Jurnal 3 Fix
Jurnal 3 Fix
Abstract - Live shopping has evolved with caution only when necessary to accelerate the
significantly as extensive publications have explored call to action.
this phenomenon from the perspective of streamers
and consumers. However, there is limited analysis Keywords: IT affordances, flow, perceived scarcity,
from the human-computer interaction perspective, impulsive buying behavior, post-purchase dissonance,
particularly concerning IT affordances. Therefore, live shopping
the research aimed to enhance the understanding
of human-computer interaction in live streaming
sessions, exploring flow experiences and the influence I. INTRODUCTION
on impulsive buying behavior, which led to post-
purchase dissonance. The moderating role of perceived Live streaming is a popular form of user-
scarcity was also examined. The research adopted generated content (Hu et al., 2017), where streamers
convenience sampling and obtained 250 online survey upload real-time video content on various topics such
responses. The data were analyzed using Partial Least as games, talent shows, and daily life. Among these,
Squares - Structural Equation Modeling (PLS-SEM) live streaming or shopping has evolved as a significant
to test the hypotheses. The results show that three IT innovation in the e-commerce industry (Chen et al.,
affordance components, visibility, metavoicing, and 2023). It occurs during live video streaming sessions
interactivity, foster flow experiences, but guidance on e-commerce platforms and rapidly gains popularity.
shopping does not. Furthermore, flow experiences are According to a Statista report, the Gross Merchandise
found to stimulate impulsive buying behavior, which Value (GMV) of the Indonesian e-commerce market
subsequently leads to post-purchase dissonance. reached over $62 billion in 2023, with approximately
The results further show a negative impact of $5 billion attributed to live shopping (Wolf, 2023).
perceived scarcity on buying behavior, while the With nearly 234 million active Internet users, the
effect of scarcity is anticipated to enhance buying Indonesian e-commerce market is expected to grow to
motivation. These results contribute to understanding around $120 billion by 2025 and $200 billion by 2028
the significant drivers of flow experiences in live (Uzunoglu, 2024). Due to the substantial commercial
shopping and the implications of perceived scarcity. potential, conducting an in-depth study into live
Enhancing interactive communication between shopping is highly valuable.
streamers and viewers is essential for businesses while Online shopping can be challenging due to the
promoting attractive visibility and comprehensive need for physical interaction with products. Consumers
product information during live shopping sessions. also experience a Zero Moment of Truth (ZMoT) when
Additionally, scarcity effects should be approached pursuing information about a product through online
platforms such as search engines, product reviews, and
advertisements. Therefore, difficulty in evaluating the
product before buying can lead to dissatisfaction (Syah
*Corresponding Author
doi: https://doi.org/10.21512/tw.v25i1.11526
1412-1212/2541-2388 ©2024 Authors
This is an open access article under the CC BY-NC-SA license(https://creativecommons.org/licenses/by-nc-sa/4.0/)
Journal The Winners is accredited as Sinta 2 Journal (https://sinta.kemdikbud.go.id/journals/profile/261)
How to Cite: Simanjuntak, E. R., & Pratama, R. S. (2024). IT affordances, flow, and perceived scarcity:
A study on impulsive buying behavior and post-purchase dissonance in live shopping. Journal The Winners, 25(1), 13-23.
& Olivia, 2022). Live shopping further addresses this between visibility and flow experiences in online
issue by allowing consumers to investigate products shopping. Sellers foster positive interactions and
during live streaming sessions, facilitating interaction greater consumer engagement by simultaneously
on both a one-to-many (streamer to viewer) and many- showcasing and introducing products, leading to
to-many (among viewers) basis (Fonseca & Barbosa, an immersive shopping experience (Fengliang &
2021). This method enhances the human-computer Jianhong, 2021; Ma et al., 2022). The following
interface during consumers’ ZMoT (Al-Ababneh, hypothesis is proposed based on these results.
2022).
From the human-computer interaction H1: Visibility positively influences flow
perspective, creating an effective web interface that experiences.
facilitates communication between consumers and
online sellers is crucial for a smooth ZMoT experience. Metavoicing is an engagement in online
Previous publications also show that social and interactions by responding to consumers' presence,
technical aspects interact during streaming sessions profile, content, and activities (Zhou & Lou, 2024).
(Min & Tan, 2022a). The relationship between social Previous publications show that streamers deliver
(users) and the technical aspects (IT features) is defined instant personalized services to consumers effectively
as IT affordances (Chatterjee et al., 2020), which through metavoicing, which aids in buying decisions
are potential behaviors arising from the interaction (Lu et al., 2023; Alghamdi et al., 2023). Consumers
between an object or actor with a specific purpose. In can also ask advanced questions by responding to
information systems, affordances refer to the possibility streamer comments and receive answers through the
that an object can influence an individual to perform a interactive process (Zhang et al., 2023). Metavoicing
particular activity. Furthermore, affordances relate to further motivates consumers to obtain helpful
the potential buying actions enabled by the technical information about desired products (Tuncer, 2021).
attributes of an e-commerce platform, enhancing user Metavoicing increases engagement in live shopping
satisfaction (Shao et al., 2020) and developing platform by enabling consumers to comment and interact with
stickiness. The study of user perceptions and technical the streamer. This interaction further fosters flow
aspects is also allowed by features such as guidance experiences, where consumers feel immersed and
shopping, visibility, metavoicing, and interactivity. engaged in shopping activity (Dong et al., 2016; Hu et
Although extensive publications exist on IT al., 2017). The following hypothesis is proposed based
affordances, the relationship with flow experiences on these results.
is still underexplored. The relationship between flow
experiences and impulsive buying behavior is also H2: Metavoicing positively influences flow
well-documented, but the role of perceived scarcity experiences.
in affecting this impact requires further investigation.
Shopping guidance offers products and services
Previous publications have examined the formation
customized to the needs, interests, and demands
of impulsive buying behavior with limited discussion
of customers (Dong & Wang, 2018). Sellers can
on post-purchase dissonance. Therefore, further
provide real-time shopping guidance by improving
publication is necessary to understand how live
the buying quality and strengthening the interaction of
shopping influences IT affordances, including visibility,
consumers (Sun et al., 2019). Technical features such
metavoicing, guidance shopping, interactivity, flow
as personalized product recommendations also play a
experiences, perceived scarcity, impulsive buying
crucial role in aiding consumers’ decisions (Saffanah
behavior, and post-purchase dissonance.
et al., 2023). However, consumers feel comfortable
The psychological model of Stimulus‒
using a live shopping platform when the streamer
Organism‒Response (S-O-R) has been validated in
can effectively assist with personalized online
a live-streaming context by identifying systems and
shopping tasks, leading to the development of flow
services as stimuli that develop flow as the organism
experiences (Fengliang & Jianhong, 2021; Tuncer,
and recognize compulsive buying as the response (Min
2021). Consumers also feel more comfortable when
& Tan, 2022b). Additionally, the technical features of
guided by platform features adapted to individual
live-streaming e-commerce, which are influenced by
needs. It allows consumers to focus more on shopping
the flow experiences, are essential variables affecting
and increases the possibility of flow experiences
impulsive buying behavior and post-purchase
(Dong et al., 2016; Zhang et al., 2023). Based on these
dissonance (Gao & Bai, 2014; Liu et al., 2022).
discoveries, the following hypothesis is proposed.
Visibility also allows consumers to access
product information when live shopping (Ciuchita H3: Guidance shopping positively influences flow
et al., 2022), directly showing that product-related experiences.
pictures and details help to reduce perceived
uncertainty and risk. Sellers showcasing product Interactivity, including two-way communication
pictures and relevant information simultaneously can and synchronicity between sellers and consumers,
enhance positive interactions between consumers and further affects the shopping experience. It refers to the
platforms (Dong & Wang, 2018; Sun et al., 2019). degree and depth of mutual communication between
The previous research further identifies a relationship two parties (Ma et al., 2022). In live shopping,
IT Affordances, Flow, and Perceived .... (Evi Rinawati Simanjuntak; Rendy Setya Pratama.) 15
last two months. constructs and (b) testing the proposed hypotheses
Responses are collected using convenience in the structural model. Then, hypothesis testing is
sampling, and a 5-point Likert scale is systematically conducted after confirming that the measurements
compiled through the Google Forms platform. The meet reliability and validity requirements. The testing
dimensions of IT affordances, including visibility, focuses on evaluating the relationships between
metavoicing, guidance shopping, and interactivity, are variables in the model. In addition to verifying the
measured using an adapted scale proposed by (Dong statistical significance (p < 0.05), the path coefficient
& Wang, 2018), with each dimension evaluated using and the R2 value are examined. A weight near 0 shows
four indicators. Flow experiences are measured with a weak relationship, while a weight near +1 (or -1)
five indicators from Dong et al. (2022) and Hong et suggests a strong positive (or negative) relationship.
al. (2016), while perceived scarcity is assessed with Concurrently, R2 values range from 0 to 1, with higher
five indicators adapted from Broeder and Wentink values suggesting greater explanatory power, leading
(2022) and Zhang et al. (2022). Four items measuring to a more favorable outcome. The explanatory power
impulsive buying behavior are taken from Park et al. of R2 values of 0.75, 0.50, and 0.25 are categorized
(2012) and Ming et al. (2021). Then, four items to individually as strong, moderate, and low, respectively.
assess post-purchase dissonance are taken from Koller Next, bootstrapping with 5,000 sub-samples is
and Salzberger (2007). further used to test the hypotheses according to the
The research analyzes the data using Partial study model in Figure 1. A one-tailed statistical test is
Least Squares - Structural Equation Modeling (PLS- used to verify the hypotheses. The moderating effect
SEM) in SmartPLS 4.0, incorporating a two-stage is also tested using the interaction method and simple
method: (a) testing the measurement properties of the slope analysis.
Variable Items Factor Loading CA (> 0.7) CR (> 0.7) AVE (> 0.5)
Visibility VIS1 0.759 0.792 0.865 0.615
VIS2 0.810
VIS3 0.801
VIS4 0.766
Metavoicing MTA1 0.716 0.817 0.879 0.647
MTA2 0.795
MTA3 0.856
MTA4 0.842
Guidance Shopping SGD1 0.712 0.807 0.874 0.635
SGD2 0.865
SGD3 0.768
SGD4 0.835
Interactivity ITV1 0.803 0.810 0.875 0.637
ITV2 0.791
ITV3 0.823
ITV4 0.773
Flow Experience FLW1 0.808 0.848 0.892 0.622
FLW2 0.795
FLW3 0.787
FLW4 0.790
FLW5 0.764
Perceived Scarcity PSC1 0.783 0.841 0.887 0.612
PSC2 0.747
PSC3 0.805
PSC4 0.774
PSC5 0.801
Impulsive Buying Behavior IBB1 0.806 0.831 0.888 0.664
IBB2 0.840
IBB3 0.823
IBB4 0.790
Post Purchase Dissonance PPD1 0.825 0.820 0.881 0.650
PPD2 0.819
PPD3 0.762
PPD4 0.816
Note: Cronbach’s Alpha (CA), Composite Reliability (CR), and Average Variance Extracted (AVE)
IT Affordances, Flow, and Perceived .... (Evi Rinawati Simanjuntak; Rendy Setya Pratama.) 17
detailed in Table 2. The result confirms the discriminant buying behavior (R2 = 0.513). Among the four
validity of the measurement items of each construct. dimensions of IT affordances, interactivity evolves as
Figure 2 shows the full PLS-SEM (outer and the strongest driver of flow experiences (β = 0.276),
inner) model used in the research. Analysis of the followed by visibility (β = 0.156), and metavoicing
data supports six hypotheses except for H3 (guidance (β = 0.108). The impact of flow on impulse buying
shopping → flow experiences, t = 1.000, t < 1.64) behavior is evident with a strong predictive power (R2
as detailed in Table 3. The R2 value shows that the = 0.513).
components of IT affordances effectively predict flow The testing of H6 on the moderating effect
experiences. Furthermore, flow interacts significantly of perceived scarcity shows that it significantly
with perceived scarcity, showing a strong predictive influences the relationship between flow experiences
capability (R2 = 0.513) for impulsive buying behavior. and impulsive buying behavior. However, this effect
This model effectively predicts post-purchase is weak (β = -0.068, t > 1.64) and has a negative effect
dissonance through the examination of impulsive which is contrary to the hypothesis.
FLW IBB ITV MTA PPD PSC SGD VIS PSC x FLW
FLW
IBB 0.823
ITV 0.783 0.563
MTA 0.599 0.665 0.554
PPD 0.849 0.864 0.590 0.598
PSC 0.869 0.741 0.617 0.511 0.808
SGD 0.711 0.493 0.824 0.659 0.524 0.505
VIS 0.698 0.535 0.651 0.637 0.592 0.546 0.834
PSC x FLW 0.429 0.395 0.359 0.338 0.359 0.388 0.342 0.289
Note: Visibility (VIS), Metavoicing (MTA), Guidance Shopping (SGD), Interactivity (ITV), Flow Experience (FLW), Per-
ceived Scarcity (PSC), Impulsive Buying Behavior (IBB), and Post Purchase Dissonance (PPD)
Note: Visibility (VIS), Metavoicing (MTA), Guidance Shopping (SGD), Interactivity (ITV), Flow Experience (FLW),
Perceived Scarcity (PSC), Impulsive Buying Behavior (IBB), and Post Purchase Dissonance (PPD).
IT Affordances, Flow, and Perceived .... (Evi Rinawati Simanjuntak; Rendy Setya Pratama.) 19
guidance often fails to deliver personalization It will ensure consistency in information delivery
assistance for consumers’ requests. Misinformation and offer compelling alternatives rather than simply
or irrelevant guidance can further lead to confusion emphasizing limited stock.
among consumers and hinder the ability to find
desired products or obtain necessary information.
These conditions disrupt flow experiences and further IV. CONCLUSIONS
disengage consumers from live shopping activities
(Chandrruangphen et al., 2021). In conclusion, the research aims to examine
Interactivity in live shopping helps to create a how IT affordances, including visibility, metavoicing,
more profound consumer shopping experience (Liu guidance shopping, and interactivity, enhance
et al., 2022). The results show that a higher level of consumers' flow experiences, such as concentration
interactivity increases the possibility for users to and immersion, influencing impulsive buying
experience flow. It emphasizes the importance of behavior. During the examination, perceived scarcity
active interaction between users and streamers as live is found to negatively moderate the impact of flow
shopping can develop a deep shopping experience for experiences on impulsive buying behavior. The
users. The interaction between buyers and sellers also research further contributes to advancing the S-O-R
produces an intense dynamic that gives consumers a model in the context of live shopping, particularly by
sense of independence from reality, removes anxiety, exploring the theoretical role of perceived scarcity.
and is more immersed in a shopping experience with a Visibility, metavoicing, and interactivity are also
high level of immersion (Liu et al., 2022; Dong et al., found to foster a positive environment conducive to
2022). Live shopping platform companies can further exploring live shopping experiences, with interactivity
add a product voting feature where users participate evolving as the most critical driver of flow. However,
in a favorite product or event theme selection. The no significant influence of shopping guidance on flow
platform can also provide a live voting option or creation is observed.
polling feature and publish the results directly to Although the research focuses on users of
enhance user engagement. Additionally, companies the entire e-commerce live shopping platform, it
add Group Buying features by motivating users to recognizes the potential influence of cultural variations,
shop together and offering special discounts when demographic differences, social characteristics, and
several consumers buy products simultaneously. By economic conditions across different regions in
implementing these features, live shopping platforms Indonesia. The results provide valuable insights but
can develop a more dynamic and engaging experience require careful consideration when generalizing to
stimulating interaction between event organizers, represent diverse live shopping behavior across the
sellers, and users. country. Future research should examine regional
Consumers who are fully immersed in live differences more deeply to understand variations in
shopping environments have more probability of live shopping responses better.
exhibiting impulsive buying behavior, which is Given the outcome that perceived scarcity can
strongly stimulated by the environment. Furthermore, diminish the relationship between flow experiences
flow experiences have the potential to make an and impulsive buying behavior, future research can
unplanned buying due to a feeling of being highly explore contextual limitations by exploring how
engaged and an increase in positive emotions during perceived scarcity operates within specific products
live shopping sessions. It further increases the tendency or platforms. Additionally, expanding the scope to
of consumers to engage in impulsive shopping (Wu et investigate the relationship between impulsive buying
al., 2020). behavior and post-purchase dissonance, possibly
Post-purchase restlessness often originates from considering moderating factors, such as materialism,
hasty decisions made without thorough consideration can provide new insights. Materialistic tendencies
(Lazim et al., 2020; Barta et al., 2023). Doubts about have also been shown to influence feelings of regret
buying decisions or feelings of misallocation of funds over buying decisions, impacting emotions and daily
can signal impulse-driven purchases (Chen et al., well-being, thereby offering a promising avenue for
2020). Furthermore, perceived scarcity can diminish studies in the domain of live shopping.
the impact of flow experiences on impulsive buying Furthermore, future research can explore
behavior. It can be because awareness of scarcity advanced responses to post-purchase dissonance, such
develops a form of internal disruption that distracts as examining consumers’ decisions regarding product
attention from continuous flow experiences. In returns. Research on product returns can offer practical
the context of live shopping, the disruption of live insights into managing return rates originating from
shopping users can cause flow interruption. Users consumer dissatisfaction. It can further affect the
whose attention is not on shopping are more inclined profitability and reputation of the company’s brand.
to engage in rational evaluations rather than impulsive This line of inquiry can inform companies in designing
buying behavior. It will decrease the influence of flow more effective and sustainable after-sales policies.
and reduce the tendency to be impulsive. Additionally,
sellers should strategically manage user experiences Author Contributions: Writing-original draft, E.
to mitigate distractions caused by perceived scarcity. R. S., and R. S. P.; Methods-data collection, R. S. P.;
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