Mordheim skaven (Mordheim) [99Warband Rating, 499pts]
Warband (Skaven (1a)) [499pts, 99Warband Rating]
Rules: EXP Adancement
Heroes [364pts, 74Warband Rating]
Assassin Adept [95pts, 25Warband Rating]
Selections: Characteristic Increases, 20x Experience [20Warband Rating], Serious Injuries, Skills
Rules: Leader
Model: Assassin Adept
Equipment [35pts]
Selections: Sword [10pts], Sword [10pts], Throwing Knives/stars [15pts]
Rules: Parry
HtH Weapon: Sword, Ranged Weapon: Throwing Knives/stars
Black Skaven [75pts, 13Warband Rating]
Selections: Characteristic Increases, 8x Experience [8Warband Rating], Serious Injuries, Skills
Model: Black Skaven
Equipment [35pts]
Selections: Fighting Claws [35pts]
Rules: Climb, Cumbersome, Pair, Parry
HtH Weapon: Fighting Claws
Black Skaven [85pts, 13Warband Rating]
Selections: Characteristic Increases, 8x Experience [8Warband Rating], Serious Injuries, Skills
Model: Black Skaven
Equipment [45pts]
Selections: Sword [10pts], Warplock Pistol [35pts]
Rules: -3 Save Modifier, Parry
HtH Weapon: Sword, Ranged Weapon: Warplock Pistol
Eshin Sorcerer [65pts, 13Warband Rating]
Selections: Characteristic Increases, 8x Experience [8Warband Rating], Magic, Serious Injuries, Skills
Model: Eshin Sorcerer
Equipment [20pts]
Selections: Sword [10pts], Sword [10pts]
Rules: Parry
HtH Weapon: Sword
Night Runners [22pts, 5Warband Rating]
Selections: Characteristic Increases, Serious Injuries, Skills
Model: Night Runners
Equipment [2pts]
Selections: Free Dagger, Sling [2pts]
Rules: +1 Enemy armour save:
HtH Weapon: Free Dagger, Ranged Weapon: Sling
Night Runners [22pts, 5Warband Rating]
Selections: Characteristic Increases, Serious Injuries, Skills
Model: Night Runners
Equipment [2pts]
Selections: Free Dagger, Sling [2pts]
Rules: +1 Enemy armour save:
HtH Weapon: Free Dagger, Ranged Weapon: Sling
Henchmen [135pts, 25Warband Rating]
Giant Rats [15pts, 5Warband Rating]
Selections: Characteristic Increases, Equipment
Model: Giant Rat
Verminkin [30pts, 5Warband Rating]
Selections: Characteristic Increases
Model: Verminkin
Equipment [10pts]
Selections: Free Dagger, Sword [10pts]
Rules: +1 Enemy armour save:, Parry
HtH Weapon: Free Dagger, Sword
Verminkin [30pts, 5Warband Rating]
Selections: Characteristic Increases
Model: Verminkin
Equipment [10pts]
Selections: Free Dagger, Sword [10pts]
Rules: +1 Enemy armour save:, Parry
HtH Weapon: Free Dagger, Sword
Verminkin [30pts, 5Warband Rating]
Selections: Characteristic Increases
Model: Verminkin
Equipment [10pts]
Selections: Free Dagger, Sword [10pts]
Rules: +1 Enemy armour save:, Parry
HtH Weapon: Free Dagger, Sword
Verminkin [30pts, 5Warband Rating]
Selections: Characteristic Increases
Model: Verminkin
Equipment [10pts]
Selections: Free Dagger, Sword [10pts]
Rules: +1 Enemy armour save:, Parry
HtH Weapon: Free Dagger, Sword
Profile Summary
HtH Weapon Str Special Ref
Fighting Claws Pair, Parry, Climb, Cumbersome
Free Dagger +1 enemey save
Sword Parry
Model M WS BS S T W I A LD Ref
Assassin Adept 6 4 4 4 3 1 5 1 7
Black Skaven 6 4 3 4 3 1 5 1 6
Eshin Sorcerer 5 3 3 3 3 1 4 1 6
Giant Rat 6 2 0 3 3 1 4 1 4
Night Runners 6 2 3 3 3 1 4 1 4
Verminkin 5 3 3 3 3 1 4 1 5
Ranged Weapon Range Str Special Ref
Fire twice at half range: A slinger may fire twice in the shooting phase if he does not move in the movement
Sling 18 3 phase. He cannot shoot over half range (9") though, if he fires twice. If the model fires twice theneach shot
is at -1 to hit.
Throwing Thrown weapon: Models using throwing stars or knives do not suffer penalties for range or moving as
6 U
Knives/stars these weapons are perfectly balanced for throwing. They cannot be used in close combat.
Warplock Pistol 8 5 Fire every other turn
Force Rules
EXP Adancement: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. ()
Selection Rules
+1 Enemy armour save:: An enemy wounded by a fist gains a +1 bonus to his armour save, and a 6+ armour save if he normally has none. ()
-3 Save Modifier: A warrior wounded by this weapon must make his armour save with a -3 modifier. ()
Climb: A Skaven equipped with Fighting Claws can add +1 to his Initiative when making Climbing tests. ()
Cumbersome: A model armed with this weapon may not use any other weapons in the entire battle. ()
Leader: All Models within 6" of leader can use the leaders leadership when taking leadership tests. ()
Pair: This weapon is traditionally used in pairs, one in each hand. A warrior armed with it gets an additional attack. ()
Parry: A model equipped with a parry weapon may parry the first blow in each round of hand-to-hand combat. When his opponent scores a hit, a
model with a may roll 1D6. If the score is greater than the highest to hit score of his opponent, the model has parried the blow, and that attack is
discarded. A model may not parry attacks made with double or more its own Strength – they are simply too powerful to be stopped. ()
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