Dustbowl is an Attack/Defend Control Point map, and is the subsequent remake of the
Team Fortress Classic map of the same name. It and Gravel Pit were the first
Attack/Defend Control Point maps for Team Fortress 2 and was one of the six initial
maps included with the game's release. Dustbowl is the only map for which a
training mode has been created.
In Dustbowl, the goal of the attackers, BLU, is to win through a series of stages
in order to win the map. Within each stage, the attackers must capture two control
points, A and B, which are held by the defenders, RED. Point A must be captured
before the attackers can assault B. The timer is increased by 4 minutes and 30
seconds for every point capture and once a point is captured it is locked and
cannot be retaken by the defenders.
Like all Attack/Defend maps, BLU plays the attackers while RED plays the defenders.
Egypt and Gorge share a similar design with Dustbowl.Stage 1, Point A
Details of stage 1.
Dustbowl, first stage, point A
Dustbowl, first stage, point B
Control point A Is inside a small building on the left.
BLU spawn: There are three exits, left, middle, and right. The left exit has a
resupply cabinet, and a ramp leading to the exit. The left exit is particularly
vulnerable to enemy fire.
Canyon: The long straight pathway from the middle spawn door leads right to the
back door of Control Point A.
Left exit shed: Next to the left door, a small shed with one doorway contains a
large Health and Ammo pack. The path leads straight to the front entrance of the
Control point building. A ladder leads to the roof of the shed.
Right exit shed: Next to the right exit door, a small shed contains a large Health
and Ammo pack. It has two doorways.
Control Point A: Control Point A is housed in a small building. It contains a large
Health and Ammo pack. Stairs lead into a mining tunnel, which has a large Health
pack and leads to Control Point B. The building has two doorways and a balcony.
Tunnel entrances: There are three tunnel entrances, leading to a system of tunnels
that lead to Control Point B. The main entrance, accessible from the ground, splits
left and right. A third entrance is only accessible from the building housing
Control Point A.Stage 1, Point B
Upper tunnel: Accessed from the building housing Control Point A, there are two
exits. One exit is a one-way gate that provides access to Control Point B, and the
second exit is unblocked, situated further back, with some buckets and tires as a
shelter. The cave contains a medium Health and Ammo Pack.
Left tunnel: Taking the left fork from the main tunnel entrance provides a direct
path to Control Point B.
Right tunnel: Taking the right fork from the main tunnel entrance leads to a large
cave, with exits on two levels. The upper exit leads to the Bridge while the lower
exit is a direct path to the Control Point. It contains a medium Health and Ammo
pack.
Bridge: A bridge leads from the upper exit of the right cave to the gate blocking
the left cave. There is an entrance to the Control Point building at the left end
of the bridge.
Platform: There is a flat wooden building on the right side just opposite of the
tunnel and across the bridge. It is possible to stand on the roof of this building
and get an overview of the second control point. There are also some wooden crates
as shelter here.
Control Point B: Control Point B is also housed in a building. It contains a small
Health and Ammo pack and is directly accessible from the middle cave exit. To the
left of the Control Point is a narrow walkway with an exit on the ground and an
exit that goes upstairs to the one-way gate on the left.
Spawn roof: The roof above RED spawn is split into two parts connected by the
Snipers' bridge, and has a small Health and Ammo pack on one side.
RED spawn: The Red Spawn has one central exit which is located directly to the
front (or slightly to the left/right depending on where the players spawn). The
central exit is between two supply cabinet rooms. These types of spawns are
vulnerable to spawn camping, as there is only one exit. The RED spawn faces away
from the battlefield, and players have to make a U-turn to reach the battlefields,
adding some delay to their defenses.Stage 2, Point A
Details of stage 2.
Dustbowl, second stage, point A
Dustbowl, second stage, point B
The first point is on top of a building on the left (from BLU's perspective).
BLU Spawn: This is a small building that opens into the Dugout. The BLU team occupy
the spawn the RED team had in the first stage.
Dugout: Two entryways emerge from the spawn, one leading left, and one right.
Defenders are free to enter after the setup gates open.
Large Shed: On the right-hand side are two large Health and medium Ammo packs. The
ladder at the back leads to the roof of the building.
Control Point Building: Control point is on top of the second level of the
building. The second level has a small hut that contains a large Health and medium
Ammo pack. The first floor has a small, open room facing the BLU spawn with a
medium Health and Ammo pack. It has two doorways, and may also be entered through a
window and via crates located at the front-left and tires at the rear-left.
The Office: At the back of this area. There are two rooms; the one to the right
contains a large Ammo and medium Health pack. The second room has a window facing
the dugout.
Signpost: A large Health pack and a small Ammo pack are located to the left of The
Office.
Exits: One on the left and one on the right, both leading to point B.Stage 2, Point
B
The second control point is on a platform next to RED's spawn.
The Mining Tunnel: A long narrow tunnel which starts at the back right of the
office building. One could say that this is the left entrance to the checkpoint 2
area.
Double Tunnels: There are two short tunnels that are parallel to each other.
Gated Tunnel: Branching from the double tunnels to the left is the gated tunnel. It
is a long tunnel with a one-way gate at the end of it.
The Gate: Far right from the double exits lies a one-way gate via another tunnel.
There is a large Health pack at the end, near the grate.
The Courtyard: The open area right outside the double tunnels and the exit of the
long mining tunnel. It is situated next to the middle building.
The Middle Building: A large building in the middle of the Courtyard area. The
second floor contains two medium Health and Ammo packs. A ground-level corridor
runs through the building which exits on the other side, directly in front of the
final control point. There is also a path around the outside, sporting some tall
boulders. Behind the boulders is a large Health pack.
Control Point B: The control point sits on a platform that is near the defenders'
spawn and is accessible by stairs on either side.
RED Spawn Building: This is the spawn point for the defending RED team and is
behind the control point. This spawn is identical in structure to the RED Spawn in
Stage One.Stage 3, Point A
Details of stage 3.(Large file)
Dustbowl, third stage, point A.
Dustbowl, third stage, point B.
The first control point is on a platform straight across from BLU's exit. RED has a
shortcut from one of their spawn rooms to this point. This shortcut is sealed once
BLU captures this point.
BLU Spawn: This spawn occupies the RED Spawn from Stage 2. Upon leaving, players
can take an immediate right turn and go up a long corridor to the right-hand locked
gate, or take either the left or the right stairs. Both will lead to the double
gate exits.
Three Exits: Left, Middle, and Right all behind gates that open at the start of the
round defenders can then move towards spawn.
Pillbox: A small building containing a large Ammo and small Health pack. The
building stands between the gates and the control point and has two wide windows
which look toward the double gates.
Control point A: Located at the back of the area on a slightly raised platform.
Loading Dock: A ledge at the end of the defenders' shortcut to control point A.
Once the first control point has been taken, the doorway from RED’s spawn is
locked.Stage 3, Point B
The final control point is the base of a launch pad, under a rocket, in the center
of RED's base.
The Alleys: These are the narrow alleyways that lead from control point A to
control point B. They consist of two levels, with the main road having no Health or
Ammo packs, and the side rooms on the upper level having two small Health and
medium Ammo packs.
Downstairs: Side doorway leading down underneath the base and into the valley under
control point B area.
The Balcony House: Has a bridge over the alley and a small Health and large Ammo
pack. It faces control point B.
The Sniper House: Opposite the Balcony House. Has a medium Health and large Ammo
pack on the second level. On the first level, there is a bunker with windows facing
down the long alley. There are two doors, one in the alley, the other at the back.
These can be accessed from outside by defenders via a tiny ledge.
Equipment Room: In front of the control point, a long room with an Ammo pack at the
front and a medium Health pack in the back. Accessible by stairs.
The Valley: Located underneath the final bridge, the Valley has one entrance, and a
flight of stairs leading up to the bridge.
Control point B: This is the final control point for this map and is situated
between RED's two spawn exits, underneath a large rocket.
RED Spawn: There are two individual RED spawns that are unique in design from its
last two RED spawns in stages one and two respectively. One spawn is located to the
left of control point B, and one on the right. The one on the left is significantly
larger than the right RED spawn and has two different exits. One, which is in front
of the RED team is the shortcut to control point A. The other exit spirals around
and leads to Control Point B. The right RED respawn room is shaped like a
rectangular prism, then has a curve to its only single exit. There are equal
chances that the RED team player can spawn in any of these two locations. See the
image "Map Overview" to see the interiors of the spawns.