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AVEVA Colour Definitions 1

The document outlines the commands for defining colors in AVEVA™ E3D Design, allowing users to distinguish various design elements through color coding. It details predefined color mixes and default color assignments for different element types, such as active and clashing elements. Additionally, it provides command syntax for changing and querying colors within the software.

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Abdelrhman Farw
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0% found this document useful (0 votes)
255 views4 pages

AVEVA Colour Definitions 1

The document outlines the commands for defining colors in AVEVA™ E3D Design, allowing users to distinguish various design elements through color coding. It details predefined color mixes and default color assignments for different element types, such as active and clashing elements. Additionally, it provides command syntax for changing and querying colors within the software.

Uploaded by

Abdelrhman Farw
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1/26/25, 9:47 AM Defining Colours

AVEVA™ E3D Design

Defining Colours

TABLE OF CONTENTS

Defining Colours

Jan 24, 2023 Engineering E3D Design E3D Design 3.1

Keywords
COLOUR ACTIVE CE VISIBLE CLASH OBST AIDS

Description
These commands allow colours to be defined so that different types of item in the display may be distinguished by means of colour.
Certain items such as current element and active element colours have default settings, but these may also be redefined.

The colours may be assigned by using the COLOUR command to define the Red-Green-Blue mix for a colour number or to assign a
predefined colour mix by name. MODEL allows the use of 115 user-definable colours, plus some specific ones which are assigned to
items which need to be readily distinguishable in the display.

Definitions
The Active element is the significant element (and its components) being worked on.

The Current Element (CE) is the actual element currently being accessed.

The Visible design consists of the design elements which is required to be displayed (but which the user is not currently working
on).

A Clashing element is an element whose current position and geometry are being tested for interferences against other
elements in the design and which has been found to clash (refer to Clash Detection for further information).

An Obstructing element is any of the elements in the design against which a clashing element is being tested for interferences
and which has been found to clash.

An Aid includes tags (markers), axes and other graphical annotations.

The predefined colour mixes which are specified by name are as follows:

Predefined Colour Mixes

black pink darkgreen beige

white salmon cyan wheat

whitesmoke orange turquoise tan

ivory brightorange aquamarine sandybrown

grey orangered blue brown

lightgrey maroon royalblue khaki

darkgrey yellow navyblue chocolate

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Predefined Colour Mixes

darkslate gold powderblue darkbrown

red lightyellow midnight blueviolet

brightred lightgold steelblue firebrick

coralred yellowgreen indigo darkorchid

tomato springgreen mauve dimgrey

plum green violet coral

deeppink forestgreen magenta indianred

lightblue limegreen mediumaquamarine sienna

slateblue

The default colour assignments are:

Colour No Colour

Filter Filter

Active design orange

Current element yellow

Visible design lightgrey

Clashing element red

Obstructing element tomato

Aids blue

1 grey

2 red

3 orange

4 yellow

5 green

6 cyan

7 blue

8 violet

9 brown

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Colour No Colour

10 white

11 pink

12 mauve

13 turquoise

14 indigo

15 black

16 magenta

Examples

COL 5 DARKGREEN Colour 5 will be changed to dark green

COL 3 MIX RED 50 GRE 50 BLU 5 Colour 3 will change to the specified mix of red, green and blue

COL ACTIVE BRIGHTRED Sets the colour for displaying active elements to bright red

Note:
When colours are mixed in their Red, Green and Blue constituents, the command line must contain values for all three constituents
in the correct order. The numbers entered for the relative proportions of the basic colours must each be in the range 0-100, but they
are not percentages of the overall colour and so do not need to add up to 100.

Command Syntax
>- COLour -+- integer -.
| |
|- ACTive --|
| |
|--AIDS-----|
| |
|- VISIble -|
| |
|- CE ------|
| |
|- CLASH ---|
| |
‘- OBST ----+-- colour_name --->
|
‘-- MIX RED integer GREen integer BLUe integer ->
where colour_name is the name of any of the predefined colour mixes listed above.

Querying
>-- Q COLour --+-- integer -----.
| |
|-- CE ----------|
| |
|-- ACTive ------|
| |
|-- VISIble -----|
| |
|-- CLASH -------|
| |
|-- OBST --------|
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| |
‘-- AIDS --------+-->

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