Mythic Kébec
Mythic Kébec
Strange rumors travel on cold winds and strong currents in Mythic Kébec. At
the British Crown's request, the Society comes to Quebec City to lead
investigations in an area populated by French Canadians for two centuries and
the First Nations for much longer. This supplement features two new archetypes,
eight creatures inspired by French-Canadian folklore to use as vaesen, eight
NPCs, as well as a description of Quebec City and its surroundings. Have your
characters take a trip to Mythic Kébec, set a whole campaign here, or import the
content to your Mythic North campaign.
This product was created under license. Vaesen and its logo, are
trademarks of Fria Ligan AB. This work contains material that is
copyright Fria Ligan AB and/or other authors. Such material is
used with permission under the Community Content
Agreement for Free League Workshop. All other original
material in this work is copyright 2020 by E. D. Lazure and
published under the Community Content Agreement for Free
League Workshop. Maps and illustrations are public domain.
· MYTHIC KÉBEC ·
"A few acres of snow" is French rule of Canada came to an end after
how many in France the 1759 Battle of the Plains of Abraham just
viewed their colony of outside the Quebec City ramparts. After the
Canada. I understand the British Conquest, a diminished Canada
sentiment: the winters are became the province of Quebec. In 1791, the
long and harsh, insect- British split the province in two; the eastern
infested forests cover the part, populated by French Canadians, became
territory, and the First Lower Canada, while the territory north of
Nations can be terrible the Great Lakes, with an English-speaking
adversaries. If that is not population, became Upper Canada.
enough, one can hear
countless tales of evil
creatures roaming the
INUIT AND FIRST NATIONS
land, feasting on unwary
travelers and innocent children. Focusing on French-Canadian
But those very conditions are precisely what folklore, this supplement presents
forged the character of the habitants. And that is characters and locations tied to
why you cannot hope to understand Kébec's true North America's colonial presence.
nature through books or lectures. Get out there, In no way is this meant to diminish
get your feet wet, but not too cold, and come the historical importance of the
back to the Society with invaluable experience Inuit and the First Nations. It is
and insight. merely a consequence of my
profound lack of knowledge of
Indigenous peoples and my inability
·2·
· MYTHIC KÉBEC ·
TRAUMA
- A companion turned into a loup-garou
- Drowned in a river, no recollection of the
person or creature responsible for my revival
- Barely survived an encounter with a giant
near James Bay
DARK SECRET
- Killed an English officer during a stay with
an Algonquin tribe
- In love with an Iroquois chief's daughter
- Had to eat human flesh to survive a winter in
Running your own business and exploring the the Far North
wild, what more can you ask for? I have traveled
to all corners of Canada to trap and trade with RELATIONSHIPS
men and women of Indigenous communities. Is it - You have lost your way
dangerous? Of course! But I have learned how to - You remind me of someone I lost
survive in dense woods and snowy mountains. I - I will help you grow stronger
have also earned the trust of many of the First
Nations' tribes. I keep my musket for the other TALENTS
TALENT EFFECT
ones, and for any loup-garou fool enough to
La Couenne Ignore the penalty from your first physical
think I would make an easy meal.
Dure Condition
Gain +2 to AGILITY outside cities and
MAIN ATTRIBUTE: Physique Trailblazer
villages
MAIN SKILL: AGILITY
Once per session you can meet someone
TALENTS: La Couenne Dure, Trailblazer, Well
you have traded with. The NPC may
Met
provide either valuable information or one
RESOURCES: 3-5 Well Met
EQUIPMENT: Musket, cross-body purse, tobacco piece of equipment of availability 1 or 2.
or liquor The Gamemaster determines what the
NPC asks in return.
·3·
· MYTHIC KÉBEC ·
ARCHETYPE: NOTARY
We are indeed in a very particular situation
where French civil law is applicable in a British
colony. In addition, we notaries were the only law
practitioners during the French reign, for King
Louis XIV understood the presence of lawyers
would cause delays when an expeditious system
of justice is crucial in a colonial context. And so
we bear the responsibility of ensuring the
continuation of an essential part of Canada's
French heritage. This responsibility weighs on my
mind but is not without its advantages. Let us
simply say that I have more than enough to
purchase a bench at my Church every year.
DARK SECRET
- Made a pact with a sorcerer
MAIN ATTRIBUTE: Logic
- Spying for a foreign power
MAIN SKILL: LEARNING
TALENTS: Esteemed, Law Practitioner, Public - My family is fomenting a rebellion
Officer
RESOURCES: 4-7 RELATIONSHIPS
EQUIPMENT: Book collection or map book, - You will not easily earn my trust
fancy clothing or official seal, writing utensils - You show great potential
- You must treat me with respect
Choose among the suggestions below or make
one up yourself. TALENTS
TALENT EFFECT
NAME Gain +2 to MANIPULATION when dealing with
FIRST NAME: Alphonse, Baptiste, Geneviève, Esteemed
people with less education
Jeanne, Marguerite, Rémi Once per session you remember a case with
Law
information useful in your current mystery.
LAST NAME: Boivin, Hazeur, Lusignan Practitioner
The Gamemaster provides you with a clue.
Public Gain +2 to INVESTIGATION when dealing with
MOTIVATION Officer local authorities or official documents
- My family's prestige
EQUIPMENT
- To become a politician
ITEM AVAILABILITY EFFECT
- To help overthrow the current regime
+1 to living standard bonus and,
Fancy once per session, you can push
TRAUMA 2
clothing a MANIPULATION roll without
- Haunted by a ghost during childhood acquiring a condition
- Spent a month as a captive of fairies but has Once per session, you can
lost almost all memory of the event Official produce a deed or official
2
- Witnessed sorcerers sacrificing a child seal document and no NPC will
doubt its authenticity
·4·
· MYTHIC KÉBEC ·
CHARACTERISTICS
MIGHT 7 BODY CONTROL 6 MAGIC 9
MANIPULATION 9 Fear 2/1
MAGICAL POWERS
- Enchant
- Curse
- IRONBOUND : Protection 3
- MANIPULATION +3 to seduce men
LA CORRIVEAU CONDITIONS
- Careless -1
It seems that Marie-Josephte Corriveau was - Worried +1
destined for a tragic existence. Born and raised - Mad +2
twenty miles south of Quebec City, her ten - Summons loup-garous and/or
brothers and sisters all perished in their early
sorcerers to her aid
years. Aged sixteen, Marie-Josephte wedded a
- Broken - returns to her cage for 1
local farmer, but the man died suddenly a
day
decade later. After briefly mourning, she found
a new husband, Louis Dodier, but Louis was
found dead in his stable three years later, his RITUAL
skull shattered. An investigation concluded that
someone had murdered Louis. As this happened Find La Corriveau's cage and hang it from a
just after the Conquest, a military tribunal heard gibbet. When she returns to it, seal it shut and
the case. Josepht, Marie-Josephte's father, bury it in consecrated land.
confessed to the crime and was sentenced to
hang. His conspiring daughter received a EXAMPLE CONFLICTS
sentence of sixty lashes. But in his final
moments, Josepht told a priest his daughter was - Disease spreads among the men of Quebec
the only guilty party. The exhumation of City's British garrison. La Corriveau is having
Corriveau's first husband confirmed foul play: her revenge by walking around the Citadel and
someone had poured molten lead in his ears. A cursing its grounds.
new trial led to a death sentence for the widow.
Her punishment would not end there: her body - La Corriveau is ready for a third wedding.
would be chained and put in a cage to hang in Loup-garous and sorcerers in and around
public. After haunting the neighborhood for Quebec City try to gain her heart by committing
some time, the cage disappeared. the cruelest deeds imaginable.
·5·
· MYTHIC KÉBEC ·
RITUAL
BLANCHE DE BEAUMONT
The investigators must find Raymond de Nérac's
grave and bring Blanche to it.
EXAMPLE CONFLICTS
·6·
· MYTHIC KÉBEC ·
EXAMPLE CONFLICTS
RITUAL
·7·
· MYTHIC KÉBEC ·
LOUP-GAROUS - Injured -2
- Desperate +3
Half-man, half-wolf, these creatures are the - Broken - flees and stays in human form for
result of a curse targeting those who have not 1D6 days, except during full moons, when it
confessed their sins or "done their Easters" remains as a broken loup-garou
(received Communion during Easter) for seven
years. Needless to say, pagan Indigenous
Peoples can also become loup-garous. Loup- COMBAT
garous are known to attack the living, but they ATTACK DAMAGE RANGE
will also feed on the dead. Bite, claws 2 0
RITUAL
EXAMPLE CONFLICTS
·8·
· MYTHIC KÉBEC ·
Some claim the head comes alive during storms EXAMPLE CONFLICTS
and that those who see it rolling on the ice will
die within a year. - A terrible winter storm carries Soulard's head
to the streets of Quebec City, where it terrorizes
the population as it seeks a way back to the
Saint Lawrence River.
SORCERERS
Often found on Île d'Orléans, sorcerers are foul
and twisted creatures. Their every feature sends
shivers down the spine of decent and honest
CHARACTERISTICS
folk: a massive head with a lone eye hidden
MIGHT 4 BODY CONTROL 8 MAGIC 7 MANIPULATION 6
behind bloody eyelids, a wide gaping mouth
Fear 1 presenting a single boar fang, horns like a goat,
the tail of an eel, the belly of a toad, the thin legs
MAGICAL POWERS of a frog, and long thin arms with lobster claws
- Enchant instead of hands. The sorcerers often meet to
- Curse practice demonic rituals, singing and dancing
- Trollcraft merrily as they roast and devour unbaptized
- MANIPULATION and MAGIC +3 near the Saint- children and other poor victims.
Lawrence
CHARACTERISTICS
CONDITIONS MIGHT 6 BODY CONTROL 6 MAGIC 9 MANIPULATION 8
- Reckless -1 Fear 2
- Proud +1
- Arrogant -2 MAGICAL POWERS
- Broken - returns to its corpse at the bottom - Enchant
of the Saint Lawrence River until the next - Curse
storm - Gains an additional slow action if another
sorcerer is present
COMBAT - MAGIC +2 on Île d'Orléans
ATTACK DAMAGE RANGE
Headbutt 1 0 CONDITIONS
- Festive +1
RITUAL - Frustrated -1
- Plotting +2
The investigators must retrieve Pierre's body in - Retreats and summons 1D6 sorcerers to
the Saint Lawrence River and must reattach his
perform a ritual which, if it is not interrupted,
head before burying him in a cemetery.
·9·
· MYTHIC KÉBEC ·
COMBAT
ATTACK DAMAGE RANGE
Bite 2 0
RITUAL
· 10 ·
· MYTHIC KÉBEC ·
B- Parliament House
Home to the House of Assembly and the
Legislative Council of Lower Canada.
C- Court House
Built between 1799 et 1804 after the division of
Lower Canada into three judiciary districts
(Quebec City, Montreal, Trois-Rivières).
· 11 ·
· MYTHIC KÉBEC ·
· 12 ·
· MYTHIC KÉBEC ·
MARCELLE MALLET
"The best way to hurt our enemies is to assault their
dearest affection, their wealth, in their ultimate
bastion, their banks."
· 13 ·
· MYTHIC KÉBEC ·
JAMES PATTERSON COCKBURN the coast with torches at different times of the
night. People on the shore saw in this strange
parade of lights a confirmation that sorcerers
ruled the island.
· 14 ·
· MYTHIC KÉBEC ·
such as using the seigneur's mill, but were free to Joseph "Jos" Montferrand is a French Canadian
develop the land as they wished. The system hero. The six foot four Jos earned fame after a
persists even decades after the Conquest. boxing match in Montreal between two English
Canadians. When the organizers turned to the
crowd, a teenage Montferrand stepped up to the
BERTHE CYR
challenge and knocked out the champion. Now
"Women should never feel obligated to take a working as a logger, Jos defends his mates in the
husband and be confined to their home." frequent fights with English Canadians and
gangs of Irish immigrants known as Shiners.
Berthe has an independent spirit that does not
• Physique 5 Precision 4 Logic 2 Empathy 3
sit well with everyone. She uses an abandoned
• AGILITY 3 FORCE 5 INSPIRATION 2
barn as a makeshift school, teaching letters and
• Mental Toughness 1 Physical Toughness 3
numbers to kids of the neighboring farms.
• EQUIPMENT: boxing gloves, axe
• Physique 2 Precision 3 Logic 4 Empathy 4
• LEARNING 3 INSPIRATION 3 VIGILANCE 2
• Mental Toughness 2 Physical Toughness 1 ÎLE BICQUETTE LIGHTHOUSE
• EQUIPMENT: writing utensils and paper
More than 20 meters high, the wood and stone
tower is part of a network of lighthouses built by
the London-based Trinity House corporation to
SAGUENAY RIVER VALLEY guide sailors and help them avoid the Saint
Lawrence's treacherous reefs. Covered with
balsam firs, the island is home to an eider
colony of ten thousand nests.
NOËLLA LINDSAY
· 15 ·