// CLEO5 example script
// Sanny Builder 4
// mode: GTA SA (v1.0 - SBL)
{$CLEO .cs}
script_name {name} "sound_br"
int soundId = 1000
int keyWasDown = false
while true
wait 0
print_formatted_now "Sound id: %d~n~Press ~y~<~s~ and ~y~>~s~ to browse,~n~hold
~y~SHIFT~s~ to browse faster.~n~Press ~y~?~s~ to play again." {time} 1 {args}
soundId
// handle browse keys
if or
is_key_pressed {keyCode} KeyCode.OemComma // <
is_key_pressed {keyCode} KeyCode.OemPeriod // >
then
keyWasDown = true
int step
if
is_key_pressed {keyCode} KeyCode.OemPeriod
then
step = 1
else
step = -1
end
if
is_key_pressed {keyCode} KeyCode.Shift
then
step *= 10
end
soundId += step
// warp around if out of bounds
if
soundId < 1000
then
soundId = 1190
end
if
soundId > 1190
then
soundId = 1000
end
// wait for key release or timeout
while true
if and
not is_key_pressed {keyCode} KeyCode.OemComma // <
not is_key_pressed {keyCode} KeyCode.OemPeriod // >
then
break // keys released
end
if
TimerA > 30 // auto repeat time in miliseconds
then
TimerA = 0
break
end
wait 0
end
continue
end
// handle play key
if
is_key_pressed {keyCode} KeyCode.Oem2 // ? key
then
keyWasDown = true
wait 50
continue
end
if
keyWasDown == true
then
float x, y, z
x, y, z = get_char_coordinates $scplayer
add_one_off_sound {pos} x y z {soundId} soundId
keyWasDown = false
end
// keys are up
TimerA = -200 // extra delay before auto repeat activates
end
terminate_this_script