Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"
Scenario 1:
"A teenager plays online multiplayer games daily. They have made
friends from all over the world and work well in team-based games.
However, they have started missing homework assignments and
sleeping late."
Question to students: "Is this a positive or negative impact of
gaming? Why?"
Scenario 2:
"A gamer buys loot boxes regularly in a game to try and win rare
items. They’ve spent more money than they originally planned and
feel frustrated when they don’t get the items they want."
Question to students: "Is this a positive or negative impact? Why?"