Groomshka
Groomshka
STEALTH DISADVANTAGE
✘
+5 the one-handed melee weapons you are wielding
+1 Dexterity
aren’t light.You can draw or stow two one-handed
✘ +9 Constitution ARMOR CLASS weapons when you would normally be able to draw
DEXTERITY
-1 Intelligence
or stow only one.
MAXIMUM HIT DICE TEMPORARY
13 +1 Wisdom
+1 Charisma
156 12d10 Tough. Your hit points maximum increases by 24.
CONDITIONAL
Fighting Style.
Two-Weapon Fighting. When you engage in two-
+1 weapon fighting, you can add your ability modifier
to the damage of the second attack.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
Second Wind (Bonus Action—1/Short Rest). You
SAVING THROWS
regain 1d10+12 hp.
20 N
CIE C
+5 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft. Action Surge (1/Short Rest). On your turn, you can
Y
PROFI
✘
RT
EXPE
VISION INSPIRATION EXHAUSTION take one additional action on top of your regular
+1 Animal Handling (Wis)
action.
+5 -1 Arcana (Int) Darkvision
Brute. Brutes are simple warriors who rely on
✘ +9 Athletics (Str)
mighty attacks and their own durability to
INTELLIGENCE +1 Deception (Cha) overcome their enemies.
8 -1 History (Int)
+1 Insight (Wis)
Extra Attack. You can attack three times, instead of
once, whenever you take the Attack action on your
turn
✘ +5 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int) Indomitable (1/Long Rest). You can reroll a saving
Relentless Endurance (1/Long Rest). When you throw that you fail. If you do so, you must use the
+1 Medicine (Wis)
are reduced to 0 hps but not killed outright, you new roll.
WISDOM -1 Nature (Int) can drop to 1 hp instead.
Brute Force. Whenever you hit with a weapon that
13 ✘ +5 Perception (Wis)
+1 Performance (Cha)
Savage Attacks. When you score a critical hit with
a melee weapon attack, you can roll one of the
you’re proficient with and deal damage, the
weapon’s damage increases by 1d6.
+1 Persuasion (Cha) weapon’s damage dice one additional time and
+1 add it to the extra damage of the critical hit. Brutish Durability. Whenever you make a saving
-1 Religion (Int) throw, roll 1d6 and add the die to your saving throw
total. If applying this bonus to a death saving throw
+1 Sleight of Hand (Dex)
increases the total to 20 or higher, you gain the
CHARISMA +1 Stealth (Dex) benefits of rolling a 20 on the d20.
12 +1 Survival (Wis)
SKILLS
Additional Fighting Style. You can choose a second
option from the Fighting Style feature.
Defense. While you are wearing armor, you gain a
+1 15 PASSIVE PERCEPTION +1 bonus to AC.
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and
armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during
a recent war.
When you choose this background, work with your DM to determine which military organization you were a part of,
how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a
mercenary company.
PERSONALITY TRAITS
IDEAL
BOND
Military Rank
You have a military rank from your career as a
soldier. Soldiers loyal to your former military
organization still recognize your authority and
influence, and they defer to you if they are of a
lower rank. You can invoke your rank to exert
influence over other soldiers and requisition simple
equipment or horses for temporary use. You can also
usually gain access to friendly military encampments
and fortresses where your rank is recognized.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Longsword +1. You have a +1 bonus to attack and
Handaxe 2 4 [Longsword +1] 1 3 damage rolls made with this magic weapon.
Backpack 1 5 [Longsword +2] 1 3
Bedroll 1 7 Longsword +2. You have a +2 bonus to attack and
Mess Kit 1 1 damage rolls made with this magic weapon.
Tinderbox 1 1
Torch 10 10
Rations (1 day) 10 20
Waterskin 1 5
Rope, Hempen (50 feet) 1 10
[Plate] 1 65
https://www.aidedd.org/dnd/om.php?vf=epee-radieuse
0 0 0 85 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Longsword +1 Longsword +2
Martial Melee Weapon Martial Melee Weapon
RANGE 5 ft RANGE 5 ft
ATTACK +10 vs AC ATTACK +11 vs AC
DAMAGE 1d8+6 slashing DAMAGE 1d8+7 slashing
Versatile Versatile
Handaxe Handaxe Backpack
Weapons Weapons Adventuring Gear
This tin box contains a cup and simple cutlery. The box This small container holds flint, fire steel, and tinder
clamps together, and one side can be used as a cooking pan (usually dry cloth soaked in light oil) used to kindle a fire.
and the other as a plate or shallow bowl. Using it to light a torch—or anything else with abundant,
exposed fuel—takes an action. Lighting any other fire takes
1 minute.
A torch burns for 1 hour, providing bright light in a 20-foot Rations consist of dry foods suitable for extended travel,
radius and dim light for an additional 20 feet. If you make a including jerky, dried fruit, hardtack, and nuts.
melee attack with a burning torch and hit, it deals 1 fire
damage.
1 lb. Player’s Handbook 2 lb. Player’s Handbook 5 lb. (full) Player’s Handbook
Rope, Hempen (50 feet) Longsword +1 Longsword +2
Adventuring Gear Weapons Weapons
Rope, whether made of hemp or silk, has 2 hit points and You have a +1 bonus to attack and damage rolls made with You have a +2 bonus to attack and damage rolls made with
can be burst with a DC 17 Strength check. this magic weapon. this magic weapon.
10 lb. Player’s Handbook 3 lb. Dungeon Master’s Guide 3 lb. Dungeon Master’s Guide
Plate
Armor
Many creatures in the worlds of D&D, especially those that When you are reduced to 0 hit points but not killed When you score a critical hit with a melee weapon attack,
dwell underground, have darkvision. Within a specified outright, you can drop to 1 hit point instead. You can’t use you can roll one of the weapon’s damage dice one
range, a creature with darkvision can see in darkness as if this feature again until you finish a long rest. additional time and add it to the extra damage of the
the darkness were dim light, so areas of darkness are only critical hit.
lightly obscured as far as that creature is concerned.
However, the creature can’t discern color in darkness, only
shades of gray.
You master fighting with two weapons, gaining the Your hit points maximum increases by an amount equal to You adopt a particular style of fighting as your specialty.
following benefits: twice your level when you gain this feat. Whenever you Choose one of the following options. You can’t take a
• You gain a +1 bonus to AC while you are wielding a gain a level thereafter, your hit points maximum increases Fighting Style option more than once, even if you later get
separate melee weapon in each hand. by an additional 2 hit points. to choose again.
• You can use two-weapon fighting even when the one- ARCHERY
handed melee weapons you are wielding aren’t light. You gain a +2 bonus to attack rolls you make with ranged
• You can draw or stow two one-handed weapons when weapons.
you would normally be able to draw or stow only one. DEFENSE
While you are wearing armor, you gain a +1 bonus to AC.
DUELING
When you are wielding a melee weapon in one hand and
no other weapons, you gain a +2 bonus to damage rolls
with that weapon.
GREAT WEAPON FIGHTING
When you roll a 1 or 2 on a damage die for an attack you
make with a melee weapon that you are wielding with two
hands, you can reroll the die and must use the new roll,
even if the new roll is a 1 or a 2. The weapon must have the
two-handed or versatile property for you to gain this
benefit.
PROTECTION
When a creature you can see attacks a target other than
you that is within 5 feet of you, you can use your reaction
to impose disadvantage on the attack roll. You must be
wielding a shield.
TWO-WEAPON FIGHTING
When you engage in two-weapon fighting, you can add
Feat (8) Player’s Handbook Feat (12) Player’s Handbook Fighter Player’s Handbook
When you engage in two-weapon fighting, you can add You have a limited well of stamina that you can draw on to Starting at 2nd level, you can push yourself beyond your
your ability modifier to the damage of the second attack. protect yourself from harm. On your turn, you can use a normal limits for a moment. On your turn, you can take one
bonus action to regain hit points equal to 1d10 + your additional action on top of your regular action and a
fighter level. possible bonus action.
Once you use this feature, you must finish a short or long Once you use this feature, you must finish a short or long
rest before you can use it again. rest before you can use it again. Starting at 17th level, you
can use it twice before a rest, but only once on the same
turn.
Fighting Style Player’s Handbook Fighter Player’s Handbook Fighter Player’s Handbook
Brute Extra Attack Indomitable
Archetype Class Feature Class Feature
Brutes are simple warriors who rely on mighty attacks and Beginning at 5th level, you can attack twice, instead of Beginning at 9th level, you can reroll a saving throw that
their own durability to overcome their enemies. Some once, whenever you take the Attack action on your turn. you fail. If you do so, you must use the new roll, and you
brutes combine this physical might with tactical cunning. The number of attacks increases to three when you reach can’t use this feature again until you finish a long rest.
Others just hit things until those things stop hitting back. 11th level in this class and to four when you reach 20th You can use this feature twice between long rests
level in this class. starting at 13th level and three times between long rests
starting at 17th level.
Martial Archetype Unearthed Arcana: Three Subclasses Fighter Player’s Handbook Fighter Player’s Handbook
Starting at 3rd level, you’re able to strike with your Beginning at 7th level, your toughness allows you to shrug At 10th level, you can choose a second option from the
weapons with especially brutal force. Whenever you hit off assaults that would devastate others. Fighting Style feature.
with a weapon that you’re proficient with and deal Whenever you make a saving throw, roll 1d6 and add the
damage, the weapon’s damage increases by an amount die to your saving throw total. If applying this bonus to a
based on your level in this class, as shown on the Brute death saving throw increases the total to 20 or higher, you
Bonus Damage table. gain the benefits of rolling a 20 on the d20.
BRUTE BONUS DAMAGE
Fighter Level Damage Increase
3rd 1d4
10th 1d6
16th 1d8
20th 1d10
Brute Unearthed Arcana: Three Subclasses Brute Unearthed Arcana: Three Subclasses Brute Unearthed Arcana: Three Subclasses
Defense
Class Feature