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Scenario 1 For ICT U

The document presents two scenarios related to the impact of gaming on individuals. The first scenario discusses a teenager who benefits socially from gaming but suffers academically and health-wise, while the second scenario highlights a gamer who experiences financial frustration from purchasing loot boxes. Each scenario prompts students to evaluate whether the impacts of gaming are positive or negative.

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conrod.smith
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
19 views10 pages

Scenario 1 For ICT U

The document presents two scenarios related to the impact of gaming on individuals. The first scenario discusses a teenager who benefits socially from gaming but suffers academically and health-wise, while the second scenario highlights a gamer who experiences financial frustration from purchasing loot boxes. Each scenario prompts students to evaluate whether the impacts of gaming are positive or negative.

Uploaded by

conrod.smith
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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 Scenario 1:

"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"


 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

 Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."

Question to students: "Is this a positive or negative impact of


gaming? Why?"

 Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."

Question to students: "Is this a positive or negative impact? Why?"

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