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John Stanford (free product)
                               CJ Carella   70.116.5.45
            A Game of Magic and Dark Secrets
        They are the Gifted. Feared for their unique pow-
      ers, they have been hounded for centuries, and
      forced to practice their Arts in secret.
        The time for hiding is over.
        A Time of Reckoning draws near. It marks the end
      of an era and the beginning of a new one -- or the
      destruction of all things. The choices the Gifted
      make will determine what the future will hold.
                                                                                    $35.00
                                                                                     $35.00 (US)
                                                                                            (US)
                                                                                    EDN4000HC
                                                                                    EDN4000HC
                                                                                 ISBN
                                                                                 ISBN 1-891153-40-2
                                                                                       1-891153-40-2
                  All Artwork ©1999 CJ Carella
               Cover Art ©1999 Eden Studios, Inc.
           CJ Carella’s WitchCraft™, The Unisystem™,
                 specific game terms, icons and
           personalities are copyright ©1999 CJ Carella
                       All Rights Reserved.
                                 A Word to the Wise                          Wise One) are portrayed as having some of the beliefs and
                                                                             principles of real world Wiccans, but are as fantastic as the
                 The WitchCraft RPG is, first and foremost, a work of fic-   Christian-oriented, monster-hunting Sentinels also depicted
              tion meant to entertain. A number of facts have been mixed     in this game. To learn more about Wicca, go to a local
              with a liberal dose of fantasy in these pages, and people      library or bookstore; there are plenty of non-fiction books
              who seek information, spiritual guidance, or an excuse to      on that subject.
              do stupid things should look elsewhere. The witches in this
              game are as unrealistic as the wizards in Tolkien's tales;        Finally, anybody who has problems distinguishing fanta-
              none of the secret organizations and conspiracies in this      sy from reality and who thinks this or any other game
              book are meant to be exact replicas of real world groups.      depicts actual occult practices should stay away from this
                 Having said that, I would like to point out a few real      and similar books. They should also stay away from televi-
              facts. Wicca is a real world religion, based on ancient folk   sion, books of all kind, and most forms of mass media; in
              beliefs and practices from Europe. During the Middle Ages      fact, they should not leave their homes. Any off-beat soft
              and the Reformation, followers of Wicca were persecuted        drink commercial may prompt them to jump off a tall build-
              by the Christian Churches. Wicca has nothing to do with        ing. Parents of minor children should, of course, exercise
              Satanism, and is a religion with as much legitimacy (if per-   their judgment as to whether this and other roleplaying
              haps a less comprehensive organization) as Christianity or     games are appropriate for their children. Everyone else, I
              Buddhism. The "Wicce" in this book (Wicce is nothing but       hope you enjoy this book.
              the female form of the ancient Anglo-Saxon word Wicca, or                             -- Carlos J. Martijena-Carella
  C h a p t e r                                 O n e                          2
John Stanford (free product)                                                                                                                 70.116.5
                                                 Table of Contents
                Chapter One: Introduction              4     Chapter Five: Associations      160
                Summary of Chapters                    14    The Wicce                       166
                Conventions                            15    Brotherhood of the Rose Cross   170
                Roleplaying                            16    Society of Sentinels            175
                The WitchCraft RPG                     17    The Twilight Order              179
                                                             The Cabal of Psyche             183
                Chapter Two: Setting                   18    The Solitaires                  186
                                                       3     I n t r o d u c t i o n
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  C h a p t e r                O n e   4
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                               5   I n t r o d u c t i o n
John Stanford (free product)                                 70.116.5
        Desmond’s Motor Lodge                                 The glowing head’s pretty features narrowed
        Pennsylvania                                        in annoyance. “You know very well that
        2:13 a.m.                                           Locating you precisely enough would be even
          The motel room was small, the bed had a thin      more energy-consuming, both in power and time.
        and springy mattress, and the faded carpeting had   But that is not important. We have need of
        a faint, moldy smell. It was the best he’d been     you.”
        at in over a month, and this time he had actually     Crap. Not that he was surprised. A witch
        been able to pay for it with what he made playing   in Rhode Island didn’t spend the energy to con-
        the guitar. The local coffee house patrons had      tact a wanderer in Pennsylvania for no reason.
        coughed up enough                                                            “You know I don’t
        cash to let him buy a                                                        get involved anymore.
        full tank of gas for                                                         I don’t even practice
        his Harley and get a                                                         the Craft.” Well, he
        motel room. Even bet-                                                        told himself, not much,
        ter than the money,                                                          at least.
        the emotional
                                                                                        “This is very impor-
        response of the
                                                                                      tant. Lives are at
        crowd had left him
                                                                                      stake.”
        feeling slightly
        buzzed. A respon-                                                               Dan sighed. “They
        sive, willing audience                                                        always are. Tell me
        was better than                                                               what’s going on and
        booze, better than                                                            I’ll tell you my
        drugs, better than . . .                                                      response.” Which
        well, better than                                                             will probably be
        almost anything.                                                              ‘Screw off,’ he
                                                                                      thought.
          Dan switched the
        TV off; he was                                                                  “Somebody in your
        glad he didn’t get a                                                          area is awakening
        chance to watch that                                                          Nath-Shagraa.”
        crap too often. As                                                             “Nah-what?”
        he settled down to                                                              “I forgot you never
        sleep, he considered                                                          bothered to learn much
        his plans. He could                                                           beyond the basics.
        stay in town for a                                                            Nath-Shagraa is one
        couple more days; a                                                           of the Mad Gods.”
        couple of college
        girls seemed pretty interested in becoming better     Triple crap. “In Pennsylvania? Who’s doing
        acquainted with him. On the other hand . . .        it?”
          A glowing female head appeared over his bed.        “As far as we can tell, one Gifted magician.
        Dan started, nearly falling out of bed. “What       A Solitaire, perhaps. Or, more likely, some-
        the . . . ?”                                        body who stumbled onto a book nobody should
                                                            have written, somebody with enough raw power
           “It’s been a long time, Daniel Gaiman.”          to use what he discovered.”
          Fiona. Damn. “Why the hell won’t you use            “So, what do you want me to do? Aren’t
        a phone, Fiona? It’s a lot less expensive.”         there any Covens around?”
  C h a p t e r                       O n e                 6
John Stanford (free product)                                                                                   70.116.5
               “Two, actually. One is nearly powerless; only     of continual chanting; he had been sipping Kool-
             two of the Gifted among them, and both of less-     Aid all night long but had eaten nothing.
             er power. It was one of them who first sensed       Despite the hunger and fatigue wracking his
             what was happening. The other will not deal         body, he did not stop. Another day, and he
             with us; they may or may not do something, but      would be done. Then hunger and fatigue would
             we dare not wait and see.”                          mean nothing.
               “Any others?” Many among the Wicce                  The teenager sat on the floor. The Marilyn
             refused to accept the fact that they were not the   Manson T-shirt he was wearing was dirty and
             only ones who could work magic in the world.        damp with his sweat. Dry blood was caked over
               “We’d have to find them; it would take more       his left cheek and forehead; it was not his own.
             time than we are likely to have. We cannot send     His parents had left him under the care of Aunt
             our entire Coven there, so we need you to help.     Beth, hard-drinking Aunt Beth, who had not
             If we cannot gather thirteen, we must try with      even noticed Ben creeping up behind her with a
             five; failing that, we will do what we can with     butcher knife, and had barely struggled as he
             three.”                                             murdered her. He had needed her blood to draw
                                                                 the circle to summon the being called Nath-
               Daniel considered this. Thirteen, seven, five,    Shagraa -- not its real name, since its real name
             three; there was power in any such combination      would burst the eardrums of humans and liquefy
             of numbers, the larger numbers being the more       their brains should it be spoken out loud -- into
             powerful. “So, if I decide to take part in this     this world.
             insanity, who are the other two?”
                                                                   The book had been in his aunt’s attic for
              “The strongest Gifted in the area, and             decades. Aunt Beth had told Ben that her
             Julienne.”                                          great-grandfather had collected strange books
               Julienne. He already felt vaguely sick; hearing   until his nervous breakdown and eventual death
             that name made his guts twist. “I’m surprised       in an insane asylum. “I should have burned them
             she’d want to work with me,” he managed to say      long ago,” she had commented when Ben started
             evenly.                                             rummaging in the attic. “But it’s the only legacy
               “This is too important to make allowances for     of my family, and I just can’t bring myself to
             petty personal feelings. She will do as she must.   do it. You should stay away from the attic,
             As you must.”                                       Ben.” What little humanity remained in the
                                                                 chanting teenager knew that the books should
               Petty? Julienne and I almost killed each
                                                                 have all been burned and their ashes scattered in
             other! “I could say no, y’know. I’ve been living
                                                                 the wind; now it was too late. Despite his
             a nice quiet life for almost a year.”
                                                                 aunt’s warnings, he had sneaked into the attic,
               “If it harm none, do what you will,” Fiona’s      had opened dusty boxes, and had found the books.
             glowing head said. “Will your inaction bring no     And among them, he had found the Book that
             harm?”                                              had changed his life.
                Dammit. “I will be there.”                         Ben opened the Book; the leather and the
                                                                 parchment in the pages had been made with
             White Rock, Pennsylvania                            human skin; he knew that instinctively. His read-
             Harrison House                                      ings had utterly warped his mind, making him
             5:57 a.m.                                           sensitive to some things, utterly callous to every-
               The dawn’s sunshine stung Ben Harrison’s          thing else.
             strained eyes. He had not slept a wink all night;
                                                                   Ben continued chanting.
             as soon as he closed his eyes, images too horri-
             ble to comprehend forced him into terrified wake-     Inside the blood circle on the wooden floor,
             fulness. His throat was raw after thirteen hours    something unspeakable started taking shape.
                                                           7      I n t r o d u c t i o n
John Stanford (free product)                                                                                           70.116.5
                                                               She could not care less about what he felt.
        Philadelphia, Pennsylvania                           “Have you secured a car?” Julienne had no
        3:21 p.m.                                            desire to ride pillion on his motorcycle. Such
          Julienne knew it was necessary to work with        close physical proximity would be painful in too
        Daniel; the rest of her Coven was already            many ways. She had her own shields around her,
        involved in a dangerous ritual, and she was by       although she did not make them flash openly; the
        far the best in the arts of Banishing and            magical constructs would not prevent physical
        Cleansing. Julienne must go to White Rock            contact, but the two shields would grate against
        and confront the evil being raised there. But to     each other, sending psychic reverberations lancing
        do it alone would be madness; other people with      through both magicians.
        the Gift would be needed to deal with the defens-       Daniel nodded. “Laura is waiting outside
        es a servant of Nath-Shagraa would have pre-         with a car.” He sounded dubious when he men-
        pared against intrusions. Daniel was nearby;         tioned the Wicce woman that would be joining
        even better, he was an accomplished magician.        him and Julienne in the effort to stop the Mad
        The facts did not banish the burst of anger she      God. “She’s awfully young, Julienne. I don’t
        felt when she first saw him at the bus station.      think she is up to this.”
        Four years, and he had barely changed. Still
        wearing his hair long, he hadn’t bothered to shave     “We need her; she has the strongest Talent in
        for a few days. His jeans and shirt were worn        the area aside from you,” she replied as they left
        but clean, and he still favored that silly cowboy    the station.
        hat. And he glowed with stored Essence; to a           “We’re gonna get killed,” Daniel muttered
        Gifted such as her, his magical shields burned       under his breath, but followed her.
        bright, a gorgeous display of magical light that
        the Mundanes crowding the station did not            White Rock, Pennsylvania
        notice. Make that not quite notice; people           4:12 p.m.
        seemed to draw away from Daniel, respecting             Ben Harrison stopped chanting for the first
        his personal space, unwittingly kept at bay by the   time in twenty-three hours. “They are coming,”
        protective energies swirling around him.             he said. His voice sounded hoarse and inhuman
                                                             to his own ears. The living room had grown
          Daniel was letting his shields show as a
                                                             dark; the abomination growing within the circle
        message for her. He was ready to defend himself
                                                             seemed to be sucking the light in the house into
        should she decide to carry on their last argument,
                                                             itself, like the black holes Ben had learned about
        and he was purposely keeping her away from his
                                                             in science class. At the same time, a different
        inner self. His aura, thoughts and emotions were
                                                             type of darkness seemed to be seeping into his
        hidden securely behind the glowing shields. In a
                                                             mind, blinding him and at the same time making
        way, she reflected, that had always been the case.
                                                             him know things. He knew outsiders would even-
           “You’re late,” he said, coolly and without emo-   tially find the farmhouse.
        tion.
                                                               The chanting started again, but it had a differ-
          “Coincidence, I hope,” Julienne replied in the     ent pitch and tone. In the parlor, Aunt Beth’s
        same tone. “Or perhaps not. When a Power of          body started stirring. It sat up with jerky,
        this magnitude is being awakened, chance will        mechanical movements. Ben smiled as he sensed
        bend to favor Its purposes.”                         the corpse start to change, to be remade in
          “I know,” he said, raising an eyebrow, a sign      Nath-Shagraa’s image.
        of annoyance she knew well. He obviously felt          “That should take care of them,” he said to
        he did not need a lecture.                           himself, and went back to work.
  C h a p t e r                       O n e                   8
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             Outskirts of White Rock, Pennsylvania                Julienne knew they were on the right track
             6:37 p.m.                                          when they were within half a mile of the farm-
               They had to stop at a gas station to fuel up     house. Although there were no clouds in the
             and ask for directions. They were getting close,   sky, it was getting darker as they approached.
             but even Julienne’s best rituals had yielded no    An increasingly oppressive feeling began to
             success. Her failure was making her irritable,     affect her at about the same time.
             she knew, but most of her anger was focused on       Laura snapped briefly out of her semi-trance
             the shiftless bastard whom Fate had forced to      to stare out the window. “Look!” she said,
             her side once again.                               pointing toward the surrounding fields.
               Laura, the local                                                               “Crap,” Daniel
             woman -- a girl, really,                                                       said between
             Julienne had to admit --                                                       clenched teeth.
             had not been as helpful                                                        Julienne said noth-
             as Julienne had hoped.                                                         ing, but could not
             Laura was staring                                                              stop a short gasp.
             fixedly forward, her                                                            Several cows were
             short blonde hair                                                             in the fields on both
             disheveled, her complex-                                                      sides of the road.
             ion pale. She had been                                                        Some were running
             biting her lips throughout                                                    in circles; others lay
             the entire trip, hard                                                         on the ground in a
             enough to draw blood.                                                         mess of blood and
             And that was after                                                            entrails. Even as
             Daniel had woven                                                              they watched, several
             shields around her, pro-                                                      of the remaining ani-
             tecting the girl from the                                                     mals turned on one
             worst of the psychic                                                          of their own, goring
             malaise that suffused the                                                     and kicking. As
             area. The problem was                                                         their victim fell
             that Laura was a Seer                                                         twitching, six cows
             with only rudimentary                                                         surrounded it and
             knowledge of magic. The                                                       howled up at the sky.
             girl was too sensitive to                                                     Julienne had grown
             the waves of alienness                                                        up on a farm; she
             that were but the harbin-                                                     had never heard ani-
             ger of the Mad God’s coming.                       mals make such a noise, and she prayed never to
               Daniel came back to the car. “I think we’re      hear it again.
             in luck,” he said. “The guy at the station, he       Daniel’s knuckles were white on the steering
             might have just a touch of the Second Sight        wheel. “You’re not thinking of quitting, are you?”
             himself. He just couldn’t stop talking about       Julienne said. He glared at her for a moment,
             something weird going on at the Harrison farm-     but then looked down. “I won’t let you down
             house. I think that’s the place.”                  this time, Jules,” he said in a subdued voice.
              “We’ll have to try it,” Julienne said coldly.
             For the next several minutes, the drive was
             made in silence.
                                                         9       I n t r o d u c t i o n
John Stanford (free product)                                                                                         70.116.5
          He had not called her Jules since weeks               It had gotten very dark and very cold, impos-
        before the final fight so many years ago. Daniel     sibly so for high summer. Despite the darkness,
        had not been ready to follow her path, to give       they could clearly make out the Harrison farm-
        himself fully to the duties of the Coven -- to       house. It was surrounded in a sickly purple
        commit himself not only to Julienne, but also to     glow that made his temples throb if he stared at
        the responsibilities of the Gifted. He had made      it too long. The purple light was pulsating
        this perfectly clear by seducing a young student,    around the property -- and every pulse made it
        and making sure Julienne found out about it.         extend a little further, shine a little brighter.
        In a rage, Julienne had done the unthinkable:        Daniel’s magical senses were screaming inside
        used her magicks against a fellow Wicce out of       his head. He knew that something was growing
        anger. The mage duel had been short and fierce,      inside the house, was becoming fused with the
        and had ended with the guest house of the Coven      house, and would soon consume the entire area
        going up in flames. Daniel rode off in a cold        as a prelude to the slaughter to come.
        fury, andJulienne had to pay a painful price           “So are we going to do it or what?” he said.
        undoing the harm she had caused.                     They had been staring at the madness below for
          “See that you don’t, Daniel,” she hissed. “See     several minutes now.
        that you don’t.”                                       “We must wait a little longer,” Julienne
                                                             said. She had always had a good eye for judging
        White Rock, Pennsylvania                             a magical matrix, for understanding the weavings
        7:11 p.m.                                            of a spell -- and discovering its weak points.
         “It’s cold,” Daniel muttered. “Colder than a        “Soon the three of us will be able to turn the
        witch’s t . . .”                                     caster’s own Essence against him.”
           “Shut up,” Julienne growled.                         “Or her,” he said sharply. Julienne was
          He grinned at her in defiance but said nothing     always ready to cast males as the villains. It
        else. Even his feeble attempt at humor had been      had been just one more reason for his refusing to
        grossly inappropriate. The fact that he was try-     join her little magic club, although he had to
        ing to get a rise out of Julienne was just proof     admit it was only a small one. The enormity of
        of how scared he was.                                what he had been asked to do, to stand guard
          Daniel Gaiman did not scare easily. Even           over the world, waiting for things like this to
        after leaving the Coven, he had been in his share    rear their ugly heads, had been too much, too
        of tight spots, supernatural and otherwise.          soon. He had wanted to enjoy life; Julienne
        None of his previous experiences had prepared        only cared about her personal Crusade (and had-
        him for the sight he and his two companions          n’t she been angry when he had called her cause
        faced after cresting the shallow hill. It had been   that? To Julienne, the Crusades and the
        his idea to leave the car a short distance behind.   Inquisition were two sides of the same hated
        “No sense advertising our presence,” he’d said,      coin). He’d had to make a break, and cheating on
        and Julienne, bless her cold heart, had agreed.      her had seemed like the easiest way to do it . . .
        Looking down at the farm, he now realized that          “It’s time,” Julienne said, cutting through his
        they could have driven an M-1 tank into it and       reveries. Daniel shook his head; for a few sec-
        nobody would have been the wiser. In fact, hav-      onds he had actually managed not to pay atten-
        ing a tank around might not have been a bad idea.    tion to the Harrison house. The glow was much
        Daniel had a .38 revolver with him -- he hated       bigger and brighter. “Let’s get started.”
        guns, but sometimes magic could not compete            The three of them held hands, making a small
        with a bit of lead traveling at thousands of feet    circle at the top of the hill. Julienne led the
        per second -- but the weapon seemed woefully         chant, calling on Diana and Cerunnos, on the
        inadequate.
  C h a p t e r                       O n e                   10
John Stanford (free product)                                                                                      70.116.5
             powers of Nature and Balance. Daniel and              around his right forearm instead of his neck. It
             Laura lent her their strength, and by being three,    tightened its grip, and Daniel was insanely
             the closed circle they made added its own power       reminded of one of those machines that take
             as well. With his mind’s eye, Daniel could see        blood pressure; his right hand went numb almost
             Julienne start to glow even through her shields,      immediately, and the useless gun dropped to the
             as Essence built up inside of her.                    ground. He tried to dig his heels in; as a result
               Laura screamed in mindless terror. Her wide         he wasn’t pulled but dragged towards the crea-
             eyes stared at something behind Daniel.               ture’s mouth.
             Forcing himself not to let go, he turned his            “No!” Julienne screamed. She had been stor-
             head.                                                 ing the combined Essence of the circle. She
                Some . . . thing was rushing up the hill           released a portion of the magical energies against
             towards them. Torn pieces of an old-fashioned         the monster.
             green dress clung to the creature, the only indica-     A wave of white light washed over the crea-
             tion that it had once been human. It ran on all       ture, and it ignited like a paper doll in a blow-
             fours like some ungainly animal; the head was a       torch’s flame. The tongue released Daniel an
             wide-mouthed horror, with a yards-long tongue         instant before it burst into flame, and then the
             that was swinging back and forth like a tentacle.     creature was rolling down the hill, a howling,
             The monster’s eyes protruded from stalks              greasy, flaming ball. It came to rest against a
             extended far beyond the once-human eye sockets.       tree, setting it ablaze as well.
             It gibbered in sadistic glee as it rushed towards        Julienne helped Daniel to his feet. “Laura
             the circle.                                           . . . ?”
               Daniel let go of the circle. He was dimly             “Dead,” he replied.
             aware of Julienne’s cry of anger and despair,
             and even caught a brief flash of her thoughts:         “Only the two of us, then,” she said. “It
             Betrayed again. No time for explanations; no          won’t be enough, I believe.”
             time -- no energy left -- for magic. His fingers        Daniel wanted to be angry, to scream abuse at
             groped for the gun just as the monster closed.        her, at her Coven for sending only one of their
               It might have been a woman before, but it now       members, for dragging him into a suicide mis-
             massed far more than any two men. Its lumber-         sion. Instead, he grimaced and said “Do you
             ing charge knocked Daniel and Julienne to the         want to live forever?” before taking her hands in
             ground. The lolling tongue darted towards             his and channeling what little power he had left
             Laura. Her scream was abruptly cut off as the         into the incomplete invocation. Julienne nodded,
             pinkish coil whipped around her throat and            and carried on.
             squeezed. The girl was yanked towards a fanged          A small beacon of light shone on the hill, a
             maw large enough to swallow a human head.             candle flickering against an approaching storm.
                There was a single, horrible crunching sound.
                                                                   Inside the Harrison House
               Daniel fired from the ground, emptying the          7:18 p.m.
             gun as fast as he could pull the trigger. At            The thing that had once been Ben Harrison
             least four of the six shots scored on the beast.      felt the destruction of the Beth-creature but did
             Reddish-black ichor spurting from its wounds,         not pause in its chanting. Over the last ten min-
             the creature let go of Laura’s corpse and turned      utes, painful boils had erupted throughout his
             toward him. The .38’s hammer made a pitiful           skin; some had burst, and he was now covered by
             metallic sound -- empty. The thing’s tongue           a new film of slimy blood, all his own this time.
             whipped towards him. Daniel managed to inter-         As above, so below: the corruption he was
             pose a hand, and the obscene limb wrapped itself      bringing to the Earth was first working its will
                                                           11       I n t r o d u c t i o n
John Stanford (free product)                                                                                            70.116.5
        on his body. Ben had little concern over matters     permission to join your circle.” Without missing
        of the flesh anymore. His senses had been twist-     a beat, Julienne had nodded, and five more peo-
        ed and transformed, enabling him to see the early    ple had joined in, making it seven, a strong num-
        manifestation of Nath-Shagraa without being          ber. Julienne had taken the added power and
        destroyed. He could also sense the magic ritual      done what she had always intended -- shut down
        of the intruders being resumed. It was of no         the doorway between Earth and whatever dimen-
        consequence; the Beth-creature had done its job,     sion Nath-Shagraa came from.
        killing one of the Three, leaving the circle           The dust settled in the bare patch of ground
        undone, too weak to stop what he had started.        that once held a house. The psychic waves of
        Soon the chanting would be over, and he and his      mindless rage also subsided, but Daniel knew
        master would become as one. Then he would            that people for miles around would be having
        show the interlopers that their friend’s death had   nightmares for several weeks, and that anybody
        been no small mercy.                                 staying in this area for more than a few hours
          The shape in the darkness had become huge,         would be tormented by even worse dreams. The
        and was barely contained within the circle that      taint of the Mad Gods did not die easily. The
        had served as its womb. It was about to burst        danger over, Daniel turned to see who his res-
        free when Ben felt a sudden surge of energy          cuers were.
        coming from outside. Nath-Shagraa roared in            Not of the Wicce, that was for sure. There
        angry surprise.                                      were three men and two women, ranging in age
          The magical attack was precisely timed, and        from twenty to over fifty. They were all dressed
        backed with more power than should have been         in expensive suits, more appropriate for a
        available. The connection between Ben Harrison       Chamber of Commerce meeting than for an expe-
        and Nath-Shagraa was severed. The growing            dition against the supernatural. And he had
        form inside the circle collapsed unto itself.        sensed their magic as they added their power to
          For one searing instant, Ben was no longer         the invocation. He had seen the rigid, carefully
        protected from the horrors he had been trying to     organized weaving of the flows of Essence.
        unleash. His mind and soul were utterly obliter-     “Rosicrucians,” he said. Ceremonial magicians,
        ated -- and an instant later, his body, and the      who sought control rather than balance. Not
        entire house, followed suit.                         Daniel’s favorite people, but they had indeed
                                                             saved the day.
        Outside the Harrison House                             Julienne looked even less happy than Daniel,
        7:19 p.m.                                            but she spoke first. “You have done all of
          Daniel watched the house implode, the walls        humankind a favor.”
        and roof sucked into a spot on the ground. It           The oldest man present was balding and had a
        didn’t look as impressive as it should; he had       sharp gray goatee. Behind thick spectacles, his
        seen more dramatic renditions in the movies.         eyes considered the two Wicce like a corporate
        But what the destruction lacked in the FX            CEO appraising a competitor. “We know. We
        department it more than made up in psychic ema-      would have come sooner, but it was a four-hour
        nations. Only his shields saved him from having      drive, and it did not seem prudent to tip our hand
        his brains turned to jelly. He, Julienne and the     by relying on Magick.” He seemed to be imply-
        newcomers all staggered under the furious mind-      ing that his merry band would have teleported
        screams of Nath-Shagraa.                             here otherwise. Hey, Daniel told himself, maybe
          Help had arrived suddenly and unexpectedly.        they could. Two of the younger members were
        Daniel had not even noticed their arrival until      letting their shields show, and they were damn
        somebody had spoken behind him. “We ask for          strong, close to his own in power. Maybe
  C h a p t e r                       O n e                   12
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             Julienne’s Coven could match the raw power of
             this group -– and maybe not.
               “I believe the danger is over,” the man contin-
             ued. “I think my organization will purchase this
             property to ensure that this incident does not hap-
             pen again.”
               Julienne obviously did not like the idea of sur-
             rendering an area of unstable magical and dimen-
             sional energies to a “rival” group, but she nodded
             stiffly. Daniel knew she wanted to grieve for
             Laura, but she would not lose control in front of
             the strangers.
               Perhaps the Rosicrucian leader was more sen-
             sitive than he looked. “We will leave you to take
             care of your companion now,” he said. “We will
             take care of the authorities.”
               Alone, Julienne turned to Daniel. “We will
             have to take Laura’s body back to her Coven.
             They will know what to do.”
               Daniel nodded sadly. She was not going to
             lose control in front of him, either. Maybe if he
             hung around for a while, and did not take off as
             soon as possible, she would start trusting him
             again. Did he want that? He did not know.
               He tried not to think about it as he helped carry
             the corpse of the young woman to the car.
                                                           13      I n t r o d u c t i o n
John Stanford (free product)                                                                 70.116.5
                         Introduction
                                                                   gaming companies seem to be dropping like flies,
                                                                   Eden has been consistently expanding, supporting
           Tales of self-discovery have always been popular in     their existing game lines and developing great new
        fantasy fiction. Whether they depict a comfortable         games. For WitchCraft, this move opens all kinds of
        Hobbit realizing that he holds a magical item that         exciting possibilities.
        may change the fate of the entire world or a waitress         This revised Eden Studios edition of WitchCraft
        who finds herself targeted for destruction by a time-      cleans, clarifies and polishes a number of features of
        traveling cyborg, these stories place plain, normal        the game world, and the Unisystem. The changes are
        people in terrifying and unusual circumstances.            for the most part minor; most add to the previously
        During the course of the stories, these people discov-     published material. Some adjustment to the
        er unexpected sources of heroism and strength within       Invocation casting rules, the initial character points
        themselves. The WitchCraft roleplaying game (RPG)          and the Quality, Drawback and skill lists are the high-
        is designed to tell this type of tale. The protagonists    lights. Others are too numerous to mention here.
        (the characters created by the players) are people who
        discover they are Gifted or Mundane with unusual                 Summary of Chapters
        abilities and knowledge. The characters come to the
        realization that there are hidden forces and beings in       Chapter One: Introduction contains these intro-
        the world, forces that are often malevolent and dan-       ductory remarks, and an overview of roleplaying.
        gerous. By being numbered among the Gifted or                 Chapter Two: Setting covers the basics of role-
        knowledgeable Mundanes, or simply by stumbling             playing, and the WitchCraft universe. This informa-
        onto the dangerous truths, the characters are in a posi-   tion provides new and more experienced roleplayers
        tion to make a major difference in the world. This         with a good grounding in the game and its trappings.
        will also put them in danger, for there are many who         Chapter Three: Roles details character creation
        like the world just the way it is, and will go to any      for the players. Strong, interesting characters are the
        lengths to preserve it.                                    most important part of an interactive storytelling
           WitchCraft is also a game of magic and adventure.       experience. Concepts, Types, Associations,
        The characters can be heroes in the traditional sense,     Attributes, Qualities and Drawbacks, Skills,
        experienced warriors and magicians fighting                Metaphysics and Possessions are addressed in turn.
        unspeakable evils. It is a game of horror, where the       The sections on the Associations are brief and
        strange and the bizarre lurk in the most unexpected        focused on character generation. More in depth dis-
        places, where magic exists and beings that pretend to      cussions of the individual Associations are contained
        be human prey on unsuspecting people. This combi-          in Chapter Five: Associations. The chapter finishes
        nation of horror, fantasy and present-day adventuring      with a series of ready-to-play Archetypes.
        can be modified to produce any type of game desired.         Chapter Four: Rules provides a variety of game
          Welcome to the world of WitchCraft. Do not go            mechanics for adjudicating conflicts and bringing
        gentle into that good night . . .                          order to the storytelling experience.
                                                                     Chapter Five: Associations reveals background
                      The New Order                                information on a number of groups that inhabit and
                                                                   influence the WitchCraft world. This information is
          This revised Second Edition of the WitchCraft
                                                                   intended primarily for Chroniclers, but players may
        main rulebook completes the initial phase of a new
                                                                   have access to it.
        era for the WitchCraft RPG line. As of the summer of
        1998, Myrmidon Press no longer produces                      Chapter Six: Metaphysics presents a number of
        WitchCraft books. Eden Studios (the creative folks         different abilities of Gifted characters. From
        behind the Conspiracy X RPG and the Abduction card         Invocations to the Sight from Necromancy to Divine
        game) will now produce and market all WitchCraft           Inspiration, Gifted Powers vary greatly. Sources of
        (and future Unisystem) products. At a time when            Power are also discussed in the chapter.
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               Chapter Seven: Supernatural reviews a number
             of the more fantastic elements of the WitchCraft
                                                                       Dice Notations
             world. Background information on Animal Spirits,             D10, D8, D6 and D4 mean a ten-sided die, an
             Elementals, Ghosts, Relentless Dead, Vampyres, and        eight-sided die, a six-sided die and a four-sided die,
             Demons is also discussed. The vastly more powerful        respectively. When a number appears before the nota-
             Seraphim and Mad Gods are also given their due.           tion, that number of such dice should be rolled, and
             Finally, evil Gifted humans are detailed.                 their results should be added together. For example,
               Chapter Eight: Chronicling gives those that mod-        2D6 means roll two six-sided dice, and generate a
             erate and create WitchCraft Stories some direction        result between 2 and 12. Multipliers are expressed
             and suggestions.                                          after the dice notation. For example, 3D10 x 4 means
                                                                       roll three ten-sided dice, add the results together, and
               Appendix includes a glossary, a number of handy         multiply that total result by 4. This generates a num-
             reference charts, an index and character sheets for the   ber between 12 and 120. A number in parentheses
             various Character Types presented in this book.           after, or in the middle of, the notation is the average
                               Conventions
                                                                       roll. This number is provided for those that want to
                                                                       avoid dice rolling and just get the result. So the nota-
                                                                       tion D6 x 4(12) means that players who want to skip
             Text Conventions                                          rolling just use the value 12. Some notations cannot
               This supplement has a number of graphic features        provide a set number because their result depends on
             that identify the type of information presented. The      a variable factor. For example, D8(4) x Strength is
             text you are reading at the moment is standard text,      used because the Strength value to be plugged into
             and it is used for general explanations.                  that notation will vary depending on who is acting.
               Certain other text is set off from the standard text.   Gender
               This material is fiction presented to enhance              Every roleplaying game struggles with the decision
             or describe WitchCraft Stories and the                    about third person pronouns and possessives. While
             WitchCraft world. For the most part it                    the male reference (he, him, his) is customarily used
             appears in this font. On special occasions, the           for both male and female, there is no question that it
             look is different (see ancient parchment at p. 20)        is not entirely inclusive. On the other hand, the “he or
             but the intent is the same.                               she” structure is clumsy and unattractive. In an effort
                                                                       to “split the difference,” this book and all books in the
                                                                       WitchCraft line use male designations for even chap-
                                                                       ters, and female designations for odd chapters.
                    This is sidebar text. It contains
                    additional, but tangential infor-                  Measurements
                                                                          This book primarily uses U.S. measurements (feet,
                   mation, or material supplementing                   yards, miles, pounds, etc.). Metric system equivalents
                           the standard text.                          appear in parentheses. In the interests of ease of use,
                                                                       the conversions are rounded relatively arbitrarily. For
                                                                       example, miles are multiplied by 1.5 to get kilometers
                                                                       (instead of 1.609), meters are equal to yards (instead
                   This information provides ready-to-use              of 1.094 yards), pounds are halved to get kilograms
                 examples of non-Cast Members that can be              (instead of multiplied by 0.4536), and so on. If a
                 used as allies or Adversaries.                        Chronicler feels that more precision is necessary, she
                                                                       should take the U.S. measurements provided and
                                                                       apply more exact formulas.
                                                               15       I n t r o d u c t i o n
John Stanford (free product)                                                                                                       70.116.5
                    About the Author
                                                                   take on the roles of heroic versions of themselves,
                                                                   while others want to “be in the shoes” of completely
          C.J. Carella was born in New York and has lived in       different people. Many elements of improvisational
        Peru, Venezuela, Connecticut, Florida, Michigan, and       theater can be found in roleplaying. The player has to
        Connecticut once again. During his travels he has yet      come up with the “lines” of her character as the sto-
        to experience any genuine supernatural events -- and       ryline develops.
        he is not going out of his way to do so.                      Storytelling: During a game, the Chronicler and
          A full-time writer, C.J. has authored some fifteen       the Cast create a story, shaped by the actions of the
        RPG books for such companies as Steve Jackson              Cast Members and the conflicts and situations pro-
        Games and Palladium Books, as well as numerous             vided by the Chronicler. A Story is being experienced
        articles for The Familiar, Pyramid and White Wolf          at the same time it is being written. Because there are
        magazines. WitchCraft was originally written for           multiple authors of this tale, however, the creators do
        Myrmidon Press, and has been revised and reissued          not know how exactly how it will end. Each charac-
        by Eden Studios.                                           ter’s actions impact the result, as do the conflicts and
                                                                   drama injected into the story by the Chronicler.
          When not writing, C.J. spends his free time on
        computer games, novels and comic books – research            A Game of Chance: The uncertainty of not know-
        material, he says. He currently lives in West Haven,       ing the end of the story is enhanced in many games
        Connecticut, with a feline familiar.                       by the use of dice, cards and other randomizing ele-
                                                                   ments. This gives roleplaying an aspect similar to
                          Roleplaying                              sporting events and to games of chance: what will the
                                                                   outcome be? This provides an excitement similar to
           The book you hold contains a roleplaying game, its      the feeling that many experience when watching a
        setting, and its rules. So what is a roleplaying game?     football game or a boxing match. The skills of the
        Simply put, it is a combination of board game, strat-      participants play a big role in what the results will be,
        egy game, and improvisational theater. It is a more        but the final outcome remains uncertain until it is
        mature version of the games of “let’s pretend” that we     over. Some gamers prefer to reduce or even eliminate
        all played as children. The rules are meant to avoid       randomness altogether, preferring to let the needs of
        the old disputes about exactly what happened (“I shot      the story dictate the outcome. The Unisystem is
        you! You’re dead!” “Am not!”). To enforce the rules        designed to please both those who like the chance
        and provide a coherent setting, one of the participants    element, and those who wish to minimize it, or elim-
        assumes the role of Chronicler (known as Game              inate it outright.
        Master or Referee in other contexts). The rest of the        An Outlet to Imagination and Creativity:
        players assume the role of one character each, or a        Instead of being a passive form of entertainment, like
        Cast Member. The player controls the actions of that       watching television or reading a book, roleplaying
        character, limited only by the rules, the character’s      exercises the players’ imagination and creativity.
        abilities and limitations, and the player’s imagination.   Each shares the responsibility of producing a good
           Roleplaying games have been around for more than        and entertaining experience. Each brings humor,
        two decades. They run the gamut from mindless com-         drama and suspense to the game. In roleplaying, the
        bat scenarios to nearly ruleless, story-driven acting      goal is not to win, but simply to have fun and help
        exercises. The Unisystem, the game rules of the            others have fun.
        WitchCraft game, concentrates on the following ele-           In sum, by playing a roleplaying game, the Chronicler
        ments. We consider these to be the main characteris-       and the Cast Members weave a Story together. The
        tics of a good roleplaying game.                           adventures, triumphs, and tragedies of the characters
           Acting: Participants in a roleplaying game are act-     will be part of a larger tapestry. In effect, the gaming
        ing out the part of a Cast Member, a fictional charac-     group is creating and experiencing a novel or play, expe-
        ter (or, in the case of the Chronicler, several charac-    riencing the double thrill of the creative act and the
         ters). The character may be as similar or different       enjoyment of reading a book or watching a movie.
          from the player as desired. Some players prefer to
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John Stanford (free product)                                                                                                   70.116.5
                                               The WitchCraft RPG
                All roleplaying games have at their hearts the “What if . . ?” question. In WitchCraft, the question is “What
             if you were a person Gifted with supernatural powers, or a Mundane familiar with the supernatural world?”
             What would you do if you could do things that most people only dream of, or experience things beyond imag-
             ining? What if those powers or knowledge also attracted the unwanted attention of strange creatures and shad-
             owy organizations? By taking on the role of such a character, players have the chance to find out.
               WitchCraft is a game that combines elements of horror (there are monsters in this world, and they hunt
             humans) with mystic self-discovery (characters have the power to work magic, read minds, speak with gods
             or spirits, or know those who do) and conflict (the characters may know the truth; what is she going to do
             about it?). The remainder of this book explains how to enter the world of WitchCraft and build Stories that
             challenge, amaze and delight players and Chroniclers alike.
                                                              17       I n t r o d u c t i o n
John Stanford (free product)                                                                                                    70.116.5
John Stanford (free product)   70.116.5
  C h a p t e r                T w o   18
John Stanford (free product)                70.116.5
                               19   S e t t i n g
John Stanford (free product)                        70.116.5
                  In the Beginning, there was Essence, the Potentiality of all things
                to be. And the Creative Force, whom we would call the True God,
                wished for change, and Essence gave shape to Reality . . .
                  Two manner of beings were born in the cauldron of Creation. First
                were the Sephyr, who were sent forth to make the Creator’s wishes
                come true; they were living tools of Creation, and they did their
                Maker’s bidding. Then came the Naturas, the embodiments of all new
                aspects of Reality, the first sentient beings of the new universe . . .
                  The Creator moved on afterwards, leaving the Sephyrs and the
                Naturas to their own devices. There was strife and division among
                these ancient Powers as they multiplied and sought to gain mastery
                over each other. The most powerful Sephyr and Naturas followed the
                Creator into unknown parts, and were heard of no more. The others
                became Angels and Demons, ancient Gods and Spirits, the Dragons
                and Sidhe we know to exist between the folds of Reality . . .
                  When Humanity was born, it carried within the same Essence and
                Potentiality of the Creator. We were made in Its Image, and the
                Science of Magic is but an expression of the Creative Force. The
                Gods and Spirits, the Angels and Demons, they can be bound to our
                service, and many resent and fear us because of it. It was not our
                Creator who cast us out of the Garden of Eden, but Its jealous ser-
                vants. And one day we shall rise high enough to reclaim what we lost.
                       -- Excerpts from Treatises On Reality, by Christian Hagges,
                                                           Rosicrucian Grand Master.
  C h a p t e r                   T w o              20
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                          The World
                                                                    and legend flocked to the large cities of Europe and
                                                                    the Americas, shunning the poor and primitive areas
          We are born, live and die in the material world,          of the world where the ancient lore had not been for-
        what the Norse referred to as Midgard, Middle Earth,        gotten. In the heart of the world of Reason, monsters
        the place of the living named Malkuth in the                lurked for centuries; their crimes remained largely
        Cabalistic Tree of Life. Even before humans learned         undetected and for the most part unpunished.
        to read and write, they knew that the physical realm          This is the world of WitchCraft. On the surface, a
        was but one of many worlds, that there were other           world just like our own, but with a secret, dark side
        places we visited in dreams and trances, places we          that can strike without warning. It is also a changing
        arrived in after we died or came close to death.            world, where the strange and the bizarre are becom-
          It was also well known that other beings also visit-      ing increasingly frequent.
        ed our world from their own realms.
           Those who could see and interact with the other
                                                                        The Time of Reckoning
        worlds were the first magicians and priests. Their             Nature moves in cycles. Day follows night. Planets,
        connection to the realms of spirit allowed them to          stars and universes are born, grow old, and die. “As
        transcend the limits of the flesh. Some could talk with     above, so below.” This ancient magical formula indi-
        the souls of the dead, or with spirits of nature. Others    cates that all things, great and small, are bound by the
        could directly affect the material world with the force     same laws. From the smallest microbe to the mighti-
        of their wills. They were the Gifted. They have been        est spirit, the cycle is largely the same, with a begin-
        feared, worshipped and persecuted through the ages.         ning, middle, and end, followed by a new beginning.
          Eventually, beliefs in the Otherworlds became reli-          The end of one such cycle is drawing near. The
        gions. Mistakes disguised as dogma hid and confused         world, and all within it, are in a transition stage, a
        the truth. In Europe and the Americas, the Church           time of change that may doom humankind, or lead to
        protected its people from the supernatural and              a true Golden Age. Like many great events, it moves
        became the only legitimate conduit to communicate           slowly, almost imperceptibly. The world of
        with the world of spirit. All others were persecuted,       WitchCraft is undergoing a radical transformation.
        forced into hiding, or killed outright. Valuable knowl-        Its first symptom is the increase in numbers of
        edge was lost or suppressed; only a few dedicated           those with the ability to sense and communicate with
        believers kept the ancient secrets alive. Later still, as   the supernatural -- those who are called the Gifted.
        technology allowed humankind to master the physi-           People born with the Second Sight, the ability to
        cal world, belief in all things spiritual decayed. Why      manipulate the world through mystical power, or the
        pray for luck and protection when electric lights,          capacity to see beyond the barriers separating the liv-
        guns and concrete buildings provided comfort? The           ing and the dead, become more numerous each day,
        vast majority of people embraced the mundane and            and their actions can no longer be dismissed by
        forgot the spiritual, except in a perfunctory way.          Science. Even more disquieting is the increase in
           The Otherworlds do not care about belief or disbe-       unexplained occurrences, disappearances and grue-
        lief, however. They continued to exist, and those who       some crimes. Predators from the Otherworlds are
        knew how were able to cross over and acquire unique         multiplying. More and more spirits of the dead are
        abilities, which they used for good or for ill. Instead     staying in this world instead of moving on. All this
        of persecution, they had to face ridicule and skepti-       indicates an approaching time of crisis and chaos.
        cism. The same skepticism protected beings who              The madman carrying a sign saying “The End is
        looked human but were not. Able to operate in a             Near” may not be wrong. Those with greater under-
        world that neither knew of nor accepted their exis-         standing are beginning to believe that a Time of
        tence, the Predators of myth and legend were able to        Reckoning is at hand. Their actions will determine
        hunt with impunity. Ironically, the monsters of myth        whether the world will survive the process.
                                                                21                                    S e t t i n g
John Stanford (free product)                                                                                                   70.116.5
           A walk in the night.
          Mundanes by the hundreds, by the thousands, traipsing through the streets, confident in the
        neon lights that ward off the darkness. Happy drunks and yuppies going home after a show,
        people looking for sex or drugs or both, and vendors only too happy to oblige them. And then,
        of course, there are the others.
          I see them as I walk. The spot that was now the street corner at Howard and Third had
        seen no less than a hundred people die in the past two centuries. It had been a Place of
        Power before the white men came; building a crossroads on its location only increased its
        strength. As I cross the street I see the ghost of the insane medicine man who continues to
        wage war against the invaders. He has gathered enough power to cause a car accident and claim
        more victims. I pause; hidden in the pockets of my trench coat, my hands make gestures of
        power. The ghost howls in fury as I dispel his power. Throughout the street, some people
        hesitate as if they had heard something, then shrug it off and move on. I do the same. The
        spirit will not be able to kill anybody tonight. He swears vengeance on me in an Algonquin
        dialect as I pass by. I ignore him; the spirit is bound to this location, and his power is weak-
        er than mine.
          Three blocks down, hookers display their wares. One is not what she seems. Too pretty for
        a street walker, her red hair cropped short, I know she has been a hooker since just after that
        term was coined; she was one of the original members of “Hooker’s Division” in Washington
        D.C. -– during the Civil War era. She smiles at me as I walk past. I nod to her. She is a
        Vampyre, but the little life force she drains from her customers is never enough to do harm.
        She knows that if she steps over the line, I will come after her.
           A few blocks down, the streets become darker, less populated. Six Hispanic youths are sit-
        ting in front of an apartment building. One of them scowls at me; I am too white and too well
        dressed for this neighborhood. Before he does anything, one of his friends grabs his arm.
          “Cool it, ese,” he whispers. “He’s a brujo.” The gang members stare at me but let me pass
        unmolested. Most of them know the truth about the string of murders in Angel Square, and
        that I destroyed the entity responsible.
          I have nearly completed my walk; a man can do only so much, and I can only put a portion
        of the city under my protection. As I am about to turn back, I sense something. A surge of
        power, ancient and evil. A demon. I head toward it. Maybe some stupid kid listened to the
        wrong record played backwards, or a conjurer’s magic finally worked. Demons rarely use their
        powers openly, but sometimes they become angry enough to take direct action. Unless I get
        there soon, the imbecile who summoned the creature – and possibly an entire block of buildings
        – will be consumed by flames.
          I start to run toward the source. I can see unearthly lights playing inside a building. A
        scream of primal terror echoes through the streets.
           Just another night in my world.
  C h a p t e r                      T w o                   22
John Stanford (free product)                                                                               70.116.5
                           The Gifted                                                    Essence
          Since the dawn of time, there have been people              The Tao of Asian culture. The Baraka of Arab mys-
        with the power to see and do things beyond the reach       ticism. The Mana of the witch doctors of the South
        of others. They were accepted as shamans and medi-         Pacific. The One Power. Essence is all that and more.
        cine men, priests and sorcerers, hunted and reviled as       Beyond matter and energy, Essence is the basic
        witches, or mocked and institutionalized as madmen.        building block of reality. It is present in all things, liv-
        They are the Gifted. Psychics and magicians, sum-          ing and unliving. It also flows invisibly in pure form,
        moners of spirits or miracle-wielding saints, they are     undetected by most living things except on a primal,
        the selected few who can interact with the                 emotional level. Magicians learn to manipulate Pure
        Otherworld. In theory, all humans have the potential       Essence to change the world.
        to use these abilities; the Spark of Creation is in each
        of our souls. What most people lack is the will and          Pure Essence can be found in living beings; this is
        the knowledge to make use of it. By choice or cir-         the energy that makes up the soul, the Ka of ancient
        cumstance, the Gifted have managed to unleash this         Egypt and the Chi (“breath”) of Asian mysticism.
        potentiality and are now able to influence the world       Whereas matter and energy are emotionless forces
        around them in strange and marvelous ways.                 that follow the laws of physics, Essence in its raw
                                                                   form is controlled by emotions and the creative
          The source of the powers of the Gifted lies in           impulse. In some ways, it might even be considered
        Essence, the primal force and element of reality. The      to be a living force, responsive to stimuli.
        Gifted are attuned to the flows of Essence, and they
        can hold and manipulate these energies, the powers of         Essence, unlike common energy, is not an imper-
        Creation itself. This attunement allows them to see        sonal force. Even in its pure form, it has emotions,
        many hidden truths, and to perform incredible feats.       attitudes -– it can even be good or evil. In living
                                                                   things, Essence is arranged in a matrix that stores the
           This power does not come without a price, howev-        knowledge, memories and personality of the person
        er. Being of the Gifted entails giving up the blindness    or creature. After death, the soul lives on, moving on
        that comforts and protects the mundane. In a world         to other planes of existence, or, in the case of ghosts
        where monsters prowl in the shadows, ignorance is          and other beings, remaining in the physical realm for
        bliss. Knowing too much is always dangerous; there         one reason or another.
        are those who will do anything to protect their
        secrets. Moreover, something about their very nature         Mundanes, people without the powers or knowl-
        makes the Gifted more likely to become involved in         edge of the Gifted, often manipulate Pure Essence
        strange and dangerous situations. Perhaps their link       without being aware of it. Strong emotions often trig-
        to the currents of Essence somehow leads the Gifted        ger a release of Essence; this is one of the causes
        toward places and incidents where those flows are          (besides the typical biological ones) for the “drained”
        strongest. Perhaps they are “guided” by the Hand of        feeling people often experience after strong bouts of
        Fate, God’s Will, or some Greater Power. In any            anger, fear or grief. The Gifted can control the release
        event, no matter how much the Gifted try to lead           of Essence in numerous ways. They can also perceive
        quiet, peaceful lives, they will eventually find them-     the flows of this power, allowing them to “see” things
        selves in bizarre and life-threatening situations and      and creatures that cannot be detected with lesser,
        adventures. As a result, many actively search out such     more mundane senses.
        situations, hoping at least to deal with them on their
        own terms.
          The Gifted are the central characters of WitchCraft.
        Like the witches of old, they are often misunderstood
        and persecuted. In their hands is the power to save or
        destroy, to heal the world or send it to its doom.
                                                               23                                       S e t t i n g
John Stanford (free product)                                                                                                      70.116.5
          He was a modern hunter among the teeming masses. His prey was a small boy, obviously lost and
        scared in the shopping mall. No one suspected him as he approached the crying child; the hunter
        looked like everyone’s grandfather, his stooped body, white hair and kind, open face concealing a dark
        maelstrom of forbidden passions. The old man leaned over the little boy with a placating smile.
        “You look like you need a friend, kiddo,” he said.
          The child looked up. “I’m lost, mister.” Apparently, his parents had neglected to warn the boy not
        to talk to strangers.
          “Why don’t you come with me? I’ll take you to the central office, and they will call your parents
        right away.”
           The boy looked dubious for a moment, and then said “Okay.”
          As they walked, he took the old man’s hand. The killer had to force himself not to tremble with
        anticipation. They still had to make their way out of the mall unnoticed. Nobody paid attention to
        the pair: a boy and a grandfather were not an uncommon sight. The old man was ready to surrender
        his prey should the child’s parents appear; he had learned the virtues of patience. But nobody called
        out, nobody stopped them.
          Even after they left the mall, the boy did not seem concerned. His tears had dried and he looked
        serious but calm. The old man hid his true smile behind a complacent facade. Soon new tears and
        worse would begin.
           “Are we going away?” the boy asked as the old man opened the side door of his van.
           “It’s easier than walking all over the mall,” the man said. “Come on, now.”
         The child jumped into the van. The old man followed. Time to secure the prey and be on his way.
        He closed the sliding door and turned toward his victim.
          The young boy was staring at him intently. Something in his eyes made the old man hesitate for a
        moment. They seemed a little bit darker than before, even accounting for the darkness of the van. It
        didn’t matter. The old man lunged, ready to stifle any outcry.
          Small limbs met his grasping hands. Tiny hands grabbed the old man’s wrists, and squeezed.
        Breath was driven from the killer’s body by pure agony. He heard a crunching noise and his hands
        exploded in pain. The child heaved, and pushed the man down while still holding on to his wrists.
        Blood started running down the killer’s arms.
           The old man tried to scream, but the child was kneeling on his chest, stealing his breath. “Bad
        luck for you, old man,” the child said, and the killer exhaled a wheeze of terror, for the voice was
        gravelly and totally inhuman. “In the order of things,” the child-thing continued, “there are levels of
        predator and prey. You have finally met one who preys on your kind.” Even as he spoke, the last ves-
        tiges of humanity melted away from the creature’s face. Once again, the killer tried to scream, to
        howl out in horror. A small part of him found it ironic that he would spend his last few moments
        of life in the same mindless terror as that of his own victims.
          The busy mall goers did not noticed the slight rocking of the van, nor the small noises coming
        from inside. A small pool of dark liquid accumulated underneath, but everyone expects to see oil
        puddles beneath a car, and nobody noticed that the liquid was not oil.
          Finally, it was over. A young boy opened the passenger door and left the van behind. Looking
        lost and forlorn, he vanished back into the crowded mall.
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                                                         The Dangers
               Every culture in the world has tales of strange and terrible creatures, beings of the night and darkness that
             prey on the unwary or helpless, beings of power that must be appeased lest they become enraged. The legends
             have been forgotten and trivialized, but the creatures of the dark continue to exist, and to hunt. One of the for-
             bidden truths the Gifted learn in the course of their lives is that there are things that walk the world in human
             guise but which are utterly alien. Many of them need the Essence of others to survive, while a few have
             unknown purposes, but most are predators who hunt humans, protected by the unbelief of the mundanes. The
             predators come in many shapes and varieties, with different powers and weaknesses. Some are no threat to an
             adult human, and prey only on the young or the weak. Others are simply beings from the Otherworlds who
             venture into the physical realm, or the souls of the dead, who some-
             times linger in search of revenge, redemption or immortality.
             Others have more devious or alien purposes. There are such
             beings as demons, who seek to tempt and corrupt the mun-
             danes. These and others are nearly impossible to defeat with-
             out relying on Magic or other Gifted Arts. Their numbers
             and boldness have been growing -- a sign that the
             Reckoning is near.
                The supernatural is not the only
             source of concern for the Gifted.
             Mundanes are perfectly capable of
             destruction, pillage and worse, for
             the sake of power, greed or their
             twisted lusts. There are those who
             poison and despoil the world for
             fun or profit, and are not afraid to
             crush anything -- or anyone -- that
             gets in their way. There are many
             groups of manipulators who enjoy
             tremendous power over the lives
             of the mundanes, and who will
             strike at anyone who threatens the
             secrecy upon which they thrive.
               Whether brought about by the
             machinations of monsters or the
             blind greed of mundanes, the
             Time of Reckoning may destroy
             the world as we know it. Worse, it
             may replace it with something far
             worse. The Gifted and their allies
             are in a position to help deter-
             mine the outcome. Every
             small victory will help.
                                                               25                                    S e t t i n g
John Stanford (free product)                                                                                                      70.116.5
                       The Covenants
                                                                the signs, and they have often benefited from the rise
                                                                in the numbers of the Gifted. What they plan to do (if
           The Covenants are gatherings of the Gifted, soci-    anything) about the troubles ahead varies from one
        eties created over the centuries with the purposes of   group to another. Many are ignoring the signs; only a
        teaching, self-defense and, in some cases, the quest    few are taking action.
        for power. No two are alike.                              There are dozens of different Covenants in the
           Each Covenant developed its own beliefs, cosmol-     world, not counting the splinter groups, rebels,
        ogy, and customs. Some Covenants were designed as       heretics, and other dissident factions within the vari-
        secret societies from their inception, keeping their    ous Covenants. Their sizes range from a few individ-
        very existence hidden from the people and authorities   uals to thousands of followers. Five are depicted in
        of their time. Others were forced into                  this book: the Wicce, the Rosicrucians, the Sentinels,
        hiding during the time of persecu-                              the Twilight Order, and the Cabal of Psyche.
        tions that plagued Europe and                                         Others will appear in future publica-
        the Americas. To this day,                                                  tions. Naturally, Chroniclers and
        most Covenants continue                                                        players are encouraged to
        to operate in strictest                                                           devise their own Covenants.
        secrecy, both to protect
        their members from                                                                      Metaphysics
        ridicule or outright                                                                        The Gifted have
        persecution, and to                                                                     many abilities which
        hoard their precious                                                                    allow them to tran-
        secrets and powers                                                                      scend normal human
        from outsiders.                                                                         limits. They are tradi-
           The level of organi-                                                                 tionally known as
        zation and hierarchy                                                                    “Metaphysics”         or
        in each Covenant                                                                        “Arts” among occult
        varies widely. Some,                                                                    circles. There are
        like the Wicce, are lit-                                                                many Arts in the world
        tle more than a collec-                                                                 of WitchCraft. The
        tion of Gifted mem-                                                                     most common of these
        bers with similar reli-                                                                 are the four depicted in
        gious or magical                                                                        this book: Magic,
        beliefs, loosely band-                                                                  Sight, Necromancy
        ed together to assist                                                                   and Divine Inspiration.
        their fellows in times                                                                  Each has its own limi-
        of need. Others (the                                                                    tations and advan-
        Rosicrucians and the                                                                    tages. In some cases,
        Sentinels foremost among them) are highly organized     to practice one of the Arts one must forsake any inter-
        and have an established chain of command. At the        est or aptitude in the others, or accept a lesser degree
        other extreme are “Covenants” like the Solitaires,      of mastery in the rest. Some of the Gifted have man-
        who are less an organization than a class of Gifted,    aged to master more than one Art in their lifetimes,
        lumped into one category by other Covenants.            but most specialize.
          All these Covenants realize that the Time of
        Reckoning is drawing near; their occult knowledge
        and abilities have been able to detect and understand
  C h a p t e r                        T w o                     26
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                So far, the woman had been a perfect hostage.      the back and opened the trunk. Gino was finally
                She had not struggled as they dragged her out      beginning to look worried; he kept staring at the
             of the bank, and she was sitting quietly in the       highway, expecting a cop car to show up. Vic
             back, sandwiched between Bruno and Leo.               was less concerned. They had timed the robbery
             They would probably have to waste her after           perfectly, shortly before closing. Nobody had
             they left the Interstate, but Vic was no mon-         seen them come in or out, and it would be hours
             ster – he would make it a clean kill, a shot in the   before the people in the bank were missed. They
             back of the head, quick and painless. He drove        would have a head start, and no witnesses.
             carefully, scrupulously staying within five miles     “Relax,” he told Gino as they unloaded the spare
             of the speed limit. No sense attracting atten-        and the jack. “Everything’s under control.” Vic
             tion. Next to Vic, Gino laughed maniacally.           closed the trunk . . .
             Vic grimaced; they should never have let that           . . . and saw Bruno and Leo, their heads
             psycho join in. Thanks to his itchy trigger fin-      lolling limply on the headrests, appearing to be
             ger, they were now responsible for nine murders       unconscious -- or dead. The woman was out of
             – the seven bank employees and two luckless           the car, hands down at her sides, staring at them.
             customers. After Gino shot the first one, they          Gino went for his gun -- and fell to the
             had no choice but to eliminate all the witnesses.     ground, twitching. Vic saw the woman’s eyes
             And the law being what it was, you would fry          narrow in concentration. Gino kicked feebly at the
             as bad for one as for ten, so what could you do?      ground, then lay still.
               Vic sneaked a glance at the soon-to-become            “Brain embolism this time,” the woman said
             victim number ten in the rearview mirror. Late        coldly. “Two heart attacks are going to be
             twenties, maybe, good-looking in a bookish way,       strange enough; three would be too much.”
             wearing a flowery skirt, a denim jacket and sen-
             sible shoes, long brown hair running straight          Old childhood stories came flooding back to
             down, her blue eyes hidden beneath thick glasses.     Vic’s mind. “Strega,” he whispered in Italian.
             She had been the third customer, and Vic had          Witch. The woman smiled grimly.
             decided they could use a hostage. She had been          Vic dropped the gun and fell to his knees. “I
             quiet and subdued since the hold-up, her eyes         give up.” Better to face life in prison or the gas
             closed, her lips moving silently. Praying, proba-     chamber than this.
             bly. Couldn’t hurt, Vic guessed.                        The woman nodded. “You have made a wise
               The left front tire blew out. “Shit!” Vic was       choice.”
             a good driver, and the car was going slow                The police found a crack pipe in the car; the
             enough to let him keep control of the vehicle.        coroner did find some traces of drugs in the sys-
             After a short swerve, Vic led the car to the          tems of the three corpses, but not enough to jus-
             shoulder. The way the car staggered to a stop         tify the freak deaths. The doctor knew his report
             told him the tire was utterly destroyed.              was a lie, and he slept uneasily for many days
               “Damn! Gino, help me out. You two, keep her         afterwards. The woman’s name was never
             quiet.” Bruno nodded and shoved the silenced          released to the papers; shortly after the incident,
             Beretta pistol into her side. The woman gasped        she left the state, and could not be found. No
             but said nothing.                                     matter; there was enough evidence found in the
               “Why do I get to help you?” Gino asked              car to satisfy prosecutors. Vic discovered reli-
             insolently.                                           gion during the seven years between his sentenc-
                                                                   ing and, after many appeals, his execution, and he
               Because it’s your fault we’re in this mess,         died while praying for his soul.
             Vic thought but didn’t say. “Because I’m run-
             ning the show, butthead. Capiche?” Gino scowled         What awaited him at the other end is another
             but did as he was told. The two men went to           story for another time.
                                                           27                                 S e t t i n g
John Stanford (free product)                                                                                             70.116.5
        Magic
                                                                      “Amanda is the most precious child,” Gloria
          The most versatile and widespread of the Arts,            said proudly to her friends, the other wives and
        Magic has been known and practiced throughout the           mothers. They all agreed effusively, trying to
        world, in hundreds of different styles and cultural tra-    allay Gloria’s concerns. “Still waters run deep,”
        ditions. Whether performed by an Eskimo shaman in           Mrs. Rutherford added, somewhat lamely.
        the frozen north, or a ceremonial magician in 20th-
        century London, Magic has the same basic elements:            “Yes,” Gloria agreed. “She is a thinker, and
        the will of the magician, a series of rituals and sym-      so smart! It will take her a while to get used to
        bols to focus that will, and the belief that the will can   things; kindergarten is such a new experience.”
        affect the world. Essence is the fuel of Magic.             Again, her friends chorused their agreement,
        Channeled by the will of the magician, Essence can          trying vainly to mask their concerns. Little
        affect reality in ways limited only by the knowledge        Amanda had no friends; the other children
        and imagination of its wielder.                             seemed to hate her, to be afraid of her. She had
                                                                    been beaten up twice in the two months since
           Magic works by the use of Invocations, the “spells”      school had started. In all fairness, it had been
        and rituals of legend. Each Invocation rules one small      an ill-starred school year, what with the tragic
        aspect of reality. An Invocation acts as a focus for the    death of the Gifford boy.
        Essence released by the witch or sorcerer. Additional
        rituals or symbols also allow magicians to tap into the       “She will be all right,” Gloria said, and hur-
        flows of Pure Essence that circulate invisibly around       riedly drank the last of her coffee, using the
        all things, greatly increasing the power available.         motion to help suppress the tears in her eyes.
          Becoming a magician is long, hard work. The                 In the backyard, Amanda played with her
        apprentice’s world view must be reshaped through            dolls. Her mother’s concern reached her from
        endless hours of study, meditation, and initiation rit-     across the house. Amanda stopped playing for a
        uals. Each Invocation learned does not involve a mere       moment; it always made her sad when Mummy
        repetition of words or formulas, but involves a dedi-       worried so. And some of her friends were not
        cation almost unheard of in the materialistic world of      being nice, some were happy that Mummy was
        today. Only those with the strongest aptitude and           unhappy. They better watch out, or something
        desire ever learn to master these abilities.                bad would happen to them, like it happened to
                                                                    Freddie Gifford, the boy who had kicked her.
                                                                    Freddie would not be coming back to school
                                                                    anymore. Amanda had made Freddie go away.
                                                                      The little girl went back to her game. After
                                                                    making sure nobody was around, she concentrat-
                                                                    ed. Her favorite Barbie stood up and started
                                                                    walking towards the dollhouse, her legs marching
                                                                    stiffly, one-two, one-two, like those soldiers in
                                                                    the old movies Daddy liked to watch. “One-
                                                                    two, one-two,” Amanda said softly.
                                                                      Like good obedient soldiers, all the dolls
                                                                    stood up and started to march.
                                                                      Amanda giggled.
  C h a p t e r                           T w o                      28
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             The Sight
                There have always been people who, without training in the magical Arts, have been blessed or cursed
             with the Second Sight, the ability to see and affect things with the mind alone. In the past, the Sight was
             considered to be another form of witchcraft, and those unfortunate enough to show signs of it were perse-
             cuted. Now, these so-called “psychic” abilities have become more widely accepted in popular culture,
             although the scientific establishment continues to deny their existence.
                The powers of the mind are manifold. Those with the Sight, Seers, can communicate without words,
             move things without hands, see past physical barriers, and even catch glimpses of the past and future. How
             these powers are related is not known, but those Gifted with the Sight have the potential to learn and mas-
             ter any and all of those abil-
             ities. In some ways, their
             link to Essence is more
             basic than that used in
             Magic, for they can affect
             the physical world direct-
             ly, somehow manipulat-
             ing the Essence that exists
             within matter and energy,
             rather than the “pure” Essence
             of souls and spirits. The Seers
             can perceive the invisible
             worlds and the supernatural, but
             most of their power is confined to
             the material world.
                The Sight is an inborn talent.
             Some of the Gifted have it;
             those who were not born with
             it can never gain it in life,
             although Magic can match
             or mimic many of its abili-
             ties. Some think that the
             Sight is actually a trait that
             characterized a subspecies
             within humankind, and
             that it may represent the
             next step in evolution.
             Others believe that these
             powerful abilities exist in
             all of us, but require extra-
             ordinary circumstances to
             be awakened.
                                                             29                                  S e t t i n g
John Stanford (free product)                                                                                               70.116.5
          Madame Slovana (born Gertrude Finn) was awakened from a sound sleep (courtesy of several
        ounces of the best Scotch her money could buy) by the doorbell downstairs. Her sleep was normally
        deep enough to allow her to ignore the sounds, but whoever was there kept ringing it for several min-
        utes, finally rousing her into angry wakefulness. She looked out the front window of her apartment,
        right above her place of business. She could make out a young kid, no older than twenty-five (to
        Madame Slovana, anybody under her own fifty-three years of age was a child), fairly well dressed,
        standing determinedly at her door. She frowned at the sight. The youngster did not match the demo-
        graphics of her clients (most of whom tended to be female, middle-aged, often lonely, and always
        endowed with more money than common sense). An angry relative, perhaps, come to confront her for
        bamboozling his aunt or mother or grandmother. Madame Slovana didn’t need that. She ignored the
        ringing; the sign on the storefront said “Madame Slovana’s Psychic Services Center. Sessions
        By Appointment Only” and she had no appointments today. Eventually, the kid would go away.
          He didn’t. “Listen!” he shouted. “I know you’re in there! We need to talk; it’s for your own
        good!”
          That sounded like a threat. Madame Slovana spoke through the intercom system at the door of
        the storefront. She did not even try to use her phony Russian/Middle-Eastern/German/French
        accent. “Stop bothering me or I’m calling the police,” she growled.
          “Listen to me,” the kid said. “Your life is in danger, and the police cannot help you. I’m the only
        one who can!”
           Madame Slovana had heard plenty of lines during her checkered career, and had come up with
        some of the best ones herself. She was not impressed. “I’m calling the police right now,” she said
        loudly into the intercom, and headed towards the phone to make good on her threat. The police didn’t
        like her, but they had often come and stopped distraught friends and relatives of her clients from tak-
        ing the law into their own hands.
          She truly did not see anything wrong in what she was doing. Like those “psychics” on television,
        what she did was for entertainment purposes only. If anybody was stupid enough to believe that she
        – or anybody for that matter – could contact the dead, that was their lookout. Dead is dead, money
        talks, and let the buyer beware; that summed up Madame Slovana’s philosophy.
           Which did nothing to prepare her for the voice she heard when she put the phone to her ear.
         “I am going to get you, Gertrude” the phone snarled instead of the dial tone she was expecting.
        The voice was unmistakable; it belonged to Lucille Metz, until recently one of Madame
        Slovana’s best clients.
           Until recently, that is, because Lucille Metz had died six weeks ago.
          Madame Slovana was not so easily convinced, however. She hit the Reset button on her phone
        several times, trying to get the dial tone. Mrs. Metz’s voice repeated her message over and over.
        That little twerp downstairs must have messed with the phone somehow.
           Suddenly, a beautiful Elvis commemorative plate that hung on the wall by the door exploded, show-
        ering Madame Slovana with shrapnel. She shouted, more in surprise than pain. Another hanging
        plate (Madame Slovana was one of the Franklin Mint’s best customers when it came to decora-
        tive china) exploded, then another. Some pieces started flying around the room like so many startled
        birds.
           “What is happening?” she screamed at the top of her lungs. “What is happening?”
  C h a p t e r                       T w o                   30
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               A blurry figure took shape in front of her, and Madame Slovana howled in terror, because the
             semi-transparent form was Mrs. Metz, complete with the fake red hair and expensive make-up she
             had worn in life. The spirit grimaced at her, revealing a mouth full of razor-sharp fangs. “I found
             out you had been lying to me all this time, Gertrude,” the spirit hissed. “Gertrude! You aren’t even
             Rumanian! You never contacted my dear David! I finally saw him again, and it turns out he hasn’t
             had a good thought about me since he died! You took my money, and my hopes, and my dreams! And
             now,” the ghost said, leaning over the gasping medium, “I’m going to get my pound of flesh.”
               Mrs. Metz shoved her right hand through Madame Slovana’s forehead. The hand did not break
             skin or bone, but Madame Slovana shrieked in the purest agony; the heavy-set woman thrashed like
             a speared fish, anchored to the ghost and held there with superhuman strength.
               “Stop!” The kid from downstairs rushed into the room; he must have broken in. Mrs. Metz’s
             ghost hissed and released Madame Slovana, leaving her on the ground, panting and sobbing. The
             kid advanced towards the spirit. “I cannot let you do this,” his voice echoed as he spoke to the
             ghost.
                “Why not? She deserves it. All the lies . . .”
               “It’s not for her sake alone. If you kill her, you may acquire a taste for it, and may decide to stay
             in this world, punishing everyone who ever did you wrong. The chaos and grief you can cause will
             be greater than anything this charlatan has ever done.”
                Mrs. Metz’s face became inhuman in her fury. “No!” The spirit sprang at the kid.
               He extended his hands, and a flash of white light lashed out at Mrs. Metz. With a cry of agony
             eerily similar to Madame Slovana’s own cries of pain, the ghost seemed to shrink into itself -– and
             was gone.
               The kid -– the man -– turned to the gasping woman on the floor. “She is gone. I tried to warn
             you; I almost did not get here in time.” The echoes of pain still resonating inside Madame
             Slovana’s head like the mother of all migraines seemed to underline his words.
               “You’re for real,” she gasped. “You can actually control the dead.” Despite the pain and fading
             terror, Madame Slovana started making calculations. Hire him, bribe him, anything, and she could
             make double, triple what she made now. “Listen, kid . . .”
               “No, you listen. Most of your clients are old women. How many more have died in the last few
             years? How many more will die in the next few? You’ve hurt a lot of people, ‘Madame Slovana.’
             And those who get involved in the supernatural -– even fakes like yourself -– often end up getting
             their just desserts in this life.”
                Madame Slovana’s mother had not raised any fools. “What can I do?” she said pleadingly.
                The man told her.
               Madame Slovana’s Psychic Services Center closed down for good that day. Refunds were
             mailed to as many former clients as could be found. Madame Slovana, Incorporated, filed for a
             Chapter Eleven shortly thereafter. In another city, far away from her former stomping grounds,
             Gertrude Finn became a fairly efficient, if somewhat ill-humored, White Castle manager. She had
             no further contacts with the supernatural, and died at the age of ninety-seven.
               Her enigmatic last words, witnessed by the nursing home’s resident doctor, were, “I’m coming for
             you, Mrs. Metz.”
                                                          31                                S e t t i n g
John Stanford (free product)                                                                                           70.116.5
        Necromancy                                                ment of the undead, or any of the myriad of other
                                                                  superstitions with which the term has been laden over
           In the world of WitchCraft, death is only a state of   time. In ancient times, Necromancy was used for div-
        transition, a move to a new stage of existence. The       ination purposes, to learn about the past or the future,
        souls of the deceased, made up of pure Essence, can       to discover secrets from beyond the grave. Due to
        do many different things. Some Move On beyond the         their dealings with ghosts and spirits, Necromancers
        physical world to whatever reward or punishment           were often shunned and feared, even in the cultures
        awaits them. Many are reborn on Earth, their memo-        that accepted Magic and other Arts. During the Time
        ries of the past deeply buried. And a few remain in the   of the Persecutions, trafficking with spirits was
        physical world, bodiless but refusing to die, invisible   believed to be akin to dealing with demons, and those
        and often weak, but never powerless. The                  with the ability were hunted down as witches and
        Necromancers are Gifted humans with the power to          devil-worshippers.
        see, interact with, and even control the spirits of the     More recently, however, those who could contact
        dead that for one reason or another have remained in          the dead became less feared. As mediums and
        the material realm.                                               spiritualists, they became accepted by
           Necromancy does not come easily, or without a                    some, although they were still exposed to
        price. A traumatic event usually creates the link                    ridicule and disbelief. These modern
        between the Lands of the Living and the Worlds                         day Necromancers offered their ser-
        of the Dead. Interestingly enough, many, if not                         vices to contact the spirits of the
        most, Necromancers survived a brush with                                 departed, often charging money for
        death early in their lives. Crib death,                                    their services.
        the strange malady that claims so                                                      Most of these “mediums”
        many young lives, may be related                                                were fakes; the real ones con-
        to the creation of a Necromancer,                                                 tinued to operate in relative
        for many of the practitioners of                                                   secrecy, or used their powers
        this Art survived the onset of                                                      sparingly, relying the rest of
        crib death, but were forever                                                         the time on trickery and
        marked by the contact.                                                                deceit. Necromancers who
        Many occultists have                                                                  tried to give their clients
        linked some of these                                                                  their money’s worth often
        deaths to the activities of                                                         found that the World of the
        lesser evil spirits; perhaps                                                           Dead is too terrifying for
        the Necromancers are                                                                          most    mundanes.
        the few with the                                                                                Even worse, some
        strength      to                                                                               of the messages
        resist their                                                                                  they brought back
        depreda-                                                                                    from beyond the
        tions. As they                                                                          grave were not what the
        grow up, they dis-                                                              customers wanted to hear.
        cover that they can see                                      Often, the dead had harbored secret resentments
        the spirits of the dead, and eventually, they             and even hatred for their friends and relatives, and
        can affect the spirit world in a number of ways.          some were only too happy to make them known.
           Necromancy is the most misunderstood of the Arts.      Only the charlatans who contrived to tell their clients
        The term itself refers to communication with the spir-    what they wanted to hear prospered. The rest had to
        its of the dead, not demon-worshipping, the enslave-      go back into obscurity.
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                He had his burden to bear, and he bore it gladly. It was, after all, God’s Burden.
               The wind-swept dust blocked all vision beyond a hundred feet. Paul could barely make out the rest
             stop and gas station -- two buildings on the side of a road that almost nobody used. These build-
             ings offered shelter to the poor unfortunates who found themselves lost in the dust storms that
             would unexpectedly sweep the highway from time to time.
               Paul parked his battered car in front of the two buildings. A sign said Food and Gas -– Last
             Chance. Sand-laden winds whipped at his face as he walked towards the diner. The wind was sur-
             prisingly cold, making the black trench coat he wore a more appropriate piece of clothing than he had
             thought.
               A bell rang as he entered. There were three people in the diner, all employees -– surprising, given
             how unlikely the place was to attract enough customers to justify so many workers.
               A large man, his belly bulging against a dirty apron, was mopping the floor by one of the tables.
             He strained the mop into a bucket full of reddish water; his eyes were fixed on Paul. Behind a
             counter, a middle-aged, skinny woman in a faded uniform looked hungrily at the newcomer. Her smile,
             meant to be welcoming, struck Paul as being nothing but predatory. Standing by the same counter
             was a girl, perhaps sixteen, attractive in an unkempt way, also in a uniform. She turned toward the
             kitchen. “Pa!” she shouted. “We got more customers!”
               The curt chopping sounds that had been coming from the kitchen stopped for a second. “So take
             care of ‘em, then,” said a man in a gruff voice.
               Paul’s gaze surveyed the diner. He saw the two tables where there was still food, the wet red
             spots by the tables and the surrounding chairs. It fit; he had noticed two parked cars outside.
               The young girl approached him, a menu in one hand, the other holding something behind her back.
             “Table or bar?” she asked.
               “Neither,” Paul replied evenly. Something in his voice stopped all three of them. The girl stopped
             ten feet away, her eyes coldly appraising him. The fat man let the mop drop and stood up, wiping his
             hands on his apron, leaving bloody trails on the dirty cloth. Paul took a deep breath. There was no
             doubt in his mind or heart. He was ready.
                The woman behind the counter spoke first. “Who the hell are you?”
                “I am Retribution,” Paul said, reaching into his trench coat.
                Things happened very quickly after that.
               The girl howled like a wolf and leaped at him, the butcher knife she had been hiding looking incon-
             gruously large in her hand. Paul’s first shotgun blast caught her in mid-air; he sidestepped the flail-
             ing body and fired once more into the back of the girl’s head.
               Growling incoherently, the fat man slammed into Paul. They fell to the ground in a tangle of arms
             and legs. The man’s mouth opened, much wider than a human face could accommodate. A lolling
             tongue dangled between huge canines. He tried to bite down on Paul’s face.
               Paul heaved, feeling the strength of the righteous coursing through his sinews. The fat man sailed
             through the air, landing with a bone-crushing thud on the bar. His body bowled over the older woman,
             and the gun she had taken from beneath the counter flew from her hands. Paul picked up the shotgun,
             brought it to bear.
                “Stop, stranger.”
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          The door to the kitchen was open. A man stood on the threshold. His aura glowed darkly,
        intensely.
          “Guns will do you no good,” the man said, his voice icy. His eyes were solid red orbs. He gestured
        behind Paul, where the girl’s corpse was beginning to flop about and move, despite the two mortal
        wounds. “You are nothing, mortal. We will feast on you like we do on all other travelers, and we
        will laugh over your bones.”
         Paul let the gun drop. He extended his hands to his sides, palms spread in supplication. “God, give
        me strength,” he whispered.
          The monster and his family advanced towards him. The girl was almost at his back; her laugh
        was distorted and wheezing as she shuffled closer. “Where is your God now, mortal?” the leader of
        the clan said triumphantly.
           The girl who was a corpse grabbed Paul with a blood-drenched hand – and let go, hissing in
                                                                    agony, her fingers ablaze. The flames
                                                                    spread and consumed her. Paul never
                                                                    turned around, but could tell what
                                                                    was happening by the heat behind him
                                                                    and the horror-stricken look on her
                                                                    family’s faces.
                                                                          “In the Name of the One Who
                                                                      Is Our Father, I cast you out!”
                                                                      Paul shouted. The fat man in the
                                                                      bloody apron exploded in flames. “Get
                                                                      thee behind me!” The older woman
                                                                      tried to run away; she fell after taking
                                                                      two steps, her hair on fire.
                                                                           The leader did not run or plead.
                                                                      Howling in desperate rage, he attempt-
                                                                      ed to summon flames of his own.
                                                                      Paul countered the evil magicks with
                                                                      the strength of his Faith, and the
                                                                      hellfire was extinguished. A torrent
                                                                      of divine flames cascaded upon the
                                                                      murdering monster. As the human-
                                                                      like body writhed under the cleansing
                                                                      fire, Paul felt an immense sense of
                                                                      fulfillment. This must have been what
                                                                      Gabriel felt, as he cast Lucifer down
                                                                      from Heaven in the Lord’s name.
                                                                      This must be what Michael shall
                                                                      feel at the end of the last battle.
                                                                          Paul looked at his handiwork;
                                                                      weariness was beginning to replace
                                                                      the divine exaltation. He still had
                                                                      work to do, finding the remains of the
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             many victims of these predators, and then hiding his participation from the earthly authorities.
                It was a burden, but it was God’s burden.
             Divine Inspiration
               They are the servants of a Higher Power, and in Its name they can work miracles. The Inspired are people
             whose belief and Faith in an all-powerful divinity somehow allows them to transcend the limits of the flesh.
             Some argue that it is their belief, and not the existence of an omnipotent God, that fuels their miracles. The
             fact remains that only people with unshakable beliefs become the Inspired, and their powers last only as long
             as they know themselves to be fulfilling the purposes of the force they serve.
               In the past, the Divinely Inspired have been healers, prophets, teachers and saints. They have been the
             founders of many religions, and have led exemplary lives. All too often, however, their words and deeds have
             been twisted after they were gone by others who sought to gain power and wealth. Also, it is easy to fall from
             grace, and many Inspired have been seduced by pride and greed. The results of that fall are never less than the
             loss of the connection with the Divine that had given them their amazing abilities.
                Sadly enough, most of the Divinely Inspired appearing in the world of WitchCraft are not prophets, but war-
                                                   Religion in WitchCraft
                     In the setting of WitchCraft, all religions are considered to have an element of
                   truth in their teachings, often distorted by centuries of dogma and misinterpreta-
                    tion. The beliefs of Christians, Pagans, Muslims and others all have a degree of
                   validity, and none should claim supremacy over the rest (although many do). In the
                    old times, different religions accepted the existence of others with tolerance and
                   even a degree of shared belief –- yes, one's gods were considered to be superior, but
                   believers accepted the existence of other gods, and might on occasion adopt a new
                     deity into their pantheon. The rise of monotheism (the belief in One True God)
                    put an end to such tolerance, and all other beliefs were persecuted or eliminated
                       altogether. Some Gifted believe that monotheism and its dominance over the
                      Western world was the result of the actions of the Seraphim (angels) who felt
                                       the Creator was not receiving His (or Her) due.
                    Although most students of Reality agree that there was a single Creative Force,
                    they also affirm that a number of god-like entities of great age and wisdom also
                      exist, and in some cases are more accessible than the omnipotent deity that is
                      apparently far removed from the affairs of humankind. In that way, then, both
                   Pagans and Christians are right -- not that they will ever agree with each other.
                   All the concepts in WitchCraft are, of course, fictional, and they do not presume
                    to represent any real "truth." Whether in defining aspects of Christian belief or
                    Pagan dogma, the game is not intending to accurately represent real world doc-
                    trines. It is just a game, with a cosmology designed solely to fit the game's needs.
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John Stanford (free product)                                                                                                   70.116.5
        riors. They come forth to do battle with the supernat-
        ural forces that are growing in numbers. The time for
        a Final Battle is fast approaching.
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                    “As I will it, so mote it be.”
                    “So mote it be,” Garth repeated.
                    “So mote it be,” said Jennifer.
                   Three was a strong number, but Bonnie did not know if it would be enough. Her two compan-
                 ions looked pale and grim in the candlelight. Less than a block away, the sound of gunfire inten-
                 sified. The creature that had once been Henry Slaughter continued its rampage. A flurry of
                 shots ended with a scream of pure horror and agony, a scream that was quickly cut off. In her
                 mind’s eye, Bonnie could picture the scene: a policeman, perhaps, emptying his gun at the advanc-
                 ing, grinning corpse until it finally reached him and tore him apart with its bare hands. Shaking
                 her head, she continued the chant. They needed to take advantage of the time the cops and other
                 innocents had unwittingly purchased with their lives.
                   The screams and the gunfire ceased. Did that mean the people in the streets had finally all fled
                 the area, or had Henry killed the last of them? The three witches had managed to escape him in
                 the middle of a crowded street, bustling with nightlife. Frustrated, the creature had attacked the
                 passersby. How many dead, because Bonnie had decided they could not stand up to the monster
                 without a lengthy ritual? Time enough for mourning later, she told herself. She turned her fear
                 into anger, and then subsumed it into a cold determination. The chant intensified its tempo.
                    A crash, nearby; the three witches had taken refuge in a store whose clerks had fled after hear-
                 ing the commotion outside. Bonnie knew that the plate glass doors would not withstand Henry’s
                 fury. The sound of shattering glass confirmed it. Essence flowed through her, reinforced by the
                 ritual and the circle. Garth and Jennifer jumped to their feet.
                    “He’s coming!” Garth shouted.
                   Jennifer grabbed the nearest weapon at hand, a broom handle. Silly-looking, but Jennifer was
                 an experienced kendo and bo fighter. She whirled the stick expertly as the walking corpse burst in.
                   In life, Henry Slaughter had been a medium-sized man, prematurely balding at twenty-six, with
                 a gentle, ordinary face. Nobody had suspected he was responsible for the ritual killing of over a
                 dozen young children. In the end, however, he had gotten cocky and his depredations had been
                 noticed. When the angry mob cornered him, Henry had been mutilated with knives and red-hot
                 irons. His corpse had been buried in a shallow grave by the local sheriff, who had participated in
                 the lynching. Three days later, in a grotesque mockery of the Resurrection, the murderer had risen
                 again.
                   The creature had not changed much since it clawed its way to the surface of its grave. The ani-
                 mated corpse was still a burned, slashed, decomposed horror. Only now, the blood of its victims
                 covered its arms to the elbow. It grimaced horribly and advanced.
                   Bonnie unleashed a torrent of Essence towards the monster, as Garth and Jennifer charged
                 forward to confront it physically.
                    The store became a maelstrom of light and fury, blood and screams.
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John Stanford (free product)                                                                                           70.116.5
                         Introduction
                                                                     Players should also try to keep in mind that role-
                                                                  playing is a group activity. Creating a character for
          Characters -- Cast Members -- are perhaps the           the exclusive purpose of dominating the game or
        most important building blocks of any story.              hogging the spotlight may be fun for a particular
        Without well-defined, compelling characters, the          player, but it will ruin everyone else’s enjoyment --
        best plot line will fail to attract the reader or view-   and may lead to no games being played by anyone.
        er’s interest. So it is with a roleplaying game. Each     If the Chronicler disallows a character idea or con-
        player controls a character in the game. In effect, the   ception, she probably has a good reason. Respect
        player is both playing a part and scripting it. Each      her judgment.
        player makes the decisions for her character, and the
        Chronicler and the other players come up with the         How to Create a Character
        consequences of those decisions. Through the give           Would-be WitchCraft players should be familiar
        and take of this process, a Story is created.             with the setting of the game. WitchCraft is a game
           This is one of the parts of roleplaying that works     of occult discovery, mystery, and magic. What type
        most like writing a short story or a script. The play-    of character appropriate to such a setting would be
        er gets to create a fictional persona, someone she        desirable to play?
        would like to portray in a game. This character can         The Chronicler should give the players an idea of
        be heroic, cowardly, sensitive or silly. The Cast         the specific location and main themes of the game.
        Member’s habits, personality and typical behavior         For example, if the game is to start in a small Maine
        are completely in the player’s hands. The character       village dominated by the Wicce, playing an Inspired
        can be a carbon copy of the player, or an utterly dif-    witch-hunter is probably not a good idea, unless the
        ferent person. There are limitations, however. A          initial plot line makes it possible (say, a common
        character must fit the story, or in this case, the game   enemy lurks nearby, forcing an alliance of conve-
        setting. Rambo would be out of place in a Noel            nience between the two groups). In some games, the
        Coward play, and he would look silly and unrealis-        Chronicler may drastically restrict the choices avail-
        tic in a Tom Clancy novel, for example. The schem-        able to players. For example, the basic plot line of
        ing, treacherous and complex Iago could not jump          many possible games might require that all the char-
        from the pages of Othello into a four-color super-        acters are members of the same Covenant. Even so,
        hero story -- at least not as a main character (he        players should not feel they are being forced to play
        would make a great villain, though).                      characters with little or no variety. Even within a
           This is not to say that all characters need to be      Covenant, there are many choices and possibilities
        heroes, or even the white-hat-wearing “good guys.”        for different characters.
        They can be flawed, selfish or misguided.                   Some players may feel overwhelmed by too many
        Generally, however, they should be similar to fic-        choices. Although the Unisystem used in
        tional characters in a story: interesting, fun to         WitchCraft allows players to create a character fair-
        observe (and play) and, most importantly, crucial in      ly quickly, deciding what kind of character to play
        the shaping of the Story, the final goal of any role-     can take a while. Sometimes it helps if the
        playing game.                                             Chronicler takes the time to help each player with
           The Chronicler will influence the character cre-       the creation of her character, before the first game is
        ation process. Ultimately, it is up to the Chronicler     scheduled. If all else fails, the Archetypes (the ones
        to decide whether or not a given character is appro-      in this book as well as those in future supplements)
        priate for a campaign. In some cases, she might           may help.
        decide that a character does not fit into the current
        Story, or might be too powerful (or weak) for the
        tasks and troubles the Cast is likely to face.
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                               Archetypes                                     Character Elements
               For those who wish to jump into the game right            Characters in WitchCraft have eight basic elements.
             away, several Archetypes are available at the end of     Some elements are conceptual (what kind of charac-
             this chapter. These pre-created characters are almost    ter is this?), while others are numerical attributes
             ready to play. Once given a name, they can be played     (what are the character’s actual abilities?). As players
             as is. Otherwise, they may be modified to suit the       make each selection, they narrow down the possibili-
             individual player’s tastes. Finally, the templates may   ties of the character, until they finally have a clearly
             be used for inspiration to come up with a separate       defined fictional individual ready to play.
             creation. For those ready to create their own personas     The different elements are listed in a sidebar placed
             from scratch, the remainder of the chapter provides      nearby, and are discussed in detail in the remainder of
             the means to do so.                                      the chapter.
                                                                                Character Concept
                       Character Elements                                First of all, the player should decide what type of
                                                                      character to play. The Character Concept is a brief
                    1. Concept: What are the char-                    summary of the character’s goals and personality. It
                  acter's goals and principles?                       also helps to determine the most important parts of
                    2. Type: Select from the                          the character’s story and background. Each Concept
                                                                      has a number of related questions, likely Qualities
                  Gifted, Lesser Gifted, Mundanes                     and Drawbacks, professions (which helps decide
                  and the Bast.                                       which skills the character should know) and
                    3. Association: What group or                     Associations. These questions are among the most
                                                                      important steps. By answering them, players can start
                  organization (if any) does the                      fleshing out the character before they even start
                  character belong to?                                choosing other elements. Players may answer the
                    4. Attributes: What are the                       questions quickly, jotting down short notes on a piece
                                                                      of paper, or may spend more time working through
                  character's natural abilities, both                 them in detail. Some players may decide to answer
                  mental and physical?                                them later, as the other character elements are picked.
                    5. Qualities and Drawbacks:                         Coming up with a Character Concept is not indis-
                  What innate advantages or                           pensable; if a player does not find it helpful, she can
                                                                      always move on to the other creation steps. Also,
                  penalties affect the character?                     sometimes it is better to select a Type and Association
                    6. Skills: What does your char-                   before moving on to the Concept, or even save the
                                                                      Concept for last. Each player should determine what
                  acter know?                                         works best for her.
                    7. Metaphysics: What super-
                  natural abilities does the charac-                  Common Character Concepts
                  ter possess?                                          Listed on the following pages are a few common
                    8. Possessions: What does the                     Character Concepts. Chroniclers and players are
                                                                      encouraged to make up their own. Also, players can
                  character own?                                      pick more than one Concept and mix their questions
                                                                      and suggestions into a unique whole.
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        Avenger
          Someone has wronged you, and now you seek revenge. Your tormentors could have been individuals, or
        might belong to an organization. In the latter case, you might be seeking revenge against all members of that
        group. Whatever was done to you (or a loved one) was so horrible that now you are obsessed with the thought
        of paying your tormentors back.
          Defining Questions: Who wronged you? Was it an individual, or a group? What did they do to you? Why
        did they do it (do you know why, or do you care)? How did the injury or insult affect your life? How are you
        going to get your revenge? How has your desire for revenge affected your life?
          Qualities and Drawbacks: You tend to have an Obsession with the target of your revenge. You make ene-
        mies (acquiring the Adversary Drawback), including those you are trying to destroy, any friends or allies of
        your target, and the authorities, who rarely approve of vigilante justice.
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               Professions: You may come from any walk of life.            Professions: Your typical professions include stunt
             Stereotypically, you are a former soldier, police offi-    man, acrobat, cat burglar (for the challenge more than
             cer, or someone with combat training of some kind.         the money), and test pilot (except the brass doesn’t
             An interesting Avenger type is a previously mild per-      like it when you risk multimillion dollar planes as
             son with a mundane occupation (accountant or               well as yourself).
             teacher, perhaps), who was totally transformed by the        Association: Any, but you are usually a Solitaire;
             crime(s) to be avenged.                                    most Covenants do not take kindly to risk-takers,
               Association: You can belong to any Association.          especially the Magic Covenants.
             Those of you who join the Wicce and Rosicrucians
             are constrained by the fact that your anger and hatred     Fanatic
             may work against you (see Intent and Magic, p. 199).         You are a True Believer. This may be a religion, or
             The Sentinels among you are often guided by anger.         a Cause, or some political ideal, but whatever it is you
             In that case, you may be seeking revenge not for           think it is the most important thing in the world, and
             yourself, but for your beliefs.                            you are willing to lay down your life (and, in some
                                                                        cases, the lives of others) to serve your beliefs.
             Daredevil                                                  Depending on what those beliefs are (and who you
               You love to take chances; to you, life without           ask), you could be considered a dedicated hero or a
             adventure and risks is not worth living. That is why       dangerous madman. Patriots, religious leaders, and
             you insist on getting involved in dangerous capers,        visionaries can all be Fanatics. Delusional paranoids
             legal or not, whether you need the money or not.           also fit the bill. Which one are you?
             Maybe you crave the rush of adrenaline you feel after        Defining Questions: What do you believe in? How
             surviving yet another mad stunt. Or you may just love      did you become a follower of this belief or principle?
             the challenge of pitting yourself against dangerous        What made you a fanatic (as opposed to a normal fol-
             foes or situations.                                        lower of this belief)? What do you do to follow this
               For you, danger is the spice of life. You may            belief in your everyday life?
             become jaded by previous shocks or experiences, or           Qualities and Drawbacks: Zealot is the universal
             you may be convinced that you are immortal and can         Drawback for you, of course. You often make many
             get away with anything. In any case, you can often be      enemies (see the Adversary Drawback, p. 73), and
             as dangerous to others as you are to yourself. One         fellow fanatics can provide contacts and allies (as per
             day, you will take one chance too many and pay the         the Contacts Quality, p. 75).
             ultimate price.
                                                                           Professions: Some of you are priests of a religion
                Defining Questions: What turned you into a dare-        or cult; some have normal professions and occupa-
             devil? What do you do for thrills (and is it legal)?       tions and worship or serve your beliefs in private. If
             Would you risk someone you love as well as your-           you happen to be patriotic, you often serve in the mil-
             self? Do you always take chances, no matter what the       itary of the nation you love.
             stakes, or do you at least consider the consequences
             of failure before you jump into danger? Have your            Association: Many of you are Sentinels, although
             stunts gained you any rivals or enemies?                   fanatical members of other Covenants are not
                                                                        unknown. Wicce Fanatics include radical environ-
               Qualities and Drawbacks: Many of you have a              mentalists, while the Rosicrucians occasionally pro-
             Delusion (“Nothing can happen to me/I am invinci-          duce ultra-conservatives. The other Covenants do not
             ble”) worth 2- to 3-points, depending on how far you       espouse strong political views, but you could easily
             are willing to test that notion. Note that in the dan-     be an exception to the general rule.
             gerous world of WitchCraft, the 3-point Delusion is
             quite deadly. Most of you gain a reputation that may
             reflect in positive or negative status, either as a hero
             or a dangerous lunatic.
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        Forsaken                                                     Association: Forsaken characters are not common
                                                                   in most of the Covenants depicted in this book,
          You have lost everything and nobody cares about          except for the Solitaires. Some Wicce in intolerant
        you -- or at least you think so. Maybe you ran away        regions are likely to find themselves ostracized from
        from home or are an orphan. Perhaps you committed          their communities, however.
        a crime so heinous that all your friends and loved
        ones turned away from you, or perhaps you were             Fugitive
        falsely accused of such a crime. You could belong to          They are after you. “They” could be anybody -- the
        a group or society that is despised by the mainstream,     authorities, the Mafia, the Combine, or the reanimat-
        or could be afflicted by a severe problem or disease       ed body of someone you did wrong, come back for
        that makes you undesirable or contemptible in the          some beyond-the-grave payback. Whoever They are,
        eyes of others. This might not be your fault, yet the      you know you don’t want Them to catch you. To
        effect is the same: you are alone, an outcast.             avoid getting caught, you may be on the run, wander-
          You usually have few friends but you are very loyal      ing from place to place, never staying anywhere for
        to those who would befriend you. You might be bitter       too long, or you could be in hiding, maybe under a
        toward the world that has rejected you, or you might       false identity -- one you might have used for years,
        blame yourself and be consumed by self-loathing.           living a lie while still looking over your shoulder. You
        Among you are runaways, prostitutes, the homeless,         could be guilty of whatever you are wanted for, and
        and people with unconventional lifestyles (punk, gay,      are avoiding your just punishment, or you are inno-
        gothic, and similar fringe or underground groups).         cent and are trying to prove your innocence while
           Unlike the Weird Ones, your behavior or history         staying one step ahead of your pursuers.
        make most people react negatively to you. While a             Defining Questions: Who is pursuing you, and
        typical Weird One inspires puzzlement and maybe a          why? Did you do something to deserve the pursuit, or
        little fear, you attract repugnance and contempt.          were you falsely accused? What are you doing to
        Whether or not you have earned such feelings is up to      escape pursuit (running, hiding or both)? Do the peo-
        each individual character story and is left to the play-   ple around you (friends and companions) know of
        er and Chronicler, of course.                              your plight? Did they take you in or accompany you
          Defining Questions: What made you an outcast?            anyway? If you were framed, who framed you (if you
        Was it something you did (or people think you did),        know)? What are you doing to prove your innocence
        or just who you are or what group or minority you          (if anything)?
        belong to? Why isn’t your family on your side? Do            Qualities and Drawbacks: Your pursuers are, or
        you even have a family, and, if not, what happened to      will become, Adversaries. Generally on the run, you
        them? How do you feel about being Forsaken? Do             probably have very low Resources and Social Status.
        you return society’s contempt with your own, or do         Those of you who are pretending to be someone else
        you wish you could change?                                 have a Secret instead of an Adversary. Most of you
          Qualities and Drawbacks: You usually have very           end up developing the Paranoia Drawback.
        low Social Levels and Resources. Many of you are             Professions: Any.
        Addicts or suffer from such mental Drawbacks as              Association: You are most likely a Solitaire --
        Delusions, Emotional Problems or Paranoia. Some            membership in a Covenant almost guarantees some
        have Contacts among other people who find them-            measure of protection from the outside world.
        selves on the fringes of society.                          Exceptions are not unknown, however: you might
           Professions: You generally work in marginal jobs,       have made enemies that the Covenant cannot easily
        either low paying (like busboy at a low-rent diner) or     handle, like the FBI or the Combine. Another, more
        illegal (panhandling, prostitution, petty theft).          ominous possibility could be that you are being per-
                                                                   secuted by your (former) Covenant, for some reason
                                                                   or another.
  C h a p t e r                          T h r e e                           44
John Stanford (free product)                                                                                                  70.116.5
             Reluctant Hero                                          game. This doesn’t mean that you are wholly evil --
                                                                     sometimes you act with perfectly good intentions, but
               All you wanted was a normal life, but Fate had        your path always seems to lead to trouble. You can be
             other things in store for you. Time and time again,     humorously incompetent, or coldly efficient. Many of
             you were faced with danger. Somehow, you actually       you are con men, gifted with charm and a good eye
             came through and did a good job at it, but now peo-     for human weakness. Even when fighting for a good
             ple are expecting similar acts of heroism from you.     cause, your methods are often questionable.
             And you have the feeling that, instead of running          Keep in mind that using this Character Concept
             away like a sensible person, you will do something      does not necessarily excuse acting against the inter-
             really stupid like getting involved once again.         ests of other Cast Members. You do have friends and
                You are someone who finds yourself doing the         allies that you would not betray. Furthermore, even a
             right thing despite what common sense and your          villainous or weasel-like character like you will not
             sense of self-preservation tell you. Many of you are    foolishly endanger your position (or your life) by
             Gifted. You do not seek danger, but trouble seems to    incurring the wrath of powerful companions. If you
             follow you wherever you go. Although you often hate     needlessly provoke others, you will not be protected
             doing it, you end up doing the right and heroic thing   from the consequences of your actions.
             -- and then complain about it afterwards.                  Defining Questions: What made you into a
               Defining Questions: If you hadn’t been dragged        scoundrel? Were you deprived as a child, making you
             into unusual adventures, what would you do with         desperate to accumulate wealth and fortune? What do
             your life? What turned your life around and forced      you want to acquire -- money, power or knowledge
             you to become a hero? How did the incident affect       -- and how far will you go to acquire it? Do you seek
             your life?                                              to exploit everyone around you, or do you have some
               Qualities and Drawbacks: Some of you have the         limits? Would you betray a friend for a large enough
             Clown Drawback, and jokingly demean your actions        reward, or do you save your dirty tricks for strangers
             and the dangers of the situation. Many of you have an   or your enemies?
             Honorable Quality that forces you to help others.         Qualities and Drawbacks: Most commonly, you
               Professions: Any, although most of you have fair-     are Covetous. Those among you who are successful
             ly safe and boring occupations. Circumstances, not      may have high Resource levels, but you are usually
             your jobs, force you into dangerous situations.         relatively poor and hungry (which motivates you to
                                                                     do anything to get ahead).
               Association: Any. Your types are fairly common
             among the Cabal of Psyche and the Rosicrucians,           Professions: You often belong to illegal or quasi-
             groups who do not encourage their members to get        legal professions, such as confidence man or thief.
             involved in other people’s affairs but whose members    Sometimes, you belong to mainstream professions,
             often end up taking action anyway. You are rare but     but tend to stick to the seedier aspects, such as ambu-
             not unknown among the Sentinels and the Wicce,          lance-chaser lawyer or used car salesman. You often
             who are more committed to action.                       exaggerate your knowledge and power to impress and
                                                                     exploit the gullible.
             Scoundrel                                                 Association: You are rarely found among the
                You are always looking out for number one, always    Wicce and Sentinels, as their moral code precludes
             ready to lie, cheat or steal. Even when you do the      your type of behavior. Most of you are Solitaires. On
             right thing, you often try to squeeze out some profit   rare occasions, you might be a Rosicrucians (if you
             or benefit for yourself. You may or may not exploit     are power-hungry).
             your friends, but strangers are almost always fair
                                                             45                                   R o l e s
John Stanford (free product)                                                                                                   70.116.5
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and, after chatting some time, we two walked with Sir Benjamin to
New College, where we saw the gardens surrounded by the old city
wall; the chapel where William of Wykeham's crosier is kept; and the
cloisters, which are fine, but gloomy, and less beautiful than those of
Magdalen, which we saw in our walk on Thursday before going to
the Museum. After lunch we went to the Bodleian, and then to the
Sheldonian Theatre, where there was a meeting à propos of
Palestine Exploration. Captain Warren, conductor of the Exploration
at Jerusalem, read a paper, and then Mr. Deutsch gave an account of
the interpretation, as hitherto arrived at, of the Moabite Stone. I saw
squeezes of this stone for the first time, with photographs taken
from the squeezes. After tea Mrs. Thursfield kindly took us to see a
boat-race. We saw it from the Oriel barge, under the escort of Mr.
Crichton, Fellow of Merton, who, on our return, took us through the
lovely gardens of his college. At supper were Mr. Jowett, Professor
Henry Smith, and Miss Smith, his sister, Mr. Fowler, author of
"Deductive Logic," etc.
May 28.—After a walk to St. John's College we started by the train
for London, and arrived at home about two o'clock.
May 29.—Mr. Spencer, Mrs. Burne-Jones, and Mr. Crompton came. I
read aloud No. 3 of "Edwin Drood."
May 30.—We went to see the autotypes of Michael Angelo's
frescoes, at 36 Rathbone Place. I began Grove on the "Correlation of
the Physical Forces"—needing to read it again—with new interest,
after the lapse of years.
Dr. Reynolds advises Mr. Lewes to leave London
again, and go to the bracing air of the Yorkshire Letter to Miss
                                                     Sara Hennell,
coast. I said that we should be here till the 13th June, 1870.
beginning of August, but the internal order
proposes and the external order disposes—if we are to be so
priggish as to alter all our old proverbs into agreement with new
formulas! Dickens's death came as a great shock to us. He lunched
with us just before we went abroad, and was telling us a story of
President Lincoln having told the Council, on the day he was shot,
that something remarkable would happen, because he had just
dreamt, for the third time, a dream which twice before had preceded
events momentous to the nation. The dream was, that he was in a
boat on a great river, all alone, and he ended with the words, "I drift
—I drift—I drift." Dickens told this very finely. I thought him looking
dreadfully shattered then. It is probable that he never recovered
from the effect of the terrible railway accident.
We have been driven away from home again by the
state of Mr. Lewes's health. Dr. Reynolds Letter to Madame
                                                         Bodichon, 23d
recommended the Yorkshire coast; but we wanted June, 1870, from
to know Cromer, and so we came here first, for the Cromer.
sake of variety. To me the most desirable thing just
now seems to be to have one home, and stay there till death comes
to take me away. I get more and more disinclined to the perpetual
makeshifts of a migratory life, and care more and more for the order
and habitual objects of home. However, there are many in the world
whose whole existence is a makeshift, and perhaps the formula
which would fit the largest number of lives is "a doing without, more
or less patiently." The air just now is not very invigorating anywhere,
I imagine, and one begins to be very anxious about the nation
generally, on account of the threatening drought.
Your account of Mr. Main[17] sets my mind at ease about him; for in
this case I would rather have your judgment than any opportunity of
forming my own. The one thing that gave me confidence was his
power of putting his finger on the right passages, and giving
emphasis to the right idea (in relation to the author's feeling and
purpose). Apart from that, enthusiasm would have been of little
value.
One feels rather ashamed of authoresses this week after the
correspondence in the Times. One hardly knows which letter is in
the worst taste. However, if we are to begin with marvelling at the
little wisdom with which the world is governed, we can hardly expect
that much wisdom will go to the making of novels.
I should think it quite a compliment if the general got through "Miss
Brooke." Mr. Lewes amused himself with the immeasurable contempt
that Mr. Casaubon would be the object of in the general's mind.
I hardly dare hope that the second part will take quite so well as the
first, the effects being more subtile and dispersed; but Mr. Lewes
seems to like the third part better than anything that has gone
before it. But can anything be more uncertain than the reception of
a book by the public? I am glad to see that the "Coming Race" has
got into a fourth edition. Let us hope that the Koom Posh may be at
least mitigated by the sale of a good book or two.
As for me, I get more and more unable to be anything more than a
feeble sceptic about all publishing plans, and am thankful to have so
many good heads at work for me. Allah illah allah!
We who are getting old together have the tie of
common infirmities. But I don't find that the young Letter to Miss
                                                     Sara Hennell, 22d
troubles seem lighter on looking back. I prefer my Nov. 1871.
years now to any that have gone before. I wish
you could tell me the same thing about yourself. And, surely, writing
your book is, on the whole, a joy to you—it is a large share in the
meagre lot of mankind. All hail for the morrow! How many sweet
laughs, how much serious pleasure in the great things others have
done, you and I have had together in a past islet of time that
remains very sunny in my remembrance.
Dec. 1.—This day the first part of "Middlemarch"
was published. I ought by this time to have Journal, 1871.
finished the fourth part, but an illness which began
soon after our return from Haslemere has robbed me of two months.
If you have not yet fallen in with Dickens's "Life" be
on the lookout for it, because of the interest there     Letter to Miss
                                                         Sara Hennell,
is in his boyish experience, and also in his rapid
development during his first travels in America. The 15th Dec. 1871.
book is ill organized, and stuffed with criticism and
other matter which would be better in limbo; but the information
about the childhood, and the letters from America, make it worth
reading. We have just got a photograph of Dickens, taken when he
was writing, or had just written, "David Copperfield"—satisfactory
refutation of that keepsakey, impossible face which Maclise gave
him, and which has been engraved for the "Life" in all its odious
beautification. This photograph is the young Dickens, corresponding
to the older Dickens whom I knew—the same face, without the
unusually severe wear and tear of years which his latest looks
exhibited.
Dec. 20.—My health has become very troublesome
during the last three weeks, and I can get on but Journal, 1872.
tardily. Even now I am only at page 227 of my
fourth part. But I have been also retarded by construction, which,
once done, serves as good wheels for progress.
Your good wishes and pleasant bits of news made
the best part of my breakfast this morning. I am     Letter to John
                                                     Blackwood, 1st
glad to think that, in desiring happiness for you    Jan. 1872.
during the new year, I am only desiring the
continuance of good which you already possess.
I suppose we two, also, are among the happiest of mortals, yet we
have had a rather doleful Christmas, the one great lack, that of
health, having made itself particularly conspicuous in the
surrounding fog. Having no grandchildren to get up a Christmas-tree
for, we had nothing to divert our attention from our headaches.
Mr. Main's book broke the clouds a little, and now the heavens have
altogether cleared, so that we are hoping to come back from a visit
of three days to Weybridge with our strength renewed—if not like
the eagle's, at least like a convalescent tomtit's.
The "Sayings" are set off by delightful paper and print, and a binding
which opens with inviting ease. I am really grateful to every one
concerned in the volume, and am anxious that it should not be in
any way a disappointment. The selections seem to me to be made
with an exquisite sensibility to the various lights and shades of life;
and all Mr. Main's letters show the same quality. It is a great help to
me to have such an indication that there exist careful readers for
whom no subtilest intention is lost.
We have both read the story of the "Megara" with the deepest
interest; indeed, with a quite exceptional enjoyment of its direct,
unexaggerated painting.
The prescription of two days' golfing per week will, I hope, keep up
your condition to the excellent pitch at which it was on your return
from Paris. Good news usually acts as a tonic when one's case is not
too desperate; and I shall be glad if you and we can get it in the
form of more success for "Middlemarch." Dickens's "Life," you see,
finds a large public ready to pay more. But the British mind has long
entertained the purchase of expensive biographies. The proofs lately
given that one's books don't necessarily go out like lucifer matches,
never to be taken up again, make one content with moderate
immediate results, which perhaps are as much as can reasonably be
expected for any writing which does not address itself either to
fashions or corporate interests of an exclusive kind.
It is like your kindness to write me your
encouraging impressions on reading the third book. Letter to John
                                                       Blackwood, 18th
I suppose it is my poor health that just now makes Jan. 1872.
me think my writing duller than usual. For certainly
the reception of the first book by my old readers is quite beyond my
most daring hopes. One of them, who is a great champion of "Adam
Bede" and "Romola," told Mr. Lewes yesterday that he thought
"Middlemarch" surpassed them. All this is very wonderful to me. I
am thoroughly comforted as to the half of the work which is already
written; but there remains the terror about the unwritten. Mr. Lewes
is much satisfied with the fourth book, which opens with the
continuation of the Featherstone drama.
We went yesterday to the Tichborne trial, which was an experience
of great interest to me. We had to come away after the third hour of
Coleridge's speaking; but it was a great enjoyment to me to hear
what I did. Coleridge is a rare orator—not of the declamatory, but of
the argumentative order.
Thanks, not formal, but sincerely felt, for the photographs. This
likeness will always carry me back to the first time I saw you, in our
little Richmond lodging, when I was thinking anxiously of "Adam
Bede," as I now am of "Middlemarch."
I felt something like a shudder when Sir Henry Maine asked me last
Sunday whether this would not be a very long book; saying, when I
told him it would be four good volumes, that that was what he had
calculated. However, it will not be longer than Thackeray's books, if
so long. And I don't see how the sort of thing I want to do could
have been done briefly.
I have to be grateful for the gift of "Brougham's Life," which will be a
welcome addition to my means of knowing the time "when his
ugliness had not passed its bloom."
Your letter seems to pierce the rainy fog with a
little sunlight. Cold and clearness are the reverse of Letter to Mrs.
                                                       Congreve, 22d
what we are usually having here. Until the last few Jan. 1872.
days my chief consciousness has been that of
struggling against inward as well as outward fog; but I am now
better, and have only been dragged back into headachiness by a
little too much fatigue from visitors. I give you this account as a
preface to my renunciation of a journey to Dover, which would be
very delightful, if I had not already lost too much time to be
warranted in taking a holiday.
Next Saturday we are going to have a party—six to dine, and a small
rush of people after dinner, for the sake of music. I think it is four
years at least since we undertook anything of that kind.
A great domestic event for us has been the arrival of a new dog,
who has all Ben's virtues, with more intelligence, and a begging
attitude of irresistible charm. He is a dark-brown spaniel. You see
what infantine innocence we live in!
Glad you are reading my demigod Milton! We also are rather old-
fashioned in our light reading just now; for I have rejected Heyse's
German stories, brand new, in favor of dear old Johnson's "Lives of
the Poets," which I read aloud in my old age with a delicious revival
of girlish impressions.
Jan. 29.—It is now the last day but one of January.
I have finished the fourth part—i.e., the second Journal, 1872.
volume—of "Middlemarch." The first part,
published on December 1, has been excellently well received; and
the second part will be published the day after to-morrow. About
Christmas a volume of extracts from my works was published, under
the title, "Wise, Witty, and Tender Sayings, in Prose and Verse." It
was proposed and executed by Alexander Main, a young man of
thirty, who began a correspondence with me by asking me how to
pronounce Romola, in the summer, when we were at Shottermill.
Blackwood proposed that we should share the profits, but we
refused.
I do lead rather a crawling life under these rainy
fogs and low behavior of the barometer. But I am a Letter to Miss
                                                     Sara Hennell,
little better, on the whole, though just now 29th Jan. 1872.
overdone with the fatigue of company. We have
been to hear Coleridge addressing the jury on the Tichborne trial—a
very interesting occasion to me. He is a marvellous speaker among
Englishmen; has an exquisitely melodious voice, perfect gesture, and
a power of keeping the thread of his syntax to the end of his
sentence, which makes him delightful to follow. We are going some
other day, if possible, to hear a cross-examination of Ballantyne's.
The digest of the evidence which Coleridge gives is one of the best
illustrations of the value or valuelessness of testimony that could be
given. I wonder if the world, which retails Guppy anecdotes, will be
anything the wiser for it.
To hear of a friend's illness after he has got well
through it is the least painful way of learning the    Letter to John
                                                       Blackwood, 21st
bad news. I hope that your attack has been a           Feb. 1872.
payment of insurance.
You probably know what it grieved us deeply to learn the other day
—that our excellent friend Mr. William Smith is dangerously ill. They
have been so entirely happy and wrapped up in each other that we
cannot bear to think of Mrs. Smith's grief.
Thanks for the list of sales since February 12th. Things are
encouraging, and the voices that reach us are enthusiastic. But you
can understand how people's interest in the book heightens my
anxiety that the remainder should be up to the mark. It has caused
me some uneasiness that the third part is two sheets less than the
first. But Mr. Lewes insisted that the death of old Featherstone was
the right point to pause at; and he cites your approbation of the part
as a proof that effectiveness is secured in spite of diminished
quantity. Still it irks me to ask 5s. for a smaller amount than that
already given at the same price. Perhaps I must regard the value as
made up solely by effectiveness, and certainly the book will be long
enough.
I am still below par in strength, and am too much beset with visitors
and kind attentions. I long for the quiet spaces of time and the
absence of social solicitations that one enjoys in the country, out of
everybody's reach.
I am glad to hear of the pleasure "Middlemarch" gives in your
household: that makes quite a little preliminary public for me.
I can understand very easily that the two last years
have been full for you of other and more               Letter to Mrs. H.
                                                       B. Stowe, 4th
imperative work than the writing of letters not
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