0% found this document useful (0 votes)
454 views2 pages

The Mole On PIRAD ONE - 1e

The document outlines a narrative involving a group of characters on a space station called PIRAD ONE, where they face challenges including a factory strike and a corporate espionage plot. Key characters include ZETA, who has a significant secret related to a stolen encryption key, and THE MOLE, an undercover agent working for a corporation. The players are tasked with delivering supplies and repairing systems while navigating the dangers posed by THE MOLE and the station's precarious situation.

Uploaded by

skyejames878
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
454 views2 pages

The Mole On PIRAD ONE - 1e

The document outlines a narrative involving a group of characters on a space station called PIRAD ONE, where they face challenges including a factory strike and a corporate espionage plot. Key characters include ZETA, who has a significant secret related to a stolen encryption key, and THE MOLE, an undercover agent working for a corporation. The players are tasked with delivering supplies and repairing systems while navigating the dangers posed by THE MOLE and the station's precarious situation.

Uploaded by

skyejames878
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

.~l!

· '
,' (
'

I )/THE GREW Sillli.E/i (he/him): Thinning hair, pudgy, decade older


> i
DbOUM E'N.f S .THE .M,, ,' , 1
,llOC..l: , sTRIKE HALTS DEXTRO-SINGLETON PRODUCTION' - Report of,orbital \
''I
---------------------
"than other cre11. Legal 011ner of original ships that fac,tory strike, subsequent ransom11are attack that halted production about a
make up the station. overly calm, trusting. carries year ago. A picture, 'cirtl 1ea 11ith red marker, sho11s ZETA stand·lng on a
UTILITY KNIFE (1d10, CQC only), Maggie•s partner. picket line in a large c/argo bay. ,.~
'--
noc..1: Broadnet Mai I, ~i~ts dead I if e (120 days from then, 2 days from ~011)
lliill& (he/they):"Hyperactive, brash, lanky, rude. ~---1
Loves hpgs. Has .REVOLVER (60% c~ance it's on hik
other11ise., it's in his bunk). sto11a11ay on sup~IY, ship, \ '
found hidjng in 11al Is. cre11 let him, sJaY. '
-- ' . ' . . ,,. ~

£
1


1IBYllill (she/her): Quiet, small, blonde dreadlocks,
teenage. Gearhead. Drummer. CROWBAR on loop at her .
'
· 11aist. Met Maggie in passing off-station. Homeless,

ONE
they brought her back to I ive 11ith them.
llOC...3.: Plastic panel, in heaw marker - "Took this off your bench on my 11ay

A '
t:l.lIDi (he/him): Tattooed,
outsiders. Newest move-in
contacted Stephen through
llith SMARTBAND. He is THE
glasses, stand-offish 11ith
to station, 4 months ago.
frien9 of friend. Fiddles
MOLE (see belo\l),

Zill. (they/them): Long hair, strong featu'res, stocky.


organizer, off-station communicator of gwup. Posted
out. vou did good. Shit fel I through, I ike [i t al11ays does, but You've sti-II
got the1 by the bal Is. Good. Fuck:em! - Tamoor" ,
" - ."Had a great talk 11ith Maggie. Feel like
lillC...!: Partial Journal entry
I've gro11n to enJoy her thoughts so much more, It's nice someone else
kno11s, that there's someone I can turn to, H I need."
FREESPACE CIAIM: Old dot matrix paper torn and taped along the .top edge
1
DUring a repair Job to remote free:foace station PIRAD ONE, YoU meet a unique
group of social and political outcasts and come to learn that some have more
powerful secrets than others. There is a force 11orking from the shado11s -
one commune member is here on behalf of DEXTRO-SINGLETON, a powerful corp
11i 11 ing to do 11hatever it takes to secure the station and a valuable asset
·

repair/resupply Job. ✓Returned a year ago after


Dextro-si nd lf tOn ''factory Job 11ent bad. hidden 11ithin it. When things go bad, 11i 11 YoU aid the disenfranchised that
,. ca 11 p!RAD ONE home?

1L
/ .
MllGlill. (she/he'rl: Head 11rap, soft features, handmade
clothes. Kind and hard-11orki ng. tluartermaster. cook,
and de facto ~die. stephews partner.
~ - WARDEN NOTES !ffl~
•IllUREll: STEPHEN, SKIPPER, KRYSTAL, ZETA, and l'i\GGIE are passionate and'
~
CR!IB: old, quiet beagle~ GR!fil: skiddish black cat supportive folks. Despite their many traumas and idiosyncrasies, they \/Orked
hard to find a safe corner of their 0\/n in an uncaring universe.

~HE .MOtE
. ~ i" '
•IU.LeW: A· year ago, ZETA .orked a DEXTRO-SINGLETON factory gig' Job went
south. Workers \lent on strike. ZETA stole a HARD HASHKEY, an encryption key
\ shielding the factory from ranSOfll\/are attacks . Without the key, hackers shut
dO\ln factory and stopped \/Ork entirely. In time, ransom 11as paid. Strike broke
,. under pressure from D-S, ZETA kept key and fled back to PIRAD ONE. While
corpo spy, armed and wel I-trained. This Job is his ti &ket out of field and
into the upper echelon of admin I ife.
",factory-sprcific, THE KEY's cooes can be used to spa\lfl other. keys, ., l:,
•Il1LI1Qll: MITCH is THE MOLE,. a corpo agent undercover on the station. He must
•COMBAT: 70% SPHD: 50% INSTINCT: 60% HITS: 4(20) J secure THE ASSET and leave the station in_a legal IY. salvagable state.. (no
:WEAPONS: Gauss Pistol (2d10, silent). StUetto (1d10, bl;eding) I iving claimants, no kno11n deed). He .orks to learn al I he can of the cre11,
' . to -recover THE ASSET, and to remove the cre11 froo PIRAD ONE, one 11ay or the
Drone Interface: commands drones via SMARTB~ND on 11risl. , When threatened or other. His dead I ine is in 2 days. The player cre11·s arrival is a chance to so11
11ith opportune time to strike, activates al I 4 drones. can spend a combat chaos and mistrust as he takes increasingly drastic action .
action .to com1and 1' drone, granting it 1 additional act (on.
, • ~ : If THE MOLE is outed, he flees, hides, and activates DRONES before
Tactics: THE MOLE \/Orks to remain unkno11n/undetected. When confronted, he returning later to) leal 11ith survivors. If he ki I IS'2+ cre11 members .before
strikes 11 kth deadly force and retreats to nearest hidea11ay before striking being found out, he activates al I DRONES, hoping to over11helm remaining cre11.
again at an ,b~tter tim'e. ~ • ~•- I

\ ' ~1,~ ' ••· •THE FAIi STATE : If player ere\/ flees station llitto.Jt stopping THE MOLE, they
I THE DRONES • , o, O are next on I ist of I iabi I ities to D-S's claims. They are hailed after ,
'1 > ' • leaving and fired upon by PMC ships -aiming to tie up any ends.
THE MOLE has hidden several corporate security drones around the statioo. ,
•COMBAT: 60% SPEED: 70% INSTJNCT: 50% HITS: 3(10)
•WEAPONS: Gauss Darts (2d10, Si lent)
. ~;.'
·"·

Dampened: DRONES move si lentlY, give off interf~re[lCe detec,t/d by and,roids.


"'f

CREDITS
Writing, design, lawut by Christian Sorrell (c)2021 I crew art by @emipaints
Iace DEXTRO-S INGLETOO 11i th exist in anta on i st ic force.

M
------------------------ I
1
Playtested by Tom Otero, Kevin Masterson, Kurt Larson, Dave Luepke, Jo rdan Fischer FOR USE WITH THE
Remote Access: DRONES can remotely disrupt nearby stat/on .:&stems (gravity,
I ife support, power, etc.) for 1d10 rounds via focal ahtenna. ,,.
Mesh N~t\lork: +5% COMBAT, +5% INSTINCT for every othe r\nearby D~NE. '
1
· ,.
. Fonts by int10h.org I Art designed in Playsci i, Sketchup, Photomosh •
' This pruduct is ba~d on till ~tt-ership &:i-Fi Horror ~le Playir.J Gaine, ~bltst-ed by Tuesday Knight
Games. This product is ~bl i st-ed urder I icense. ~tt-ershi p RPG ;; s a trademark of Tue~ay Knight
Gaines. All rights Nl~rved. For additional information, visit IMl.tuesdayknightgames.com or contact
contactltuesdaykni ghtgares. com. •
MOTHERSHIP ®
SCI-Fl HORROR RPG lE
! !
J
I ./ / .

PJ RAD "ON,E\'
!!! THE PLAYERS HAVE AJOB !!! !!! THE MOLE IS ALWAYS WORKING !!!
i-n ,ooo credits on cargo delivery:, 10,000 credits on completion of repairs. 1. MOLE breaks into ZETA's desk in the QUARTERS, as players arrive.
~· ' 2. MOLE locks do~n DOCKING BAY doors, disabling control panel.
,. OBJECTIVES 3. MOLE spends time in LIVING SPACE/KITCHEN, using drones to sabotage/search.
1. Del i~er supplies to PIRAD ONE. '4. MOLE triggers emergency lockdo~ during reactor repairs, trapping ere~.
2. Repair ATlffiPHERJC CONTROL SYSTEMS in QUARTERS. 5. MOLE "discovers" break-in in QUARTERS, lays blameion players. /
3. Repai r,REACTOR CORE SHIELDING in SYSTEMS BAY. 6. MOLE targets any person off on their o~n in the station ~ith DRONES.

·~ oacK IN'G':BAY~ 'K IT-CHlN'liatloo m,11a-


r➔ ◄-
Im'"~ :•
STORAGE BAYB
7 ~•

---- '---------. - ---------


Large, pressu'r.ized cargo hold., one area is ful I of .el 1-,sto.ed supplies (FOOD
'x5, WATER X3, FUEL X2, OXYGEN TANKS X2). Another is fi I led ~ith scrap wts and
Large docking bay ~ith 4 landing pads. 2 pads are occupied by old Junker ships.
3 VACCSUITS hang near rusted lockers bui It into far lial I,. Painted message above
------------------------
Former food ~arge welded directly to statiows hu 11. Basic commerc,i'al kitchen.
Diner bar ~ith stools bolted to floo r': 3 booths in far corner. Metal sign
old Junk from around, sector (signs, vehicle chassis, broken' guitars). H'idden door~ay to LIVING SPACE reads ·A home to1411 who believe that to aid another is reads ·The Noodler·. Kitchen is clean. Dining area is messy. cabinets contain
among Junk is a FD.AM GUN·. Final area is a play arena, severa1 •·pieces of cover.
Toy guns and foam darts are scattered everwhere.
to aid wurself. •
-
After landing, mw ana illll. greet gtouP. give info on repairs: ATMOSPHERIC
CONTROL in QUARTERS, cra~ ed R[ACTOR SHIELD in SYSTEMS BAY.
FOOD (X3), 'HEAVY TENDERIZE~ (2d10) rests behind counter.
THE ASSET is hidden here, ~rapped in cl ing-fi Im and stowed in smal I space a
foot up kitchen hood ducting over stove only, ZETA and MAGGIE kno~

SYSTEMS BAY~
High-cefled chamber filled ~ith snakinuechanical arrays. smog in the air. on
Lunch isbeing served in KITCHEN. STEPHEN asks crew to Join, 1iOn't take no for
ans.er. KRYSTAL and SKIPPER move cargo to STORAGE BAY over next several hours.
111 MOLE locks do~n doors, disabling control panel ! ! !
· QUAB1ERS~a ◄==
Sleepi.m cubicles, each ~ith an array of personal items, posters, etc. Sheets
far side, small airlock' Ieads to subcha~ber housing reactor. Flashing lights and hand-,,elded doors are pinned and propped up to cover entrways. Clashing
send streaks across room. control panel reads ·RADIATION WARNING!· THE OLDSTAR: Kit-bui It, mid-sized 1RUsic blares ~ from 2 cubicles. H&nd~ritten name badges mark door~ays.
■ - - freighter. Pale red ~ith black ATlffiPHERIC CONTRO[ SYSTEM'S panel is hanging by bundle of cabling from I/all.
Kmllll. fiddles ~ith filtration system along one ~all. Quiet but metal rai Is. Holds 2 passengers.
friend IY, she offers advice about station systems and
- - ~ ~ • unpressurized cargo hold. FIRST
_ OLD S TAR Repairing the ATMOSPHERIC CONTROL SVSTE~ is si~ple and damage
-
--
AID KIT, FLASHLIGHT in cockpit.
,
construction Mth I ittle conf idence).
- - FLARE GUN, FUEL (X3). in hold.
appears to be from regular .ear-and-tear over a f~ ro1.wh -,ears.
Reactor chamber is unpressurized and° not on gravity grid. Reactor repairs "STEPHEN & MAGGIE": worn but .el I-maintained bedrOOrA. For11er bunks have been
require general mechanic_al repair tools and VACCSUIT or HAZARD SUIT. 4-Person passenger shuttle. PUke green cut, pushed together, and re.elded along the inner legs to make a double bed ,
' reami skulls. STARTUP KEV, STIMPACK in Desk rests alor111 one 11al I. blue ar1RChai r along the other. wal Is are covered in
! ! ! REACTOR SHIELD REPAIR: 3 SUCCESSFUL CHECKS - RADIATION: LVL 3 ! ! ! • MRE (x3) near back door. concert flyers and events fr0111 al I over nearby sectors.
cracked reactor shielding leaks concentrated radiation 1RUch greater than The STATION DEED is on the desk A yellowed FREESPACE CLAIM is

t~ ~:
residual background radiation protected by the VACCSUIT. Ti111e spent inside the taped to the desk's edge (see DOCUMENTS)
chamber risks complications fr0111 exposurS. BODY SAVE for players inside the
chamber during crisis/ski 11 checks. on failure, players take 1d10 damage and Absolute mess.,PUnk 111Jsic bl;res fr0111 unattended stereo near foot
feel increasingly light-headed. wounds rub open on their, skin as they 1iOrk. - - - - - - - - - - - - - - - - - - • of bed. cfothes scattered everwhere. Food scraps, trash rest in overflo~ing
\' I it-level c0111111Jnal space, cobbled together fr0111 hul Is of a dozen .scr bin in far corner Desk is covered ~ith torn magazines, old manuals, and a
\ 2+ characters need to 1iOrk to repair the reactor. The repairs take several
hours both the day of the party's arrival ,ana the fol lo~ing .@.Y. }~~ ta~~~:~~m ~i}~k~~~~ff~r~m/~:~~;~~~~~~i~i~t~ I, half-finished collage. REVOLVER may under mattress (if not on him).
red in art - pen on paper, paint on canvas, stitching on cloth, etc. No _ "KRYSTAi @'': Blue sheet draped across door~ay. Inside, bed is covered in plush
It is fallOU s or recognizable, but there's a strong I ife to al I of it. _ animals and ,al iens of various sizes and ages. Large yel lo~ toolbox is open in
- - .--- one corner 1of the room. Desk is I ittered ~ith smal I mechanisms and components;
Bookshelves sag under weight of hundreds of PhYsical books, mostly pulp novels _ most .el,1 beYond their ideaJ lifespan. GR!lli. sleeps soungly on th.e bed. ,.
over a century old. Ametal and glass case, I ike soriething out of a pa~ -ShoP,
sits along-one 11al I. t i I led ~ith discs and cassettes.
_, ~ \
m: Stark bunk compared to others. small keepsakes and baubles a're laid
out,.ifa, line along back of desk. Poster displaying a remote cabin overlooking
M.lill:i and mil are sitting on opposite sides of one lounging area, ~atching a a stunning, color-shifting ~aterfall reads "Prismatic Falls, Phaethon." A
fantasy fill on a nearby 11all-raounted aisplay. search yields DOC 2, Just Visible beneath a removable floor panel.
•MAGGIE introduces herself, asking if there's anything the,p e~ , ::u..r...ir: wel I organized desk and an overblanketed bed. Sketches, paintings
needs. They are al I about to eat in the KITCHEN. She has a sol id on old pieces of sc.rap metal hang on wal Is - human figures of al I shapes and
meal ~aiting. She thanks' them for their help. sizes, a station before a massive red star. a protest sign.
(
\,-.~. I

•MITCH fol lo~s. fiddling with his smartband. Gives a quick hello Desk drawer is busted open Papers tossed on floor
as .el I and smiles as MAGGIE speaks, before heading off to the DOCS 3 and 4 rest on desk corner. above broken drawer
/.-KITCHENfor a drink a- "' ,-
/ ..,.•4 ,

WASH ROOMS ◄==-


SKllliR is flopped in a massive bean bag chair, still- in vaccsuit, headphones
on and plugged into a nearby casette stereo. Energetic thrash music can be
heard from far off. cw lays on couch nearby. Neither take notice of the ne~
arrivals.
riled floor and wal Is. sunken metal cei I ing. 4 sh~ rs and 4 staUs. one ·
Near KITCHEN·, broadnet reports are duct-taped proudly to the bulkhead (DOC 1). , toilet is marked ·BROKEN· in permanent marker on stal I door. Ti I ing is
cracked, duct-taped over in patches across floor. 4 cracked mirrors mounted
into wal I above 4 basic ~ash sinks. Lo~-~rld magazines and handprinted
ne~spapers rest in a large stack in the corner near the door. Zine titled
LEGEND:~ - DRONE B - HIDEAWAY "Corporate culture Kj/ l~d MY Dog -Vol. 2" sits on top of the pile .

You might also like