CREDITS
Designer: Griffin Fredette
Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Cover Illustrator: Background by Zehus, art from DMsGuild
Resource pack
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
pp
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2020 by Griffin Fredette and published under the Community Content Agreement for Dungeon Masters Guild.
1
PRIMAL PATH: THE COMBINATION STRIKES
MUSCLE MAGE
At 6th level, you can combine your replicant spellcasting
with your standard strikes. When you take an attack action
on your turn, one of the attacks you make can be a spell
attack.
Many a barbarian have channeled their rage into magical
abilities, and some even have the ability to cast spells.
Those who walk the path of the Muscle Mage are not
among them, they do not, in a traditional sense, posses
PRIMAL ARCANA
magic, but train in the art of replicating the abilities of At 10th level, you gain the ability to channel your rage to
spells with their attacks. A muscle mage unleashes what replicate spells of higher level than normal. Select a 6th
could appear to the untrained eye like spells, all while level spell from the list of spells you can replicate, you may
secretly knowing that the only power they possess is that expend a use of your rage to cast this spell.
of their strength and their unbridled rage. At 14th level, select one 7th level spell, this will take 2 uses
As a muscle mage, you may have learned techniques from of rage to cast, at 18th select an 8th level spell, which will
the somatic components of spellcasters, or from other take 3 uses of rage to cast, and at 20th level select one 9th
muscle mages, a select order of barbarians who pass on level spell.
these skills. Many muscle mages are charlatans who can At 20th level, you no longer expend uses of rage to replicate
convince others of their magical prowess, including their these spells but suffer a level of exhaustion each time you
foes. do.
REPLICATE SPELLCASTING MAGE DOMINANCE
rd
At 3 level when you take this path, you gain the ability to At 14th level, you gain the ability to assert yourselves over
replicate certain spells. At 3rd level, select two cantrips and those who cast actual spells around you. Any time a
three 1st level spells from the list of spells you can prepare. creature casts a spell within 10ft of you, you can make an
attack action against the, forcing them to make a WIS
Rather than using spell slots, you have a set amount of check against your Spell save DC or fail to cast the spell.
times you can replicate spells per day, regardless of level,
which recharge at a long rest. The amount of spell
replications you know corresponds with half your
Note: Replicated spells and other abilities.
Barbarian level rounded down, and you can switch any one
Your replicated spells are spells in appearance
replication out for another when you level up.
and title, and they can easily be mistaken for
REPLICANT SPELLCASTING ABILITY real spells. Spell they are not, however, and
abilities that take effect on spells and
Your ability for your replicant spells is STR
spellcasting do not affect these, they are
considered spell-like abilities.
Spell save DC = 8 + your proficiency bonus + your Strength
modifier
Spell attack modifier = your proficiency bonus + your
Strength modifier
The following chart outlines the max level of spells you can
replicate, and your total spell uses before you must take a
long rest:
Barbarian Level Spell Uses Max Spell Level
3rd 1+STR modifier 1st
th
6 3+ STR 2nd
10th 5+STR 3rd
th
14 7+STR 4th
18th 9+STR 5th
See the end of this pamphlet for the list of spells you can
prepare and how those spells are replicated without magic.
2
SPELLS AND Water Breathing: You hold your breath for longer than
the human average
DESCRIPTIONS
LEVEL 4
Confusion: You speak gibberish that confuses your
CANTRIPS
target
Greater Invisibility: You stand so still you appear to not
Thunderclap: You clap your hands together with great even be there
force to replicate this spell Locate Creature: You find a creature by smell
Gust: Unleash a powerful burst of air from your own Stoneskin: You will your skin to harden as if calloused
lungs
LEVEL 5
Sword Burst: You swing a bladed weapon around you in a
circle
Mold Earth: You use your own hands to scoop and shape
Passwall: You punch a hole in a wall or barrier
the ground
Hold Monster: You paralyze a monster with fear
Produce Flame: You rub your hands together fast enough
Awaken: You speak kindly to a creature and cause it to
to create friction and start a fire
awaken with the power of love
Vicious Mockery: You Hurl insults that hurt the feelings
of your target
LEVEL 6:
LEVEL 1 Irresistible Dance: You sing a song that compels other
Detect Magic: Your study of magic techniques allows you
creatures to dance along
Sunbeam: You unleash the heat of your pent-up rage in a
to detect magic with your own senses, looking for minor
powerful blast
abnormalities that would reveal something being
Move Earth: You force the earth to shift with your
magically touched
strength
Expeditious Retreat: You summon your inner strength
and run very fast
LEVEL 7
False Life: You steel your defenses and allow yourself to
withstand more damage
Hideous Laughter: You tell a joke that causes the target Delayed Blast Fireball: You store up the power of your
to laugh uncontrollably
rage and unleash it all at once in a fireball
Jump: You summon your inner dexterity and jump very Resurrection: You slap a creature until it wakes from its
high
mortal slumber
Magic Missile: You throw rocks or whatever expendable Reverse Gravity: You stomp into the ground with such
object you have on hand at your foe
force it sends those standing on it to fly into the air
Longstrider: You focus on your inner stamina to
accomplish greater speed
LEVEL 8
Thunderave: You shout with incredible volume
Antimagic Field: You scare any spellcasters out of the
LEVEL 2 ability to use magic abilities around you
Sunburst: Same as sunbeam
Blindness/Deafness: You strike the ears or eyes of an
opponent to render them useless
LEVEL 9
Gust of Wind: You blow all the air out of your lungs
Knock: You break open a lock with your fists
Spider Climb: You will yourself to climb up an object or Time Stop: You move so fast it appears time has slowed
wall down for others
Shatter: You clap your hands together forcefully and Power Word Kill: You deal a killing blow with a weapon
scream or fist (heart, brain)
LEVEL 3
Counterspell: You punch someone trying to cast a spell
and trip them up
Fear: You unleash a mighty roar to make the target
afraid of you
Phantom Steed: You whistle to call forward a real horse
seemingly from nowhere
Stinking Cloud: You pass gas
3
4