880 Gamer Issue 2
880 Gamer Issue 2
>>Start 880
We are back! Welcome to the second issue of the now completely
random month Amiga gaming magazine! I was blown away by the interest from
everyone, and while I was expecting only a handful of people to actually visit
880's site to download a copy, currently the page has had over 1000 hits! That
alone was a good enough reason to start burning the midnight oil and get
started on issue 2!
If you did not read issue one then you better go do so right now, but to recap
for those to lazy to do so 880 Gamer is a new gaming magazine dedicated to all
things Amiga gaming, with other interesting stuff thrown in for good measure.
The name 880 comes from the humble Amiga discs which were able to fit a
massive 880k of data on them. That's it! Lesson over!
So what's in issue 2? Any Amiga fan will tell you Amiga fighting games were not
always the machines strongest genre, but Shadow Fighter made a lot of
promises to right a lot of wrongs made in the past and so it graces this issues
front cover. Does the Amiga finally have an arcade quality fighter? Also we have
two top down racers going head to head in a drag race to the podium in a
special double review. Overdrive and Turbo Trax look so
similar you could be forgiven for thinking one was a
sequel or even made by the same group, so we will put
them both through their paces to see who will be the
champion.
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880 Gamer - Nov 2013
880 Contents
Page 6
NEWS
Page 7
COVER DISC
Page 8
GAME ON
Page 26
BLEEDING EYES
Page 31
CHEAT
Page 32
TALK BACK
Page 33
NEXT ISSUE
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880 Gamer - Oct 2013
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880 Gamer - Nov 2013
880 News
All the news as it happens....
This issues news is a little political and not so much Amiga related, but if the Amiga still had
a presence in today's mass market it definitely would have had an impact on. Here in Australia we
have always been a little backwards in adopting new technologies and always a step behind the
rest of the world, especially when it comes to Internet connection. That was until the elected
government in power took the courage and decided to replace this countries entire aging copper
telco wiring with a complete fibre to the home allowing high speed Internet for every individual, no
matter where they lived or what class they were. After all, these days the three essential utilities
you have connected at any house is now gas/electricity, water and Internet.
It was wonderful for a change to see a government make a commitment to spending more up front
to do it right first time and not do some kind of half baked interim fix and then spend more later
getting it right. Unfortunately this will no longer be. Why? Because we live in a democratic country
where governments and policies change, and where the opposition will oppose everything even
when what they oppose is a good thing. So with the change of governments comes the change of
broadband roll out policy and now we will receive a scaled back version where they will combine
the old dated copper and fibre. Its like having two cities connected by an old 1960's bus and one
government committed to having a high speed rail link connecting the two, but then the new
government only builds the train line half way to save a few dollars and makes you get onto that
old out dated slow bus the rest of the way.
It starts to make you wonder. Is
democracy always a good thing? It makes
you wonder if sometimes this can lead to
a reduced rate of advancement not only in
countries, but also in technology in
companies. Which brings me back to the
Amiga. When Amiga started up there was
a core single team all working towards the
same goal and they made this amazing
machine. Later in the Commodore years
this team was now part of the larger
collective with more than one
development team, and like here in
Australia we had two options on the table
for the new graphical chips for future generation machines (A1200/A4000). One was a safer option
and more cost effective at the time while the other was an out there more radical design from the
original team with an added cost, and like what has happened here the cheaper traditional road
was taken giving us AGA which while was nice, was a little underwhelming when compared to PC's
of the time.
So it makes you wonder if Commodore had carried on with the same single party development it
started off with which gave us the amazing original machines, would they still be a force today in
modern computing? Apple seem to be doing just fine under the late Steve's regime. Unfortunately
we will never know and unfortunately governments never seem to learn the lessons of the past so
now all I have to look forward to is maybe getting an upgrade to the speed I should already be
getting on my plan while the rest of the world continues to speed away from us again. At least
Amiga floppy discs are only 880k so I should be able to still download them.
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880 Gamer - Now 2013
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880 Gamer - Oct 2013
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Game On!
Your one stop shop for game reviews
Its game review time, so lets get gaming! But first, a few house rules on how
we review games here at 880:
• Games are played in emulation and not on real Amiga's. This is to judge a
game on its own merits and not the limitations of long load times, never
ending disk swaps (I'm looking at you fighting games!) and for all those whiz
bang 3D games that were just never going to run even on the most powerful
machines (COUGH!... Alien Breed 3D 2 COUGH!)
• The release date will be taken into consideration when reviewing since
games advanced in leaps and bounds both graphically and sonically year on
year, but if we think it looks crap we are still going to say it!
• If there are multiple versions available (eg. A500 / A1200) then each will be
compared based on the single review and differences in scores awarded
based on each version.
• All games are played on an evil kitten fuelled PC responsible for the death of
the Amiga, although we lessen the evil by using penguin friendly Ubuntu with
FS-UAE.
• And what about fabulous prizes I hear you ask? How about...
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880 Gamer - Nov 2013
Game On!
Your one stop shop for game reviews
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880 Gamer - Nov 2013
I really love all Amiga games and it is very rare that there is a game that I do not enjoy in some
way or form, but there are a few games that you will not see reviewed here which many of you may
expect to see since they are such large titles. So why no love?
SWOS
Sensible World Of Soccer is held high as a shining example of great playability and
even today it is still widely played and even re-released on modern consoles. It made Sensible software a
household name within the Amiga community and is cherished by many fans. But I am not a soccer
nutter. I played soccer when I was young along with basketball, but I am far from professional and to
truly get the most out of this game your really need to be a big soccer fan to appreciate all of the finer
details, and that is why I will not review this game as I could never do it justice... that and because my
house would be set alight and burnt to the ground by millions of rampaging SWOS fans if I did!
Turrican series
This is a big one! This acclaimed series has so many fans
not only of its game-play but also its music tracks when
ever I look around on the Internet. It has always scored
highly in reviews and spoken highly of by all that have played
it. I have tried and tried again, but I never got hooked like
everyone else and so for now I will not contemplate writing a
review until I finally give the series another good go and discover
that magic everyone speaks of.
Civilisation
I loved Sid Meier's Railway Tycoon, it is one of my favourite games with many fond
memories playing it. So it would stand to reason that I should also love one of his most successful and
acclaimed games Civilisation as well? Again that magic that hooks everyone else just seems to not catch
me or my imagination and I find myself struggling to get into this game. I will admit sometimes I can be a
little shallow and pretty graphics will always catch my interest first so perhaps some day I will try again
with the AGA version, but until that time I will not impose my shallow first impressions on what many
hold up as an all time classic and a masterpiece.
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880 Gamer - Shadow Fighter - Nov 2013
SHADOW FIGHTER
Lets all admit here and now that fighting
games have not always been the Amigas strongest
genre. There are some real fighting classics on the
Amiga which are great in their own 'Amiga' way, but it
is very rare for any of them to capture that magic of
the true arcade fighter. Enter Shadow Fighter which
wants to challenge this and push the humble Amiga to
its limits to bring us an original and truly arcade style
fighter. So does it succeed?
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880 Gamer - Shadow Fighter - Nov 2013
With the Amiga a lot of the time you are limited to a single action
button which is used for all moves and this game is no exception so
if this puts you off you might want to steer clear, but if you are
willing to give it a go you will find Shadow Fighter does a really good
job of these limited controls. Pushing in all directions pulls of a very
wide range of moves from uppercuts to leg sweeps, but as with any
truly great fighter the real fun is in the special moves and each
character actually has quite a good selection of specials. This makes
fighting varied and interesting, with no single winning move or easy
way to fight through, and what works well on one opponent might
not be as effective on the next so its a good idea to try and learn
each characters unique moves. One of my personal favourite
characters is Lee Chen who is quick and can pull out some sweet
numchuck moves! Speaking of characters, while some bear some
resemblance to other fighting game characters they are all unique
and quite varied in sizes and abilities giving the game a nice original
feel and not some clone attempt. Fights are challenging, fun and
can be quite fast with nice first hit and other combo scores adding
to the excitement when you get things right. Does it play as well as
other arcade fighters out there like Street Fighter? Well not quite,
but its an extremely good effort with the limitations of the Amiga
hardware and stands tall on its own two feet.
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880 Gamer - Shadow Fighter - Nov 2013
Turbo Trax gets off to a clean start! That red car is me.... last.... again
Its the same, but different.... So what about those amazing gleaming machines of
And here for your viewing pleasure, each of the five speed? Well in T.T. it seems they completely forgot the
same (but for copyright reasons, a little different!) polish and the cars seem dull and flat in colours, while
racing locations. Left are those in Turbo Trax, and on O.D. definitely have much more gleam to them. Given
the right is Over drive. the style of both games they are both well suited with
SNOW! Overdrives snow does look cleaner! their environments, but I cant help but feel T.T. cars
seem less exciting than those in O.D. Probably one of the
most notable things is T.T. uses the full screen overlaying
information over the on screen action, where O.D. uses a
more old school method of a blacked out area at the
base displaying all the details along with a bonus map
which is nice but a bit useless as its hard to watch and
race at the same time. Because of this O.D. feels a little
dated in its approach although it does make it a lot
easier to glance at vital information. Between races T.T.
SAND! - Looks sunny out in Turbo Trax... has some nice images when upgrading your car and
current scores while O.D. has some very flat uninspired
end of race score screens, while teasing some loading
screens that the actual game does not quite match
letting you down when you start the race. Most
importantly though, I am happy to say both have silky
smooth 50fps scrolling which is the most important
thing with the speeds these games get up to.
And the winner of Race one is? Turbo Trax! The use of
full screen, higher detail and some nice animated
MUD! - To much red food colouring in Turbo Trax! pick-ups make the game feel more polished and slick,
although there is no denying I also really like the arcade
style used in Overdrive and if the tracks had more detail
with full screen then this may have been a different
podium position!
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880 Gamer - Overdrive / Turbo Trax - Nov 2013
Turbo Trax
T.T. matches its cars to its tracks with no mixing up and plays grouped
race events in the same environments like mini events which you have
to accrue a certain amount of points overall to proceed to the
following race groups. I like this as it means you could do not very well
in one race, but claw your way back in points in following races to
manage an overall points win letting you progress instead of an
instant game over. Speed wise it starts a lot slower than Overdrive,
and almost feels sluggish at first but you can upgrade your car with
T.T. Having a red car does not make you faster!
cash collected and won in races to improve speed, turbo, steering etc.
There are double the amount of cars racing with a total of six
including yourself and this makes for a more challenging race to try
and make your way though with a nice touch been your grid position
depends on your performance. Finish 1st and you will start at the
back of the grid to add to the challenge, but winding up last will see
you at pole position in the next race to give you a fighting chance.
Opponents also have better AI and they will actually manoeuvre to
avoid and steer around you. Another neat touch is how your car does
not stay centre as you speed up, the screen will move to show you
more of the road ahead the faster you go making it easier to see
upcoming corners. Tracks are also more interesting with the city O.D. Spinning off again.. on a straight road!
tracks having roundabouts and split roads that allow you to drive over
the curbs but will slow you down so avoiding them is a must. All this
sounds good but unfortunately the difficulty is quite steep right from Overdrive
the start and you can end up feeling deflated and frustrated early on A500 - 1993
when you find yourself getting lapped and coming last constantly. A
few easier races up front to get you really hooked would have made GRAPHICS 81%
for a more fun game. SOUND 85%
So who wins the game-play race? This is a really tough one to answer.
T.T. can be a very good racing game once you get the hang of it but its GAMEPLAY 85%
initial impressions can be somewhat frustrating. It certainly offers a Fast, crazy arcade fun.
much deeper racing experience. O.D. on the other hand is somewhat Did I mention fast?!
simple in its racing but rewards you with a few easier wins initially and Great pick up and play
has a fun arcade racing experience. I am putting this one down to a racing sure to please!
photo finish draw as it really depends on the style of racing game you
are looking for as both offer very strong and fun racing thrills. SCORE 84%
Race Four - The podium
Turbo Trax
So far its dead even between the two, so who will be crowned overall
A500 - 1995
winner? For me it is Turbo Trax! I am sure a lot of you will be throwing
your hands up in disbelief, but I enjoy the detail and challenge that GRAPHICS 91%
comes with Turbo Trax and it is the game I always come back to
despite its frustrations. Overdrive is a great game as well and I SOUND 75%
thoroughly love the arcade racing fun it brings along with its insane GAMEPLAY 88%
speed, but its simplified racing makes it good in turbo charged doses
but not with ongoing teeth gritting challenge. To be perfectly honest, With good looks and
they are both excellent examples of Amiga top down racers and both depth, this is one of
come highly recommended, so do yourself a favour and strap yourself the best top down
in with both games for a burn around their tracks. They both may look racers on the Amiga.
very similar at first glance, but under the hood they are both packing
very different engines that are both fun and brilliant in their own SCORE 90%
individual ways.
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880 Gamer - Typhoon Thompson - Nov 2013
T YPHOON T HOMPSON
Typhoon Thompson, 'The Quest for the Sea Child' is an odd little game that I am completely
torn in my opinion. Do I love it? Do I think its just average? One thing for certain is that it 's
unique enough to forever stick in my mind and I always feel something special when I load it up.
Its a very had feeling to describe!
The game is simple. Fly your little hover craft over the
oceans and shoot the varied enemy crafts which their
pilots (little fish like people) then float in the water
once destroyed, allowing you to pick them up as you fly
over. Don't wait to long or they will swim back to their
small base and you will have start again. Capture all of
them on each level and then you can exchange them for
an item in your quest to rescue the child they have
taken hostage. Simple! Each enemies craft has its own
abilities from merely bumping you around, to sucking
up your craft or killing you. In an odd twist, you have lives for your character, and then limited
number of craft, so its possible to not loose a life but loose all of your craft and be game over!
The style is simple and cute with some lovely animated characters.
There are many neat touches including how the short intro animation
where your reluctant 'hero' gets 'shown' to his craft is not always the
same, and has a lot of character in how he expresses himself. The
whole game is played in a 3D style, and can be a little sparse at time
but is effective. Charming is a word that springs to mind.
While there is never a moment when you will not hear something
from your speakers, all the sounds and music are computer
generated style which while having their unique style and suit the
game, but they can feel a little basic and not satisfying when you
destroy something.
There is something special about Typhoon Thompson, it has real character and a real charm, but
after the first couple of levels things just become a little repetitive and its just not as fun as you
wish it to be. Worth having a look at just to experience its uniqueness.
Typhoon Thompson
A500 - 1991
GRAPHICS 70%
SOUND 55%
GAMEPLAY 60%
A cute and charming little
game worth at least a look
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SCORE 65%
880 Gamer - Treasure Trap - Nov 2013
TREASURE TRAP
Even though you have the
option to skip the introduction in
Treasure Trap, I honestly can not
remember once where I actually
have skipped it and gone straight
into the game. Its a simple
introduction where your little man
wearing old style deep diving
equipment is literally hoisted up on
the back of an old paddle steamer
and then dropped into the ocean,
only to have the captain point to exit
stage right leaving you bobbing in Just hanging around again!
the ocean all alone. What makes this
so enjoyable is the accompanying song which is a non stop remix of 'row row your boat', starting
traditional, going techno, then rocking out and finally slowing the beats down building to a
dramatic ending. I know I am here to review the game and not just the song, but even if you don't
like the game you have to check it out just for the music, I just a lot of fun!
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880 Gamer - Treasure Trap - Nov 2013
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880 Gamer - Bleeding eyes - Nov 2013
Bleeding eyes
Welcome again to bleeding eyes where
some of the greatest coders, artist and
musicians come together to completely melt
your mind with their artistic flare! The effect
can be like like having your brain smashed out by
a slice of lemon wrapped round a large gold
brick!
There are three up for review again this issue,
with a couple of real special numbers that really
show what can be achieved with some coding
know how and and eye for flare and design. So
sit back and enjoy that slice of lemon!
ARTE
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DYNAMIC ILLUSIONS
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NEURAL ASSULT
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880 Gamer - Bleeding eyes - Nov 2013
98%
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880 Gamer - Bleeding eyes - Nov 2013
By a complete and unexpected accident, I found myself downloading this title from Quartz
which I had never heard of before so I was a little excited to see what was in store as I fired it up. It
soon become apparent why I had not heard of this demo before, while not shockingly bad, it is
quite uninspired and very unexciting. From the generic demo music that does little to add to the
overall production, the demo consists of a small story that does not really go anywhere leading in
to some scroll texts and effects.
Image quality ranges from average to poor, and there are no effects that make you stand up and
take interest. Everything also does not gel as the music just plays in the background and is not
timed as you have to click the left mouse to progress past some text at times.
Overall there is nothing here that I can recommend for checking out. There is some nice rainbow
effects on the scroll text if thats your kind of thing, but I am afraid thats about it. Yawn...
21%
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880 Gamer - Bleeding eyes - Nov 2013
73%
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880 Gamer - Cheat - Nov 2013
880 Cheat!
When the going gets tough, the tough go and cheat!
Want a stack of keys, lives and cash? Enter “EBSSSCAAHAAAAACN” for 7 lives and $255,000!!
Security level 3–-“FCDBMDEASDCAAADM” Security level 3–-“FCCELDAAHDCAAAEK”
Engineering level 1-“FKBDMDEAFDCAAAEB” Science level 3–—“JGCJNDEAPDCAAACS”
Military level 3–-“EPAEMDEBBDCAAAEA” Military level 3–-“IPCBSDADSDCAAACI”
Main tower level 2—“LAAPJDAISDCAAACM” Main tower level 2—“LACJPDADSDCAAACS”
Main tower level 3—“HCAPJDADSDCAAADD” Main tower level 4—“HCBPSLADSDCAAACB”
Stores level 3––“EJDCPDAASDCAAADG” Civilian level 3–-“EEHBNDAASDCAAADK”
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880 Gamer - Nov 2013
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880 Gamer - Nov 2013
>>Next Issue
Nowthere is a surprise that even I was unsure would happen... we actually have a
completed issue number two and once again looking towards the following issue! So what
wonders of glory and greatness await in issue three? Brain teasing puzzles? In depth strategy
thinkers? How about some mindless violence....
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880 Gamer - Nov 2013
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