Games Master’s Quick Reference Sheet
Hellions (Best67)
Hellions have a base Stealth of 10, Perception of 8 (Darksight), and cause a 1d8 fright attack (although
an optional table is included below, should GMs wish to determine a random fright attack strength for
their Hellion). The Hellion’s appearance is left entirely to the GM’s imagination, but everything else about
the Hellion can be generated by rolling once on each of the following tables:
d100 Special Abilities d100 Attack Defence Natural
d100
01-06 Venomous (normal strength poison) 01-18 14 6 Weapon
07-09 Evil Eye (p87) 19-30 15 7 01-35 d6, 3
10-11 Invisible 31-40 16 8 36-60 d8, 4
12-24 Able to fly 41-58 17 9 61-68 d8, 5
25-30 Surprise on 1-4 on 1d6 59-72 18 10 69-78 d10, 4
31-40 Dragonbreath (p80) 73-75 19 11 79-89 d10, 5
41-49 Carries disease 76-80 20 12 90-95 d12, 4
50-57 Touch causes Curse (p82) 81-84 19 13 96-98 d12, 5
58-62 Immune to normal weapons 85-88 21 13 99-00 d20, 6
63-70 Mesmerism (as vampire – Best84) 89-91 20 14
71-77 Shapeshift at will 92-93 22 14 d100 Armour
78-80 Gaze causes petrification (as gorgon - SG17) 94-95 21 15 01-10 AF 1
81-85 Regenerate 1HP per round 96 22 16 11-20 AF 2
86-90 Can see invisible 97 23 17 21-35 AF 3
91-95 Roll twice 98 24 18 36-55 AF 4
96-99 Roll three times 99 25 19 56-70 AF 5
100 Other power at GM’s discretion 100 26 20 71-85 AF 6
86-95 AF 7
As the above table is quite short, some suggestions Magic Magic 96-99 AF 8
d100
for other special abilities could include: Attack Defence 100 AF 9
Increased fright attack strength. 01-40 2d8+6 2d4
Increased stealth and/or perception. 41-70 4d6+4 2d6 Health
d100
Able to summon infernal allies from the 71-85 6d6 3d6 Points
nether realm (one or more hell hounds or 86-95 4d12 4d4 01-15 1d6
hellrots, for example). 96-00 3d8+16 2d12+5 16-35 1d6+4
Other spell-like abilities caused by successful 36-55 2d6+5
melee attacks, such as: Spellcasting 56-75 3d6+6
d100
o Weaken (p80) Ability 76-85 4d10
o Disease (p82) 01-60 None 86-90 5d6+8
o Transfix (p84) 61-65 1st Rank Sorcerer 91-95 6d10
o Imperil (p107) 66-70 2nd Rank Sorcerer 96-00 8d10
o Turncoat (p110) 71-74 3rd Rank Sorcerer
Reduce all damage dealt to the Hellion by 1 75-78 4th Rank Sorcerer OPTIONAL TABLE:
(or more) HP. 79-82 5th Rank Sorcerer
Break apart into multiple smaller Hellions. 83-87 6th Rank Sorcerer Fright
Additional attack per round. d100
88-92 7th Rank Sorcerer Attack
Cause weapons that strike the Hellion, or 93-95 8th Rank Sorcerer 01-10 None
armour it strikes, to degrade with each hit (-1 96-97 9th Rank Sorcerer 11-20 1d6
damage or -1 AF) until entirely destroyed 98 10th Rank Sorcerer 21-70 1d8
(damage or AF reduced to zero). 99 11th Rank Sorcerer 71-80 1d10
Additional Magic Points (if a spellcaster). 100 12th Rank Sorcerer 81-90 1d12
Spits venom like a winged snake (Best44). 91-95 2d6
Whip attack like the Malgash (Best70). d100 Move Evasion 96-99 2d8
Raise slain enemies as fresh zombies (Best87). 01-10 10m 3 100 3d6
11-25 12m 4
26-50 15m 5
51-75 20m 6
76-90 25m 7
91-00 30m 8
Dragon Warriors is © Dave Morris and Oliver Johnson. This sheet is © Lee Barklam. Copies of this sheet are available at http://cobwebbedforest.co.uk/