and data sources to make
business decisions. Students assess how audience data is used for content development and media buying. Students also
learn how companies collect, analyze, summarize, and interpret real-world data related to media.

EBS 265 CREATIVE PRODUCING AND DEVELOPMENT (3 Credits)


This course introduces students to the challenges of creative producing from the inception and creation of a television series
pitch. Students will understand how to identify stories that make viable products, practice pitching strategies, understand
talent attachments, and gain an understanding of the studio system, distribution, and marketing tactics.

EBS 270 PROFESSIONAL SELLING (3 Credits)


The Professional Selling course teaches students the importance of business development and client relationship
management, which are critical to the success of both large and small companies at all stages of the business lifecycle.
Students learn best practices in the professional sales process and develop methods to overcome common hurdles in meeting
sales objectives. Course topics include building the customer relationship, distinguishing types of sales, the relationship and
differences between sales and marketing, and steps in the sales process from prospecting to closing. Students also learn
how to deliver an effective sales presentation and explore the multitude of related career opportunities within the industry.

EBS 280 ENTERTAINMENT COMMUNICATIONS AND PUBLIC RELATIONS (3 Credits)


In the Entertainment Communications and Public Relations Course, students will explore how to create, manage, and
evaluate public relations and media communications campaigns. The course will demonstrate how the effective use of
media can strengthen a public relations strategy. Students will work with relevant case histories and deal with contemporary
topics using media in public relations.

x 87
EBS 290 BRAND DEVELOPMENT (3 Credits)
This course covers the two main aspects of building a strong presence in the business and consumer market: storytelling and
brand development. In this course, students learn how to implement brand development strategies that help companies
become icons within their industry. Students also learn how to use storytelling principles to strengthen a business and
deliver a superior customer experience.

EBS 300 ENTERTAINMENT BUSINESS MANAGEMENT (3 Credits)


In this course, students learn the complex skills managers must master to be effective leaders. Students learn how managers
set goals, then make decisions and implement actions to achieve the goals. Skills learned include planning, problem-solving,
managing communications, leading teams, and managing performance as they relate to the management of entertainment
and media companies. Students explore in-depth management of people, processes, and resources to achieve goals,
minimize risk, and foster success in the workplace.

EBS 301 ENTERTAINMENT MARKETING (3 Credits)


This course explores new marketing concepts as they relate to the nuances of the entertainment business field. Students
construct strategic plans in the selection and development of digital and new media products and are introduced to various
promotional methods and avenues. In addition, this course strengthens students’ understanding of analytical tools and
strategic analysis of the entertainment business, which is knowledge that can facilitate the success of their creative work. An
extensive review of consumer behavior and the effect it has on the success of entertainment products are also examined.

EBS 302 ENTERTAINMENT BUSINESS ACCOUNTING (3 Credits)


This course examines the accounting cycle, accounting terminology, the collection of accounting data, the recording of data
into the accounting system, and the preparation and interpretation of basic financial statements. This course will focus on
introductory accounting as it relates to the entertainment business world.

EBS 303 ENTERTAINMENT BUSINESS ETHICS (3 Credits)


This course affords an examination of the complex, real-world ethical problems associated with the management of a
business. Through the study of historical and current case studies, students will debate the responsibilities of managers;
broaden their awareness of personal, professional, and business ethics; and address the social responsibility of the
entertainment industry.

EBS 304 HUMAN RESOURCES MANAGEMENT (3 Credits)


The Human Resources Management Course teaches students the strategic role of human resource management.
The objective is to apply knowledge of human behavior, labor relations, and current laws and regulations to a working
environment. Topics include employment laws and regulations, diversity in a global economy, total rewards management,
and training and development for organizational success.

EBS 312 BUSINESS OF PLAY (3 Credits)


Throughout this course, students will gain knowledge of the multiple revenue streams generated by popular recreational
activities such as e-sports, experience-based entertainment, travel, spectator sports, and more. Students will utilize their
prior knowledge of marketing, management, and business structure to formulate a working model applied to recreational
business sectors. Students will work to build a business model that identifies the revenue stream potential, departmental
needs to service the business, and employment opportunities within those departments.

EBS 325 ENTERTAINMENT ADVERTISING (3 Credits)


This course is designed to give students a deeper understanding of the entertainment advertising business along with hands-
on experience creating professional-type deliverables. Focus is provided for key aspects of the industry, including Media,
Creative, Business, and Launch. Students will gain a detailed understanding of the entertainment advertising landscape and
various roles open to them for entry-level opportunities.

88 x
EBS 330 INTERACTIVE MEDIA STRATEGIES (3 Credits)
Interactive media has become a means to allow consumers to participate directly with entertainment products and services.
In this course, students will develop strategies to incorporate interactive media elements into entertainment ventures.
Topics include the use of websites, mobile apps, and other interactive technologies in the promotion and monetization of
entertainment content.

EBS 410 ENTERTAINMENT BUSINESS LAW (3 Credits)


In this course, students learn about legal requirements and business practices, including entity formation, insurance, taxes,
intellectual property, real estate, employment, and contracts. They learn about the important roles of agents, managers,
and attorneys, as well as best practices when hiring an attorney. Students learn the regulations that control how a business
operates in cyberspace. Concepts are explored through legal case studies and applied business examples.

EBS 411 INTELLECTUAL PROPERTY (3 Credits)


The Intellectual Property course provides an examination of trade secrets, trademarks, patents, and copyrights in connection
with methods of protecting creative works. Students explore the acquisition, licensing, sale, and transfer of rights as they
relate to music, digital media, animation, interactive entertainment, film, and show production. Rights and issues related to
independent contractors and work-for-hire employees are also addressed.

EBS 412 TELEVISION AND DIGITAL NETWORK MANAGEMENT (3 Credits)


In the Television and Digital Network Management course, students learn production management and producing guidelines
for marketing and distributing content across broadcast television and emerging digital network platforms. Students explore
the range of skills required to ensure effective content development, acquisition and programming strategies and explore
emerging career opportunities in this field.

EBS 416 MERGERS AND ACQUISITIONS (3 Credits)


In this course, students examine how entertainment and media businesses achieve and sustain competitive advantage.
The course integrates content from foundational courses such as Entertainment Business Management, Human Resources
Management, Entertainment Marketing, and Entertainment Business Finance with the development of analytical and
business communication skills. Students demonstrate their capacity to develop and present strategic plans for actual or
simulated entertainment business scenarios.

EBS 420 VENTURE CAPITAL AND FINANCE (3 Credits)


The Venture Capital and Finance course provides students with the essential knowledge needed to start and finance an
entertainment business. The course covers core business concepts, such as obtaining business licenses and insurance,
securing business assets, hiring employees, and the use of non-disclosure agreements. Students examine financing, capital,
and operating budgets, and explore principles of return and risk.

EBS 425 CREATIVE ENTREPRENEURSHIP (3 Credits)


In this course, students explore how to create and manage a new venture in a way that fosters growth, innovation, and
success. Students learn entrepreneurial styles, best practices, common barriers, and recent trends as they gain the
knowledge needed to ideate and manage a venture related to the arts, entertainment, or media.

EBS 440 ARTIST MANAGEMENT (3 Credits)


The Artist Management course explores the role and responsibilities of the manager of artists, bands, and performers.
Artist managers play a significant role in the entertainment and music business community and in the career of the artist.
Topics include the artist-manager relationship, launching an artist’s career, management contracts, the artist as a brand,
and managing an artist’s career path.

x 89
EBS 441 EVENT MANAGEMENT (3 Credits)
In the Event Management course, students learn the fundamentals and skills needed to successfully manage a professional
event. These include identifying the event goals and target audience, creating an event concept that reflects the company
and product brand, and developing a project management plan that ensures that schedule and budget goals are achieved
while safety and legal risks are minimized. Various project management tools for successful event planning and management
are utilized.

EBS 460 ENTERTAINMENT BUSINESS TECHNOLOGY (3 Credits)


This course addresses emerging technologies and their impacts on business management within the entertainment industry.
The class addresses emerging technologies and their impacts on business management within the entertainment industry.
Students explore the proliferation of new technologies and how they are utilized to achieve business goals. Students
also learn how to leverage new technologies to reach customers, manage customer relationships, increase revenue and
profitability, and optimize their business practices. They learn how to evaluate competing technologies to achieve business
goals, and they explore resources that will help them stay current with emerging technologies that can change the industry.

EBS 470 DIGITAL MARKETING AND SOCIAL MEDIA MANAGEMENT (3 Credits)


This course examines the role of marketing in the 21st century. Students explore digital marketing and social media
management. Topics include the most prevalent current platforms and channels, their purposes, and their effectiveness
in relation to the entertainment industry. Comparisons to traditional marketing tactics and examples of current marketing
mixes are addressed. In addition, this course builds students’ understanding of search engine optimization and social media
marketing tools.

EBS 480 ENTERTAINMENT CONTRACTS AND LICENSING (3 Credits)


In this course, students learn the importance of contracts and best practices in contract-writing strategies as they examine
the strengths and weaknesses of real-world contracts and create their own contracts and deal memos. They learn the
requirements of licensing and how to recognize potential licensing opportunities. Students learn negotiating skills and
tactics specific to the entertainment, music, and media industries.

EBS 490 ENTERTAINMENT BUSINESS FINAL PROJECT (3 Credits)


This course presents students with complex, real-world business scenarios related to the entertainment industry. Students
analyze the scenarios, assess potential action steps, and develop strategic plans to address the scenarios. Through this
process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business
decisions. Students also assess external entrepreneurial opportunities that these scenarios could generate.

EMS 199 OR 399 SPECIAL TOPICS IN ENTERTAINMENT AND MEDIA STUDIES (1–5 Credits)
This course allows a special topic of study for individual students who wish to gain particular or additional knowledge in
a topic in entertainment and media studies. The course will consist of a research or media production project relevant to
the curriculum in a student’s program of enrollment. This course may be taken in place of a required core course with the
approval of the Program Director.

FMP 100 FILM HISTORY (3 Credits)


This course explores motion pictures as an art form, as a business, and as a representation of society. Students examine
how film has become a dominant force in American culture through the study of subjects like the birth of film, the golden
age of silent film, World War II, non-Hollywood films, the New Cinema of the 1960s era, and the Hollywood Renaissance.

FMP 120 INTRODUCTION TO FILM PRODUCTION (3 Credits)


This course is designed to provide the student with the opportunity to experiment and explore their aesthetic and
professional goals as they begin to shoot quickly and expressively right from the very first day. Students will collaborate on a
series of short film projects that will explore everything from basic story structure, lighting techniques, screenplay analysis,
and director’s preparation.

90 x
FMP 125 SCREENWRITING I (1 Credit)
This course covers the foundations of the art and craft of screenwriting, including proper screenplay formatting, story
structure, character development, dialogue, descriptive prose, visual exposition, narrative strategies, and thematic
exploration. Primary emphasis will be placed on the short format through the examination of skills and concepts applicable
to short films, commercial advertising, and various forms of web-based content.

FMP 130 DIGITAL EDITING I (3 Credits)


In this course, students learn the language and theory of editing and then put those theories into practice using digital
editing software. This hands-on process introduces essential skills and good editing habits along with understanding and
appreciation of the role of editing in the storytelling process.

FMP 136 SCREENWRITING II (1 Credit)


This course builds upon the foundational premises established in Screenwriting I, with attention to all forms and formats,
including feature-length screenplays. By exploring the central principles underlying formatting, idea generation, story
structure, character development, dialogue, exposition, and thematic exploration, this course will help the student
understand the basics of story structure.

FMP 140 CINEMATOGRAPHY I (3 Credits)


This course is designed to familiarize students with the various cameras they will be using throughout the degree program.
Through analysis and discussion, students will learn how to support the mood of the story with lighting choices and will
experiment with expressive lighting styles. The emphasis will be directly related to the basics of interior and interior night
lighting.

FMP 150 PRODUCTION DESIGN I (3 Credits)


This course introduces the principles of Production Design and how to tell a story using the physical aspects of filmmaking,
such as set design, location, color, shape, and costumes. Students are introduced to the various crew positions inside the
art department as well as software programs used in production design.

FMP 160 DIRECTING I (3 Credits)


This course utilizes a collaborative learning environment to introduce fundamental directing techniques that will prepare
students for future project-oriented classes. Students will learn techniques for directing, acting, casting, and composition
and will work in every area of directing — from preproduction to critical evaluation.

FMP 170 PRODUCTION I (3 Credits)


Students stage and shoot complex dramatic exercises under the guidance of the instructor that focus on visual storytelling.
They design shots to heighten the emotion of a sequence and then shoot the sequence on digital video in a supervised
environment. The relationship between text and subtext is explored in depth through classroom sessions, screenings, and
critiques.

FMP 230 DIGITAL EDITING II (3 Credits)


Students will continue to develop their editing skills utilizing actual dailies from film and TV projects to learn how to
understand the dynamics of the scripted scene and how editing must tell the story. Through screening and analysis of
various content, students will continue to explore the editing process and how editors collaborate with the creative team.

FMP 240 CINEMATOGRAPHY II (3 Credits)


This course will deepen students’ understanding of how to master control over image production in digital formats.
Variables in lighting, exposure, camera positions, and blocking the action of a scene with a director are covered. In addition
to being trained to operate advanced camera equipment, students study basic color theory. Special attention is given to the
emotional attributes that can be assigned to an image. The course focuses on exterior day and exterior night lighting and
explores camera movement to tell the story and capture character.

x 91
FMP 246 SOUND PRODUCTION AND DESIGN I (3 Credits)
The Sound Production and Design I course provides a practical introduction to creating, recording, and editing sound for film,
television, and other media. Students will learn the proper protocol and practices of sound recording and experiment with
different sound recording techniques and types of equipment, getting hands-on practice both in and out of the classroom.
Subjects include dialogue, music, sound effects, Foley recording, and background ambiences.

FMP 260 DIRECTING II (3 Credits)


This course engages students in practical directing exercises and is aimed at building a deeper understanding of the craft
from a technical and artistic perspective. Students will learn how to effectively communicate with actors and crew. Each
student will learn and design the essential components of visual storyboards and an effective master shot. Each exercise
will support the goal of deepening and enhancing their visual storytelling skills.

FMP 270 PRODUCTION II (3 Credits)


Students produce short films by serving in many of the positions involved in a professional film production. Subjects covered
include set decorating, prop rentals, directing prep, working with talent, cinematography, lighting choices, lens selections,
production organization, and hierarchy, with a focus on safety, collaboration, and the role of the crafts in storytelling.

FMP 280 PRODUCTION MANAGEMENT (3 Credits)


An exploration of the world of line producing, production management, and the infrastructure of various forms of
production. Students will learn how to break down a script, the scheduling process, budgeting, casting, crewing, location
scouting, and a wide range of concepts pertaining to planning and executing a successful production. Students will take the
practical knowledge they gain in this class and apply it to their Production II projects so that they can see how production
management has real-world implications.

FMP 290 POSTPRODUCTION (3 Credits)


In this course, students examine the standard definition non-linear postproduction process using industry-standard digital
video editing workstations. Students learn timing and transitions to enhance the storytelling process while working with
using various forms of content. Each student will support the post sound and mixing process from a locked picture cut.

FMP 300 LINE PRODUCING (3 Credits)


In this course, students will practice the basic functions of a line producer and production accountant. The course will
provide a step-by-step overview of the physical production process from pre-production to post-production and all aspects
of line producing throughout the process. Students will learn how to create a budget for a feature-length project, create a
schedule, hire a crew, find locations, examine the details of employment contracts, track expenditures, and more.

FMP 306 SOUND PRODUCTION AND DESIGN II (3 Credits)


This course explores the powerful role played by sound in telling a story. Students collaborate on a radio drama/podcast in
a way that will allow sound to make an equal contribution to the emotional aspects of the story, rather than simply narrating
the picture. Students will receive advanced training on Pro Tools and how to edit sound and visuals together so that the two
work in tandem.

FMP 307 PRODUCTION DESIGN II (3 Credits)


This course teaches the methods of designing toward the implementation of a script. Students will receive instruction on
drafting, including elevations and illustrations from plans and research, scenic painting, set dressing, prop construction,
costumes, model building, and designing for set and location.

FMP 317 DIRECTING III (3 Credits)


This course addresses the exploration of choices — such as why a director selects material and what causes them to make
their decisions during pre-production, production, and postproduction. The course investigates the philosophy behind the
choice of content as it relates to possible mediums. This course also focuses on analyzing influential and prolific directors
and how their work relates to current trends, themes, and styles, as well as to their own work.

92 x
FMP 330 DOCUMENTARIES AND REALITY PRODUCTION I (3 Credits)
The Documentaries and Reality Production I and II courses are taken back-to-back to provide students the opportunity to
delve into the rapidly growing world of documentary and reality show production. Course topics include directing, producing,
preproduction, history, writing, genres, and interviews for documentary and reality productions. Students also delve into the
philosophy of ethics and research as it pertains to the preproduction and production of nonfiction storytelling.

FMP 331 DOCUMENTARIES AND REALITY PRODUCTION II (3 Credits)


The Documentaries and Reality Production I and II courses are taken back-to-back to provide students the opportunity to
delve into the rapidly growing world of documentary and reality show production. Course topics include directing, producing,
preproduction, history, writing, genres, and interviews for documentary and reality productions. Students also delve into the
philosophy of ethics and research as it pertains to the preproduction and production of nonfiction storytelling.

FMP 335 ADVANCED GRIP AND ELECTRIC (3 Credits)


This course is a comprehensive examination of the traditional and emerging tools utilized by the Grip and Electric
departments. Students will study and practice the use of a variety of advanced grip and electric equipment, including large
overhead frames, rigging equipment, stands, booms, jibs, and electrical meters.

FMP 340 ADVANCED CINEMATOGRAPHY I (3 Credits)


This course develops an advanced understanding of digital camera sensors and the exposure and lighting techniques
necessary for a cinematographer to achieve a desired look. Students will learn to test different sensors and study various
techniques for analyzing exposure using incident and reflective light meters, waveform monitors, and false color. Students
will also be introduced to the biology of seeing and gain an understanding of how exposure, color, brightness, contrast,
composition, and certain camera movement can affect the perception of a shot and the emotions of the audience. Additional
emphasis will be placed on the importance of pre-production and production logistics, using tools like Shot Designer.

FMP 350 SCRIPT ANALYSIS AND COVERAGE (3 Credits)


In this course, students will learn basic Hollywood three-act structure. Students will practice breaking down scripts to their
basic beats and use the terminology typically used in Hollywood feature writing and analysis. Students will also read multiple
feature scripts in various phases of development and write coverage on those scripts.

FMP 352 DIGITAL WORKFLOW (3 Credits)


With multiple platforms for content distribution, workflow is an essential component starting in preproduction. This course
integrates the process from conception to final distribution. From set to screen. The course gives students the knowledge of
Avid functionality required to work as an Assistant Editor and explores their relationship to the Digital Imaging Technician,
Director of Photography, and assistant camera operator. In addition to Avid expertise, this course will explore workflow
protocol and final conform.

FMP 355 WRITING THE TV PILOT: OUTLINE AND DRAFT (3 Credits)


This course focuses on the world of episodic television writing, from pitching an idea to developing story and character, with
emphasis on the “Pilot.” Students will be given a structured framework for the completion of industry-standard “steps of
development” that consist of writing the: Story Area, Outline, Drafts, Revisions, and Final Polish. Students review skills they
have learned previously, including idea generation, writing an outline, determining structure and plot points, and writing
with a firm deadline. This course will prepare students for the collaboration and revision process required of screenwriters.

FMP 370 ART OF CREATIVE PRODUCING (3 Credits)


This course exposes students to the challenges of producing from the inception and sale of a project through pre-production,
production, and post-production to ultimate distribution. Students learn typical producer functions, such as when to use
publicity, how to deal with creative egos, how to fix marketing missteps, and more.

x 93
FMP 380 ACTING FOR FILMMAKERS (3 Credits)
This course will develop the filmmaker’s knowledge and understanding of actors through direct acting experience. Students
learn the language and tools of the craft through sensory exercises, improvisation, text analysis, and scene study. Students
are prepared to not only communicate and collaborate with their actors but to actualize the best emotional outcome of a
scene.

FMP 425 COLOR GRADING AND CORRECTION (3 Credits)


In this hands-on course, students learn the art of color grading from an aesthetic and technical perspective. Principles of
color theory, and the tools available to achieve them, are explored through lectures and interactive exercises using the
DaVinci Resolve color system. Upon completion of the course, students will have the essential knowledge to properly color-
correct their own content and experiment to find their visual aesthetic.

FMP 437 ADVANCED CINEMATOGRAPHY II (3 Credits)


This course develops an understanding of high-end digital cameras, using full-frame sensors, that provide a greater field of
view and allow cinematographers to shoot in resolutions higher than 4K. During workshops, special emphasis will be placed
on digital workflows, creating looks with LUTs, and advanced camera and lighting techniques for narrative, commercial, and
music video productions. Additional emphasis will be placed on assisting students to develop their demo reels and prepare
for thesis projects and work beyond film school.

FMP 440 ADVANCED OPERATING AND STEADICAM (3 Credits)


Advanced Operating and Steadicam will expose Cinematography students to the skills and aesthetics of camera operating
and the equipment used by both independent Steadicam technicians as well as professional Steadicam operators. Framing,
composition, movement, balancing, and finer points of operating as it relates to performance will be the focus of the course.

FMP 445 THESIS FILM WRITING AND DEVELOPMENT (3 Credits)


Students work from concept through completion of an original or adapted script for their narrative, documentary, or
experimental thesis project. Students will pitch, outline, write, develop, and re-write in preparation for thesis pre-production
and production.

FMP 450A THESIS FILM PREPRODUCTION I (3 Credits)


In this course, students will put into practice the skills they have learned in the degree program to create pre-visualization
concepts related directly to their Thesis Project. This course is also designed to define the philosophical approach to each
thesis as well as the further development of content, early casting, budgeting, and the interview process for hiring additional
“key” crew positions.

FMP 450B THESIS FILM PREPRODUCTION II (3 Credits)


This course is designed to simulate a typical pre-production office for content generation. In this course, students working
in their defined departments will finalize all pre-production elements such as, but not limited to, production design, casting,
locations, shooting schedule, secondary crew, equipment orders, insurance, permits, weekly production meetings, rehearsal,
and a postproduction schedule. This course will culminate with a final production meeting and final read-through of the
material.

FMP 455 THESIS FILM PRODUCTION (3 Credits)


Students will apply what they have learned throughout the program to produce their thesis film. Students will be shooting
and completing post-production on their project or fulfilling a key role — directing, producing, writing, cinematography,
editing, or art direction — on the thesis film of another student.

FMP 460 ADVANCED POSTPRODUCTION I (3 Credits)


This course focuses on advanced non-linear online editing techniques using multiple platforms. Students study advanced
aspects of editing theory, editing technique, video effects, compositing, color correction, and edit lists. Throughout the
course, students are working to meet milestones on time and deliver a completed final cut for evaluation.

94 x
FMP 465 ADVANCED POSTPRODUCTION II (3 Credits)
This course takes the student into advanced postproduction techniques in a project-based setting. Students work to
complete the sound design, soundtrack, and score for film projects in surround sound utilizing digital audio workstation
and postproduction techniques from previous coursework. Students collaborate to meet project deadlines in delivering a
completed film for theatrical presentation.

FMP 490 CREATIVE PORTFOLIO DEVELOPMENT (3 Credits)


The Creative Portfolio Development course is a final component of a student’s capstone project and requires the student to
work independently on completing a creative project. The course helps students address specific creative challenges they
will face in all aspects of their careers going forward. Students create a portfolio and business plan, with a final promotional
presentation of their developing identity.

GRD 100 INTRODUCTION TO GRAPHIC DESIGN TECHNOLOGY (3 Credits)


In the Introduction to Graphic Design Technology course, students will explore industry-related software and will be guided
through best practices for artists in the design industry.

GRD 110 DESIGN FUNDAMENTALS (3 Credits)


PREREQUISITE: GRD 100 INTRODUCTION TO GRAPHIC DESIGN TECHNOLOGY
This course introduces students to industry-standard workflows, language, and practices. Students will use graphic design
tools to show basic design principles by manipulating shapes, color, and line.

GRD 120 DRAWING FOR DESIGNERS (3 Credits)


Do graphic designers need to be great illustrators? Drawing for Designers answers this question by creating opportunities
for students to communicate visually using traditional drawing techniques. Students will use industry-standard software to
prepare sketches for a variety of platforms and walk away with a digital book of sketches/drawings/ideas they create during
the month.

GRD130 DIGITAL IMAGE MAKING (3 Credits)


PREREQUISITE: GRD 110 DESIGN FUNDAMENTALS
The Digital Image Making course will explore the impact and importance of modern visual communication in areas such
as culture and society. Students will explore concepts that are used to communicate, break socio-cultural boundaries and
share innovative ideas.

GRD 140 DIGITAL COLOR THEORY (3 Credits)


In this course, students are introduced to the theories and application of color as well as the emotional and psychological
effects of color. Students will leave this course with the ability to make deliberate color decisions for design.

GRD 200 EYE ON DESIGN (3 Credits)


In this course, students will gain experience in photography, enhancing techniques, and digital manipulation. Students will
use imagery to tell visual stories by controlling light, composition, and focal point.

GRD 210 DESIGN PROCESS AND LAYOUT I (3 Credits)


In this course, students will develop an understanding of typography by investigating essential principles including type
anatomy, hierarchy, and readability. Students will uncover the transformative potential of grids, alignment, white space,
balance, and visual hierarchy in crafting visually strong designs. Lastly, we will examine the significance of thorough research,
ideation, and refinement processes in order to produce successful designs.

GRD 220 DESIGN PROCESS AND LAYOUT II (3 Credits)


In this course, students will further enhance their design and layout skills acquired in Design Process and Layout I, with
a focus on advanced exploration of design concepts and practical application in multi-outcome campaigns. This course
enables students to adapt typography and layout designs for diverse mediums, including print, web, and mobile platforms.
Through this exploration, students will gain an understanding of the unique considerations and constraints associated with
each medium, ensuring that their designs are highly effective within their intended contexts.

x 95
GRD 230 MOTION DESIGN I (3 Credits)
PREREQUISITE: GRD 360 STORYTELLING AND VIDEO
In this course, students learn the basics of motion design using industry-standard software. The course focuses on the
process of creating powerful motion graphics that integrate imagery, sound, and video. Students develop a motion graphic
using a step-by-step process from the developmental phase to final rendering.

GRD 240 DESIGN AND PRODUCTION (3 Credits)


PREREQUISITE: GRD 220 DESIGN PROCESS AND LAYOUT II
In this course, students will broaden their comprehension of the production workflow, encompassing the entire journey
from conceptualization to the final output. Students will advance their knowledge of the technical aspects involved in
preparing files for print production, including color modes, file formats, resolution, bleeds, and crop marks. Lastly, they will
concentrate on the distinctive characteristics and limitations of various printing processes, enabling them to make informed
design choices based on this understanding.

GRD 260 LOGOS AND SYMBOLS (3 Credits)


Students in this course analyze how graphic elements and typography can be used to create branding symbols that are
memorable and instantly recognizable. Students will then use their own ideas and collaborate with others to create new
logos and symbols for a variety of clients and platforms.

GRD 270 DIGITAL ASSET CREATION (3 Credits)


PREREQUISITE: GRD 200 EYE ON DESIGN
In this course, students learn to utilize photography and other imagery with the purpose of creating compelling images for
multiple uses, including social media platforms and websites.

GRD 320 CONCEPT DESIGN I (3 Credits)


PREREQUISITE: GRD 440 INTRODUCTION TO ADVERTISING
Concepting introduces the value that critical thinking plays in all design work. Students will learn the basis of conceptual
ideation and various critical thinking techniques in advertising. Successful concepting involves being part psychologist,
part problem-solver, and part innovator. Students will prepare creative solutions based on a creative brief that launches
a platform for advertising ideas. They will learn and apply ad techniques to their visuals based on a brand and its target
audience. Students will experience the creative process from ideation to completion by sketching an advertising project for
an effective ad.

GRD 325 CONCEPT DESIGN II (3 Credits)


PREREQUISITE: GRD 320 CONCEPT DESIGN 1
Students synthesize their concepting skills to create sophisticated integrated campaigns that stimulate, delight, and surprise
target audiences across multiple media outlets. With an emphasis on problem-solving, immersive storytelling, and higher-
level concepting techniques, students engage a target audience and solve a brand problem.

GRD 330 EXPLORING PACKAGE DESIGN (3 Credits)


Students strengthen and expand their design skills by applying them to three-dimensional packaging. This course focuses
on the processes, materials, and designs used for effective product packaging. Students explore a variety of packaging
options and techniques while demonstrating the ability to create packaging that meets specific functionality requirements.

GRD 340 DESIGN STRATEGY (3 Credits)


In this course, students research, develop, and solve complex visual communication problems. Design strategy concepts
include research and analysis, conceptual development, and how to implement design solutions across multiple media
platforms, such as print, web, and mobile. Students are introduced to written, verbal, and visual presentation techniques to
articulate why specific solutions and media options have been employed.

96 x
GRD 350 PORTFOLIO I (3 Credits)
In this course, students will begin with a review of their existing work, identifying strengths, weaknesses, and areas for
improvement. They will elevate the quality of their designs by enhancing composition, typography, and overall visual impact.
Students will not only improve their designs but begin to understand the best way to showcase them in a professional
portfolio.

GRD 360 STORYTELLING AND VIDEO (3 Credits)


In this course, students explore the art of storytelling in the context of social media platforms. They will learn how to craft
narratives that resonate and create connections with a target audience. Students will also discover how to grab attention in
the first few seconds, structure stories effectively, and convey messages concisely through short videos.

GRD 370 MOTION DESIGN II (3 Credits)


In this course, students gain more hands-on experience with the industry-standard motion graphics software utilized by
design and animation companies worldwide. Students learn the processes for designing, compositing, and creating visual
effects to produce motion graphics for web, film, gaming, and animation.

GRD 380 MOTION DESIGN III (3 Credits)


In this course, students learn how to apply design, motion, and video used in opening titles, captions, and credits for film,
TV, games, web, and other media. Students demonstrate knowledge of kinetic typography, graphics, motion graphics, and
video for animated segments.

GRD 430 COMMUNICATIONS AND IDENTITY (3 Credits)


In this course, students research and analyze a company’s history, mission, and objectives as the basis for developing a
strong corporate image. Students conceptualize and create a company’s identity, including logo design, through a series of
exercises and projects that emphasize color palettes, type styles, photographic imagery, and more.

GRD 440 INTRODUCTION TO ADVERTISING (3 Credits)


The aim of Introduction to Advertising is to provide students with a fundamental understanding of advertising principles.
This course covers aspects of the advertising industry including the media, advertising agencies, and their interactions.
Additionally, this course explores the creative process and its role in crafting messages that establish meaningful connections
with a specific audience. By establishing a foundation in basic advertising principles, this course prepares students for
advanced topics and serves as a stepping stone for further education in the field of advertising.

GRD 450 TRADITIONS AND TRENDS (3 Credits)


What can art tell us about ourselves and the world? This course offers students the opportunity to cultivate individual
solutions to conceptual and design problems; they will explore, analyze, research, create, and reflect using real-world
themes. Subject matter from history and the present will be used to help students recognize a sense of self, a sense of
place, and a sense of community.

GRD 460 EXPERIENTIAL DESIGN (3 Credits)


In this course, students will be introduced to the fundamental elements, processes, and methods for designing products,
services, or environments focusing on the user experience. Students will work in a cross-disciplined perspective to market
a product or service in ways to persuade, inform, or entertain by creating a content strategy that includes video, interactive
media, augmented reality, virtual reality (VR), and/or holographs.

GRD 470 UX/UI DESIGN I (3 Credits)


This course introduces students to the fundamental principles of user experience (UX) and user interface (UI) design.
Students will examine the application of the user-centered design process, aimed at developing an app or website that
effectively addresses user needs. Emphasizing a positive user experience, the course will cover essential methods such as
research, persona creation, and user interviews. Students will learn how to identify features and functionality, determine
content requirements, and establish the information architecture for a mobile app or website.

x 97
GRD 475 UX/UI DESIGN II (3 Credits)
In this advanced course, students will expand upon their foundational knowledge of user experience (UX) and user interface
(UI) design gained in UX/UI I. They will complete the final stages of developing a mobile app or website, focusing on designing
wireframes and high-fidelity screen designs. Students will acquire the skills to create interactive prototypes and develop
a product launch video to showcase their newly created product in their portfolio. The curriculum will cover a range of
essential topics, including UI best practices, commonly used tools, creating UI components, leveraging UI patterns, and
effectively utilizing layout and design principles to cultivate a positive user experience.

GRD 480 PROFESSIONAL PRACTICES IN GRAPHIC DESIGN (3 Credits)


In this course, students will have the opportunity to define and establish their distinct brand identity. Students will create a
personalized resume and business card that truly reflects a unique brand by developing and integrating a comprehensive
style guide, designing marketing materials, and generating mock-ups to showcase their work. By the end of the course,
students will have the tools and knowledge to effectively shape and maintain a digital presence as a designer.

GRD 490 PORTFOLIO II (3 Credits)


This course equips students with the necessary skills for a career in graphic design regardless of their chosen path, be
it freelance work, self-employment, full-time employment with a large or small company, or agency work. Throughout
the course, students integrate the skills they have acquired, enhancing and refining their portfolios, while developing a
professional presentation strategy. By the end of the course, students will be prepared to embark on a graphic design career
armed with a visual portfolio, a strategic presentation approach, and the knowledge necessary to navigate the professional
landscape with confidence and integrity.

MBS 101 MUSIC BUSINESS AND INDUSTRY (3 Credits)


This course explores the evolving infrastructures within the music industry’s various sectors. Students will examine the
innovative business methods that help monetize these creative industries, as well as the industry’s current music business
trends. Students will also identify the variety of careers available for music business professionals in these industries and
their respective skill sets.

MBS 210 MUSIC PUBLISHING (3 Credits)


In this course, students will examine the legal rights and responsibilities in music publishing, review music publishing
agreements, and identify ways that music publishers can monetize the rights of songwriters.

MBS 310 MUSIC INDUSTRY MARKETING (3 Credits)


This course examines marketing strategies specific to the music and recording industry. Students formulate integrated
strategic and tactical marketing plans for music business products, services, and experiences, integrating traditional and
digital promotional avenues.

MBS 320 A&R FOR THE MUSIC INDUSTRY (3 Credits)


This course focuses on developing listening skills through critically evaluating recorded music and live concert material as
the basis for talent scouting to discover and develop A&R (artist and repertoire) opportunities in the music industry. Students
explore the elements of music, music terminology, song structure, the acoustic environment, and individual perceptions of
sound in a non-technical way. Students also examine the historical significance of musical genres and styles with the intent
to identify musical origins and recognize evolving music business trends.

MBS 330 MUSIC SUPERVISION (3 Credits)


This course explores the role of the music supervision professional as a creative liaison between the music industry and
the visual media industries, determining the musical vision, tone, and style that best suit a given project in film, television,
advertising, games, and other interactive media. Students learn the steps needed to identify, secure, and supervise music-
related talent, including composers, songwriters, recording artists, musicians, and producers, as well as the skills needed to
effectively communicate and negotiate with talent representation to obtain necessary clearances.

98 x
MBS 410 MUSIC BUSINESS LAW (3 Credits)
In this course, students learn about legal requirements and business practices specific to the music industry. They learn
about the important roles of agents, managers, attorneys, and music business contracts. Concepts are explored through
legal case studies and applied music business examples.

MBS 440 CONCERT AND TOUR MANAGEMENT (3 Credits)


In this course, students learn the fundamentals and best practices of tour logistics, concert promotion, and production
management basics used by industry professionals to effectively develop and execute concert tours. The course also explores
public-safety guidelines, contract riders, unions, staff, and equipment booking, and the daily execution of tour schedules.

MBS 490 MUSIC INDUSTRY FINAL PROJECT (3 Credits)


This course presents students with complex, real-world business scenarios related to the entertainment industry. Students
analyze the scenarios, assess potential action steps, and develop strategic plans to address the scenarios. Through this
process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business
decisions. Students also assess external entrepreneurial opportunities that these scenarios could generate.

MCM 100 INTRODUCTION TO MEDIA COMMUNICATIONS (3 Credits)


This course provides students with an overview of contemporary forms of media communication. Students will examine
a variety of perspectives while being introduced to industry production tools and techniques. Areas of study highlight the
many roles of media professionals and the impact of new media technologies.

MCM 110 STORYTELLING IN MEDIA COMMUNICATIONS (4 Credits)


This course examines how various industries in media communications utilize storytelling. The course familiarizes students
with the different types of storytelling, stylistic elements, and organizational structures that various storytelling forms utilize,
as well as how aspects of story can be designed for multimedia impact. Students will also develop a firm understanding
of the various skill sets common in the storytelling industries to develop the skills most sought after in their prospective
careers.

MCM 120 AESTHETICS IN MEDIA COMMUNICATIONS (4 Credits)


In this course, students will consider the important role aesthetics plays in engaging and appealing to an audience. The
course examines the theories of sight, sound, and motion as applied to several major media communications industries.
Students will learn strategies for creative composition and will consider the psychological and physiological implications
of images. The course also examines the differences in various aesthetics and how these differences impact professional
media projects.

MCM 125 MARKETING FUNDAMENTALS (3 Credits)


This course will serve as an introduction to the principles, concepts, and theories of modern marketing. Students will
identify key marketing concepts, apply elements of the marketing mix to a new product, and create an integrated marketing
communications plan for that product. The course will also explore target markets and branding concepts and how those
apply to a new product launch.

MCM 130 GRAPHIC DESIGN AND COMMUNICATIONS (4 Credits)


In this course, students will examine principles, concepts, and applications that will strengthen communication efforts
within graphic design projects. Students will experience the process of a designer creating, producing, and distributing
compelling visual communication with professional design software. Through typography and graphics, students will explore
the developmental phases of the graphic communications process from a concept idea to a finished product.

MCM 140 WEB DESIGN (4 Credits)


In this course, students will explore the multifaceted discipline of web design. Students will gain an understanding of
content management systems to develop engaging and mobile-friendly websites. The web will be examined as an interactive
medium of communication and as an art form.

x 99
MCM 150 PROJECT AND PORTFOLIO I: MEDIA COMMUNICATIONS (3 Credits)
PREREQUISITES: MCM 100 INTRODUCTION TO MEDIA COMMUNICATIONS, MCM 125 MARKETING FUNDAMENTALS, MCM 220
NEW MEDIA TOOLS, MCM 140 WEB DESIGN
This course incorporates hands-on learning experiences into portfolio assessments. This course will create the foundation
for a student’s portfolio that will be expanded in future portfolio courses. Throughout this course, students will learn how
to convey their story through visual tools and web design skills.

MCM 200 RESEARCH IN MEDIA COMMUNICATIONS (3 Credits)


The Research in Media Communications course introduces students to the theories and practices used for research in media
communications. Students will compare research methodologies and communication theories while learning to differentiate
between topics of study. Students will conduct qualitative and quantitative research through the development of basic data-
gathering tools, literature review and analysis, and data visualization.

MCM 210 DIGITAL PHOTOGRAPHY AND PHOTO EDITING (4 Credits)


This course will cover fundamental photography techniques to help students create compelling images and tell stories
through pictures. Students will explore the aesthetics of taking a photograph, compositional theory, and editing techniques
using photo editing software. This course will also cover file management and understanding formatting for different digital
communication mediums.

MCM 220 NEW MEDIA TOOLS (4 Credits)


In this course, students will explore how to use new media tools for graphic, audio, and video production. Students will use
industry-standard software to create a variety of media assets. Projects in the course will have a heavy focus on learning
the features and workflows of these digital media tools. By studying these tools and how to use them, students will create a
foundation to build their comprehensive visual identities.

MCM 230 DIGITAL VIDEO AND AUDIO PRODUCTION (4 Credits)


This course covers the fundamental techniques and concepts of the video and audio production processes. Students will
utilize methods of bringing video and audio together to create a dynamic presentation for a variety of media communications
applications. The course examines scripting, visual and audio storytelling, storyboarding, editing, sound, media management,
and industry terminology and its application.

MCM 240 PROJECT AND PORTFOLIO II: MEDIA COMMUNICATIONS (3 Credits)


PREREQUISITES: MCM 150 PROJECT AND PORTFOLIO I, MCM 210 DIGITAL PHOTOGRAPHY AND PHOTO EDITING,
MCM 130 GRAPHIC DESIGN AND COMMUNICATIONS, MCM 230 DIGITAL VIDEO AND AUDIO PRODUCTION
This course incorporates hands-on learning experiences into portfolio assessments. Building on the media campaign
conceptualized in Portfolio I, students will develop and record a presentation that demonstrates how to use research
to establish a working social media strategy. The project will challenge students to synthesize concepts and techniques
introduced in previous coursework and the introductory portfolio course.

MCM 300 ADVANCED VIDEO (3 Credits)


PREREQUISITE: MCM 230 DIGITAL VIDEO AND AUDIO PRODUCTION
This course covers techniques and concepts for producing and editing digital video. The concept of visual storytelling will
be explored and analyzed with a focus on developing a viable concept and then constructing a fully developed idea using
images. The course covers the process of creating a video — from the conception of the idea to a completed project.
Students apply their technical skills to create a project with solid production values that showcases creativity and effective
storytelling.

MCM 310 ADVANCED AUDIO AND PODCASTING (3 Credits)


In this course, students will explore technologies and techniques for producing and manipulating digital audio. The course
covers desktop digital audio asset creation, editing and restoration, podcasting, and publishing digital audio. Students will
combine digital audio asset production skills with effective storytelling to produce captivating audio media.

100 x
MCM 320 SOCIAL MEDIA STRATEGY AND MANAGEMENT (4 Credits)
In this course, students will examine the various social media platforms and strategies specific to each one. The course will
cover aspects of creating content, posting, and understanding analytics. Students will learn to develop solid social media
strategies and to define success through metrics.

MCM 330 MEDIA ENTREPRENEURSHIP (4 Credits)


The Media Entrepreneurship course introduces students to the basics of entrepreneurship and the evolving business models
for media. The course investigates general concepts of entrepreneurship and how digital technologies, and the Internet are
transforming media economics. Students will use recent news and communication start-ups as case studies for applying
entrepreneurial principles.

MCM 340 PROJECT AND PORTFOLIO III: MEDIA COMMUNICATIONS (3 Credits)


PREREQUISITES: MCM 240 PROJECT AND PORTFOLIO II: MEDIA COMMUNICATIONS, MCM 300 ADVANCED VIDEO,
MCM 310 ADVANCED AUDIO AND PODCASTING, MCM 320 SOCIAL MEDIA STRATEGY AND MANAGEMENT
This course incorporates hands-on learning experiences into portfolio assessments. Building on concepts introduced in
previous courses, students will continue to develop content to support their personal brands and begin monetization efforts
for their digital content through sponsorships and patronage.

MCM 350 VIDEO EDITING STYLES (3 Credits)


This course will provide students with the opportunity to advance their post-production skills. Students will explore the
theory and practice of various editing styles to develop their video storytelling skills. There will be a strong emphasis placed
on post-production techniques that improve various aspects of the audio and image quality of videos.

MCM 360 ADVERTISING AND PUBLIC RELATIONS (4 Credits)


This course will provide students with an understanding of how to plan and develop a marketing communications program
in today’s digital world. Students will learn how to use integrated marketing communications strategies to tell a brand’s
story and persuade consumer behavior. This course will also cover public relations strategies and their role in an effective
marketing communications campaign.

MCM 370 NEW MEDIA FORMATS (3 Credits)


This course will introduce students to various forms of visual storytelling. In this course, students will gain experience in
animation-based storytelling techniques, including motion graphics, kinetic typography as well as basic visual effects that
can be applied to video projects. These skills will enhance students’ overall video production skills.

MCM 400 JOURNALISM ACROSS DIGITAL PLATFORMS (3 Credits)


This course will give students the knowledge and skill to create content for various platforms and will give them a foundation
of knowledge to seize opportunities on new platforms as they emerge in the market. Students will learn various reporting
techniques to use across different digital mediums. This course will cover the importance of news and the role it plays in
our society.

MCM 410 ADVANCED DIGITAL CONTENT (4 Credits)


In this course, students will learn advanced techniques in digital video production, digital audio production, and graphic
design. This course will cover how these skills will apply to content creation related to a media communication plan.

MCM 430 MEDIA PRODUCTION AND SOCIOLOGY (3 Credits)


PREREQUISITE: MCM 400 JOURNALISM ACROSS DIGITAL PLATFORMS
This course teaches students media production capabilities and how to engage an audience through value-driven content.
Students will learn how stories are created, produced, and delivered for maximum visibility. The course will explore what
makes a story have value and how producers structure their content for extended viewing. Students will also learn how to
evaluate the psychological and cultural aspects of media to further understand the wants and needs of the audience. We
will explore how people impact the media and how the media impacts individuals and society.

x 101
MCM 480 PROJECT AND PORTFOLIO IV: MEDIA COMMUNICATIONS (3 Credits)
PREREQUISITES: MCM 300 ADVANCED VIDEO, MCM 350 VIDEO EDITING STYLES
This course incorporates hands-on learning experiences into portfolio assessments. Students will implement the technical
and creative competencies mastered during the program. Focusing on their personal brand from previous portfolio courses,
students will leverage new media formats and deliver their content in a professional way. Students will exercise the diverse
skills gained throughout the portfolio series to support their successful transition from the academic environment to a
professional arena.

MCM 490 CAREER READINESS: MEDIA COMMUNICATIONS (3 Credits)


In the Career Readiness: Media Communications course, students will prepare themselves for the job market and address
the specific professional practices that they will face throughout their careers. They will identify specific media career
opportunities and develop strategies to acquire these opportunities for a media position. The course will survey career
resources and strategies for connecting with relevant industry professionals. Students will also connect with the Career
Development department.

MPR 100 MUSICAL LISTENING AND IDENTIFICATION (3 Credits)


This course surveys the evolution of modern music from its roots through to the present. Students learn the characteristics
of a wide spectrum of musical genres and explore their transformative effects on music and culture. Using Apple’s Logic Pro
X software, this course teaches an overview of essential song structure and digital audio workstation techniques.

MPR 120 MUSIC PRODUCTION TECHNOLOGY (3 Credits)


This course introduces students to the tools and technologies used by music production professionals. Students will gain
digital audio workstation (DAW) skills and learn to use the computer for music production applications. Emphasis is placed
on building computer and software confidence to provide students with a competitive edge in the music industry. Additional
topics include file management, common audio file formats, and setting up music production equipment.

MPR 121 MUSIC THEORY I (3 Credits)


This course develops a solid basis in the language of music. Music Theory I equips the student with the fundamentals of note
identification, major scale construction, rhythmic notation, and ear training.

MPR 122 MUSIC THEORY II (4 Credits)


In this course, students expand their understanding of music theory, intervals, key signatures, chord structure, and common
chord progressions. Music Theory II further develops skills and vocabulary introduced in Music Theory I and equips the
student with the tools needed to effectively use and communicate musical concepts.

MPR 123 MUSIC THEORY (3 Credits)


In this course, students develop a music theory knowledge base for composing MIDI-based productions. Music Theory equips
the student with the tools needed to effectively use and communicate musical concepts. Topics include note identification,
interval recognition, major scale construction, rhythmic notation, and ear training.

MPR 124 DIGITAL AUDIO WORKSTATIONS (3 Credits)


In this course, introductory production skills are taught in the Digital Audio Workstation environment. Students learn the
principles of MIDI and important DAW skills by applying them to music compositions. Topics include MIDI mapping and
programming, editing, synthesis, and automation.

MPR 130 MUSIC COMPOSITION PROGRAMMING (3 Credits)


PREREQUISITE: MPR 122 (CAMPUS) or MPR 123 (ONLINE)
This course further develops compositional techniques through the study of melody and accompaniment using music
composition software. The course further explores song form analysis and chord movement, along with techniques in
subtractive synthesis and sound design.

102 x
MPR 131 SEQUENCING TECHNOLOGIES (4 Credits)
Students continue developing MIDI-based composition, editing, and production skills. Topics include software-based
sequencing, synthesis techniques, advanced musical and rhythmic programming, digital audio editing, and applications in
musical content creation. Additional topics include the application of automation and effects.

MPR 132 SEQUENCING TECHNOLOGIES (3 Credits)


Students continue developing MIDI-based composition, editing, and production skills. Topics include software-based
sequencing, synthesis techniques, advanced musical and rhythmic programming, digital audio editing, and applications in
musical content creation.

MPR 201 SONGWRITING AND DEVELOPMENT (3 Credits)


Students apply and expand the concepts of music theory into songwriting, developing a strong sense of form, melody,
harmony, and rhythm. Topics include lyrical considerations, vocal production, meter, rhyme, and song analysis.

MPR 222 GENRE-BASED PRODUCTION (3 Credits)


Through the exploration of current music genres, students learn leading-edge production techniques employing modern
production software. This course addresses instrumentation, effects, and production methods used by current artists and
producers to compose original music.

MPR 230 ADVANCED MUSIC COMPOSITION AND PROGRAMMING (4 Credits)


This course explores the creative use of digital audio workstation software by modern composers and producers. Students
will use synthesis to create custom drum and keyboard sounds. Composition techniques are further developed by introducing
voice leading for writing harmony. Additional topics include advanced automation techniques, the use of plug-ins for audio
processing and further sound customization.

MPR 231 ADVANCED MUSIC COMPOSITION PROGRAMMING (3 Credits)


PREREQUISITE: MPR 222 GENRE-BASED PRODUCTION
This course explores the creative use of digital audio workstation software by modern composers and producers. Students
learn advanced composition techniques using automation, processing, and plug-ins while developing new compositional
perspectives through listening, analysis, and creation.

MPR 236 MIXING CONCEPTS AND TECHNIQUES (3 Credits)


PREREQUISITE: MPR 240 DIGITAL RECORDING PRINCIPLES (ONLINE ONLY)
This course teaches industry-standard mixing and mastering techniques applicable to the digital audio workstation
environment. Topics include mixing templates, signal processors, time-based effects, automation, and implementing mixing
and mastering strategies. Students will learn the value of referencing commercial mixes to inform stylistic and analytic
mixing decisions.

MPR 240 DIGITAL RECORDING PRINCIPLES (3 Credits)


This course teaches the application of live recording and production techniques used in the modern digital studio
environment. Students explore microphone application and placement techniques needed to obtain professional-sounding
results from the laptop-based project studio to the modern commercial studio environment.

MPR 250 MUSIC COPYRIGHT AND BUSINESS (3 Credits)


Students explore the business mechanisms affecting the commercial use of musical compositions. Topics include intellectual
property rights, copyright registration, licensing, songwriter agreements, publishing companies, and performance rights
organizations.

MPR 255 MUSIC BUSINESS MANAGEMENT (3 Credits)


Students learn music industry structure and business practices. Topics include industry money flow, record label structure,
record and production contracts, management configuration, and support companies that assist in the development and
distribution of music.

x 103
MPR 260 MUSIC PRODUCTION FOR MEDIA (4 Credits)
Students focus on the creation and production of music for film, television, advertising, and other media. Topics include
industry workflow, conventions of spotting and scoring for picture, orchestral scoring techniques, and music production
techniques used in marketing and advertisement for traditional and online environments.

MPR 261 MUSIC PRODUCTION FOR MEDIA (3 Credits)


Students focus on the creation and production of music for film, television, advertising, and other media. Topics include
industry workflow, conventions of spotting and scoring for picture, and music production techniques used in marketing and
advertisement for traditional and online environments.

MPR 270 ADVANCED PRODUCTION AND INDUSTRY SKILLS (3 Credits)


This course develops students’ understanding of industry standards, workflow, protocol, and etiquette. Students use the
creative and technical skills learned throughout the program to build content to showcase their abilities to the industry.
Additional topics include resume building, freelancing, and personal branding.

MPR 301 ACOUSTICS AND STUDIO DESIGN (4 Credits)


In this course, students learn foundational acoustic and electronic concepts and their application in the project and home
studio environment. Topics include speaker placement, acoustic design, cabling and connectors, and studio electrical wiring
concerns.

MPR 310 ANALOG SYSTEMS FOR THE MUSICIAN (4 Credits)


This course introduces students to signal flow and the use of consoles in studio and live environments. Topics include
gain staging, interfacing equipment, and electronic/acoustic considerations when operating in studio and live performance
environments.

MPR 330 MUSICIANSHIP (4 Credits)


This course continues an in-depth exploration of musical structure with an increased focus on applied skills. Students develop
their musical skills through the exploration of vocal and keyboard performance, ear training, and sequencing projects.

MPR 340 DJ PRODUCTION SKILLS (3 Credits)


In this course, students learn production techniques and skills used by the modern DJ/producer. Topics include matching
tempo, beat/drum patterns, and key to smoothly transition between songs. Students incorporate these skills into their
production choices to align with modern DJ performance and genre trends.

MPR 350 SIGNAL PROCESSING FOR ELECTRONIC MUSICIANS (3 Credits)


In this course, students gain the skills necessary to shape musical sounds common to today’s electronic productions.
Students match current trends in music production through the use of digital signal processing tools including filters, tone
enhancers, synthesizers, and digital samplers. Additional topics include mapping software parameters to MIDI controllers
and dynamically automating signal processing effects.

MPR 360 ELECTRONIC MUSIC PERFORMANCE (3 Credits)


Building upon skills learned in prior courses, students strengthen their electronic music productions by incorporating
musical performance techniques. Focus is placed on incorporating human expression and developing artistic control of
software instruments. Students also explore genres within electronic music to better understand the differences in sound
and production techniques required for each.

MPR 400 COMMERCIAL MUSIC PRODUCTION (4 Credits)


In this course, students explore the standards and conventions of commercial music, from composing for commercial
music libraries to modern broadcast branding and advertising. Students expand their music skills while constructing and
producing content that can be licensed for use in film, television, radio, and other media.

104 x
MPR 410 ADVANCED MIXING AND MASTERING (4 Credits)
In this course, students refine their mixing skills as they work with more complex material, higher track counts, and a wide
range of styles. Students develop mastering skills, including the use of limiters, compression, and EQ as applied to final
stereo mixes. Emphasis is placed on using advanced signal processing techniques. Common problems encountered by mix
engineers are examined, along with creative solutions.

MPR 420 ADVANCED GENRE-BASED PRODUCTION (3 Credits)


In this course, students learn the stylistic traits of modern music production by analyzing the devices and characteristics
that define specific genres. Students focus on the digital devices and instruments that have influenced the style and sound
of electronic music genres.

MPR 440 ADVANCED SONGWRITING (4 Credits)


In this course, students expand on foundational songwriting skills and explore the creative and emotional components of
songwriting, including artist identity, vision, and intention. Additional topics include vocal comping, layering, harmonizing,
and creative methods for developing musical ideas.

MPR 480 MUSIC PRODUCTION PORTFOLIO I (3 Credits)


In this first of two capstone courses, students begin working on projects that demonstrate their artistic and technical ability
to complete work meeting professional industry standards. The course provides an opportunity to conceptualize a complete
preproduction work schedule and work through each step of the production process.

MPR 490 MUSIC PRODUCTION PORTFOLIO II (3 Credits)


In this course, students complete the original projects started in the Music Production Portfolio I course. The course provides
an opportunity to work through each step of the post-production process and showcase their final work in a portfolio that
can be presented to potential employers.

RCA 223 SIGNAL PROCESSING AND EFFECTS (3 Credits)


Students work in the digital audio workstation environment using plug-in technologies to learn how to use and identify
common effects and signal processors. Students will learn to prepare and organize multi-track recording sessions within the
Logic Pro X platform, gaining practical experience in enhancing audio quality. Students will also learn common frequencies
used on an equalizer.

RCA 232 PRO TOOLS ESSENTIALS (3 Credits)


This course explores the Pro Tools digital audio workstation (DAW) environment through the study of digital audio concepts
and workflow practices. Students receive instruction and hands-on practical experience with the computer-based recording
systems that are dominant in professional recording studios.

RCA 236 MIXING CONCEPTS AND TECHNIQUES (4 Credits)


This course teaches industry-standard mixing and mastering techniques applicable to the digital audio workstation
environment. Topics include mixing templates, signal processors, time-based effects, automation, and implementing mixing
and mastering strategies. Students will learn the value of referencing commercial mixes to inform stylistic and analytic
mixing decisions.

RCA 253 ADVANCED PRO TOOLS (3 Credits)


In this course, students expand their knowledge and skills in the digital audio workstation environment. Students apply their
DAW skills to high-level manipulation of audio, via editing, automation, elastic audio, and strip silence. Emphasis is placed
on the integration and use of control surfaces.

RCA 286 LIVE SOUND PRODUCTION (3 Credits)


This course introduces students to the design and use of live sound reinforcement systems. The course explores the
principles of live sound production in large and small venues as well as corporate event production. Students receive
knowledge in system construction, acoustics, equalization, and live mixing.

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WFT 100 PITCHING I (4 Credits)
Students will learn effective ways of shaping their own ideas into cohesive narratives. Through the introduction of loglines
and short synopses, students will learn to tell successful stories in a concise, entertaining, and professional industry format.
Students will develop and practice pitching skills — both verbal and written — while gaining an understanding of the evolving
story needs of the worlds of cinema, streaming, and network television.

WFT 110 STORY ANALYSIS – FILM (4 Credits)


This course introduces the analysis of feature-length film structure, scenes, and characters. Students will explore the
relationship of structure to plot, character, and thematic development. Through the breaking down of existing screenplays
from various genres, students will complete this course with an understanding of classic feature-film structure, scenes,
and character. Assignments include reading screenplays, watching films, learning how to write coverage, and written film
analysis.

WFT 120 STORY STRUCTURE (4 Credits)


This course exposes students to the basics of filmic storytelling. The class teaches a set of skills that allow students to
analyze scripts and write their own screen stories using a variety of story structures and paradigms. Course topics include
the Hero’s Journey, Three-Act and Five-Act Structure, and Linear and Non-Linear storytelling. Through lectures, analysis,
creative writing assignments, and peer review, students learn dramatic and comedic storytelling strategies.

WFT 125 WRITING AN OUTLINE – FILM (3 Credits)


In this course, students will take an original idea and develop it into a detailed outline in preparation for writing a first draft
feature-length screenplay. The course teaches organizing principles and brainstorming techniques to help the students
design their story. Students will learn to use outlining to track audience expectations related to development, progression,
escalation, and resolution of both character and plot.

WFT 130 STORY ANALYSIS – TV (4 Credits)


Through analysis of television scripts from the onset of television to current distribution formats, students will understand
the changes in television structure and content. This course will cover episodic, serialized, and limited series, as well as a
variety of television genres. During the course, students learn and practice development skills while gaining an understanding
of the elements of story and structure relevant to the evolving world of streaming and network television.

WFT 140 WRITING AN OUTLINE – TV (3 Credits)


PREREQUISITE: WFT 130 STORY ANALYSIS – TV
This course takes students from an idea to a detailed scene-by-scene outline. The course teaches organizing principles to
help design the story, create a balanced relationship between the characters, and reveal how the plot will unfold in specific
scenes. Students will understand the purpose and value of a detailed outline and will continue to understand structure and
genre as it pertains to their content.

WFT 150 CHARACTER CREATION (3 Credits)


Character drives story. Students will come away with a variety of techniques useful for creating well-developed characters
whose motives and actions are organic to the plot and relevant to the story’s thematic intentions. Through analysis and
practice, students will understand and create engaging and active characters for screen, television, and new media.

WFT 200 DIALOGUE WRITING (3 Credits)


In this course, students will analyze how dialogue drives plot, demonstrates character, delivers exposition, and dramatizes
character relationships. Students will study the dialogue of several movies and scripts, learning techniques to sharpen the
dialogue in their own work. Students will learn to identify the internal structure of different types of scenes and will write
several exercises and original scenes demonstrating these techniques and effects.

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WFT 210 ACTION LINE WRITING (3 Credits)
This course exposes students to the importance and significance of visual storytelling. A screenplay needs to be a compelling
read before it can become a great film, and well-written action lines (descriptions) are a vital part of a successful screenplay.
Students will practice the craft of communicating effectively without dialogue.

WFT 220 WRITING ACT I (4 Credits)


Students will build on material they have developed in Pitching I and Writing the Outline to write the first act of their
original screenplay. They will use all techniques learned in all previous writing courses, with a focus on mastering screenplay
structure, setup, and the essential elements of a successful Act I.

WFT 225 WRITING ACT II (3 Credits)


PREREQUISITE: WFT 220 WRITING ACT I
This course challenges students to evolve character conflict, explore story obstacles, and master essential plot points within
Act II. Through the examination and breakdown of professional scripts, students will examine how obstacles can drive the
plot or serve the character’s larger story. Building on Writing Act I, students will complete this course with a working first
draft of the first two-thirds of their original screenplay.

WFT 230 WRITING ACT III (3 Credits)


PREREQUISITE: WFT 225 WRITING ACT II
In this course, students will wrap up the script they have been working on in Writing Act I and II with an emphasis on the
climax. Students will focus on how their characters have transformed and learn how to pay off and resolve points set up in
Acts I and II. At the end of this course, students will have a complete first draft of their original screenplay.

WFT 300 IMMERSIVE STORYTELLING (4 Credits)


Immersive experiences in virtual and augmented reality have emerged as powerful storytelling tools in the ever-changing
world of entertainment media. In this class, students focus on new ways of storytelling for immersive and interactive media
with an emphasis on the ways that point of view can impact the audience/user experience.

WFT 310 PITCHING II (3 Credits)


In this course, students explore a number of different pitch processes aimed at a variety of media formats, including
television, film, commercials, music videos, and new media. Topics include pitch decks, treatments, sizzle reels, and RFPs.
The goal of this course is to develop the necessary brainstorming skills to generate an idea quickly and communicate it
effectively in written and visual forms.

WFT 320 A DRAFT IN 30 DAYS (4 Credits)


Through the use of a structured framework, students will complete the first draft of a television pilot within 30 days.
Students will review skills they have learned previously, including idea generation, writing an outline, determining structure
and plot points, and writing with a firm deadline. Strategies for developing disciplined writing habits will also be explored.

WFT 330 A REWRITE AND POLISH IN 30 DAYS (3 Credits)


PREREQUISITE: WFT 230 WRITING ACT III OR WFT 320 A DRAFT IN 30 DAYS
In this course, students will take the screenplay drafts they created in WFT 320 and prepare second and third drafts of
their scripts. Students will continue to understand the habit of writing and working with deadlines. They will learn details of
refining their work to keep the reader engaged and invested in their characters.

WFT 340 THE FINAL DRAFT (4 Credits)


This advanced writing workshop teaches students skills and techniques for polishing their work. Activities will include peer
review, various self-analysis frameworks, and staged readings.

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WFT 350 STORY ANALYSIS – ADAPTATION (4 Credits)
In this course, students will examine the process of adaptation, including the challenges that may arise when translating
source material of various lengths to the screen. Students will develop a detailed synopsis utilizing the concepts learned in
the course. Topics will include when to remain true to the original material and when the translation for the screen requires
altering the source material.

WFT 351 WRITING THE ADAPTATION I (4 Credits)


Expanding on the prior course, students will begin work on their own adaptation. Students will pitch their concept and
generate a detailed outline based on their selected open-source material. Students will also analyze the progression of a
variety of screen adaptations.

WFT 352 WRITING THE ADAPTATION II (3 Credits)


PREREQUISITE: WFT 351 ADAPTATION – LONG FORM I
In this course, students will take the detailed outline developed in WFT 351 and write a first draft for television or film.
Expanding the outline to a draft will give students further opportunities to understand the challenges of transforming
source material into a script.

WFT 400 THE PUNCH-UP DRAFT (4 Credits)


This course will focus on rewriting work that did not originate with the current writer. Being able to apply notes and criticism
to a peer’s work and polish a draft from another writer is a vital skill for screenwriters to develop and understand. This
course guides students through the process of distilling notes into a clear strategy for revising individual scenes and full
drafts of the script.

WFT 410 WRITING FOR PRODUCTION (4 Credits)


Students will learn the differences between reading drafts and production drafts. Students will learn how to lock the reading
draft and enter revision mode. Students will be taken through several production rewrites on various scripts with the goal
of incorporating changes and understanding why changes in the script at the later stages are often a result of production
concerns and necessity.

WFT 430 THE BUSINESS OF WRITING (3 Credits)


This course is designed to prepare students for a successful career in the entertainment business. Students will learn the
importance of practicing their writing skills on a daily basis, networking, protecting their intellectual property, and building
a writing portfolio.

WFT 480 FINAL PROJECT I (3 Credits)


This two-part advanced writing workshop allows the writer to generate and workshop a new project. The goal of this course
is to have a final script that is ready for the marketplace or screenplay competitions.

WFT 485 FINAL PROJECT II (3 Credits)


PREREQUISITE: WFT 480 FINAL PROJECT I
This two-part advanced writing workshop allows the writer to generate and workshop a new project. The goal of this course
is to have a final script that is ready for the marketplace or screenplay competitions.

WFT 490 PROFESSIONAL BRANDING AND CAREER PREPARATION (3 Credits)


This course is designed to prepare students for their careers, with a focus on how to present themselves professionally.
Students will create a digital writing portfolio, a resume, and a social media presence. Students will also learn about freelance
contracts and non-disclosure agreements.

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GENERAL EDUCATION
DGL 101 DIGITAL LITERACY (3 Credits)
ONLINE COURSE
Digital Literacy offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and
resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of
digital technologies. Through applying their knowledge to their academic studies and professional development, students
will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

ENG 101 FOUNDATIONS OF WRITING (3 Credits)


Foundations of Writing is designed to help students refine their writing processes. The course provides varied opportunities
for writing and for strengthening language skills. Students will apply fundamental writing principles focused on conventional
rules of English grammar, syntax, and organization. Students will develop and hone their writing skills through selected
readings and exercises.

ENG 326 PROFESSIONAL WRITING (3 Credits)


Professional Writing provides students with a practical set of communication tools for a diverse range of written applications.
In this course, students will analyze the form, style, diction, grammar, and structure of a variety of nonfiction writing
examples. Students will develop an array of writing skills designed to communicate ideas with clarity that effectively reach
a target audience.

ENG 331 ELEMENTS OF NARRATIVE (3 Credits)


CAMPUS COURSE
Elements of Narrative explores the fundamental techniques of storytelling in a variety of literary forms and genres. Primary
emphasis will be placed upon identifying and utilizing foundational elements of narrative structure: Point of View, Character,
Conflict, Plot, Setting, Theme, Style, and Tone. Students will learn to wield the essential tools that help shape effective
narratives in both creative fiction and nonfiction by analyzing their own writing and the works of established authors.
Students will develop their own narrative-based writing skills by drawing upon both personal experience and the creative
imagination.

HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN (3 Credits)


CAMPUS COURSE
Introduction to Transmedia Design is a general survey of the historical traditions, critical theories, and foundational principles
that inform storytelling techniques across a wide variety of media platforms. The course examines how multiplatform
storytelling offers critical appraisals of histories, cultures, and diverse anthropological phenomena, and explores a wide
range of narrative strategies, multiplatform philosophies, audience psychologies, technological displacements, and profound
cultural shifts that have shaped traditional and modern transmedia design practices.

HUM 222 AESTHETICS AND CULTURE (3 Credits)


CAMPUS COURSE
Aesthetics and Culture is designed as a chronological survey of the social organizations, systems of government, intellectual/
philosophical traditions, aesthetic assumptions, art and architecture, theatre, music, and literature of a wide array of
historical periods and geographical regions. While examining important artists, cultural figures, theorists, critics, genres,
and experimental forms, Aesthetics and Culture will attempt to illustrate how fluid cultural values have affected the various
manners of artistic conception, creation, and reception. Primary emphasis will be placed upon locating and defining the
idiomatic, idiosyncratic scheme of cultural assumptions, sociopolitical structures, and aesthetic values that characterize the
various epochs and regions under consideration; secondary emphasis will be placed upon the manner in which those values
have influenced our own tastes, trends, and attitudes.

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HUM 223 CULTURAL STUDIES (3 Credits)
ONLINE COURSE
Cultural Studies examines the role and importance of culture by exploring its roots, historical effects, social impact, and
modern environment. Students are introduced to the factors that create and shape culture, such as media, technological
advancements, influential people, and economic conditions. Students will develop critical thinking skills to understand the
meaning, significance, and value of the different aspects of culture.

HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY (3 Credits)


Historical Archetypes and Mythology is a comparative survey of a wide variety of cross-cultural myths, epics, and legends
and the archetypal patterns that inform their universal themes. Students will examine how mythic storytelling transcends
geographical, historical, and cultural boundaries and compare the connections between historical examples of mythic
storytelling and their modern counterparts.

HUM 310 ART OF VISUAL NARRATIVE (3 Credits)


Art of Visual Narrative serves as an introduction to the development of the visual narrative arts from a cultural, artistic,
and commercial perspective. The course will explore the historical links between artwork of ancient cultures, illustrated
novels in the era of the printing press, and the comic book industry from its inception in the early 1940s to its current state
in multimedia corporate franchises. From an artistic perspective, the course will examine the creative processes behind
the development of a sequential narrative, from conception to final product, as it applies to multiple genres in modern
entertainment.

HUM 420 CONTEMPORARY ART (3 Credits)


Contemporary Art provides an in-depth examination of an influential array of current artistic movements and their position
within a wider cultural context. The course explores the artists, social significance, and commercial implications that have
informed the art world from the mid-20th century to the present. Students who successfully complete Contemporary Art will
be able to identify major themes and stylistic sensibilities in modern art, employ the language commonly used to analyze
and evaluate the works, and demonstrate a working knowledge of significant artists and aesthetic trends by describing the
origins, motivations, sociopolitical influences, and economic effects of these various movements.

MAT 121 QUANTITATIVE PRINCIPLES (3 Credits)


Quantitative Principles is designed to enable students to build skills and confidence in the foundations of algebra, geometry,
and real-world mathematical applications. These concepts will enhance students’ problem-solving skills in a wide variety
of professional and academic settings. Students will begin with a review of basic concepts and build upon these ideas by
completing work that uses these principles in practical situations.

MAT 310 STATISTICAL APPLICATIONS (3 Credits)


CAMPUS COURSE
Statistical Applications introduces students to the main concepts behind data-driven decision-making. The course includes
a review of basic strategies for data collection, data analysis, and data visualization, and explores the foundations of
probabilistic thinking, the role of averages in identifying data anomalies, and the implications of correlation analysis. The
course also examines mathematical models for media virality. Throughout the entire course, students will organize, analyze,
and present data through tables and graphs, and apply these skills to practical problem-solving and decision-making
scenarios.

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SBS 100 MEDIA AND CULTURE (3 Credits)
CAMPUS COURSE
Media and Culture examines the complex, mutually influential relationships between various forms of media and cultural
assumptions/practices from both historical and modern perspectives. The course focuses on the cultural, political, and
economic impact media has on our diverse communities and society at large. By providing a global survey of digital
communications (news, information, social media, entertainment), the course will concentrate on the application of new
forms of media in personal lives, organizational structures, business models, and the critical and practical aspects of both
traditional and emerging technologies. The course also introduces students to the roots and contemporary applications
of cultural/media studies and analyzes the bases of power and meaning in the conception, creation, distribution, and
reception of media content. Media and Culture places a special emphasis on developing critical-thinking skills, scholarly
argumentation, and documentation.

SBS 113 BEHAVIORAL SCIENCE (3 Credits)


Behavioral Science introduces students to the concepts of cognitive processes and the ways these can be applied to mastering
their education. Concepts like Motivation, Personal Development, and Interactions will be explored, strengthening individual
growth and academic success. Application of the knowledge gained in this course will lead students to have a stronger
desire for achieving mastery when learning new concepts and a greater appreciation for lifelong learning.

SBS 305 LEADERSHIP AND ORGANIZATIONAL BEHAVIOR (3 Credits)


Leadership and Organizational Behavior is an exploration of the characteristics that are essential for inspiring others to
action. Students identify their personal strengths and weaknesses through self-assessment, expanding their awareness of
these qualities to include their effect on other individuals and group behavior. The course provides strategies for decision-
making and building effective teams, and encourages students to explore the difficulties, compromises, and rewards of
the collaborative process. At the successful conclusion of Leadership and Organizational Behavior, students will be able to
identify the major qualities of leadership, examine personal leadership strengths and weaknesses, and analyze factors that
contribute to the success of organizations.

SPC 214 CREATIVE COMMUNICATION (3 Credits)


Creative Communication provides students with the skills to outline and articulate ideas in both formal and informal
settings. Students will engage in communication planning exercises and develop techniques for delivering ideas effectively
through various verbal and non-verbal methods for a variety of audiences. Throughout the course, students will explore
the guidelines of successful communication through various media environments and enhance confidence in oral self-
expression.

OPTIONAL INTERNSHIP OPPORTUNITIES


INT 299 OR 399 INTERNSHIP (1–5 Credits)
IN-PROGRAM
An optional internship course that is specifically tailored to further prepare degree students for the careers of their choice.
A Faculty Mentor and Career Development advisor work directly with host facilities to ensure that participants gain practical
experience and on-the-job training. Besides the many advantages of gaining working experience in a real-world situation, a
successful internship gives graduates a professional reference, which can be beneficial when seeking employment.

INT 303 EXTENDED STUDIES (Credits Vary)


POST-GRADUATE
This post-graduate program allows students to earn school credits for completing career-related internships. It is offered
as a free, optional service to qualified students and is available to any Los Angeles Film School graduate in good standing.
Upon successful completion of the Extended Studies Internship program, the additional credit received will be added to
the student’s transcript at a rate of one credit per 45 hours of internship successfully completed. The total credits awarded
depend upon the internship length, as determined by the provider. This optional, no-cost internship opportunity represents
The Los Angeles Film School’s effort to continue the expansion of educational services to our students and the industry.

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POLICIE
&PROCEDURE
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ADMISSIONS INFORMATION
REQUIREMENTS FOR ADMISSION
Applicants must submit the following to be considered for admission:

• Application for Admission. Applicants must submit the completed application and fulfill all
the requirements therein.

• Online Readiness Assessment. Students applying to distance learning programs are required
to complete an Online Readiness Assessment. The assessment asks a comprehensive series of
questions to determine whether the student is prepared for distance learning programs.

• High School Graduation or the equivalent.

◊ The Los Angeles Film School requires all applicants to have completed high school
and received a standard high school diploma or an equivalent credential. The
following are acceptable for fulfilling this requirement:

* Standard High School Diploma.

* General Educational Development (GED) passing test scores and/or the


GED diploma, other equivalent, state-approved diploma examination
scores.

* Completion of an associate’s or higher-level degree from an accredited


postsecondary educational institution recognized by the U.S. Department
of Education.

* Confirmation that the applicant has successfully completed the California


HiSET (high school equivalency test) received directly from the testing
center.

* Home School. Documentation of the completion of secondary school


through homeschooling as defined by applicable state law and the student
satisfies compulsory school attendance requirements in California or is
exempt from such requirements.

* Documentation of successful completion of a state-authorized


examination from a state other than California that the jurisdiction
recognizes as the equivalent of a high school diploma; or

* For non-U.S. transcripts or diplomas, an evaluation prepared by a


professional foreign academic credential evaluation and translation
service to confirm that prior training is equivalent to the prerequisite for
admission.

• High School Completion Documentation

◊ Applicants must provide documentation of high school completion or the equivalent


prior to starting a program.

◊ The Los Angeles Film School may request additional documentation to verify the
successful completion of high school (such as, but not limited to, student transcripts)
and/or to assess the preparation provided by the issuing institution.

116 x
◊ In all cases, The Los Angeles Film School retains the sole discretion to determine
whether or not the secondary training completed by the applicant is sufficient to
satisfy the high school graduation admission requirement.

◊ Applicants who are unable to provide high school completion documentation due
to the unavailability of academic records (such as a natural disaster or closure
of the issuing institution) will be considered on a case-by-case basis. Factors for
consideration may include, but are not limited to, confirmation from a reliable
authority that the institution cannot produce the records or that the records are not
attainable.

• Validity of High School Completion Documentation.

◊ Additional documentation is required if The Los Angeles Film School has reason to
believe that the high school diploma provided by the applicant is not valid or was not
obtained from an entity that provides secondary school education.

◊ The Los Angeles Film School will request additional documentation to verify the
successful completion of high school (such as, but not limited to, student transcripts)
and/or to assess the preparation provided by the issuing institution.

◊ The institution, from which the high school diploma was earned, must provide
documentation that confirms the validity of the student’s diploma.

◊ Confirmation or documentation from a relevant department or agency, in the state


in which the secondary school is located, that the secondary school is recognized as
a provider of secondary school education must be provided.

◊ If applicable, confirmation of current accreditation from a recognized agency must


be provided.

◊ In all cases, The Los Angeles Film School retains the sole discretion to determine
whether or not the secondary training completed by the applicant is sufficient to
satisfy the high school graduation admission requirement.

• Prior College Degree. For any bachelor’s degree completion program, applicants must also submit
an official college transcript issued from the institution to LAFS, documenting completion of an
associate degree from an institution accredited by an agency recognized by the U.S. Department of
Education or the equivalent.

• Government-Issued Photo Identification. Applicants must submit a government-issued photo ID.


The following are examples of photo identification that are accepted by the school:

◊ Copy of a Valid State-Issued Driver’s License


◊ Copy of a Valid State-Issued Identification Card

◊ Copy of a Valid Passport

Note: Copies of military identification cards are not accepted.

APPLICATION

A complete application for admission must be submitted either online through the school’s application portal (apply.lafilm.
edu) or in person (Admissions Department, 6353 Sunset Blvd., 1st Floor, Hollywood, CA 90028) in order for a student to be
considered for admission. No student is guaranteed admission and LAFS reserves the right, in its sole discretion, to approve
or deny an application for admission consistent with applicable laws and requirements. The Los Angeles Film School does
not discriminate against students enrolled at the school on the basis of race, religion, color, gender, sexual orientation,
genetic information, age, disability, or national origin. Prospective students are encouraged to visit the school and/or attend
a webinar prior to or during their preferred program of study. Arrangements for a tour of the school may be made by
contacting the Admissions Department or scheduling directly via the website.

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The school reserves the right to request any additional information necessary to evaluate an applicant’s potential for academic
success and deny admission to applicants who cannot demonstrate that they are capable of successfully completing and
benefiting from the program, are prepared for postsecondary coursework, or lack interest in the program of study. In all
cases, LAFS retains the sole discretion to determine whether or not the prior secondary or postsecondary training completed
by the applicant is sufficient to satisfy the admissions requirements.

MINIMUM AGE

Provided the applicant possesses one of the required forms of high school completion documentation listed above, there is
no minimum enrollment age. However, the student must be of legal age at the LAFS program graduation date to be eligible
to work within the chosen profession. A parent of an applicant under 18 years old must sign the applicant’s enrollment
agreement.

ENGLISH LANGUAGE PROFICIENCY

All applicants whose first language is not English must also demonstrate competence in the English language. This requirement
can be satisfied if the applicant (a) has successfully completed coursework in high school in the United States; (b) submits
a diploma from a secondary school in a system in which English is the official language of instruction; (c) has completed an
American standardized test (SAT, ACT, or GRE) exam evidencing English comprehension; or (d) has completed one or more
years of postsecondary education at an English-speaking institution and can demonstrate completed coursework in English
courses. If the applicant does not meet one of the English language proficiencies listed above, the applicant must provide
the minimum acceptable proof of English language proficiency through one of the following:

Associate and Full Bachelor’s Degree Programs (with the exception of the Bachelor of Entertainment Business and the
Bachelor of Entertainment Business Completer programs)

Presenting the Level 110 certificate of completion of ELS coursework or official documentation from an accredited ESL
program that the applicant has completed an equivalent college-level English language program, or presenting an official
minimum score on one of the following English proficiency exams:

• A score of 61 on the Test of English as a Foreign Language (TOEFL) internet-based (iBT)

• A score of 6.0 on the International English Language Testing System (IELTS)

• A raw score of 66 and an adjusted score of 81 on the Michigan Test of English Proficiency (MTEP)

• A score of 80 on the Michigan English Language Assessment Battery (MELAB)

• A score of 53 on the Pearson Test of English Academic (PTE Academic)


• TOEIC (Test of English for International Communication) — Must complete both exams below:

◊ Listening/Reading: 700
◊ Speaking/Writing: 7 or 270

• Accuplacer— Must complete all of the following with the minimum scores below:

◊ Listening: 70
◊ Reading: 82
◊ Sentence Meaning: 82
◊ Language Use: 88
◊ Write Placer: 4

• Cambridge English: First (FCE)

◊ FIRST Certificate with an overall score of C or higher (equivalent to CEFR B2)


◊ Integrated Skills in English (ISE)
◊ Must achieve ISE II (must pass both exams)

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• EIKEN
◊ Must achieve EIKEN Grade Pre-1

• Oxford Tutorial College Certificate (Oxford TCC)

◊ Must achieve C1 (Independent User Level)

• Oxford ELLT test

◊ Must achieve a minimum score of 7 to fulfill English proficiency requirement

• DUOLINGO English Test

◊ Must achieve a minimum score of 110

Bachelor of Entertainment Business and Bachelor of Entertainment Business Completer Degree Programs

Presenting the Level 112 certificate of completion of ELS coursework or official documentation from another accredited ESL
program that the applicant has completed an equivalent advanced college-level English language program or presenting an
official minimum score on one of the following English proficiency exams:

• A score of 79 on the Test of English as a Foreign Language (TOEFL) internet-based (iBT)

• A score of 6.5 on the International English Language Testing System (IELTS)

• A score of 80 on the Michigan English Language Assessment Battery (MELAB)

• A score of 53 on the Pearson Test of English Academic (PTE Academic)

• TOEIC (Test of English for International Communication) — Must complete both exams below:

◊ Listening/Reading: 700
◊ Speaking/Writing: 7 or 270

• Accuplacer ­­— Must complete all of the following with the minimum scores below:

◊ Listening: 70
◊ Reading: 82
◊ Sentence Meaning: 82
◊ Language Use: 88
◊ Write Placer: 4

• Cambridge English: First (FCE)

◊ FIRST Certificate with an overall score of C or higher (equivalent to CEFR B2)

• Integrated Skills in English (ISE)


◊ Must achieve ISE II (must pass both exams)

• EIKEN

◊ Must achieve EIKEN Grade Pre-1

• Oxford Tutorial College Certificate (Oxford TCC)

◊ Must achieve C1 (Independent User Level)

• Oxford ELLT test

◊ Must achieve a minimum score of 7 to fulfill English proficiency requirement.

• DUOLINGO English Test

◊ Must achieve a minimum score of 110

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PHYSICAL REQUIREMENTS

Campus degree-seeking students’ educational training takes place in a variety of production environments, including
classrooms, sound stages, off-campus locations, project studios, computer lab environments, or other production facilities.
While performing various activities in classes and labs, students are required to verbally communicate effectively with other
students and instructors, and interact appropriately with computer systems, audio, video, lighting, and other production
equipment as necessary. While in class and labs, students may be subject to bending, reaching, kneeling, stooping, and lifting.
The educational training for Distance Learning programs takes place online. While performing various activities at home
or at any other preferred location, students are required to communicate effectively with other students and instructors,
and interact effectively with computer systems, audio, video, and other production equipment as necessary. During these
interactions, students may be subject to bending, reaching, kneeling, stooping, and lifting up to thirty (30) pounds.

To complete the program successfully, students must be able to perform each essential duty satisfactorily. The requirements
for each program will be provided to students, informing them of the physical abilities needed to complete the program. If
you are unable to meet the requirements, a member of our student disability services team will reach out to you to discuss
if reasonable accommodations can be provided based on your eligibility.

Applicants who indicate on the EDD (Enrollment Disclosure Documents) that they are unable to meet the MPR are contacted
by the ADA Coordinator, so there is no need for them to reach out to the ADA Coordinator. In addition, there is no compulsion
to request ADA accommodations; the service request is optional for students even if they have a visible/identifiable disability.

ADDITIONAL REQUIREMENTS FOR ONLINE PROGRAMS

Applicants to distance education/online degree programs must have a computer during the initial months of the program
that allow access to our Learning Management System (LMS) and corresponding materials along with reliable high-speed
Internet connection.

STATE AUTHORIZATION DISCLOSURE FOR ONLINE STUDENTS

LAFS is authorized to enroll students residing in some U.S. states and territories in its online degree programs. A list of
the states where LAFS can accept students for enrollment in online degree programs is located at www.lafilm.edu/
accreditation.

If a student enrolled in an online program is going to move from an approved state to a non-approved state, he or she must
notify LAFS as far in advance as possible. LAFS cannot guarantee that a student’s new home state will allow the student
to complete his/her program at LAFS. If the new home state does not recognize or approve LAFS to offer instruction via
distance education in their state, the student will be administratively withdrawn. Administratively withdrawn students are
still responsible for the tuition and fees incurred for the portion of the program completed prior to withdrawal.

INTERNATIONAL STUDENT ADMISSIONS

All international students must meet the same admissions standards as all other students (please refer to Admissions
Requirements above). International students applying to SEVP-certified schools and requiring the school’s sponsorship for
international student visa status (Form I-20) must meet the additional requirements listed below. LAFS requires nonimmigrant
students present in the United States under a Visa Waiver, B-1, and B-2 status to change to F-1 or another qualifying status
prior to enrolling in programs of study (other than avocational or recreational courses).

Important International Student Disclosure – International students attending LAFS under F-1 visas are required to
maintain a “full course of study” during each academic term of their programs of study. This is defined as a minimum of
12 credits per 16-week semester. No more than 1 online course or 3 online credits per semester may be counted toward
meeting the “full course of study” requirement.

THIS SCHOOL IS AUTHORIZED UNDER FEDERAL LAW TO ENROLL NONIMMIGRANT ALIEN STUDENTS.

120 x
ADMISSIONS REQUIREMENTS FOR STUDENTS REQUIRING FORM I-20 SPONSORSHIP

International students requiring Form I-20 must submit the following items in addition to the standard documents required
for admission:

• Original or official copies of all educational transcripts and diplomas (secondary and postsecondary,
if applicable).

• English language translation(s) of education transcripts and diplomas, if applicable.

• For non-U.S. transcripts or diplomas, an evaluation prepared by a professional foreign academic


evaluation and translation service to confirm that prior training is equivalent to the prerequisite for
admission.

• Proof of English language proficiency (see English Language Proficiency Policy above).

• Proof of financial responsibility to cover costs of tuition and fees and living expenses for at least one
academic year (official bank statements, Sponsor’s Statement of Support, if required). Please note that
all fees must be paid in United States currency.

Applicants for a campus-based degree program are required to obtain the proper visa in order to study full time. Nonimmigrant
applicants residing in the United States at the time of application must submit a photocopy of the visa page contained within
the student’s passport as well as a photocopy of the student’s I-94 arrival/departure record (both sides). Nonimmigrant
applicants residing in the United States at the time of application in either F, M, or J nonimmigrant classification must submit
written confirmation of nonimmigrant status at the previous school attended before transferring to the school.

International students requiring Form I-20 who meet all Admissions Requirements and are subsequently accepted for
enrollment will be issued the Form I-20. It is the responsibility of each such international student to obtain an appropriate
student visa from the U.S. Department of State for attendance at LAFS. It is the responsibility of each such international
student to cover all requisite expenses associated with the acquisition of an appropriate student visa from the U.S.
Department of State. The issuance of Form I-20 to an international student who has been accepted for enrollment is the
extent to which LAFS will advocate for student visa status to the U.S. Department of State.

International students may contact LAFS’s International Department for additional information. LAFS maintains an
International Department staffed with individuals to provide international students guidance on the acquisition of
appropriate student visas per the guidelines set forth by the Student and Exchange Visitor Program (SEVP), U.S. Citizenship
and Immigration Services (USCIS), and the U.S. Department of State.

NON-DISCRIMINATION POLICY

The Los Angeles Film School does not discriminate or harass on the basis of race, color, national origin, sex, gender,
sexual orientation, gender identity or expression, disability, age, religion, veteran’s status, genetic marker, or any other
characteristic protected by state, local, or federal law in our programs and activities. The Los Angeles Film School provides
reasonable accommodation to qualified individuals with disabilities. The Los Angeles Film School will not retaliate against
persons bringing forward allegations of harassment or discrimination.

Students with questions or concerns regarding LAFS’s Non-Discrimination Policy are encouraged to complete the student
concern questionnaire found at www.lafilm.edu/accreditation/student-complaints. Based on the nature of the inquiry,
the appropriate staff/administrator will address the inquiry and coordinate the school’s efforts in partnership with the
compliance department.

x 121
NOTICE CONCERNING TRANSFERABILITY OF CREDITS
& CREDENTIALS EARNED AT OUR INSTITUTION
The transferability of credits that a student earns at The Los Angeles Film School is at the complete discretion of the
institution to which the student may seek to transfer. Acceptance of the degree a student earns in the program is also at the
complete discretion of the institution to which the student may seek to transfer. If the credits or degree that a student earns
at this institution are not accepted at the institution to which the student seeks to transfer, the student may be required to
repeat some or all of their coursework at that institution.

For this reason, students should make certain that their attendance at this institution will meet their educational goals. This
may include contacting an institution to which the student may seek to transfer after attending The Los Angeles Film School
to determine if their credits or degree will transfer.

TRANSFER OF CREDIT FROM OTHER INSTITUTIONS


Students who would like to request an evaluation of prior credit for potential transfer must submit a written request and
provide official transcripts from the institution or entity awarding the credit within 30 days after their program start date.

Veterans receiving GI Bill® benefits while attending The Los Angeles Film School are required to submit transcripts for any
previous education or training for evaluation, granting of prior credit, and possible shortening of the length of the program.
Students using Military or Veterans Affairs benefits should refer to the Transfer Credit Policy.

The GI Bill® is a registered trademark of the U.S. Department of Veterans Affairs (VA). More information about education
benefits offered by the VA is available at the official U.S. government website at www.benefits.va.gov/gibill.

NON-U.S. INSTITUTIONS
Students with degrees from non-U.S. colleges and universities must submit an evaluation and English language translation
(if applicable) prepared by a professional foreign academic credential evaluation and translation service to confirm USA
equivalency.

COURSE DESCRIPTIONS
Students may be required to provide copies of course descriptions from the academic catalog or course syllabus published
by the institution awarding the credit.

GRADES OF TRANSFER CREDITS


Only courses with an earned grade of “C” (2.0 on a 4.0 scale) or higher will be considered for transfer credit.

LEVEL OF TRANSFER CREDITS


Only undergraduate-level credits (100-level course or equivalent and above) taken at an accredited institution of higher
education and of an equivalent credit amount will be considered for transfer. No remedial or developmental courses will be
considered for transfer.

PRIOR EXPERIENTIAL LEARNING


The school does not grant credit for prior experiential learning.

122 x
PROFICIENCY CREDIT FROM EXTERNAL SOURCES
Official documents related to CLEP or AP scores or similar means to demonstrate proficiency for credit must be received by
the school prior to the class start. No more than 25 percent of a program’s required credits will be considered for any type
of proficiency credit.

Advanced Placement. Some foundation courses can be obtained through College Board’s AP Studio examinations. Students
who take the College Board Advanced Placement (AP) or International Baccalaureate (IB) courses and score three or higher
on the AP exam or four or higher on the IB exam for those courses while in secondary school may receive proficiency
credit. This score applies to all subjects. All materials must be received from the Scholastic College Board organization and
evaluated prior to the start of the program of enrollment.

College-Level Examination Program (CLEP). Complete the College-Level Examination Program (CLEP) and earn a score
of 50 or higher on computer-based CLEP examinations equivalent to college courses prior to the start of the program of
enrollment.

Military Experience Credits. Complete training, employment, or other educational experience in the military as
measured through DANTES, DSST examinations, or as shown on an American Council on Education (ACE) transcript. The
school recognizes and uses the ACE Guide to the Evaluation of Educational Experience in the Armed Services to determine
the value of learning acquired in military service. We award credit for appropriate learning acquired in military service at
levels consistent with ACE Guide recommendations when applicable to a Service member’s program. In addition, we utilize
the Joint Services Transcript in our processing of prior learning experiences for possible transfer credit.

TOTAL ALLOWABLE TRANSFER OF CREDIT


Students must earn a minimum of 25 percent of the total program credits required for graduation in residency at The Los
Angeles Film School and may only be granted a maximum of 75 percent of the total program credits required for graduation
through transfer credit earned at an outside institution and/or proficiency testing.

x 123
124
x
FEE
& TUITIO
x 125
TUITION & FEES
NOTE: These prices are applicable through October 1, 2023.

Please visit our Student Consumer Information page to find the average time to completion for continuously enrolled
students for each credential level offered. Students are charged tuition and fees on a per-semester (16-week) basis. A
breakdown of total charges for each program by semester may be found in the section below.

CAMPUS DEGREE PROGRAMS – DOMESTIC/U.S. STUDENTS

TUITION TOTAL TUITION


CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $667.00 $80,000.00 $200.00 $2,050.00 $6,600.00 $222.50 $89,072.50
Bachelor of Science.

Audio Production,
120.00 $542.00 $65,000.00 $200.00 $1,455.00 $6,000.00 $182.50 $72,837.50
Bachelor of Science

Audio Production,
60.00 $542.00 $32,500.00 $200.00 $630.00 $5,100.00 $95.00 $38,525.00
Associate of Science

Entertainment Business,
120.00 $467.00 $56,000.00 $200.00 $1,455.00 $2,500.00 $150.00 $60,305.00
Bachelor of Science.

Entertainment Business,
60.00 $467.00 $28,000.00 $200.00 $630.00 N/A $72.50 $28,902.50
Bachelor of Science, Completion

Film Production,
120.00 $708.00 $85,000.00 $200.00 $1,500.00 $5,200.00 $230.00 $92,130.00
Bachelor of Science

Film,
60.00 $708.00 $42,500.00 $200.00 $1,015.00 $5,100.00 $122.50 $48,937.50
Associate of Science

Music Production,
60.00 $542.00 $32,500.00 $200.00 $630.00 $5,600.00 $97.50 $39,027.50
Associate of Science

CAMPUS DEGREE PROGRAMS – INTERNATIONAL STUDENTS

TUITION TOTAL TUITION


CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $733.00 $88,000.00 $200.00 $2,050.00 $6,600.00 $242.50 $97,092.50
Bachelor of Science

Audio Production,
120.00 $596.00 $71,500.00 $200.00 $1,455.00 $6,000.00 $197.50 $79,352.50
Bachelor of Science

Audio Production,
60.00 $596.00 $35,750.00 $200.00 $630.00 $5,100.00 $105.00 $41,785.00
Associate of Science

Entertainment Business,
120.00 $513.00 $61,600.00 $200.00 $1,455.00 $2,500.00 $165.00 $65,920.00
Bachelor of Science

Entertainment Business,
60.00 $513.00 $30,800.00 $200.00 $630.00 N/A $80.00 $31,710.00
Bachelor of Science, Completion

Film Production,
120.00 $779.00 $93,500.00 $200.00 $1,500.00 $5,200.00 $250.00 $100,650.00
Bachelor of Science

Film,
60.00 $779.00 $46,750.00 $200.00 $1,015.00 $5,100.00 $132.50 $53,197.50
Associate of Science

Music Production,
60.00 $596.00 $35,750.00 $200.00 $630.00 $5,600.00 $105.00 $42,285.00
Associate of Science

Tuition per credit hour is an estimated rate. Actual tuition is charged on a per semester basis. Refunds, if applicable, are prorated if student withdraws prior to program completion (see Refund Policy below).
1

Students may opt out and purchase publicly available textbooks through any book seller. The cost of e-book access issued through the school is non-refundable. Physical textbooks may be returned in their
2

original packaging for a full refund. Used textbooks may be returned for a partial refund.
Technology fee is charged on specified semesters and is non-refundable once the student starts a term(s) for that particular semester.
3

The current Student Tuition Recovery Fund (STRF) assessment rate is two dollars and fifty cents ($2.50) per $1,000 and applies to California residents only. Please see the STRF Policy.
4

Additional fees may include replacement badge ($20); and returned check fee ($25).
5

126 x
ONLINE DEGREE PROGRAMS – NON-CALIFORNIA RESIDENT

TUITION TOTAL TUITION


CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $467.00 $56,000.00 $200.00 $2,100.00 $7,000.00 N/A $65,300.00
Bachelor of Science

Audio Production,
120.00 $542.00 $65,000.00 $0.00 $1,455.00 $8,000.00 N/A $74,455.00
Bachelor of Science

Audio Production,
60.00 $542.00 $32,500.00 $0.00 $970.00 $6,900.00 N/A $40,370.00
Associate of Science

Digital Filmmaking,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $14,000.00 N/A $71,455.00
Bachelor of Science

Entertainment Business,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $2,600.00 N/A $60,055.00
Bachelor of Science

Entertainment Business,
60.00 $466.67 $28,000.00 $0.00 $630.00 $0.00 N/A $28,630.00
Bachelor of Science, Completion

Graphic Design,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $5,800.00 N/A $63,255.00
Bachelor of Science.

Media Communication,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $6,300.00 N/A $63,755.00
Bachelor of Science

Music Production,
120.00 $542.00 $65,000.00 $0.00 $945.00 $8,300.00 N/A $74,245.00
Bachelor of Science

Music Production,
60.00 $542.00 $32,500.00 $0.00 $630.00 $6,300.00 N/A $39,430.00
Associate of Science

Writing for Film & TV,


120.00 $467.00 $56,000.00 $0.00 $1,455.00 $2,700.00 N/A $60,155.00
Bachelor of Science

ONLINE DEGREE PROGRAMS – CALIFORNIA RESIDENT STUDENTS

TUITION TOTAL TUITION


CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $467.00 $56,000.00 $200.00 $2,100.00 $7,000.00 $162.50 $65,462.50
Bachelor of Science

Audio Production,
120.00 $542.00 $65,000.00 $0.00 $1,455.00 $8,000.00 $185.00 $74,640.00
Bachelor of Science

Audio Production,
60.00 $542.00 $32,500.00 $0.00 $970.00 $6,900.00 $100.00 $40,470.00
Associate of Science

Digital Filmmaking,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $14,000.00 $177.50 $71,632.50
Bachelor of Science

Entertainment Business,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $2,600.00 $150.00 $60,205.00
Bachelor of Science

Entertainment Business,
60.00 $466.67 $28,000.00 $0.00 $630.00 $0.00 $72.50 $28,702.50
Bachelor of Science, Completion

Graphic Design,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $5,800.00 $157.50 $63,412.50
Bachelor of Science

Media Communication,
120.00 $467.00 $56,000.00 $0.00 $1,455.00 $6,300.00 $160.00 $63,915.00
Bachelor of Science

Music Production,
120.00 $542.00 $65,000.00 $0.00 $945.00 $8,300.00 $185.00 $74,430.00
Bachelor of Science

Music Production,
60.00 $542.00 $32,500.00 $0.00 $630.00 $6,300.00 $97.50 $39,527.50
Associate of Science

Tuition per credit hour is an estimated rate. Actual tuition is charged on a per semester basis. Refunds, if applicable, are prorated if student withdraws prior to program completion (see Refund Policy below).
1

Students may opt out and purchase publicly available textbooks through any book seller. The cost of e-book access issued through the school is non-refundable. Physical textbooks may be returned in their
2

original packaging for a full refund. Used textbooks may be returned for a partial refund.
Technology fee is charged on specified semesters and is non-refundable once the student starts a term(s) for that particular semester.
3

The current Student Tuition Recovery Fund (STRF) assessment rate is two dollars and fifty cents ($2.50) per $1,000 and applies to California residents only. Please see the STRF Policy.
4

Additional fees may include replacement badge ($20); and returned check fee ($25).
5

x 127
ESTIMATED TUITION & FEES BY PERIOD OF ENROLLMENT/SEMESTER
APPLICABLE THROUGH OCTOBER 1, 2023

CAMPUS PROGRAMS – DOMESTIC/U.S. STUDENTS

ANIMATION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

$6,000.00 $6,000.00 $6,000.00 $9,200.00 $9,200.00 $9,800.00 $9,800.00 $9,935.00 $9,935.00 $10,130.00 $80,000.00

$6,600.00 $6,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,600.00

$100.00 $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

$521.00 $521.00 $0.00 $0.00 $471.00 $297.00 $0.00 $471.00 $290.00 $0.00 $2,050.00

$222.50 $222.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $222.50

TOTAL PER SEMESTER $13,443.50 $6,000.00 $9,300.00 $9,671.00 $10,097.00 $9,800.00 $10,406.00 $10,225.00 $10,130.00 $89,072.50

AUDIO PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $8,500.00 $8,500.00 $11,000.00 $5,400.00 $7,450.00 $7,450.00 $6,700.00 $65,000.00

TECHKIT $6,000.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,000.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $182.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $182.50

TOTAL PER SEMESTER $11,767.50 $5,000.00 $8,600.00 $8,985.00 $11,000.00 $5,400.00 $7,935.00 $7,450.00 $6,700.00 $72,837.50

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,500.00 $8,500.00 $5,500.00 $32,500.00

TECHKIT $5,100.00 $0.00 $0.00 $0.00 $0.00 $5,100.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $630.00

STRF $95.00 $0.00 $0.00 $0.00 $0.00 $95.00

TOTAL PER SEMESTER $10,610.00 $5,000.00 $8,600.00 $8,815.00 $5,500.00 $38,525.00

ENTERTAINMENT BUSINESS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8

TUITION $6,000.00 $6,000.00 $7,000.00 $7,000.00 $8,000.00 $8,000.00 $7,000.00 $7,000.00 $56,000.00

TECHKIT $2,500.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,500.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $1,455.00

STRF $150.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $150.00

TOTAL PER SEMESTER $9,235.00 $6,000.00 $7,100.00 $7,485.00 $8,000.00 $8,000.00 $7,485.00 $7,000.00 $60,305.00

128 x
APPLICABLE THROUGH OCTOBER 1, 2023

CAMPUS PROGRAMS – DOMESTIC/U.S. STUDENTS (CONT.)

ENTERTAINMENT BUSINESS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER


TOTAL
BACHELOR OF SCIENCE, COMPLETION 1 2 3 4 5

TUITION $6,100.00 $6,500.00 $6,100.00 $6,500.00 $2,800.00 $28,000.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $315.00 $0.00 $315.00 $0.00 $0.00 $630.00

STRF $72.50 $0.00 $0.00 $0.00 $0.00 $72.50

TOTAL PER SEMESTER $6,587.50 $6,500.00 $6,515.00 $6,500.00 $2,800.00 $28,902.50

FILM PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $7,500.00 $7,500.00 $10,500.00 $10,500.00 $13,000.00 $6,000.00 $10,000.00 $10,000.00 $10,000.00 $85,000.00

TECHKIT $5,200.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $5,200.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $230.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $230.00

TOTAL PER SEMESTER $13,530.00 $7,500.00 $10,600.00 $11,000.00 $13,000.00 $6,000.00 $10,500.00 $10,000.00 $10,000.00 $92,130.00

FILM,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $7,500.00 $7,500.00 $10,500.00 $10,500.00 $6,500.00 $42,500.00

TECHKIT $5,100.00 $0.00 $0.00 $0.00 $0.00 $5,100.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $507.50 $0.00 $0.00 $507.50 $0.00 $1,015.00

STRF $122.50 $0.00 $0.00 $0.00 $0.00 $122.50

TOTAL PER SEMESTER $13,330.00 $7,500.00 $10,600.00 $11,007.50 $6,500.00 $48,937.50

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,400.00 $8,400.00 $5,700.00 $32,500.00

TECHKIT $5,600.00 $0.00 $0.00 $0.00 $0.00 $5,600.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $630.00

STRF $97.50 $0.00 $0.00 $0.00 $0.00 $97.50

TOTAL PER SEMESTER $11,112.50 $5,000.00 $8,500.00 $8,715.00 $5,700.00 $39,027.50

x 129
APPLICABLE THROUGH OCTOBER 1, 2023

CAMPUS PROGRAMS – INTERNATIONAL STUDENTS


ANIMATION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $6,600.00 $6,600.00 $10,120.00 $10,120.00 $10,780.00 $10,780.00 $10,928.50 $10,928.50 $11,143.00 $88,000.00

TECHKIT $6,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,600.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $521.00 $0.00 $0.00 $471.00 $297.00 $0.00 $471.00 $290.00 $0.00 $2,050.00

STRF $242.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $242.50

TOTAL PER SEMESTER $14,063.50 $6,600.00 $10,220.00 $10,591.00 $11,077.00 $10,780.00 $11,399.50 $11,218.50 $11,143.00 $97,092.50

AUDIO PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,500.00 $5,500.00 $9,350.00 $9,350.00 $12,100.00 $5,940.00 $8,195.00 $8,195.00 $7,370.00 $71,500.00

TECHKIT $6,000.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,000.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $197.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $197.50

TOTAL PER SEMESTER $12,282.50 $5,500.00 $9,450.00 $9,835.00 $12,100.00 $5,940.00 $8,680.00 $8,195.00 $7,370.00 $79,352.50

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,500.00 $5,500.00 $9,350.00 $9,350.00 $6,050.00 $35,750.00

TECHKIT $5,100.00 $0.00 $0.00 $0.00 $0.00 $5,100.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $630.00

STRF $105.00 $0.00 $0.00 $0.00 $0.00 $105.00

TOTAL PER SEMESTER $11,120.00 $5,500.00 $9,450.00 $9,665.00 $6,050.00 $41,785.00

FILM PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $8,250.00 $8,250.00 $11,550.00 $11,550.00 $14,300.00 $6,600.00 $11,000.00 $11,000.00 $11,000.00 $93,500.00

TECHKIT $5,200.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $5,200.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $250.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $250.00

TOTAL PER SEMESTER $14,300.00 $8,250.00 $11,650.00 $12,050.00 $14,300.00 $6,600.00 $11,500.00 $11,000.00 $11,000.00 $100,650.00

130 x
APPLICABLE THROUGH OCTOBER 1, 2023

CAMPUS PROGRAMS – INTERNATIONAL STUDENTS (CONT.)


FILM,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $8,250.00 $8,250.00 $11,550.00 $11,550.00 $7,150.00 $46,750.00

TECHKIT $5,100.00 $0.00 $0.00 $0.00 $0.00 $5,100.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $507.50 $0.00 $0.00 $507.50 $0.00 $1,015.00

TOTAL PER SEMESTER $14,090.00 $8,250.00 $11,650.00 $12,057.50 $7,150.00 $53,197.50

ENTERTAINMENT BUSINESS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8

TUITION $6,600.00 $6,600.00 $7,700.00 $7,700.00 $8,800.00 $8,800.00 $7,700.00 $7,700.00 $61,600.00

TECHKIT $2,500.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,500.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $1,455.00

STRF $165.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $165.00

TOTAL PER SEMESTER $9,850.00 $6,600.00 $7,800.00 $8,185.00 $8,800.00 $8,800.00 $8,185.00 $7,700.00 $65,920.00

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
BACHELOR OF SCIENCE, COMPLETION

TUITION $6,710.00 $7,150.00 $6,710.00 $7,150.00 $3,080.00 $30,800.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $315.00 $0.00 $315.00 $0.00 $0.00 $630.00

STRF $80.00 $0.00 $0.00 $0.00 $0.00 $80.00

TOTAL PER SEMESTER $7,205.00 $7,150.00 $7,125.00 $7,150.00 $3,080.00 $31,710.00

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,500.00 $5,500.00 $9,240.00 $9,240.00 $6,270.00 $35,750.00

TECHKIT $5,600.00 $0.00 $0.00 $0.00 $0.00 $5,600.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $630.00

STRF $105.00 $0.00 $0.00 $0.00 $0.00 $105.00

TOTAL PER SEMESTER $11,620.00 $5,500.00 $9,340.00 $9,555.00 $6,270.00 $42,285.00

x 131
APPLICABLE THROUGH OCTOBER 1, 2023

ONLINE PROGRAMS – CALIFORNIA RESIDENTS

ANIMATION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $4,300.00 $4,300.00 $6,800.00 $6,800.00 $6,900.00 $6,900.00 $6,900.00 $6,900.00 $6,200.00 $56,000.00

TECHKIT $7,000.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $7,000.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $571.00 $0.00 $0.00 $471.00 $297.00 $0.00 $471.00 $290.00 $0.00 $2,100.00

STRF $162.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $162.50

TOTAL PER SEMESTER $12,133.50 $4,300.00 $6,900.00 $7,271.00 $7,197.00 $6,900.00 $7,371.00 $7,190.00 $6,200.00 $65,462.50

AUDIO PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $12,000.00 $4,800.00 $7,500.00 $7,500.00 $6,700.00 $65,000.00

TECHKIT $7,000.00 $0.00 $0.00 $0.00 $0.00 $1,000.00 $0.00 $0.00 $0.00 $8,000.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $185.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $185.00

TOTAL PER SEMESTER $12,670.00 $5,000.00 $8,250.00 $8,735.00 $12,000.00 $5,800.00 $7,985.00 $7,500.00 $6,700.00 $74,640.00

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $6,000.00 $32,500.00

TECHKIT $6,900.00 $0.00 $0.00 $0.00 $0.00 $6,900.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $970.00

STRF $100.00 $0.00 $0.00 $0.00 $0.00 $100.00

TOTAL PER SEMESTER $12,485.00 $5,000.00 $8,250.00 $8,735.00 $6,000.00 $40,470.00

DIGITAL FILMMAKING, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $4,500.00 $4,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,000.00 $56,000.00

TECHKIT $5,800.00 $0.00 $8,200.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $14,000.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $177.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $177.50

TOTAL PER SEMESTER $11,462.50 $5,000.00 $12,700.00 $4,985.00 $7,500.00 $7,500.00 $7,985.00 $7,500.00 $7,000.00 $71,632.50

132 x
APPLICABLE THROUGH OCTOBER 1, 2023

ONLINE PROGRAMS – CALIFORNIA RESIDENTS (CONT.)

ENTERTAINMENT BUSINESS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $6,000.00 $6,000.00 $6,250.00 $6,250.00 $6,500.00 $6,500.00 $6,250.00 $6,250.00 $6,000.00 $56,000.00

TECHKIT $2,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,600.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $150.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $150.00

TOTAL PER SEMESTER $9,235.00 $6,000.00 $6,250.00 $6,735.00 $6,500.00 $6,500.00 $6,735.00 $6,250.00 $6,000.00 $60,205.00

ENTERTAINMENT BUSINESS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER


TOTAL
BACHELOR OF SCIENCE, COMPLETION 1 2 3 4 5

TUITION $6,100.00 $6,500.00 $6,100.00 $6,500.00 $2,800.00 $28,000.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $315.00 $0.00 $315.00 $0.00 $0.00 $630.00

STRF $72.50 $0.00 $0.00 $0.00 $0.00 $72.50

TOTAL PER SEMESTER $6,487.50 $6,500.00 $6,415.00 $6,500.00 $2,800.00 $28,702.50

GRAPHIC DESIGN, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $6,700.00 $6,700.00 $6,600.00 $6,600.00 $6,600.00 $6,600.00 $6,200.00 $56,000.00

TECHKIT $5,800.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $5,800.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $157.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $157.50

TOTAL PER SEMESTER $11,442.50 $5,000.00 $6,700.00 $7,185.00 $6,600.00 $6,600.00 $7,085.00 $6,600.00 $6,200.00 $63,412.50

MEDIA COMMUNICATIONS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $6,500.00 $6,500.00 $7,000.00 $7,000.00 $7,000.00 $7,000.00 $5,000.00 $56,000.00

TECHKIT $6,300.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $160.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $160.00

TOTAL PER SEMESTER $11,945.00 $5,000.00 $6,500.00 $6,985.00 $7,000.00 $7,000.00 $7,485.00 $7,000.00 $5,000.00 $63,915.00

x 133
APPLICABLE THROUGH OCTOBER 1, 2023
ONLINE PROGRAMS – CALIFORNIA RESIDENTS (CONT.)

MUSIC PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9 10

TUITION $5,100.00 $5,100.00 $8,300.00 $8,300.00 $11,400.00 $5,500.00 $8,150.00 $8,150.00 $4,000.00 $1,000.00 $65,000.00

TECHKIT $6,400.00 $0.00 $0.00 $0.00 $0.00 $1,900.00 $0.00 $0.00 $0.00 $0.00 $8,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $0.00 $315.00 $0.00 $0.00 $0.00 $945.00

STRF $185.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $185.00

TOTAL PER SEMESTER $11,197.50 $5,200.00 $8,200.00 $8,515.00 $11,400.00 $7,900.00 $8,215.00 $7,900.00 $4,000.00 $1,000.00 $74,430.00

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,100.00 $5,100.00 $8,300.00 $8,300.00 $5,700.00 $32,500.00

TECHKIT $6,300.00 $0.00 $0.00 $0.00 $0.00 $6,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $630.00

STRF $97.50 $0.00 $0.00 $0.00 $0.00 $97.50

TOTAL PER SEMESTER $11,812.50 $5,100.00 $8,300.00 $8,615.00 $5,700.00 $39,527.50

WRITING FOR FILM & TV, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,600.00 $5,600.00 $6,550.00 $6,550.00 $6,550.00 $6,550.00 $6,200.00 $6,200.00 $6,200.00 $56,000.00

TECHKIT $2,700.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,700.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

STRF $150.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $150.00

TOTAL PER SEMESTER $8,935.00 $5,600.00 $6,550.00 $7,035.00 $6,550.00 $6,550.00 $6,685.00 $6,200.00 $6,200.00 $60,305.00

APPLICABLE THROUGH OCTOBER 1, 2023

ONLINE PROGRAMS – NON-CALIFORNIA RESIDENTS


ANIMATION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $4,300.00 $4,300.00 $6,800.00 $6,800.00 $6,900.00 $6,900.00 $6,900.00 $6,900.00 $6,200.00 $56,000.00

TECHKIT $7,000.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $7,000.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $571.00 $0.00 $0.00 $471.00 $297.00 $0.00 $471.00 $290.00 $0.00 $2,100.00

TOTAL PER SEMESTER $11,971.00 $4,300.00 $6,900.00 $7,271.00 $7,197.00 $6,900.00 $7,371.00 $7,190.00 $6,200.00 $65,300.00

134 x
APPLICABLE THROUGH OCTOBER 1, 2023

ONLINE PROGRAMS – NON-CALIFORNIA RESIDENTS (CONT.)

AUDIO PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $12,000.00 $4,800.00 $7,500.00 $7,500.00 $6,700.00 $65,000.00

TECHKIT $7,000.00 $0.00 $0.00 $0.00 $0.00 $1,000.00 $0.00 $0.00 $0.00 $8,000.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

TOTAL PER SEMESTER $12,485.00 $5,000.00 $8,250.00 $8,735.00 $12,000.00 $5,800.00 $7,985.00 $7,500.00 $6,700.00 $74,455.00

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $6,000.00 $32,500.00

TECHKIT $6,900.00 $0.00 $0.00 $0.00 $0.00 $6,900.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $970.00

TOTAL PER SEMESTER $12,385.00 $5,000.00 $8,250.00 $8,735.00 $6,000.00 $40,370.00

DIGITAL FILMMAKING, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $4,500.00 $4,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,000.00 $56,000.00

TECHKIT $5,800.00 $0.00 $8,200.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $14,000.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

TOTAL PER SEMESTER $11,285.00 $5,000.00 $12,700.00 $4,985.00 $7,500.00 $7,500.00 $7,985.00 $7,500.00 $7,000.00 $71,455.00

ENTERTAINMENT BUSINESS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $6,000.00 $6,000.00 $6,250.00 $6,250.00 $6,500.00 $6,500.00 $6,250.00 $6,250.00 $6,000.00 $56,000.00

TECHKIT $2,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,600.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

TOTAL PER SEMESTER $9,085.00 $6,000.00 $6,250.00 $6,735.00 $6,500.00 $6,500.00 $6,735.00 $6,250.00 $6,000.00 $60,055.00

ENTERTAINMENT BUSINESS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER


TOTAL
BACHELOR OF SCIENCE, COMPLETION 1 2 3 4 5

TUITION $6,100.00 $6,500.00 $6,100.00 $6,500.00 $2,800.00 $28,000.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $315.00 $0.00 $315.00 $0.00 $0.00 $630.00

TOTAL PER SEMESTER $6,415.00 $6,500.00 $6,415.00 $6,500.00 $2,800.00 $28,630.00

x 135
APPLICABLE THROUGH OCTOBER 1, 2023

ONLINE PROGRAMS – NON-CALIFORNIA RESIDENTS (CONT.)

GRAPHIC DESIGN, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $6,700.00 $6,700.00 $6,600.00 $6,600.00 $6,600.00 $6,600.00 $6,200.00 $56,000.00

TECHKIT $5,800.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $5,800.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

TOTAL PER SEMESTER $11,285.00 $5,000.00 $6,700.00 $7,185.00 $6,600.00 $6,600.00 $7,085.00 $6,600.00 $6,200.00 $63,255.00

MEDIA COMMUNICATIONS, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,000.00 $5,000.00 $6,500.00 $6,500.00 $7,000.00 $7,000.00 $7,000.00 $7,000.00 $5,000.00 $56,000.00

TECHKIT $6,300.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

TOTAL PER SEMESTER $11,785.00 $5,000.00 $6,500.00 $6,985.00 $7,000.00 $7,000.00 $7,485.00 $7,000.00 $5,000.00 $63,755.00

MUSIC PRODUCTION, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9 10

TUITION $5,200.00 $5,200.00 $8,200.00 $8,200.00 $11,400.00 $6,000.00 $7,900.00 $7,900.00 $4,000.00 $1,000.00 $65,000.00

TECHKIT $5,500.00 $0.00 $0.00 $0.00 $0.00 $1,900.00 $0.00 $0.00 $0.00 $0.00 $8,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $0.00 $315.00 $0.00 $0.00 $0.00 $945.00

TOTAL PER SEMESTER $11,815.00 $5,100.00 $8,300.00 $8,615.00 $11,400.00 $7,400.00 $8,465.00 $8,150.00 $4,000.00 $1,000.00 $74,245.00

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,100.00 $5,100.00 $8,300.00 $8,300.00 $5,700.00 $32,500.00

TECHKIT $6,300.00 $0.00 $0.00 $0.00 $0.00 $6,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $315.00 $0.00 $0.00 $315.00 $0.00 $630.00

TOTAL PER SEMESTER $11,715.00 $5,100.00 $8,300.00 $8,615.00 $5,700.00 $39,430.00

WRITING FOR FILM & TV, SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER SEMESTER
TOTAL
BACHELOR OF SCIENCE 1 2 3 4 5 6 7 8 9

TUITION $5,600.00 $5,600.00 $6,550.00 $6,550.00 $6,550.00 $6,550.00 $6,200.00 $6,200.00 $6,200.00 $56,000.00

TECHKIT $2,700.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,700.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $485.00 $0.00 $0.00 $1,455.00

TOTAL PER SEMESTER $8,785.00 $5,600.00 $6,550.00 $7,035.00 $6,550.00 $6,550.00 $6,685.00 $6,200.00 $6,200.00 $60,155.00

136 x
ALL PROGRAMS (Domestic/International/Online/Online California)
PROJECTED INDIRECT COSTS PER TERM (Month)

Indirect Costs per Term (Month) are the same for all programs. Each term is approximately one month long, with four terms
per semester. Below are estimated costs for basic monthly expenses, which LAFS does not charge. Your actual expenses will
vary. The total cost of attendance can be calculated by multiplying the monthly amount by four and adding that amount to
the total tuition and fee costs for the semester from the applicable program chart above.

LIVING EXPENSES
$1,900.00
(Housing/Utilities/Telephone and Food)

TRANSPORTATION/TRAVEL $325.00

PARKING $275.00

MISCELLANEOUS EXPENSES $500.00

TOTAL PER TERM (MONTH) $3,000.00

Tuition per credit hour is an estimated rate. Actual tuition is charged on a per semester basis. Refunds, if applicable, are prorated if student withdraws prior to program completion (see Refund Policy below).
1

Students may opt out and purchase publicly available textbooks through any book seller. The cost of e-book access issued through the school is non-refundable. Physical textbooks may be returned in their
2

original packaging for a full refund. Used textbooks may be returned for a partial refund.
Technology fee is charged on specified semesters and is non-refundable once the student starts a term(s) for that particular semester.
3

The current Student Tuition Recovery Fund (STRF) assessment rate is two dollars and fifty cents ($2.50) per $1,000 and applies to California residents only. Please see the STRF Policy.
4

Additional fees may include replacement badge ($20); and returned check fee ($25).
5

x 137
TUITION & FEES
NOTE: These prices are applicable beginning October 2, 2023.

Please visit our Student Consumer Information page to find the average time to completion for continuously enrolled
students for each credential level offered. Students are charged tuition and fees on a per-semester (16-week) basis. A
breakdown of total charges for each program by semester may be found in the section below.

CAMPUS DEGREE PROGRAMS – DOMESTIC/U.S. STUDENTS


TUITION TOTAL TUITION
CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $666.67 $80,000.00 $200.00 $2,150.00 $7,000.00 $222.50 $89,572.50
Bachelor of Science

Audio Production,
120.00 $583.33 $70,000.00 $200.00 $1,500.00 $6,300.00 $195.00 $78,195.00
Bachelor of Science

Audio Production,
60.00 $583.33 $35,000.00 $200.00 $660.00 $5,400.00 $102.50 $41,362.50
Associate of Science

Entertainment Business,
120.00 $500.00 $60,000.00 $200.00 $1,500.00 $2,600.00 $160.00 $64,460.00
Bachelor of Science

Entertainment Business,
60.00 $500.00 $30,000.00 $200.00 $660.00 $0.00 $77.50 $30,937.50
Bachelor of Science, Completion

Film Production,
120.00 $750.00 $90,000.00 $200.00 $1,575.00 $5,500.00 $242.50 $97,517.50
Bachelor of Science

Film Production,
60.00 $750.00 $45,000.00 $200.00 $1,050.00 $5,400.00 $130.00 $51,780.00
Associate of Science

Music Production,
60.00 $583.33 $35,000.00 $200.00 $660.00 $5,900.00 $105.00 $41,865.00
Associate of Science

CAMPUS DEGREE PROGRAMS – INTERNATIONAL STUDENTS


TUITION TOTAL TUITION
CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $733.33 $88,000.00 $200.00 $2,150.00 $7,000.00 $242.50 $97,592.50
Bachelor of Science

Audio Production,
120.00 $641.67 $77,000.00 $200.00 $1,500.00 $6,300.00 $212.50 $85,212.50
Bachelor of Science

Audio Production,
60.00 $641.67 $38,500.00 $200.00 $660.00 $5,400.00 $112.50 $44,872.50
Associate of Science

Entertainment Business,
120.00 $550.00 $66,000.00 $200.00 $1,500.00 $2,600.00 $175.00 $70,475.00
Bachelor of Science

Entertainment Business,
60.00 $550.00 $33,000.00 $200.00 $660.00 $0.00 $85.00 $33,945.00
Bachelor of Science, Completion

Film Production,
120.00 $825.00 $99,000.00 $200.00 $1,575.00 $5,500.00 $265.00 $106,540.00
Bachelor of Science

Film Production,
60.00 $825.00 $49,500.00 $200.00 $1,050.00 $5,400.00 $140.00 $56,290.00
Associate of Science

Music Production,
60.00 $641.67 $38,500.00 $200.00 $660.00 $5,900.00 $112.50 $45,372.50
Associate of Science

Tuition per credit hour is an estimated rate. Actual tuition is charged on a per semester basis. Refunds, if applicable, are prorated if student withdraws prior to program completion (see Refund Policy below).
1

Students may opt out and purchase publicly available textbooks through any book seller. The cost of e-book access issued through the school is non-refundable. Physical textbooks may be returned in their
2

original packaging for a full refund. Used textbooks may be returned for a partial refund.
Technology fee is charged on specified semesters and is non-refundable once the student starts a term(s) for that particular semester.
3

The current Student Tuition Recovery Fund (STRF) assessment rate is two dollars and fifty cents ($2.50) per $1,000 and applies to California residents only. Please see the STRF Policy.
4

Additional fees may include replacement badge ($20); and returned check fee ($25).
5

138 x
ONLINE DEGREE PROGRAMS – NON-CALIFORNIA RESIDENT STUDENTS
TUITION TOTAL TUITION
CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $500.00 $60,000.00 $200.00 $2,200.00 $7,400.00 N/A $69,800.00
Bachelor of Science

Audio Production,
120.00 $541.67 $65,000.00 $0.00 $1,500.00 $8,400.00 N/A $74,900.00
Bachelor of Science

Audio Production,
60.00 $541.67 $32,500.00 $0.00 $1,000.00 $7,300.00 N/A $40,800.00
Associate of Science

Digital Filmmaking,
120.00 $500.00 $60,000.00 $0.00 $1,500.00 $15,000.00 N/A $76,500.00
Bachelor of Science

Entertainment Business,
60.00 $500.00 $60,000.00 $0.00 $1,500.00 $2,700.00 N/A $64,200.00
Bachelor of Science

Entertainment Business,
120.00 $500.00 $30,000.00 $0.00 $1,000.00 $0.00 N/A $31,000.00
Bachelor of Science, Completion

Graphic Design,
60.00 $500.00 $60,000.00 $0.00 $1,500.00 $6,100.00 N/A $67,600.00
Bachelor of Science

Media Communication,
60.00 $500.00 $60,000.00 $0.00 $1,500.00 $6,600.00 N/A $68,100.00
Bachelor of Science

Music Production,
120.00 $541.67 $65,000.00 $0.00 $1,000.00 $8,700.00 N/A $74,700.00
Bachelor of Science

Music Production,
120.00 $541.67 $32,500.00 $0.00 $660.00 $6,600.00 N/A $39,760.00
Associate of Science

Writing for Film & TV,


120.00 $500.00 $60,000.00 $0.00 $1,500.00 $2,800.00 N/A $64,300.00
Bachelor of Science

ONLINE DEGREE PROGRAMS – CALIFORNIA RESIDENT STUDENTS


TUITION TOTAL TUITION
CREDIT TECHNOLOGY
PROGRAM PER CREDIT TOTAL TUITION TEXTBOOKS2 TECHKIT STRF4
HOURS FEE3 & FEES5
HOUR1

Animation,
120.00 $500.00 $60,000.00 $200.00 $2,200.00 $7,400.00 $175.00 $69,975.00
Bachelor of Science

Audio Production,
120.00 $541.67 $65,000.00 $0.00 $1,500.00 $8,400.00 $187.50 $75,087.50
Bachelor of Science

Audio Production,
60.00 $541.67 $32,500.00 $0.00 $1,000.00 $7,300.00 $102.50 $40,902.50
Associate of Science

Digital Filmmaking,
120.00 $500.00 $60,000.00 $0.00 $1,500.00 $15,000.00 $192.50 $76,692.50
Bachelor of Science

Entertainment Business,
120.00 $500.00 $60,000.00 $0.00 $1,500.00 $2,700.00 $160.00 $64,360.00
Bachelor of Science

Entertainment Business,
60.00 $500.00 $30,000.00 $0.00 $1,000.00 $0.00 $77.50 $31,077.50
Bachelor of Science, Completion

Graphic Design,
120.00 $500.00 $60,000.00 $0.00 $1,500.00 $6,100.00 $170.00 $67,770.00
Bachelor of Science

Media Communication,
120.00 $500.00 $60,000.00 $0.00 $1,500.00 $6,600.00 $170.00 $68,270.00
Bachelor of Science

Music Production,
120.00 $541.67 $65,000.00 $0.00 $1,000.00 $8,700.00 $187.50 $74,887.50
Bachelor of Science

Music Production,
60.00 $541.67 $32,500.00 $0.00 $660.00 $6,600.00 $100.00 $39,860.00
Associate of Science

Writing for Film & TV,


120.00 $500.00 $60,000.00 $0.00 $1,500.00 $2,800.00 $160.00 $64,460.00
Bachelor of Science

Tuition per credit hour is an estimated rate. Actual tuition is charged on a per semester basis. Refunds, if applicable, are prorated if student withdraws prior to program completion (see Refund Policy below).
1

Students may opt out and purchase publicly available textbooks through any book seller. The cost of e-book access issued through the school is non-refundable. Physical textbooks may be returned in their
2

original packaging for a full refund. Used textbooks may be returned for a partial refund.
Technology fee is charged on specified semesters and is non-refundable once the student starts a term(s) for that particular semester.
3

The current Student Tuition Recovery Fund (STRF) assessment rate is two dollars and fifty cents ($2.50) per $1,000 and applies to California residents only. Please see the STRF Policy.
4

Additional fees may include replacement badge ($20); and returned check fee ($25).
5

x 139
ESTIMATED TUITION & FEES BY PERIOD OF ENROLLMENT/SEMESTER
APPLICABLE BEGINNING OCTOBER 2, 2023

CAMPUS PROGRAMS – DOMESTIC/U.S. STUDENTS

ANIMATION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $6,500.00 $6,500.00 $9,200.00 $9,200.00 $9,800.00 $9,800.00 $9,435.00 $9,435.00 $10,130.00 $80,000.00

TECHKIT $7,000.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $7,000.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $541.00 $0.00 $0.00 $491.00 $317.00 $0.00 $491.00 $310.00 $0.00 $2,150.00

STRF $222.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $222.50

TOTAL PER SEMESTER $14,363.50 $6,500.00 $9,300.00 $9,691.00 $10,117.00 $9,800.00 $9,926.00 $9,745.00 $10,130.00 $89,572.50

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,500.00 $5,500.00 $9,000.00 $9,000.00 $11,500.00 $5,900.00 $8,450.00 $8,450.00 $6,700.00 $70,000.00

TECHKIT $6,300.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,300.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $195.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $195.00

TOTAL PER SEMESTER $12,595.00 $5,500.00 $9,100.00 $9,500.00 $11,500.00 $5,900.00 $8,950.00 $8,450.00 $6,700.00 $78,195.00

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,500.00 $5,500.00 $9,000.00 $9,000.00 $6,000.00 $35,000.00

TECHKIT $5,400.00 $0.00 $0.00 $0.00 $0.00 $5,400.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $660.00

STRF $102.50 $0.00 $0.00 $0.00 $0.00 $102.50

TOTAL PER SEMESTER $11,432.50 $5,500.00 $9,100.00 $9,330.00 $6,000.00 $41,362.50

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 TOTAL
BACHELOR OF SCIENCE

TUITION $6,500.00 $6,500.00 $8,000.00 $8,000.00 $8,500.00 $8,500.00 $7,000.00 $7,000.00 $60,000.00

TECHKIT $2,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,600.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $1,500.00

STRF $160.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $160.00

TOTAL PER SEMESTER $9,860.00 $6,500.00 $8,100.00 $8,500.00 $8,500.00 $8,500.00 $7,500.00 $7,000.00 $64,460.00

140 x
APPLICABLE BEGINNING OCTOBER 2, 2023

CAMPUS PROGRAMS – DOMESTIC/U.S. STUDENTS (CONT.)

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
BACHELOR OF SCIENCE, COMPLETION

TUITION $6,750.00 $6,750.00 $6,750.00 $6,750.00 $3,000.00 $30,000.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $330.00 $0.00 $330.00 $0.00 $0.00 $660.00

STRF $77.50 $0.00 $0.00 $0.00 $0.00 $77.50

TOTAL PER SEMESTER $7,257.50 $6,750.00 $7,180.00 $6,750.00 $3,000.00 $30,937.50

FILM PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $8,500.00 $8,500.00 $10,500.00 $10,500.00 $13,500.00 $8,500.00 $10,000.00 $10,000.00 $10,000.00 $90,000.00

TECHKIT $5,500.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $5,500.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $525.00 $0.00 $0.00 $525.00 $0.00 $0.00 $525.00 $0.00 $0.00 $1,575.00

STRF $242.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $242.50

TOTAL PER SEMESTER $14,867.50 $8,500.00 $10,600.00 $11,025.00 $13,500.00 $8,500.00 $10,525.00 $10,000.00 $10,000.00 $97,517.50

FILM,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $8,500.00 $8,500.00 $10,500.00 $10,500.00 $7,000.00 $45,000.00

TECHKIT $5,400.00 $0.00 $0.00 $0.00 $0.00 $5,400.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $525.00 $0.00 $0.00 $525.00 $0.00 $1,050.00

STRF $130.00 $0.00 $0.00 $0.00 $0.00 $130.00

TOTAL PER SEMESTER $14,655.00 $8,500.00 $10,600.00 $11,025.00 $7,000.00 $51,780.00

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,750.00 $5,750.00 $9,000.00 $9,000.00 $5,500.00 $35,000.00

TECHKIT $5,900.00 $0.00 $0.00 $0.00 $0.00 $5,900.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $660.00

STRF $105.00 $0.00 $0.00 $0.00 $0.00 $105.00

TOTAL PER SEMESTER $12,185.00 $5,750.00 $9,100.00 $9,330.00 $5,500.00 $41,865.00

x 141
APPLICABLE BEGINNING OCTOBER 2, 2023

CAMPUS PROGRAMS – INTERNATIONAL STUDENTS

ANIMATION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $7,150.00 $7,150.00 $10,120.00 $10,120.00 $10,780.00 $10,780.00 $10,378.50 $10,378.50 $11,143.00 $88,000.00

TECHKIT $7,000.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $7,000.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $541.00 $0.00 $0.00 $491.00 $317.00 $0.00 $491.00 $310.00 $0.00 $2,150.00

STRF $242.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $242.50

TOTAL PER SEMESTER $15,033.50 $7,150.00 $10,220.00 $10,611.00 $11,097.00 $10,780.00 $10,869.50 $10,688.50 $11,143.00 $97,592.50

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $6,050.00 $6,050.00 $9,900.00 $9,900.00 $12,650.00 $6,490.00 $9,295.00 $9,295.00 $7,370.00 $77,000.00

TECHKIT $6,300.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,300.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $212.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $212.50

TOTAL PER SEMESTER $13,162.50 $6,050.00 $10,000.00 $10,400.00 $12,650.00 $6,490.00 $9,795.00 $9,295.00 $7,370.00 $85,212.50

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $6,050.00 $6,050.00 $9,900.00 $9,900.00 $6,600.00 $38,500.00

TECHKIT $5,400.00 $0.00 $0.00 $0.00 $0.00 $5,400.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $660.00

STRF $112.50 $0.00 $0.00 $0.00 $0.00 $112.50

TOTAL PER SEMESTER $11,992.50 $6,050.00 $10,000.00 $10,230.00 $6,600.00 $44,872.50

ENTERTAINMENT
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 TOTAL
BUSINESS, BACHELOR OF SCIENCE

TUITION $7,150.00 $7,150.00 $8,800.00 $8,800.00 $9,350.00 $9,350.00 $7,700.00 $7,700.00 $66,000.00

TECHKIT $2,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,600.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $1,500.00

STRF $175.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $175.00

TOTAL PER SEMESTER $10,525.00 $7,150.00 $8,900.00 $9,300.00 $9,350.00 $9,350.00 $8,200.00 $7,700.00 $70,475.00

142 x
APPLICABLE BEGINNING OCTOBER 2, 2023

CAMPUS PROGRAMS – INTERNATIONAL STUDENTS (CONT.)

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
BACHELOR OF SCIENCE, COMPLETION

TUITION $7,425.00 $7,425.00 $7,425.00 $7,425.00 $3,300.00 $33,000.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $330.00 $0.00 $330.00 $0.00 $0.00 $660.00

STRF $85.00 $0.00 $0.00 $0.00 $0.00 $85.00

TOTAL PER SEMESTER $7,940.00 $7,425.00 $7,855.00 $7,425.00 $3,300.00 $33,945.00

FILM PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $9,350.00 $9,350.00 $11,550.00 $11,550.00 $14,850.00 $9,350.00 $11,000.00 $11,000.00 $11,000.00 $99,000.00

TECHKIT $5,500.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $5,500.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $525.00 $0.00 $0.00 $525.00 $0.00 $0.00 $525.00 $0.00 $0.00 $1,575.00

STRF $265.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $265.00

TOTAL PER SEMESTER $15,740.00 $9,350.00 $11,650.00 $12,075.00 $14,850.00 $9,350.00 $11,525.00 $11,000.00 $11,000.00 $106,540.00

FILM,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $9,350.00 $9,350.00 $11,550.00 $11,550.00 $7,700.00 $49,500.00

TECHKIT $5,400.00 $0.00 $0.00 $0.00 $0.00 $5,400.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $525.00 $0.00 $0.00 $525.00 $0.00 $1,050.00

STRF $140.00 $0.00 $0.00 $0.00 $0.00 $140.00

TOTAL PER SEMESTER $15,515.00 $9,350.00 $11,650.00 $12,075.00 $7,700.00 $56,290.00

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $6,325.00 $6,325.00 $9,900.00 $9,900.00 $6,050.00 $38,500.00

TECHKIT $5,900.00 $0.00 $0.00 $0.00 $0.00 $5,900.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $660.00

STRF $112.50 $0.00 $0.00 $0.00 $0.00 $112.50

TOTAL PER SEMESTER $12,767.50 $6,325.00 $10,000.00 $10,230.00 $6,050.00 $45,372.50

x 143
APPLICABLE BEGINNING OCTOBER 2, 2023

ONLINE PROGRAMS – CALIFORNIA RESIDENTS

ANIMATION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $4,300.00 $4,300.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $6,400.00 $60,000.00

TECHKIT $7,400.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $7,400.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $591.00 $0.00 $0.00 $491.00 $317.00 $0.00 $491.00 $310.00 $0.00 $2,200.00

STRF $175.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $175.00

TOTAL PER SEMESTER $12,566.00 $4,300.00 $7,600.00 $7,991.00 $7,817.00 $7,500.00 $7,991.00 $7,810.00 $6,400.00 $69,975.00

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $12,000.00 $4,800.00 $7,500.00 $7,500.00 $6,700.00 $65,000.00

TECHKIT $7,300.00 $0.00 $0.00 $0.00 $0.00 $1,100.00 $0.00 $0.00 $0.00 $8,400.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $187.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $187.50

TOTAL PER SEMESTER $12,987.50 $5,000.00 $8,250.00 $8,750.00 $12,000.00 $5,900.00 $8,000.00 $7,500.00 $6,700.00 $75,087.50

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $6,000.00 $32,500.00

TECHKIT $7,300.00 $0.00 $0.00 $0.00 $0.00 $7,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500 $0.00 $1000.00

STRF $102.50 $0.00 $0.00 $0.00 $0.00 $112.50

TOTAL PER SEMESTER $12,902.50 $5,000.00 $8,250.00 $8,750.00 $6,000.00 $40,902.50

DIGITAL FILMMAKING,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,250.00 $5,250.00 $4,750.00 $4,750.00 $8,000.00 $8,000.00 $8,000.00 $8,000.00 $8,000.00 $60,000.00

TECHKIT $6,500.00 $0.00 $8,500.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $15,000.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $192.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $192.50

TOTAL PER SEMESTER $12,442.50 $5,250.00 $13,250.00 $5,250.00 $8,000.00 $8,000.00 $8,500.00 $8,000.00 $8,000.00 $76,692.50

144 x
APPLICABLE BEGINNING OCTOBER 2, 2023

ONLINE PROGRAMS – CALIFORNIA RESIDENTS (CONT.)

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $6,250.00 $6,250.00 $7,000.00 $7,000.00 $7,000.00 $7,000.00 $6,750.00 $6,750.00 $6,000.00 $60,000.00

TECHKIT $2,700.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,700.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $160.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $160.00

TOTAL PER SEMESTER $9,610.00 $6,250.00 $7,000.00 $7,500.00 $7,000.00 $7,000.00 $7,250.00 $6,750.00 $6,000.00 $64,360.00

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
BACHELOR OF SCIENCE, COMPLETION

TUITION $6,250.00 $6,250.00 $6,000.00 $6,000.00 $5,500.00 $30,000.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $1,000.00

STRF $77.50 $0.00 $0.00 $0.00 $0.00 $77.50

TOTAL PER SEMESTER $6,827.50 $6,250.00 $6,000.00 $6,500.00 $5,500.00 $31,077.50

GRAPHIC DESIGN,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,000.00 $5,000.00 $7,200.00 $7,200.00 $7,200.00 $7,200.00 $7,700.00 $7,000.00 $6,500.00 $60,000.00

TECHKIT $6,100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,100.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $170.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $170.00

TOTAL PER SEMESTER $11,770.00 $5,000.00 $7,200.00 $7,700.00 $7,200.00 $7,200.00 $8,200.00 $7,000.00 $6,500.00 $67,770.00

MEDIA COMMUNICATIONS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,000.00 $5,000.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $5,000.00 $60,000.00

TECHKIT $6,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,600.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $170.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $170.00

TOTAL PER SEMESTER $11,945.00 $5,000.00 $6,500.00 $6,985.00 $7,000.00 $7,000.00 $7,485.00 $7,000.00 $5,000.00 $63,915.00

x 145
APPLICABLE BEGINNING OCTOBER 2, 2023

ONLINE PROGRAMS – CALIFORNIA RESIDENTS (CONT.)

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 SEMESTER 10 TOTAL
BACHELOR OF SCIENCE

TUITION $5,100.00 $5,100.00 $8,300.00 $8,300.00 $11,400.00 $5,500.00 $8,150.00 $8,150.00 $4,000.00 $1,000.00 $65,000.00

TECHKIT $6,600.00 $0.00 $0.00 $0.00 $0.00 $2,100.00 $0.00 $0.00 $0.00 $0.00 $8,700.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $0.00 $340.00 $0.00 $0.00 $0.00 $1,000.00

STRF $187.50 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $187.50

TOTAL PER SEMESTER $12,217.50 $5,100.00 $8,300.00 $8,630.00 $11,400.00 $7,600.00 $8,490.00 $8,150.00 $4,000.00 $1,000.00 $74,887.50

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,100.00 $5,100.00 $8,300.00 $8,300.00 $5,700.00 $32,500.00

TECHKIT $6,600.00 $0.00 $0.00 $0.00 $0.00 $6,600.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $660.00

STRF $100.00 $0.00 $0.00 $0.00 $0.00 $100.00

TOTAL PER SEMESTER $12,130.00 $5,100.00 $8,300.00 $8,630.00 $5,700.00 $39,860.00

WRITING FOR FILM & TV,


SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $6,000.00 $6,000.00 $7,000.00 $7,000.00 $7,250.00 $7,250.00 $6,750.00 $6,750.00 $6,000.00 $60,000.00

TECHKIT $2,800.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,800.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

STRF $160.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $160.00

TOTAL PER SEMESTER $9,460.00 $6,000.00 $7,000.00 $7,500.00 $7,250.00 $7,250.00 $7,250.00 $6,750.00 $6,000.00 $64,460.00

146 x
APPLICABLE BEGINNING OCTOBER 2, 2023

ONLINE PROGRAMS – NON-CALIFORNIA RESIDENTS


ANIMATION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE.

TUITION $4,300.00 $4,300.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $6,400.00 $60,000.00

TECHKIT $7,400.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $7,400.00

TEXTBOOKS $100.00 $0.00 $100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $200.00

TECHNOLOGY FEE $591.00 $0.00 $0.00 $491.00 $317.00 $0.00 $491.00 $310.00 $0.00 $2,200.00

TOTAL PER SEMESTER $12,391.00 $4,300.00 $7,600.00 $7,991.00 $7,817.00 $7,500.00 $7,991.00 $7,810.00 $6,400.00 $69,800.00

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $12,000.00 $4,800.00 $7,500.00 $7,500.00 $6,700.00 $65,000.00

TECHKIT $7,300.00 $0.00 $0.00 $0.00 $0.00 $1,100.00 $0.00 $0.00 $0.00 $8,400.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

TOTAL PER SEMESTER $12,800.00 $5,000.00 $8,250.00 $8,750.00 $12,000.00 $5,900.00 $8,000.00 $7,500.00 $6,700.00 $74,900.00

AUDIO PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,000.00 $5,000.00 $8,250.00 $8,250.00 $6,000.00 $32,500.00

TECHKIT $7,300.00 $0.00 $0.00 $0.00 $0.00 $7,300.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $1,000.00

TOTAL PER SEMESTER $12,800.00 $5,000.00 $8,250.00 $8,750.00 $6,000.00 $40,800.00

DIGITAL FILMMAKING,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,250.00 $5,250.00 $4,750.00 $4,750.00 $8,000.00 $8,000.00 $8,000.00 $8,000.00 $8,000.00 $60,000.00

TECHKIT $6,500.00 $0.00 $8,500.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $15,000.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

TOTAL PER SEMESTER $12,250.00 $5,250.00 $13,250.00 $5,250.00 $8,000.00 $8,000.00 $8,500.00 $8,000.00 $8,000.00 $76,500.00

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $6,250.00 $6,250.00 $7,000.00 $7,000.00 $7,000.00 $7,000.00 $6,750.00 $6,750.00 $6,000.00 $60,000.00

TECHKIT $2,700.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,700.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

TOTAL PER SEMESTER $9,450.00 $6,250.00 $7,000.00 $7,500.00 $7,000.00 $7,000.00 $7,250.00 $6,750.00 $6,000.00 $64,200.00

x 147
APPLICABLE BEGINNING OCTOBER 2, 2023

ONLINE PROGRAMS – NON-CALIFORNIA RESIDENTS (CONT.)

ENTERTAINMENT BUSINESS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
BACHELOR OF SCIENCE, COMPLETION

TUITION $6,250.00 $6,250.00 $6,000.00 $6,000.00 $5,500.00 $30,000.00

TECHKIT $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $1,000.00

TOTAL PER SEMESTER $6,750.00 $6,250.00 $6,000.00 $6,500.00 $5,500.00 $31,000.00

GRAPHIC DESIGN,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,000.00 $5,000.00 $7,200.00 $7,200.00 $7,200.00 $7,200.00 $7,700.00 $7,000.00 $6,500.00 $60,000.00

TECHKIT $6,100.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,100.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

TOTAL PER SEMESTER $11,600.00 $5,000.00 $7,200.00 $7,700.00 $7,200.00 $7,200.00 $8,200.00 $7,000.00 $6,500.00 $67,600.00

MEDIA COMMUNICATIONS,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $5,000.00 $5,000.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $7,500.00 $5,000.00 $60,000.00

TECHKIT $6,600.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $6,600.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

TOTAL PER SEMESTER $12,100.00 $5,000.00 $7,500.00 $8,000.00 $7,500.00 $7,500.00 $8,000.00 $7,500.00 $5,000.00 $68,100.00

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 SEMESTER 10 TOTAL
BACHELOR OF SCIENCE

TUITION $5,100.00 $5,100.00 $8,300.00 $8,300.00 $11,400.00 $5,500.00 $8,150.00 $8,150.00 $4,000.00 $1,000.00 $65,000.00

TECHKIT $6,600.00 $0.00 $0.00 $0.00 $0.00 $2,100.00 $0.00 $0.00 $0.00 $0.00 $8,700.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $0.00 $340.00 $0.00 $0.00 $0.00 $1,000.00

TOTAL PER SEMESTER $12,030.00 $5,100.00 $8,300.00 $8,630.00 $11,400.00 $7,600.00 $8,490.00 $8,150.00 $4,000.00 $1,000.00 $74,700.00

MUSIC PRODUCTION,
SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 TOTAL
ASSOCIATE OF SCIENCE

TUITION $5,100.00 $5,100.00 $8,300.00 $8,300.00 $5,700.00 $32,500.00

TECHKIT $6,600.00 $0.00 $0.00 $0.00 $0.00 $6,600.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $330.00 $0.00 $0.00 $330.00 $0.00 $660.00

TOTAL PER SEMESTER $12,030.00 $5,100.00 $8,300.00 $8,630.00 $5,700.00 $39,760.00

148 x
APPLICABLE BEGINNING OCTOBER 2, 2023

ONLINE PROGRAMS – NON-CALIFORNIA RESIDENTS (CONT.)

WRITING FOR FILM & TV,


SEMESTER 1 SEMESTER 2 SEMESTER 3 SEMESTER 4 SEMESTER 5 SEMESTER 6 SEMESTER 7 SEMESTER 8 SEMESTER 9 TOTAL
BACHELOR OF SCIENCE

TUITION $6,000.00 $6,000.00 $7,000.00 $7,000.00 $7,250.00 $7,250.00 $6,750.00 $6,750.00 $6,000.00 $60,000.00

TECHKIT $2,800.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $2,800.00

TEXTBOOKS $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00 $0.00

TECHNOLOGY FEE $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $500.00 $0.00 $0.00 $1,500.00

TOTAL PER SEMESTER $9,300.00 $6,000.00 $7,000.00 $7,500.00 $7,250.00 $7,250.00 $7,250.00 $6,750.00 $6,000.00 $64,300.00

ALL PROGRAMS (Domestic/International/Online/Online California)


PROJECTED INDIRECT COSTS PER TERM (Month)

Indirect Costs per Term (Month) are the same for all programs. Each term is approximately one month long, with four terms
per semester. Below are estimated costs for basic monthly expenses, which LAFS does not charge. Your actual expenses will
vary. The total cost of attendance can be calculated by multiplying the monthly amount by four and adding that amount to
the total tuition and fee costs for the semester from the applicable program chart above.

LIVING EXPENSES
$1,900.00
(Housing/Utilities/Telephone and Food)

TRANSPORTATION/TRAVEL $325.00

PARKING $275.00

MISCELLANEOUS EXPENSES $500.00

TOTAL PER TERM (MONTH) $3,000.00

Tuition per credit hour is an estimated rate. Actual tuition is charged on a per semester basis. Refunds, if applicable, are prorated if student withdraws prior to program completion (see Refund Policy below).
1

Students may opt out and purchase publicly available textbooks through any book seller. The cost of e-book access issued through the school is non-refundable. Physical textbooks may be returned in their
2

original packaging for a full refund. Used textbooks may be returned for a partial refund.
Technology fee is charged on specified semesters and is non-refundable once the student starts a term(s) for that particular semester.
3

The current Student Tuition Recovery Fund (STRF) assessment rate is two dollars and fifty cents ($2.50) per $1,000 and applies to California residents only. Please see the STRF Policy.
4

Additional fees may include replacement badge ($20); and returned check fee ($25).
5

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THE STUDENT TUITION RECOVERY FUND (STRF)
Effective April 1, 2022, the California Bureau for Private Postsecondary Education changed the Student Tuition Recovery Fund
(STRF) fee from fifty cents ($0.50) to two dollars and fifty cents ($2.50) per one thousand dollars ($1,000) of institutional
charges, rounded to the nearest thousand dollars, from each student in an educational program who is a California resident
or is enrolled in a residency program. Thus, any student who meets this definition and is enrolling after 3/31/2022 must
pay the additional fee listed below for their program. The STRF fee is charged at the time of enrollment. The tuition and fee
charges for students enrolling in the April 2022 term or later are listed in the following section.

You must pay the state-imposed assessment for the Student Tuition Recovery Fund (STRF) if all of the following apply
to you:

1. You are a student in an educational program who is a California resident, or are enrolled in a residency
program, and prepay all or part of your tuition either by cash, guaranteed student loans, or personal
loans, and

2. Your total charges are not paid by any third-party payer such as an employer, government program,
or other payer unless you have a separate agreement to repay the third party.

You are not eligible for protection from the STRF and you are not required to pay the STRF assessment if either of the
following applies:

1. You are not a California resident, or are not enrolled in a residency program, or

2. Your total charges are paid by a third party, such as an employer, government program, or other
payer, and you have no separate agreement to repay the third party.

The State of California established the Student Tuition Recovery Fund (STRF) to relieve or mitigate economic loss suffered
by a student in an educational program at a qualifying institution who is or was a California resident while enrolled, or was
enrolled in a residency program, if the student enrolled in the institution, prepaid tuition, and suffered an economic loss.
Unless relieved of the obligation to do so, you must pay the state-imposed assessment for the STRF, or it must be paid
on your behalf if you are a student in an educational program who is a California resident or are enrolled in a residency
program and prepay all or part of your tuition.

You are not eligible for protection from the STRF and you are not required to pay the STRF assessment if you are not a
California resident or are not enrolled in a residency program.

It is important that you keep copies of your enrollment agreement, financial aid documents, receipts, or any other
information that documents the amount paid to the school. Questions regarding the STRF may be directed to the Bureau
for Private Postsecondary Education, 1747 North Market Boulevard, Suite 225, Sacramento, CA 95834; phone: 916.431.6959
or 888.370.7589.

To be eligible for STRF, you must be a California resident or enrolled in a residency program, have prepaid your
tuition, have paid or deemed to have paid the STRF assessment, and suffered an economic loss as a result of any of
the following:

1. The institution, a location of the institution, or an educational program offered by the institution was
closed or discontinued, and you did not choose to participate in a teach-out plan approved by the
Bureau or did not complete a chosen teach-out plan approved by the Bureau.

2. You were enrolled at an institution or a location of the institution within the 120-day period before
the closure of the institution or location of the institution, or were enrolled in an educational program
within the 120-day period before the program was discontinued.

150 x
3. You were enrolled at an institution or a location of the institution more than 120 days before the
closure of the institution or location of the institution, in an educational program offered by the
institution as to which the Bureau determined there was a significant decline in the quality or value of
the program more than 120 days before closure.

4. The institution has been ordered to pay a refund by the Bureau but has failed to do so.

5. The institution has failed to pay or reimburse loan proceeds under a federal student loan program
as required by law, or has failed to pay or reimburse proceeds received by the institution in excess

of tuition and other costs. You have been awarded restitution, a refund, or other monetary award by

an arbitrator or court, based on a violation of this chapter by an institution or representative of an


institution, but have been unable to collect the award from the institution.

6. You sought legal counsel that resulted in the cancellation of one or more of your student loans and
have an invoice for services rendered and evidence of the cancellation of the student loan or loans.

To qualify for STRF reimbursement, the application must be received within four (4) years from the date of the action or
event that made the student eligible for recovery from STRF.

A student whose loan is revived by a loan holder or debt collector after a period of non-collection may, at any time, file a
written application for recovery from STRF for the debt that would have otherwise been eligible for recovery. If it has been
more than four (4) years since the action or event that made the student eligible, the student must have filed a written
application for recovery within the original four (4) year period, unless the period has been extended by another act of law.
However, no claim can be paid to any student without a social security number or a taxpayer identification number.

The Office of Student Assistance and Relief is available to support prospective students, current students, or past students
of private postsecondary educational institutions in making informed decisions understanding their rights and navigating
available services and relief options. The office may be reached by calling 888.370.7589 or by visiting www.bppe.ca.gov.

BOOKS & MATERIALS


The school provides an easy and convenient method for students to obtain the digital and non-digital textbooks required
for their courses. Students will be charged for the cost of textbooks in addition to tuition unless the student chooses to opt
out during the registration process. If students opt out, they are required to obtain the books independently by the course
start date each month. Assignment deadlines will not be extended and students’ grades may be affected if they opt out but
do not secure the textbooks used in the course in a timely manner. Students may request a modification for a subsequent
payment period regarding their choice to use the school’s method to obtain books, but not retroactively, by contacting the
Business Office.

If students opt out of the school’s method, they will receive any Title IV credit balance, if one is created for the payment
period in question, no later than fourteen (14) calendar days after the first day of class or fourteen (14) calendar days of
the date the Title IV credit balance appears on the student account. If a Title IV credit balance is not created and, therefore,
a student is not due to receive one, she/he is still responsible for purchasing the required books for her or his courses. By
the seventh (7th) day of each course start date within the payment period, the school will provide a method for students to
obtain the books and supplies required for their courses.

• For courses using a digital textbook, a digital textbook provided by the school will be automatically
redeemed with the school’s contracted third-party vendor and charged to the student account.

• For courses using a non-digital textbook, students will be able to pick up the textbook from the
Distribution Center, which is located on the 4th floor of Building 2 (6353 Sunset Blvd.). For students in
Online programs that use non-digital textbooks, the book will be mailed to the student’s address on
record.

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TECHKIT
The TechKit is a package of mandatory program items that are essential for a student’s success. The primary component
of the TechKit is a laptop computer and software that serves as a personal workstation throughout a student’s education.
Purchase of the TechKit is not included in the cost of tuition, but is a mandatory fee charged to all students. The entire
bundle must be purchased as a whole from the school. The composition and cost of the Techkit is specific to each program
of study. In some programs, other required equipment such as camera and lighting gear or musical equipment is part of the
TechKit. The TechKit comes with program-specific hardware and software that allows students to work on their projects on
and off campus and maintain their personal portfolio from any location.

OTHER ADMINISTRATIVE FEES


STUDENT ID CARD REPLACEMENT FEE $20.00
RETURNED CHECK FEE (PER OCCURRENCE) $25.00

METHODS OF PAYMENT
Payments may be made in the form of cash, check, major credit cards, money order, and/or through scheduled disbursements
of federal financial aid programs.

Students will only be required to pay tuition in advance for one payment period or semester. However, at the student’s
option, the school will accept payment for tuition and fees for an academic year or the full program once the student has
been accepted and enrolled and the date of the first class session is disclosed on the enrollment agreement.

DELINQUENT STUDENT ACCOUNTS


Monthly past due notices are sent to students who have outstanding balances beyond their payment due dates. When a
balance is $3,500 and over and is 60 days past due the student’s account is determined to be delinquent.

Monthly notices are sent to students with delinquent accounts. On the 4th and final notice and balance is still unresolved,
school will make the determination to withdraw the student from the program.

CANCELLATION, WITHDRAWAL & REFUND POLICIES


STUDENT’S RIGHT TO CANCEL

Student has the right to cancel the enrollment agreement and obtain a refund of charges paid through attendance at the
first class session, or the seventh day after enrollment, whichever is later. In addition, students who have not visited the
school prior to enrollment will have the opportunity to withdraw without penalty within three business days following either
the regularly scheduled orientation procedures or following a tour of the school facilities and inspection of equipment
where training and services are provided. All monies paid by an applicant will be refunded if requested within three days
after signing an enrollment agreement and making an initial payment.

Students who wish to cancel their enrollment should fill out the cancellation form available in the Student Advising
Department (1st floor, Building 2, 6353 Sunset Blvd.) or send written notice by email to advising@lafilm.edu (campus
students) or onlineadvising@lafilm.edu (online students) or mail to: Student Records Department, The Los Angeles Film
School, 6353 Sunset Blvd., Hollywood, CA 90028.

152 x
If a student has received federal financial aid funds, the student is entitled to a refund of monies not paid from federal
student financial aid program funds. LAFS will refund any monies paid by the student and will remove any charges from the
student’s account. All refunds will be made within 45 calendar days of the date of the cancellation.

TRIAL PERIOD OF ENROLLMENT

A Trial Period of 30 calendar days from the program enrollment date may be granted on a defined degree program basis.
The Trial Period of attendance is a four-week period of time where a student attends an eligible program without incurring
program charges or receiving Federal Student Aid funds. Once the student is admitted as a regular student after successfully
completing the trial period, he/she is eligible to receive Federal Student Aid funds for the entire payment period.

Students who are enrolled in a Trial Period program may withdraw at any time during this period without financial obligation.
The student will not be eligible to receive Title IV, HEA program funds until the successful completion of the Trial Period.
Students who attend a Trial Period and who wish to receive Title IV, HEA program funds after successfully completing the
trial period and becoming a regular student must meet the other student eligibility criteria as provided in the regulations
at 34 CFR 668.32.

REFUND POLICY

The institutional/California state refund policy shall be a pro-rata refund of monies paid for institutional charges for
students who have completed 60% or less of the enrollment period (semester) in which the student withdraws. The pro-
rata percentage is based on the number of days the student was enrolled and in attendance within the enrollment period.
There shall be no refund available to the student if the student withdraws after completing more than 60% of the enrollment
period.

For students receiving funds through the Federal Student Aid program, unearned funds will be returned to the aid programs
in the order required under Federal Law. If any portion of those charges was paid from the proceeds of a non-federal loan,
then the refund will be sent to the lender or to the agency that guaranteed the loan, if any. Any remaining balance will be
paid to the student within 45 days following the student’s withdrawal.

WITHDRAWAL FROM THE SCHOOL

Students who wish to withdraw from the school must do so in writing. Students may fill out a withdrawal form in person
with the assistance of their Student Advisor (located on the 1st Floor of Building 2, 6353 Sunset Blvd.) or send written notice
by email to advising@lafilm.edu (campus students) or onlineadvising@lafilm.edu (online students) or mail to: Student
Records Department, The Los Angeles Film School, 6353 Sunset Blvd., Hollywood, CA 90028.

Responsibility for providing a notice of withdrawal rests entirely with the student. Any money owed to the school is due
on the effective date of the withdrawal. Refunds, if any, will be paid in accordance with the Refund Policies set forth in the
catalog and enrollment agreement. The date of determination will be the date the student notifies the school of his or her
intent to withdraw or the effective date indicated by the student, whichever is later.

Students may be Administratively Withdrawn under any of the following circumstances:

• Student is administratively dropped from all courses in a term due to non-attendance.

• Student fails to maintain Satisfactory Academic Progress.

• Student fails to return from an interruption of training (IOT).

• Student fails to reconcile their financial accounts in a timely manner.

• Student fails to comply with the school’s policies, rules, and standards.

• Student violates the Student Code of Conduct.

x 153
The date of determination will be the date that the school administratively withdraws the student. For students who are
administratively withdrawn due to non-attendance, the Registrar will determine the last date of attendance using attendance
records. If Student obtains a loan to pay for this degree program, Student will have the responsibility to repay the full
amount of the loan, plus interest, less the amount of any refund. If Student is eligible for a loan guaranteed by the federal
or state government and Student subsequently defaults on that loan, both of the following may occur:

1. The federal or state government or a loan guarantee agency may take action against Student, including
applying any income tax refund to which Student is entitled to reduce the balance owed on the loan

2. Student may not be eligible for any other federal student financial aid at another institution or
other government assistance until the loan is repaid. Student acknowledges that any loans Student
takes out are Student’s sole responsibility. Student also acknowledges that determination of whether
a particular loan or set of loans is suitable for Student remains at Student’s sole discretion. LAFS
encourages Student to conduct his or her own due diligence about available lenders, interest rates,
and repayment terms.

WITHDRAWAL & REFUND POLICIES FOR IOWA RESIDENTS

The school is not required to be authorized by the Iowa College Student Aid Commission. The School uses a pro-rata refund
policy for Iowa residents who are enrolled in online programs. Students who are rejected by the college or cancel enrollment
within five (5) business days of the school’s receipt of a signed enrollment agreement are entitled to a 100% refund of tuition
and fees (0% tuition and fees charged).

Refunds will be paid within thirty (30) days of a student’s official termination or withdrawal. If the school cancels or
discontinues a course or educational program stated in the Enrollment Agreement, the school will refund all monies paid
for that course or program. Iowa residents who are enrolled in online programs will receive a refund of tuition charges in
an amount that is not less than ninety percent (95%) of the amount of tuition charged to the student multiplied by the ratio
of the remaining number of calendar days in the school period to the total number of calendar days in the school period.

In accordance with Iowa refund policies, refunds will be calculated for the semester using the following formula:

NUMBER OF REMAINING CALENDAR DAYS IN THE SEMESTER +


NUMBER OF CALENDAR DAYS IN THE SEMESTER = PERCENTAGE OF INCOMPLETE SEMESTER

PERCENTAGE OF INCOMPLETE SEMESTER X


TOTAL SEMESTER TUITION CHARGES = INCOMPLETE TUITION BALANCE

INCOMPLETE TUITION BALANCE X 95%


= IOWA TUITION REDUCTION

EXCEPTIONS: If an Iowa online student cancels his/her program at any time due to the student’s physical incapacitation, the
student’s refund shall be calculated using the following formula:

=
NUMBER OF REMAINING CALENDAR DAYS OF THE SEMESTER
IOWA TUITION REDUCTION
TOTAL SEMESTER
TUITION CHARGES X ------------------------------------------------------------------------
NUMBER OF CALENDAR DAYS IN THE SEMESTER

Cancellation due to physical incapacitation will require medical documentation.

154 x
WITHDRAWAL & REFUND POLICIES FOR WISCONSIN RESIDENTS

Students who wish to withdraw from their program are encouraged to notify the Student Advising Department. However,
a written notice of withdrawal is not required. For students receiving funds under Title IV, the school shall comply with
applicable federal guidelines for providing constructive notice of an intention to withdraw. Refunds, if any will be paid in
accordance with the Refund Policy in this Catalog.

Student shall be deemed to have withdrawn from the Institution when any of the following occurs:

• Student notifies the Student Advising Department of his or her intent to withdraw or as of the effective
date of Student’s withdrawal, whichever is later;

• the Institution terminates Student’s enrollment for failure to maintain satisfactory progress; failure to
abide by the rules and regulations of the Institution, including the Student Code of Conduct set forth in
the catalog; failure to meet financial obligations to the Institution; and/or for cause determined within
the Institution’s sole discretion;

• Student fails to return from an authorized leave of absence (ie: Interruption of Training (IOT);

• Student ceases to log on to the LMS and ceases to participate in online course activities in which case
date of withdrawal will be deemed to be student’s last LMS log-on date.

The school uses a pro-rata refund policy for Wisconsin residents who are enrolled in online programs. Wisconsin Online
students have three (3) business days from the time of enrollment to cancel their enrollment for a full refund, After the
three-business-day cancellation period, all tuition will be refunded to students that drop within the first five (5) days of the
semester.

Refunds will be paid within 40 days of a student’s official withdrawal. If the school cancels or discontinues a course or
educational program stated in the Enrollment Agreement, the school will refund all monies paid for that course or program.

Refunds will be calculated for the semester using the following chart:

SEMESTER % OF TUITION % OF SEMESTER


BY WEEK REFUNDED COMPLETED

WEEK 1 100% 6.25%


WEEK 2 80% 12.50%
WEEK 3 80% 18.75%
WEEK 4 70% 25.00%
WEEK 5 60% 31.25%
WEEK 6 60% 37.50%
WEEK 7 50% 43.75%
WEEK 8 50% 50.00%
WEEK 9 40% 56.25%
WEEK 10 0% 62.25%
WEEK 11 0% 68.75%
WEEK 12 0% 75.00%
WEEK 13 0% 81.25%
WEEK 14 0% 87.50%
WEEK 15 0% 93.75%
WEEK 16 0% 100.00%

Refund calculations in accordance with the above chart will be based upon the last full week prior to withdrawal. Monthly
notices are sent to students with delinquent accounts. On the 4th and final notice and balance is still unresolved, the school
will make the determination to withdraw the student from the program.

x 155
FINANCIAL SERVICES
The Los Angeles Film School has Financial Aid counselors to help students and their families develop a financial plan to
enable program completion. These counselors help students complete applications for grants and loans applicable to the
student’s circumstances. Once a student’s eligibility for financial assistance has been determined, the student and the
counselor develop a plan for meeting educational expenses. Students may apply for scholarships, grants, and loans to assist
with college expenses. Scholarships and grants are sums of money given to an eligible student to be applied toward the
student’s educational costs. Students do not repay scholarships or grants but must meet specific requirements to receive
them. Various loans may also be available to assist students with educational costs.

IF A STUDENT OBTAINS A LOAN TO PAY FOR AN EDUCATIONAL PROGRAM, THE STUDENT WILL HAVE THE
RESPONSIBILITY TO REPAY THE FULL AMOUNT OF THE LOAN PLUS INTEREST, LESS THE AMOUNT OF ANY REFUND.

All students who receive federal or state-sponsored financial assistance must maintain satisfactory academic progress
as defined in the Academic Policies and Procedures section. Students not actively attending due to an interruption of
training (IOT) or withdrawal may not receive award disbursements. The school is eligible for financial aid and participates in
many programs to assist students with their education.

FEDERAL FINANCIAL AID

The Financial Aid Department encourages all applicants who apply for financial aid to begin the process early. Those seeking
“federal” financial aid are required to complete a Free Application for Federal Student Aid (FAFSA). The FAFSA may be
completed online at studentaid.gov. After the FASFA is submitted, the U.S. Department of Education notifies applicants
of their results, and our Financial Aid counselors will be available to discuss the available options for funding the selected
degree program. Eligibility for Federal Financial Aid Programs requires that a student be a U.S. citizen or eligible non-citizen
[Alien Registration Receipt Card (Form I-151) or Permanent Resident Card (Form I-551), commonly known as a green card].
Financial aid is only available to students enrolling in a degree program. Individual course students are not eligible for
financial aid. The school reserves the right to decline the certification of any educational loan.

GRANTS & SCHOLARSHIPS

Federal Pell Grant

The Federal Pell Grant Program is designed to assist undergraduates with education expenses. Under this program, an
undergraduate is one who has not earned a bachelor’s or first professional degree. Awards for the 2023–24 award year
range up to $7,395. The U.S. Department of Education uses a standard formula, established by Congress, to determine
eligibility.

Federal Supplemental Educational Opportunity Grant

The Federal Supplemental Educational Opportunity Grant (FSEOG) is also designed to assist undergraduates with education
expenses. Under this program, an undergraduate is one who has not earned a bachelor’s or first professional degree.
Amounts are determined by application of the federal formula regarding a student’s need as determined by the information
provided on the Free Application for Federal Student Aid (FAFSA) and Pell Grant eligibility.

Institutional Scholarships

The school has a variety of institutional scholarship opportunities to assist students in meeting their financial needs while
attending one of our degree programs. Each scholarship is unique, and eligibility is dependent on the type of program and
eligibility. Please contact a Financial Aid representative for more information.

156 x
FEDERAL LOANS

Direct Loans

A Direct Loan is a low-interest loan made to a student enrolled in an Undergraduate Degree Program. Annual loan limits
increase each subsequent year a student attends. Repayment terms and conditions are flexible in order to meet the needs
of students after graduation.

Parent Direct PLUS Loans

A Parent Direct PLUS Loan is a credit-based loan made to either parent of a dependent child enrolled in an Undergraduate
Degree Program. Available to credit-worthy parents, these loans provide funds for a student’s educational expenses and
may also provide additional money for living expenses. The interest rate is determined by Congress and compares favorably
to other education financing options.

Private Education Loans

Many private lenders offer alternative education loans to supplement the federal programs after maximum limits are
reached. These non-federal education loans have differing fees, interest rates, and repayment options. They are credit-based
and students may often secure a more favorable interest rate by using a co-signer. Students are strongly encouraged to
maximize their eligibility for federal aid prior to applying for any private education loan. Contact the Financial Aid Department
for more information. Students acquiring an educational loan to finance tuition and related educational expenses will be
obligated to repay such loans and interest thereon. Defaulting on educational loans may have an adverse effect on a
student’s ability to qualify for future credit, loans, grants, and governmental assistance programs. Information regarding the
rights and responsibilities of federal/private loan borrowers can be obtained during the online entrance interview as well as
in the promissory note from the lending institution.

SPECIAL PROGRAMS

Federal Work-Study

The school participates in the Federal Work-Study Program. The Federal Work-Study Program is designed to provide jobs to
qualified students with financial need, allowing them to earn money to help pay education-related expenses. The program
encourages community service work and work related to the student’s course of study. Students are awarded Federal Work-
Study funds based on a federally prescribed formula. The school is an equal opportunity employer.

Veterans Education Benefits


The school is authorized to train students receiving Veterans Education Benefits as approved by the Department of Veterans
Affairs. Awards are determined by application with the Department of Veterans Affairs, and funding is disbursed directly to
the institution for the Post 9/11 GI Bill® and the Yellow Ribbon Program (most other Chapters disburse funding directly to
the student).

Vocational Rehabilitation Programs


Various states offer funding in the form of Vocational Training Benefits for designated applicants.

x 157
RETURN OF FEDERAL TITLE IV AID
If a federal aid (Title IV) recipient either officially or unofficially withdraws, The Los Angeles Film School (LAFS) must perform a
Return to Title IV (R2T4) calculation to determine the percentage of federal aid that the student has earned for the semester
based upon the portion of the semester completed as of the withdrawal date. For official and unofficial withdrawals, the
LAFS Registrar will determine the withdrawal date that is equal to the student’s last date of attendance (LDA) using LAFS’s
attendance records. The withdrawal date is used to determine the percentage of the semester that the student completed
prior to withdrawal. This percentage is the basis of the R2T4 calculation to determine the amount of federal aid the student
earned for the semester and what must be returned or disbursed. This calculation must be performed by LAFS within 30
days of the date the institution determines that a federal aid recipient student has withdrawn.

R2T4 FORMULA

LAFS will determine the percentage of the semester completed by calculating the total number of days the student completed
in the semester by counting the number of days between the first day of the semester through the withdrawal date and
dividing that by the number of days in the semester, which is the number of days between the first and last day of the
semester. Both of these day counts shall exclude any scheduled breaks of five days or more and days on an approved leave
of absence during the semester. The resulting percentage is applied to the amount of eligible federal aid disbursed and
pending for the semester. This is the amount of federal aid earned for the semester.

For example, if the student completed 20 days of a 100-day semester, the student would earn 20% of the federal aid for that
period and the unearned 80% would need to be returned to the appropriate federal programs.

If a student withdraws on or before completing sixty percent (60%) of the semester, LAFS will return the unearned portion
of the federal aid funds awarded to the appropriate federal aid program within 45 days of the date LAFS determined the
student withdrew. If the portion of the semester completed is greater than 60 percent, the student has earned 100% of the
eligible federal aid for the semester.

INSTITUTIONAL CHARGES

LAFS is also required to apply this earning percentage to the amount of institutional charges for the semester and if the
unearned institutional charges are less than the unearned federal aid, the institution is only required to return the unearned
portion of the institutional charges. This can happen in situations where the student received excess federal aid for living
expenses or other non-institutional costs. The calculation of unearned institutional charges is different than the institution’s
tuition refund policy, which will also be calculated to determine the student’s tuition obligation. After the application of both
refund policies, the student may owe a tuition balance for charges that were originally paid by federal aid.

OVERPAYMENTS

If LAFS pays a refund based on unearned institutional charges, this is less than the unearned portion of the federal aid and
the student may owe the difference as an overpayment to the U.S. Department of Education. LAFS will notify the student
within 30 days regarding how much is owed in an overpayment, how it is to be returned, and in what timeframe. If an
overpayment is not repaid, the student will lose access to further federal aid until the overpayment is resolved.

POST-WITHDRAWAL DISBURSEMENTS

In some cases, eligible federal aid is delayed and not disbursed to the student’s account as of the withdrawal date. This can
occur for a variety of reasons, but these funds are usually included in the R2T4 calculation as “could have been disbursed”
funds. If it is determined that any of these pending funds are earned and eligible for disbursement after withdrawal, they
will be offered in writing, no later than 30 days after the date LAFS determined the student withdrew, to the student/parent
as a post-withdrawal disbursement. The student or parent must authorize the post-withdrawal disbursement of Direct

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Loan funds before the funds can be posted to the student’s account. The student/parent must accept these funds within 14
days of notification. If LAFS receives confirmation from the student/parent, that they wish to receive the post-withdrawal
disbursement of loan funds, LAFS must make the post-withdrawal disbursement as soon as possible but no later than 180
days after the date LAFS determined the student withdrew. LAFS will apply all post-withdrawal disbursements to outstanding
charges on the student account first before any resulting credit balance is handled.

LAFS is permitted to credit a student’s account with the post-withdrawal disbursement of Title IV grant funds to cover
current outstanding allowable charges without the student’s permission for tuition and fees. These disbursements must be
credited to the student’s account within 180 days of the date LAFS determined the student withdrew. Likewise, any post-
withdrawal disbursement of Title IV grant funds not credited towards the student’s account to cover allowable charges must
be disbursed to the student within 45 days of the date LAFS determined the student withdrew.

SPECIAL RULE FOR SEMESTERS WITH MODULES

There are special withdrawal rules for a semester that has modules (courses that do not span the entire length of the
semester). A student is not considered withdrawn for federal aid purposes if at the point of ceasing participation in the
semester, the student:

• successfully completes 49% of the days in the semester,

• earned half-time credits (6 semester credits) during the semester, or

• completes all of the program requirements and is considered a graduate

For days to count toward the 49% requirement, the student must receive a passing grade in at least one course that spans
an entire module.

If the student meets any of these conditions, the student is not considered to be withdrawn for federal aid purposes,
and all aid received for the semester is retained. If grades for the semester are not received within 30 days from the date
LAFS determines the student ceased participation, the student will be processed an R2T4 calculation. If a passing grade is
received at a subsequent point, LAFS will reevaluate the student’s withdrawn status and may reverse the R2T4 calculation
and refund payments.

Credit Balance Payments

If the student has a Title IV credit balance upon withdrawal, it will not be paid to the student until after the return to Title IV
fund calculation is performed to determine if the funds are earned. If the student’s account has a credit balance after the
completion of the R2T4 calculation, the resulting credit balance will be refunded to the student as soon as possible and no
later than 14 days after the completion of the R2T4 calculation.

REPAYMENT OF TITLE IV FUNDS

If a student withdraws and the R2T4 calculation shows that the student has been disbursed more federal aid than has been
earned through the withdrawal date, LAFS is required to return the unearned federal aid funds to the federal programs from
which the student received funds within 45 days of the date LAFS determined the student withdrew in the following order:

• Direct Unsubsidized Loan

• Direct Subsidized Loan

• Direct PLUS Loan

• Federal Pell Grants

• Iraq and Afghanistan Service Grants

• FSEOG

• TEACH Grants

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OFFICIAL WITHDRAWAL

Students who wish to withdraw from the school must do so in writing. Students may fill out a withdrawal form in person
with the assistance of their Student Advisor (located on the 1st Floor of Building 2, 6353 Sunset Blvd.) or send written notice
by email to advising@lafilm.edu (campus students) or onlineadvising@lafilm.edu (online students) or mail to: Student
Records Department, The Los Angeles Film School, 6353 Sunset Blvd., Hollywood, CA 90028.

Responsibility for providing a notice of withdrawal rests entirely with the student. Any money owed to the school is due
on the effective date of the withdrawal. Refunds, if any, will be paid in accordance with the Refund Policies set forth in the
catalog and enrollment agreement. The date of determination of withdrawal will be the date the student notifies the school
of his or her intent to withdraw or the effective date indicated by the student, whichever is later. The withdrawal date will
be the date the Registrar determines as the last date of attendance using attendance records.

UNOFFICIAL AND ADMINISTRATIVE WITHDRAWAL

The school may withdraw students for any of the following reasons.

• Student stops attending all courses in a semester for a period of 14 days.

• Student has all unearned grades for a semester and was not withdrawn for lack of attendance.

• Student fails to maintain Satisfactory Academic Progress and is not on warning, probation,
or ARP status.

• Student fails to return as scheduled from an interruption of training (IOT).

• Student fails to reconcile their financial accounts in a timely manner.

• Student fails to comply with the school’s policies, rules, and standards.

• Student violates the Student Code of Conduct.

The date of determination of withdrawal will be the date that the school withdraws the student. The withdrawal date will be
the date the Registrar determines as the last date of attendance using attendance records.

Institutional Refund Calculation

LAFS will calculate the amount of tuition and fees a student is obligated to pay when withdrawing from a semester. The
institutional/California state refund policy shall be a pro-rata refund of monies paid for institutional charges for students
who have completed 60% or less of the semester in which the student withdraws. The pro-rata percentage is based on the
number of days the student was enrolled and in attendance within the semester. There shall be no refund available to the
student if the student withdraws after completing more than 60% of the semester.

For example, if the student completed 20 days out of a 100-day semester, the student would be charged 20% of the tuition
for the semester. The student may also be charged the full cost for one-time fees, unreturned books, and equipment
received before withdrawal.

Any payments remaining on the account after any federal aid refunds due to the R2T4 calculation will be subtracted from
this adjusted balance and if a credit balance is created, it will be paid to the student or the designated Direct Loan within 45
days following the student’s withdrawal. If the student has a Title IV credit balance after the adjustment of tuition charges
for this policy, this credit balance will be paid to the student within 14 days after it is created on the student’s account.
The student may direct LAFS to return any refund due to the student to his/her outstanding Direct Loan. The student must
fill out an authorization form advising the school where they would like their refund to be sent. If no authorization form
is received, any remaining balance will be refunded to the student. In no case will the amount refunded to the assistance
program exceed the amount disbursed.

If the student owes a balance after the application of the refund policy, the student will be billed for the amount due to LAFS
and payment is due upon receipt.

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CREDIT BALANCES

The school receives financial aid funds for each student in two disbursements for each academic year of study. If a student
borrows more than tuition to cover additional education-related costs, the student will be requested to sign an authorization
form to hold a federal student aid credit balance. Upon receipt of borrower’s signature on the form, the school will refund
the credit balance owed.

The school receives disbursements each semester based on packaged and guaranteed financial aid. If a student borrows
more than tuition to cover additional education costs within the confines of the Cost of Attendance (e.g., final project or
living expenses), a stipend check will be issued to the student based on the following credit balance policy: All tuition for the
semester in which a credit balance is scheduled must be received before a student can receive a stipend check. Any delays
in providing documentation to financial aid or adjustments due to verification changes may result in a delay of the stipend
check.

Due to circumstances outside the institution’s control, there are instances when a scheduled disbursement does not occur
as the result of a processing error with the lender or the Department of Education. When this happens, the funds do not
post to the student’s account on the expected date. This situation will result in a delay of the stipend check as funds must
be received in order to issue any credit balances to the student. The school will do everything possible to ensure that the
matter is resolved as quickly as possible so as not to result in a lengthy delay.

Schools must disburse credit balances to students within 14 days as a requirement of the U.S. Department of Education.
Credit balances only occur after a disbursement is made on a student account. Once funds are received, the school can
guarantee that a stipend check will be issued within 14 days between the date of disbursement to the institution and the
issuing of a stipend check to a student. We encourage students to plan accordingly.

If a student is using Direct Loans as part of their total Financial Aid package, please note that there is a 30-day waiting period
for the initial disbursement of loans to first-time borrowers (this only applies for stipends issued in the first semester of the
freshman academic year of study). Depending on the amount of funds borrowed above tuition and fees, this delay in Direct
loans will result in one of the following scenarios:

• If the projected stipend is less than the net award of Direct loan(s), there will be a delay of the entire
stipend check until federal loans have been disbursed and generated a credit balance on the student
account

• If the projected stipend is more than the net award of Direct loan(s), there will be two stipend checks
issued. The first will be based on a credit balance from funding not subject to the 30-day Direct loan
delay. The second check will be based on the additional credit balance that occurs as a result of the
Direct loan disbursement(s) following the 30-day rule.

Per U.S. Department of Education regulations, the institution is required to issue credit balances for PLUS loans directly to
the parent borrower unless we receive authorization in writing from the parent borrower (prior to loan disbursement) to
release the check to the student. Please contact Financial Aid for more information and a copy of this form. If a student does
not attend one or more terms, a stipend in a subsequent semester may be reduced based on a change in enrollment status
(this particularly impacts federal aid recipients).

For students utilizing Post-911 GI Bill® benefits and planning to use federal aid towards a credit balance on the student
account, please note the school must wait until all tuition and fees for a semester are paid for before a stipend check can
be issued. This may mean that the student will have to wait until the end of the semester before all monthly payments from
the VA have been received before a credit balance shows up on the account and a check can be processed. Additionally, the
Department of Veterans Affairs can take up to three months to issue disbursements to an institution upon certification of
attendance, which may also result in delays of any potential credit balances to the student account. We encourage all Post-
9/11 GI Bill® students to utilize their monthly MHA stipend from the Veterans Administration and budget accordingly until all
funding has been received for a semester of study.

If a student borrows a private loan to cover living expense costs, all tuition and fees for a semester must be paid before a
stipend check can be issued.

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All students must meet Satisfactory Academic Progress in order to receive timely disbursements of federal financial aid and
subsequent stipend checks. Please see the Satisfactory Academic Progress Policy in the Academic Policies and Procedures
section for further details.

All fees for tuition, and laptop/software package are deducted from the first stipend check. There is no option to defer these
deductions from any future disbursements. Laptop costs are non-refundable.

FINANCIAL AID PENALTIES FOR DRUG LAW VIOLATIONS

Students are advised that a conviction for any offense under any federal or state law involving the possession or sale of
illegal drugs during a period of enrollment for which the student was receiving Title IV program funds will result in the loss
of eligibility for any Title IV, HEA great, loan, or work-study assistance.

GENERAL DISCLOSURE

At the time of this printing, The Los Angeles Film School does not have a pending petition in bankruptcy, is not operating as
a debtor in possession, has not filed a petition within the preceding five years, and does not have a bankruptcy filed against
it that resulted in reorganization under Chapter 11 of the United States Bankruptcy Code (11 U.S.C. Sec. 1101 et seq).

MILITARY & VETERAN STUDENTS


The Los Angeles Film School’s Military Benefits Department supports veterans and active-duty service members who want to pursue
their education in the field of entertainment and media arts. We offer:

• Military advisors who understand the culture and lingo

• Yellow Ribbon tuition contributions with no maximum cap

• Help navigating the application process for GI Bill® benefits

• Credit for applicable military training and education

Additional information regarding specific policies and procedures as well as special services and events for military and
veteran students is available on our website at lafilm.edu/military or by contacting the team at military@lafilm.edu.

EDUCATION BENEFIT PROGRAMS


In some cases, military educational benefits will not cover the entire cost of tuition. All military students with a gap in tuition
will need to secure their enrollment in congruence with school policies prior to starting class. Veteran students applying for
military benefits are encouraged to speak with a military benefits advisor at The Los Angeles Film School prior to enrolling
for any benefit. To do so, please call or send an email to military@lafilm.edu.

MILITARY TUITION ASSISTANCE

Eligibility and the amount of active-duty or reserve tuition assistance is determined by the branch of service. Students
must independently apply for tuition assistance through their command/on base. Tuition assistance is paid directly to the
institution.

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TRANSFER CREDIT POLICY

Students using Veterans Affairs benefits are required to submit transcripts from all prior colleges or universities attended for
evaluation. The Veterans Affairs Department will not pay for any courses that were completed at a prior school. Students are
therefore encouraged to submit transcripts as early as possible in the admissions process. The school will certify Veterans
Affairs benefits through a student’s first academic year until prior transcripts are received. However, if the school accepts
transfer credit for any coursework completed at the school prior to receiving a student’s transcripts, the student will be
responsible for the tuition costs and will be required to repay all MHA (Monthly Housing Allowance) received for those courses.

CHAPTER 30, THE MONTGOMERY GI BILL – ACTIVE DUTY ®

Veterans who entered active duty beginning July 1, 1985, and who participated in the 12-month pay reduction program while
on active duty. Also includes Chapter 32 active-duty persons with eligibility as of October 1, 1996, who elected to participate
in the Montgomery GI Bill®. Eligibility is decided by the VA. Benefits are paid directly to the student.

CHAPTER 31, VETERAN READINESS AND EMPLOYMENT (VR&E)

This program was formerly known as Vocational Rehabilitation and Employment. Veterans with a service-connected disability,
or who are rated 10 percent or more disabled according to the Department of Veterans Affairs. Eligibility is decided by a VA
caseworker. Tuition is paid directly to the School; other benefits may be paid to the student.

CHAPTER 33, THE POST-9/11 GI BILL ®

Veterans who accumulated at least 90 days of aggregate service on or after September 11, 2001, with an honorable discharge,
or those who received a service-connected disability after 30 days of service may be eligible for Chapter 33, as determined
by the VA. Tuition and fees are paid directly to the School, with MHA and book stipends paid directly to the student. All
payments are proportionate to Chapter 33 eligibility rating, with MHA payments based on DoD calculator (use school zip
code for an E-5 with dependents). This benefit is frequently revised. Please refer to the VA for comprehensive changes to
this benefit.

CHAPTER 33/TEB, THE POST-9/11 GI BILL TRANSFER ®

This option is for Chapter 33-eligible service members to transfer unused benefits wholly or in increments to spouses and/
or children.

THE YELLOW RIBBON PROGRAM,


A COMPONENT OF CHAPTER 33, THE POST-9/11 GI BILL ®

The School is a proud participant in this joint tuition grant-matching program with the VA for students who are entitled to
the 100% eligibility rate. Yellow Ribbon amounts are applied solely and directly to tuition.

CHAPTER 35, SURVIVORS AND DEPENDENTS ASSISTANCE PROGRAM

For spouses or children of veterans who died on active duty, whose death was caused by a service-connected disability, or
who are rated by the VA as 100% permanently disabled.

CHAPTER 1606, THE MONTGOMERY GI BILL – SELECTED RESERVE ®

Benefits are paid directly to eligible individuals who have committed to the required length of enlistment in the Selected
Reserve.

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BENEFIT RECIPIENT RESPONSIBILITIES

Veterans receiving VA funding for any portion of their program are responsible to directly notify the campus certifying
official or military benefits advisor of any change of status in their program to include:

• Transferring credits to program from another institution

• Testing out of a class

• Receipt of a failing grade for an entire class

• Modifications to the original program sequence as outlined in the catalog

• Benefit eligibility changes, Active Duty separation

• Course Withdrawal, Interruption of Training (IOT)

• Change of program

• Exiting the program

Students are expected to contact the military benefits advisor by visiting in person, speaking with them over the telephone,
or emailing: military@lafilm.edu. Failure to communicate program changes may cause overpayment or underpayment of
tuition and/or fees, which may result in a balance due to the school and a debt with the VA for ineligible MHA.

VA REFUND POLICY

The school complies with the Department of Veteran Affairs standards. Refer to the institutional refund policy (outlined
in the Cancellation, Withdrawal & Refund Policies section). Tuition and fee payments found to be ineligible or an
overpayment by the VA due to student academic/program changes, withdrawal/IOT, or benefit eligibility changes will be
considered a school debt with the VA. The school would be required to return any funds considered as a debt by the VA. If
the return of such funds creates a balance on the student’s account, the student will be responsible for covering the balance.
Students may also have a debt with the VA for MHA payments received that the VA determines to be ineligible and or an
overpayment.

VA STUDENT ACADEMIC UNSATISFACTORY PROGRESS DEBT ACCRUAL

In situations in which a class is not satisfactorily completed due to attendance, the VA reserves the right to debt the student
for MHA and debt the school for tuition and fee payments received. If the school is required to return funds received for
tuition and fees and it creates a balance on the student’s account, the student will be responsible for covering the balance.
Students may retake a course one time without paying additional tuition or retake fees. Although students will not be charged
additional tuition for the first retake of a course, the retake will be counted as days attended for purposes of calculating the
percentage of tuition owed if students withdraw prior to graduation. Students who fail the first retake of a course will be
charged the full tuition rate for each attempt thereafter. Such retake fees will not be covered by VA educational benefits and
the student will be responsible for the cost

CHANGE OF STATUS

Students who neglect to inform the military benefits advisor of a change of status in program and or benefit eligibility may
experience delays in receiving their MHA or a balance with the school. In order to assist students in this situation, we highly
suggest students immediately notify the military benefits department of any academic/program changes and share any paper
correspondence from the VA that may detail benefit changes with the campus certifying official/military benefits advisor.

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VA SATISFACTORY ACADEMIC PROGRESS

The school complies with the Department of Veteran Affairs standards. Refer to the institution’s Satisfactory Academic
Progress policy (outlined in the Academic Policies and Procedures section).

BREAK PAY

The VA does not pay MHA during school breaks.

MILITARY LEAVE POLICY

The school may grant more than one interruption of training (IOT) in the event that unforeseen circumstances arise, such
as military service requirements, provided that any combined leaves of absence do not exceed 90 days within a 12-month
period. However, students who are issued military orders should communicate their obligation and activation dates as soon
as possible to both the Student Services and Military Benefits Departments.

The period of the leave may not begin until the student has acknowledged the following:

• An IOT may not exceed 90 days within any 12-month period and the school has approved a written
and signed request.

• A military-service-related interruption of training (IOT) request that extends beyond 90 days must be
accompanied with orders.

• All school equipment loaned out to the student taking leave will need to be returned to the Equipment
Room (ER) before the IOT is granted.

• Re-entry into the program of study requires that students check back into school through the Student
Services Department to coordinate scheduling and be directed to the appropriate departments to
include the Military Benefits Department to reinstate program funding.

Upon submitting travel vouchers within the 90-day time frame and one month within the date on the approved travel
voucher, military students will not be required to pay re-take fees for classes dropped due to the call to service using grants,
VA monies, or cash.

Further, military students will not be charged tuition for classes not yet taken. Official orders are required for consideration
for an extended IOT beyond 90 days but not to exceed 180 days within a 12-month period. Failure to return to school within
the 90-day time frame that is a result of extended military service leave will require approved military travel orders with no
longer than one month between the military approval date and the reinstatement date.

Every consideration to use existing credits will be exercised; however, extended absences may result in retakes or new
classes that are part of a revised curriculum and will subject students to review by the Program Director.

PENDING VA PAYMENT COMPLIANCE

In accordance with Title 38 U.S. Code § 3679 subsection (e), while payment is pending from the U.S. Department of
Veterans Affairs (VA) for Post-9/11 GI Bill® (Ch. 33) or Veteran Readiness and Employment (Ch. 31) benefits, the school
will not:

• Prevent the student’s enrollment

• Assess a late penalty fee to the student

• Require the student to secure alternative or additional funding

• Deny the student access to any resources (access to classes, libraries, or other institutional facilities)
available to other students who have satisfied their tuition and fee bills to the institution

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To qualify for this provision, students will be required to:

• Produce the VA Certificate of Eligibility (COE) by the first day of class

• Provide a written request to be certified

• Provide additional information needed to properly certify the enrollment as described in other
institutional policies

ACADEMIC CALENDAR

TERM TERM START TERM END

SEPTEMBER 2023 9/05/2023 10/1/2023

OCTOBER 2023 10/2/2023 10/29/2023

NOVEMBER 2023 10/30/2023 11/26/2023

DECEMBER 2023 11/27/2023 12/23/2023

JANUARY 2024 1/8/2024 2/4/2024

FEBRUARY 2024 2/5/2024 3/3/2024

MARCH 2024 3/4/2024 3/31/2024

APRIL 2024 4/8/2024 5/5/2024

MAY 2024 5/6/2024 6/2/2024

JUNE 2024 6/3/2024 6/30/2024

JULY 2024 7/1/2024 7/28/2024

AUGUST 2024 8/5/2024 9/1/2024

SEPTEMBER 2024 9/3/2024 9/29/2024

NOTE: Dates are subject to change.

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HOLIDAYS & BREAKS

TERM DAY(S) SCHOOL CLOSED

LABOR DAY 9/4/2023

FALL BREAK 11/23/2023 – 11/24/2023

WINTER BREAK 12/24/2023 – 01/7/2024

MARTIN LUTHER KING JR. DAY 1/15/2024

SPRING BREAK 4/1/2024 – 4/7/2024

MEMORIAL DAY 5/27/2024

INDEPENDENCE DAY 7/4/2024

SUMMER BREAK 7/29/2024 – 08/4/2024

NOTE: Dates are subject to change.

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STUDEN
SERVICE
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ACADEMIC ADVISORS
Student Advisors serve as a primary point of contact for students. They can assist with scheduling issues, interruption of
training requests, community referrals, and tutoring resources. All online students are assigned an advisor at the start of
their program, and all campus students are assigned an academic coach in their second month of enrollment.

Campus Students
Academic Coaches are located on the first floor of Building 2 (6353 Sunset Blvd.) and are available to assist students during
normal business hours (Monday through Friday, 8:00am to 5:00pm) in person or via email (advising@lafilm.edu) or phone
(323.769.7714).

Online Students
Online Student Advisors are available to assist students via email (onlineadvising@lafilm.edu) or phone (844.716.1494).

CAREER DEVELOPMENT SERVICES


Career Development’s mission is to provide the assistance and resources that will support students and graduates as
they navigate the challenging path to creating and sustaining a successful career. The keys to unlocking and managing
a career in the entertainment industry are research, networking, preparation, professionalism, and staying current with
industry practices and trends. The Career Development Department works with students and graduates to equip them
with interpersonal and professional skills, support their vocational goals, and help to bridge the gap between academia
and the workplace. Even though LAFS makes a reasonable effort to assist each graduate in seeking employment, this in no
way constitutes a promise or guarantee of employment. Career assistance may be suspended in the event that a student or
graduate’s financial commitments are not met or if the student or graduate displays unprofessional behavior.

Career Development services include the following:

• 24/7 online portal, CareerConnect (careers.lafilm.edu)

• Career advisement

• Resume and interview prep

• Internship and job search

• Employer presentations and on-campus interviews

• Alumni Association

Career Development Advisors are located on the 6th floor of Building 2 (6353 Sunset Blvd.) and are available by appointment
in person, by phone, or via Zoom to assist students during weekday hours (Monday through Friday, 9:30am to 5:30pm PT). For
more information, Career Development is reachable via phone at 323.769.2716.

LIBRARY RESOURCES & SERVICES


The Los Angeles Film School Library seeks to provide the LAFS community with the best possible resources and environment
for research and support. The primary objective of the library is to provide direct support for the educational mission of the
school by selecting and organizing current and relevant books, media, screenplays, journals, and digital resources; to assist
students and faculty in locating and retrieving information effectively; and to assist in the educational and professional
development of students.

The LAFS Library is on the 5th floor of Building 1 (6363 Sunset Blvd.), which is open to the LAFS Community. Most materials
can be checked out by current students and staff with a valid school identification card. Patrons can use the library space for
study, computers, equipment, printer, scanner, and such. In addition, patrons will have access to the digital catalog, Koha,

170 x
to locate materials and be able to read or view them online. The library’s wide variety of databases can also be helpful for
patrons when searching for digital items. These databases include EBSCO, ProQuest, Kanopy, LinkedIn Learning, Luminate
Data, Hit Songs Deconstructed, and more. In addition, the LAFS Library provides guides on how to cite sources, conduct
research, and access resources.

For additional information, please visit the LAFS Library’s website at library.lafilm.edu.

ONLINE TECH SUPPORT


The school has an online support helpdesk that is available 7 days a week from 6:00AM to 12:00 midnight PT to assist
students if they experience technical difficulties accessing their online courses or course materials. Students may contact
the online technical support desk by email at onlinesupport@lafilm.edu or by phone at 844.FIX.FILM (844.349.3456).

SERVICES FOR STUDENTS WITH DISABILITIES


The school is committed to providing equal access to all students, including those who qualify as persons with disabilities.
While upholding this commitment, the school also expects all students to maintain the high standards of academic
achievement and excellence that are essential to the integrity of the school’s mission. By advancing these aims, the school
ensures that its policies, practices, and procedures conform to federal, state, and local statutes and regulations. Provide
written documentation to the Student Disability Services Coordinator regarding the nature of your disability and any
considerations/accommodations that may be necessary.

Such documentation must:

1. Be from an appropriate professional,


2. be current when applicable (the age of the acceptable documentation is dependent upon the disabling
condition), and

3. provide a clear understanding of how the student is presently functioning.

The school’s confidentiality policy provides that only the appropriate school personnel access this information and it is stored
in separate, confidential files. Except in instances of health or safety, information concerning the disability, accommodations,
or documentation will not be released without written consent.

Provide ample time when requesting a reasonable accommodation(s). Requests must be evaluated and arrangements made
prior to the anticipated need for service/support. The school cannot guarantee that appropriate accommodations/services
can be put in place without sufficient lead-time to make arrangements. Whenever possible, please provide at least 60
days’ advance notice. The Student Disability Services Coordinator makes determinations of reasonable accommodations for
students with disabilities.

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POLICY REGARDING SERVICE ANIMALS FOR PEOPLE WITH DISABILITIES

Los Angeles Film School, LLC is committed to making reasonable modifications in policies, practices, and procedures to permit
the use of service animals by persons with disabilities. Service animals play an important role in ensuring the independence
of people with disabilities, and it is therefore our policy to welcome into our facility any animal that is individually trained
to assist a person with a disability.

What Is a Service Animal?

Service animals include any dog that is individually trained to do work or perform tasks for individuals with disabilities,
including a physical, sensory, psychiatric, intellectual, or other mental disability. Service animals do not always have a
harness, a sign, or a symbol indicating that they are service animals. A service animal is not a pet. Service animals assist
people with disabilities in many different ways, such as:

• Guiding people who are blind or have low vision and retrieving dropped objects for them;

• Alerting people who are deaf or hard of hearing to sounds and the presence of others;
• Carrying and picking up items, opening doors, or flipping switches for people with disabilities who
have limited use of hands or arms, limited use of their legs, or limited ability to bend or stoop;

• Pulling wheelchairs;
• Alerting people with disabilities to the onset of medical conditions such as seizures, protecting them
and cushioning them if they fall, reviving them, and performing other tasks that reduce the risk of
disability-related injury;

• Doing work or performing tasks for persons with traumatic brain injury, intellectual disabilities, or
psychiatric disabilities, such as reminding a person with depression to take medication or waking them
up, alerting a person with anxiety to the onset of panic attacks, orienting people with schizophrenia
to reality, and helping people with intellectual or cognitive disabilities to locate misplaced items, find
places, or follow daily routines; and

• Providing physical support and assisting people with physical disabilities with stability and balance.

Requirements with Regard to Service Animals:

Most of the time, people with disabilities who use service animals may be easily identified without any need for questioning.
If we can tell by looking, it is our policy not to make an individual feel unwelcome by asking questions. If we are unsure
whether an animal meets the definition of a service animal, it is our policy to ask the individual only two questions:

• Is the dog a service animal required because of a disability?

• What work or task has the dog been trained to perform?

If the individual says yes to the first question and explains the work or tasks that the animal is trained to perform, we will
welcome the person and service animal into The Los Angeles Film School without asking any additional questions about his
or her service animal. We will not ask an individual questions about his or her disability.

We will not ask an individual to show a license, certification, or special ID card as proof of the animal’s training. We must
permit service animals to accompany individuals with disabilities to all areas of our facility normally used by students,
guests, or other members of the public and will treat individuals with service animals with the same courtesy and respect
that The Los Angeles Film School affords to all of our students and guests.

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Since a service animal is not a pet, individuals with disabilities may not be asked to pay any extra deposits, fees, or other
charges because they are accompanied by service animals. Deposits, fees, or other charges that are normally required for
pets do not apply to service animals.

Please handle any inquiries or complaints about this policy in accordance with our usual procedures by contacting the
Compliance Office. Phone: 323.769.2280. Email: compliance@lafilm.edu

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174
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ACADEMI
POLICIES & PROCEDURE
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ACADEMIC FREEDOM
The Los Angeles Film School values the rights of expression pertaining to the teaching and research of its faculty. The school
guarantees academic freedom in the classroom within the parameters of its mission and academic policies and procedures
as approved by its applicable licensing and accrediting agencies. The faculty will be afforded freedom in the classroom to
express professional points of view and conclusions supported by relevant evidence.

ACCESS TO ONLINE COURSE MATERIALS


The Institution shall give the student access to the online learning platform and the first lesson and any materials to any
student within seven days after the institution accepts the student for admission.

The institution shall transmit all of the lessons and other materials to the student if the student:

A. has fully paid for the educational program, and


B. after having received the first lesson and initial materials, requests in writing that all of the material
be sent.

C. If an institution transmits the balance of the material as the student requests, the institution shall
remain obligated to provide the other educational services it agreed to provide, such as responses to
student inquiries, student and faculty interaction, and evaluation and comment on lessons submitted
by the student, but shall not be obligated to pay any refund after all of the lessons and material are
transmitted.

ADVANCEMENT
An academic year consists of 32 weeks of instruction. In order to advance to the next grade level (freshman to sophomore,
etc.), students must earn a minimum of 24 semester credits during that academic year.

ANTI-HAZING POLICY
Hazing is any action taken or situation created intentionally that causes embarrassment, harassment, or ridicule and that
risks emotional and/or physical harm to members of a group regardless of the individual’s willingness to participate. The
school does not allow hazing for any reason whatsoever. Students engaging in any potentially harmful activities will be
disciplined and may be subject to suspension or termination pursuant to the Student Code of Conduct.

ATTENDANCE POLICIES
CAMPUS PROGRAMS AND COURSES
Regular class attendance and lab participation are two of the most significant factors for academic success. Students are
expected to attend classes and lab sessions unless prevented by illness or emergency. Most courses have a minimum
number or percentage of class hours that students must attend in order to earn a passing grade. This information is
provided to the students in the syllabus received on the first day of those classes.

Students who do not attend any scheduled classes for fourteen (14) consecutive calendar days will be administratively
withdrawn from the school.

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ONLINE PROGRAMS AND COURSES

Students must actively participate within their online community to receive an authentic learning experience. Student
attendance in online courses is defined as participation as active participation in an instructional activity related to the
student’s course of study. Online courses have weekly activities for student participation. For attendance purposes, simply
logging into an online class does not count toward attendance.

Students who fail to participate in an academically related activity for fourteen (14) consecutive calendar days
will be withdrawn from their course(s). If students are withdrawn from all courses in the same term, they will be
administratively withdrawn from the school.

CAMPUS SECURITY
It is essential that all security incidents occurring on campus or in its vicinity be reported to uniformed security personnel.
Security incidents include criminal activity of all types; incidents that result in injury to a student, faculty, or staff members;
incidents that result in damage to school equipment or facilities other than equipment or facilities used as part of the
instruction; all losses of personal property; suspicious individuals on campus; persons on campus apparently under the
influence of an intoxicating substance; and any dangerous situations or activities likely to result in personal injury or
property damage.

All students are required to wear their student ID on a school-issued lanyard at all times when on campus. This is critical
to maintaining a safe, secure, and comfortable learning environment. Students without ID will not be admitted to classes
or labs and must obtain a temporary ID from the Security/Reception Desk. It is advised that students keep their personal
belongings with them at all times.

Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act. The Jeanne Clery Disclosure of Campus
Security Policy and Campus Crime Statistics Act (20 USC § 1092(f)) requires colleges and universities across the United States
to disclose information about crime on and around their campuses. This report is prepared in cooperation with the Police
agencies surrounding our campus facilities.

This report is available for all reporting school on the web at ope.ed.gov/campussafety. Los Angeles Film School’s current
Campus Safety & Security Handbook may be reviewed at www.lafilm.edu/campus-safety. Hard copies of this report may
be obtained from the Student Records Department.

CHILDREN ON CAMPUS
The primary mission of The Los Angeles Film School is to educate students. To that end, LAFS has the responsibility to
provide a place of instruction that is free from distractions and conducive to learning. LAFS and its facilities (classrooms,
offices, public and common areas) cannot be viewed at any time as a substitute for childcare arrangements.

Children are not allowed in school facilities except for brief visits when the child is accompanied by an adult. The term “Child/
Children” refers to an individual(s) who has not yet reached eighteen (18) years of age. Students may not allow children to be
left unattended anywhere on campus even for a short period of time. Children are not allowed in classrooms, labs, studios,
or production stages. Students are not allowed to bring children with them to class or to class activities regardless of where
the class is held.

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CLASS SCHEDULE
Campus-based classes are taught seven (7) days a week between the hours of 7:00am until midnight PT. Students should
expect to be in classes at least 20–25 hours a week on a schedule that changes every four (4) weeks. Students will be notified
of the class schedule (meeting time and location) via their student email account and posted in their student portal at least
seven (7) days prior to the start of each term.

Students enrolled in online courses may access their courses, course materials and assignments at any hour and day they
choose, provided they meet all assignment deadlines. LAFS reserves the right to adjust the order of courses and program
content, staff, or materials on a course-by-course basis as needed.

CLASS SIZE
For courses on campus, the average student-to-instructor ratio in lab settings will vary from 8 to 24 students per instructor
depending on the type of equipment and nature of the exercises. The average student-to-instructor ratio in lectures will
vary from 24 to 45 students per instructor. For online courses, the average student-to-instructor ratio in an online section
is 25 students per instructor.

CLOCK HOUR TO CREDIT HOUR CONVERSION


The Los Angeles Film School utilizes the following definition of a credit hour to determine how credits are awarded in its
courses and programs and to ensure that the assignment of credit hours conforms to commonly accepted practices in
higher education. One “clock hour” is defined as a period of no less than 50 minutes during which a student participates in a
learning activity. The conversion of clock hours to credit hours is calculated on a semester credit hour basis. One semester
credit hour is equal to 45 units of academic activities, which can include a combination of didactic, supervised laboratory,
and out-of-class independent or group work. The combination of each type of learning varies according to the nature of the
course.

• One clock hour of didactic learning is valued at 2.0 units.

• One clock hour of supervised laboratory learning is valued at 1.5 units.

• One clock hour of out-of-class independent or group work is valued at 0.5 units.

COPYRIGHT INFRINGEMENT PROHIBITED


The unauthorized distribution of copyrighted material, including unauthorized peer-to-peer file sharing may subject
students to civil and criminal liabilities. Copyright infringement is the act of exercising, without permission or legal authority,
one or more of the exclusive rights granted to the copyright owner under section 106 of the Copyright Act (Title 17 of
the United States Code). These rights include the right to reproduce or distribute a copyrighted work. In the file-sharing
context, downloading or uploading substantial parts of a copyrighted work without authority constitutes an infringement.
Penalties for copyright infringement include civil and criminal penalties. In general, anyone found liable for civil copyright
infringement may be ordered to pay either actual damages or “statutory” damages affixed at not less than $750 and not
more than $30,000 per work infringed. For “willful” infringement, a court may award up to $150,000 per work infringed. A
court can, in its discretion, also assess costs and attorneys’ fees. For details, see Title 17, United States Code, Sections 504,
505. Willful copyright infringement can also result in criminal penalties, including imprisonment of up to five years and fines
of up to $250,000 per offense.

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For more information, please see the website of the U.S. Copyright Office at www.copyright.gov. Students who engage in
illegal downloading or unauthorized distribution of copyrighted materials using the school’s information technology system
are subject to disciplinary action under the Student Code of Conduct up to and including dismissal from their program.

COURSE DELIVERY MODE


The school offers online and hybrid courses in all of its campus and distance education programs. Online and hybrid courses
are delivered over the school’s proprietary Learning Management System (LMS), which is a secure web-based platform that
employs modern multimedia technologies and is accessible 24 hours a day via the Internet. Students use this system to view
video content, receive and submit project work and assignments, take tests and quizzes, communicate with instructors and
classmates, and review grades and course progress.

COURSE MATERIALS
The school uses a wide variety of materials to support classroom and hands-on learning experiences. A combination of
traditional textbooks, custom course manuals created by the faculty, professional training materials, and online learning
resources provide access to a wide range of information

Additional resources are available in the Library.

COURSE RETAKE POLICY


Students may retake a course one time without paying additional tuition or retake fees. Although students will not be
charged additional tuition for the first retake of a course, the retake will be counted as days attended for purposes of
calculating the percentage of tuition owed if students withdraw prior to graduation. Students who fail the first retake of a
course will be charged the full tuition rate for each attempt thereafter.

CREDITS ATTEMPTED & COMPLETED


Credits attempted are defined as all classes for which a student receives a passing grade, or an “F,” “I,” “WP,” “WF,” or “P.”
Credits completed are defined as all classes for which a student receives a passing grade of “D” or better.

DRUG-FREE SCHOOLS &


COMMUNITIES ACT STANDARDS OF CONDUCT
Students who violate the Drug-Free Schools and Communities Act Standards of Conduct subject themselves to disciplinary
action, which may include probation or termination. Students are subject to periodic testing in the event there is a reasonable
suspicion of alcohol or drug use.

Reasonable suspicion may emanate from a variety of circumstances including, but not limited to:

• Direct observation of alcohol or drug use

• Physical or behavioral symptoms

• Abnormal or erratic behavior

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• Marked changes in behavior

• Evidence of drug or alcohol possession on the premises

A refusal to be tested, or tampering with a test, will be interpreted the same as a positive result. A positive test result will
result in disciplinary action. Disciplinary action will take place within 30 days of notification, and may include a letter of
admonishment, required enrollment in a rehabilitation program, termination from school or employment, and/or referral
for prosecution.

EMERGENCY PREPAREDNESS
The Los Angeles Film School’s Emergency Preparedness and Response Plan outlines policies and procedures for managing
major emergencies that may threaten the health and safety of the campus community or significantly disrupt its programs
and activities. The plan provides a structure for coordinating preparedness, response, and recovery efforts of LAFS personnel
and resources.

The Los Angeles Film School’s Emergency Preparedness and Response Plan is located at www.lafilm.edu/campus-safety

EVALUATIONS
During courses, students are evaluated on their performance through a series of quizzes, exams, and project evaluations.
They are evaluated on theory and technical and practical applications, as well as standards of professionalism.

FACULTY QUALIFICATIONS
Instructors teaching core courses must have a minimum of four years of related practical work experience in the subject
area(s) taught and possess a related degree at least at the same level of the course the faculty member is teaching. Instructors
teaching general education courses must have a master’s degree and at least 15 credit hours related to the subject area(s)
taught. Instructors teaching online courses are required to complete additional online instructor training prior to teaching
their first course.

FAMILY EDUCATIONAL RIGHTS & PRIVACY ACT (FERPA)


The Family Educational Rights and Privacy Act of 1974, as amended (“FERPA”) sets out requirements designed to afford
students certain rights with respect to their education records. In addition, it limits information the school may disclose to
third parties without receiving prior written consent from the student.

PROCEDURE TO OBTAIN EDUCATION RECORDS

Students have the right under FERPA to inspect and review their education records. A student who wishes to inspect and
review his/her records should submit a written request to the Student Records Department.

The request should identify as precisely as possible the records the student wishes to inspect. If the requested records are
subject to inspection and review by the student, arrangements for access will be made within a reasonable period of time
but in no case more than 45 days after the request was made, and the student will be notified of the time and place where
the records may be inspected. The school may require the presence of a school official during the inspection and review of
a student’s records.

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The term “education record” does not include certain types of records such as, by way of example, records of instructional,
supervisory, administrative, and certain educational personnel that are in the sole possession of the maker thereof and
are not accessible or revealed to any other individual except a substitute. When a record contains personally identifiable
information about more than one student, the student may inspect and review only the information that relates to him/her
personally.

DISCLOSURE OF EDUCATIONAL RECORDS

The school generally will not permit disclosure of personally identifiable information from the records of a student without
prior written consent of the student.

Personally identifiable information is disclosed (some items are mandatory, some discretionary) from the records of
a student without that student’s prior written consent to the following individuals or institutions or in the following
circumstances:

1. To school officials who have legitimate educational interests in the records. A school official is:

A. a person employed by The Los Angeles Film School or its corporate parent in an administrative ,
supervisory , academic or research , or support staff position . This includes, but is not limited to human
resources and accounting staff ; or

B. a person employed by or under contract with the school to perform specific tasks , such as an
auditor , consultant , or attorney , a person on the Board of Managers, or a student assisting
another school official .
Any school official who needs information about a student in the course
of performing instructional , supervisory , advisory , or administrative duties has a legitimate
educational interest .

2. To certain officials of the United States Department of Education, the Comptroller General of the
United States, the Attorney General of the United States, and state and local educational authorities
in connection with state or federally supported educational programs.

3. In connection with the student’s request for, or receipt of, financial aid necessary to determine the
eligibility, amounts or conditions of financial aid, or to enforce the terms and conditions of the aid.

4. To organizations conducting certain studies for or on behalf of the school.

5. To accrediting commissions or state licensing or regulatory bodies to carry out their functions.

6. To parents of a dependent student, as defined in Section 152 of the Internal Revenue Code.

7. To comply with a judicial order or lawfully issued subpoena.

8. To appropriate parties in health or safety emergencies.

9. To an alleged victim of a crime of violence or a non-forcible sexual offense, the final results of the
disciplinary proceedings conducted by the school against the alleged perpetrator of that crime or
offense with respect to that crime or offense.

10. To persons in addition to the victim of a crime of violence or non-forcible sexual offense, the final
results of the disciplinary proceedings described in paragraph 9 above but only if the school has
determined that a student is the perpetrator of a crime of violence or non-forcible sexual offense, and
with respect to the allegation made against him or her, the student has committed a violation of the
school’s rules or policies. In such instances, the school may only disclose the name of the perpetrator
— not the name of any other student, including a victim or witness — without the prior written consent
of the other student(s). Both the accuser and the accused must be informed of the outcome of any
institutional disciplinary proceeding brought alleging a sex offense. Compliance with this paragraph
does not constitute a violation of the Family Educational Rights and Privacy Act (20 U.S.C. 1232g). For
the purpose of this paragraph, the outcome of a disciplinary proceeding means only the institution’s
final determination with respect to the alleged sex offense and any sanction that is imposed against
the accused.

11. To a parent regarding the student’s violation of any federal, state, or local law or of any rules or

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policy of the school governing the use or possession of alcohol or a controlled substance if the
school determines that the student has committed a disciplinary violation with respect to that use or
possession, and the student is under 21 at the time of the disclosure to the parent.

12. Directory information (see here).

RECORD OF REQUESTS FOR DISCLOSURE

Except with respect to those requests made by the student themselves, those disclosures made with the written consent
of the student, or to requests by or disclosures to school officials with legitimate educational interests and disclosures
of directory information (or other exceptions described in the applicable regulations), the school will maintain a record
indicating the parties who have requested or obtained personally identifiable information from a student’s education
records and the legitimate interests those parties had in requesting or obtaining the information.

This record may be inspected by the student.

DIRECTORY INFORMATION

The school designates the following information as directory information. (Directory information is personally identifiable
information that may be disclosed without the student’s consent):

1. Student’s name

2. Address: Local, email, and website

3. Telephone number (local)

4. Date and place of birth

5. Program of study

6. Participation in officially recognized activities

7. Dates of attendance

8. Degrees and certificates awarded

9. Most recent previously attended school

10. Photograph of the student, if available

11. Enrollment status (i.e., enrolled, continuing, future enrolled student, re-entry, leave of absence, etc.)
12. Student honors and awards received

Notice of these categories and of the right of an individual in attendance at the school to request that his/her directory
information be kept confidential will be given to the student annually.

Students may request nondisclosure of student directory information by specifying nondisclosure, in writing, to the Student
Records Department, The Los Angeles Film School, 6353 Sunset Blvd., Hollywood, CA 90028.

CORRECTION OF EDUCATIONAL RECORDS

Students have the right under FERPA to ask to have records corrected which they believe are inaccurate, misleading, or in
violation of their privacy rights.

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The following are the procedures for the correction of records:

1. A student must ask the V.P. of Education to amend a record. As part of the request, the student
should identify the part of the record they want to have changed and specify why they believe it to be
inaccurate, misleading, or in violation of his/her privacy rights.

2. The school may either amend the record or decide not to amend the record. If it decides not to amend
the record, it will notify the student of its decision and advise the student of the right to a hearing to
challenge the information believed to be inaccurate, misleading, or in violation of the student’s privacy
rights.

3. Upon request, the school will arrange for a hearing and notify the student reasonably in advance of
the date, place, and time of the hearing. The hearing will be conducted by an individual who does not
have a direct interest in the outcome of the hearing. That individual may be an official of the school.
The student shall be afforded a forum for the opportunity to present evidence relevant to the issues
raised in the original request to amend the student’s education records.

4. The school will prepare a written decision based solely on the evidence presented at the hearing. The
decision will include a summary of the evidence, and the reasons for the decision.

5. If, as a result of the hearing, the school decides that the information is inaccurate, misleading, or
otherwise in violation of the privacy rights of the student, it will:

A. amend the record accordingly , and

B. inform the student of the amendment in writing .

6. If, as a result of the hearing, the school decides that the information in the education record is not
inaccurate, misleading, or otherwise in violation of the privacy rights of the student, it shall inform the
student of the right to place a statement in the record commenting on the contested information in
the record or stating why he or she disagrees with the decision of the school.

7. If a statement is placed in the education records of a student under paragraph 6 above, the school will
maintain the statement with the contested part of the record for as long as the record is maintained
and disclose the statement whenever it discloses the portion of the record to which the statement
relates.

STUDENT RIGHT TO FILE COMPLAINT

A student has the right to file a complaint with the United States Department of Education concerning alleged failures by the
school to comply with the requirements of FERPA.

The name and address of the governmental office that administers FERPA is:

Family Policy Compliance Office, United States Department of Education


400 Maryland Avenue, S.W., Washington, DC 20202-4605

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GRADE SYSTEM
The school uses a standard 4.0 scale to calculate grade point averages.

LETTER GRADE POINT VALUE NUMERIC SCORE

A+ 4.0 (HONORS) 98–100


A 4.0 94–97
A- 3.7 90–93
B+ 3.3 87–89
B 3.0 84–86
B- 2.7 80–83
C+ 2.3 77–79
C 2.0 74–76
C- 1.7 70–73
D+ 1.3 67–69
D 1.0 60–66
F 0.0 0–59
P N/A PROFICIENT

Grades will not be rounded until the final grade. To calculate the final grade percentage, the final total points are divided by
the total points available for the course. If the final percentage is less than a whole number, the following rules are utilized
to determine the score by a whole number:

• When the number is .50 or greater, the score is rounded to the next highest number. (i.e., 79.50 = 80)

• When the number is .49 or less, the score is rounded to the next lowest number. (i.e., 92.49 = 92)

Other letter grades:

CR PRIOR CREDIT EARNED Not included in GPA but does count as Credits Earned and Attempted
FA FAILURE FOR NON-ATTENDANCE Included in GPA and credits attempted
GF GRADE FORGIVENESS Indicates course that was retaken
I INCOMPLETE Not included in GPA but does count as credits attempted
TR TRANSFER CREDIT Not included in GPA but does count as Credits Earned and Attempted

Grade awarded if student withdraws from a course. Not included in GPA


W WITHDRAWN
calculation or credits attempted.

Grade awarded if student withdraws from a course prior to 60% of the term. Not
WP WITHDRAWN PASSING
included in GPA calculation but count as credits attempted.

Grade awarded if student withdraws from a course after 60% of the term.
WF WITHDRAWN FAILING
Included in GPA calculation and count as credits attempted.

Expected Graduation Date: All course withdrawals (W, WP, WF Grades), course incompletion (I Grade), and course failures
(F, FA grades) will impact the expected graduation date.

Students will receive an email notification when the graduation date is impacted as a result of a course withdrawal, a course
incompletion, or a course failure. Once the course retake has been scheduled, students will be able to access the updated
graduation date on the student portal.

Grades are posted on the student portal at cvportal.lafilm.edu in week 2 of the following term.

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PASS/FAIL GRADING POLICY

Students may request to take up to 15 credit hours on a Pass/Fail basis. Requests must be submitted before the end of the
course term. Grades of A+ through D will be converted to a P (Pass). A passing grade (P) will count toward degree program
requirements but will not be used in calculating the student’s GPA (i.e., will have no positive or negative impact on the GPA).
A (F) failing grade is treated the same as any other F grade (i.e., the credits are included in SAP calculation and will have a
negative impact on GPA). Due to the COVID-19 pandemic, the credit hour limitation and deadlines for converting a passing
grade of D or higher to a P (Pass) grade have been waived for any courses taken during the April 2020 through the February
2021 terms.

GRADE APPEALS
Faculty members are responsible for clearly stating the instructional objectives of the course at the beginning of each term
and for evaluating student achievement in a manner consistent with the stated objectives. Students are responsible for
maintaining standards of academic performance established in the syllabus for each course in which they are enrolled.
The grade appeal procedure provides a formal process for students to request a review of final grades that they think were
incorrectly awarded.

The burden of proof rests with the student to demonstrate that the grade assigned for the course was made on the basis
of any of the following conditions:

• A grading decision was made on some basis other than performance and other than as a penalty for
academic dishonesty.

• A grading decision was based on standards unreasonably different from those that were applied to
other students.

• A grading decision was based on a substantial, unreasonable, or unannounced departure from the
course objectives and assignments.

The student must submit a grade appeal, in writing, to the course instructor who issued the grade no later than 14 calendar
days after the grade is posted and available for the student to see through their student portal account. If, after subsequent
consultation with the course instructor, the student is not satisfied and wishes to pursue the issue, or if the instructor is
not available or does not respond within 7 days, the student should submit the appeal in writing to the Program Director.
Documentation supporting the grade change based on the appropriate category set forth above is to be submitted with the
appeal.

If no appeal is filed within this time period, the grade shall be considered final. The Program Director will discuss the matter
with the student and with the course instructor, arrive at a decision, and will document the appeal and the Director’s
response.

This decision is final.

GRADUATION REQUIREMENTS
In order to receive a degree from an undergraduate degree program, a student must complete all semester credit hours
including all required coursework and achieve an overall cumulative grade point average (GPA) of 2.0.

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HONORS
Degree honors are awarded to students who graduate with the following enrollment cumulative GPA:

SUMMA CUM LAUDE 3.80–4.0


MAGNA CUM LAUDE 3.70–3.79
CUM LAUDE 3.50–3.69

HOURS OF OPERATION
General business hours are Monday through Friday 9:00am – 6:00pm PT.

Classes, labs, and other academic events run 7 days per week, 7:00am to midnight.

HOUSING
The Los Angeles Film School does not offer on-campus housing or dormitories for students but is able to provide guidance
and additional resources. The average monthly rent for a one-bedroom apartment in Los Angeles, California, ranges between
$1,500 and $2,500. For helpful information on locating apartments around the Hollywood area, visit apartments.com for
detailed information on the cost of living in Los Angeles.

The school does not endorse or make any warranty as to the accuracy or usefulness of these websites. The websites are
provided solely for informational purposes. In addition, the school can assist in providing roommate options if that is the
desired route to take.

INTERRUPTION OF TRAINING
In extenuating circumstances, students may apply for an Interruption in Training (IOT) from their program. Students must
submit the request in writing prior and it must be approved by the school prior to taking an IOT. The maximum time allowed
for an IOT is 90 days in a 12-month period. Students on an IOT are not allowed to access campus facilities or equipment and
are not eligible to receive financial aid disbursements. Students who fail to resume their courses at the end of an IOT will be
administratively withdrawn from their program.

LANGUAGE OF INSTRUCTION
All courses of instruction are taught in English. The institution does not offer instruction in any language other than English.
The school does not offer English language services such as translators or ESL classes.

LOCATION WHERE INSTRUCTION WILL BE PROVIDED


Lecture classes, lab classes, and other educational activities are held at instructional locations in Hollywood, California: 6363
Sunset Boulevard, 6353 Sunset Boulevard, 1605 North Ivar Avenue, and 6690 Sunset Boulevard.

In a hybrid class, academic technology is used to structure remote activities. Online degree programs and courses are
delivered over our Learning Management System (LMS), which is a secure web-based platform that employs modern

186 x
multimedia technologies and is accessible 24 hours a day via the Internet. Online students use this system to view video
content, receive and submit project work and assignments, take tests and quizzes, communicate with instructors and
classmates, and review grades and course progress. Online faculty are also available via email and telephone, and they
provide contact information and virtual office hours information each term within the course information on the LMS.

MAKEUP WORK POLICY


The school recognizes that there are a variety of legitimate circumstances under which students will miss coursework, and
that accommodations for makeup work will be made. The following policy applies to all course requirements, including final
examinations.

1. Students are responsible for planning their schedules to avoid excessive conflict with course
requirements.

2. Instructors may not penalize students for absence during the academic term due to unavoidable or
legitimate circumstances. Such circumstances include:

A. illness , physical or mental , of the student or his or her dependent ;

B. medical conditions related to pregnancy ;

C. subpoenas ;

D. jury duty ;

E. military service ;

F. bereavement , including travel related to bereavement ;

G. religious observances

3. For circumstances not listed in (2), the instructor has primary responsibility to decide on a case by-case
basis if an absence is due to unavoidable or legitimate circumstances. Instructors have the discretion
to grant a request for makeup work in such circumstances.

4. Students must notify their instructors of circumstances identified in (2) or other circumstances leading
to a request for makeup work as soon as possible and provide information to explain the absence.
Some situations will be sufficiently urgent that arrangements for makeup work cannot be made prior
to the date of an absence. In such cases, arrangements should be made as soon as possible following
the student’s return.

5. The instructor may not penalize the student and must provide reasonable and timely accommodation
or opportunity to make up missed work, including exams or other course requirements that have
an impact on the course grade if the student was absent due to circumstances identified in (2) and
complied with the notification requirements.

6. Instructors are not obligated to accommodate a student who has missed so much of the critical
components of a course, even for legitimate reasons, that arrangements for makeup work would not
be reasonable.

Instructors should take all factors into consideration when determining whether to grant an excused absence and how to
make arrangements for makeup work that has an impact on the course grade. If a student has missed a component of the
course that cannot be made up in exactly the same manner, the instructor may substitute another activity or assignment in
order to assess the missed components.

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MAXIMUM TIME FRAME FOR
PROGRAM COMPLETION / CREDIT STANDARD
Students are expected to complete degree requirements after attempting a certain number of credits. The maximum
attempted credits allowed for degree completion will be up to 150% of the credits needed to complete that degree.

ONLINE STUDENT ACCESS TO CAMPUS


Online students who are in an active status and enrolled in courses may access the campus library during normal business
hours (Monday through Friday, 8:00am to 6:00pm PT). Students must present a valid government issued I.D. to be permitted
on campus. Campus tours are available for students, Monday through Friday during business hours and can be scheduled
through the lafilm.edu website.

Online students are not permitted to book studios and production stages or check-out equipment from the campus.

RE-ENTRY
Students that were administratively withdrawn for non-attendance who wish to return to school must submit a written
request for re-entry. Students who had a cumulative GPA below a 2.0 at the time they were withdrawn must submit an
appeal to the Financial Aid Appeal Committee, which may approve or deny the request for re-entry in their sole discretion.
Re-entry students will be conditionally re-enrolled and must successfully pass their first course with a grade of “C” or higher
in order to be approved for readmission. Students will receive academic and financial credit for any courses previously
completed that are still offered in the program at the time of re-entry. Any balance of tuition must be paid prior to re-entry.

RESPONSE TIMES FOR ONLINE PROGRAMS


Students enrolled in online degree programs will be provided access to their course materials through the online Learning
Management System (LMS) on the first day of the course.

Students will submit their assignments, projects, and assessments through the LMS. Students will receive a response
within approximately three (3) days following submission, and students will receive their final grade for the course within
approximately fourteen (14) days of the end of the term. Online instructors are expected to respond to student questions
within 24 hours if submitted Monday through Friday, and by Monday if submitted on Saturday/Sunday.

Students may view grades for individual assignments and tests via the Learning Management System by clicking on the
individual activity title. Final grades for each course are posted 14 days following the end of each monthly term and are
available for the student to view on the student’s CampusVue Portal account

SATISFACTORY ACADEMIC PROGRESS


All students will have their qualitative and quantitative academic progress measured at the end of each completed semester.
This process is known as the assessment of Satisfactory Academic Progress (SAP). This process applies to all Los Angeles
Film School students regardless of Title IV eligibility/recipient status. This process also applies to all enrolled students in any
program regardless of enrollment status — full time or part time.

To be in good SAP standing and maintain eligibility for financial aid, a student must meet the following minimum standards
of progress at each evaluation point, which is the end of each semester or the end of every fourth monthly term.

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Cumulative Grade Point Average

Students must meet a minimum cumulative grade point average (CGPA) at each evaluation point:

• For evaluations up to 24% of the program length in attempted credits, achieve a CGPA of 1.0;

• For evaluations between 25% and 49% of the program length in attempted credits,
achieve a CGPA of 1.5; and

• For evaluations at or after 50% of the program length in attempted credits, achieve a CGPA of a 2.0

Rate of Progress (ROP) toward Completion of the Program

Students must progress at a satisfactory rate toward completion of the program within the maximum permissible timeframe
to complete the program as defined in this policy. Furthermore, students must achieve the following ROP:

• For evaluations up to 24% of the program length in attempted credits,


achieve an ROP of 50%;

• For evaluations between 25% and 49% of the program length in attempted credits,
achieve a cumulative ROP of 55%;

• For evaluations between 50% and 74% of the program length in attempted credits,
achieve a cumulative ROP of 60%; and

• For evaluations at or after 75% or more of the program length in attempted credits,
achieve a cumulative ROP of 66.67%.

A student’s ROP is calculated by dividing the number of credits earned by the number of credits attempted as defined in the
SAP Treatment of Grades section of this SAP policy.

Maximum Program Completion Timeframe (MTF)

Students must complete their program within a maximum timeframe of 150% of the published length of the program
as calculated in credits attempted. For example, a student enrolled in a 60-semester credit program must complete the
program in a maximum timeframe of 90 attempted semester credits. If, at any point, the institution determines it will be
mathematically impossible for a student to complete his/her program within the maximum timeframe, the student will be
deemed to not be making satisfactory progress and the student’s financial aid will be suspended.

Rounding Rules

For the purposes of calculating each SAP measurement, the school calculates the percentage to the hundredth decimal
place. This means if the resulting percentage from this calculation is a .005 to .009, the percentage will be rounded up
to .01 and down to .00 if the calculation results in a .001 to .004. For example, if a student attempts 110 credits but only
successfully earns 75 of those credits, the ROP would be 68.181 and rounded down to 68.18%, and a cumulative GPA of
3.578 will be rounded to 3.58.

CONSEQUENCES FOR FAILING TO MEET SAP REQUIREMENTS

WARNING
Students not meeting any of the SAP requirements after being in good SAP standing will be placed on SAP Warning for
the following semester and will be notified of this status through their student email account. Students are still eligible to
receive financial aid while on SAP Warning status. At the end of the SAP Warning semester, students who are meeting SAP
will be removed from SAP Warning status.

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SUSPENSION
Students who are not meeting SAP at the end of the SAP Warning semester will be suspended from receiving additional
financial aid. The student also will be suspended from receiving financial aid, and subject to program termination, if the
student does not return to good SAP standing after the completion of an SAP Probation semester or does not meet the
requirements of an Academic Recovery Plan. The student will be notified in writing of the suspension of their financial aid
due to SAP reasons and of his/her appeal rights.

APPEAL
Students have 30 days to appeal the suspension of financial aid for SAP reasons. An appeal may be submitted based on
injury, illness, the death of a relative, or other extenuating or special circumstances that occurred during the semester
the student did not meet the SAP standards. Students are allowed to appeal the suspension of financial aid twice while in
pursuit of a degree.

Students must submit an SAP Appeal form, which will be sent to their student email account or may be obtained from
their Student Advisor. A completed appeal package must be submitted to Student Advising and include the following:

• A completed SAP Appeal form explaining why the student failed to make SAP and
a description of what has changed that will allow the student to reestablish SAP

• Supporting documentation

• Signed Academic Recovery Plan developed by their Student Advisor

The SAP Appeal Committee will review the appeal package and notify the student by email within 5 days of its decision.
The decision of the SAP Appeal Committee is final. If a student’s SAP appeal is approved, the student will be placed on
SAP Probation and an Academic Recovery Plan (ARP) as a condition of the appeal approval. The ARP can last up to four
semesters, depending on the period of time needed to return to good SAP standing. If the appeal is denied, the financial aid
suspension will stand for at least one semester, and regardless of duration, the student will not regain eligibility until the
student meets all of the SAP standards. If the appeal is denied, the student may also be subject to program dismissal. See
the “Reinstatement Process” section.

Probation and Academic Recovery Plans

Students placed on SAP Probation are eligible to receive financial aid for one semester. If the student needs more than one
semester to meet the minimum SAP standards, the student will also be placed on an Academic Recovery Plan. The student
on an ARP will continue to qualify for financial aid while meeting the terms of the ARP.

For students who are given only a one-semester Probation, the student must meet the minimum SAP standards at the end
of the Probation semester. If the student does not meet the minimum SAP standards after a one-semester Probation, the
student will be returned to financial aid suspension status the following semester. For students who are given an ARP, the
student must meet the terms of their ARP at each SAP evaluation point. If the student does not meet the terms of the ARP,
the student will be returned to financial aid suspension the following semester. Students who do not return to good SAP
standing after a single semester of Probation or meet the terms of their ARP are subject to program dismissal. Students are
allowed to appeal the suspension of financial aid twice while in pursuit of a degree. Students on probation and ARP status
will be notified by email when this status changes.

REINSTATEMENT PROCESS

A student who has been suspended from receiving financial aid for SAP reasons may be allowed to continue to take classes
at their own expense to improve their CGPA and ROP. The student will be evaluated at the end of a suspension semester to
determine if the student has met all of the SAP standards and potentially can meet all subsequent benchmarks. If so, the
student’s financial aid will be reinstated in the subsequent semester, provided the student is otherwise eligible. The student
also has the option to explore program transfer options that may result in the reinstatement of financial aid for the new
program.

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SAP TREATMENT OF GRADES

A, B, C, AND D (AND RELATED + AND – DESIGNATIONS)


Included in the GPA calculation and counts as credits attempted and credits earned in the ROP and MTF.

PROFICIENT (P GRADE)
This is classified as a passing grade, and counts as credits attempted and credits earned in the ROP and MTF. There are no
impacts on the GPA when a Proficient (P grade) has been provided. A student is limited to 15 semester credits with this grade
per degree program.

FAILURE FOR NON-ATTENDANCE (FA GRADE) AND F GRADE


Included in the GPA calculation and counts as credits attempted but not credits earned in the ROP and MTF.

INCOMPLETE (I GRADE)
Not included in the GPA but does count as credits attempted but not as credits earned in the ROP and MTF.

CREDITS EARNED (CR GRADE FOR INTERNAL TRANSFER CREDITS)


Not included in the GPA but does count as credits attempted and as credits earned in the ROP and MTF.

TRANSFER CREDIT (TR GRADE FOR EXTERNAL TRANSFER CREDITS)


Not included in the GPA but does count as credits attempted and as credits earned in the ROP and MTF.

WITHDRAWN (W GRADE)
Not included in the GPA calculation or credits attempted in the ROP and MTF (grade is given when a student does not start
a course).

WITHDRAWN PASSING (WP GRADE)


Not included in the GPA calculation but counts as credits attempted but not as credits earned in the ROP and MTF.

WITHDRAWN FAILING (WF GRADE)


Included in the GPA calculation as a failing grade and counts as credits attempted but not as credits earned in the ROP and
MTF.

Repeat Courses: The unsuccessful attempt grade remains in the GPA calculation until the course is completed with a passing
grade, at which point only the passing grade is included in the GPA calculation. All course attempts are included in the ROP
and MTF.

IMPACT OF PROGRAM TRANSFERS


OR ADDITIONAL DEGREES ON SATISFACTORY ACADEMIC PROGRESS

Should a student be approved to transfer from one program of study to another or wish to obtain an additional degree,
the student’s prior coursework will be treated as completed credits within the new program only if the courses are part of
the new program of study as outlined in the catalog. In such cases, attempted and completed credits will be considered in
determining satisfactory academic progress from the CGPA, ROP, and maximum allowable timeframe.

PROBATIONARY STATUS
Students who do not meet grading, attendance, financial, or conduct standards may be placed on probation. During this
time, students are advised as to the level of improvement or the action necessary to rectify the probationary status. Students
are removed from probation when satisfactory progress standards have been met. Students who do not meet satisfactory
progress requirements at the end of their probationary period are subject to termination.

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STUDENT ADA/SECTION 504 GRIEVANCE PROCEDURE
The institution, in compliance with state and federal laws and regulations, including the Americans with Disabilities Act of
1990 (ADA; as amended 2008) and Section 504 of the Rehabilitation Act of 1973 (Section 504), does not discriminate on the
basis of disability in administration of its education-related programs and activities, and has an institutional commitment
to provide equal educational opportunities for disabled students who are otherwise qualified. Students who feel that their
rights under this policy have been violated may use these grievance procedures to file a complaint.

Any person who has questions or wishes to file a complaint should direct their inquiry to the school’s ADA Coordinator.

The complaint can be filed by email at disabilityservices@lafilm.edu or in person in the Student Advising Department,
6353 Sunset Blvd., 1st Floor, Hollywood, CA 90028.

For online students, the complaint can be filed by email at online_disabilityservices@lafilm.edu.

1. INFORMAL RESOLUTION

Prior to initiating the formal complaint procedure set forth below, the student should, in general, first discuss the matter
orally or in writing with the individual(s) most directly responsible. If no resolution results, or if direct contact is inappropriate
under the circumstances, the student should then consult with the ADA Coordinator who will attempt to facilitate a resolution.
If this step is not successful in achieving a satisfactory resolution within 7 calendar days, the student will be informed of their
right to file a formal complaint.

2. FORMAL RESOLUTION

If the procedure set forth above for informal resolution does not yield a successful resolution, then the student may file a
formal complaint. Complaints must be filed as soon as possible, but in no event later than 14 days after the conclusion of
the term in which the concern arose.

A complaint must be in writing and include the following:

• Grievant’s name, address, email address, and phone number.

• A full description of the problem.

• A description of what efforts have been made to resolve the issue informally.

• A statement of the remedy requested.

The formal complaint can be filed by email at compliance@lafilm.edu or by faxing to 323.769.8776.

3. INVESTIGATION AND REPORT

The Compliance Department or his or her designee (hereafter collectively referred to as the “grievance officer”) will promptly
initiate an investigation. In undertaking the investigation, the grievance officer may interview, consult with, and/or request
a written response to the issues raised in the grievance from any individual the grievance officer believes to have relevant
information, including faculty, staff, and students. Upon completion of the investigation, the grievance officer will prepare
and transmit to the student, and to the party against whom the grievance is directed, a final report containing a summary of
the investigation, written findings, and a proposed disposition. This transmission will be expected within 45 calendar days
of the filing of the formal complaint. The final report may also be provided, where appropriate, to any school official whose
authority will be needed to carry out the proposed disposition or to determine whether any personnel action is appropriate.
The disposition proposed by the grievance officer will be put into effect promptly.

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4. RETALIATION PROHIBITED

Filing an informal or formal complaint of discrimination is a protected activity under the law. Retaliation against anyone who
files a complaint, who supports or assists an individual in pursuing a complaint, or who participates in the resolution of a
complaint is prohibited. Any retaliatory action may be the basis of another complaint under this policy and may subject the
individual engaged in retaliation to discipline under the appropriate student, staff, or faculty disciplinary policies.

STUDENT COMPLAINTS & QUESTIONS


Students are encouraged to present and discuss any concern or complaint, with The Los Angeles Film School staff and/
or faculty and/or administrator. In the event of a concern, grievance or complaint that is not satisfactorily addressed in a
meeting with the appropriate staff/faculty/administrator, a student may submit a complaint questionnaire form online at
www.lafilm.edu/accreditation/student-complaints. The complaint will be received by the Education Administrator. The
Education Administrator will serve as an impartial representative of the institution who is not directly involved in the area of
complaint. If the Education Administrator must be recused due to involvement in the area of complaint, another institution
staff member will be assigned for assurance of serving as an impartial representation. The Education Administrator will
direct and facilitate each complaint with the appropriate Staff/Faculty member with the goal being to obtain a satisfactory
resolution and/or ultimate clarification. Students will receive initial acknowledgment of the complaint and may be contacted
for additional input. Students should be willing to be involved in discussion and communication towards resolution. Upon
completion of the review of facts and evidence, the student will be notified of the final decision by the appropriate staff/
faculty member within 30 days of receiving the grievance in writing.

Schools accredited by the Accrediting Commission of Career Schools and Colleges must have a procedure and operational
plan for handling student complaints. If a student does not feel that the institution has adequately addressed a complaint or
concern, the student may consider contacting the Accrediting Commission. All complaints reviewed by the Commission must
be in written form and should grant permission for the Commission to forward a copy of the complaint to the institution for
a response. This can be accomplished by filing the ACCSC Complaint Form. The complainant(s) will be kept informed as to
the status of the complaint as well as the final resolution by the Commission.

Please direct all inquiries to:

Accrediting Commission of Career Schools and Colleges


2101 Wilson Boulevard, Suite 302, Arlington, VA 22201
Phone: 703.247.4212
www.accsc.org

A copy of the ACCSC Complaint Form is available at the school and may be obtained by contacting complaints@accsc.org
or at www.accsc.org/Student-Corner/Complaints.aspx.

Bureau for Private Postsecondary Education Disclosures for California residents:

(A) Any questions a student may have regarding this catalog that have not been satisfactorily answered by the institution
may be directed to the Bureau for Private Postsecondary Education at:

1747 N. Market Boulevard, Suite 225, Sacramento, CA 95834

OR

P.O. Box 980818, West Sacramento, CA 95798-0818


Phone: 888.370.7589 Fax: 916.263.1897
www.bppe.ca.gov

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(B) As a prospective student, you are encouraged to review this catalog before signing an enrollment agreement. You are
also encouraged to review the School Performance Fact Sheet, which must be provided to you before signing an enrollment
agreement.

(C) A student or any member of the public may file a complaint about this institution with the Bureau for Private Postsecondary
Education by calling 888.370.7589 or by completing a complaint form, which can be obtained on the bureau’s internet web
site (www.bppe.ca.gov).

WISCONSIN RESIDENTS

The Educational Approval Board (EAB) has the authority, under EAB 4.08(2), to investigate a student complaint, negotiate a
settlement, or dismiss a complaint if it is found to be inappropriate. The following information is intended to help students
file a complaint about a school that the EAB regulates.

Before you file a complaint with the EAB, state law requires that you try to resolve the matter with the school. Every EAB-
approved school has a process to resolve student complaints. If the matter is not resolved, you may file a complaint with the
EAB using the EAB Student Complaint form, published on the EAB website.

Complaints must be filed within one year after the student’s last recorded date of attendance. Upon receiving a student
complaint, EAB investigates it. If preliminary findings indicate a violation by a school, the EAB shall attempt, through
mediation, to resolve the complaint. If no agreement is reached, the EAB may dismiss the complaint or conduct a hearing.
Under Wisconsin’s Open Records Law (Wis. Stats., Ch. 19), complaints will generally be available for review on request from
a member of the public after the EAB has acted.

For more information, visit the EAB web page on this topic:
dsps.wi.gov/Pages/Programs/EducationalApproval/EAPFileAComplaint.aspx

You may contact the EAB at the below address if you have any questions about the complaint process:

Wisconsin Educational Approval Board, 431 Charmany Drive, Suite 102, Madison, WI 53719
Phone: 608.266.1996

WISCONSIN POLICIES FOR RESIDENTS ENROLLED IN ONLINE PROGRAMS

The following policies apply only to residents of the State of Wisconsin who enroll in online degree programs.

Institutional Ownership:

The school is owned by Los Angeles Film Schools, LLC, a California Limited Liability Company. Los Angeles Film Schools, LLC is owned
by a group of business entities with a background in education and finance including:

• Phelps Education West, LLC

• The Heavener Company Education West, LLC

• Haddock Education, LLC

• LAFS, LLC

• Cal Lending

Chief School Administrator: The Chief School Administrator is Tammy Elliott and the Online Education Director is Jackie Otero.

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Acceptance

The school has an open admissions policy. Upon receipt of a full and complete Application for Admission, the school reviews
the application to ensure that the applicant meets all minimum criteria for admission and in the affirmative, the applicant
is notified of acceptance by phone call. Students are accepted on a provisional basis subject to successful completion of a
technology assessment and orientation module.

Effect of Advanced Standing

Students who are granted credit for courses via transfer of credit for previous education or via CLEP, DTTS, or ACE test scores
(see Transfer of Credit Policy) may find that the length of the program in which they are enrolled is reduced by one month for
each course in which the student is granted credit. Students who are granted credit for courses via transfer of credit for previous
education or via CLEP, DTTS, or ACE test scores (see Transfer of Credit Policy in the Academic Catalog Online Degree Programs) will
receive a reduction in total tuition costs. The reduction in total tuition cost is calculated by a) determining the per-credit-hour tuition
by dividing the total program tuition by the total credit hours of the program; then, b) multiplying the per credit hour tuition by
the total transfer credit hours and/or test score credit hours awarded to determine the tuition reduction amount; then c) subtract
the tuition reduction amount from the total tuition charge for the program to determine the adjusted tuition. See below example.

A 60-credit hour program with a total tuition charge of $30,000 for which a student is granted 6 credit hours of
transfer of credit for previous education.

$30,000 / 60
= $500 TUITION PER CREDIT HOUR

$500 X 6
= $3,000 TUITION REDUCTION AMOUNT

$30,000 – $3,000
= $27,000 ADJUSTED TUITION

Student tuition billing from the school is adjusted accordingly.

GEORGIA RESIDENTS

Residents of Georgia enrolled in a Los Angeles Film School Online Program may appeal to the Georgia Non-Public
Postsecondary Education Commission (GNPEC) in relation to any compliance or grievance such a student may have that is
not resolved to such a student’s satisfaction.

The GNPEC may be reached at:

2082 East Exchange Place, Suite 220, Tucker, GA 30084-5305


Phone: 770.414.3300
gnpec.georgia.gov

MARYLAND RESIDENTS

This institution is subject to investigation of complaints by the Office of the Attorney General or the Maryland Higher
Education Commission.

Complaints should be directed to:

Maryland Attorney General Consumer Protection Division, 200 St. Paul St., Baltimore, MD 21202
Phone: 410.528.8662 or toll free at 888.743.0823

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CONNECTICUT RESIDENTS

Connecticut residents who are unable to resolve complaints with the institution may contact the Connecticut Office of
Higher Education.

Complaints should be directed to:

Connecticut Office of Higher Education, 450 Columbus Boulevard, Suite 707, Hartford, CT 06103-1840
Phone: 860.947.1800
www.ctohe.org/StudentComplaints.shtml

OREGON RESIDENTS

Students should attempt to resolve any grievances they may have with their school first. Should attempts to resolve these
problems with appropriate school officials fail, or should the student be dissatisfied with the final outcome of the college
complaint process, then the Higher Education Coordinating Commission (HECC) can respond to a formal complaint.

Students may contact:

Higher Education Coordinating Commission, 3225 25th St. SE, Salem, OR 97302

Students may send an email to: complaints@hecc.oregon.gov

Students may also access the Oregon Higher Education Coordinating Commission complaints web page at:
www.oregon.gov/highered/about/Pages/complaints.aspx

FLORIDA RESIDENTS

A grievance procedure is available to any student who believes a decision or action has adversely affected his/her status,
rights, or privileges as a student. The purpose is to provide a prompt and equitable process for resolving student grievances.
Students with grievances should first meet with a School Director and complete a written statement. If the grievance is not
resolved, then the School Director will review it will all parties concerned. The Executive Director’s decision is final.

Students who feel a grievance is unresolved may refer their grievance to:

Executive Director, Commission for Independent Education,


325 West Gaines Street, Suite #1414, Tallahassee, FL 32399-0400
Phone: 850.245.3200 or toll free at 888.224.6684

MINNESOTA RESIDENTS

GOVERNING BODY – STATEMENT OF LEGAL CONTROL


Los Angeles Film School is a fictitious name registered by Los Angeles Film Schools, LLC dba Los Angeles Film School and is
organized and charted under the laws of the State of California and is registered with the California Secretary of State as a
Limited Liability Company. The address of the governing body is 6363 Sunset Boulevard, Hollywood, CA 90028.

Los Angeles Film School is registered with the Minnesota Office of Higher Education pursuant to sections 136A.61 to
136A.71. Registration is not an endorsement of the institution. Credits earned at the institution may not transfer to all other
institutions. In addition, all registered schools shall publish in the school catalog or student handbook the name, street
address, telephone number, and website address of the office.

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Minnesota Office of Higher Education:

1450 Energy Park Drive, Suite 350, St. Paul, MN 55108-5227


Phone: 651.642.0567 or toll free at 800.657.3866 or fax 651.642.0675
www.ohe.state.mn.us

Board of Co-Chairmen-Governing Body: 1) Edward E. Haddock, Jr.; 2) James W. Heavener; 3) Jonathan D. Phelps

Administration: Tammy Elliott, President

Online Administration Officers: Monica Landrum, VP Online Admissions • Jackie Otero, Education Director Online • Spencer
Gibson, Associate Director Online Student Success Advising and Outreach • Blake Cronin, Director of Online Enrollment • Laura
Armstrong, Online Director of Financial Aid

KANSAS RESIDENTS

The Los Angeles Film School is authorized to operate in Kansas with a Certificate of Approval from the Kansas Board of
Regents.

Kansas Board of Regents:


1000 SW Jackson, Suite 520, Topeka, KS 66612
Phone: 785.430.4240

STUDENT COMPLAINTS/QUESTIONS
Kansas students who are filing a complaint against The Los Angeles Film School should follow the standard Los Angeles Film
School grievance procedure information.

If a satisfactory resolution cannot be reached after exhausting The Los Angeles Film School’s complaint procedure,
Kansas residents may file a complaint with the Kansas Board of Regents at: www.kansasregents.org/academic_
affairs/private_out_of_state/complaint_process

STUDENT PROJECTS
The content of student project work must not contain any pornographic material, any material that would be considered
offensive by the general public, sexually explicit material, or profanity. A general rule of thumb is to follow a PG-13 rating.
Students grant The Los Angeles Film School a perpetual license to any project work created as part of their academic
program. This perpetual license does not require that students give up ownership to their work, but that they give the school
the right to use the work for educational, marketing, or promotional purposes.

STUDENT RECORDS
Student records, including enrollment paperwork, course registration records, and final grades are maintained for a
minimum of six years after graduation or from the time the student separates from the school. Student Financial Aid records
are maintained for a minimum of three years after graduation or from the time the student separates from the school.
Student transcripts are retained indefinitely.

Official Transcripts are available in electronic or paper mail formats. General processing time is 3–5 business days. To order
a copy, please visit our Parchment LAFS storefront at www.parchment.com/u/registration/38311/account.

Unofficial Transcripts are available by logging into CV Portal.

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Please follow the instructions below:

STEP 1. Login to CV Portal cvportal.lafilm.edu

STEP 2. Select Academics from the left-side menu, then Unofficial Transcript

STEP 3. Select the Unofficial Transcript link (Transcript will open as a PDF Document)

To view transcripts from previous enrollments, select the enrollment from the menu and then select the
Unofficial Transcript link.

VACCINATION POLICY
The Los Angeles Film School does not require vaccinations as a prerequisite for enrollment. Should vaccinations be
required, the school will comply with local, state, and federal requirements and guidelines.

VOTER REGISTRATION
The school makes voter registration forms available to students enrolled in our degree programs. The forms are available
in the Student Advising Department.

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STUDENCODE OF CONDUC
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ACADEMIC DISHONESTY
Academic Dishonesty is any attempt to obtain credit for course work other than by submitting original work created by
the student. Forms of academic dishonesty include plagiarism, cheating, and multiple submissions of the same work. The
consequences of academic dishonesty include receiving a failing grade for the assignment, receiving a failing grade for the
course, or dismissal from the school.

PLAGIARISM

Plagiarism is the use of another person’s distinctive ideas or words without acknowledgment. The incorporation of
another person’s work into one’s own requires appropriate identification and acknowledgment, regardless of the means of
appropriation.

CHEATING

Cheating involves the following: possession, communication, or use of information, materials, notes, study aids, or other
devices that are not authorized by the instructor in any academic exercise or communication with another person during
such an exercise.

PROHIBITED CONDUCT
Conduct that threatens the safety or security of the school community or substantially disrupts the functions or operation
of the school is within the jurisdiction of this Student Code of Conduct regardless of whether the conduct occurs online or
on/off campus.

Unacceptable conduct includes but is not limited to the following:

1. Cheating, plagiarism, or other forms of academic dishonesty.

2. Allowing other persons to access the online Learning Management System using one’s school log-on
credentials.

3. Forgery, alteration, or misuse of school documents, records, or identification or knowingly furnishing


false information to the school or any of its faculty or staff.

4. Forgery or identity theft including but not limited to alteration or illegal usage of school documents,
student records, and/or admissions applications.

5. Misrepresenting or falsely using student identification, including misuse of Photo ID cards or posing
as another individual.

6. Conduct reflecting discredit on the professional ethical standards of the school.

7. Harassment of any kind including, but not limited to, threats, bullying, spam messaging, and sexual
harassment.

8. Physical or mental abuse on or off campus of the person or property of any member of the campus or
online community including, but not limited to, name-calling, belittling, or intimidation.

9. Possession or usage of fireworks, explosives, dangerous chemicals, or deadly weapons on school


property or at a school-sponsored function.

10. Abusive behavior including, but not limited to, the use of profanity directed toward staff, faculty,
students, guests, or visitors, or the act of sending, posting, or sharing false information about an
individual.

11. Obscene, lewd, or indecent behavior on campus or at a school-sponsored function.

12. Hazing or false imprisonment.

202 x
13. Possessing, distributing, manufacturing, or using illegal drugs or misusing legal pharmaceutical drugs
on campus or at a school-sponsored event.

14. Defacement, vandalism, tagging, or using graffiti on campus buildings or property.

15. Engaging in arson, blocking emergency exits, or falsely activating the fire alarm system.

16. Breaking into or unauthorized use of any campus facility or building.


17. Theft of school property or assisting in storing or knowingly using stolen school property, as well as
the non-return of school-owned equipment.

18. Misuse of the computer system, including hacking into academic or student records, or knowingly
sending computer bugs or viruses electronically.

19. Disruption of the educational process, administrative process, or other school-sponsored event.

20. Refusal to follow instructions given by school personnel that results or may result in bodily harm
to oneself, other students, faculty, or staff, including but not limited to emergency evacuation and
requests to disassemble and vacate premises.

21. Violation of any published school rules and regulations now or later in effect.

POLICY PROHIBITING
RECREATIONAL & MEDICAL MARIJUANA USE
Although California state law allows the use of marijuana for medical and/or recreational purposes, marijuana is still
illegal under federal law and categorized as an illicit substance (Drug Enforcement Agency Schedule I) under the Drug-Free
Workplace Act of 1988 and the Drug-Free Schools and Communities Amendments of 1989. The Los Angeles Film School
(LAFS) receives federal funding for student financial aid. As such, LAFS must comply with federal law, including all current
federal drug laws. The possession, use, and storage of marijuana is therefore prohibited on school property. Students are
also prohibited from being under the influence of marijuana while attending classes or working on projects utilizing school
equipment or facilities.

Violation of this policy will result in disciplinary action up to and including dismissal from the school.

STUDENT DRESS CODE


Students are prohibited from wearing attire that is inappropriate and not normally in good taste while on campus, in a
school setting, during class, or at school events. Minimum dress should cover the torso and upper legs and shoes must be
worn at all times. No offensive or abusive language or images is permitted.

DISCIPLINARY PROCEEDINGS
The focus of any disciplinary proceedings is to determine if an individual is responsible or not responsible for violating the
standards set forth in the Code of Conduct. Formal rules of evidence shall not be applicable in disciplinary hearings, and
minor deviations from these policies and procedures shall not necessarily invalidate a decision or proceeding. Students may
be accountable to both criminal and civil authorities and to the school for acts that constitute violations of the law and of this
Code. Disciplinary proceedings may proceed even if criminal charges are still pending, and sanctions imposed by the school will
not be subject to challenge on the grounds that criminal charges involving the same incident have been dismissed or reduced.

x 203
PROCESS

Alleged violations of the Student Code of Conduct should be reported to the Student Conduct Officer who will be responsible
for investigating the incident/conduct. The Student Conduct Officer will conduct an investigation and meet with the student
and any other individuals who were involved or who witnesses the alleged incident/conduct.

After completing the investigation, the Student Conduct Officer may:

• Find the student not responsible for the alleged incident/conduct

• Find the student responsible for the alleged incident/conduct but determine that informal counseling
or a verbal warning is appropriate under the relevant facts and circumstances.

• Find the student responsible for the alleged incident/conduct and impose formal disciplinary sanctions.

• Refer the matter for a hearing before the Conduct Review Board (CRB). The student may be asked to
attend a CRB hearing and provide testimony regarding the alleged incident/behavior. The student
may present supporting documentation and the testimony of other witnesses, if any, during the CRB
hearing. The CRB may conduct its own investigation into the alleged incident/behavior before or after
the conduct hearing. The CRB will make a determination as to whether the student is responsible for
the alleged incident/behavior and what sanctions, if any, should be imposed.

SANCTIONS

During the disciplinary process, every attempt will be made to foster student learning through a system of appropriate and
escalating consequences. Student may be subject to the following sanctions and penalties as part of the school disciplinary
process:

Warning
Written notice that continued or repeated violations of school policies or regulations may be cause for further disciplinary
action. A permanent record of the violation(s) will be retained in the student’s file.

Suspension
Termination of a student’s enrollment for a specified period of time, including an academic term or terms with reinstatement
subject to specified conditions; further violations of school policies or violation of the terms of the suspension will normally
result in permanent dismissal from the school.

Dismissal
Termination of student status at the school.

Restitution:
Reimbursement for damage to or misappropriation of either school or private property may be imposed exclusively or in
combination with other disciplinary actions. Such reimbursement may take the form of monetary payment or appropriate
service to repair or otherwise compensate for damages.

204 x
MANDATORY SANCTIONS

Suspension followed by a dismissal hearing, as well as police involvement, will be used for the following offenses:

• Possession of a weapon, including, but not limited to, firearms and knives

• Possession of illegal drugs or trafficking drugs or weapons

• Use of a weapon to cause bodily harm or to threaten serious harm

• Serious physical assault

• Sexual assault

x 205
206
x
STANDAR OCCUPATIONAL
CLASSIFICATION CODES
STANDARD OCCUPATIONAL CLASSIFICATION CODES FOR EMPLOYMENT
§7411 (3) of Division 7.5 of Title 5 of the California Code of Regulations “Gainfully employed” means:

The on-time graduate is employed in a job classification under the United States Department of Labor’s Standard Occupational
Classification (SOC) codes, using the Broad Occupation Detailed Occupation or six-digit level, for which the institution has
identified in its catalog and in its employment positions list required by section 94910(f)(2) of the Code that the program
prepares its graduates.

Please note that the following edits are based on the U.S. Bureau of Labor Statistics’ 2018 Standard Occupational Classification
System: www.bls.gov/soc/2018/major_groups.htm.

ANIMATION, BACHELOR OF SCIENCE


25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 27-1020 ҉ Designers

25-1190 ҉ Misc. Postsecondary Teachers 27-1021 ҉ Commercial & Industrial Designers

25-1194 ҉ Vocational Education Teachers, Postsecondary 27-1024 ҉ Graphic Designers

25-1199 ҉ Postsecondary Teachers, All Other 27-1027 ҉ Set & Exhibit Designers

25-2023 ҉ Career/Technical Education Teachers, Middle School 27-1029 ҉ Designers, All Other

25-2032 ҉ Career/Technical Education Teachers, Secondary School 27-2012 ҉ Producers & Directors

25-9040 ҉ Teaching Assistants 27-3090 ҉ Misc. Media & Communication Workers

25-9044 ҉ Teaching Assistants, Postsecondary 27-3099 ҉ Media & Communication Workers, All Other

25-9049 ҉ Teaching Assistants, All Other 27-4032 ҉ Film & Video Editors

27-1010 ҉ Artists & Related Workers 27-4090 ҉ Misc. Media & Communication Equipment Workers

27-1011 ҉ Art Directors 27-4099 ҉ Media & Communication Equipment Workers, All Other

27-1013 ҉ Fine Artists, Including Painters, Sculptors, & Illustrators 43-2090 ҉ Misc. Communications Equipment Operators

27-1014 ҉ Special Effects Artists & Animators 43-2099 ҉ Communications Equipment Operators, All Other

27-1019 ҉ Artists & Related Workers, All Other 43-9031 ҉ Desktop Publishers

AUDIO PRODUCTION, ASSOCIATE OF SCIENCE & BACHELOR OF SCIENCE


13-1121 ҉ Meeting, Convention, & Event Planners 27-4012 ҉ Broadcast Technicians

24-2041 ҉ Music Directors & Composers 27-4014 ҉ Sound Engineering Technicians

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 27-4090 ҉ Misc. Media & Communication Equipment Workers

25-1194 ҉ Vocational Education Teachers, Postsecondary 27-4099 ҉ Media & Communication Equipment Workers, All Other

25-1199 ҉ Postsecondary Teachers, All Other 39-3090 ҉ Misc. Entertainment Attendants & Related Workers

25-2032 ҉ Career/Technical Education Teachers, Secondary School 43-2090 ҉ Misc. Communications Equipment Operators

25-9040 ҉ Teaching Assistants 43-2099 ҉ Communications Equipment Operators, All Other

25-9044 ҉ Teaching Assistants, Postsecondary 43-4171 ҉ Receptionists & Information Clerks

25-9049 ҉ Teaching Assistants, All Other 43-4190 ҉ Misc. Information & Record Clerks

27-1010 ҉ Artists & Related Workers 43-4199 ҉ Information & Record Clerks, All Other

27-2012 ҉ Producers & Directors 43-9190 ҉ Misc. Office and Administrative Support Workers

27-2041 ҉ Music Directors & Composers 43-9199 ҉ Office & Administrative Support Workers, All Other

27-2090 ҉ Misc. Entertainers & Performers; Sports & Related Workers 49-2020 ҉ Radio & Telecommunications Equipment Installers & Repairers

27-2091 ҉ Disc Jockeys, Except Radio 49-2090 ҉ Misc. Electrical & Electronic Equipment Mechanics, Installers, & Repairers

27-3041 ҉ Editors 49-9098 ҉ Helpers – Installation, Maintenance, & Repair Workers

27-3090 ҉ Misc. Media & Communication Workers 49-9099 ҉ Installation, Maintenance, & Repair Workers, All Other

27-3099 ҉ Media & Communication Workers, All Other 51-9190 ҉ Misc. Production Workers

27-4010 ҉ Broadcast & Sound Engineering Technicians & Radio Operators 51-9198 ҉ Helpers – Production Workers

27-4011 ҉ Audio & Video Equipment Technicians 51-9199 ҉ Production Workers, All Other

x 207
DIGITAL FILMMAKING, BACHELOR OF SCIENCE
23-2099 ҉ Legal Support Workers, All Other 27-4011 ҉ Audio & Video Equipment Technicians

25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 27-4012 ҉ Broadcast Technicians

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 27-4014 ҉ Sound Engineering Technicians

25-1194 ҉ Vocational Education Teachers, Postsecondary 27-4020 ҉ Photographers

25-1199 ҉ Postsecondary Teachers, All Other 27-4030 ҉ Television, Video, & Motion Picture Camera Operators & Editors

25-2023 ҉ Career/Technical Education Teachers, Middle School 27-4031 ҉ Camera Operators, Television, Video, & Motion Picture

25-2032 ҉ Career/Technical Education Teachers, Secondary School 27-4032 ҉ Film & Video Editors

25-4022 ҉ Librarians & Media Collections Specialists 27-4090 ҉ Misc. Media & Communication Equipment Workers

25-9040 ҉ Teaching Assistants 27-4099 ҉ Media & Communication Equipment Workers, All Other

25-9044 ҉ Teaching Assistants, Postsecondary 39-3099 ҉ Entertainment Attendants & Related Workers, All Other

25-9049 ҉ Teaching Assistants, All Other 39-9032 ҉ Recreation Workers

27-1011 ҉ Art Directors 43-2090 ҉ Misc. Communications Equipment Operators

27-1014 ҉ Special Effects Artists & Animators 43-2099 ҉ Communications Equipment Operators, All Other

27-2012 ҉ Producers & Directors 43-3060 ҉ Procurement Clerks

27-2090 ҉ Misc. Entertainers & Performers; Sports & Related Workers 43-4050 ҉ Customer Service Representatives

27-3031 ҉ Public Relations Specialists 43-5060 ҉ Production, Planning, & Expediting Clerks

27-3040 ҉ Writers & Editors 49-9061 ҉ Camera & Photographic Equipment Repairers

27-3041 ҉ Editors 51-9150 ҉ Photographic Process Workers & Processing Machine Operators

27-3043 ҉ Writers & Authors 51-9190 ҉ Misc. Production Workers

27-3090 ҉ Misc. Media & Communication Workers 51-9198 ҉ Helpers – Production Workers

27-3099 ҉ Media & Communication Workers, All Other 51-9199 ҉ Production Workers, All Other

27-4010 ҉ Broadcast & Sound Engineering Technicians & Radio Operators ҉

ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE


11-1021 ҉ General & Operations Managers 27-2012 ҉ Producers & Directors

11-2011 ҉ Advertising & Promotions Managers 27-2041 ҉ Music Directors & Composers

11-2020 ҉ Marketing & Sales Managers 27-3031 ҉ Public Relations Specialists

11-2021 ҉ Marketing Managers 27-3090 ҉ Misc. Media & Communication Workers

11-2022 ҉ Sales Managers 27-3099 ҉ Media & Communication Workers, All Other

11-2031 ҉ Public Relations & Fundraising Managers 39-3090 ҉ Misc. Entertainment Attendants & Related Workers

11-3121 ҉ Human Resources Managers 39-3099 ҉ Entertainment Attendants & Related Workers, All Other

11-9190 ҉ Misc. Managers 41-3011 ҉ Advertising Sales Agents

11-9199 ҉ Managers, All Other 41-3090 ҉ Misc. Sales Representatives, Services

13-1011 ҉ Agents & Business Managers of Artists, Performers, & Athletes 41-3099 ҉ Sales Representatives, Services, All Other

13-1070 ҉ Human Resources Workers 41-9090 ҉ Misc. Sales & Related Workers

13-1082 ҉ Project Management Specialists 41-9099 ҉ Sales & Related Workers, All Other

13-1121 ҉ Meeting, Convention, & Event Planners 43-3031 ҉ Bookkeeping, Accounting, & Auditing Clerks

13-1161 ҉ Market Research Analysts & Marketing Specialists 43-4161 ҉ Human Resources Assistants, Except Payroll & Timekeeping

13-1190 ҉ Misc. Business Operations Specialists 43-4170 ҉ Receptionists & Information Clerks

13-1199 ҉ Business Operations Specialists, All Other 43-4190 ҉ Misc. Information & Record Clerks

13-2031 ҉ Budget Analysts 43-4199 ҉ Information & Record Clerks, All Other

23-2099 ҉ Legal Support Workers, All Other 43-6011 ҉ Executive Secretaries & Executive Administrative Assistants

25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 43-9031 ҉ Desktop Publishers

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 43-9061 ҉ Office Clerks, General

25-3099 ҉ Teachers & Instructors, All Other 25-9049 ҉ Teaching Assistants, All Other

208 x
ENTERTAINMENT BUSINESS, BACHELOR OF SCIENCE
27-1010 ҉ Artists & Related Workers 43-9081 ҉ Proofreaders & Copy Markers

25-9040 ҉ Teaching Assistants 43-9190 ҉ Misc. Office & Administrative Support Workers

25-9044 ҉ Teaching Assistants, Postsecondary 43-9199 ҉ Office & Administrative Support Workers, All Other

FILM, ASSOCIATE OF SCIENCE & BACHELOR OF SCIENCE


13-1010 ҉ Agents & Business Managers of Artists, Performers, & Athletes 39-3091 ҉ Amusement & Recreation Attendants

13-1020 ҉ Buyers & Purchasing Agents 39-3092 ҉ Costume Attendants

13-1041 ҉ Compliance Officers 39-3099 ҉ Entertainment Attendants & Related Workers, All Other

13-2031 ҉ Budget Analysts 39-5091 ҉ Makeup Artists, Theatrical & Performance

17-3023 ҉ Electrical & Electronics Engineering Technicians 39-9032 ҉ Recreation Workers

25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 41-2021 ҉ Counter & Rental Clerks

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 43-2090 ҉ Misc. Communications Equipment Operators

25-1122 ҉ Communications Teachers, Postsecondary 43-2099 ҉ Communications Equipment Operators, All Other

25-1194 ҉ Vocational Education Teachers, Postsecondary 43-3061 ҉ Procurement Clerks

25-1199 ҉ Postsecondary Teachers, All Other 43-4171 ҉ Receptionists & Information Clerks

25-2023 ҉ Career/Technical Education Teachers, Middle School 43-4190 ҉ Misc. Information & Record Clerks

25-2032 ҉ Career/Technical Education Teachers, Secondary School 43-4199 ҉ Information & Record Clerks, All Other

25-3099 ҉ Teachers & Instructors, All Other 43-5061 ҉ Production, Planning, & Expediting Clerks

25-4022 ҉ Librarians & Media Collections Specialists 43-9022 ҉ Word Processors & Typists

25-9040 ҉ Teaching Assistants 43-9031 ҉ Desktop Publishers

25-9044 ҉ Teaching Assistants, Postsecondary 43-9061 ҉ Office Clerks, General

25-9049 ҉ Teaching Assistants, All Other 43-9190 ҉ Misc. Office & Administrative Support Workers

27-1010 ҉ Artists & Related Workers 43-9199 ҉ Office & Administrative Support Workers, All Other

27-1011 ҉ Art Directors 47-2031 ҉ Carpenters

27-1014 ҉ Special Effects Artists & Animators 47-2060 ҉ Construction Laborers

27-1020 ҉ Designers 47-2111 ҉ Electricians

27-1027 ҉ Set & Exhibit Designers 47-2141 ҉ Painters, Construction & Maintenance

27-1029 ҉ Designers, All Other 47-3012 ҉ Helpers – Carpenters

27-2012 ҉ Producers & Directors 47-3013 ҉ Helpers – Electricians

27-2090 ҉ Misc. Entertainers & Performers; Sports & Related Workers 47-3019 ҉ Helpers, Construction Trades, All Other

27-3031 ҉ Public Relations Specialists 49-9061 ҉ Camera & Photographic Equipment Repairers

27-3040 ҉ Writers & Editors 49-9096 ҉ Riggers

27-3041 ҉ Editors 49-9098 ҉ Helpers – Installation, Maintenance, & Repair Workers

27-3043 ҉ Writers & Authors 49-9099 ҉ Installation, Maintenance, & Repair Workers, All Other

27-3090 ҉ Misc. Media & Communication Workers 51-9120 ҉ Painting Workers

27-3099 ҉ Media & Communication Workers, All Other 51-9151 ҉ Photographic Process Workers & Processing Machine Operators

27-4021 ҉ Photographers 51-9190 ҉ Misc. Production Workers

27-4030 ҉ Television, Video, & Motion Picture Camera Operators & Editors 51-9198 ҉ Helpers – Production Workers

27-4031 ҉ Camera Operators, Television, Video, & Motion Picture 51-9199 ҉ Production Workers, All Other

27-4032 ҉ Film & Video Editors 53-7060 ҉ Laborers & Material Movers, Hand

27-4090 ҉ Misc. Media & Communication Equipment Workers 53-7190 ҉ Misc. Material Moving Workers

27-4099 ҉ Media & Communication Equipment Workers, All Other 53-7199 ҉ Material Moving Workers, All Other

39-3090 ҉ Misc. Entertainment Attendants & Related Workers

x 209
MEDIA COMMUNICATIONS, BACHELOR OF SCIENCE
11-2011 ҉ Advertising & Promotions Managers 27-1024 ҉ Graphic Designers

11-2021 ҉ Marketing Managers 27-1029 ҉ Designers, All Other

11-2032 ҉ Public Relations Managers 27-2012 ҉ Producers & Directors

11-2033 ҉ Fundraising Managers 27-3011 ҉ Broadcast Announcers & Radio Disc Jockeys

13-1121 ҉ Meeting, Convention, & Event Planners 27-3023 ҉ News Analysts, Reporters, & Journalists

13-1161 ҉ Market Research Analysts & Marketing Specialists 27-3031 ҉ Public Relations Specialists

25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 27-3040 ҉ Writers & Editors

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 27-3041 ҉ Editors

25-1122 ҉ Communications Teachers, Postsecondary 27-3043 ҉ Writers & Authors

25-1194 ҉ Vocational Education Teachers, Postsecondary 27-3090 ҉ Misc. Media & Communication Workers

25-1199 ҉ Postsecondary Teachers, All Other 27-3099 ҉ Media & Communication Workers, All Other

25-2032 ҉ Career/Technical Education Teachers, Secondary School 27-4011 ҉ Audio & Video Equipment Technicians

25-3099 ҉ Teachers & Instructors, All Other 27-4012 ҉ Broadcast Technicians

25-4022 ҉ Librarians & Media Collections Specialist 27-4014 ҉ Sound Engineering Technicians

25-9040 ҉ Teaching Assistants 27-4021 ҉ Photographers

25-9044 ҉ Teaching Assistants, Postsecondary 27-4032 ҉ Film & Video Editors

25-9049 ҉ Teaching Assistants, All Other 41-3011 ҉ Advertising Sales Agents

27-1011 ҉ Art Directors 43-9031 ҉ Desktop Publishers

27-1014 ҉ Special Effects Artists & Animators 43-9081 ҉ Proofreaders & Copy Markers

GRAPHIC DESIGN, BACHELOR OF SCIENCE


11-2011 ҉ Advertising & Promotions Managers 27-1019 ҉ Artists & Related Workers, All Other

25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 27-1020 ҉ Designers

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 27-1021 ҉ Commercial & Industrial Designers

25-1194 ҉ Vocational Education Teachers, Postsecondary 27-1024 ҉ Graphic Designers

25-1199 ҉ Postsecondary Teachers, All Other 27-1025 ҉ Interior Designers

25-2023 ҉ Career/Technical Education Teachers, Middle School 27-1029 ҉ Designers, All Other

25-2032 ҉ Career/Technical Education Teachers, Secondary School 27-3031 ҉ Public Relations Specialists

25-9040 ҉ Teaching Assistants 27-3090 ҉ Misc. Media & Communication Workers

25-9044 ҉ Teaching Assistants, Postsecondary 27-3099 ҉ Media & Communication Workers, All Other

25-9049 ҉ Teaching Assistants, All Other 27-4032 ҉ Film & Video Editors

27-1010 ҉ Artists & Related Workers 43-9031 ҉ Desktop Publishers

27-1011 ҉ Art Directors 43-9081 ҉ Proofreaders & Copy Markers

27-1013 ҉ Fine Artists, Including Painters, Sculptors, & Illustrators 51-5112 ҉ Printing Press Operators

27-1014 ҉ Special Effects Artists & Animators 51-6099 ҉ Textile, Apparel, & Furnishings Workers, All Other

MUSIC PRODUCTION, ASSOCIATE OF SCIENCE & BACHELOR OF SCIENCE


13-1010 ҉ Agents & Business Managers of Artists, Performers, & Athletes 27-4011 ҉ Audio & Video Equipment Technicians

25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 27-4014 ҉ Sound Engineering Technicians

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 27-4090 ҉ Misc. Media & Communication Equipment Workers

25-2032 ҉ Career/Technical Education Teachers, Secondary School 27-4099 ҉ Media & Communication Equipment Workers, All Other

25-3021 ҉ Self-Enrichment Education Teachers 39-3090 ҉ Misc. Entertainment Attendants & Related Workers

25-3090 ҉ Misc. Teachers & Instructors 39-3099 ҉ Entertainment Attendants & Related Workers, All Other

25-4022 ҉ Librarians & Media Collections Specialists 43-2090 ҉ Misc. Communications Equipment Operators

25-9040 ҉ Teaching Assistants 43-2099 ҉ Communications Equipment Operators, All Other

210 x
MUSIC PRODUCTION, ASSOCIATE OF SCIENCE & BACHELOR OF SCIENCE
25-9044 ҉ Teaching Assistants, Postsecondary 43-4171 ҉ Receptionists & Information Clerks

25-9049 ҉ Teaching Assistants, All Other 43-4190 ҉ Misc. Information & Record Clerks

27-1019 ҉ Artists & Related Workers, All Other 43-4199 ҉ Information & Record Clerks, All Other

27-2041 ҉ Music Directors & Composers 43-9061 ҉ Office Clerks, General

27-2042 ҉ Musicians & Singers 43-9190 ҉ Misc. Office & Administrative Support Workers

27-2090 ҉ Misc. Entertainers & Performers; Sports & Related Workers 43-9199 ҉ Office & Administrative Support Workers, All Other

27-2091 ҉ Disc Jockeys, Except Radio 49-9063 ҉ Musical Instrument Repairers & Tuners

27-3090 ҉ Misc. Media & Communication Workers 51-9190 ҉ Misc. Production Workers

27-3099 ҉ Media & Communication Workers, All Other 51-9198 ҉ Helpers – Production Workers

27-4010 ҉ Broadcast & Sound Engineering Technicians & Radio Operators 51-9199 ҉ Production Workers, All Other

WRITING FOR FILM & TELEVISION, BACHELOR OF SCIENCE


25-1120 ҉ Arts, Communications, & Humanities Teachers, Postsecondary 27-3043 ҉ Writers & Authors

25-1121 ҉ Art, Drama, & Music Teachers, Postsecondary 27-3090 ҉ Misc. Media & Communication Workers

25-2032 ҉ Career/Technical Education Teachers, Secondary School 27-3099 ҉ Media & Communication Workers, All Other

25-3021 ҉ Self-Enrichment Education Teachers 43-6011 ҉ Executive Secretaries & Executive Administrative Assistants

25-3090 ҉ Misc. Teachers & Instructors 43-6014 ҉ Secretaries & Administrative Assistants, Except Legal, Medical, Executive

25-9040 ҉ Teaching Assistants 43-9022 ҉ Word Processors & Typists

25-9044 ҉ Teaching Assistants, Postsecondary 43-9031 ҉ Desktop Publishers

25-9049 ҉ Teaching Assistants, All Other 43-9081 ҉ Proofreaders & Copy Markers

27-1019 ҉ Artists & Related Workers, All Other 43-9190 ҉ Misc. Office & Administrative Support Workers

27-3023 ҉ News Analysts, Reporters, & Journalists 43-9199 ҉ Office & Administrative Support Workers, All Other

27-3041 ҉ Editors

x 211
212
x
CAMPUS FACULT
202
PROGRAM MANAGER
ANIMATION ALBERT MATA
Conservatory of Recording Arts & Sciences, Master Recording Program
ASSOCIATE PROGRAM DIRECTOR San Diego State University, Bachelor of Arts in Music
ROBERT ROWLES
Full Sail University, Master of Science in Creative Writing ASSOCIATE PROGRAM MANAGER
University of Arkansas, Bachelor of Arts in Film & Television ROMAN PERRY
Boston University, Bachelor of Science in Film & Television
PROGRAM MANAGER
NELSON OCAMPO PROGRAM MANAGER OF MUSIC PRODUCTION
Full Sail University, Master of Science in Instructional Design Technology AMBRUS DEAK
Western Governors University, Bachelor of Science in Business University of West London, Associate of Arts in Music & Multimedia Technologies

BRIAN BOSSIN JACOB BRUECKNER


The Art Institute of Chicago, Bachelor of Fine Arts in Art Berklee College of Music, Bachelor of Music in Music Production & Engineering

DAR CARRASQUILLO DANIEL EATON


Art Institute, Bachelor of Science in Media Arts & Animation Cal Arts, Master of Fine Arts in Experimental Sound
University of Wisconsin, Bachelor of Music
DANIEL COX
Oral Roberts University, Bachelor of Science in Management Information Systems EMMANUEL EL-HELOU
Oral Roberts University, Bachelor of Arts in Music Miami University, Master of Music in Music Performance
West Virginia University, Bachelor of Music in Music
KENNETH DACKERMANN
Brooks Institute & Mount St. Mary’s University, Master of Fine Arts in Photography JAMES FAHEY
Art Center of Pasadena, Bachelor of Fine Arts in Photography Miami University, Master of Music in Music Performance
West Virginia University, Bachelor of Music in Music
MICHAEL DAWSON
University of Southern California, Bachelor of Science in Computer Science RENE-ANTON GONZALEZ-SLIZESKI
California State University, Northridge, Master of Music in Composition
JAY FUKUTO California State University, Northridge, Bachelor of Music in Music
University of Southern California, Master of Fine Arts in Cinema
University of California, San Diego, Bachelor of Science in Communications JESSICA GORDON
California State University, Los Angeles, Master of Music in Music
JOSHUA PINA University of California, Irvine, Bachelor of Arts in Psychology & Social Behavior
California State University, Northridge, Bachelor of Arts in Art & Design
JONATHAN GORENC
ABEL SALAZAR New York University, Bachelor of Fine Arts in Film & Television
Art Institute of California, Los Angeles, Bachelor of Science in Computer Animation
Art Institute of California, Los Angeles, Associate of Science in Computer Animation WILLIAM GRAETTINGER
Berklee College of Music, Bachelor of Music in Music Production & Engineering
KEVIN DEAN STILES
Savannah College of Art & Design, Bachelor of Fine Arts in Co CHRISTOPHER HECKMAN
Berklee College of Music, Master of Music in Scoring Film, Television, & Video Games
University of Colorado, Bachelor of Science in Music

AUDIO & MUSIC PRODUCTION RYAN HELMS


The Los Angeles Film School, Associate of Science in Recording Arts
PROGRAM DIRECTOR
ROBERT DELGADILLO MITCHELL KENNY
Full Sail University, Master of Science in Instructional Design & Technology University of Newcastle, Master of Music in Music Technology
Full Sail University, Bachelor of Science in Entertainment Business Victoria University, Bachelor of Music in Music Technology
The Los Angeles Film School, Associate of Science in Recording Arts
LANCE KUYPER-CSARMASZ
University of Laverne, M.Ed. in Music Technology
University of Laverne, Bachelor of Arts in Music

x 213
JOEY LEE LEAD INSTRUCTOR
Berklee College of Music, Bachelor of Music in Music Business, Management, Music CLAYTON GUILTNER
Production & Engineering Bellevue University, Master of Arts in Leadership
University of Oklahoma, Master of Fine Arts in Directing
CHUCK MACLEOD University of the Ozarks, Bachelor of Arts in Theatre
Full Sail University, Bachelor of Science in Entertainment Business SURJEET BAIDWAN
Full Sail University, Associate of Science in Recording Arts University of Nevada Las Vegas, Ph.D. in Hospitality Administration
University of Colorado, Juris Doctor
RUSS MITKOWSKI Pepperdine University, Master in Business Administration
SUNY Purchase College–State University of New York, Bachelor of Music
in Studio Production
MARGOT CURRY-LEITMAN
QUINTIN POOLER Ithaca College, Bachelor of Arts in Drama & Dance

Norfolk State University, Bachelor of Music in Music/Emphasis in Media


DREW FERRANTE
ARTHUR SCHAER University of Massachusetts, Lowell, Bachelor of Music in Music Performance &
Sound Recording Technology
University of Southern California, Bachelor of Music in Jazz Studies

ROBIN LAKE
ARTHUR SCHLENGER
Michigan State University, Bachelor of Arts in English
University of California, Santa Cruz, Bachelor of Arts in Theater Arts

GUY LANGVARDT
RAHUL SHAH
Capella University, Ph.D. in Organization & Management
Berklee College of Music, Master of Music in Scoring Film, Television, & Video Games
Thunderbird School of Global Management, Master of Business Management
Smith College of Music, Bachelor of Music in Instrumental Composition
Valparaiso University, Bachelor of Arts in Psychology

BRENT SPANN
JOSHUA LASTINE
The Los Angeles Film School, Associate of Science in Recording Arts
Pepperdine University, Juris Doctor
University of Northern Iowa, Bachelor of Science in Economics
ALEXANDER SWARTWOUT
Florida State University, Bachelor of Music in Commercial Music
CYNTHIA LIEBERMAN
Fielding Graduate Institute, Master of Arts in Media Psychology & Social Change
TRACY SWEARINGEN
California State University, Northridge, Bachelor of Arts in Cinema & Television Arts
California State University, Northridge, Master of Arts
in Music Industry Administration
Oral Roberts University, Bachelor of Arts in Music Arts MARK NETTER
New York University, Master of Fine Arts in Film & Television Production

NICHOLAS TASHJIAN Brown University, Bachelor of Arts in Semiotics

SAE Expression College, Bachelor of Applied Science in Sound Arts


STUART POLLOK
Georgetown University, L.L.M. in International Law
University of Southern California, Master of Fine Arts in Cinema

ENTERTAINMENT BUSINESS BRAD ROSENBERGER


SENIOR PROGRAM DIRECTOR University of California, Los Angeles, Bachelor of Arts in English

MAC TORLUCCIO
Ithaca College, Bachelor of Science in Television-Radio ROBERT SIEGEL
Virginia Commonwealth University, Bachelor of Fine Arts in Graphic Design

PROGRAM MANAGER
JESSICA YOUNG NAN SUMSKI
Full Sail University, Master of Science in Instructional Design & Technology Pepperdine University, Bachelor of Arts in Communication

The Los Angeles Film School, Bachelor of Science in Entertainment Business


The Los Angeles Recording School, Associate of Science in Music Production
The Los Angeles Recording School, Associate of Science in Recording Arts

214 x
SYLVAN GRIMM
FILM PRODUCTION Henry Cogswell College, Bachelor of Arts in Digital Arts

PROGRAM DIRECTOR ELLEN LENBERGS


MOANA SHERRILL University of California, Los Angeles, Master of Fine Arts in Theatre, Film, & Television
University of California, Los Angeles, Master of Fine Arts in Film Directing & Production San Francisco State University, Bachelor of Arts in Drama
San Francisco State University, Bachelor of Arts in Cinema
RICHARD LEWIS
ASSOCIATE PROGRAM DIRECTOR Phoenix College, Associate of Arts in Music
MARLEE RODRIGUES
University of Southern California, Master of Science in Entrepreneurship & Innovation JOSEPH MAUCERI
New York University, Bachelor of Fine Arts in Film & Television Production American Film Institute, Master of Fine Arts in Directing
JOHN PENNEY
PAULINE ADAMEK University of California, Los Angeles, Bachelor of Arts in English
University of New South Wales, Bachelor of Arts in Film & Theatre Studies
EDWARD RAKOCHY
ANDREW ARNOLD Pennsylvania State University, Bachelor of Arts in Speech Communications
University of California, Los Angeles, Master of Fine Arts in Film & Television
University of Georgia, Bachelor of Arts in International Affairs & Japanese ALARIC ROCHA
DePaul University, Master of Fine Arts in Digital Cinema
LAWRENCE BALMAGIA Lawrence University, Bachelor of Music in Music Theory & Composition
University of California, Los Angeles, Bachelor of Arts in Psychology
ERIK SEQUEIRA
FREDDY BOURBON California Institute of the Arts, Bachelor of Fine Arts in Photo & Live Action
Chapman University, Master of Fine Arts in Film Production
Barkatullah University, Bachelor of Arts in Business Management SANDRA STENZEL
University of California, Los Angeles, Master of Fine Arts in Film & Television Production
TED CHUNG University of California, Santa Barbara, Bachelor of Arts in Philosophy
University of California, Los Angeles, Master of Fine Arts in Film & Television
University of Colorado Boulder, Bachelor of Fine Arts in Theatre ZACK STOFF
University of Westminster, London, Bachelor of Arts in Film & Television
STEVEN COOK
Full Sail University, Bachelor of Science in Graphic Design CHRISTIAN VOGELER
The Los Angeles Film School, Associate of Science in Film American Film Institute, Master of Fine Arts in Directing
State College of New York, Purchase, Bachelor of Arts in Communications & Media
LINDA COWGILL
University of California, Los Angeles, Master of Fine Arts in Screenwriting THABO WOLFAARDT
University of California, Los Angeles, Bachelor of Arts in Film & Television University of California, Los Angeles, Master of Fine Arts in Film Production
New York University, Bachelor of Arts in English & American Literature
BARBARA DUNPHY
Full Sail University, Master of Fine Arts in in Media Design PETER JAY ZABRISKIE
California State University, Northridge, Bachelor of Arts in Art History New York University School of the Arts, Bachelor of Fine Arts in Film & Television

MAX EUGENE MICHAEL ZOUMAS


California Institute of the Arts, Master of Fine Arts in Acting University of Southern California, Master of Arts in Cinema-Television
Hobart & William Smith Colleges, Bachelor of Arts in Theatre Philosophy University of Southern California, Bachelor of Arts in Cinema-Television

MICHAEL FROST
State University of New York at Binghamton, Bachelor of Arts in Cinema

ADAM GANSER
University of Southern California, Master of Fine Arts in Cinema & Television
Biola University, Bachelor of Arts in English

MICHAEL GREENSPAN
American Film Institute, Master of Fine Arts in Directing
York University, Bachelor of Fine Arts in Film

x 215
LIBERAL ARTS
DEPARTMENT CHAIR
MICHAEL PETER BOLUS
City University of New York, Ph.D. in Theatre
Boston University, Master of Arts in English

LESLIE BATES
Lincoln Law School of Sacramento, Juris Doctorate
American Film Institute, Master of Fine Arts in Screenwriting
San Diego State University, Bachelor of Science in Business Administration & English

DEREK DENCKLA
Fordham University, Juris Doctorate
The New School, Master of Fine Arts in Creative Writing

SARAH GANO
Harvard University, Master of Education in Arts in Education
Brooklyn College, Bachelor of Arts in Psychology/Studio Art

TARA GIANNINI
Hunter College, Master of Fine Arts in Art
Cleveland Institute of Art, Bachelor of Fine Arts in Art

JARRETT GOLDING
University of Southern California, Master of Fine Arts in Writing for Screen & Television
Washington University, Bachelor of Arts in English Literature

MARQUETTE HAWKINS
University of Phoenix, Master of Arts in Education
California State University, Fullerton, Bachelor of Arts in Ethnic Studies

DONNA LOYD NAGY


Pepperdine University, Master of Arts in Educational Psychology
Montclair State University, Bachelor of Arts in Speech and Theatre

CEZAR LUCHIAN
Full Sail University, Master of Fine Arts in Creating Writing
Andrews University, Master of Arts in Religion/Theological Studies
Southern Adventist University, Bachelor of Arts in Theology/Biblical Languages

MOHAMAD ALI SALIM


California State University, Los Angeles, Master of Science in Mathematics
California State University, Los Angeles, Bachelor of Arts in Mathematics

216 x
x 217
218
x
ONLINE FACULT
202
NATHAN PRATT
ANIMATION Savannah School of Art & Design, Bachelor of Fine Arts

SENIOR PROGRAM DIRECTOR DEAN RASMUSSEN


KENNETH NORMAN Thomas Edison State University, Bachelor of Arts in Art
Full Sail University, Master of Science in Instructional Design & Technology Academy College, Associate in Applied Science in Computer Animation & Design
Full Sail University, Bachelor of Science in Computer Animation
BILLY REITER
PROGRAM MANAGER Academy of Art University, Master of Fine Arts in Animation
BREANNA ROBERTS Art Institute of Philadelphia, Bachelor of Science in Media Arts & Animation
Full Sail University, Bachelor of Science in Computer Animation
MIKE SPRING
PROGRAM MANAGER Ringling School of Art & Design, Bachelor of Arts in Computer Animation
PEDRO FLORES
University of Puerto Rico, Bachelor of Arts in Graphic Arts LUIS SUAREZ
Full Sail University, Bachelor of Science in Computer Animation
ALVAH D. ANGELRUNE Full Sail University, Associate of Science in Computer Animation
Full Sail University, Bachelor of Science in Computer Animation
PAUL WAIJMAN
JAMES BARTON Full Sail University, Bachelor of Science in Computer Animation
Full Sail University, Bachelor of Science in Computer Animation
OSWALDO WEBEL DE SIMONE
KEVIN BOLIVAR Full Sail University, Bachelor of Science in Computer Animation
Full Sail University, Bachelor of Science in Computer Animation
DAVID WOLGEMUTH
MICHAEL BUDD Full Sail University, Bachelor of Science in Computer Animation
Full Sail University, Associate of Science in Computer Animation

JARED EDWARDS AUDIO PRODUCTION


Full Sail University, Bachelor of Science in Computer Animation
PROGRAM DIRECTOR
JACK GECKLER ROBERT DELGADILLO
Full Sail University, Associate of Science in Computer Animation Full Sail University, Master of Science in Instructional Design & Technology
Full Sail University, Bachelor of Science in Entertainment Business
DORIA GOMEZ The Los Angeles Film School, Associate of Science in Recording Arts
Full Sail University, Bachelor of Science in Computer Animation
PROGRAM MANAGER
JOSH HALL ALBERT MATA
Full Sail University, Bachelor of Science in Computer Animation Conservatory of Recording Arts & Sciences, Master Recording Program
San Diego State University, Bachelor of Arts in Music
RONALD HARRIS
Full Sail University, Master of Science in Education Media Design & Technology ASSOCIATE PROGRAM MANAGER
Full Sail University, Bachelor of Science in Computer Animation ROMAN PERRY
Boston University, Bachelor of Science in Film & Television
JEREMY JOHNSON
Full Sail University, Bachelor of Science in Computer Animation LEAD FACULTY
CODY MORRISON
HANNAH JOSEPHER University of Hartford – The Hartt School, Bachelor of Music in Percussion
Laguna College of Art & Design, Bachelor of Fine Arts Performance

JORDAN LUKRICH CARL ALEXANDER


The Art Institute of California, San Diego, Bachelor of Science University of Central Florida, Master of Arts in Music
in Media Arts & Animation Auburn University, Bachelor of Music in Jazz Studies

CHRISTOPHER PENNY RICK BARCLAY


Full Sail University, Bachelor of Science in Computer Animation University of Oklahoma, Bachelor of Music in Music Education

x 219
JAMESON BOYCE
Berklee College of Music, Bachelor of Music in Music Synthesis DIGITAL FILMMAKING
CHANDLER BRIDGES SENIOR PROGRAM DIRECTOR
Florida State University, Ph.D. in Music Education JON ARTIGO
Florida State University, Master of Arts in Music – Liberal Arts Full Sail University, Master of Fine Arts in Creative Writing
Florida State University, Bachelor of Arts in Music San Francisco State University, Bachelor of Arts in Communication Studies

STEPHEN COOK PROGRAM MANAGER


Oral Roberts University, Bachelor of Science in Telecommunication CHRISTA LUZYNSKI
Ithaca College, Bachelor of Science in Television-Radio
ERIC DIVELY
Full Sail University, Master of Arts in New Media Journalism LEAD FACULTY
Full Sail University, Bachelor of Science in Entertainment Business JENNA BARRETT
Full Sail University, Associate of Science in Recording Arts University of Florida, Bachelor of Science in Telecommunications

ERIK JOURGENSEN NAKEISHA ARMORER


California Polytechnic State University, San Luis Obispo, Full Sail University, Bachelor of Science in Film Production
Bachelor of Arts in English Literature
SHAN BAIDWAN
JONATHAN KELLER Loyola Marymount University, Master of Fine Arts in Film Production
Columbia College, Bachelor of Arts in Audio Arts & Acoustics University of Colorado, Bachelor of Science in Marketing

WILL KEY ASHTON BRACCIODIETA


University of Colorado, Master of Music Full Sail University, Bachelor of Science in Film
University of Louisville, Bachelor of Arts in Music
CANDICE BUCHANAN
GREGG KOWALSKY Syracuse University, Master of Business Administration
Mills College, Master of Fine Arts in Electronic Music & Recording Media Full Sail University, Bachelor of Science in Film
Franklin & Marshall College, Bachelor of Arts in Spanish
CHARLES BURKET
TIMOTHY NITZ Full Sail University, Bachelor of Science in Film
Full Sail University, Bachelor of Science in Music Production
The Los Angeles Film School, Associate of Science in Recording Arts TRENT DUNCAN
National University, Master of Arts in Film Studies
AARON OVERTON University of Phoenix, Bachelor of Science in Business Marketing
Florida State University, Bachelor of Science in Communication – Commercial Music Valencia Community College, Associate of Science in Film Production Technology
Florida State University, Master of Arts in Music – Liberal Arts
ANGELICA FIGUEROA GUZMAN
ELISE SCHUTTE Full Sail University, Master of Science in Instructional Design & Technology
Full Sail University, Bachelor of Science in Audio Production Universidad Nacional de Colombia, Bachelor of Arts in Movie & Television
The Los Angeles Film School, Associates of Science in Recording Arts
SHERYL FOUNTAIN
RODNEY MICHAELS SHUPENIA Regent University, Master of Fine Arts in Producing for Cinema/TV
Full Sail University, Bachelor of Science in Music Business Evangel University, Bachelor of Business Administration in Management
The Los Angeles Film School, Associate of Science in Recording Arts
DAVID GERSON
JAY TIBBITTS American Film Institute, Master of Fine Arts in Directing
Indiana University, Master of Music in Jazz Studies Columbia University, Bachelor of Arts in English
Brigham Young University, Bachelor of Music in Jazz Studies
JONATHAN GREEN
Full Sail University, Master of Fine Arts in Film Production
University of Missouri-Kansas City, Bachelor of Arts in Film & Media Production

SANDRA LEE
Chapman University, Master of Fine Arts in Film & Television Producing
Bradley University, Bachelor of Arts in Communications, Television/Radio Production

220 x
BRADLEY LINCOLN EDWARD HOWELL
Full Sail University, Bachelor of Science in Film Capella University, Bachelor of Science in Information Technology
State College of Florida, Associate of Arts in Art
CHARLES SUTTER
University of Central Florida, Master of Fine Arts in Film ROBIN LAKE
University of Central Florida, Bachelor of Arts in Film Michigan State University, Bachelor of Arts in English

THOMAS WESTGATE DAVID MOUERY


Florida State University, Bachelor of Science in Communication & Media Studies Barry University School of Law, Juris Doctorate
Ohio State University, Bachelor of Arts in Communication
GERALD WU
Full Sail University, Master of Science in Instructional Design & Technology RICHARD MURPHY
Rutgers College, Bachelor of Arts in English Georgia State University, Master of Business Administration
Boston College, Bachelor of Science in General Management
AMY ZIMMITTI
University of Rhode Island, Bachelor of Arts in Psychology & Studio Art MARK NETTER
Full Sail University, Associate of Science in Recording Arts New York University, Master of Fine Arts in Film & Television Production
Brown University, Bachelor of Arts in Semiotics

BRAD ROSENBERGER
ENTERTAINMENT BUSINESS University of California, Los Angeles, Bachelor of Arts in English

SENIOR PROGRAM DIRECTOR ROBERT SIEGEL


MAC TORLUCCIO Virginia Commonwealth University, Bachelor of Fine Arts in Communication Arts & Design
Ithaca College, Bachelor of Science in Television-Radio
NAN SUMSKI
PROGRAM MANAGER Pepperdine University, Bachelor of Arts in Communication
JESSICA YOUNG
Full Sail University, Master of Science in Instructional Design & Technology BRIAN WALKER
The Los Angeles Film School, Bachelor of Science in Entertainment Business Full Sail University, Master of Science in Entertainment Business
The Los Angeles Recording School, Associate of Science in Music Production University of Florida, Bachelor of Science in Telecommunications
The Los Angeles Recording School, Associate of Science in Recording Arts

LEAD FACULTY
ROBERT MCDERMOTT GENERAL EDUCATION
University of Southern Mississippi, Master of Business Administration
University of Southern Mississippi, Bachelor of Science in Personnel Management PROGRAM DIRECTOR
DAVID MOCK
JULIE CHASE Full Sail University, Master of Science in Education Media & Design Technology
DeVry University, Master of Business Administration Full Sail University, Bachelor of Science in Digital Arts & Design
Indiana University, Bachelor of Arts in Social & Behavioral Science
ASSOCIATE PROGRAM MANAGER
RICHARD ELKHOURI SUZANNE WILSON
University of Central Florida, Bachelor of Arts in Advertising/Public Relations Full Sail University, Master of Science in Education Media & Design Technology
University of Alabama, Bachelor of Arts in Advertising
DREW FERRANTE
University of Massachusetts, Bachelor of Music LEAD FACULTY
ANGEL RIC ACEVEDO
STEPHANIE FLEMING Full Sail University, Master of Fine Arts in Creative Writing
Nova Southeastern University, Juris Doctorate Rollins College, Bachelor of Arts in Organizational Communication
Full Sail University, Master of Fine Arts in Creative Writing
Nova Southeastern University, Master of Arts in Writing LEAD FACULTY
JENNIFER ANDREWS
JEFFREY FRIEDMAN University of Central Florida, Master of Fine Arts in English
Boston University, Bachelor of Science in Broadcast Journalism Florida State University, Bachelor of Arts in English Language & Literature

x 221
LEAD FACULTY SHELLEY LLOYD
JUSTIN HARDY Clemson University, Doctor of Philosophy in Rhetoric, Communication,
& Information Design
Full Sail University, Master of Fine Arts in Instructional Design & Technology
Clemson University, Master of Arts in English Language & Literature
Full Sail University, Bachelor of Science in Digital Arts & Design
University of West Florida, Bachelor of Arts in English & Creative Writing

LISA ACEVEDO
ASHLEY MCCORMACK
Keller Graduate School, Master of Business Administration
University of Central Florida, Master of Science in Teacher Leadership in Mathematics
University of Phoenix, Bachelor of Science in Business
University of Central Florida, Bachelor of Science in Mathematics Education/Science

BRENT ALLAN
TAFARAH MEYERS
Full Sail University, Master of Science in Instructional Design & Technology
Grand Canyon University, Master of Science in Psychology
Full Sail University, Bachelor of Science in Show Production
Rollins University, Bachelor of Art in Psychology
Seminole State College, Associate of Art in Psychology
CHRISTOPHER COSTABILE
University of South Florida, Master of Arts in Liberal Arts
MARY MOBARAK
University of South Florida, Bachelor of Arts in English
University of Washington, Master of Arts in Cultural Studies
University of Central Florida, Bachelor of Arts in Humanities
DENEIA FAIRWEATHER
University of South Florida, Doctor of Philosophy in Applied Anthropology
JEREMIAH MOORE
University of South Florida, Master of Arts in Reading Education
University of Florida, Master of Business Administration
University of South Florida, Bachelor of Arts in Anthropology
University of Florida, Bachelor of Science in Mathematics

STACY FEUERHERDT
ERIC MUNIZ
Sanford Brown, Master of Fine Arts in Media Design Management
American Public University, Master of Arts in Humanities
Slippery Rock University, Master of Arts in English
Hodges University, Bachelor of Science in Interdisciplinary Studies
Metropolitan State University, Bachelor of Arts in English

NICOLE NOVATON
LESLIE FILPO
Lynn University, Master of Science in Communication & Media/Digital Media
Bellevue University, Master of Science in Industrial & Organizational Psychology
University of Central Florida, Bachelor of Arts in Interdisciplinary Studies
University of Central Florida, Bachelor of Science in Psychology

TRISHA PERSEN
AMANDA GIBSON
Full Sail University, Master of Fine Arts in Creative Writing
Walden University, Doctor of Philosophy in Forensic Psychology
Full Sail University, Master of Science in Education Media & Design Technology
Argosy University, Master of Science in Human Services
Molloy College, Bachelor of Arts in English
Central Michigan University, Bachelor of Science in Sociology

MARELIZE ROETS
WINSTON GUY
University of Central Florida, Master of Fine Arts in Creative Writing
Full Sail University, Master of Science in Instructional Design & Technology
Full Sail University, Bachelor of Fine Arts in Creative Writing for Entertainment
Full Sail University, Bachelor of Science in Music Production

AARON SCOTT
JOSEPH HUBER
University of Central Florida, Master of Arts in Communication
Full Sail University, Master of Science in Education Media Design & Technology
University of Central Florida, Bachelor of Arts in Advertising & Public Relations
University of South Florida, Bachelor of Science in Secondary Social Science
Education
BRANDY SINTSCHA
University of Central Florida, Master of Arts in Counselor Education
KARINA JABIEL
Cameron University, Bachelor of Science in Psychology
Nova Southeastern University, Master of Science in Management
& Administrative Education
University of Central Florida, Bachelor of Science in English Language Arts Education DULCE VERA
Saint Leo University, Master of Education in Reading
NATIKA JACKSON University of Central Florida, Bachelor of Science in Elementary Education
University of Central Florida, Master of Arts in Counselor Education
University of Central Florida, Bachelor of Arts in Psychology ANDREW WEEKS
University of Central Florida, Master of Arts in History
JOSE JIMENEZ University of Central Florida, Bachelor of Arts in History
Florida International University, Master of Science in Mathematics Education
Florida International University, Bachelor of Science in Mathematics

222 x
CHRISTOPHER SWAFFORD
GRAPHIC DESIGN Savannah College of Art & Design, Master of Fine Arts in Film & Television
University of Arkansas, Little Rock, Bachelor of Arts in Radio, Television & Film
PROGRAM DIRECTOR University of Arkansas, Bachelor of Arts in Zoology
HOLLY THARP
University of Florida, Master of Arts in Art Education
Florida State University, Bachelor of Science in Art Education

LEAD FACULTY
MEDIA COMMUNICATIONS
LOLLIE WAHL
PROGRAM DIRECTOR
Rollins College, Bachelor of Arts in Computer Science
JENNIFER FONTAINE
University of Phoenix, Master of Business Administration in Marketing
ASHLEY BRACAMONTE
Butler University, Bachelor of Music in Music Education
Full Sail University, Bachelor of Science in Digital Arts & Design

LEAD FACULTY
TIMOTHY CARVALHO
DEREK TOOMBS
Savannah School of Art & Design, Master of Fine Arts in Advertising
University of Central Florida, Bachelor of Fine Arts in Film
Savannah School of Art & Design, Master of Arts in Graphic Design
University of Nevada, Bachelor of Arts in Fine Art
BÉLA CUNNINGHAM
University of Florida, Bachelor of Fine Arts in Graphic Design
GARY DUFNER
University of Central Florida, Master of Fine Arts in Emerging Media
TIMOTHY DOWNEY JR.
School of Visual Arts, NYC, Bachelor of Fine Arts in Media Arts
Full Sail University, Bachelor of Science in Graphic Design

SERENA KRAMER
ANTON DUONG
University of Central Florida, Bachelor of Arts in Advertising & Public Relations
Full Sail University, Bachelor of Science in Graphic Design
Rollins College, Bachelor of Fine Arts in Music

JAMES HOLMES
ROBIN LINDBLOM
University of Florida, Bachelor of Science in Telecommunication
Full Sail University, Master of Science in Instructional Design & Technology
California State University, San Bernadino, Bachelor of Arts in Graphic Design
TIARAH MAXWELL
Southern New Hampshire University, Master of Arts in New Media & Technology
JOCELYN MORERA
Florida A&M University, Bachelor of Science in Public Relations
Savannah College of Art & Design, Master of Fine Arts in Advertising
University of Central Florida, Bachelor of Arts in Digital Media
BRANDI PARIGIAN
Full Sail University, Master of Arts in Public Relations
TIMOTHY MOTTER
Full Sail University, Bachelor of Science in Internet Marketing
University of Central Florida, Bachelor of Fine Arts in Art

MARCUS RHOADS
STEVEN PARKER
Oklahoma City University, Bachelor of Music in Music Business
Full Sail University, Bachelor of Science in Digital Art & Design

STEPHEN ROBLES
DORREEN PETERSEN-DAVIS
Southeastern University, Bachelor of Music in Music Performance: Instrumental
Full Sail University, Master of Science in Education Media Design & Technology
Art Center College of Design, Bachelor of Fine Arts in Advertising & Illustration
MARIANTHY TROUPOS-MENDEZ
University of Wyoming, Bachelor of Arts in Art
Full Sail University, Master of Science in Entertainment Business
University of Pennsylvania, Bachelor of Science in Communications Media
KRISTINA SANCHEZ
Full Sail University, Bachelor of Science in Digital Arts & Design
CHANTAL WATTS
University of Florida, Bachelor of Science in Telecommunication
SARAH SCHWEIGER
Stephens College, Bachelor of Science in Mass Communication: Broadcast Media

TYRONE STUDE
Northwestern University, Master of Science in Integrated Marketing Communications
Academy of Art University, Master of Fine Arts in Advertising
International Academy of Design & Technology, Bachelor of Fine Arts in Advertising

x 223
RICCIANO LUMPKINS
MUSIC PRODUCTION Full Sail University, Master of Science in Entertainment Business
Full Sail University, Bachelor of Science in Entertainment Business
PROGRAM DIRECTOR Full Sail University, Specialized Associates of Recording Arts
BENJAMIN KRAMER
Johns Hopkins University, Bachelor of Music in Recording Arts & Sciences PHILIP MANTIONE
Peabody Conservatory of Music, Bachelor of Music in Jazz Performance University at Buffalo – The State University of New York, Bachelor of Science
in Business Administration
California State University, Master of Music in Music
PROGRAM MANAGER
JOSHUA CARNEY
JOEL NUMA
Grand Valley State University, Bachelor of Arts in Music
Full Sail University, Bachelor of Science in Music Business
Central Michigan University, Master of Music in Music Composition
The Los Angeles Film School, Associate of Science in Recording Arts

LEAD FACULTY
FRANCISCO OJEDA
JAMESON BOYCE
New England Conservatory, Bachelor of Music in Music / Jazz Performance
Berklee College of Music, Bachelor of Music in Music Synthesis

AARON OVERTON
COLBY ABBOTT
Florida State University, Bachelor of Science in Communication – Commercial Music
University of Central Florida, Master of Arts in Music
Florida State University, Master of Arts in Music – Liberal Arts
Auburn University, Bachelor of Music – Jazz Studies

NAVINTHRAN RAMASAMY
CARL ALEXANDER
Berklee College of Music, Bachelor of Music in Music Production & Engineering
University of Central Florida, Master of Arts in Music
Auburn University, Bachelor of Music – Jazz Studies
EDWARD SALERNO
Indiana University of Pennsylvania, Master of Arts in Music
RICK BARCLAY
Indiana University of Pennsylvania, Bachelor of Arts in Music
University of Oklahoma, Bachelor of Music in Music Education

STEPHEN SHAPIRO
BRIAN BOLAND
University of Central Florida, Bachelor of Arts in Interdisciplinary Studies
Southern Utah University, Master of Music in Music Technology
William Patterson University, Bachelor of Arts in Communication
MICHAEL SHEAR
Full Sail University, Master of Science in Instructional Design & Technology
CHANDLER BRIDGES
University of Hartford, Bachelor of Music in Music Production & Technology
Florida State University, Ph.D. in Music Education
Florida State University, Master of Arts in Music – Liberal Arts
RODNEY MICHAELS SHUPENIA
Florida State University, Bachelor of Arts in Music
Full Sail University, Bachelor of Science in Music Business
Los Angeles Film School, Associate of Science in Recording Arts
STEPHEN COOK
Oral Roberts University, Bachelor of Science in Telecommunication
DANIEL SIPER
Drexel University, Bachelor of Science in Music Industry
JASON DENTON
Full Sail University, Bachelor of Science in Digital Arts & Design
MICHAEL SNYDER
Full Sail University, Associate of Science in Recording Arts
The Los Angeles Film School, Associate of Science in Recording Arts

JARRETT DYSON
Full Sail University, Associate of Science in Recording Arts

JONATHAN GAUTIER
University of Central Florida, Master of Arts in Music
University of Central Florida, Bachelor of Arts in Music

THOMAS KAHRE
Florida State University, Bachelor of Arts in Music, General

PERETTE LAWRENCE
Syracuse University, Juris Doctorate,
Binghamton University, SUNY, Bachelor of Arts in English

224 x
AMY WEINGARTNER
WRITING FOR FILM & TELEVISION Union Institute & University – Vermont College of Fine Arts, Master of Fine Arts
in Fiction Writing
Boston University, Master of Arts in English
PROGRAM DIRECTOR
Ithaca College, Bachelor of Arts in English
HEATHER BLACKMORE
University of Southern California, Master of Arts in Cinema-Television
EVE WESTON
University of Southern California, Bachelor of Arts in Cinema-Television
University of Southern California, Master of Fine Arts in Writing for Screen & Television
Princeton University, Bachelor of Arts in Classics
LEAD FACULTY
MICHAEL MCCAFFERTY
California State University, Northridge, Master of Fine Arts in Screenwriting
California State University, Northridge, Master of Arts in Theater Arts
Eastern Michigan University, Bachelor of Science in Communication & Theater Arts

LISA ALDEN
University of Southern California, Bachelor of Arts in Filmic Writing

LORI BALABAN
City College of New York, Master of Fine Arts in Creative Writing
Virginia Commonwealth University, Bachelor of Fine Arts in Communication Arts & Design

ETHAN BANVILLE
Emerson College, Bachelor of Science in Television/Video

MICHAEL FISHER
University of Southern California, Master of Fine Arts in Writing for Screen & Television
San Francisco State University, Bachelor of Arts in Theatre Arts

JAMES JONES
California State University, Northridge, Master of Fine Arts in Screenwriting
University of Connecticut, Bachelor of Arts in American Studies

JOHN MATTSON
University of California, Riverside, Master of Fine Arts in Creative Writing/Writing
for Performing Arts
University of California, Los Angeles, Bachelor of Arts in Motion Picture/Television

CHRISTOPHER MOORE
California State University, Northridge, Master of Fine Arts in Screenwriting
California State University, Northridge, Master of Arts in Screenwriting
California State University, Northridge, Bachelor of Arts in Film

JEROME SABLE
University of Southern California, Master of Fine Arts in Cinema-Television
Brown University, Bachelor of Arts in Philosophy

MATTHEW SALAZAR-THOMPSON
University of California, Riverside, Master of Fine Arts in Creative Writing
San Diego State University, Master of Arts in Theater Arts
San Diego State University, Bachelor of Arts in Drama

KATHRYN SCHUMAECKER
New York University – Tisch School of the Arts, Bachelor of Fine Arts in Acting

ALAN TREZZA
Fordham University, Bachelor of Arts in Media Studies

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