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Sheets
1 Character Sheet (Fillable)This sheet has functions so that you only have to
allocate points to your main stats and the additional
6 points to your skills small cell
re unsure,
2 Character Sheet (Print OnThis sheet is simply for printing to write on
d for more info. it has no functions or calculations.
3 Spell Sheet A page for spells and some spell templates for
easier viewing & print.
4 Character History & BackA page to write your character history and backgrou
and upload an image.
5 Notes An extra note page.
n Formatting
ative version
you only have to
ts and the additional
to write on
l templates for
history and background,
0
CHARACTER NAME RACE & CLASS HEIGHT & WEIGHT EXPERIENCE POINTS
⚡ ACTIONS
LEVEL
△ △ △ ▲ ARMOR ❤️HIT POINTS 🎲 HIT DIE 🏁 INITIATIVE
LVL 1
0 0 0 0 ###
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### ✚ TEMP HP
MAX MAX 0
0
🚀SPEED
6
CURRENT
STR DEX 🗝 INT WIL 🗝 CURRENT
▼ ▽ ▽ ▽ CLASS RESOURCES
🩸 WOUNDS
INT DEX INT WILL WILL INT STR WILL WILL DEX
0 0 0 0 0 0 0 0 0 0 ◎ ◎◎◎◎ 💀
ARCANA FINESSE EXAMINATION INFLUENCE INSIGHT LORE MIGHT NATURECRAFT PERCEPTION STEALTH
◎ ◎◎◎◎ ◎
FEATURES & PROFICIENCIES WEAPONS / ATTACKS INVENTORY SLOTS
###
RACE & CLASS TYPE DAMAGE PROPERTIES N ITEMS Qty
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●
●
●
◌
◌
◌
◌
◌
◌
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MONEY
Gold 0
NAME
CHARACTERS NAME
APPEARANCE CHARACTER HISTORY & BACKGROUND NOTES
NOTES
✨ SPELL LIST ✨
1 AP 🔥 FIRE CANTRIP 1 AP ⚡ LIGHTNING CANTRIP 2 AP 💨 WIND TIER 1
FLAME DART ELECTRICAL DISCHARGE BUSTERY
Deal 3d4 slashing damageGALE
to a target within 90
Inerrantly deal 2d8 lightning damage to all other ft.
Deal 1d10 fire damage to any target within 60 creatures Move a medium or smaller target 5 ft. Advantage
ft. within 10 ft. of you. against flying or small/tiny targets and move
Inflicts burning on crit. (This can only be cast if you are charged, ending them twice as far. Vicious.
High Levels: +5 damage every 5 levels. the condition) Upcasting: Increase the movement by 5 ft. or
High Levels: + damage every 5 levels. move a creature 1 size
1 AP 🔥 FIRE CANTRIP 2 AP ⚡ LIGHTNING TIER 1 category
1 APlarger for each additional mana
💀NECROTIC spent.
CANTRIP
ENCHANT WEAPON Deal 3d8 lightningARC LIGHTNING
damage to a target within 120 ENTICE
ft. On a failed WILL save, a target within 60 ft.
A weapon you hold is enchanted with magical
The bolt also strikes the next closest creature to takes 1d6 necrotic damage and moves 10 ft.
flame for 1
your target. nearer to you.
minute or until you let go. Its damage becomes a
If this attack misses, the lightning fails to find Repeat until they save or cannot move any
1d10 + your level and
ground and strikes you instead. longer.
inflicts burning on crit.
Upcasting: +1d8 for each additional mana High Levels: +3 damage every 5 levels.
2 AP 🔥 FIRE TIER 1 1 AP spent.
☀️ RADIANT CANTRIP 1 AP 💀NECROTIC CANTRIP
CONSUME FLAME REBUKE WITHERING TOUCH
Deal 1d6 radiant damage to a target within 20
Deal 4d10 fire damage to a burning target ft., ignoring armor.
Touch a target and deal 1d12 necrotic damage.
within 60 ft., ending the condition. Deal double damage against undead or the
They are considered undead until the end of your
Upcasting: +2d10 damage for each additional cowardly
next turn.
mana spent. (those behind cover).
High Levels: +6 damage every 5 levels.
High Levels: +1d6 radiant damage every 5
levels.
1 AP ❄️ICE CANTRIP 1 AP ☀️ RADIANT CANTRIP 2 AP 💀NECROTIC TIER 1
ICE LANCE TRUE STRIKE SHADOW TRAP
(Concentration, up to 1 minute.)
Give yourself or an ally within 10 ft. insight into
The next creature to move adjacent to you
an enemy’s defenses.
Deal 1d6 cold damage to a target within 90 ft. suffers 3d12 necrotic damage and a medium or
They gain advantage on the next attack they
Advantage against creatures that are slowed. smaller creature is also Grappled by shadowy
make until the end of their next turn.
High Levels: +3 cold damage every 5 levels. tendrils.
High Levels: This spell gain +5 ft. range every 5
Upcast: +1d12 damage for each additional
levels.
mana spent.
1 AP ❄️ICE CANTRIP 1 AP ☀️ RADIANT TIER 1
BITING FOG HEAL
(Concentration, up to 1 minute.) Touch a creature and heal it 1d6+KEY HP.
Create a 10 ft. opaque cube of icy fog adjacent to Upcast: For each additional mana spent choose
you. one:
Creatures in it take 1d6 cold damage when you +1 Target, +30 ft. range, +1d6 healing.
create it If 5+ mana is spent, you may also heal 1
and at the end of their turn. negative condition
High Levels: +3 damage every 5 levels. (e.g., blind, deaf, 1 wound, etc.)
2 AP ❄️ICE TIER 1 1 AP 💨 WIND CANTRIP
GLACIAL SHARD RAZOR WIND
Deal 3d6 cold damage to a target within 90 ft.
On a critical hit a medium or smaller target is Deal 1d4 slashing damage to up to 2 adjacent
knocked prone. targets within 90 ft.
Advantage against slowed creatures. Vicious (roll an additional die whenever this crits).
Upcasting: Increase the size by 1 and +1d6 for High Levels: +2 damage every 5 levels.
each additional mana spent.
1 AP ⚡ LIGHTNING CANTRIP 1 AP 💨 WIND CANTRIP
ZAP BREATH OF LIFE
Deal 2d8 Lightning damage to a target within
120 ft. If this misses, the
Restore 1 HP to a dying creature within 30 ft.
lightning fails to find ground and strikes you
High Levels: +10 ft. range every 5 levels.
instead.
High Levels: +4 damage every 5 levels