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City States

The document outlines the rules for building and managing armies in a tabletop game, detailing how Warbands interact with each other and the battlefield. It explains the importance of points values, the roles of Character Stands and Regiments, and the inclusion of upgrades and special rules. Additionally, it introduces the concept of a Strategic Stack for tactical advantages during gameplay.

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nerya9792
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0% found this document useful (0 votes)
10 views29 pages

City States

The document outlines the rules for building and managing armies in a tabletop game, detailing how Warbands interact with each other and the battlefield. It explains the importance of points values, the roles of Character Stands and Regiments, and the inclusion of upgrades and special rules. Additionally, it introduces the concept of a Strategic Stack for tactical advantages during gameplay.

Uploaded by

nerya9792
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A R MY LIST S

The rules that


follow will show you
how the models and
Warbands interact
with each other and
the environment. These
chapters will teach you
how to activate your
Warbands, how to move
them as well as how to
engage in combat with
them.
AR MY LISTS WARBANDS

The force you bring to the Battlefield is chosen Each Character Stand in your Army (including
using an Army list. To help ensure you’re the Warlord ) must be accompanied by a
playing a fair and balanced game, these Army Warband of Regiments. You’ll normally have
lists are chosen to equal points values. a choice of Regiments to choose from, but
you must always include a Regiment of the
POINTS VALUES same type – i.e Infantry, Cavalry or Brute – as
your Character Stand to ensure that they have
Each Stand in a game of Conquest has a points a Regiment to join at the start of the battle.
value, representing its overall worth on the
Battlefield. Stands with higher points values Each Regiment is drawn from the Regiments
are generally better or more flexible fighters, section of the Army List. It will also, depending
while those with lower points values are less on the Character Stand it is chosen for, count
effective, or are useful in a narrow set of as a Mainstay or a Restricted choice. Each
circumstances. Your Army’s points value is Character Stand's Warband has a Regiment
equal to the total points values of every Stand allowance of 4 Regiments. A Warband can
in your Army, plus those of any upgrades you’ve include as many Mainstay choices as your
purchased for those Stands. The higher the Warband allowance allows. Restricted choices
points value, the more lethal the Army you’ve are more limited, as the name suggests. Each
selected. By choosing Armies to equal points Warband can only include two Restricted
values, you and your opponent can ensure a choices from all the options presented. This can
fair, challenging battle. be two of the same Regiment, or two different
Regiments from the list. As a further restriction,
SIZE OF BATTLE you must include one Mainstay choice for each
Restricted choice in your Army. Therefore, a
By default, we recommend battles of 2,000 Warband that includes two Restricted choices
points – this generally gives enough slaughter will always have at least two Mainstay choices
for an evening’s gaming. However, there’s too. Note that a Regiment might be a Mainstay
nothing to stop you from choosing a larger or choice for one Character type, and a Restricted
smaller size for your confrontation. Indeed, choice for another – check the Character’s
smaller games of 1,000 points are an excellent Army List entry to be sure.
way to learn the rules.
OPTIONAL UPGRADES
BUILDING AN AR MY
Many Character Stands and Regiments have
An Army consists of two types of entities: additional options that can be purchased for
Character Stands and Regiments. You may them, such as Abilities, Command Models, or
include any number of either in your Army, even extra Stands (in the case of Regiments).
subject to the following rules: If you purchase any of these upgrades, simply
add the points cost to that of the Character
THE WARLORD
Stand or Regiment for which the upgrade
was purchased.
You must include one Character Stand to be
your Warlord – your avatar on the Battlefield.

4
BATTLEFIELD ROLES

Regiments and [Character] Stands in


your Army have special descriptors called
Battlefield Roles. These are supertypes that
are used to identify a game entity as part of a
broader category going beyond Type or Class.

These supertypes appear in the Battlefield


Roles section of each game entity's Army List
Entry and can be found within brackets. E.g.
[Titan] for Nords and City States.

Often abilities or Special Rules may refer to


these Battlefield Roles for targetting purpos-
es. If for example all [Exalted] regiments
are affected by a Supremacy Ability then all
Regiments with that supertype will be affected
regardless of Type or Class.

Finally, it is possible to refine targeting restric-


tions further. For example a Nord ability could
target only Infantry [Exalted] Regiments
leaving the giants (who are Monsters) out.
AR MY RULES
This Army follows the additional Faction Specific Rules seen below:

AUXILIARY STANDS Minotaur Haspist Auxiliary

The forces of the City States don’t limit themselves to the M V C A W R D E


same restrictions that other factions array their forces * 1 3 4 6 * * *
in. The militaries of the Cities train their armies to work
in unison, where phalanxes of Hoplites are sometimes Draw Events: None
led to battle by the bulk of a Minotaur draped in the Special Rules: Brutal Impact (1), Cleave
same armor. (1), Impact (2), Shield

Certain Regiments in this Army are able to take Minotaur Thyrean Auxiliary
specialized additional Stands, known as Auxiliary
Stands at their indicated points cost. Auxiliary Stands M V C A W R D E
are part of the Regiment they belong to. * 1 3 5 6 * * *
Auxiliary Stands use the following rules: Draw Events: None
Special Rules: Brutal Impact (1), Cleave
1) Auxiliary Stands have their own Characteristics (3), Impact (3), Linebreaker
Profile. However, they inherit the March, Defense,
Resolve, Evasion, Class and Type Characteristics Sacred Band Veterans Auxiliary
of their Regiment. An Auxiliary Stand still uses its
own Wounds Characteristic and may be allocated M V C A W R D E
Wounds just as a normal Stand in a Regiment would. * 1 3 5 5 * * *
2) When a Regiment with an Auxiliary Stand Draw Events: None
performs a Clash, Volley or Charge Action, roll the Special Rules:Cleave (2)
Attacks from the Auxiliary Stand separately and use
the Characteristic profile from the Auxiliary Stand, Sacred Warriors: Friendly Sacred Band
including all of its Special Rules. Even though these Regiments within 12” may select this
Attacks are rolled separately, they are still inflicted Regiment as the Target of their Spells
simultaneously with the attached Regiment’s Attacks. despite them having a Range of “Self ”.

3) An Auxiliary Stand must always be placed in the


front Rank of the Regiment it is attached to and
cannot be Restored back once it has been destroyed.

Example: A Regiment of Hoplites are joined by a


Minotaur Hoplite. The Minotaur Haspist is added to
the front Rank of the Hoplites Regiment. The Minotaur
Haspist retains all of its own Special Rules and abilities
and uses its own profile when the Regiment performs
its Actions.

6
STRATEGIC STACK

The armies of the City States are able to perform


incredible acts of tactical fluidity during the
course of a battle. This is shown with their
unique access to a secondary Command Stack,
called the “Strategic Stack” that is arranged
beside your Command Stack.

Once per Round, when drawing the Command


Card during the “Draw Command Card” phase,
but before you reveal it to your opponent,
instead of Activating the Command Card
you have drawn, you may instead place that
Command Card into your Strategic Stack. To
do this, place that Command Card face down
beside your Command Stack and pass the turn
to your opponent.

When a Friendly Regiment or Character Stand


finishes its Activation, after the “Deactivate
Regiment” step, while there is a Command
Card in your Strategic Stack, you may opt to
take a second Activation using the Regiment
or Character Stand whose Command Card is
in your Strategic Stack. Immediately Activate
the Regiment or Character Stand represented
by the Command Card in your Strategic Stack.

This Regiment counts as being under the


effects of the Inspired Special Rule, until the
end of the Round, even if another Special Rule
(like the Phalanx or Automaton Special Rules)
would normally prohibit the Regiment from
doing so. Once that Regiment or Character
Stand’s Activation is completed, play passes
to your opponent.

A Character Stand or Regiment Activating


from the Strategic Stack may not result in
any further drawing of Command Cards
from your Command Stack or Strategic Stack.

If at the beginning of the “Draw Command


Card” step there are no Command Cards
remaining in your Command Stack, and you
have a Command Card in your Strategic Stack,
you must draw the Command Card from your
Strategic Stack
SUPR EMACY ABILITIES
Each type of Character grants a different Supremacy Ability if chosen as your Warlord.

EIDOLON AND MECHANIST

Carrier of the Godflesh: While this Character Stand is on the Battlefield, when a Friendly
Regiment Activates by drawing its Command Card from your Strategic Stack, that Regiment
gains the Hardened (+1) Special Rule and reduces their March Characteristic by -1 until the
end of the Round. This Supremacy Ability is always considered to be active.

In addition, during list building and for the duration of the battle, Friendly Clockwork Hoplite
Regiments change their Class to Medium regardless of whether the Character Stand is currently
on the Battlefield or having been destroyed.

POLEMARCH

Army of Lions: While this Character Stand is on the Battlefield, the Regiment this Character
Stand is currently attached to, including any Auxiliary Stand and the Character Stand itself,
adds +1 to its Clash Characteristic (to a maximum of 4).

In addition, the Regiment this Character Stand is currently attached to gains the Tenacious
(1) Special Rule. This Supremacy Ability is always considered to be active.

ARISTARCH

Infantry Tactics: When a Friendly Regiment Activates by drawing its Command Card from
your Strategic Stack, that Regiment adds +1 to its March Characteristic until the end of the
Round. This Supremacy Ability is always considered to be Active regardless of whether the
Character Stand is currently on the Battlefield or having been destroyed.

Furthermore, once per battle, at the beginning of the Command Phase you may place a
Command Card in your Strategic Stack. This does not count as having used the Strategic Stack
for the Round and you may place a Command Card in the Strategic Stack as normal as long as
there is no other Command Card in the Strategic Stack.

IPPARCHOS

Hammer and Anvil: When a Friendly Cavalry or Chariot Regiments in this Army Engages
an Enemy Regiment in its Flank or Rear, the Friendly Cavalry or Chariot Regiment gains the
Impact (+2) and Terrifying (1) Special Rule. In addition, Enemy Regiment Engaged by Friendly
Cavalry or Chariot Regiments do not count toward Seizing Objective Zones. This Supremacy
is always considered to be active.

PROMETHEAN ORACLE

Bringing Back the Children of Fire: Friendly [Titan] Regiments gain the Priest (+3) Special Rule. In
addition, when a Friendly [Titan] Regiment Activates from the Strategic Stack, that Regiment counts
as 6 Stands for the purposes of Seizing Objective Zones until the end of the Round. This Supremacy
Ability is always considered to be active.

8
Characters
You may include any number of Character Stands, but at least one Character Stand must be
included as your Warlord.

Eidolon 120 Points


Name Type Class M V C A W R D E
Eidolon Brute Character - - 1 3 4 6 4 3 2
Stand
Special Rules: Combat Directives, Hardened (1), Impact (2)
Draw Event: None
Number of Stands: 1
Models per Stand: 1

Combat Directives: At the end of each Round’s Supremacy Phase but before players Activate their first
Regiment, this Character Stand selects a Combat Directive that will last until the end of the Round. The
Character Stand may select a new Combat Directive at the end of each Supremacy Phase.
1) Greetings to a Fellow General: This Character Stand adds +5 to its Attacks Characteristic but
suffers a -1 penalty to its Evasion Characteristic.
2) Secure the Breach: The Regiment this Character Stand is currently attached to gains the Parry
Special Rule.
3) Precision Armament: This Character Stand gains the Cleave (+3) Special Rule.

Dark Hand of the Scholae: At the beginning of this Character Stand’s Activation before resolving any
Draw Events, select one Enemy Regiment currently on the Battlefield regardless of Line of Sight. That
Enemy Regiment counts as “Hunted” for the duration of the game. This Character Stand cannot select a
new Enemy Regiment to count as “Hunted” until the previous one has been destroyed. Friendly Inquisitors
Regiments currently in contact with a “Hunted” Enemy Regiment gain the Terrifying (2) Special Rule.

Options:
This Character Stand may be attached to an Infantry Regiment even though it is a Brute Character
Stand. Furthermore, the Eidolon’s Size is ignored for the purposes of Line of Sight.
Modifications: May purchase up to three Modifications at the indicated points cost.

Warband:
This Character Stand’s Warband may not contain more than three Regiments of Inquisitors.
Mainstay: Thorakites
Hoplites
Clockwork Hoplites
Inquisitors
Restricted: Minotaur Haspists
Promethean
Hephaestian
9
Mechanist 80 Points
Name Type Class M V C A W R D E
Mechanist Infantry - - 2 2 4 4 3 2 1
Character
Stand
Special Rules: Priest (5)
Draw Event: None
Number of Stands: 1
Models per Stand: 1

Close the Gap!: The Regiment this Character Stand is currently attached to gains the
Unstoppable Special Rule.

Options:
Modifications: May purchase a single Modification or Bestowed Relic at the indicated
points cost.
Spells: The Mechanist knows all of the following Spells at no additional point cost
Aggression Directive
Clockwork Parade
Iron Stride
Torque

Warband:
Mainstay: Thorakites
Hoplites
Clockwork Hoplites
Restricted: Inquisitors
Minotaur Haspists
Promethean
Hephaestian
Talos

Masteries: None

10
Polemarch 90 Points
Name Type Class M V C A W R D E
Polemarch Infantry - - 1 3 6 4 4 3 0
Character
Stand
Special Rules: Flurry, Shield
Draw Event:
Number of Stands: 1
Models per Stand: 1

Close the Gap!: The Regiment this Character Stand is currently attached to gains the
Unstoppable Special Rule.
Battlefield Tactics: At the beginning of this Character Stand’s Activation select one of the
following Battlefield Tactics. Until the end of the Round, the Regiment this Character Stand is
currently attached to gains these effects. A Regiment may only be affected by a single Battlefield
Tactic or Battlefield Order. Should a Regiment receive a Battlefield Tactic or Battlefield Order
while already under the effects of another, the current one ceases and is replaced.
1) Fight in the Shade: Enemy Regiments performing a Volley Action against this Regiment,
Re-Roll successful Hit Rolls of “1” until the end of the Round.
2) Come and Get It: The Regiment the Character Stand is currently attached to gain the
Unyielding Special Rule until the end of the Round.

Options:
Bestowed Relics: May purchase up to two Bestowed Relics at the indicated points costs.

Warband:
Mainstay: Thorakites
Hoplites
Phalangites
Agema
Minotaur Haspists
Restricted: Sacred Band
Hephaestian
Minotaur Thyrean
Selinoi
Satyroi
Talos

Masteries: Combat

11
Aristarch 90 Points
Name Type Class M V C A W R D E
Aristarch Infantry - - 1 3 6 4 4 2 0
Character
Stand
Special Rules: Shield
Draw Event:
Number of Stands: 1
Models per Stand: 1

Close the Gap!: The Regiment this Character Stand is currently attached to gains the
Unstoppable Special Rule.
Battlefield Orders: At the beginning of this Character Stand’s Activation select one of the
following Battlefield Orders. Until the end of the Round, the Regiment this Character Stand is
currently attached to gains these effects. A Regiment may only be affected by a single Battlefield
Order or Battlefield Tactic. Should a Regiment receive a Battlefield Order or Battlefield Tactic
while already under the effects of another, the current one ceases and is replaced.
1) Arms of Steel: The Regiment the Character Stand is currently attached to gain the
Untouchable Special Rule.
2) Hearts of Iron: The Regiment the Character Stand is currently attached to gain the
Bravery Special Rule.

Options:
Bestowed Relic: May purchase one Bestowed Relic at the indicated points cost.

Warband:
Mainstay: Thorakites
Hoplites
Phalangites
Selinoi
Restricted: Satyroi
Companion Cavalry
Minotaur Thyrean
Agema
War Chariots
Promethean
Talos

Masteries: Tactical

12
Ipparchos 100 Points
Name Type Class M V C A W R D E
Ipparchos Cavalry - - 0 3 6 5 3 4 1
Character
Stand
Special Rules: Cleave (1), Impact (4), Dread
Number of Stands: 1
Models per Stand: 1

Options:
Bestowed Relic: May purchase one Bestowed Relic at the indicated points cost.
Finest Cavalry: This Character Stand’s Warband may not contain more than three Regiments
of Companion Cavalry.

Warband:
Mainstay: Thorakites
Hoplites
Companion Cavalry
Restricted: Sacred Band
War Chariots

Masteries: Tactical, Combat

13
Promethean Oracle 280 Points
Type Class M V C A W R D E Supremacy
Monster Medium 7 2 3 12 20 4 3 2 Bringing Back the Children of Fire

Special Rules Cleave (2), Fearless, Hardened (1), Impact (6), Tenacious (1), Terrifying (1)
Seizing a New Future: All Friendly [Titan] Regiments in the Army gain the Fearless Special Rule while
within range of an Objective Zone. In addition, Friendly [Titan] Regiments ignore the effects of Special
Rules or Abilities that would have them count as less Stands for the purposes of Seizing Objective Zones or
none at all while currently in contact with an Enemy Regiment.
Ancient Tactician: Friendly [Titan] Regiments Charging through a piece of Hindering Terrain, can ben-
efit from the Inspired Special Rule.
Lord of Titans: A Promethean Oracle is considered to be a Regiment by itself in addition to it also being
a Character Stand and therefore uses all the relevant Regiment rules as if it was a Monster Regiment. A
Promethean Oracle Activates as if it was a Regiment, performs two Actions per Activation and has access to
all Out-of-Combat and Combat Actions a Regiment has.

In addition, the Promethean Oracle may also use a Duel Action. The Promethean Oracle may not join
another Regiment and does not need to include a Monster Regiment in its Warband to enter the Battlefield.
The Promethean Oracle must include at least one other Regiment in its Warband.

This Stand counts as 6 for the purposes of Seizing Objective Zones.

Character
• This Character Stand is comprised of 1 Monster Stand with 1 Model on it.

Battlefield Role: [Character], [Titan]

Character Upgrades
The Promethean Oracle must select one of the following weapon options at no additional cost:
• Skorge (Axe): When this Regiment inflicts at least one Wound on an Objective Marker, that Objective
Marker is immediately destroyed.
• Dori (Spear): This Character Stand gains the Unyielding Special Rule.

A Promethean Oracle cannot purchase any Bestowed Relics or Masteries.

Warband
The Promethean Oracle can only have up to two Regiments in its Warband

Mainstay: Promethean Restricted: Hephaestian


Talos

14
CHAR ACTERS AND CHAR ACTER UPGR ADES
Magical Items and Heraldry are an important part of a Faction’s culture and history. Each
Faction has access to a list of Character Upgrades as described in their Army List. Unless noted
otherwise, each entry may only be selected once in your Army List, and it does not have to
be visually represented on the Character Stand. Each Character Upgrade confers abilities or
attributes to the Character Stand, and their bonuses are lost as soon as the Character Stand is
removed from the game for any reason

Unless otherwise specified, the following restrictions apply for City State Character Stands:
• Only Infantry Character Stands may purchase a Banner Character Upgrade.
• Only the Eidolon and Mechanist may purchase Character Upgrades from the Modifications
category.
• If a Character Stand can have more than one Character Upgrade, they must purchase upgrades
from different categories.

If a Character Stand can have more than one Character Upgrade, they must purchase upgrades
from different categories.
BESTOWED R ELICS
Aristia 20 points
Banners Personally trained by the City’s best, the Aristia
ribbon on a regiment’s banner means only one
Standard of Last Oration 30 points thing: they have not only managed to complete,
Offered to those burdened with the most vital but they have actually impressed a City’s Aristarch
(and often most dangerous) objectives in battle, during drill challenges.
the Last Oration ensures that, even if all fall The Character Stand gains the following
and their bodies cannot be recovered, they are Draw Event:
appropriately honored. While symbols, materials Aristia: Target Friendly Regiment within 8”
and other details differ from City to City, they treats its total Charge Distance as its March
are all inscribed with one phrase: “Oh Stranger, value +5" until the end of the Round. This
go tell the City’s people that here we lie, true to effect supersedes the limit set by the Phalanx
their mandates.” Special Rule.
The Command Stand of the Regiment this
Character Stand is currently attached to, Primodynamic Globe 10 points
counts as +2 Stands for the purposes of Seizing ‘…unlike the clumsy attempts of our near-primitive
Objective Zones. cousins, which are as unsophisticated as they
are fragile, this artifact actually enhances the
In addition, should the Regiment be destroyed imbalance of incoming spells. As we know from
while in range of an Objective Zone, if that the Second Primodynamic Law, the further
Objective Zone can be Seized, the controlling away from balance one strays and into Entropia,
Player counts as Seizing it during the Victory the closer to absolute disorder – and therefore
Phase of that Round. inexistence – one ventures. Affix this unto the
City’s standard’s and, as the enemy practitioners
fail to control their own magic, watch how it
explodes in spectacular – if harmless – fireworks
around them.’
All Friendly Regiment’s within 8” of this
Character Stand count as having the Wizard
(1) Special Rule for the purpose of Enemy
Interference.
15
Armors Atalanta’s Spear 30 points
‘Aim well with a thrust and you will see slashes
Chrysaor’s Helmet 35 points for what they are: distractions for amateurs.’
It is said that Chrysaor was born to Gorgo, one In the ‘Minoad’, Atalanta’s words were mocked
of Plato’s first experiments to forge deities, and and challenged, as was her place among the
that his golden helmet was a true depiction of his champions who answered Minos’ call to undertake
snake-haired mother. Such was the craftmanship his fabled Tasks. When she fell the ironhide
and detail of the helmet, in fact, that her alleged Talian Boar with one thrust, however, few dared
power to turn people to stone echoed through its challenge her claims ever again.
visage, spreading fear to any who gazed upon the This Character Stand gains +1 Attack
jade eyes of its gilded snakes. Characteristic and the Cleave (1) Special Rule.
Enemy Stands in contact with this Character
Stand lose the Inspired Special Rule. In addition, Featherblade 10 points
Enemy Character Stands participating in a Few know that the legends of winged horses almost
Duel against this Character Stand lose the became true; in a way. Attempts to manufacture
Quicksilver Strike and Flurry Special Rules such a beast have led to the discovery of extremely
until the end of the Round. durable and light alloys, capable of creating metallic
feathers that are hollow. While the horses never
Living Breastplate 20 points flew, the feathers were readily repurposed and
Terribly misnamed due to the random have become some of the most sought after – and
discoloration they present with movement, expensive – weapons money can buy.
these breastplates were the unexpected result of This Character Stand gains the Quicksilver
attempts to create self-repairing armors. While the Strikes Special Rule.
experiment never achieved its original goal, it was
nevertheless considered a scientific success, if an Inscriptions
expensive one. It discovered that the phlogiston,
when infused into an alloy of gold and copper, Inscription of Lighter Alloys 35 points
will gather at a point of impact, locally and The Character Stand gains the following
momentarily strengthening the metal. Draw Event:
The Character Stand Re-Rolls failed Defense Mobility: Until the end of the Round, the
Rolls when participating in a Duel Action. Infantry Regiment this Character Stand is
currently attached to removes -1 from its
Weapons Defense Characteristic (to a minimum of 1),
loses the Phalanx and Shield Special Rules and
Blades of Eakides 40 points adds +3 to its March Characteristic..
Few can claim fame equal to the legendary
Eakides, nor near as many epics written about A Regiment that had the Phalanx Special Rule
their exploits. Depicted often as unkillable in and lost it as a result of this Draw Event may
battle, whose life was stolen by a treachery and still not enter a piece of Garrison Terrain.
arrows, the historical Eakides was master of all
weapons, with a unique fighting style. While Inscription of Impact Resistance 20 points
none have managed to replicate his mastery The Character Stand gains the following
since, carrying any one of his weapons in battle Draw Event:
seem to make one echo his prowess. Resist: Until the end of the Round, the
This Character Stand adds +1 to its Clash Regiment this Character Stand is currently
Characteristic and suffers -1 to its Attacks attached to gains the Tenacious Special Rule.
Characteristic. In addition, this Character
Stand gains the Cleave (4) Special Rule.

16
Inscription of Balance 10 points Resonance Receptors 10 points
When an Enemy Spellcaster chooses this When a Friendly Promethean successfully casts
Regiment as the Target of a Spellcasting Action, a Spell, the Regiment this Character Stand is
the Regiment counts as 3 Stands larger for the currently attached to receives the benefits of
purposes of Scaling. that Spell regardless of range.

Modifications Hephaestian Alloys 10 points


Enemy Regiments in contact with the Regiment
Alternate Soma 20 points this Character Stand is currently attached
(Eidolon only) reduce their Aura of Death (X) Special Rule
The Eidolon exchanges its Characteristics by -4.
Profile for the following:

M V C A W R D E
7 1 3 2 8 4 4 3
Draw Events: None
Special Rules: Combat Directives,
Hardened (2)
Models per Stand: 1
Furthermore, an Eidolon with the Alternate
Soma modification counts as three Stands for
the purposes of Seizing Objectives.

Anticythian Alloy Gears 20 points


The Clockwork Hoplite Regiment this
Character Stand is currently attached to adds
+1 to its March Characteristic and gains the
Double Time Draw Event.

Alternate Programming 15 points


(Eidolon only)
The Eidolon’s Combat Directives Special Rule
changes as follows:
Combat Directives : At the end of each
Round’s Supremacy Phase but before players
Activate their first Regiment, this Character
Stand selects a Combat Directive that will last
until the end of the Round. The Character
Stand may select a new Combat Directive at
the end of each Supremacy Phase.
• Heavy Exoskeleton: Brute Regiment this
Character Stand is currently attached to
gain the Brutal Impact (+1) Special Rule.
• Relentless: Brute Regiment this Character
Stand is currently attached to gains the
Oblivious Special Rule.
• Precision Armament: This Character
Stand gains the Cleave (+3) Special Rule.

17
MASTERIES
Character Stands are heroes of renown or highly gifted individuals, who excel above and
beyond the masses. Be it through luck, education, training and effort or other powers at work,
Character Stands have mastered abilities that make them exceptional.

Masteries are optional upgrade abilities for your Characters, which are noted on your Army
List and confer bonus abilities to your Character Stand. As a rule of thumb a Character Stand
may select one Mastery according to the Available categories listed on their Army List profile,
however there are cases in which a Character Stand may be able to purchase more than one.
This will be clearly stated in the Character Stand’s Army List Entry.

Each Mastery can only be purchased once, unless stated otherwise. There are two categories
for Masteries: Tactical and Combat.

Tactical
Combat
Initiative 40 points
When the Regiment this Character Stand Combined Arms Drills 30 points
is currently attached to Activates from the All Auxiliary Stands in this Army count as one
Strategic Stack, at the end of its Activation additional Stand for the purposes of Seizing
one Friendly Infantry Regiment currently Objective Zones.
within 10” may immediately perform a free
out-of-sequence March or Reform Action. This Disorienting Strikes 10 points
Action does not cause the Regiment to count Enemy Character Stands subtract -1 from their
as having Activated this Round. Clash Characteristic, when they participate in
a Duel Action against this Character Stand.
Expert Scouts 20 points
This Mastery is active for the duration of the Overkill 10 points
Battle, regardless of whether the Character For each Wound this Character Stand causes
Stand is currently on the Battlefield or having during a Duel Action, the Regiment that
been destroyed. Friendly Infantry Regiments Enemy Character Stand is attached to must
without the Phalanx Special Rule Activating take a Morale Test as if it had been allocated
from the Strategic Stack, gain the Vanguard a Wound.
Special Rule until the end of the Round.

Long Lineage 15 points


This Character Stand may purchase one addi-
tional Character Upgrade, from this Army
List, at its indicated point cost.

18
SPELLS
Some Character Stands can purchase Spells from the following list:

MECHANIST
Name Range Attunement Effect
Aggression 12" 4 Target Friendly Regiment with the Automaton
Directive Special Rule adds +1 to its Clash Characteristic (to
a maximum of 4) until the end of the Round.
Clockwork 12" 3 Target Friendly Regiment treats its total Charge
Parade Distance as its March value +5" until the end of the
Round. This effect supersedes the limit set by the
Phalanx Special Rule.
Iron Stride 8" 2 Target Friendly Regiment ignores the effects of
Hindering Terrain until the end of the Round.
Torque 12" 3 Target Friendly Regiment has its Class become
“Heavy” until the end of the Round.

SACRED BAND
Name Range Attunement Effect
Othismos Self 3 This Regiment gains the Indomitable (3) Special
Rule until the end of the Round. Furthermore, this
Regiment’s Command Stand counts as two additional
Stands for the purposes of Seizing Objective Zones.
Molon Labe Self 3 For each success, Target Regiment Heals one Wound.

PROMETHEAN
Name Range Attunement Effect
Temper Resolve Self 4 This Monster Regiment and all non-Monster
Regiments within 8” of this Regiment may Re-Roll
Defense and Morale Test Rolls of “6” until the end
of the Round.
Quench Blades Self 4 All Friendly Regiment’s within 8” of this Regiment
may Re-Roll Hit Rolls of “6” and add +1 to their
Clash Characteristic (to a maximum of 4) until the
end of the Round.

HEPHAESTIAN
Name Range Attunement Effect
Trident Strike 6" 4 Inflict one Hits per success on Target Enemy Regiment.
Crucible’s Fire Self 4 This Regiment gains the Aura of Death (7) Special
Rule until the end of the Round.

19
Regiments
You may include Regiments as part of your Characters' Warband.

Thorakites 120 Points


Name Type Class M V C A W R D E
Thorakites Infantry Light 6 1 2 4 4 2 2 0
Regiment
Special Rules: Shield, Fluid Formation, Vanguard
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 40 points per Stand
Options:
Command Models and Officers This Regiment may take up to one Officer
Andromachos 25 points
Lochagos 15 points
Any Thorakites Regiment may take one of the following as an Auxiliary Stand:
Minotaur Thyrean Auxiliary 60 points

Selinoi 130 Points


Name Type Class M V C A W R D E
Selinoi Infantry Light 6 2 2 4 4 3 2 1
Regiment
Special Rules: Barrage (4) (16”, Arcing Fire), Loose Formation
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 40 points

20
Hoplites 130 Points
Name Type Class M V C A W R D E
Hoplites Infantry Medium 5 1 2 4 4 2 2 0
Regiment
Special Rules: Phalanx, Shield, Support (2)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 40 points per Stand

Options:
Command Models and Officers This Regiment may take up to one Officer
Dorilates 15 points
Lochagos 15 points
Any Hoplite Regiment may take the following as an Auxiliary Stand:
Minotaur Haspist Auxiliary 50 points

Phalangites 150 Points


Name Type Class M V C A W R D E
Phalangites Infantry Medium 5 1 3 5 4 3 2 0
Regiment
Special Rules: Phalanx, Pike Formation, Support (3)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 40 points per Stand

Pike Formation: Enemy Regiments suffer -3 to their Impact (X) Special Rule (to a minimum
of 0) when in contact with this Regiment's front arc. In addition, Enemy Regiments that
have performed a successful Charge against this Regiment’s front arc do not benefit from
the Inspired and Shock Special Rules until the end of the Round.

Options:
Command Models and Officers This Regiment may take up to one Officer
Dorilates 15 points
Lochagos 15 points
Any Phalangites Regiment may take the following as an Auxiliary Stand:
Sacred Band Veterans Auxiliary 50 points
21
Agema 170 Points
Name Type Class M V C A W R D E
Agema Infantry Medium 6 1 3 5 4 3 2 0
Regiment
Special Rules: Shield, Cleave (1), Fluid Formation
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 50 points per Stand

Options:
Command Models and Officers This Regiment may take up to one Officer
Andromachos 25 points
Any Agema Regiment may take the following as an Auxiliary Stand:
Sacred Band Veterans Auxiliary 50 points

Satyroi 200 Points


Name Type Class M V C A W R D E
Satyroi Infantry Medium 6 1 2 5 4 2 1 2
Regiment
Special Rules: Cleave (1), Shield, Fluid Formation, Impact (2), Opportunist, Vanguard,
Irregular
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 60 points per Stand

This Regiment may enter the Battlefield from any board edge, excluding your Opponent’s
Reinforcement Edge, ignoring the Enemy's Reinforcement Line. Character Stands
cannot be attached to this Regiment.

22
Sacred Band 190 Points
Name Type Class M V C A W R D E
Sacred Band Infantry Heavy 6 1 3 5 5 4 3 0
Regiment
Special Rules: Devout, Priest (5), Cleave (2), Fearless
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 50 points per Stand

This Regiment may perform a free Spellcasting Action during its Activation using the
Command Stand as if it were a Character Stand.

Spells: The Sacred Band knows the following Spells at no additional point cost:
Othismos
Molon Labe

Clockwork Hoplites 190 Points


Name Type Class M V C A W R D E
Clockwork Infantry Heavy 5 1 2 4 5 - 3 1
Hoplites Regiment
Special Rules: Cleave (1), Flurry, Hardened (1), Shield, Support (2)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stand: 70 points per Stand

Automaton: Stands with this Special Rule never receive the benefit of the Inspired Special
Rule. Stands with this Special Rule do not have a Resolve Characteristic and always count
as automatically passing any Morale or Resolve Characteristic test. However, Regiments
with this Special Rule may still be Broken and/or Shattered as a result of casualties as their
formation collapses and soldiers are cut down.

If this Regiment is joined by a Character Stand without this Special Rule, the Character
Stand’s Resolve Characteristic is only used during a Duel Action.

23
Companion Cavalry 140 Points
Name Type Class M V C A W R D E
Companion Cavalry Medium 8 1 3 6 4 3 2 1
Cavalry Regiment
Special Rules: Impact (3), Dread
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stand: 40 points per Stand

Inquisitors 180 Points


Name Type Class M V C A W R D E
Inquisitors Brute Medium 7 1 2 6 5 4 3 2
Regiment
Special Rules: Cleave (1), Flurry, Unstoppable, Impact (3)
Draw Event: None
Number of Stands: 3
Models per Stand: 1
Additional Stand: 60 points per Stand

Minotaur Haspists 180 Points


Name Type Class M V C A W R D E
Minotaur Brute Medium 6 1 3 4 6 3 2 1
Haspists Regiment
Special Rules: Brutal Impact (1), Cleave (1), Fearsome, Impact (2), Shield, Vanguard
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stand: 60 points per Stand

24
Hephaestian 240 Points
Name Type Class M V C A W R D E
Hephaestian Monster Heavy 7 0 3 11 16 4 3 1
Regiment
Special Rules: Cleave (3), Hardened (1), Priest (2), Terrifying (2), Impact (5)
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Herald of the Forge God: At the end of this Regiment’s Activation, at the beginning of
the “Deactivate Regiment step”, this Regiment may perform a free Spellcasting Action as
if they were a Character. Furthermore, Spells cast by this Regiment require a minimum of
4 successes rather than the usual 2. This Regiment may not attempt to cast the same Spell
more than once during its Activation. Finally, this Regiment adds +X dice to any Spellcasting
Action it performs during, where X is the number of successful Hits caused to an Enemy
Regiment during its Activation.

Battlefield Role [Titan]

Spells: The Hephaestian knows all of the following Spells at no additional point cost.
Trident Strike Crucible’s Fire

Promethean 220 Points


Name Type Class M V C A W R D E
Promethean Monster Medium 7 1 3 11 16 4 3 1
Regiment
Special Rules: Cleave (2), Hardened (1), Priest (2), Terrifying (1), Impact (5)
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Herald of the Forge God: At the end of this Regiment’s Activation, at the beginning of the
“Deactivate Regiment step”, this Regiment may perform a free Spellcasting Action as if they
were a Character. Furthermore, Spells cast by this Regiment require a minimum of 4 success-
es rather than the usual 2. This Regiment may not attempt to cast the same Spell more than
once during its Activation.
Finally, this Regiment adds +X dice to any Spellcasting Action it performs during, where X is
the number of successful Hits caused to an Enemy Regiment during its Activation.

Battlefield Role [Titan]

Spells: The Promethean knows all of the following Spells at no additional point cost.
Temper Resolve Quench Blades
25
Talos 260 Points
Name Type Class M V C A W R D E
Talos Monster Heavy 7 1 3 12 20 4 3 1
Regiment
Special Rules: Cleave (1), Flank, Fearless, Hardened (2), Impact (5), Shield, Terrifying (1)
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Descendant of the Brazen Race: This Model does not suffer the effects of Aura of Death (X)
and Decay (X) Special Rules. In addition, this Regiment counts as 6 Stands for the purposes
of Seizing Objective Zones and does not suffer Hits from the Lethal Demise Special Rule.
Blood of the Forge God: Friendly Spellcasters with the Priest (X) Special Rules, currently
within 10” of this Regiment gain the Priest (+1) Special Rule. This Special Rule may stack.

Battlefield Role [Titan]

Options:
May purchase one of the following upgrades at the indicated points cost:
Mask of Eris 10points
All Friendly Monster Regiments declaring a Charge Action while within 8” of this
Regiment gain the Unstoppable Special Rule until the end of the Round.
Helm of Nike 10points
All Friendly Infantry Regiments declaring a Charge Action while within 8” of this
Regiment gain the Impact (+1) Special Rule until the end of the Round.
"Απλά Πράξε Το..."

Minotaur Thyrean 190 Points


Name Type Class M V C A W R D E
Minotaur Brute Heavy 6 1 3 5 6 3 2 1
Thyrean Regiment
Special Rules: Brutal Impact (1), Cleave (3), Impact (3), Linebreaker, Tenacious (1), Terrifying
(1)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stand: 60 points per Stand

26
War Chariots (Flogobollon//Skorpios)
War Chariots count as a single entry for Warband building purposes. A single War Chariot
entry may contain up to a maximum of 2 chariots in any combination. Each chariot pur-
chased acts as a separate Regiment and uses its own Command Card.

Flogobolon 130 Points


Name Type Class M V C A W R D E
Flogobolon Chariot Medium 7 2 2 6 10 3 3 0
Regiment
Special Rules: Barrage (7) (12", Armor Piercing (1), Torrential Fire), Weapon Platform,
Deadshot, Impact (3), Hardened (1), Flank
Condensed Propellant: This Regiment’s Effective Range is equal to the Regiment’s
Barrage Range.

Draw Event: Fire and Advance


Number of Stands: 1
Models per Stand: 1

Skorpios 130 Points


Name Type Class M V C A W R D E
Skorpios Chariot Medium 7 2 2 6 10 3 3 0
Regiment
Special Rules: Barrage (8) (14", Armor Piercing (1), Rapid Volley), Weapon Platform,
Deadshot, Impact (3), Hardened (1), Flank
Exploit Flanks: Enemy Regiments that become the Target of this Regiment’s Volley
Action within its Effective Range, Re-Roll successful Defense Rolls of “1”, should the shots
originate from their Flank or Rear Arc.

Draw Event: Fire and Advance


Number of Stands: 1
Models per Stand 1

27
COMMAND MODELS AND OFFICERS
Certain Regiments have the option of taking Command Models. Each Regiment may only take
each Command Model once. If the Command Model is removed as a casualty, all benefits are lost.
A Command Model is purchased on top of the model it replaces. In the case of Cavalry or Brute
Stand you need to pay for the Stand and the Command Model.

Command Models
Andromachos
The Regiment’s Command Stand adds +2 to its Dorilates
Attacks Characteristic. In addition, should this When an Enemy Regiment successfully Charges
Regiment Activate from the “Strategic Stack”, this Regiment in its front arc, this Regiment
this Regiment, including any Auxiliary and gains the Inspired Special Rule until the end
currently attached Character Stands, gain the of the Round.
Flurry Special Rule until the end of the Round.
In addition, should this Regiment Activate from
Lochagos the "Strategic Stack", this Regiment, including
This Regiment may use t he Resolve any Auxiliary and currently attached Character
Characteristic of a Friendly Character Stand Stands, gain the Relentless Blows Special Rule
within 18” as if it was attached to this Regiment. until the end of the Round.
Furthermore, if this Army’s Warlord Character
Stand activates its “Battlefield Orders” or
"Battlefield Tactics" , while within 18" of this
Command Stand, then the Regiment this
Officer is attached to also receives the same
effect until the end of the Round.

28
RULES IN A NUTSHELL!
Just starting out and got questions? Here's a quick rundown of how the City States rules work!
These explanations are brief and will help you quickly start playing your first games or answer
some questions you may have! Make sure to join our Discord channel and you may always reach
out to us at rules@para-bellum.com with any questions you may have.

WHAT DOES MY AR MY DO? WHAT TO KEEP IN MIND


You get to control your Command Stack, setting When playing City States always make sure to:
up powerful double Activations through the
use of the Strategic Stack! And also Classical • When building your Army List, keep an
Greeks fighting shoulder to shoulder with eye out for Regiments that can include
Hoplite Minotaurs in a Phalanx formation. Auxiliary Stands. This feature allows you to
And… hard to pronounce names! add powerful units like a Minotaur Haspist
or Thyrean to fight alongside your Infantry
The armies of the City States are able to per- Troops!
form incredible acts of tactical fluidity during
the course of a battle. This is shown with their • A Character Stand or Regiment Activating
unique access to a secondary Command Stack, from the Strategic Stack may not result in
called the “Strategic Stack”. any further drawing of Command Cards
from your Command Stack or Strategic
Once per Round, when you draw a Command Stack. Watch you sequence of Activations!
Card you may choose not to play it and instead
keep it in the Strategic Stack, an area next to • Protect your flanks! War Chariots and
your Command Stack. You may only have 1 Companion Cavalry are highly mobile and
Command Card in your Strategic Stack at can effectively slow down enemy flanking
any given time. Regiments.

At any point during the Round, once you finish • You can have 1-2 War Chariots as part of the
an Activation, you may immediately draw the same Restricted Slot. However, watch out
Command Card in your Strategic Stack and as they each count as a separate Regiment.
go again! Better yet, the Regiment activating If you’re playing a Scenario that awards VPs
from the Strategic Stack does so Inspired! for destroyed Regiments they are worth a
lot!

• Your Prometheans and Hepheastians excel


when in combat. Make sure to have them
support the flanks of your Regiments so they
can attack and Spellcast with impunity!

29

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