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The Perfect Heist

The document outlines a heist-themed game where players assume the role of a master thief planning and executing heists. Players can build their talents and crew, select locations and targets, and face challenges from nemeses while gaining new skills. The gameplay involves rolling dice to determine the success of heists and developing characters based on chosen talents.

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luc08431
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0% found this document useful (0 votes)
72 views2 pages

The Perfect Heist

The document outlines a heist-themed game where players assume the role of a master thief planning and executing heists. Players can build their talents and crew, select locations and targets, and face challenges from nemeses while gaining new skills. The gameplay involves rolling dice to determine the success of heists and developing characters based on chosen talents.

Uploaded by

luc08431
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Perfect Heist

About Build your Talents and Crew Location Target Talents


You are the best thief in the world. You go on heists to steal After each heist, you can choose to take credit for the heist,
things - for yourself, for hire, or to help those in need.
1 Bank Vault 1 Money 1 s
Di gui se - Transform your appearance
increasing your reputation. If you do so, you gain a new talent,
but you also gain a nemesis.

Setup Gaining a talent: roll twice on the talents table, and pick the 2 Mansion 2 Documents 2 e
Grift r - Master of deception, persuasion, manipulation

one you like the most. Use it to do one of the following things
Roll twice on the location and target tables. Pick one of each. Add this talent to your list of talents 3 Museum 3 Technology 3 Gear - Acquire specialized gadgets and equipment
Roll twice to select a location: "Museum" or "Bank Vault"
Invent a new character based on this talent, and recruit
Roll twice to select a target: "Art" or "Documents" them to your team 4 Lavish Gala 4 Battle Plans 4 Tech - Manipulate, repair, or sabotage technology
Add the talent to one of your team members.
Describe what you're stealing and from where.
I take credit by leaving my signature white knight chess 5 Secret Lair 5 Secret Codes 5 - Master any vehicle from horses to helicopters
I'm stealing a classified government document hidden inside piece. I roll for two talents and choose one.

Driving

a painting at the Metropolitan Museum of Art. Grifter - I recruit Mira Vega, former Broadway performer who
Roll 4 times on the talents table to select 4 random talents. is able to impersonate anyone. 6 Laboratory 6 Medicine 6 Contacts - Know just the right people in the right places

1. Stealth - Move undetected by sight, sound, or sensors

2. Access - Bypass locks and physical security systems


Gaining Nemeses 7 Prison 7 Animals 7 Expert - Access obscure facts or specialized knowledge
3. Perception - Powers of observation and surveillance

4. Disguise - Transform your appearance Roll on the talents table, and invent a nemesis character based 8 Military Base 8 Art 8 Perception - Powers of observation and surveillance
Invent and describe character based on these talents. on the selected talent.

The nemesis can be one of the people you stole from, law 9 Remote Island 9 Weapon 9 duction - See patterns and connect clues
Alex Rivers, aka "The Ghost." Former super-spy who went enforcement, a security expert hired by another target, former
De

rogue and now works to expose the government corruption. team member or client who betrayed you, rival thieves seeking
to challenge your reputation, and so on. 10 Hospital 10 Map 10 Stealth - Move undetected by sight, sound, or sensors
Gameplay Nemesis: Katherine Wells, FBI forensic specialist with the
"Deduction" talent. She is the only one smart enough to 11 Train 11 Blueprints 11 Acrobatics - Perform incredible feats of agility
Play one scene for each talent you have.
connect my heists and discover my identity.
To play a scene, select one of your talents and describe how Ship Ancient Relic Access - Bypass locks and physical security systems
This nemesis will interfere with your next heist. The next time 12 12 12
you're using it to advance the heist.
you play - create a scene where the nemesis uses their talent
Stealth - I hide in the museum until closing, then move against you. At the end of the heist, they gain a new talent.
through the service corridors toward the restoration room.
13 Library 13 Secrets 13 Sleight of Hand - Covertly manipulate objects
During my next heist at the Casino, Katherine anticipates my
Roll a 20-sided die tactics through brilliant deduction and plants false blueprints
showing a nonexistent security exit, leading me into a trap.
14 Underground Bunker 14 Vehicle 14 Muscle - Use brute strength and intimidation
10+ - you succeed, describe the success
5-9 - you fail, describe the complication it creates You can do a heist against your nemesis to defeat them,
1-4 - roll to select a random talent. Describe how the befriend them, or convince them to join your team.
15 Government Facility 15 Witness 15 Martial Arts - Hand-to-hand fighting techniques
antagonists use this talent against you.
To befriend Katherine, I steal evidence proving her supervisor
3 - Failure. The antagonist uses a talent against me.
has been sabotaging her cases out of jealousy, helping her
16 Factory 16 Hostages 16 Sharpshooting - Expert handling of ranged weapons
Roll for the enemy talent: Demolition. The room is rigged with earn a promotion and revealing we share common enemies,
explosives, set to destroy evidence if disturbed. convincing her to occasionally look the other way. 17 Market 17 Celebrity 17 Explosives - Blow things up, open, or off
For the last scene - use your final talent, make a roll, then:
10+ - describe how you succeed and get away. Getting Captured 18 Vehicle 18 Drugs 18 Dee p Cover - Establish and maintain false identities
5-9 - describe how your target slips through your fingers
1-4 - describe how you get caught. If you get caught, the antagonists capture one of your team 19 Cathedral 19 Captive 19 Crafting - Create solutions with whatever's at hand
Access - Guards closing in, I pick the lock and escape.
members. If you're the only one on the team, they capture you.
19 - Success! I extract the document, leave my calling card, Now, your next heist can be breaking yourself or a team 20 Theater 20 Blackmail 20 Forgery - Fake documents, items, or credentials
and escape through ventilation as guards burst in. member out of custody!

Check out my other projects:

https://rpgadventures.io
Expansions
Fantasy: The magic heist! Sci-Fi: The space heist!

Location Target Talents Location Target Talents


1 Wizard's Tower 1 Treasure 1 Illusions - Create magical illusions 1 Headquarters 1 Classified Research 1 Knowledge - Extensive expertise in specialized subjects

2 Elven Treasury 2 Magic Scroll 2 Invisibility - Become completely unseen 2 Skyscraper 2 Clones 2 D eduction - Make brilliant deductions

3 Magical Academy 3 Legendary Weapon 3 Telekinesis - Float objects or yourself through the air 3 Space Station 3 Robot 3 Speed - Move with exceptional quickness when needed

4 Haunted Manor 4 Dragon's Hoard 4 Beastmaster - Command or befriend creatures 4 Lunar Colony 4 Biohazard 4 Hacking - Breach and control electronic systems

5 Arcane Library 5 Royal Crown 5 Charm Person - Magically influence a persons 5 Private Jet 5 Exotic Matter 5 Signals - Phones, radios, TVs, media, projection screens

6 Fortress 6 Cursed Artifact 6 Teleportation - Teleport short distances 6 Five-Star Hotel 6 Rebel Leader 6 D igital Forgery - Create fake digital records

7 Ancient Ruins 7 Magic Components 7 Scrying - Magically observe distant locations 7 Alien Embassy 7 Neural Implant 7 N eural Hacking - Interface directly with minds

8 Sacred Temple 8 Ancient Tome 8 Alchemy - Create potions with specific magical effects 8 Asteroid Mine 8 Alien Ambassador 8 Xenolinguistics - Communicate with alien species

9 Palace 9 Religious Item 9 Elemental Control - Manipulate fire, water, air, or earth 9 Airport Terminal 9 Hivemind 9 D rone Control - Remotely operate multiple robotic units

10 Nest 10 Witch's Familiar 10 Mind Reading - Discern intentions and detect lies 10 Nuclear Plant 10 Star Coordinates 10 Genetic Manipulation - Alter DNA

11 Evil Lair 11 Magic Mirror 11 Shapeshifting - Magically change your form 11 Data Center 11 First Contact Records 11 Quantum Computing - Process complex calculations

12 Lighthouse 12 Potion 12 Spider Climb - Scale walls and ceilings like an insect 12 Stock Exchange 12 Planetary Defense Codes 12 Energy Weapons - Expertise with advanced weaponry

13 Witch's Cottage 13 Phylactery 13 Enlarge/Reduce - Change the size of objects or yourself 13 Offshore Oil Rig 13 Disease Cure 13 N anite Programming - Control microscopic machines

14 Alchemist's Workshop 14 Egg 14 Conjuration - Summon creatures or objects 14 Night Club 14 Doomsday Device 14 Cyberware - Use technological implants

15 Magical Marketplace 15 Portal Key 15 N ecromancy - Communicate with or control the dead 15 Subway System 15 Alien Technology 15 Piloting - Control various types of space vehicles

16 Pyramid 16 Ring of Power 16 Plant Magic - Control and communicate with the plants 16 Tech Convention 16 Warp Drive 16 Alien Psychology - Understand non-human behavior

17 Junkyard 17 Royal 17 W arding - Create protective barriers and shields 17 Underwater Habitat 17 Mind Control Device 17 Triangulation - Track locations through phone signals

18 Cemetery 18 Wizard 18 Time Slow - Briefly slow down time in a limited area 18 Cryonics Lab 18 Terraforming Device 18 Satellite Hacking - Access orbital surveillance systems

19 Caravan 19 Beast 19 D arkness - Create areas of magical darkness 19 Battleship 19 Genetic Sample 19 Memory Extraction - Retrieve information from minds

20 Dwarven Vault 20 Demon 20 Shadow Walking - Move through shadows undetected 20 Cyborg Factory 20 Energy Crystal 20 Holograms - Generate convincing visual illusions

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