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Spell Dancer

The document describes the spell dancer archetype, a unique subclass of elvaan red mages that emphasizes the integration of physical movement with spellcasting. Key abilities include enhanced movement and defensive bonuses during combat, as well as specific spell-like abilities gained at various levels. The archetype also features modified class skills and replaces certain red mage abilities to align with its focus on agility and spell dance techniques.

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0% found this document useful (0 votes)
16 views1 page

Spell Dancer

The document describes the spell dancer archetype, a unique subclass of elvaan red mages that emphasizes the integration of physical movement with spellcasting. Key abilities include enhanced movement and defensive bonuses during combat, as well as specific spell-like abilities gained at various levels. The archetype also features modified class skills and replaces certain red mage abilities to align with its focus on agility and spell dance techniques.

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magusdeath1
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Spell Dancer

The strong emphasis on mages within elvaan culture influences how even non-mage elvaans see themselves.
Many elvaan mages do not consider themselves masters of a blend of martial and magical talents, but rather a
sub-category of mages who study the effect of physical movement and techniques upon spellcasting ability.
They believe their ability to cast spells while fighting is an outgrowth of the concept of the “spell dance,” which
itself is just another kind of magery.

The spell dancer is an archetype of the red mage class, available only to elvaan red mages.

Class Skills: A spell dancer adds Acrobatics and Perform (dance) to his list of class skills and removes
Intimidate and Ride from his list of class skills.

Spell Dance (Su): At 2nd level, a spell dancer gains the ability to expend 1 point from his arcane pool as a swift
action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against
attacks of opportunity provoked by moving through threatened spaces for 1 minute. For every four levels
beyond 2nd, the spell dancer gains another +10 enhancement bonus to movement and +2 to AC against attacks
of opportunity provoked from movement. At 6th level, once per spell dance as a swift action, the spell dancer
may use one of the following on himself as a swift action: blur, fly, or haste. These abilities last for 1 round. At
10th level, the spell dancer may instead take a swift action to use hop as a spell-like ability once during a
spelldance. At 14th level, the spell dancer may instead choose to take a swift action to gain freedom of
movement for 1d4 rounds.

This ability replaces the red mage's ability to expend points from his arcane pool as a swift action to grant any
weapon he is holding magic bonuses for 1 minute.

Arcane Movement (Su): At 5th level, whenever a spell dancer casts a red mage spell, he gains a competence
bonus on Acrobatics, Climb, Escape Artist, and Stealth checks equal to the spell's level until the beginning of
his next turn.

This ability replaces red magery gained at 5th level.

Dance of Avoidance (Su): At 7th level, while wearing light or no armor, a spell dancer gains a +2 insight
bonus to Armor Class.

This ability replaces armored mage (medium).

Greater Dance of Avoidance (Su): At 10th level, while wearing light or no armor, a spell dancer's insight
bonus to Armor Class increases to +4.

This ability replaces armored mage (shield).

Ruby Arcana: The following ruby arcana complement the spell dancer archetype: arcane cloak, prescient
defense, close range, concentrate, hasted assault, spell shield.

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