CASE
Industry:
Metaverse and Education
Introduction:
In the fast-changing tech landscape, the metaverse is transforming how people engage with
digital environments. Its integration across industries highlights its significant potential impact
on education. The metaverse, a virtual space combining social media, augmented reality,
virtual reality, and the internet, has the potential to revolutionise traditional education
paradigms. This fusion of technology and education could create immersive learning
experiences, overcoming geographical constraints. Yet, exploring metaverse applications in
education reveals challenges and complexities.
Problem Statement:
In the dynamic tech scene, the metaverse is reshaping online learning, particularly in
education. Think of it as a blend of social media, captivating visuals, and the internet – a
potential game-changer for the way we do school! However, as we explore using the
metaverse in education, we encounter some challenges. The exciting part? We're looking for
your creative genius to come up with innovative applications of the metaverse in education,
finding fresh and imaginative ways to enhance teaching and learning experiences.
Deliverables
What do we expect in your submissions?
An 8-10 Slider Presentation Deck (excluding the Appendix(if required), Introductory
and Thank You Slides) based on the given parameters :
   1.   Problem Identification
   2.   Primary and Secondary Research
   3.   Optimising the problem
   4.   Diverse Solutions.
   5.   Optimizing the Solution
   6.   Implementation
   7.   Metrics and Pitfalls
Submission Guidelines
   •    Submit your deck in PDF/PPT format.
   •    Font Style:- Arial/Times New Roman
   •    Mention the source of any data used in that particular slide.
   •    Make sure the text on your slides is clearly visible. It shouldn't be too small.
   •    Decks, once submitted, cannot be altered. Please make your submission, well
        before the deadline to avoid any last-minute hassle.