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9a Wiriting

Valmora is an ancient continent embroiled in a war between the Light Side, which values order and structure, and the Dark Side, which champions freedom and individual destiny. A prophecy known as the Prophecy of Eternal Night looms over both factions, leading to a deeper mystery that players must navigate as they choose their allegiance. As the story unfolds, players will confront major events that challenge their beliefs and reveal hidden truths about the impending crisis threatening all of Valmora.

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0% found this document useful (0 votes)
10 views6 pages

9a Wiriting

Valmora is an ancient continent embroiled in a war between the Light Side, which values order and structure, and the Dark Side, which champions freedom and individual destiny. A prophecy known as the Prophecy of Eternal Night looms over both factions, leading to a deeper mystery that players must navigate as they choose their allegiance. As the story unfolds, players will confront major events that challenge their beliefs and reveal hidden truths about the impending crisis threatening all of Valmora.

Uploaded by

askinguubua
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Universe: The Clash of Light and Shadow

World: The Final Age of Valmora

Valmora is an ancient continent where the war between order and freedom has reached its
final stage. For tens of thousands of years, alliances between kingdoms, city-states, and
nomadic tribes have shifted—some building great civilizations while others sought to tear
them down in pursuit of freedom.

But now, one of the greatest turning points in history is unfolding.

The Two Great Forces & The Approaching War

1. The Light Side: Guardians of Order

• Capital City: Ilyara, the grand city where the Ancient Golden Tower rises.

• Belief: Law and order are necessary to protect society.

• Government: Ruled by a council and the royal family, overseeing cities and provinces.

• Leaders: Lord Edric Valtorin and Princess Seraphine Aurelian.

The Light Side is supported by powerful kingdoms, knights, magical academies, and noble
houses that believe order and law are essential. To them, if order falls, society will descend
into chaos. People can only live in peace and prosperity under a structured system. However,
this system does not offer equal opportunities to everyone—power remains in the hands of a
privileged class.

2. The Dark Side: Warriors of Freedom

• Stronghold: Aetherin, the fortress of nomadic warriors and free folk.

• Belief: One must earn their power and shape their own destiny.
• Government: There is no centralized authority—the strongest and wisest lead through
influence and merit.

• Leaders: Countess Lysandra Devereaux and Silas “Shadow” Ravon.

The Dark Side consists of restless explorers, revolutionaries, thieves’ guilds, and warriors
cursed by magic. They believe that laws only protect the powerful while enslaving the people.
True freedom can only exist in a world where each individual decides their own fate.
However, such freedom may also bring instability and uncertainty.

The Story’s Starting Point: The Prophecy of Eternal Night

For the past few years, strange occurrences have plagued Valmora. Some nights, the sky
darkens before dawn, and stars begin to fade one by one. Temple priests and oracles whisper
of an ominous prophecy:

The Prophecy of Eternal Night.

It foretells a time when the sun will never rise again, and night will last forever. The two
factions have opposing interpretations of this event:

• The Light Side believes this is a sign of chaos and the collapse of order. If the world is not
kept under control, everything will be swallowed by eternal darkness.

• The Dark Side believes the prophecy signals the dawn of a new age. Perhaps it means the
fall of the old system and the birth of true freedom.

But neither side knows the full truth—hidden behind this prophecy lies a far greater and
darker force.

How the Players Become Involved

At the beginning of the story, players must choose their allegiance.


• If they fight for The Light Side, they are tasked with preserving order at all costs.

• If they fight for The Dark Side, their mission is to break the chains and forge a new world.

However, regardless of which side they choose, they will soon uncover a deeper mystery
behind the Prophecy of Eternal Night—something neither side can control.

As the story unfolds, players will find themselves entangled not just in a war between two
factions, but in a crisis that threatens all of Valmora.

Major Story Events (Adaptable to Gameplay Choices)

1. The First Sign of the Prophecy:

• Players witness a sudden darkening of the sky in a village, and for several minutes, everyone
is blinded by an unnatural force.

2. The Discovery of an Ancient Book:

• A wise scholar or prophet reveals an ancient text that tells of a war that happened thousands
of years ago.

• Could history be repeating itself?

3. The First War Breaks Out:

• Players are caught in the first great battle between the Light and Dark factions.

• But is this conflict really as simple as it seems?

4. A Third Power Emerges:

• Players uncover a forgotten cult or hidden order—one that is neither Light nor Dark.

• This faction may hold the key to the truth behind Eternal Night.

5. The Players’ Choice:

• Will they continue fighting for their chosen side, or will they seek the true cause behind
Eternal Night and make a decision that could reshape the entire world?

What Players Should Feel in This Story


In this narrative, players are not just warriors or soldiers—they are also truth-seekers caught
in the middle of a much larger crisis.

• If they choose The Light Side, they should experience the security and structure of law and
order—but as they question the system, they may begin to wonder whether order is truly just.

• If they choose The Dark Side, they will feel the thrill of rebellion and freedom, but also face
the dangers of an uncertain world without structure.

• Regardless of their choice, they should eventually uncover secrets neither side knows—
making them feel like they are part of a grand mystery.

🛡 The Light Side (Defenders of Order)

Name Role Personality Attitude Towards Players


Lord Edric Leader of the Disciplined, Supports capable individuals, strict
Valtorin Light Side authoritarian towards rebels
Princess
Diplomat and Warm to those who seek peace,
Seraphine Intelligent, peaceful
Ruler suspicious of neutrals
Aurelian
Helps those interested in magic,
Archmage Knowledgeable,
Wise Mage distant towards dangerous
Malagar curious
individuals
Judge Ulrich Enforcer of Respects law-abiding individuals,
Merciless, strict
Thorne Law sees freedom-seekers as enemies
Spy and Respects strong warriors, threatens
Bladed Bianca Arrogant, intelligent
Assassin those she doesn’t trust
Garrick Prefers disciplined and skilled
War General Loyal, disciplined
Strongarm individuals, looks down on rebels
Voice of the Close to those who side with the
Marla Veil Cheerful, brave
People common folk, distrusts aristocrats
Supports those who are brave and
Tobias Redfern Young Knight Idealistic, eager
ambitious
Compassionate, Helps everyone, intolerant towards
Elora Greendale Healer
loyal traitors
Mysterious, Warns those who believe in
Orin Duskbane Prophet
intuitive prophecies, distant towards skeptics

⚔️The Dark Side (Champions of Freedom)


Name Role Personality Attitude Towards Players
Countess
Leader of the Dark Manipulative, Uses those who align with her
Lysandra
Side cunning interests
Devereaux
Silas “Shadow” Leader of the Independent,
Supports free spirits, questions
Ravon Thieves’ Guild pragmatic authority
Warm towards adventurous souls,
Pirate and Adventurous,
Draven Halloway cold towards those who favor
Explorer ambitious
order
Varya “Red Threatening yet respectful, never
Assassin Silent, deadly
Serpent” Morn forgives betrayal
Fletcher Enjoys deceiving people,
Con Artist Smart, deceitful
Blackwood untrustworthy
Helps those seeking revenge,
Astrid Coldbrook Vengeful Warrior Angry, stubborn
looks down on the weak
Supports those hungry for
Mysterious
Shade Whisper Enigmatic, sneaky knowledge, hostile to secret-
Messenger
keepers
Draws in those who seek ancient
Elderion the Knowledge-hungry,
Immortal Scholar wisdom, tests dangerous
Unbound calculating
individuals
Necromantic Supports those who embrace dark
Sylvaine Ashthorn Dark, dangerous
Priest forces, hostile towards the naïve
Aids those searching for their own
Nyx Virelia Dual-Souled Mage Unstable, complex
path, easily manipulated

Instructions:

1. Choose a Character:

• Review the list of characters from The Light Side (Order) and The Dark Side (Freedom).

• Select the one you relate to the most.

2. Write a Letter to the Opposing Side:

• Write from your chosen character’s perspective.

• Try to persuade someone from the opposite side to change their beliefs.

• Defend your side’s philosophy and challenge the weaknesses in the opposing viewpoint.
Guiding Questions:

For The Light Side (Order Advocates):

• Why is order necessary for a stable society?

• What happens when laws and structure are removed?

• How do rules protect people, rather than limit them?

• What dangers come from letting people decide their own justice?

• What flaws do you see in The Dark Side’s vision of freedom?

• How would you convince an individual from The Dark Side that order benefits everyone,
not just the powerful?

For The Dark Side (Freedom Advocates):

• Why is freedom more important than structure?

• What problems arise when too much control is placed on society?

• How do rules favor the powerful instead of the common people?

• What does true justice look like without laws and rulers?

• What flaws do you see in The Light Side’s vision of order?

• How would you convince an individual from The Light Side that freedom does not mean
chaos?

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