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Mongrelfolk Player Race (5e)

This document presents a player race for Dungeons and Dragons 5th Edition, specifically focusing on Mongrelfolk, who are descendants of magical mishaps or curses. It details their traits, abilities, and cultural aspects, emphasizing their unique characteristics and societal challenges. The author, Sveinn Olafur Arnorsson, aims to blend traditional portrayals of Mongrelfolk with new interpretations for modern gameplay.
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0% found this document useful (0 votes)
78 views4 pages

Mongrelfolk Player Race (5e)

This document presents a player race for Dungeons and Dragons 5th Edition, specifically focusing on Mongrelfolk, who are descendants of magical mishaps or curses. It details their traits, abilities, and cultural aspects, emphasizing their unique characteristics and societal challenges. The author, Sveinn Olafur Arnorsson, aims to blend traditional portrayals of Mongrelfolk with new interpretations for modern gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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By Sveinn Olafur Arnorsson

A player race for Dungeons and Dragons 5th Edition.


For use with all Campaign Settings.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or
artwork contained herein is prohibited without the express written permission of Wizards of the Coast

All other original material in this work is copyright 2016 by Halldór H. Arnórsson and published under the Community Content Agreement for Dungeon Masters Guild.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Credits

Written by: Sveinn Olafur Arnorsson


Playtesters: Sveinn Olafur Arnorsson
Additional feedback provided by:
Halldor Helgi Arnorsson.
Special thanks:
To the Belviews

Foreword Contacting the Author

For the last few years I have had so many Feel free to drop me a line if you have
ideas for things I would like to publish to feedback or questions.
the DM's guild, but I have had a hard time
getting any writing done. I must have a two Tumblr dungeonsmith.tumblr.com
dozen half finished documents on my Twitter @DungeonSmithRPG
computer covering everything from player Email vinterdraken@hotmail.com
races to adventures to random encounters
and class options. You can also check me out on my YouTube
channel DungeonSmith.
I finally decided to just put it all in a virtual
pile and to start working through them one
at a time. Since it is October as I am writing
this and I am doing Ravenloft month on my
YouTube channel I thought It would be
only appropriate to start with something
relating to the demiplane of dread.
Although Mongrelfolk exist in many other
worlds, I think a lot of people, especially
5th edition players think of them as a
mainstay feature of Ravenloft.

Personally I will always remember


Mongrelfolk from the Complete book of
Humanoids and the 2nd edition Monstrous
Manual so I did my best to stay true to both
their roots in the older editions and how
they have been portrayed in 5th edition.
Hopefully you will be happy with what I
came up with.
My misfortune is that I still resemble and noises with more traditional singing,
a man too much. I should liked to be which to outsiders may seem bizarre but
wholly a beast like that goat. often holds an eerie beauty.
- Quasimodo - Victor Hugo,
The Hunchback of Notre-Dame Mongrelfolk Names

The descendents of magical mishaps or


terrible curses that left their victims Since mongrelfolk are the descendents of
disfigured, mongrelfolk possess truly transformed humanoids they tend to follow
monstrous bodies. No two mongrelfolk the same name culture as their ancestors did.
look the same, each one appearing as a
mash up between various humanoid races Mongrelfolk Traits
or beasts. Because of the reactions that
their appearances often have, most
mongrelfolk tend to hide their bodies in
Ability Score Increase. Your
heavy clothing and have grown skilled at Constitution score increases by 2, and your
blending in with their surroundings. choice of either your Strength or your
Dexterity score increases by 1.
Stoic Fatalists
Age. Mongrelfolk tend to have similar
lifespan to humans, however because they
often live harsh lives as outcasts or under the
Because of their monstrous appearances
rule of other more aggressive races, few
Mongrelfolk are rarely welcome amongst Mongrelfolk reach venerable ages.
most societies where they face fear and
ridicule and often find themselves Alignment. Mongrelfolk can be of any
exploited or enslaved by more ruthless alignment but tend toward neutrality.
races. After generations of suffering many Size. Although the deformed bodies of
tribes of Mongrelfolk have developed a Mongrelfolk can vary greatly in form and
strong belief in predetermined fate. They shape and can be between five and seven feet
believe that evil actions will eventually tall. Your size is Medium..
come back to punish those who undertake
Speed. Your base walking speed is 25 feet.
in them, and so the only thing they need
to do is to bide their time. Ofcourse, on Mimicry. You can mimic any sound you
occasion, fate may need a helping hand. have heard, including voices. A creature that
hears the sound can tell that it is an imitation
Lovers of Fine Art with a successful Wisdom (Insight) check
opposed by your Charisma (Deception) check.

Master of Camouflage. You are


Art, music and literature are often held in proficient with the Stealth skill and you can
a high regard amongst mongrelfolk and take one minute to prepare and give yourself
many of the folk also practice their own advantage to any Dexterity (Stealth) check
form of artistic expression. Mongrelfolk made to hide.
music often blends animal songs, wails

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Claws or Teeth. You posses an unarmed
attack that is more powerful than normal. The Belviews of Barovia
When making an unarmed strike you inflict Perhaps the most well known tribe of
1d4 + Strength modifier damage instead of the mongrelfolk are the Belviews who reside in the
monastery of Krezk in the cursed land of Barovia.
normal damage for an unarmed strike. The The Belviews wished to have the strengths of
damage is Slashing if your attack is a claw, or beasts and so were twisted into mongrelfolk. The
Piercing if your attack is a bite. Belviews however are not typical mongrelfolk as
they are also all cursed with terrible madness that
Beast trait. Whether you view your form leave them almost incapable of taking care of
themselves. The Belviews are a typical
as a curse or a blessing, it gives you an mongrelfolk tribe in one way however as they are
advantage others lack. Choose one of the all descendents of the same family. Mongrelfolk
following traits. tribes are often small and can often draw their
lineage to one or a small group of ancestors who
Amphibious - You can breathe air and water were the original recipients of the curse that now
afflicts them all.
and have a swim speed equal to your walking
speed.
Cursed Children
Darkvision - You have Darkvision out to a Although a person cursed to be mongrelfolk can
range of 60 feet. be cured with the help of a Greater Restoration
Keen Senses - You are proficient in the spell, their descendents cannot. Mongrelfolk are
Perception skill. already in their natural form and as such there is
Climber - You possess a climbing speed equal nothing to restore. Mongrelfolk are capable of
to your walking speed. having children with nearly any other humanoid
species, but their children are almost always
Scaled - While you are not wearing armor,
mongrelfolk. Only one child in a hundred is born
your AC equals 12 + your Dexterity modifier. sharing the race of the non mongrelfolk parent.
Leaper - Your jump distances are doubled.

Languages. You can speak, read, and write


Common and one language of your choice.

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